Added predefined uniforms for inverted view/proj/viewproj matrices.

shaderc: Added raw shader support.
shaderc: Fixed uniform types.
This commit is contained in:
Branimir Karadžić
2014-05-10 20:51:44 -07:00
parent ff6c7bc654
commit bba2ef8031
177 changed files with 1969 additions and 1549 deletions

View File

@@ -605,11 +605,12 @@ TextBufferManager::TextBufferManager(FontManager* _fontManager)
, true
);
m_vertexDecl.begin();
m_vertexDecl.add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float);
m_vertexDecl.add(bgfx::Attrib::TexCoord0, 4, bgfx::AttribType::Int16, true);
m_vertexDecl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true);
m_vertexDecl.end();
m_vertexDecl
.begin()
.add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float)
.add(bgfx::Attrib::TexCoord0, 4, bgfx::AttribType::Int16, true)
.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
.end();
u_texColor = bgfx::createUniform("u_texColor", bgfx::UniformType::Uniform1iv);
}