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Separated GL context code.
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128
src/glcontext_wgl.cpp
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128
src/glcontext_wgl.cpp
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/*
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* Copyright 2011-2013 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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#include "bgfx_p.h"
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#if (BGFX_CONFIG_RENDERER_OPENGLES2|BGFX_CONFIG_RENDERER_OPENGLES3|BGFX_CONFIG_RENDERER_OPENGL)
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# include "renderer_gl.h"
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# if BGFX_USE_WGL
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namespace bgfx
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{
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PFNWGLGETPROCADDRESSPROC wglGetProcAddress;
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PFNWGLMAKECURRENTPROC wglMakeCurrent;
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PFNWGLCREATECONTEXTPROC wglCreateContext;
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PFNWGLDELETECONTEXTPROC wglDeleteContext;
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# define GL_IMPORT(_optional, _proto, _func) _proto _func
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# include "glimports.h"
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# undef GL_IMPORT
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void GlContext::create(uint32_t _width, uint32_t _height)
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{
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m_opengl32dll = LoadLibrary("opengl32.dll");
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BGFX_FATAL(NULL != m_opengl32dll, Fatal::UnableToInitialize, "Failed to load opengl32.dll.");
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wglGetProcAddress = (PFNWGLGETPROCADDRESSPROC)GetProcAddress(m_opengl32dll, "wglGetProcAddress");
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BGFX_FATAL(NULL != wglGetProcAddress, Fatal::UnableToInitialize, "Failed get wglGetProcAddress.");
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wglMakeCurrent = (PFNWGLMAKECURRENTPROC)GetProcAddress(m_opengl32dll, "wglMakeCurrent");
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BGFX_FATAL(NULL != wglMakeCurrent, Fatal::UnableToInitialize, "Failed get wglMakeCurrent.");
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wglCreateContext = (PFNWGLCREATECONTEXTPROC)GetProcAddress(m_opengl32dll, "wglCreateContext");
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BGFX_FATAL(NULL != wglCreateContext, Fatal::UnableToInitialize, "Failed get wglCreateContext.");
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wglDeleteContext = (PFNWGLDELETECONTEXTPROC)GetProcAddress(m_opengl32dll, "wglDeleteContext");
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BGFX_FATAL(NULL != wglDeleteContext, Fatal::UnableToInitialize, "Failed get wglDeleteContext.");
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m_hdc = GetDC(g_bgfxHwnd);
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BGFX_FATAL(NULL != m_hdc, Fatal::UnableToInitialize, "GetDC failed!");
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PIXELFORMATDESCRIPTOR pfd;
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memset(&pfd, 0, sizeof(pfd) );
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pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
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pfd.nVersion = 1;
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pfd.iPixelType = PFD_TYPE_RGBA;
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pfd.cColorBits = 32;
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pfd.cAlphaBits = 8;
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pfd.cDepthBits = 24;
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pfd.cStencilBits = 8;
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pfd.iLayerType = PFD_MAIN_PLANE;
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int pixelFormat = ChoosePixelFormat(m_hdc, &pfd);
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BGFX_FATAL(0 != pixelFormat, Fatal::UnableToInitialize, "ChoosePixelFormat failed!");
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DescribePixelFormat(m_hdc, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
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BX_TRACE("Pixel format:\n"
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"\tiPixelType %d\n"
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"\tcColorBits %d\n"
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"\tcAlphaBits %d\n"
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"\tcDepthBits %d\n"
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"\tcStencilBits %d\n"
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, pfd.iPixelType
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, pfd.cColorBits
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, pfd.cAlphaBits
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, pfd.cDepthBits
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, pfd.cStencilBits
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);
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int result;
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result = SetPixelFormat(m_hdc, pixelFormat, &pfd);
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BGFX_FATAL(0 != result, Fatal::UnableToInitialize, "SetPixelFormat failed!");
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m_context = wglCreateContext(m_hdc);
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BGFX_FATAL(NULL != m_context, Fatal::UnableToInitialize, "wglCreateContext failed!");
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result = wglMakeCurrent(m_hdc, m_context);
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BGFX_FATAL(0 != result, Fatal::UnableToInitialize, "wglMakeCurrent failed!");
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import();
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}
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void GlContext::destroy()
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{
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wglMakeCurrent(NULL, NULL);
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wglDeleteContext(m_context);
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m_context = NULL;
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ReleaseDC(g_bgfxHwnd, m_hdc);
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m_hdc = NULL;
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FreeLibrary(m_opengl32dll);
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m_opengl32dll = NULL;
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}
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void GlContext::resize(uint32_t _width, uint32_t _height)
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{
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}
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void GlContext::swap()
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{
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wglMakeCurrent(m_hdc, m_context);
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SwapBuffers(m_hdc);
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}
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void GlContext::import()
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{
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# define GL_IMPORT(_optional, _proto, _func) \
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{ \
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_func = (_proto)wglGetProcAddress(#_func); \
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if (_func == NULL) \
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{ \
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_func = (_proto)GetProcAddress(m_opengl32dll, #_func); \
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} \
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BGFX_FATAL(_optional || NULL != _func, Fatal::UnableToInitialize, "Failed to create OpenGL context. wglGetProcAddress(\"%s\")", #_func); \
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}
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# include "glimports.h"
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# undef GL_IMPORT
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}
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} // namespace bgfx
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# endif // BGFX_USE_WGL
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#endif // (BGFX_CONFIG_RENDERER_OPENGLES2|BGFX_CONFIG_RENDERER_OPENGLES3|BGFX_CONFIG_RENDERER_OPENGL)
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