mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-02-18 21:13:02 +01:00
Added conservative raster support.
This commit is contained in:
@@ -2059,14 +2059,17 @@ data.NumQualityLevels = 0;
|
||||
;
|
||||
_desc.CullMode = s_cullMode[cull];
|
||||
_desc.FrontCounterClockwise = false;
|
||||
_desc.DepthBias = 0;
|
||||
_desc.DepthBiasClamp = 0.0f;
|
||||
_desc.SlopeScaledDepthBias = 0.0f;
|
||||
_desc.DepthClipEnable = !m_depthClamp;
|
||||
_desc.MultisampleEnable = !!(_state&BGFX_STATE_MSAA);
|
||||
_desc.DepthBias = 0;
|
||||
_desc.DepthBiasClamp = 0.0f;
|
||||
_desc.SlopeScaledDepthBias = 0.0f;
|
||||
_desc.DepthClipEnable = !m_depthClamp;
|
||||
_desc.MultisampleEnable = !!(_state&BGFX_STATE_MSAA);
|
||||
_desc.AntialiasedLineEnable = !!(_state&BGFX_STATE_LINEAA);
|
||||
_desc.ForcedSampleCount = 0;
|
||||
_desc.ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF;
|
||||
_desc.ForcedSampleCount = 0;
|
||||
_desc.ConservativeRaster = !!(_state&BGFX_STATE_CONSERVATIVE_RASTER)
|
||||
? D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON
|
||||
: D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF
|
||||
;
|
||||
}
|
||||
|
||||
void setDepthStencilState(D3D12_DEPTH_STENCIL_DESC& _desc, uint64_t _state, uint64_t _stencil = 0)
|
||||
@@ -2215,6 +2218,7 @@ data.NumQualityLevels = 0;
|
||||
| BGFX_STATE_CULL_MASK
|
||||
| BGFX_STATE_MSAA
|
||||
| BGFX_STATE_LINEAA
|
||||
| BGFX_STATE_CONSERVATIVE_RASTER
|
||||
| BGFX_STATE_PT_MASK
|
||||
;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user