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GL: Fixed vertex layout binding.
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@@ -5164,7 +5164,7 @@ namespace bgfx { namespace gl
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uint32_t baseVertex = _baseVertex*_layout.m_stride + _layout.m_offset[attr];
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if ( (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL >= 30) || s_renderGL->m_gles3)
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&& (AttribType::Uint8 == type || AttribType::Int16 == type)
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&& !isFloat(type)
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&& !normalized)
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{
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GL_CHECK(glVertexAttribIPointer(loc
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