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Fixed create/destroy windows.
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@@ -4429,6 +4429,7 @@ data.NumQualityLevels = 0;
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void FrameBufferD3D12::create(uint8_t _num, const Attachment* _attachment)
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{
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m_denseIdx = UINT16_MAX;
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m_numTh = _num;
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memcpy(m_attachment, _attachment, _num*sizeof(Attachment) );
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