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https://github.com/bkaradzic/bgfx.git
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Fixed build.
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@@ -10,7 +10,6 @@
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// https://web.archive.org/web/20120313001837/http://paulbourke.net/dataformats/hershey/
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// https://web.archive.org/web/20120313001837/http://paulbourke.net/dataformats/hershey/
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//
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//
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#include <float.h> // FLT_EPSILON
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#include <float.h> // FLT_EPSILON
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#include <alloca.h> // alloca
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#include <bx/math.h>
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#include <bx/math.h>
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@@ -15,14 +15,6 @@ namespace bgfx
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# define SHADERC_CONFIG_HLSL BX_PLATFORM_WINDOWS
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# define SHADERC_CONFIG_HLSL BX_PLATFORM_WINDOWS
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#endif // SHADERC_CONFIG_HLSL
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#endif // SHADERC_CONFIG_HLSL
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#include <alloca.h>
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#include <stdint.h>
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#include <string.h>
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#include <algorithm>
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#include <string>
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#include <vector>
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#include <unordered_map>
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#include <bx/bx.h>
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#include <bx/bx.h>
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#include <bx/debug.h>
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#include <bx/debug.h>
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#include <bx/commandline.h>
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#include <bx/commandline.h>
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@@ -33,6 +25,12 @@ namespace bgfx
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#include <bx/file.h>
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#include <bx/file.h>
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#include "../../src/vertexlayout.h"
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#include "../../src/vertexlayout.h"
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#include <string.h>
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#include <algorithm>
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#include <string>
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#include <vector>
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#include <unordered_map>
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namespace bgfx
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namespace bgfx
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{
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{
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extern bool g_verbose;
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extern bool g_verbose;
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