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Cleanup.
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@@ -346,11 +346,11 @@ public:
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const double freq = double(bx::getHPFrequency() );
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float time = (float)( (now-m_timeOffset)/freq);
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// Reference:
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// Weighted, Blended Order-Independent Transparency
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// http://jcgt.org/published/0002/02/09/
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// http://casual-effects.blogspot.com/2014/03/weighted-blended-order-independent.html
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// Reference(s):
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// - Weighted, Blended Order-Independent Transparency
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// https://web.archive.org/save/http://jcgt.org/published/0002/02/09/
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// https://web.archive.org/web/20181126040455/http://casual-effects.blogspot.com/2014/03/weighted-blended-order-independent.html
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//
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const bx::Vec3 at = { 0.0f, 0.0f, 0.0f };
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const bx::Vec3 eye = { 0.0f, 0.0f, -7.0f };
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