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shaderc: Split Metal and SPIRV compilers.
This commit is contained in:
946
tools/shaderc/shaderc_metal.cpp
Normal file
946
tools/shaderc/shaderc_metal.cpp
Normal file
@@ -0,0 +1,946 @@
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/*
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* Copyright 2011-2019 Branimir Karadzic. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
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#include "shaderc.h"
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BX_PRAGMA_DIAGNOSTIC_PUSH()
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BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4100) // error C4100: 'inclusionDepth' : unreferenced formal parameter
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BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4265) // error C4265: 'spv::spirvbin_t': class has virtual functions, but destructor is not virtual
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BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wshadow") // warning: declaration of 'userData' shadows a member of 'glslang::TShader::Includer::IncludeResult'
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#define ENABLE_OPT 1
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#include <ShaderLang.h>
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#include <ResourceLimits.h>
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#include <SPIRV/SPVRemapper.h>
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#include <SPIRV/GlslangToSpv.h>
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#define SPIRV_CROSS_EXCEPTIONS_TO_ASSERTIONS
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#include <spirv_msl.hpp>
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#include <spirv_reflect.hpp>
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#include <spirv-tools/optimizer.hpp>
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BX_PRAGMA_DIAGNOSTIC_POP()
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namespace bgfx
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{
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struct TinyStlAllocator
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{
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static void* static_allocate(size_t _bytes);
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static void static_deallocate(void* _ptr, size_t /*_bytes*/);
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};
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} // namespace bgfx
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#define TINYSTL_ALLOCATOR bgfx::TinyStlAllocator
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#include <tinystl/allocator.h>
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#include <tinystl/string.h>
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#include <tinystl/unordered_map.h>
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#include <tinystl/vector.h>
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namespace stl = tinystl;
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#include "../../src/shader_spirv.h"
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namespace bgfx { namespace metal
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{
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const TBuiltInResource resourceLimits =
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{
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32, // MaxLights
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6, // MaxClipPlanes
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32, // MaxTextureUnits
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32, // MaxTextureCoords
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64, // MaxVertexAttribs
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4096, // MaxVertexUniformComponents
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64, // MaxVaryingFloats
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32, // MaxVertexTextureImageUnits
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80, // MaxCombinedTextureImageUnits
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32, // MaxTextureImageUnits
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4096, // MaxFragmentUniformComponents
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32, // MaxDrawBuffers
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128, // MaxVertexUniformVectors
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8, // MaxVaryingVectors
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16, // MaxFragmentUniformVectors
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16, // MaxVertexOutputVectors
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15, // MaxFragmentInputVectors
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-8, // MinProgramTexelOffset
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7, // MaxProgramTexelOffset
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8, // MaxClipDistances
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65535, // MaxComputeWorkGroupCountX
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65535, // MaxComputeWorkGroupCountY
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65535, // MaxComputeWorkGroupCountZ
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1024, // MaxComputeWorkGroupSizeX
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1024, // MaxComputeWorkGroupSizeY
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64, // MaxComputeWorkGroupSizeZ
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1024, // MaxComputeUniformComponents
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16, // MaxComputeTextureImageUnits
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8, // MaxComputeImageUniforms
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8, // MaxComputeAtomicCounters
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1, // MaxComputeAtomicCounterBuffers
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60, // MaxVaryingComponents
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64, // MaxVertexOutputComponents
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64, // MaxGeometryInputComponents
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128, // MaxGeometryOutputComponents
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128, // MaxFragmentInputComponents
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8, // MaxImageUnits
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8, // MaxCombinedImageUnitsAndFragmentOutputs
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8, // MaxCombinedShaderOutputResources
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0, // MaxImageSamples
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0, // MaxVertexImageUniforms
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0, // MaxTessControlImageUniforms
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0, // MaxTessEvaluationImageUniforms
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0, // MaxGeometryImageUniforms
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8, // MaxFragmentImageUniforms
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8, // MaxCombinedImageUniforms
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16, // MaxGeometryTextureImageUnits
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256, // MaxGeometryOutputVertices
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1024, // MaxGeometryTotalOutputComponents
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1024, // MaxGeometryUniformComponents
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64, // MaxGeometryVaryingComponents
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128, // MaxTessControlInputComponents
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128, // MaxTessControlOutputComponents
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16, // MaxTessControlTextureImageUnits
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1024, // MaxTessControlUniformComponents
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4096, // MaxTessControlTotalOutputComponents
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128, // MaxTessEvaluationInputComponents
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128, // MaxTessEvaluationOutputComponents
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16, // MaxTessEvaluationTextureImageUnits
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1024, // MaxTessEvaluationUniformComponents
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120, // MaxTessPatchComponents
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32, // MaxPatchVertices
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64, // MaxTessGenLevel
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16, // MaxViewports
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0, // MaxVertexAtomicCounters
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0, // MaxTessControlAtomicCounters
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0, // MaxTessEvaluationAtomicCounters
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0, // MaxGeometryAtomicCounters
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8, // MaxFragmentAtomicCounters
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8, // MaxCombinedAtomicCounters
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1, // MaxAtomicCounterBindings
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0, // MaxVertexAtomicCounterBuffers
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0, // MaxTessControlAtomicCounterBuffers
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0, // MaxTessEvaluationAtomicCounterBuffers
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0, // MaxGeometryAtomicCounterBuffers
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1, // MaxFragmentAtomicCounterBuffers
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1, // MaxCombinedAtomicCounterBuffers
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16384, // MaxAtomicCounterBufferSize
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4, // MaxTransformFeedbackBuffers
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64, // MaxTransformFeedbackInterleavedComponents
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8, // MaxCullDistances
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8, // MaxCombinedClipAndCullDistances
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4, // MaxSamples
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0, // maxMeshOutputVerticesNV;
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0, // maxMeshOutputPrimitivesNV;
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0, // maxMeshWorkGroupSizeX_NV;
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0, // maxMeshWorkGroupSizeY_NV;
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0, // maxMeshWorkGroupSizeZ_NV;
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0, // maxTaskWorkGroupSizeX_NV;
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0, // maxTaskWorkGroupSizeY_NV;
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0, // maxTaskWorkGroupSizeZ_NV;
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0, // maxMeshViewCountNV
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{ // limits
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true, // nonInductiveForLoops
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true, // whileLoops
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true, // doWhileLoops
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true, // generalUniformIndexing
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true, // generalAttributeMatrixVectorIndexing
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true, // generalVaryingIndexing
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true, // generalSamplerIndexing
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true, // generalVariableIndexing
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true, // generalConstantMatrixVectorIndexing
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},
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};
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bool printAsm(uint32_t _offset, const SpvInstruction& _instruction, void* _userData)
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{
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BX_UNUSED(_userData);
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char temp[512];
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toString(temp, sizeof(temp), _instruction);
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BX_TRACE("%5d: %s", _offset, temp);
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return true;
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}
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struct SpvReflection
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{
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struct TypeId
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{
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enum Enum
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{
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Void,
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Bool,
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Int32,
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Int64,
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Uint32,
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Uint64,
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Float,
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Double,
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Vector,
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Matrix,
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Count
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};
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TypeId()
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: baseType(Enum::Count)
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, type(Enum::Count)
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, numComponents(0)
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{
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}
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Enum baseType;
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Enum type;
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uint32_t numComponents;
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stl::string toString()
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{
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stl::string result;
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switch (type)
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{
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case Float:
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result.append("float");
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break;
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case Vector:
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bx::stringPrintf(result, "vec%d"
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, numComponents
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);
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break;
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case Matrix:
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bx::stringPrintf(result, "mat%d"
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, numComponents
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);
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default:
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break;
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}
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return result;
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}
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};
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struct Id
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{
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struct Variable
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{
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Variable()
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: decoration(SpvDecoration::Count)
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, builtin(SpvBuiltin::Count)
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, storageClass(SpvStorageClass::Count)
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, location(UINT32_MAX)
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, offset(UINT32_MAX)
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, type(UINT32_MAX)
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{
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}
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stl::string name;
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SpvDecoration::Enum decoration;
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SpvBuiltin::Enum builtin;
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SpvStorageClass::Enum storageClass;
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uint32_t location;
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uint32_t offset;
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uint32_t type;
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};
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typedef stl::vector<Variable> MemberArray;
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Variable var;
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MemberArray members;
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};
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typedef stl::unordered_map<uint32_t, TypeId> TypeIdMap;
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typedef stl::unordered_map<uint32_t, Id> IdMap;
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TypeIdMap typeIdMap;
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IdMap idMap;
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stl::string getTypeName(uint32_t _typeId)
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{
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return getTypeId(_typeId).toString();
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}
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Id& getId(uint32_t _id)
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{
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IdMap::iterator it = idMap.find(_id);
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if (it == idMap.end() )
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{
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Id id;
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stl::pair<IdMap::iterator, bool> result = idMap.insert(stl::make_pair(_id, id) );
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it = result.first;
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}
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return it->second;
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}
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Id::Variable& get(uint32_t _id, uint32_t _idx)
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{
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Id& id = getId(_id);
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id.members.resize(bx::uint32_max(_idx+1, uint32_t(id.members.size() ) ) );
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return id.members[_idx];
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}
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TypeId& getTypeId(uint32_t _id)
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{
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TypeIdMap::iterator it = typeIdMap.find(_id);
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if (it == typeIdMap.end() )
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{
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TypeId id;
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stl::pair<TypeIdMap::iterator, bool> result = typeIdMap.insert(stl::make_pair(_id, id) );
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it = result.first;
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}
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return it->second;
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}
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void update(uint32_t _id, const stl::string& _name)
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{
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getId(_id).var.name = _name;
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}
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BX_NO_INLINE void update(Id::Variable& _variable, SpvDecoration::Enum _decoration, uint32_t _literal)
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{
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_variable.decoration = _decoration;
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switch (_decoration)
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{
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case SpvDecoration::Location:
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_variable.location = _literal;
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break;
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case SpvDecoration::Offset:
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_variable.offset = _literal;
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break;
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case SpvDecoration::BuiltIn:
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_variable.builtin = SpvBuiltin::Enum(_literal);
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break;
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default:
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break;
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}
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}
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BX_NO_INLINE void update(Id::Variable& _variable, uint32_t _type, SpvStorageClass::Enum _storageClass)
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{
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_variable.type = _type;
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_variable.storageClass = _storageClass;
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}
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void update(uint32_t _id, SpvDecoration::Enum _decoration, uint32_t _literal)
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{
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update(getId(_id).var, _decoration, _literal);
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}
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void update(uint32_t _id, uint32_t _type, SpvStorageClass::Enum _storageClass)
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{
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update(getId(_id).var, _type, _storageClass);
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}
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|
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void update(uint32_t _id, uint32_t _idx, const stl::string& _name)
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{
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Id::Variable& var = get(_id, _idx);
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var.name = _name;
|
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}
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BX_NO_INLINE void update(uint32_t _id, uint32_t _idx, SpvDecoration::Enum _decoration, uint32_t _literal)
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{
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update(get(_id, _idx), _decoration, _literal);
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}
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|
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void update(uint32_t _id, TypeId::Enum _type)
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{
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TypeId& type = getTypeId(_id);
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type.type = _type;
|
||||
}
|
||||
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void update(uint32_t _id, TypeId::Enum _type, uint32_t _baseTypeId, uint32_t _numComonents)
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{
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TypeId& type = getTypeId(_id);
|
||||
type.type = _type;
|
||||
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type.baseType = getTypeId(_baseTypeId).type;
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type.numComponents = _numComonents;
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}
|
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};
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bool spvParse(uint32_t _offset, const SpvInstruction& _instruction, void* _userData)
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{
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BX_UNUSED(_offset);
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SpvReflection* spv = (SpvReflection*)_userData;
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||||
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switch (_instruction.opcode)
|
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{
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case SpvOpcode::Name:
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spv->update(_instruction.result
|
||||
, _instruction.operand[0].literalString
|
||||
);
|
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break;
|
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case SpvOpcode::Decorate:
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spv->update(_instruction.operand[0].data
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, SpvDecoration::Enum(_instruction.operand[1].data)
|
||||
, _instruction.operand[2].data
|
||||
);
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break;
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|
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case SpvOpcode::MemberName:
|
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spv->update(_instruction.result
|
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, _instruction.operand[0].data
|
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, _instruction.operand[1].literalString
|
||||
);
|
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break;
|
||||
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case SpvOpcode::MemberDecorate:
|
||||
spv->update(_instruction.operand[0].data
|
||||
, _instruction.operand[1].data
|
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, SpvDecoration::Enum(_instruction.operand[2].data)
|
||||
, _instruction.operand[3].data
|
||||
);
|
||||
break;
|
||||
|
||||
case SpvOpcode::Variable:
|
||||
spv->update(_instruction.result
|
||||
, _instruction.type
|
||||
, SpvStorageClass::Enum(_instruction.operand[0].data)
|
||||
);
|
||||
break;
|
||||
|
||||
case SpvOpcode::TypeVoid:
|
||||
spv->update(_instruction.result, SpvReflection::TypeId::Void);
|
||||
break;
|
||||
|
||||
case SpvOpcode::TypeBool:
|
||||
spv->update(_instruction.result, SpvReflection::TypeId::Bool);
|
||||
break;
|
||||
|
||||
case SpvOpcode::TypeInt:
|
||||
spv->update(_instruction.result
|
||||
, 32 == _instruction.operand[0].data
|
||||
? 0 == _instruction.operand[1].data
|
||||
? SpvReflection::TypeId::Uint32
|
||||
: SpvReflection::TypeId::Int32
|
||||
: 0 == _instruction.operand[1].data
|
||||
? SpvReflection::TypeId::Uint64
|
||||
: SpvReflection::TypeId::Int64
|
||||
);
|
||||
break;
|
||||
|
||||
case SpvOpcode::TypeFloat:
|
||||
spv->update(_instruction.result
|
||||
, 32 == _instruction.operand[0].data
|
||||
? SpvReflection::TypeId::Float
|
||||
: SpvReflection::TypeId::Double
|
||||
);
|
||||
break;
|
||||
|
||||
case SpvOpcode::TypeVector:
|
||||
spv->update(_instruction.result
|
||||
, SpvReflection::TypeId::Vector
|
||||
, _instruction.operand[0].data
|
||||
, _instruction.operand[1].data
|
||||
);
|
||||
break;
|
||||
|
||||
case SpvOpcode::TypeMatrix:
|
||||
spv->update(_instruction.result
|
||||
, SpvReflection::TypeId::Matrix
|
||||
, _instruction.operand[0].data
|
||||
, _instruction.operand[1].data
|
||||
);
|
||||
break;
|
||||
|
||||
case SpvOpcode::TypeImage:
|
||||
case SpvOpcode::TypeSampler:
|
||||
case SpvOpcode::TypeSampledImage:
|
||||
break;
|
||||
|
||||
case SpvOpcode::TypeStruct:
|
||||
for (uint32_t ii = 0, num = _instruction.numOperands; ii < num; ++ii)
|
||||
{
|
||||
SpvReflection::Id::Variable& var = spv->get(_instruction.result, ii);
|
||||
var.type = _instruction.operand[ii].data;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
#define DBG(...) // bx::debugPrintf(__VA_ARGS__)
|
||||
|
||||
void disassemble(bx::WriterI* _writer, bx::ReaderSeekerI* _reader, bx::Error* _err)
|
||||
{
|
||||
BX_UNUSED(_writer);
|
||||
|
||||
uint32_t magic;
|
||||
bx::peek(_reader, magic);
|
||||
|
||||
SpvReflection spvx;
|
||||
|
||||
if (magic == SPV_CHUNK_HEADER)
|
||||
{
|
||||
SpirV spirv;
|
||||
read(_reader, spirv, _err);
|
||||
parse(spirv.shader, spvParse, &spvx, _err);
|
||||
|
||||
for (SpvReflection::IdMap::const_iterator it = spvx.idMap.begin(), itEnd = spvx.idMap.end(); it != itEnd; ++it)
|
||||
{
|
||||
const SpvReflection::Id& id = it->second;
|
||||
uint32_t num = uint32_t(id.members.size() );
|
||||
if (0 < num
|
||||
&& 0 != bx::strCmp(id.var.name.c_str(), "gl_PerVertex") )
|
||||
{
|
||||
DBG("%3d: %s %d %s\n"
|
||||
, it->first
|
||||
, id.var.name.c_str()
|
||||
, id.var.location
|
||||
, getName(id.var.storageClass)
|
||||
);
|
||||
DBG("{\n");
|
||||
for (uint32_t ii = 0; ii < num; ++ii)
|
||||
{
|
||||
const SpvReflection::Id::Variable& var = id.members[ii];
|
||||
DBG("\t\t%s %s %d %s\n"
|
||||
, spvx.getTypeName(var.type).c_str()
|
||||
, var.name.c_str()
|
||||
, var.offset
|
||||
, getName(var.storageClass)
|
||||
);
|
||||
BX_UNUSED(var);
|
||||
}
|
||||
DBG("}\n");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
static EShLanguage getLang(char _p)
|
||||
{
|
||||
switch (_p)
|
||||
{
|
||||
case 'c': return EShLangCompute;
|
||||
case 'f': return EShLangFragment;
|
||||
case 'v': return EShLangVertex;
|
||||
default: return EShLangCount;
|
||||
}
|
||||
}
|
||||
|
||||
static const char* s_attribName[] =
|
||||
{
|
||||
"a_position",
|
||||
"a_normal",
|
||||
"a_tangent",
|
||||
"a_bitangent",
|
||||
"a_color0",
|
||||
"a_color1",
|
||||
"a_color2",
|
||||
"a_color3",
|
||||
"a_indices",
|
||||
"a_weight",
|
||||
"a_texcoord0",
|
||||
"a_texcoord1",
|
||||
"a_texcoord2",
|
||||
"a_texcoord3",
|
||||
"a_texcoord4",
|
||||
"a_texcoord5",
|
||||
"a_texcoord6",
|
||||
"a_texcoord7",
|
||||
};
|
||||
BX_STATIC_ASSERT(bgfx::Attrib::Count == BX_COUNTOF(s_attribName) );
|
||||
|
||||
bgfx::Attrib::Enum toAttribEnum(const bx::StringView& _name)
|
||||
{
|
||||
for (uint8_t ii = 0; ii < Attrib::Count; ++ii)
|
||||
{
|
||||
if (0 == bx::strCmp(s_attribName[ii], _name) )
|
||||
{
|
||||
return bgfx::Attrib::Enum(ii);
|
||||
}
|
||||
}
|
||||
|
||||
return bgfx::Attrib::Count;
|
||||
}
|
||||
|
||||
static uint16_t writeUniformArray(bx::WriterI* _writer, const UniformArray& uniforms, bool isFragmentShader)
|
||||
{
|
||||
uint16_t size = 0;
|
||||
|
||||
uint16_t count = static_cast<uint16_t>(uniforms.size());
|
||||
bx::write(_writer, count);
|
||||
|
||||
uint32_t fragmentBit = isFragmentShader ? BGFX_UNIFORM_FRAGMENTBIT : 0;
|
||||
for (uint16_t ii = 0; ii < count; ++ii)
|
||||
{
|
||||
const Uniform& un = uniforms[ii];
|
||||
|
||||
size += un.regCount*16;
|
||||
|
||||
uint8_t nameSize = (uint8_t)un.name.size();
|
||||
bx::write(_writer, nameSize);
|
||||
bx::write(_writer, un.name.c_str(), nameSize);
|
||||
bx::write(_writer, uint8_t(un.type | fragmentBit));
|
||||
bx::write(_writer, un.num);
|
||||
bx::write(_writer, un.regIndex);
|
||||
bx::write(_writer, un.regCount);
|
||||
|
||||
BX_TRACE("%s, %s, %d, %d, %d"
|
||||
, un.name.c_str()
|
||||
, getUniformTypeName(un.type)
|
||||
, un.num
|
||||
, un.regIndex
|
||||
, un.regCount
|
||||
);
|
||||
}
|
||||
return size;
|
||||
}
|
||||
|
||||
static bool compile(const Options& _options, uint32_t _version, const std::string& _code, bx::WriterI* _writer, bool _firstPass)
|
||||
{
|
||||
BX_UNUSED(_version);
|
||||
|
||||
glslang::InitializeProcess();
|
||||
|
||||
glslang::TProgram* program = new glslang::TProgram;
|
||||
|
||||
EShLanguage stage = getLang(_options.shaderType);
|
||||
if (EShLangCount == stage)
|
||||
{
|
||||
bx::printf("Error: Unknown shader type '%c'.\n", _options.shaderType);
|
||||
return false;
|
||||
}
|
||||
glslang::TShader* shader = new glslang::TShader(stage);
|
||||
|
||||
EShMessages messages = EShMessages(0
|
||||
| EShMsgDefault
|
||||
| EShMsgReadHlsl
|
||||
| EShMsgVulkanRules
|
||||
| EShMsgSpvRules
|
||||
);
|
||||
|
||||
shader->setEntryPoint("main");
|
||||
|
||||
const char* shaderStrings[] = { _code.c_str() };
|
||||
shader->setStrings(
|
||||
shaderStrings
|
||||
, BX_COUNTOF(shaderStrings)
|
||||
);
|
||||
bool compiled = shader->parse(&resourceLimits
|
||||
, 110
|
||||
, false
|
||||
, messages
|
||||
);
|
||||
bool linked = false;
|
||||
bool validated = true;
|
||||
|
||||
if (!compiled)
|
||||
{
|
||||
const char* log = shader->getInfoLog();
|
||||
if (NULL != log)
|
||||
{
|
||||
int32_t source = 0;
|
||||
int32_t line = 0;
|
||||
int32_t column = 0;
|
||||
int32_t start = 0;
|
||||
int32_t end = INT32_MAX;
|
||||
|
||||
bx::StringView err = bx::strFind(log, "ERROR:");
|
||||
|
||||
bool found = false;
|
||||
|
||||
if (!err.isEmpty() )
|
||||
{
|
||||
found = 2 == sscanf(err.getPtr(), "ERROR: %u:%u: '", &source, &line);
|
||||
if (found)
|
||||
{
|
||||
++line;
|
||||
}
|
||||
}
|
||||
|
||||
if (found)
|
||||
{
|
||||
start = bx::uint32_imax(1, line-10);
|
||||
end = start + 20;
|
||||
}
|
||||
|
||||
printCode(_code.c_str(), line, start, end, column);
|
||||
|
||||
bx::printf("%s\n", log);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
program->addShader(shader);
|
||||
linked = true
|
||||
&& program->link(messages)
|
||||
&& program->mapIO()
|
||||
;
|
||||
|
||||
if (!linked)
|
||||
{
|
||||
const char* log = program->getInfoLog();
|
||||
if (NULL != log)
|
||||
{
|
||||
bx::printf("%s\n", log);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
program->buildReflection();
|
||||
|
||||
if (_firstPass)
|
||||
{
|
||||
// first time through, we just find unused uniforms and get rid of them
|
||||
std::string output;
|
||||
bx::Error err;
|
||||
LineReader reader(_code.c_str() );
|
||||
while (err.isOk() )
|
||||
{
|
||||
char str[4096];
|
||||
int32_t len = bx::read(&reader, str, BX_COUNTOF(str), &err);
|
||||
if (err.isOk() )
|
||||
{
|
||||
std::string strLine(str, len);
|
||||
|
||||
size_t index = strLine.find("uniform ");
|
||||
if (index != std::string::npos)
|
||||
{
|
||||
bool found = false;
|
||||
|
||||
if (!bx::findIdentifierMatch(strLine.c_str(), "SamplerState").isEmpty() ||
|
||||
!bx::findIdentifierMatch(strLine.c_str(), "SamplerComparisonState").isEmpty())
|
||||
{
|
||||
found = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int32_t ii = 0, num = program->getNumLiveUniformVariables(); ii < num; ++ii)
|
||||
{
|
||||
// matching lines like: uniform u_name;
|
||||
// we want to replace "uniform" with "static" so that it's no longer
|
||||
// included in the uniform blob that the application must upload
|
||||
// we can't just remove them, because unused functions might still reference
|
||||
// them and cause a compile error when they're gone
|
||||
if (!bx::findIdentifierMatch(strLine.c_str(), program->getUniformName(ii)).isEmpty())
|
||||
{
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!found)
|
||||
{
|
||||
strLine = strLine.replace(index, 7 /* uniform */, "static");
|
||||
}
|
||||
}
|
||||
|
||||
output += strLine;
|
||||
}
|
||||
}
|
||||
|
||||
// recompile with the unused uniforms converted to statics
|
||||
return compile(_options, _version, output.c_str(), _writer, false);
|
||||
}
|
||||
|
||||
UniformArray uniforms;
|
||||
|
||||
{
|
||||
uint16_t count = (uint16_t)program->getNumLiveUniformVariables();
|
||||
|
||||
for (uint16_t ii = 0; ii < count; ++ii)
|
||||
{
|
||||
Uniform un;
|
||||
un.name = program->getUniformName(ii);
|
||||
|
||||
un.num = uint8_t(program->getUniformArraySize(ii) );
|
||||
const uint32_t offset = program->getUniformBufferOffset(ii);
|
||||
un.regIndex = uint16_t(offset);
|
||||
un.regCount = un.num;
|
||||
|
||||
switch (program->getUniformType(ii))
|
||||
{
|
||||
case 0x1404: // GL_INT:
|
||||
un.type = UniformType::Sampler;
|
||||
break;
|
||||
case 0x8B52: // GL_FLOAT_VEC4:
|
||||
un.type = UniformType::Vec4;
|
||||
break;
|
||||
case 0x8B5B: // GL_FLOAT_MAT3:
|
||||
un.type = UniformType::Mat3;
|
||||
un.regCount *= 3;
|
||||
break;
|
||||
case 0x8B5C: // GL_FLOAT_MAT4:
|
||||
un.type = UniformType::Mat4;
|
||||
un.regCount *= 4;
|
||||
break;
|
||||
default:
|
||||
un.type = UniformType::End;
|
||||
break;
|
||||
}
|
||||
|
||||
uniforms.push_back(un);
|
||||
}
|
||||
}
|
||||
if (g_verbose)
|
||||
{
|
||||
program->dumpReflection();
|
||||
}
|
||||
|
||||
BX_UNUSED(spv::MemorySemanticsAllMemory);
|
||||
|
||||
glslang::TIntermediate* intermediate = program->getIntermediate(stage);
|
||||
std::vector<uint32_t> spirv;
|
||||
|
||||
glslang::SpvOptions options;
|
||||
options.disableOptimizer = false;
|
||||
|
||||
glslang::GlslangToSpv(*intermediate, spirv, &options);
|
||||
|
||||
spvtools::Optimizer opt(SPV_ENV_VULKAN_1_0);
|
||||
|
||||
auto print_msg_to_stderr = [](
|
||||
spv_message_level_t
|
||||
, const char*
|
||||
, const spv_position_t&
|
||||
, const char* m
|
||||
)
|
||||
{
|
||||
bx::printf("Error: %s\n", m);
|
||||
};
|
||||
|
||||
opt.SetMessageConsumer(print_msg_to_stderr);
|
||||
|
||||
opt.RegisterLegalizationPasses();
|
||||
if (!opt.Run(spirv.data(), spirv.size(), &spirv))
|
||||
{
|
||||
compiled = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
bx::Error err;
|
||||
bx::WriterI* writer = bx::getDebugOut();
|
||||
bx::MemoryReader reader(spirv.data(), uint32_t(spirv.size()*4) );
|
||||
disassemble(writer, &reader, &err);
|
||||
|
||||
spirv_cross::CompilerReflection refl(spirv);
|
||||
spirv_cross::ShaderResources resourcesrefl = refl.get_shader_resources();
|
||||
|
||||
// Loop through the separate_images, and extract the uniform names:
|
||||
for (auto &resource : resourcesrefl.separate_images)
|
||||
{
|
||||
std::string name = refl.get_name(resource.id);
|
||||
if (name.size() > 7 && 0 == bx::strCmp(name.c_str() + name.length() - 7, "Texture") )
|
||||
{
|
||||
auto uniform_name = name.substr(0, name.length() - 7);
|
||||
|
||||
Uniform un;
|
||||
un.name = uniform_name;
|
||||
un.type = UniformType::Sampler;
|
||||
|
||||
un.num = 0; // needed?
|
||||
un.regIndex = 0; // needed?
|
||||
un.regCount = 0; // needed?
|
||||
|
||||
uniforms.push_back(un);
|
||||
}
|
||||
}
|
||||
uint16_t size = writeUniformArray( _writer, uniforms, _options.shaderType == 'f');
|
||||
|
||||
if (_version == BX_MAKEFOURCC('M', 'T', 'L', 0))
|
||||
{
|
||||
if (g_verbose)
|
||||
{
|
||||
glslang::SpirvToolsDisassemble(std::cout, spirv);
|
||||
}
|
||||
|
||||
spirv_cross::CompilerMSL msl(std::move(spirv));
|
||||
|
||||
spirv_cross::ShaderResources resources = msl.get_shader_resources();
|
||||
|
||||
spirv_cross::SmallVector<spirv_cross::EntryPoint> entryPoints = msl.get_entry_points_and_stages();
|
||||
if (!entryPoints.empty())
|
||||
msl.rename_entry_point(entryPoints[0].name, "xlatMtlMain", entryPoints[0].execution_model);
|
||||
|
||||
for (auto &resource : resources.uniform_buffers)
|
||||
{
|
||||
msl.set_name(resource.id, "_mtl_u");
|
||||
}
|
||||
|
||||
for (auto &resource : resources.storage_buffers)
|
||||
{
|
||||
unsigned binding = msl.get_decoration(resource.id, spv::DecorationBinding);
|
||||
msl.set_decoration(resource.id, spv::DecorationBinding, binding + 1);
|
||||
}
|
||||
|
||||
for (auto &resource : resources.separate_images)
|
||||
{
|
||||
std::string name = msl.get_name(resource.id);
|
||||
if (name.size() > 7 && 0 == bx::strCmp(name.c_str() + name.length() - 7, "Texture") )
|
||||
msl.set_name(resource.id, name.substr(0, name.length() - 7));
|
||||
}
|
||||
std::string source = msl.compile();
|
||||
|
||||
if ('c' == _options.shaderType)
|
||||
{
|
||||
for (int i = 0; i < 3; ++i)
|
||||
{
|
||||
uint16_t dim = (uint16_t)msl.get_execution_mode_argument(spv::ExecutionMode::ExecutionModeLocalSize, i);
|
||||
bx::write(_writer, dim);
|
||||
}
|
||||
}
|
||||
|
||||
uint32_t shaderSize = (uint32_t)source.size();
|
||||
bx::write(_writer, shaderSize);
|
||||
bx::write(_writer, source.c_str(), shaderSize);
|
||||
uint8_t nul = 0;
|
||||
bx::write(_writer, nul);
|
||||
}
|
||||
else
|
||||
{
|
||||
uint32_t shaderSize = (uint32_t)spirv.size() * sizeof(uint32_t);
|
||||
bx::write(_writer, shaderSize);
|
||||
bx::write(_writer, spirv.data(), shaderSize);
|
||||
uint8_t nul = 0;
|
||||
bx::write(_writer, nul);
|
||||
}
|
||||
//
|
||||
const uint8_t numAttr = (uint8_t)program->getNumLiveAttributes();
|
||||
bx::write(_writer, numAttr);
|
||||
|
||||
for (uint8_t ii = 0; ii < numAttr; ++ii)
|
||||
{
|
||||
bgfx::Attrib::Enum attr = toAttribEnum(program->getAttributeName(ii) );
|
||||
if (bgfx::Attrib::Count != attr)
|
||||
{
|
||||
bx::write(_writer, bgfx::attribToId(attr) );
|
||||
}
|
||||
else
|
||||
{
|
||||
bx::write(_writer, uint16_t(UINT16_MAX) );
|
||||
}
|
||||
}
|
||||
|
||||
bx::write(_writer, size);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
delete program;
|
||||
delete shader;
|
||||
|
||||
glslang::FinalizeProcess();
|
||||
|
||||
return compiled && linked && validated;
|
||||
}
|
||||
|
||||
} // namespace metal
|
||||
|
||||
bool compileMetalShader(const Options& _options, uint32_t _version, const std::string& _code, bx::WriterI* _writer)
|
||||
{
|
||||
return metal::compile(_options, _version, _code, _writer, true);
|
||||
}
|
||||
|
||||
} // namespace bgfx
|
||||
Reference in New Issue
Block a user