diff --git a/examples/common/imgui/imgui.cpp b/examples/common/imgui/imgui.cpp index fbe8d13e0..9cbab2e01 100644 --- a/examples/common/imgui/imgui.cpp +++ b/examples/common/imgui/imgui.cpp @@ -67,33 +67,11 @@ static const bgfx::EmbeddedShader s_embeddedShaders[] = BGFX_EMBEDDED_SHADER_END() }; -// embedded font -#include "roboto_regular.ttf.h" - BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4244); // warning C4244: '=' : conversion from '' to '', possible loss of data -#define IMGUI_CONFIG_MAX_FONTS 20 - -#define MAX_TEMP_COORDS 100 -#define NUM_CIRCLE_VERTS (8 * 4) - -static const int32_t BUTTON_HEIGHT = 20; -static const int32_t SLIDER_HEIGHT = 20; -static const int32_t SLIDER_MARKER_WIDTH = 10; -static const int32_t CHECK_SIZE = 8; -static const int32_t DEFAULT_SPACING = 4; -static const int32_t TEXT_HEIGHT = 8; -static const int32_t SCROLL_AREA_PADDING = 6; -static const int32_t AREA_HEADER = 20; -static const float s_tabStops[4] = {150, 210, 270, 330}; - void* imguiMalloc(size_t _size, void*); void imguiFree(void* _ptr, void*); -#define IMGUI_MIN(_a, _b) (_a)<(_b)?(_a):(_b) -#define IMGUI_MAX(_a, _b) (_a)>(_b)?(_a):(_b) -#define IMGUI_CLAMP(_a, _min, _max) IMGUI_MIN(IMGUI_MAX(_a, _min), _max) - BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4505); // error C4505: '' : unreferenced local function has been removed BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wunused-function"); // warning: ‘int rect_width_compare(const void*, const void*)’ defined but not used BX_PRAGMA_DIAGNOSTIC_PUSH(); @@ -108,93 +86,6 @@ BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wtype-limits"); // warning: comparison #include BX_PRAGMA_DIAGNOSTIC_POP(); -/// For custom values, define these macros before including imgui.h - -#ifndef IMGUI_SCROLL_AREA_R -# define IMGUI_SCROLL_AREA_R 6 -#endif //IMGUI_SCROLL_AREA_R - -#ifndef IMGUI_SCROLL_BAR_R -# define IMGUI_SCROLL_BAR_R 5 -#endif //IMGUI_SCROLL_BAR_R - -#ifndef IMGUI_BUTTON_R -# define IMGUI_BUTTON_R 9 -#endif //IMGUI_BUTTON_R - -#ifndef IMGUI_BUTTON_RGB0 -# define IMGUI_BUTTON_RGB0 imguiRGBA(128, 128, 128, 0) -#endif //IMGUI_BUTTON_RGB0 - -#ifndef IMGUI_INPUT_R -# define IMGUI_INPUT_R 4 -#endif //IMGUI_INPUT_R - -#ifndef IMGUI_TABS_HEIGHT -# define IMGUI_TABS_HEIGHT 20 -#endif //IMGUI_TABS_HEIGHT - -#ifndef IMGUI_TABS_R -# define IMGUI_TABS_R 9 -#endif //IMGUI_TABS_R - -#ifndef IMGUI_INDENT_VALUE -# define IMGUI_INDENT_VALUE 16 -#endif //IMGUI_INDENT_VALUE - -#ifndef IMGUI_SEPARATOR_VALUE -# define IMGUI_SEPARATOR_VALUE 12 -#endif //IMGUI_SEPARATOR_VALUE - -struct ImguiTextAlign -{ - enum Enum - { - Left, - Center, - Right, - - Count - }; -}; - -struct ImguiAlign -{ - enum Enum - { - Left, - LeftIndented, - Center, - CenterIndented, - Right, - }; -}; - -struct ImguiCubemap -{ - enum Enum - { - Cross, - Latlong, - Hex, - - Count, - }; -}; - -struct ImguiBorder -{ - enum Enum - { - Left, - Right, - Top, - Bottom - }; -}; - -BGFX_HANDLE(ImguiFontHandle); - namespace { static uint32_t addQuad(uint16_t* _indices, uint16_t _idx0, uint16_t _idx1, uint16_t _idx2, uint16_t _idx3) @@ -232,7 +123,7 @@ namespace float lx = bx - ax; float ly = by - ay; - float len = sqrtf(lx*lx+ly*ly); + float len = bx::fsqrt(lx*lx+ly*ly); // Normalize. float invLen = 1.0f/len; @@ -274,9 +165,9 @@ namespace const float pcax = px - cax; const float pcay = py - cay; - const float lab = sqrtf(pabx*pabx+paby*paby); - const float lbc = sqrtf(pbcx*pbcx+pbcy*pbcy); - const float lca = sqrtf(pcax*pcax+pcay*pcay); + const float lab = bx::fsqrt(pabx*pabx+paby*paby); + const float lbc = bx::fsqrt(pbcx*pbcx+pbcy*pbcy); + const float lca = bx::fsqrt(pcax*pcax+pcay*pcay); const float m = bx::fmin3(lab, lbc, lca); if (m == lab) @@ -420,79 +311,21 @@ namespace } // namespace -static float getTextLength(stbtt_bakedchar* _chardata, const char* _text, uint32_t& _numVertices) -{ - float xpos = 0; - float len = 0; - uint32_t numVertices = 0; - - while (*_text) - { - int32_t ch = (uint8_t)*_text; - if (ch == '\t') - { - for (int32_t ii = 0; ii < 4; ++ii) - { - if (xpos < s_tabStops[ii]) - { - xpos = s_tabStops[ii]; - break; - } - } - } - else if (ch >= ' ' - && ch < 128) - { - stbtt_bakedchar* b = _chardata + ch - ' '; - int32_t round_x = STBTT_ifloor( (xpos + b->xoff) + 0.5); - len = round_x + b->x1 - b->x0 + 0.5f; - xpos += b->xadvance; - numVertices += 6; - } - - ++_text; - } - - _numVertices = numVertices; - - return len; -} - struct Imgui { Imgui() : m_mx(-1) , m_my(-1) , m_scroll(0) - , m_active(0) - , m_hot(0) - , m_hotToBe(0) - , m_dragX(0) - , m_dragY(0) - , m_dragOrig(0) - , m_left(false) - , m_leftPressed(false) - , m_leftReleased(false) - , m_isHot(false) - , m_wentActive(false) - , m_insideArea(false) - , m_isActivePresent(false) - , m_checkActivePresence(false) - , m_widgetId(0) - , m_enabledAreaIds(0) , m_textureWidth(512) , m_textureHeight(512) , m_halfTexel(0.0f) - , m_nvg(NULL) , m_view(255) , m_surfaceWidth(0) , m_surfaceHeight(0) , m_viewWidth(0) , m_viewHeight(0) - , m_currentFontIdx(0) { - m_areaId.reset(); - m_invTextureWidth = 1.0f/m_textureWidth; m_invTextureHeight = 1.0f/m_textureHeight; @@ -509,32 +342,6 @@ struct Imgui m_imageSwizzProgram.idx = bgfx::kInvalidHandle; } - ImguiFontHandle createFont(const void* _data, float _fontSize) - { - const ImguiFontHandle handle = { m_fontHandle.alloc() }; - const bgfx::Memory* mem = bgfx::alloc(m_textureWidth * m_textureHeight); - stbtt_BakeFontBitmap( (uint8_t*)_data, 0, _fontSize, mem->data, m_textureWidth, m_textureHeight, 32, 96, m_fonts[handle.idx].m_cdata); - m_fonts[handle.idx].m_texture = bgfx::createTexture2D( - m_textureWidth - , m_textureHeight - , false - , 1 - , bgfx::TextureFormat::R8 - , BGFX_TEXTURE_NONE - , mem - ); - m_fonts[handle.idx].m_size = _fontSize; - return handle; - } - - void setFont(ImguiFontHandle _handle) - { - if (isValid(_handle) ) - { - m_currentFontIdx = _handle.idx; - } - } - bgfx::TextureHandle genMissingTexture(uint32_t _width, uint32_t _height, float _lineWidth = 0.02f) { const bgfx::Memory* mem = bgfx::alloc(_width*_height*4); @@ -568,7 +375,7 @@ struct Imgui ); } - ImguiFontHandle create(float _fontSize, bx::AllocatorI* _allocator) + void create(float _fontSize, bx::AllocatorI* _allocator) { m_allocator = _allocator; @@ -580,18 +387,6 @@ struct Imgui IMGUI_create(_fontSize, m_allocator); - m_nvg = nvgCreate(1, m_view, m_allocator); - nvgCreateFontMem(m_nvg, "default", (unsigned char*)s_robotoRegularTtf, INT32_MAX, 0); - nvgFontSize(m_nvg, _fontSize); - nvgFontFace(m_nvg, "default"); - - for (int32_t ii = 0; ii < NUM_CIRCLE_VERTS; ++ii) - { - float a = (float)ii / (float)NUM_CIRCLE_VERTS * (float)(bx::kPi * 2.0); - m_circleVerts[ii * 2 + 0] = cosf(a); - m_circleVerts[ii * 2 + 1] = sinf(a); - } - PosColorVertex::init(); PosColorUvVertex::init(); PosUvVertex::init(); @@ -641,10 +436,6 @@ struct Imgui bgfx::destroyShader(vsh); m_missingTexture = genMissingTexture(256, 256, 0.04f); - - const ImguiFontHandle handle = createFont(s_robotoRegularTtf, _fontSize); - m_currentFontIdx = handle.idx; - return handle; } void destroy() @@ -652,12 +443,6 @@ struct Imgui bgfx::destroyUniform(u_imageLodEnabled); bgfx::destroyUniform(u_imageSwizzle); bgfx::destroyUniform(s_texColor); - for (uint16_t ii = 0, num = m_fontHandle.getNumHandles(); ii < num; ++ii) - { - uint16_t idx = m_fontHandle.getHandleAt(0); - bgfx::destroyTexture(m_fonts[idx].m_texture); - m_fontHandle.free(idx); - } bgfx::destroyTexture(m_missingTexture); bgfx::destroyProgram(m_colorProgram); bgfx::destroyProgram(m_textureProgram); @@ -665,199 +450,10 @@ struct Imgui bgfx::destroyProgram(m_latlongProgram); bgfx::destroyProgram(m_imageProgram); bgfx::destroyProgram(m_imageSwizzProgram); - nvgDelete(m_nvg); IMGUI_destroy(); } - bool anyActive() const - { - return m_active != 0; - } - - inline void updatePresence(uint32_t _id) - { - if (m_checkActivePresence && m_active == _id) - { - m_isActivePresent = true; - } - } - - uint32_t getId() - { - const uint32_t id = (m_areaId << 16) | m_widgetId++; - updatePresence(id); - return id; - } - - bool isActive(uint32_t _id) const - { - return m_active == _id; - } - - bool isActiveInputField(uint32_t _id) const - { - return m_inputField == _id; - } - - bool isHot(uint32_t _id) const - { - return m_hot == _id; - } - - bool inRect(int32_t _x, int32_t _y, int32_t _width, int32_t _height, bool _checkScroll = true) const - { - return (!_checkScroll || m_areas[m_areaId].m_inside) - && m_mx >= _x - && m_mx <= _x + _width - && m_my >= _y - && m_my <= _y + _height; - } - - bool isEnabled(uint16_t _areaId) - { - return (m_enabledAreaIds>>_areaId)&0x1; - } - - void setEnabled(uint16_t _areaId) - { - m_enabledAreaIds |= (UINT64_C(1)<<_areaId); - } - - void clearInput() - { - m_leftPressed = false; - m_leftReleased = false; - m_scroll = 0; - } - - void clearActive() - { - m_active = 0; - // mark all UI for this frame as processed - clearInput(); - } - - void clearActiveInputField() - { - m_inputField = 0; - } - - void setActive(uint32_t _id) - { - m_active = _id; - m_wentActive = true; - m_inputField = 0; - } - - void setActiveInputField(uint32_t _id) - { - m_inputField = _id; - } - - void setHot(uint32_t _id) - { - m_hotToBe = _id; - } - - bool buttonLogic(uint32_t _id, bool _over) - { - bool res = false; - // process down - if (!anyActive() ) - { - if (_over) - { - setHot(_id); - } - - if (isHot(_id) - && m_leftPressed) - { - setActive(_id); - } - } - - // if button is active, then react on left up - if (isActive(_id) ) - { - if (_over) - { - setHot(_id); - } - - if (m_leftReleased) - { - if (isHot(_id) ) - { - res = true; - } - - clearActive(); - } - } - - if (isHot(_id) ) - { - m_isHot = true; - } - - return res; - } - - void inputLogic(uint32_t _id, bool _over) - { - if (!anyActive() ) - { - if (_over) - { - setHot(_id); - } - - if (isHot(_id) - && m_leftPressed) - { - // Toggle active input. - if (isActiveInputField(_id) ) - { - clearActiveInputField(); - } - else - { - setActiveInputField(_id); - } - } - } - - if (isHot(_id) ) - { - m_isHot = true; - } - - if (m_leftPressed - && !m_isHot - && m_inputField != 0) - { - clearActiveInputField(); - } - } - - void updateInput(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, char _inputChar) - { - bool left = (_button & IMGUI_MBUT_LEFT) != 0; - - m_mx = _mx; - m_my = _my; - m_leftPressed = !m_left && left; - m_leftReleased = m_left && !left; - m_left = left; - m_scroll = _scroll; - - _inputChar = _inputChar & 0x7f; // ASCII or GTFO! :) - m_lastChar = m_char; - m_char = _inputChar; - } - void beginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, uint16_t _surfaceWidth, uint16_t _surfaceHeight, char _inputChar, uint8_t _view) { m_view = _view; @@ -872,8 +468,6 @@ struct Imgui const int32_t my = int32_t(float(_my)*yscale); IMGUI_beginFrame(mx, my, _button, _scroll, _width, _height, _inputChar, _view); - nvgBeginFrame(m_nvg, m_viewWidth, m_viewHeight, 1.0f); - nvgViewId(m_nvg, _view); bgfx::setViewName(_view, "IMGUI"); bgfx::setViewMode(_view, bgfx::ViewMode::Sequential); @@ -910,932 +504,14 @@ struct Imgui bgfx::setViewTransform(_view, NULL, ortho); bgfx::setViewRect(_view, 0, 0, _width, _height); } - - if (!ImGui::IsMouseHoveringAnyWindow() ) - { - updateInput(mx, my, _button, _scroll, _inputChar); - } - - m_hot = m_hotToBe; - m_hotToBe = 0; - - m_wentActive = false; - m_isHot = false; - - Area& area = getCurrentArea(); - area.m_widgetX = 0; - area.m_widgetY = 0; - area.m_widgetW = 0; - - m_areaId.reset(); - m_widgetId = 0; - m_enabledAreaIds = 0; - m_insideArea = false; - - m_isActivePresent = false; } void endFrame() { - if (m_checkActivePresence && !m_isActivePresent) - { - // The ui element is not present any more, reset active field. - m_active = 0; - } - m_checkActivePresence = (0 != m_active); - - clearInput(); - - nvgEndFrame(m_nvg); IMGUI_endFrame(); } - bool beginScroll(int32_t _height, int32_t* _scroll, bool _enabled) - { - Area& parentArea = getCurrentArea(); - - m_areaId.next(); - const uint32_t scrollId = getId(); - - Area& area = getCurrentArea(); - - const uint16_t parentBottom = parentArea.m_scissorY + parentArea.m_scissorHeight; - const uint16_t childBottom = parentArea.m_widgetY + _height; - const uint16_t bottom = IMGUI_MIN(childBottom, parentBottom); - - const uint16_t top = IMGUI_MAX(parentArea.m_widgetY, parentArea.m_scissorY); - - area.m_contentX = parentArea.m_contentX; - area.m_contentY = parentArea.m_widgetY; - area.m_contentWidth = parentArea.m_contentWidth - (SCROLL_AREA_PADDING*3); - area.m_contentHeight = _height; - area.m_widgetX = parentArea.m_widgetX; - area.m_widgetY = parentArea.m_widgetY + (*_scroll); - area.m_widgetW = parentArea.m_widgetW - (SCROLL_AREA_PADDING*3); - - area.m_scissorX = area.m_contentX; - area.m_scissorWidth = area.m_contentWidth; - - area.m_scissorY = top - 1; - area.m_scissorHeight = bottom - top; - area.m_scissorEnabled = true; - - area.m_height = _height; - - area.m_scrollVal = _scroll; - area.m_scrollId = scrollId; - - area.m_inside = inRect(parentArea.m_scissorX - , area.m_scissorY - , parentArea.m_scissorWidth - , area.m_scissorHeight - , false - ); - area.m_didScroll = false; - - parentArea.m_widgetY += (_height + DEFAULT_SPACING); - - if (_enabled) - { - setEnabled(m_areaId); - } - - nvgScissor(m_nvg, area); - - m_insideArea |= area.m_inside; - - return area.m_inside; - } - - void endScroll(int32_t _r) - { - Area& area = getCurrentArea(); - area.m_scissorEnabled = false; - - const int32_t xx = area.m_contentX + area.m_contentWidth - 1; - const int32_t yy = area.m_contentY; - const int32_t width = SCROLL_AREA_PADDING * 2; - const int32_t height = area.m_height; - - const int32_t aa = area.m_contentY+area.m_height; - const int32_t bb = area.m_widgetY-DEFAULT_SPACING; - const int32_t sbot = IMGUI_MAX(aa, bb); - const int32_t stop = area.m_contentY + (*area.m_scrollVal); - const int32_t sh = IMGUI_MAX(1, sbot - stop); // The scrollable area height. - - const uint32_t hid = area.m_scrollId; - const float barHeight = (float)height / (float)sh; - const bool hasScrollBar = (barHeight < 1.0f); - - // Handle mouse scrolling. - if (area.m_inside && !area.m_didScroll && !anyActive() ) - { - if (m_scroll) - { - const int32_t diff = height - sh; - - const int32_t val = *area.m_scrollVal + 20*m_scroll; - const int32_t min = (diff < 0) ? diff : *area.m_scrollVal; - const int32_t max = 0; - const int32_t newVal = IMGUI_CLAMP(val, min, max); - *area.m_scrollVal = newVal; - - if (hasScrollBar) - { - area.m_didScroll = true; - } - } - } - - area.m_inside = false; - - int32_t* scroll = area.m_scrollVal; - - // This must be called here before drawing scroll bars - // so that scissor of parrent area applies. - m_areaId.pop(); - - // Propagate 'didScroll' to parrent area to avoid scrolling multiple areas at once. - Area& parentArea = getCurrentArea(); - parentArea.m_didScroll = (parentArea.m_didScroll || area.m_didScroll); - - // Draw and handle scroll click. - if (hasScrollBar) - { - const float barY = bx::fsaturate( (float)(-(*scroll) ) / (float)sh); - - // Handle scroll bar logic. - const int32_t hx = xx; - const int32_t hy = yy + (int)(barY * height); - const int32_t hw = width; - const int32_t hh = (int)(barHeight * height); - - const int32_t range = height - (hh - 1); - const bool over = inRect(hx, hy, hw, hh); - buttonLogic(hid, over); - if (isActive(hid) ) - { - float uu = (float)(hy - yy) / (float)range; - if (m_wentActive) - { - m_dragY = m_my; - m_dragOrig = uu; - } - - if (m_dragY != m_my) - { - const int32_t diff = height - sh; - - const int32_t drag = m_my - m_dragY; - const float dragFactor = float(sh)/float(height); - - const int32_t val = *scroll - int32_t(drag*dragFactor); - const int32_t min = (diff < 0) ? diff : *scroll; - const int32_t max = 0; - *scroll = IMGUI_CLAMP(val, min, max); - - m_dragY = m_my; - } - } - - // BG - drawRoundedRect( (float)xx - , (float)yy - , (float)width - , (float)height - , (float)_r - , imguiRGBA(0, 0, 0, 196) - ); - - // Bar - if (isActive(hid) ) - { - drawRoundedRect( (float)hx - , (float)hy - , (float)hw - , (float)hh - , (float)_r - , imguiRGBA(255, 196, 0, 196) - ); - } - else - { - drawRoundedRect( (float)hx - , (float)hy - , (float)hw - , (float)hh - , (float)_r - , isHot(hid) ? imguiRGBA(255, 196, 0, 96) : imguiRGBA(255, 255, 255, 64) - ); - } - } - else - { - // Clear active if scroll is selected but not visible any more. - if (isActive(hid) ) - { - clearActive(); - } - } - - nvgScissor(m_nvg, parentArea); - } - - bool beginArea(const char* _name, int32_t _x, int32_t _y, int32_t _width, int32_t _height, bool _enabled, int32_t _r) - { - m_areaId.next(); - const uint32_t scrollId = getId(); - - const bool hasTitle = (NULL != _name && '\0' != _name[0]); - const int32_t header = hasTitle ? AREA_HEADER : 0; - - Area& area = getCurrentArea(); - area.m_x = _x; - area.m_y = _y; - area.m_width = _width; - area.m_height = _height; - - area.m_contentX = area.m_x + SCROLL_AREA_PADDING; - area.m_contentY = area.m_y + SCROLL_AREA_PADDING + header; - area.m_contentWidth = area.m_width - SCROLL_AREA_PADDING; - area.m_contentHeight = area.m_height - SCROLL_AREA_PADDING*2 - header; - - area.m_scissorX = area.m_contentX; - area.m_scissorY = area.m_y + SCROLL_AREA_PADDING + header; - area.m_scissorHeight = area.m_height - SCROLL_AREA_PADDING*2 - header; - area.m_scissorWidth = area.m_contentWidth; - area.m_scissorEnabled = false; - - area.m_widgetX = area.m_contentX; - area.m_widgetY = area.m_contentY; - area.m_widgetW = area.m_width - SCROLL_AREA_PADDING*2; - - static int32_t s_zeroScroll = 0; - area.m_scrollVal = &s_zeroScroll; - area.m_scrollId = scrollId; - area.m_inside = inRect(area.m_scissorX, area.m_scissorY, area.m_scissorWidth, area.m_scissorHeight, false); - area.m_didScroll = false; - - if (_enabled) - { - setEnabled(m_areaId); - } - - if (0 == _r) - { - drawRect( (float)_x - , (float)_y - , (float)_width + 0.3f /*border fix for seamlessly joining two scroll areas*/ - , (float)_height + 0.3f /*border fix for seamlessly joining two scroll areas*/ - , imguiRGBA(0, 0, 0, 192) - ); - } - else - { - drawRoundedRect( (float)_x - , (float)_y - , (float)_width - , (float)_height - , (float)_r - , imguiRGBA(0, 0, 0, 192) - ); - } - - if (hasTitle) - { - drawText(_x + 10 - , _y + 18 - , ImguiTextAlign::Left - , _name - , imguiRGBA(255, 255, 255, 128) - ); - } - area.m_scissorEnabled = true; - - nvgScissor(m_nvg, area); - - m_insideArea |= area.m_inside; - return area.m_inside; - } - - void endArea() - { - m_areaId.pop(); - nvgResetScissor(m_nvg); - } - - bool button(const char* _text, bool _enabled, ImguiAlign::Enum _align, uint32_t _rgb0, int32_t _r) - { - const uint32_t id = getId(); - - Area& area = getCurrentArea(); - const int32_t yy = area.m_widgetY; - const int32_t height = BUTTON_HEIGHT; - area.m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING; - - int32_t xx; - int32_t width; - if (ImguiAlign::Left == _align) - { - xx = area.m_contentX + SCROLL_AREA_PADDING; - width = area.m_widgetW; - } - else if (ImguiAlign::LeftIndented == _align - || ImguiAlign::Right == _align) - { - xx = area.m_widgetX; - width = area.m_widgetW-1; //TODO: -1 ! - } - else //if (ImguiAlign::Center == _align - //|| ImguiAlign::CenterIndented == _align). - { - xx = area.m_widgetX; - width = area.m_widgetW - (area.m_widgetX-area.m_contentX); - } - - const bool enabled = _enabled && isEnabled(m_areaId); - const bool over = enabled && inRect(xx, yy, width, height); - const bool res = buttonLogic(id, over); - - const uint32_t rgb0 = _rgb0&0x00ffffff; - - if (!visible(yy, height, area.m_scissorY, area.m_scissorHeight)) - { - return false; - } - - drawRoundedRect( (float)xx - , (float)yy - , (float)width - , (float)height - , (float)_r - , rgb0 | imguiRGBA(0, 0, 0, isActive(id) ? 196 : 96) - ); - - if (enabled) - { - drawText(xx + BUTTON_HEIGHT / 2 - , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2 - , ImguiTextAlign::Left - , _text - , isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200) - ); - } - else - { - drawText(xx + BUTTON_HEIGHT / 2 - , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2 - , ImguiTextAlign::Left - , _text - , imguiRGBA(128, 128, 128, 200) - ); - } - - return res; - } - - bool item(const char* _text, bool _enabled) - { - const uint32_t id = getId(); - - Area& area = getCurrentArea(); - const int32_t xx = area.m_widgetX; - const int32_t yy = area.m_widgetY; - const int32_t width = area.m_widgetW; - const int32_t height = BUTTON_HEIGHT; - area.m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING; - - const bool enabled = _enabled && isEnabled(m_areaId); - const bool over = enabled && inRect(xx, yy, width, height); - const bool res = buttonLogic(id, over); - - if (!visible(yy, height, area.m_scissorY, area.m_scissorHeight)) - { - return false; - } - - if (isHot(id) ) - { - drawRoundedRect( (float)xx - , (float)yy - , (float)width - , (float)height - , 2.0f - , imguiRGBA(255, 196, 0, isActive(id) ? 196 : 96) - ); - } - - if (enabled) - { - drawText(xx + BUTTON_HEIGHT / 2 - , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2 - , ImguiTextAlign::Left - , _text - , imguiRGBA(255, 255, 255, 200) - ); - } - else - { - drawText(xx + BUTTON_HEIGHT / 2 - , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2 - , ImguiTextAlign::Left - , _text - , imguiRGBA(128, 128, 128, 200) - ); - } - - return res; - } - - bool check(const char* _text, bool _checked, bool _enabled) - { - const uint32_t id = getId(); - - Area& area = getCurrentArea(); - const int32_t xx = area.m_widgetX; - const int32_t yy = area.m_widgetY; - const int32_t width = area.m_widgetW; - const int32_t height = BUTTON_HEIGHT; - area.m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING; - - const bool enabled = _enabled && isEnabled(m_areaId); - const bool over = enabled && inRect(xx, yy, width, height); - const bool res = buttonLogic(id, over); - - const int32_t cx = xx + BUTTON_HEIGHT / 2 - CHECK_SIZE / 2; - const int32_t cy = yy + BUTTON_HEIGHT / 2 - CHECK_SIZE / 2; - - if (!visible(cy, CHECK_SIZE+6, area.m_scissorY, area.m_scissorHeight)) - { - return false; - } - - drawRoundedRect( (float)cx - 3 - , (float)cy - 3 - , (float)CHECK_SIZE + 6 - , (float)CHECK_SIZE + 6 - , 4 - , imguiRGBA(128, 128, 128, isActive(id) ? 196 : 96) - ); - - if (_checked) - { - if (enabled) - { - drawRoundedRect( (float)cx - , (float)cy - , (float)CHECK_SIZE - , (float)CHECK_SIZE - , (float)CHECK_SIZE / 2 - 1 - , imguiRGBA(255, 255, 255, isActive(id) ? 255 : 200) - ); - } - else - { - drawRoundedRect( (float)cx - , (float)cy - , (float)CHECK_SIZE - , (float)CHECK_SIZE - , (float)CHECK_SIZE / 2 - 1 - , imguiRGBA(128, 128, 128, 200) - ); - } - } - - if (enabled) - { - drawText(xx + BUTTON_HEIGHT - , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2 - , ImguiTextAlign::Left - , _text - , isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200) - ); - } - else - { - drawText(xx + BUTTON_HEIGHT - , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2 - , ImguiTextAlign::Left - , _text - , imguiRGBA(128, 128, 128, 200) - ); - } - - return res; - } - - void input(const char* _label, char* _str, uint32_t _len, bool _enabled, ImguiAlign::Enum _align, int32_t _r) - { - const uint32_t id = getId(); - - Area& area = getCurrentArea(); - const int32_t yy = area.m_widgetY; - area.m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING; - - int32_t xx; - int32_t width; - if (ImguiAlign::Left == _align) - { - xx = area.m_contentX + SCROLL_AREA_PADDING; - width = area.m_widgetW; - } - else if (ImguiAlign::LeftIndented == _align - || ImguiAlign::Right == _align) - { - xx = area.m_widgetX; - width = area.m_widgetW-1; //TODO: -1 ! - } - else //if (ImguiAlign::Center == _align - //|| ImguiAlign::CenterIndented == _align). - { - xx = area.m_widgetX; - width = area.m_widgetW - (area.m_widgetX-area.m_contentX); - } - - const bool drawLabel = (NULL != _label && _label[0] != '\0'); - - if (drawLabel) - { - drawText(xx - , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2 - , ImguiTextAlign::Left - , _label - , imguiRGBA(255, 255, 255, 200) - ); - } - - // Handle input. - if (isActiveInputField(id) ) - { - const size_t cursor = size_t(strlen(_str) ); - - if (m_char == 0x08 || m_char == 0x7f) //backspace or delete - { - _str[cursor-1] = '\0'; - } - else if (m_char == 0x0d || m_char == 0x1b) //enter or escape - { - clearActiveInputField(); - } - else if (cursor < _len-1 - && 0 != m_char) - { - _str[cursor] = m_char; - _str[cursor+1] = '\0'; - } - } - - // Draw input area. - const int32_t height = BUTTON_HEIGHT; - if (drawLabel) - { - uint32_t numVertices = 0; //unused - const int32_t labelWidth = int32_t(getTextLength(m_fonts[m_currentFontIdx].m_cdata, _label, numVertices) ); - xx += (labelWidth + 6); - width -= (labelWidth + 6); - } - const bool enabled = _enabled && isEnabled(m_areaId); - const bool over = enabled && inRect(xx, yy, width, height); - inputLogic(id, over); - - drawRoundedRect( (float)xx - , (float)yy - , (float)width - , (float)height - , (float)_r - , isActiveInputField(id)?imguiRGBA(255,196,0,255):imguiRGBA(128,128,128,96) - ); - - if (isActiveInputField(id) ) - { - drawText(xx + 6 - , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2 - , ImguiTextAlign::Left - , _str - , imguiRGBA(0, 0, 0, 255) - ); - } - else - { - drawText(xx + 6 - , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2 - , ImguiTextAlign::Left - , _str - , isHot(id) ? imguiRGBA(255,196,0,255) : imguiRGBA(255,255,255,255) - ); - } - } - - uint8_t tabs(uint8_t _selected, bool _enabled, ImguiAlign::Enum _align, int32_t _height, int32_t _r, uint32_t _nTabs, uint32_t _nEnabled, va_list _argList) - { - const char* titles[16]; - bool tabEnabled[16]; - const uint8_t tabCount = IMGUI_MIN(_nTabs, 16); - const uint8_t enabledCount = IMGUI_MIN(_nEnabled, 16); - - // Read titles. - { - uint8_t ii = 0; - for (; ii < tabCount; ++ii) - { - const char* str = va_arg(_argList, const char*); - titles[ii] = str; - } - for (; ii < _nTabs; ++ii) - { - const char* str = va_arg(_argList, const char*); - BX_UNUSED(str); - } - } - - // Read enabled tabs. - { - uint8_t ii = 0; - for (; ii < enabledCount; ++ii) - { - const bool enabled = (0 != va_arg(_argList, int) ); - tabEnabled[ii] = enabled; - } - for (; ii < _nEnabled; ++ii) - { - const int enabled = va_arg(_argList, int); - BX_UNUSED(enabled); - } - for (; ii < _nTabs; ++ii) - { - tabEnabled[ii] = true; - } - } - - Area& area = getCurrentArea(); - const int32_t yy = area.m_widgetY; - area.m_widgetY += _height + DEFAULT_SPACING; - - int32_t xx; - int32_t width; - if (ImguiAlign::Left == _align) - { - xx = area.m_contentX + SCROLL_AREA_PADDING; - width = area.m_widgetW; - } - else if (ImguiAlign::LeftIndented == _align - || ImguiAlign::Right == _align) - { - xx = area.m_widgetX; - width = area.m_widgetW-1; //TODO: -1 ! - } - else //if (ImguiAlign::Center == _align - //|| ImguiAlign::CenterIndented == _align). - { - xx = area.m_widgetX; - width = area.m_widgetW - (area.m_widgetX-area.m_contentX); - } - - uint8_t selected = _selected; - const int32_t tabWidth = width / tabCount; - const int32_t tabWidthHalf = width / (tabCount*2); - const int32_t textY = yy + _height/2 + int32_t(m_fonts[m_currentFontIdx].m_size)/2 - 2; - - drawRoundedRect( (float)xx - , (float)yy - , (float)width - , (float)_height - , (float)_r - , _enabled?imguiRGBA(128,128,128,96):imguiRGBA(128,128,128,64) - ); - - for (uint8_t ii = 0; ii < tabCount; ++ii) - { - const uint32_t id = getId(); - - int32_t buttonX = xx + ii*width/tabCount; - int32_t textX = buttonX + tabWidthHalf; - - const bool enabled = _enabled && tabEnabled[ii] && isEnabled(m_areaId); - const bool over = enabled && inRect(buttonX, yy, tabWidth, _height); - const bool res = buttonLogic(id, over); - - const uint32_t textColor = (ii == selected) - ? (enabled ? imguiRGBA(0,0,0,255) : imguiRGBA(255,255,255,100) ) - : (isHot(id) ? imguiRGBA(255,196,0,enabled?255:100) : imguiRGBA(255,255,255,enabled?200:100) ) - ; - - if (ii == selected) - { - drawRoundedRect( (float)buttonX - , (float)yy - , (float)tabWidth - , (float)_height - , (float)_r - , enabled?imguiRGBA(255,196,0,200):imguiRGBA(128,128,128,32) - ); - } - else if (isActive(id) ) - { - drawRoundedRect( (float)buttonX - , (float)yy - , (float)tabWidth - , (float)_height - , (float)_r - , imguiRGBA(128,128,128,196) - ); - } - - drawText(textX - , textY - , ImguiTextAlign::Center - , titles[ii] - , textColor - ); - - if (res) - { - selected = ii; - } - } - - return selected; - } - - bool image(bgfx::TextureHandle _image, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align, bool _enabled, bool _originBottomLeft) - { - const uint32_t id = getId(); - Area& area = getCurrentArea(); - - int32_t xx; - if (ImguiAlign::Left == _align) - { - xx = area.m_contentX + SCROLL_AREA_PADDING; - } - else if (ImguiAlign::LeftIndented == _align) - { - xx = area.m_widgetX; - } - else if (ImguiAlign::Center == _align) - { - xx = area.m_contentX + (area.m_widgetW-_width)/2; - } - else if (ImguiAlign::CenterIndented == _align) - { - xx = (area.m_widgetX + area.m_widgetW + area.m_contentX - _width)/2; - } - else //if (ImguiAlign::Right == _align). - { - xx = area.m_contentX + area.m_widgetW - _width; - } - - const int32_t yy = area.m_widgetY; - area.m_widgetY += _height + DEFAULT_SPACING; - - if (screenQuad(xx, yy, _width, _height, _originBottomLeft) ) - { - const bool enabled = _enabled && isEnabled(m_areaId); - const bool over = enabled && inRect(xx, yy, _width, _height); - const bool res = buttonLogic(id, over); - - const float lodEnabled[4] = { _lod, float(enabled), 0.0f, 0.0f }; - bgfx::setUniform(u_imageLodEnabled, lodEnabled); - bgfx::setTexture(0, s_texColor, bgfx::isValid(_image) ? _image : m_missingTexture); - bgfx::setState(BGFX_STATE_RGB_WRITE - |BGFX_STATE_ALPHA_WRITE - |BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA) - ); - setCurrentScissor(); - bgfx::submit(m_view, m_imageProgram); - - return res; - } - - return false; - } - - bool image(bgfx::TextureHandle _image, float _lod, float _width, float _aspect, ImguiAlign::Enum _align, bool _enabled, bool _originBottomLeft) - { - const float width = _width*float(getCurrentArea().m_widgetW); - const float height = width/_aspect; - - return image(_image, _lod, int32_t(width), int32_t(height), _align, _enabled, _originBottomLeft); - } - - bool imageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align, bool _enabled) - { - BX_CHECK(_channel < 4, "Channel param must be from 0 to 3!"); - - const uint32_t id = getId(); - Area& area = getCurrentArea(); - - int32_t xx; - if (ImguiAlign::Left == _align) - { - xx = area.m_contentX + SCROLL_AREA_PADDING; - } - else if (ImguiAlign::LeftIndented == _align) - { - xx = area.m_widgetX; - } - else if (ImguiAlign::Center == _align) - { - xx = area.m_contentX + (area.m_widgetW-_width)/2; - } - else if (ImguiAlign::CenterIndented == _align) - { - xx = (area.m_widgetX + area.m_widgetW + area.m_contentX - _width)/2; - } - else //if (ImguiAlign::Right == _align). - { - xx = area.m_contentX + area.m_widgetW - _width; - } - - const int32_t yy = area.m_widgetY; - area.m_widgetY += _height + DEFAULT_SPACING; - - if (screenQuad(xx, yy, _width, _height) ) - { - const bool enabled = _enabled && isEnabled(m_areaId); - const bool over = enabled && inRect(xx, yy, _width, _height); - const bool res = buttonLogic(id, over); - - const float lodEnabled[4] = { _lod, float(enabled), 0.0f, 0.0f }; - bgfx::setUniform(u_imageLodEnabled, lodEnabled); - - float swizz[4] = { 0.0f, 0.0f, 0.0f, 0.0f }; - swizz[_channel] = 1.0f; - bgfx::setUniform(u_imageSwizzle, swizz); - - bgfx::setTexture(0, s_texColor, bgfx::isValid(_image) ? _image : m_missingTexture); - bgfx::setState(BGFX_STATE_RGB_WRITE - |BGFX_STATE_ALPHA_WRITE - |BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA) - ); - setCurrentScissor(); - bgfx::submit(m_view, m_imageSwizzProgram); - - return res; - } - - return false; - } - - bool imageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, float _width, float _aspect, ImguiAlign::Enum _align, bool _enabled) - { - const float width = _width*float(getCurrentArea().m_widgetW); - const float height = width/_aspect; - - return imageChannel(_image, _channel, _lod, int32_t(width), int32_t(height), _align, _enabled); - } - - bool latlong(bgfx::TextureHandle _cubemap, float _lod, ImguiAlign::Enum _align, bool _enabled) - { - const uint32_t id = getId(); - - Area& area = getCurrentArea(); - int32_t xx; - int32_t width; - if (ImguiAlign::Left == _align) - { - xx = area.m_contentX + SCROLL_AREA_PADDING; - width = area.m_widgetW; - } - else if (ImguiAlign::LeftIndented == _align - || ImguiAlign::Right == _align) - { - xx = area.m_widgetX; - width = area.m_widgetW; - } - else //if (ImguiAlign::Center == _align - //|| ImguiAlign::CenterIndented == _align). - { - xx = area.m_widgetX; - width = area.m_widgetW - (area.m_widgetX-area.m_contentX); - } - - const int32_t height = width/2; - const int32_t yy = area.m_widgetY; - area.m_widgetY += height + DEFAULT_SPACING; - - if (screenQuad(xx, yy, width, height, false) ) - { - const bool enabled = _enabled && isEnabled(m_areaId); - const bool over = enabled && inRect(xx, yy, width, height); - const bool res = buttonLogic(id, over); - - const float lodEnabled[4] = { _lod, float(enabled), 0.0f, 0.0f }; - bgfx::setUniform(u_imageLodEnabled, lodEnabled); - - bgfx::setTexture(0, s_texColor, _cubemap); - bgfx::setState(BGFX_STATE_RGB_WRITE - |BGFX_STATE_ALPHA_WRITE - |BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA) - ); - setCurrentScissor(); - bgfx::submit(m_view, m_latlongProgram); - - return res; - } - - return false; - } - +#if 0 bool cubeMap(bgfx::TextureHandle _cubemap, float _lod, bool _cross, bool _sameHeight, ImguiAlign::Enum _align, bool _enabled) { const uint32_t id = getId(); @@ -1973,1261 +649,12 @@ struct Imgui return false; } - - bool cubeMap(bgfx::TextureHandle _cubemap, float _lod, ImguiCubemap::Enum _display, bool _sameHeight, ImguiAlign::Enum _align, bool _enabled) - { - if (ImguiCubemap::Cross == _display - || ImguiCubemap::Hex == _display) - { - return cubeMap(_cubemap, _lod, (ImguiCubemap::Cross == _display), _sameHeight, _align, _enabled); - } - else //(ImguiCubemap::Latlong == _display). - { - return latlong(_cubemap, _lod, _align, _enabled); - } - } - - bool collapse(const char* _text, const char* _subtext, bool _checked, bool _enabled) - { - const uint32_t id = getId(); - - Area& area = getCurrentArea(); - const int32_t xx = area.m_widgetX; - const int32_t yy = area.m_widgetY; - const int32_t width = area.m_widgetW; - const int32_t height = BUTTON_HEIGHT; - area.m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING; - - const int32_t cx = xx + BUTTON_HEIGHT/2 - CHECK_SIZE/2; - const int32_t cy = yy + BUTTON_HEIGHT/2 - CHECK_SIZE/2 + DEFAULT_SPACING/2; - - const int32_t textY = yy + BUTTON_HEIGHT/2 + TEXT_HEIGHT/2 + DEFAULT_SPACING/2; - - const bool enabled = _enabled && isEnabled(m_areaId); - const bool over = enabled && inRect(xx, yy, width, height); - const bool res = buttonLogic(id, over); - - if (_checked) - { - drawTriangle(cx - , cy - , CHECK_SIZE - , CHECK_SIZE - , TriangleOrientation::Up - , imguiRGBA(255, 255, 255, isActive(id) ? 255 : 200) - ); - } - else - { - drawTriangle(cx-1 // With -1 is more aesthetically pleasing. - , cy - , CHECK_SIZE - , CHECK_SIZE - , TriangleOrientation::Right - , imguiRGBA(255, 255, 255, isActive(id) ? 255 : 200) - ); - } - - if (enabled) - { - drawText(xx + BUTTON_HEIGHT - , textY - , ImguiTextAlign::Left - , _text - , isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200) - ); - } - else - { - drawText(xx + BUTTON_HEIGHT - , textY - , ImguiTextAlign::Left - , _text - , imguiRGBA(128, 128, 128, 200) - ); - } - - if (_subtext) - { - drawText(xx + width - BUTTON_HEIGHT / 2 - , textY - , ImguiTextAlign::Right - , _subtext - , imguiRGBA(255, 255, 255, 128) - ); - } - - return res; - } - - bool borderButton(ImguiBorder::Enum _border, bool _checked, bool _enabled) - { - // Since border button isn't part of any area, just use this custom/unique areaId. - const uint16_t areaId = UINT16_MAX-1; - const uint32_t id = (areaId << 16) | m_widgetId++; - updatePresence(id); - - const int32_t triSize = 12; - const int32_t borderSize = 15; - - int32_t xx; - int32_t yy; - int32_t width; - int32_t height; - int32_t triX; - int32_t triY; - TriangleOrientation::Enum orientation; - - if (ImguiBorder::Left == _border) - { - xx = -borderSize; - yy = -1; - width = 2*borderSize+1; - height = m_surfaceHeight+1; - triX = 0; - triY = (m_surfaceHeight-triSize)/2; - orientation = _checked ? TriangleOrientation::Left : TriangleOrientation::Right; - } - else if (ImguiBorder::Right == _border) - { - xx = m_surfaceWidth - borderSize; - yy = -1; - width = 2*borderSize+1; - height = m_surfaceHeight+1; - triX = m_surfaceWidth - triSize - 2; - triY = (m_surfaceHeight-width)/2; - orientation = _checked ? TriangleOrientation::Right : TriangleOrientation::Left; - } - else if (ImguiBorder::Top == _border) - { - xx = 0; - yy = -borderSize; - width = m_surfaceWidth; - height = 2*borderSize; - triX = (m_surfaceWidth-triSize)/2; - triY = 0; - orientation = _checked ? TriangleOrientation::Up : TriangleOrientation::Down; - } - else //if (ImguiBorder::Bottom == _border). - { - xx = 0; - yy = m_surfaceHeight - borderSize; - width = m_surfaceWidth; - height = 2*borderSize; - triX = (m_surfaceWidth-triSize)/2; - triY = m_surfaceHeight-triSize; - orientation = _checked ? TriangleOrientation::Down : TriangleOrientation::Up; - } - - const bool over = _enabled && inRect(xx, yy, width, height, false); - const bool res = buttonLogic(id, over); - - drawRect( (float)xx - , (float)yy - , (float)width - , (float)height - , isActive(id) ? imguiRGBA(23, 23, 23, 192) : imguiRGBA(0, 0, 0, 222) - ); - - drawTriangle( triX - , triY - , triSize - , triSize - , orientation - , isHot(id) ? imguiRGBA(255, 196, 0, 222) : imguiRGBA(255, 255, 255, 192) - ); - - return res; - } - - void labelVargs(const char* _format, va_list _argList, uint32_t _rgba) - { - char temp[8192]; - char* out = temp; - int32_t len = bx::vsnprintf(out, sizeof(temp), _format, _argList); - if ( (int32_t)sizeof(temp) < len) - { - out = (char*)alloca(len+1); - len = bx::vsnprintf(out, len, _format, _argList); - } - out[len] = '\0'; - - Area& area = getCurrentArea(); - const int32_t xx = area.m_widgetX; - const int32_t yy = area.m_widgetY; - area.m_widgetY += BUTTON_HEIGHT; - drawText(xx - , yy + BUTTON_HEIGHT/2 + TEXT_HEIGHT/2 - , ImguiTextAlign::Left - , out - , _rgba - ); - } - - void value(const char* _text) - { - Area& area = getCurrentArea(); - const int32_t xx = area.m_widgetX; - const int32_t yy = area.m_widgetY; - const int32_t ww = area.m_widgetW; - area.m_widgetY += BUTTON_HEIGHT; - - drawText(xx + ww - BUTTON_HEIGHT / 2 - , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2 - , ImguiTextAlign::Right - , _text - , imguiRGBA(255, 255, 255, 200) - ); - } - - bool slider(const char* _text, float& _val, float _vmin, float _vmax, float _vinc, bool _enabled, ImguiAlign::Enum _align) - { - const uint32_t id = getId(); - - Area& area = getCurrentArea(); - const int32_t yy = area.m_widgetY; - const int32_t height = SLIDER_HEIGHT; - area.m_widgetY += SLIDER_HEIGHT + DEFAULT_SPACING; - - int32_t xx; - int32_t width; - if (ImguiAlign::Left == _align) - { - xx = area.m_contentX + SCROLL_AREA_PADDING; - width = area.m_widgetW; - } - else if (ImguiAlign::LeftIndented == _align - || ImguiAlign::Right == _align) - { - xx = area.m_widgetX; - width = area.m_widgetW; - } - else //if (ImguiAlign::Center == _align - //|| ImguiAlign::CenterIndented == _align). - { - xx = area.m_widgetX; - width = area.m_widgetW - (area.m_widgetX-area.m_contentX); - } - - drawRoundedRect( (float)xx, (float)yy, (float)width, (float)height, 4.0f, imguiRGBA(0, 0, 0, 128) ); - - const int32_t range = width - SLIDER_MARKER_WIDTH; - - float uu = bx::fsaturate( (_val - _vmin) / (_vmax - _vmin) ); - int32_t m = (int)(uu * range); - bool valChanged = false; - - const bool enabled = _enabled && isEnabled(m_areaId); - const bool over = enabled && inRect(xx + m, yy, SLIDER_MARKER_WIDTH, SLIDER_HEIGHT); - const bool res = buttonLogic(id, over); - - if (isActive(id) ) - { - if (m_wentActive) - { - m_dragX = m_mx; - m_dragOrig = uu; - } - - if (m_dragX != m_mx) - { - uu = bx::fsaturate(m_dragOrig + (float)(m_mx - m_dragX) / (float)range); - - _val = _vmin + uu * (_vmax - _vmin); - _val = floorf(_val / _vinc + 0.5f) * _vinc; // Snap to vinc - m = (int)(uu * range); - valChanged = true; - } - } - - if (isActive(id) ) - { - drawRoundedRect( (float)(xx + m) - , (float)yy - , (float)SLIDER_MARKER_WIDTH - , (float)SLIDER_HEIGHT - , 4.0f - , imguiRGBA(255, 255, 255, 255) - ); - } - else - { - drawRoundedRect( (float)(xx + m) - , (float)yy - , (float)SLIDER_MARKER_WIDTH - , (float)SLIDER_HEIGHT - , 4.0f - , isHot(id) ? imguiRGBA(255, 196, 0, 128) : imguiRGBA(255, 255, 255, 64) - ); - } - - // TODO: fix this, take a look at 'nicenum'. - int32_t digits = (int)(ceilf(log10f(_vinc) ) ); - char fmt[16]; - bx::snprintf(fmt, 16, "%%.%df", digits >= 0 ? 0 : -digits); - char msg[128]; - bx::snprintf(msg, 128, fmt, _val); - - if (enabled) - { - drawText(xx + SLIDER_HEIGHT / 2 - , yy + SLIDER_HEIGHT / 2 + TEXT_HEIGHT / 2 - , ImguiTextAlign::Left - , _text - , isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200) - ); - - drawText(xx + width - SLIDER_HEIGHT / 2 - , yy + SLIDER_HEIGHT / 2 + TEXT_HEIGHT / 2 - , ImguiTextAlign::Right - , msg - , isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200) - ); - } - else - { - drawText(xx + SLIDER_HEIGHT / 2 - , yy + SLIDER_HEIGHT / 2 + TEXT_HEIGHT / 2 - , ImguiTextAlign::Left - , _text - , imguiRGBA(128, 128, 128, 200) - ); - - drawText(xx + width - SLIDER_HEIGHT / 2 - , yy + SLIDER_HEIGHT / 2 + TEXT_HEIGHT / 2 - , ImguiTextAlign::Right - , msg - , imguiRGBA(128, 128, 128, 200) - ); - } - - return res || valChanged; - } - - void indent(uint16_t _width) - { - Area& area = getCurrentArea(); - area.m_widgetX += _width; - area.m_widgetW -= _width; - } - - void unindent(uint16_t _width) - { - Area& area = getCurrentArea(); - area.m_widgetX -= _width; - area.m_widgetW += _width; - } - - void separator(uint16_t _height) - { - Area& area = getCurrentArea(); - area.m_widgetY += _height; - } - - void separatorLine(uint16_t _height, ImguiAlign::Enum _align) - { - Area& area = getCurrentArea(); - //const int32_t width = area.m_widgetW; - const int32_t height = 1; - //const int32_t xx = area.m_widgetX; - const int32_t yy = area.m_widgetY + _height/2 - height; - - int32_t xx; - int32_t width; - if (ImguiAlign::Left == _align) - { - xx = area.m_contentX + SCROLL_AREA_PADDING; - width = area.m_widgetW; - } - else if (ImguiAlign::LeftIndented == _align - || ImguiAlign::Right == _align) - { - xx = area.m_widgetX; - width = area.m_widgetW; - } - else //if (ImguiAlign::Center == _align - //|| ImguiAlign::CenterIndented == _align). - { - xx = area.m_widgetX; - width = area.m_widgetW - (area.m_widgetX-area.m_contentX) + 1; - } - - area.m_widgetY += _height; - - drawRect( (float)xx - , (float)yy - , (float)width - , (float)height - , imguiRGBA(255, 255, 255, 32) - ); - } - - void drawPolygon(const float* _coords, uint32_t _numCoords, float _r, uint32_t _abgr) - { - _numCoords = bx::uint32_min(_numCoords, MAX_TEMP_COORDS); - - for (uint32_t ii = 0, jj = _numCoords - 1; ii < _numCoords; jj = ii++) - { - const float* v0 = &_coords[jj * 2]; - const float* v1 = &_coords[ii * 2]; - float dx = v1[0] - v0[0]; - float dy = v1[1] - v0[1]; - float d = sqrtf(dx * dx + dy * dy); - if (d > 0) - { - d = 1.0f / d; - dx *= d; - dy *= d; - } - - m_tempNormals[jj * 2 + 0] = dy; - m_tempNormals[jj * 2 + 1] = -dx; - } - - for (uint32_t ii = 0, jj = _numCoords - 1; ii < _numCoords; jj = ii++) - { - float dlx0 = m_tempNormals[jj * 2 + 0]; - float dly0 = m_tempNormals[jj * 2 + 1]; - float dlx1 = m_tempNormals[ii * 2 + 0]; - float dly1 = m_tempNormals[ii * 2 + 1]; - float dmx = (dlx0 + dlx1) * 0.5f; - float dmy = (dly0 + dly1) * 0.5f; - float dmr2 = dmx * dmx + dmy * dmy; - if (dmr2 > 0.000001f) - { - float scale = 1.0f / dmr2; - if (scale > 10.0f) - { - scale = 10.0f; - } - - dmx *= scale; - dmy *= scale; - } - - m_tempCoords[ii * 2 + 0] = _coords[ii * 2 + 0] + dmx * _r; - m_tempCoords[ii * 2 + 1] = _coords[ii * 2 + 1] + dmy * _r; - } - - uint32_t numVertices = _numCoords*6 + (_numCoords-2)*3; - if (numVertices == bgfx::getAvailTransientVertexBuffer(numVertices, PosColorVertex::ms_decl) ) - { - bgfx::TransientVertexBuffer tvb; - bgfx::allocTransientVertexBuffer(&tvb, numVertices, PosColorVertex::ms_decl); - uint32_t trans = _abgr&0xffffff; - - PosColorVertex* vertex = (PosColorVertex*)tvb.data; - for (uint32_t ii = 0, jj = _numCoords-1; ii < _numCoords; jj = ii++) - { - vertex->m_x = _coords[ii*2+0]; - vertex->m_y = _coords[ii*2+1]; - vertex->m_abgr = _abgr; - ++vertex; - - vertex->m_x = _coords[jj*2+0]; - vertex->m_y = _coords[jj*2+1]; - vertex->m_abgr = _abgr; - ++vertex; - - vertex->m_x = m_tempCoords[jj*2+0]; - vertex->m_y = m_tempCoords[jj*2+1]; - vertex->m_abgr = trans; - ++vertex; - - vertex->m_x = m_tempCoords[jj*2+0]; - vertex->m_y = m_tempCoords[jj*2+1]; - vertex->m_abgr = trans; - ++vertex; - - vertex->m_x = m_tempCoords[ii*2+0]; - vertex->m_y = m_tempCoords[ii*2+1]; - vertex->m_abgr = trans; - ++vertex; - - vertex->m_x = _coords[ii*2+0]; - vertex->m_y = _coords[ii*2+1]; - vertex->m_abgr = _abgr; - ++vertex; - } - - for (uint32_t ii = 2; ii < _numCoords; ++ii) - { - vertex->m_x = _coords[0]; - vertex->m_y = _coords[1]; - vertex->m_abgr = _abgr; - ++vertex; - - vertex->m_x = _coords[(ii-1)*2+0]; - vertex->m_y = _coords[(ii-1)*2+1]; - vertex->m_abgr = _abgr; - ++vertex; - - vertex->m_x = _coords[ii*2+0]; - vertex->m_y = _coords[ii*2+1]; - vertex->m_abgr = _abgr; - ++vertex; - } - - bgfx::setVertexBuffer(0, &tvb); - bgfx::setState(0 - | BGFX_STATE_RGB_WRITE - | BGFX_STATE_ALPHA_WRITE - | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA) - ); - setCurrentScissor(); - bgfx::submit(m_view, m_colorProgram); - } - } - - void drawRect(float _x, float _y, float _w, float _h, uint32_t _argb, float _fth = 1.0f) - { - float verts[4 * 2] = - { - _x + 0.5f, _y + 0.5f, - _x + _w - 0.5f, _y + 0.5f, - _x + _w - 0.5f, _y + _h - 0.5f, - _x + 0.5f, _y + _h - 0.5f, - }; - - drawPolygon(verts, 4, _fth, _argb); - } - - void drawRoundedRect(float _x, float _y, float _w, float _h, float _r, uint32_t _argb, float _fth = 1.0f) - { - if (0.0f == _r) - { - return drawRect(_x, _y, _w, _h, _argb, _fth); - } - - const uint32_t num = NUM_CIRCLE_VERTS / 4; - const float* cverts = m_circleVerts; - float verts[(num + 1) * 4 * 2]; - float* vv = verts; - - for (uint32_t ii = 0; ii <= num; ++ii) - { - *vv++ = _x + _w - _r + cverts[ii * 2] * _r; - *vv++ = _y + _h - _r + cverts[ii * 2 + 1] * _r; - } - - for (uint32_t ii = num; ii <= num * 2; ++ii) - { - *vv++ = _x + _r + cverts[ii * 2] * _r; - *vv++ = _y + _h - _r + cverts[ii * 2 + 1] * _r; - } - - for (uint32_t ii = num * 2; ii <= num * 3; ++ii) - { - *vv++ = _x + _r + cverts[ii * 2] * _r; - *vv++ = _y + _r + cverts[ii * 2 + 1] * _r; - } - - for (uint32_t ii = num * 3; ii < num * 4; ++ii) - { - *vv++ = _x + _w - _r + cverts[ii * 2] * _r; - *vv++ = _y + _r + cverts[ii * 2 + 1] * _r; - } - - *vv++ = _x + _w - _r + cverts[0] * _r; - *vv++ = _y + _r + cverts[1] * _r; - - drawPolygon(verts, (num + 1) * 4, _fth, _argb); - } - - void drawLine(float _x0, float _y0, float _x1, float _y1, float _r, uint32_t _abgr, float _fth = 1.0f) - { - float dx = _x1 - _x0; - float dy = _y1 - _y0; - float d = sqrtf(dx * dx + dy * dy); - if (d > 0.0001f) - { - d = 1.0f / d; - dx *= d; - dy *= d; - } - - float nx = dy; - float ny = -dx; - float verts[4 * 2]; - _r -= _fth; - _r *= 0.5f; - if (_r < 0.01f) - { - _r = 0.01f; - } - - dx *= _r; - dy *= _r; - nx *= _r; - ny *= _r; - - verts[0] = _x0 - dx - nx; - verts[1] = _y0 - dy - ny; - - verts[2] = _x0 - dx + nx; - verts[3] = _y0 - dy + ny; - - verts[4] = _x1 + dx + nx; - verts[5] = _y1 + dy + ny; - - verts[6] = _x1 + dx - nx; - verts[7] = _y1 + dy - ny; - - drawPolygon(verts, 4, _fth, _abgr); - } - - struct TriangleOrientation - { - enum Enum - { - Left, - Right, - Up, - Down, - }; - }; - - void drawTriangle(int32_t _x, int32_t _y, int32_t _width, int32_t _height, TriangleOrientation::Enum _orientation, uint32_t _abgr) - { - if (TriangleOrientation::Left == _orientation) - { - const float verts[3 * 2] = - { - (float)_x + 0.5f + (float)_width * 1.0f, (float)_y + 0.5f, - (float)_x + 0.5f, (float)_y + 0.5f + (float)_height / 2.0f - 0.5f, - (float)_x + 0.5f + (float)_width * 1.0f, (float)_y + 0.5f + (float)_height - 1.0f, - }; - - drawPolygon(verts, 3, 1.0f, _abgr); - } - else if (TriangleOrientation::Right == _orientation) - { - const float verts[3 * 2] = - { - (float)_x + 0.5f, (float)_y + 0.5f, - (float)_x + 0.5f + (float)_width * 1.0f, (float)_y + 0.5f + (float)_height / 2.0f - 0.5f, - (float)_x + 0.5f, (float)_y + 0.5f + (float)_height - 1.0f, - }; - - drawPolygon(verts, 3, 1.0f, _abgr); - } - else if (TriangleOrientation::Up == _orientation) - { - const float verts[3 * 2] = - { - (float)_x + 0.5f, (float)_y + 0.5f + (float)_height - 1.0f, - (float)_x + 0.5f + (float)_width / 2.0f - 0.5f, (float)_y + 0.5f, - (float)_x + 0.5f + (float)_width - 1.0f, (float)_y + 0.5f + (float)_height - 1.0f, - }; - - drawPolygon(verts, 3, 1.0f, _abgr); - } - else //if (TriangleOrientation::Down == _orientation). - { - const float verts[3 * 2] = - { - (float)_x + 0.5f, (float)_y + 0.5f, - (float)_x + 0.5f + (float)_width / 2.0f - 0.5f, (float)_y + 0.5f + (float)_height - 1.0f, - (float)_x + 0.5f + (float)_width - 1.0f, (float)_y + 0.5f, - }; - - drawPolygon(verts, 3, 1.0f, _abgr); - } - } - - void getBakedQuad(stbtt_bakedchar* _chardata, int32_t char_index, float* _xpos, float* _ypos, stbtt_aligned_quad* _quad) - { - stbtt_bakedchar* b = _chardata + char_index; - int32_t round_x = STBTT_ifloor(*_xpos + b->xoff); - int32_t round_y = STBTT_ifloor(*_ypos + b->yoff); - - _quad->x0 = (float)round_x; - _quad->y0 = (float)round_y; - _quad->x1 = (float)round_x + b->x1 - b->x0; - _quad->y1 = (float)round_y + b->y1 - b->y0; - - _quad->s0 = (b->x0 + m_halfTexel) * m_invTextureWidth; - _quad->t0 = (b->y0 + m_halfTexel) * m_invTextureWidth; - _quad->s1 = (b->x1 + m_halfTexel) * m_invTextureHeight; - _quad->t1 = (b->y1 + m_halfTexel) * m_invTextureHeight; - - *_xpos += b->xadvance; - } - - void drawText(int32_t _x, int32_t _y, ImguiTextAlign::Enum _align, const char* _text, uint32_t _abgr) - { - drawText( (float)_x, (float)_y, _text, _align, _abgr); - } - - void drawText(float _x, float _y, const char* _text, ImguiTextAlign::Enum _align, uint32_t _abgr) - { - if (NULL == _text - || '\0' == _text[0]) - { - return; - } - - uint32_t numVertices = 0; - if (_align == ImguiTextAlign::Center) - { - _x -= getTextLength(m_fonts[m_currentFontIdx].m_cdata, _text, numVertices) / 2; - } - else if (_align == ImguiTextAlign::Right) - { - _x -= getTextLength(m_fonts[m_currentFontIdx].m_cdata, _text, numVertices); - } - else // just count vertices - { - getTextLength(m_fonts[m_currentFontIdx].m_cdata, _text, numVertices); - } - - if (numVertices == bgfx::getAvailTransientVertexBuffer(numVertices, PosColorUvVertex::ms_decl) ) - { - bgfx::TransientVertexBuffer tvb; - bgfx::allocTransientVertexBuffer(&tvb, numVertices, PosColorUvVertex::ms_decl); - - PosColorUvVertex* vertex = (PosColorUvVertex*)tvb.data; - - const float ox = _x; - - while (*_text) - { - int32_t ch = (uint8_t)*_text; - if (ch == '\t') - { - for (int32_t i = 0; i < 4; ++i) - { - if (_x < s_tabStops[i] + ox) - { - _x = s_tabStops[i] + ox; - break; - } - } - } - else if (ch >= ' ' - && ch < 128) - { - stbtt_aligned_quad quad; - getBakedQuad(m_fonts[m_currentFontIdx].m_cdata, ch - 32, &_x, &_y, &quad); - - vertex->m_x = quad.x0; - vertex->m_y = quad.y0; - vertex->m_u = quad.s0; - vertex->m_v = quad.t0; - vertex->m_abgr = _abgr; - ++vertex; - - vertex->m_x = quad.x1; - vertex->m_y = quad.y1; - vertex->m_u = quad.s1; - vertex->m_v = quad.t1; - vertex->m_abgr = _abgr; - ++vertex; - - vertex->m_x = quad.x1; - vertex->m_y = quad.y0; - vertex->m_u = quad.s1; - vertex->m_v = quad.t0; - vertex->m_abgr = _abgr; - ++vertex; - - vertex->m_x = quad.x0; - vertex->m_y = quad.y0; - vertex->m_u = quad.s0; - vertex->m_v = quad.t0; - vertex->m_abgr = _abgr; - ++vertex; - - vertex->m_x = quad.x0; - vertex->m_y = quad.y1; - vertex->m_u = quad.s0; - vertex->m_v = quad.t1; - vertex->m_abgr = _abgr; - ++vertex; - - vertex->m_x = quad.x1; - vertex->m_y = quad.y1; - vertex->m_u = quad.s1; - vertex->m_v = quad.t1; - vertex->m_abgr = _abgr; - ++vertex; - } - - ++_text; - } - - bgfx::setTexture(0, s_texColor, m_fonts[m_currentFontIdx].m_texture); - bgfx::setVertexBuffer(0, &tvb); - bgfx::setState(0 - | BGFX_STATE_RGB_WRITE - | BGFX_STATE_ALPHA_WRITE - | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA) - ); - setCurrentScissor(); - bgfx::submit(m_view, m_textureProgram); - } - } - - bool screenQuad(int32_t _x, int32_t _y, int32_t _width, uint32_t _height, bool _originBottomLeft = false) - { - if (6 == bgfx::getAvailTransientVertexBuffer(6, PosUvVertex::ms_decl) ) - { - bgfx::TransientVertexBuffer vb; - bgfx::allocTransientVertexBuffer(&vb, 6, PosUvVertex::ms_decl); - PosUvVertex* vertex = (PosUvVertex*)vb.data; - - const float widthf = float(_width); - const float heightf = float(_height); - - const float minx = float(_x); - const float miny = float(_y); - const float maxx = minx+widthf; - const float maxy = miny+heightf; - - const float texelHalfW = m_halfTexel/widthf; - const float texelHalfH = m_halfTexel/heightf; - const float minu = texelHalfW; - const float maxu = 1.0f - texelHalfW; - const float minv = _originBottomLeft ? texelHalfH+1.0f : texelHalfH ; - const float maxv = _originBottomLeft ? texelHalfH : texelHalfH+1.0f; - - vertex[0].m_x = minx; - vertex[0].m_y = miny; - vertex[0].m_u = minu; - vertex[0].m_v = minv; - - vertex[1].m_x = maxx; - vertex[1].m_y = miny; - vertex[1].m_u = maxu; - vertex[1].m_v = minv; - - vertex[2].m_x = maxx; - vertex[2].m_y = maxy; - vertex[2].m_u = maxu; - vertex[2].m_v = maxv; - - vertex[3].m_x = maxx; - vertex[3].m_y = maxy; - vertex[3].m_u = maxu; - vertex[3].m_v = maxv; - - vertex[4].m_x = minx; - vertex[4].m_y = maxy; - vertex[4].m_u = minu; - vertex[4].m_v = maxv; - - vertex[5].m_x = minx; - vertex[5].m_y = miny; - vertex[5].m_u = minu; - vertex[5].m_v = minv; - - bgfx::setVertexBuffer(0, &vb); - - return true; - } - - return false; - } - - void colorWheelWidget(float _rgb[3], bool _respectIndentation, float _size, bool _enabled) - { - const uint32_t wheelId = getId(); - const uint32_t triangleId = getId(); - - Area& area = getCurrentArea(); - - const float areaX = float(_respectIndentation ? area.m_widgetX : area.m_contentX); - const float areaW = float(_respectIndentation ? area.m_widgetW : area.m_contentWidth); - - const float width = areaW*_size; - const float xx = areaX + areaW*0.5f; - const float yy = float(area.m_widgetY) + width*0.5f; - const float center[2] = { xx, yy }; - - area.m_widgetY += int32_t(width) + DEFAULT_SPACING; - - const float ro = width*0.5f - 5.0f; // radiusOuter. - const float rd = _size*25.0f; // radiusDelta. - const float ri = ro - rd; // radiusInner. - const float aeps = 0.5f / ro; // Half a pixel arc length in radians (2pi cancels out). - const float cmx = float(m_mx) - center[0]; - const float cmy = float(m_my) - center[1]; - - const float aa[2] = { ri - 6.0f, 0.0f }; // Hue point. - const float bb[2] = { cosf(-120.0f/180.0f*NVG_PI) * aa[0], sinf(-120.0f/180.0f*NVG_PI) * aa[0] }; // Black point. - const float cc[2] = { cosf( 120.0f/180.0f*NVG_PI) * aa[0], sinf( 120.0f/180.0f*NVG_PI) * aa[0] }; // White point. - - const float ca[2] = { aa[0] - cc[0], aa[1] - cc[1] }; - const float lenCa = sqrtf(ca[0]*ca[0]+ca[1]*ca[1]); - const float invLenCa = 1.0f/lenCa; - const float dirCa[2] = { ca[0]*invLenCa, ca[1]*invLenCa }; - - float sel[2]; - - float hsv[3]; - bx::rgbToHsv(hsv, _rgb); - - const bool enabled = _enabled && isEnabled(m_areaId); - if (enabled) - { - if (m_leftPressed) - { - const float len = sqrtf(cmx*cmx + cmy*cmy); - if (len > ri) - { - if (len < ro) - { - setActive(wheelId); - } - } - else - { - setActive(triangleId); - } - } - - if (m_leftReleased - && (isActive(wheelId) || isActive(triangleId) ) ) - { - clearActive(); - } - - // Set hue. - if (m_left - && isActive(wheelId) ) - { - hsv[0] = atan2f(cmy, cmx)/NVG_PI*0.5f; - if (hsv[0] < 0.0f) - { - hsv[0]+=1.0f; - } - } - - } - - if (enabled - && m_left - && isActive(triangleId) ) - { - float an = -hsv[0]*NVG_PI*2.0f; - float tmx = (cmx*cosf(an)-cmy*sinf(an) ); - float tmy = (cmx*sinf(an)+cmy*cosf(an) ); - - if (pointInTriangle(tmx, tmy, aa[0], aa[1], bb[0], bb[1], cc[0], cc[1]) ) - { - sel[0] = tmx; - sel[1] = tmy; - } - else - { - closestPointOnTriangle(sel[0], sel[1], tmx, tmy, aa[0], aa[1], bb[0], bb[1], cc[0], cc[1]); - } - } - else - { - /* - * bb (black) - * /\ - * / \ - * / \ - * / \ - * / \ - * / .sel \ - * / \ - * cc(white)/____.ss_______\aa (hue) - */ - const float ss[2] = - { - cc[0] + dirCa[0]*lenCa*hsv[1], - cc[1] + dirCa[1]*lenCa*hsv[1], - }; - - const float sb[2] = { bb[0]-ss[0], bb[1]-ss[1] }; - const float lenSb = sqrtf(sb[0]*sb[0]+sb[1]*sb[1]); - const float invLenSb = 1.0f/lenSb; - const float dirSb[2] = { sb[0]*invLenSb, sb[1]*invLenSb }; - - sel[0] = cc[0] + dirCa[0]*lenCa*hsv[1] + dirSb[0]*lenSb*(1.0f - hsv[2]); - sel[1] = cc[1] + dirCa[1]*lenCa*hsv[1] + dirSb[1]*lenSb*(1.0f - hsv[2]); - } - - float uu, vv, ww; - barycentric(uu, vv, ww - , aa[0], aa[1] - , bb[0], bb[1] - , cc[0], cc[1] - , sel[0], sel[1] - ); - - const float val = bx::fclamp(1.0f-vv, 0.0001f, 1.0f); - const float sat = bx::fclamp(uu/val, 0.0001f, 1.0f); - - const float out[3] = { hsv[0], sat, val }; - bx::hsvToRgb(_rgb, out); - - // Draw widget. - nvgSave(m_nvg); - { - float saturation; - uint8_t alpha0; - uint8_t alpha1; - if (enabled) - { - saturation = 1.0f; - alpha0 = 255; - alpha1 = 192; - } - else - { - saturation = 0.0f; - alpha0 = 10; - alpha1 = 10; - } - - // Circle. - for (uint8_t ii = 0; ii < 6; ii++) - { - const float a0 = float(ii)/6.0f * 2.0f*NVG_PI - aeps; - const float a1 = float(ii+1.0f)/6.0f * 2.0f*NVG_PI + aeps; - nvgBeginPath(m_nvg); - nvgArc(m_nvg, center[0], center[1], ri, a0, a1, NVG_CW); - nvgArc(m_nvg, center[0], center[1], ro, a1, a0, NVG_CCW); - nvgClosePath(m_nvg); - - const float ax = center[0] + cosf(a0) * (ri+ro)*0.5f; - const float ay = center[1] + sinf(a0) * (ri+ro)*0.5f; - const float bx = center[0] + cosf(a1) * (ri+ro)*0.5f; - const float by = center[1] + sinf(a1) * (ri+ro)*0.5f; - NVGpaint paint = nvgLinearGradient(m_nvg - , ax, ay - , bx, by - , nvgHSLA(a0/NVG_PI*0.5f,saturation,0.55f,alpha0) - , nvgHSLA(a1/NVG_PI*0.5f,saturation,0.55f,alpha0) - ); - - nvgFillPaint(m_nvg, paint); - nvgFill(m_nvg); - } - - // Circle stroke. - nvgBeginPath(m_nvg); - nvgCircle(m_nvg, center[0], center[1], ri-0.5f); - nvgCircle(m_nvg, center[0], center[1], ro+0.5f); - nvgStrokeColor(m_nvg, nvgRGBA(0,0,0,64) ); - nvgStrokeWidth(m_nvg, 1.0f); - nvgStroke(m_nvg); - - nvgSave(m_nvg); - { - // Hue selector. - nvgTranslate(m_nvg, center[0], center[1]); - nvgRotate(m_nvg, hsv[0]*NVG_PI*2.0f); - nvgStrokeWidth(m_nvg, 2.0f); - nvgBeginPath(m_nvg); - nvgRect(m_nvg, ri-1.0f,-3.0f,rd+2.0f,6.0f); - nvgStrokeColor(m_nvg, nvgRGBA(255,255,255,alpha1) ); - nvgStroke(m_nvg); - - // Hue selector drop shadow. - NVGpaint paint = nvgBoxGradient(m_nvg, ri-3.0f,-5.0f,ro-ri+6.0f,10.0f, 2.0f,4.0f, nvgRGBA(0,0,0,128), nvgRGBA(0,0,0,0) ); - nvgBeginPath(m_nvg); - nvgRect(m_nvg, ri-2.0f-10.0f,-4.0f-10.0f,ro-ri+4.0f+20.0f,8.0f+20.0f); - nvgRect(m_nvg, ri-2.0f,-4.0f,ro-ri+4.0f,8.0f); - nvgPathWinding(m_nvg, NVG_HOLE); - nvgFillPaint(m_nvg, paint); - nvgFill(m_nvg); - - // Center triangle stroke. - nvgBeginPath(m_nvg); - nvgMoveTo(m_nvg, aa[0], aa[1]); - nvgLineTo(m_nvg, bb[0], bb[1]); - nvgLineTo(m_nvg, cc[0], cc[1]); - nvgClosePath(m_nvg); - nvgStrokeColor(m_nvg, nvgRGBA(0,0,0,64) ); - nvgStroke(m_nvg); - - // Center triangle fill. - paint = nvgLinearGradient(m_nvg, aa[0], aa[1], bb[0], bb[1], nvgHSL(hsv[0],saturation,0.5f), nvgRGBA(0,0,0,alpha0) ); - nvgFillPaint(m_nvg, paint); - nvgFill(m_nvg); - paint = nvgLinearGradient(m_nvg, (aa[0]+bb[0])*0.5f, (aa[1]+bb[1])*0.5f, cc[0], cc[1], nvgRGBA(0,0,0,0), nvgRGBA(255,255,255,alpha0) ); - nvgFillPaint(m_nvg, paint); - nvgFill(m_nvg); - - // Color selector. - nvgStrokeWidth(m_nvg, 2.0f); - nvgBeginPath(m_nvg); - nvgCircle(m_nvg, sel[0], sel[1], 5); - nvgStrokeColor(m_nvg, nvgRGBA(255,255,255,alpha1) ); - nvgStroke(m_nvg); - - // Color selector stroke. - paint = nvgRadialGradient(m_nvg, sel[0], sel[1], 7.0f, 9.0f, nvgRGBA(0,0,0,64), nvgRGBA(0,0,0,0) ); - nvgBeginPath(m_nvg); - nvgRect(m_nvg, sel[0]-20.0f, sel[1]-20.0f, 40.0f, 40.0f); - nvgCircle(m_nvg, sel[0], sel[1], 7.0f); - nvgPathWinding(m_nvg, NVG_HOLE); - nvgFillPaint(m_nvg, paint); - nvgFill(m_nvg); - } - nvgRestore(m_nvg); - } - nvgRestore(m_nvg); - } - - struct Area - { - int32_t m_x; - int32_t m_y; - int32_t m_width; - int32_t m_height; - int16_t m_contentX; - int16_t m_contentY; - int16_t m_contentWidth; - int16_t m_contentHeight; - int16_t m_scissorX; - int16_t m_scissorY; - int16_t m_scissorHeight; - int16_t m_scissorWidth; - int32_t m_widgetX; - int32_t m_widgetY; - int32_t m_widgetW; - int32_t* m_scrollVal; - uint32_t m_scrollId; - bool m_inside; - bool m_didScroll; - bool m_scissorEnabled; - }; - - bool visible(int32_t _elemY, int32_t _elemHeight, int32_t _scissorY, int32_t _scissorHeight) - { - return (_elemY+_elemHeight) > _scissorY - && (_elemY) < (_scissorY+_scissorHeight); - } - - inline Area& getCurrentArea() - { - return m_areas[m_areaId]; - } - - inline void setCurrentScissor() - { - const Area& area = getCurrentArea(); - if (area.m_scissorEnabled) - { - const float xscale = float(m_viewWidth) /float(m_surfaceWidth); - const float yscale = float(m_viewHeight)/float(m_surfaceHeight); - const int16_t scissorX = int16_t(float(area.m_scissorX)*xscale); - const int16_t scissorY = int16_t(float(area.m_scissorY)*yscale); - const int16_t scissorWidth = int16_t(float(area.m_scissorWidth)*xscale); - const int16_t scissorHeight = int16_t(float(area.m_scissorHeight)*yscale); - bgfx::setScissor(uint16_t(IMGUI_MAX(0, scissorX) ) - , uint16_t(IMGUI_MAX(0, scissorY-1) ) - , scissorWidth - , scissorHeight+1 - ); - } - else - { - bgfx::setScissor(UINT16_MAX); - } - } - - inline void nvgScissor(NVGcontext* _ctx, const Area& _area) - { - if (_area.m_scissorEnabled) - { - ::nvgScissor(_ctx - , float(IMGUI_MAX(0, _area.m_scissorX) ) - , float(IMGUI_MAX(0, _area.m_scissorY-1) ) - , float(_area.m_scissorWidth) - , float(_area.m_scissorHeight+1) - ); - } - else - { - nvgResetScissor(_ctx); - } - } - - template - struct IdStack - { - IdStack() - { - reset(); - } - - void reset() - { - m_current = 0; - m_idGen = 0; - m_ids[0] = 0; - } - - void next() - { - BX_CHECK(Max > (m_current+1), "Param out of bounds!"); - - m_ids[++m_current] = ++m_idGen; - } - - void pop() - { - m_current = m_current > 0 ? m_current-1 : 0; - } - - Ty current() const - { - BX_CHECK(Max > (m_current), "Param out of bounds!"); - - return m_ids[m_current]; - } - - operator Ty() const - { - BX_CHECK(Max > (m_current), "Param out of bounds!"); - - return m_ids[m_current]; - } - - private: - uint16_t m_current; - Ty m_idGen; - Ty m_ids[Max]; - }; +#endif // 0 bx::AllocatorI* m_allocator; int32_t m_mx; int32_t m_my; int32_t m_scroll; - uint32_t m_active; - uint32_t m_hot; - uint32_t m_hotToBe; - char m_char; - char m_lastChar; - uint32_t m_inputField; - int32_t m_dragX; - int32_t m_dragY; - float m_dragOrig; - bool m_left; - bool m_leftPressed; - bool m_leftReleased; - bool m_isHot; - bool m_wentActive; - bool m_insideArea; - bool m_isActivePresent; - bool m_checkActivePresence; - - IdStack m_areaId; - uint16_t m_widgetId; - uint64_t m_enabledAreaIds; - Area m_areas[64]; - - float m_tempCoords[MAX_TEMP_COORDS * 2]; - float m_tempNormals[MAX_TEMP_COORDS * 2]; - - float m_circleVerts[NUM_CIRCLE_VERTS * 2]; uint16_t m_textureWidth; uint16_t m_textureHeight; @@ -3235,25 +662,12 @@ struct Imgui float m_invTextureHeight; float m_halfTexel; - NVGcontext* m_nvg; - uint8_t m_view; uint16_t m_surfaceWidth; uint16_t m_surfaceHeight; uint16_t m_viewWidth; uint16_t m_viewHeight; - struct Font - { - stbtt_bakedchar m_cdata[96]; // ASCII 32..126 is 95 glyphs - bgfx::TextureHandle m_texture; - float m_size; - }; - - uint16_t m_currentFontIdx; - bx::HandleAllocT m_fontHandle; - Font m_fonts[IMGUI_CONFIG_MAX_FONTS]; - bgfx::UniformHandle u_imageLodEnabled; bgfx::UniformHandle u_imageSwizzle; bgfx::UniformHandle s_texColor;