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Cleanup.
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@@ -2715,7 +2715,7 @@ namespace bgfx { namespace gl
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bool isVisible(Frame* _render, OcclusionQueryHandle _handle, bool _visible)
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{
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m_occlusionQuery.resolve(_render);
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return _visible == 0 != _render->m_occlusion[_handle.idx];
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return _visible == (0 != _render->m_occlusion[_handle.idx]);
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}
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void ovrPostReset()
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