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Cleanup.
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@@ -96,7 +96,7 @@ namespace entry
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Context()
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: m_window(NULL)
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{
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memset(m_value, 0, sizeof(m_value) );
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bx::memSet(m_value, 0, sizeof(m_value) );
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// Deadzone values from xinput.h
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m_deadzone[GamepadAxis::LeftX ] =
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