mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-02-18 04:53:06 +01:00
Cleanup.
This commit is contained in:
@@ -4,18 +4,13 @@
|
||||
*/
|
||||
|
||||
#include "common.h"
|
||||
#include "bgfx_utils.h"
|
||||
|
||||
#include <bgfx.h>
|
||||
#include <bx/timer.h>
|
||||
#include <bx/readerwriter.h>
|
||||
#include <bx/allocator.h>
|
||||
#include <bx/string.h>
|
||||
#include "fpumath.h"
|
||||
#include "aviwriter.h"
|
||||
|
||||
#include <inttypes.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
struct PosColorVertex
|
||||
{
|
||||
@@ -23,9 +18,19 @@ struct PosColorVertex
|
||||
float m_y;
|
||||
float m_z;
|
||||
uint32_t m_abgr;
|
||||
|
||||
static void init()
|
||||
{
|
||||
ms_decl.begin();
|
||||
ms_decl.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float);
|
||||
ms_decl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true);
|
||||
ms_decl.end();
|
||||
};
|
||||
|
||||
static bgfx::VertexDecl ms_decl;
|
||||
};
|
||||
|
||||
static bgfx::VertexDecl s_PosColorDecl;
|
||||
bgfx::VertexDecl PosColorVertex::ms_decl;
|
||||
|
||||
static PosColorVertex s_cubeVertices[8] =
|
||||
{
|
||||
@@ -55,48 +60,6 @@ static const uint16_t s_cubeIndices[36] =
|
||||
6, 3, 7,
|
||||
};
|
||||
|
||||
static const char* s_shaderPath = NULL;
|
||||
|
||||
static void shaderFilePath(char* _out, const char* _name)
|
||||
{
|
||||
strcpy(_out, s_shaderPath);
|
||||
strcat(_out, _name);
|
||||
strcat(_out, ".bin");
|
||||
}
|
||||
|
||||
long int fsize(FILE* _file)
|
||||
{
|
||||
long int pos = ftell(_file);
|
||||
fseek(_file, 0L, SEEK_END);
|
||||
long int size = ftell(_file);
|
||||
fseek(_file, pos, SEEK_SET);
|
||||
return size;
|
||||
}
|
||||
|
||||
static const bgfx::Memory* load(const char* _filePath)
|
||||
{
|
||||
FILE* file = fopen(_filePath, "rb");
|
||||
if (NULL != file)
|
||||
{
|
||||
uint32_t size = (uint32_t)fsize(file);
|
||||
const bgfx::Memory* mem = bgfx::alloc(size+1);
|
||||
size_t ignore = fread(mem->data, 1, size, file);
|
||||
BX_UNUSED(ignore);
|
||||
fclose(file);
|
||||
mem->data[mem->size-1] = '\0';
|
||||
return mem;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static const bgfx::Memory* loadShader(const char* _name)
|
||||
{
|
||||
char filePath[512];
|
||||
shaderFilePath(filePath, _name);
|
||||
return load(filePath);
|
||||
}
|
||||
|
||||
void saveTga(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _srcPitch, const void* _src, bool _grayscale, bool _yflip)
|
||||
{
|
||||
FILE* file = fopen(_filePath, "wb");
|
||||
@@ -148,6 +111,15 @@ void saveTga(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t
|
||||
}
|
||||
}
|
||||
|
||||
long int fsize(FILE* _file)
|
||||
{
|
||||
long int pos = ftell(_file);
|
||||
fseek(_file, 0L, SEEK_END);
|
||||
long int size = ftell(_file);
|
||||
fseek(_file, pos, SEEK_SET);
|
||||
return size;
|
||||
}
|
||||
|
||||
struct BgfxCallback : public bgfx::CallbackI
|
||||
{
|
||||
virtual ~BgfxCallback()
|
||||
@@ -283,7 +255,7 @@ struct BgfxCallback : public bgfx::CallbackI
|
||||
|
||||
virtual void captureBegin(uint32_t _width, uint32_t _height, uint32_t /*_pitch*/, bgfx::TextureFormat::Enum /*_format*/, bool _yflip) BX_OVERRIDE
|
||||
{
|
||||
m_writer = new AviWriter;
|
||||
m_writer = new AviWriter(entry::getFileWriter() );
|
||||
if (!m_writer->open("temp/capture.avi", _width, _height, 60, _yflip) )
|
||||
{
|
||||
delete m_writer;
|
||||
@@ -410,61 +382,20 @@ int _main_(int /*_argc*/, char** /*_argv*/)
|
||||
, 0
|
||||
);
|
||||
|
||||
// Setup root path for binary shaders. Shader binaries are different
|
||||
// for each renderer.
|
||||
switch (bgfx::getRendererType() )
|
||||
{
|
||||
default:
|
||||
case bgfx::RendererType::Direct3D9:
|
||||
s_shaderPath = "shaders/dx9/";
|
||||
break;
|
||||
|
||||
case bgfx::RendererType::Direct3D11:
|
||||
s_shaderPath = "shaders/dx11/";
|
||||
break;
|
||||
|
||||
case bgfx::RendererType::OpenGL:
|
||||
s_shaderPath = "shaders/glsl/";
|
||||
break;
|
||||
|
||||
case bgfx::RendererType::OpenGLES:
|
||||
s_shaderPath = "shaders/gles/";
|
||||
break;
|
||||
}
|
||||
|
||||
// Create vertex stream declaration.
|
||||
s_PosColorDecl.begin();
|
||||
s_PosColorDecl.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float);
|
||||
s_PosColorDecl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true);
|
||||
s_PosColorDecl.end();
|
||||
|
||||
const bgfx::Memory* mem;
|
||||
PosColorVertex::init();
|
||||
|
||||
// Create static vertex buffer.
|
||||
mem = bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) );
|
||||
bgfx::VertexBufferHandle vbh = bgfx::createVertexBuffer(mem, s_PosColorDecl);
|
||||
bgfx::VertexBufferHandle vbh = bgfx::createVertexBuffer(
|
||||
bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) )
|
||||
, PosColorVertex::ms_decl
|
||||
);
|
||||
|
||||
// Create static index buffer.
|
||||
mem = bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) );
|
||||
bgfx::IndexBufferHandle ibh = bgfx::createIndexBuffer(mem);
|
||||
|
||||
// Load vertex shader.
|
||||
mem = loadShader("vs_callback");
|
||||
bgfx::ShaderHandle vsh = bgfx::createShader(mem);
|
||||
|
||||
// Load fragment shader.
|
||||
mem = loadShader("fs_callback");
|
||||
bgfx::ShaderHandle fsh = bgfx::createShader(mem);
|
||||
bgfx::IndexBufferHandle ibh = bgfx::createIndexBuffer(bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) ) );
|
||||
|
||||
// Create program from shaders.
|
||||
bgfx::ProgramHandle program = bgfx::createProgram(vsh, fsh);
|
||||
|
||||
// We can destroy vertex and fragment shader here since
|
||||
// their reference is kept inside bgfx after calling createProgram.
|
||||
// Vertex and fragment shader will be destroyed once program is
|
||||
// destroyed.
|
||||
bgfx::destroyShader(vsh);
|
||||
bgfx::destroyShader(fsh);
|
||||
bgfx::ProgramHandle program = loadProgram("vs_callback", "fs_callback");
|
||||
|
||||
float time = 0.0f;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user