Added GL_CHECK_I macro to ignore GL errors.

This commit is contained in:
Branimir Karadžić
2014-03-27 09:19:44 -07:00
parent eecbf19c57
commit b42819a87a
2 changed files with 13 additions and 8 deletions

View File

@@ -1406,7 +1406,7 @@ namespace bgfx
if (NULL == glInsertEventMarker)
{
glInsertEventMarker = NULL != glStringMarkerGREMEDY
glInsertEventMarker = NULL != glStringMarkerGREMEDY
? stubInsertEventMarkerGREMEDY
: stubInsertEventMarker
;
@@ -3287,7 +3287,7 @@ namespace bgfx
void Context::rendererSetMarker(const char* _marker, uint32_t _size)
{
GL_CHECK(glInsertEventMarker(_size, _marker) );
GL_CHECK_I(glInsertEventMarker(_size, _marker) );
}
void Context::rendererSubmit()
@@ -3384,7 +3384,7 @@ namespace bgfx
currentState.m_flags = newFlags;
currentState.m_stencil = newStencil;
GL_CHECK(glInsertEventMarker(0, s_viewName[key.m_view]) );
GL_CHECK_I(glInsertEventMarker(0, s_viewName[key.m_view]) );
view = key.m_view;
programIdx = invalidHandle;
@@ -4224,7 +4224,7 @@ namespace bgfx
m_textVideoMemBlitter.blit(m_render->m_textVideoMem);
}
GL_CHECK(glFrameTerminatorGREMEDY() );
GL_CHECK_I(glFrameTerminatorGREMEDY() );
}
}