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Added number of blit calls submitted stat.
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@@ -4401,6 +4401,7 @@ namespace bgfx { namespace d3d9
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perfStats.gpuTimerFreq = result.m_frequency;
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perfStats.numDraw = statsKeyType[0];
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perfStats.numCompute = statsKeyType[1];
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perfStats.numBlit = _render->m_numBlitItems;
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perfStats.maxGpuLatency = maxGpuLatency;
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bx::memCopy(perfStats.numPrims, statsNumPrimsRendered, sizeof(perfStats.numPrims) );
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m_nvapi.getMemoryInfo(perfStats.gpuMemoryUsed, perfStats.gpuMemoryMax);
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