mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-02-21 14:23:02 +01:00
Cleanup.
This commit is contained in:
@@ -1437,7 +1437,7 @@ namespace bgfx { namespace gl
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, m_backBufferFbo(0)
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, m_msaaBackBufferFbo(0)
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{
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memset(m_msaaBackBufferRbos, 0, sizeof(m_msaaBackBufferRbos) );
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bx::memSet(m_msaaBackBufferRbos, 0, sizeof(m_msaaBackBufferRbos) );
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}
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~RendererContextGL()
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@@ -1449,8 +1449,8 @@ namespace bgfx { namespace gl
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m_renderdocdll = loadRenderDoc();
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m_fbh.idx = invalidHandle;
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memset(m_uniforms, 0, sizeof(m_uniforms) );
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memset(&m_resolution, 0, sizeof(m_resolution) );
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bx::memSet(m_uniforms, 0, sizeof(m_uniforms) );
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bx::memSet(&m_resolution, 0, sizeof(m_resolution) );
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setRenderContextSize(BGFX_DEFAULT_WIDTH, BGFX_DEFAULT_HEIGHT);
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@@ -1607,7 +1607,7 @@ namespace bgfx { namespace gl
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}
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// Allow all texture filters.
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memset(s_textureFilter, true, BX_COUNTOF(s_textureFilter) );
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bx::memSet(s_textureFilter, true, BX_COUNTOF(s_textureFilter) );
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bool bc123Supported = 0
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|| s_extension[Extension::EXT_texture_compression_s3tc ].m_supported
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@@ -2311,7 +2311,7 @@ namespace bgfx { namespace gl
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void createVertexDecl(VertexDeclHandle _handle, const VertexDecl& _decl) BX_OVERRIDE
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{
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VertexDecl& decl = m_vertexDecls[_handle.idx];
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memcpy(&decl, &_decl, sizeof(VertexDecl) );
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bx::memCopy(&decl, &_decl, sizeof(VertexDecl) );
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dump(decl);
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}
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@@ -2508,7 +2508,7 @@ namespace bgfx { namespace gl
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uint32_t size = g_uniformTypeSize[_type]*_num;
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void* data = BX_ALLOC(g_allocator, size);
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memset(data, 0, size);
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bx::memSet(data, 0, size);
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m_uniforms[_handle.idx] = data;
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m_uniformReg.add(_handle, _name, m_uniforms[_handle.idx]);
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}
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@@ -2563,7 +2563,7 @@ namespace bgfx { namespace gl
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void updateUniform(uint16_t _loc, const void* _data, uint32_t _size) BX_OVERRIDE
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{
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memcpy(m_uniforms[_loc], _data, _size);
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bx::memCopy(m_uniforms[_loc], _data, _size);
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}
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void setMarker(const char* _marker, uint32_t _size) BX_OVERRIDE
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@@ -3205,7 +3205,7 @@ namespace bgfx { namespace gl
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else
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{
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UniformHandle handle;
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memcpy(&handle, _uniformBuffer.read(sizeof(UniformHandle) ), sizeof(UniformHandle) );
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bx::memCopy(&handle, _uniformBuffer.read(sizeof(UniformHandle) ), sizeof(UniformHandle) );
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data = (const char*)m_uniforms[handle.idx];
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}
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@@ -3400,7 +3400,7 @@ namespace bgfx { namespace gl
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for (uint32_t ii = 0; ii < numMrt; ++ii)
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{
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uint8_t index = (uint8_t)bx::uint32_min(BGFX_CONFIG_MAX_COLOR_PALETTE-1, _clear.m_index[ii]);
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memcpy(mrtClear[ii], _palette[index], 16);
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bx::memCopy(mrtClear[ii], _palette[index], 16);
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}
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}
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else
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@@ -3415,7 +3415,7 @@ namespace bgfx { namespace gl
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for (uint32_t ii = 0; ii < numMrt; ++ii)
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{
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memcpy(mrtClear[ii], rgba, 16);
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bx::memCopy(mrtClear[ii], rgba, 16);
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}
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}
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@@ -3536,7 +3536,7 @@ namespace bgfx { namespace gl
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, m_textureSwapChain(NULL)
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, m_mirrorTexture(NULL)
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{
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memset(&m_eyeTarget, 0, sizeof(m_eyeTarget) );
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bx::memSet(&m_eyeTarget, 0, sizeof(m_eyeTarget) );
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}
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static void setDefaultSamplerState()
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@@ -4298,7 +4298,7 @@ namespace bgfx { namespace gl
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}
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}
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memset(m_attributes, 0xff, sizeof(m_attributes) );
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bx::memSet(m_attributes, 0xff, sizeof(m_attributes) );
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uint32_t used = 0;
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for (uint8_t ii = 0; ii < Attrib::Count; ++ii)
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{
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@@ -5312,8 +5312,8 @@ namespace bgfx { namespace gl
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void strins(char* _str, const char* _insert)
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{
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size_t len = bx::strnlen(_insert);
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memmove(&_str[len], _str, bx::strnlen(_str)+1);
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memcpy(_str, _insert, len);
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bx::memMove(&_str[len], _str, bx::strnlen(_str)+1);
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bx::memCopy(_str, _insert, len);
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}
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void ShaderGL::create(Memory* _mem)
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@@ -5543,7 +5543,7 @@ namespace bgfx { namespace gl
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{
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char* insert = const_cast<char*>(fragDepth);
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strins(insert, "bg");
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memcpy(insert + 2, "fx", 2);
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bx::memCopy(insert + 2, "fx", 2);
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}
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}
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else if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL)
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@@ -5814,7 +5814,7 @@ namespace bgfx { namespace gl
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m_denseIdx = UINT16_MAX;
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m_numTh = _num;
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memcpy(m_attachment, _attachment, _num*sizeof(Attachment) );
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bx::memCopy(m_attachment, _attachment, _num*sizeof(Attachment) );
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m_needPresent = false;
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@@ -5988,7 +5988,7 @@ namespace bgfx { namespace gl
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m_swapChain = NULL;
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}
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memset(m_fbo, 0, sizeof(m_fbo) );
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bx::memSet(m_fbo, 0, sizeof(m_fbo) );
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uint16_t denseIdx = m_denseIdx;
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m_denseIdx = UINT16_MAX;
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m_needPresent = false;
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