From ac4deb0b5ba9da88e21145609929f949d92fccb7 Mon Sep 17 00:00:00 2001 From: bkaradzic Date: Sat, 15 Dec 2012 13:24:15 -0800 Subject: [PATCH] Updated readme. --- README.md | 12 +++++++++--- makefile | 1 - 2 files changed, 9 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index e278a54af..8303b3a35 100644 --- a/README.md +++ b/README.md @@ -142,7 +142,7 @@ usually for GUI rendering, where draw order should usually match submit order. bgfx provides way to enable sequential rendering for these cases (see `bgfx::setViewSeq`). -Internally All low-level rendering draw calls are issued inside single function +Internally all low-level rendering draw calls are issued inside single function `Context::rendererSubmit`. This function exist inside each renderer backend implementation. @@ -155,8 +155,14 @@ Customization By default each platform has sane default values. For example on Windows default renderer is DirectX9, and on Linux it is OpenGL 2.1. On Windows platform all rendering backends are available. For OpenGL ES on desktop you can find more -information at: -[OpenGL ES 2.0 and EGL on desktop](http://www.g-truc.net/post-0457.html) +information at:- +[OpenGL ES 2.0 and EGL on desktop](http://www.g-truc.net/post-0457.html) + +If you're targeting specific mobile hardware, you can find GLES support in their +official SDKs: +[Adreno SDK](http://developer.qualcomm.com/mobile-development/mobile-technologies/gaming-graphics-optimization-adreno/tools-and-resources), +[Mali SDK](http://www.malideveloper.com/), +[PowerVR SDK](http://www.imgtec.com/powervr/insider/sdkdownloads/). All configuration settings are located inside [src/config.h](https://github.com/bkaradzic/bgfx/blob/master/src/config.h). diff --git a/makefile b/makefile index 7e5557521..cae61871b 100644 --- a/makefile +++ b/makefile @@ -50,7 +50,6 @@ pnacl-release: make -C .build/projects/gmake-pnacl config=release64 docs: - # doxygen premake/bgfx.doxygen markdown README.md > .build/docs/readme.html clean: