This commit is contained in:
Branimir Karadžić
2014-05-03 15:18:28 -07:00
parent 6dc6dd6148
commit ac925b00c8
30 changed files with 842 additions and 1851 deletions

View File

@@ -4,15 +4,9 @@
*/
#include "common.h"
#include <bgfx.h>
#include <bx/timer.h>
#include "fpumath.h"
#include "bgfx_utils.h"
#include "imgui/imgui.h"
#include <stdio.h>
#include <string.h>
struct PosColorVertex
{
float m_x;
@@ -24,7 +18,7 @@ struct PosColorVertex
{
ms_decl.begin();
ms_decl.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float);
ms_decl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true);
ms_decl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true);
ms_decl.end();
}
@@ -45,8 +39,8 @@ struct PosColorTexCoord0Vertex
static void init()
{
ms_decl.begin();
ms_decl.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float);
ms_decl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true);
ms_decl.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float);
ms_decl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true);
ms_decl.add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float);
ms_decl.end();
}
@@ -84,61 +78,6 @@ static const uint16_t s_cubeIndices[36] =
6, 3, 7,
};
static const char* s_shaderPath = NULL;
static void shaderFilePath(char* _out, const char* _name)
{
strcpy(_out, s_shaderPath);
strcat(_out, _name);
strcat(_out, ".bin");
}
long int fsize(FILE* _file)
{
long int pos = ftell(_file);
fseek(_file, 0L, SEEK_END);
long int size = ftell(_file);
fseek(_file, pos, SEEK_SET);
return size;
}
static const bgfx::Memory* load(const char* _filePath)
{
FILE* file = fopen(_filePath, "rb");
if (NULL != file)
{
uint32_t size = (uint32_t)fsize(file);
const bgfx::Memory* mem = bgfx::alloc(size+1);
size_t ignore = fread(mem->data, 1, size, file);
BX_UNUSED(ignore);
fclose(file);
mem->data[mem->size-1] = '\0';
return mem;
}
return NULL;
}
static const bgfx::Memory* loadShader(const char* _name)
{
char filePath[512];
shaderFilePath(filePath, _name);
return load(filePath);
}
static bgfx::ProgramHandle loadProgram(const char* _vshName, const char* _fshName)
{
const bgfx::Memory* mem;
mem = loadShader(_vshName);
bgfx::ShaderHandle vsh = bgfx::createShader(mem);
mem = loadShader(_fshName);
bgfx::ShaderHandle fsh = bgfx::createShader(mem);
return bgfx::createProgram(vsh, fsh, true);
}
static float s_texelHalf = 0.0f;
static bool s_flipV = false;
@@ -225,34 +164,18 @@ int _main_(int /*_argc*/, char** /*_argv*/)
switch (caps->rendererType)
{
default:
case bgfx::RendererType::Direct3D9:
s_shaderPath = "shaders/dx9/";
s_texelHalf = 0.5f;
break;
case bgfx::RendererType::Direct3D11:
s_shaderPath = "shaders/dx11/";
break;
case bgfx::RendererType::OpenGL:
s_shaderPath = "shaders/glsl/";
s_flipV = true;
break;
case bgfx::RendererType::OpenGLES:
s_shaderPath = "shaders/gles/";
s_flipV = true;
break;
}
// Imgui.
FILE* file = fopen("font/droidsans.ttf", "rb");
uint32_t size = (uint32_t)fsize(file);
void* data = malloc(size);
size_t ignore = fread(data, 1, size, file);
BX_UNUSED(ignore);
fclose(file);
imguiCreate(data, size);
void* data = load("font/droidsans.ttf");
imguiCreate(data);
free(data);
const bgfx::Memory* mem;