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spirv-cross: removed rename hack
recompiled metal shaders
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@@ -844,9 +844,6 @@ namespace bgfx { namespace spirv
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{
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unsigned binding = msl.get_decoration(resource.id, spv::DecorationBinding);
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msl.set_decoration(resource.id, spv::DecorationBinding, binding + 1);
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// workaround spirv -> msl codegen problem: same name was used as struct type and function parameter name
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msl.set_name(resource.id, "_" + msl.get_name(resource.id));
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}
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std::string source = msl.compile();
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