Vector Display to entry::AppI (#1164)

This commit is contained in:
attilaz
2017-06-16 22:10:30 +02:00
committed by Branimir Karadžić
parent 96f6d4f01e
commit ab2d8a7bcc
3 changed files with 171 additions and 139 deletions

View File

@@ -30,144 +30,167 @@ struct PosColorVertex
bgfx::VertexDecl PosColorVertex::ms_decl;
int _main_(int _argc, char** _argv)
class ExampleVectorDisplay : public entry::AppI
{
Args args(_argc, _argv);
uint32_t width = 1280;
uint32_t height = 720;
uint32_t debug = BGFX_DEBUG_TEXT;
uint32_t reset = BGFX_RESET_VSYNC;
bgfx::init(args.m_type, args.m_pciId);
bgfx::reset(width, height, reset);
const bgfx::RendererType::Enum renderer = bgfx::getRendererType();
float texelHalf = bgfx::RendererType::Direct3D9 == renderer ? 0.5f : 0.0f;
bool originBottomLeft = bgfx::RendererType::OpenGL == renderer
|| bgfx::RendererType::OpenGLES == renderer;
VectorDisplay vd(originBottomLeft, texelHalf);
vd.setup(uint16_t(width), uint16_t(height) );
// Enable debug text.
bgfx::setDebug(debug);
// Set view 0 clear state.
bgfx::setViewClear(0, BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH, 0x303030ff, 1.0f, 0);
// Create vertex stream declaration.
PosColorVertex::init();
float at[3] = { 0.0f, 0.0f, 0.0f };
float eye[3] = { 0.0f, 0.0f, -35.0f };
uint32_t oldWidth = width;
uint32_t oldHeight = height;
while (!entry::processEvents(width, height, debug, reset) )
void init(int _argc, char** _argv) BX_OVERRIDE
{
if (oldWidth != width
|| oldHeight != height)
{
oldWidth = width;
oldHeight = height;
vd.resize(uint16_t(width), uint16_t(height) );
}
float view[16];
float proj[16];
bx::mtxLookAt(view, eye, at);
bx::mtxProj(proj, 60.0f, float(width) / float(height), 0.1f, 100.0f, bgfx::getCaps()->homogeneousDepth);
// Set view and projection matrix for view 0.
bgfx::setViewTransform(0, view, proj);
// Set view 0 default viewport.
bgfx::setViewRect(0, 0, 0, uint16_t(width), uint16_t(height) );
// This dummy draw call is here to make sure that view 0 is cleared
// if no other draw calls are submitted to view 0.
bgfx::touch(0);
int64_t now = bx::getHPCounter();
static int64_t last = now;
const int64_t frameTime = now - last;
last = now;
const double freq = double(bx::getHPFrequency() );
const double toMs = 1000.0 / freq;
// Use debug font to print information about this example.
bgfx::dbgTextClear();
bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/23-vectordisplay");
bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Rendering lines as oldschool vectors.");
bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime) * toMs);
vd.beginFrame();
//simplex test
vd.setDrawColor(0.7f, 0.7f, 1.0f);
vd.drawSimplexFont(50.0f, 80.0f, 1.5f, "ABCDEFGHIJKLMNOPQRSTUVWXYZ");
vd.drawSimplexFont(50.0f, 140.0f, 1.5f, "abcdefghijklmnopqrstuvwxyz");
vd.drawSimplexFont(50.0f, 200.0f, 1.5f, "!@#$%^&*()-=<>/?;:'\"{}[]|\\+=-_");
vd.setDrawColor(1.0f, 0.7f, 0.7f);
//test pattern for lines
for (int ii = 0; ii < 4; ii++)
{
for (int jj = 0; jj < ii; jj++) //draw more intensive lines
{
vd.drawLine(50.0f, 350.0f + 40 * ii, 200.0f, 350.0f + 40 * ii);
}
}
for (int ii = 0; ii < 4; ii++)
{
for (int jj = 0; jj <= ii; jj++)
{
vd.drawLine(50.0f + 40 * ii, 600.0f, 50.0f + 40 * ii, 700.0f);
}
}
//
// test pattern for shapes
//
vd.setDrawColor(0.7f, 0.7f, 1.0f);
vd.drawCircle(250.0f, 450.0f, 10.0f, 32.0f);
vd.drawCircle(300.0f, 450.0f, 30.0f, 32.0f);
vd.drawCircle(400.0f, 450.0f, 60.0f, 32.0f);
vd.drawCircle(500.0f, 450.0f, 80.0f, 64.0f);
vd.setDrawColor(0.7f, 1.0f, 0.7f);
vd.drawBox(250.0f, 600.0f, 10.0f, 10.0f);
vd.drawBox(300.0f, 600.0f, 30.0f, 30.0f);
vd.drawBox(350.0f, 600.0f, 60.0f, 60.0f);
vd.drawBox(450.0f, 600.0f, 80.0f, 80.0f);
vd.setDrawColor(1.0f, 0.7f, 1.0f);
vd.drawWheel(bx::kPi, 800.0f, 450.0f, 80.0f);
vd.drawWheel(3.0f * bx::kPi / 4.0f, 95.0f, 450.0f, 60.0f);
vd.drawWheel(bx::kPi / 2.0f, 1150.0f, 450.0f, 30.0f);
vd.drawWheel(bx::kPi / 4.0f, 1250.0f, 450.0f, 10.0f);
// draw moving shape
static float counter = 0.0f;
counter += 0.01f;
float posX = width / 2.0f + bx::fsin(counter * 3.18378f) * (width / 2.0f);
float posY = height / 2.0f + bx::fcos(counter) * (height / 2.0f);
vd.drawCircle(posX, posY, 5.0f, 10.0f);
vd.endFrame();
// Advance to next frame. Rendering thread will be kicked to
// process submitted rendering primitives.
bgfx::frame();
Args args(_argc, _argv);
m_width = 1280;
m_height = 720;
m_debug = BGFX_DEBUG_TEXT;
m_reset = BGFX_RESET_VSYNC;
bgfx::init(args.m_type, args.m_pciId);
bgfx::reset(m_width, m_height, m_reset);
const bgfx::RendererType::Enum renderer = bgfx::getRendererType();
float texelHalf = bgfx::RendererType::Direct3D9 == renderer ? 0.5f : 0.0f;
bool originBottomLeft = bgfx::RendererType::OpenGL == renderer
|| bgfx::RendererType::OpenGLES == renderer;
m_vd.init(originBottomLeft, texelHalf);
m_vd.setup(uint16_t(m_width), uint16_t(m_height) );
// Enable debug text.
bgfx::setDebug(m_debug);
// Set view 0 clear state.
bgfx::setViewClear(0, BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH, 0x303030ff, 1.0f, 0);
// Create vertex stream declaration.
PosColorVertex::init();
m_oldWidth = m_width;
m_oldHeight = m_height;
}
// Cleanup.
vd.teardown();
virtual int shutdown() BX_OVERRIDE
{
// Cleanup.
m_vd.teardown();
// Shutdown bgfx.
bgfx::shutdown();
return 0;
}
bool update() BX_OVERRIDE
{
if (!entry::processEvents(m_width, m_height, m_debug, m_reset) )
{
if (m_oldWidth != m_width
|| m_oldHeight != m_height)
{
m_oldWidth = m_width;
m_oldHeight = m_height;
m_vd.resize(uint16_t(m_width), uint16_t(m_height) );
}
const float at[3] = { 0.0f, 0.0f, 0.0f };
const float eye[3] = { 0.0f, 0.0f, -35.0f };
float view[16];
float proj[16];
bx::mtxLookAt(view, eye, at);
bx::mtxProj(proj, 60.0f, float(m_width) / float(m_height), 0.1f, 100.0f, bgfx::getCaps()->homogeneousDepth);
// Set view and projection matrix for view 0.
bgfx::setViewTransform(0, view, proj);
// Set view 0 default viewport.
bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
// This dummy draw call is here to make sure that view 0 is cleared
// if no other draw calls are submitted to view 0.
bgfx::touch(0);
int64_t now = bx::getHPCounter();
static int64_t last = now;
const int64_t frameTime = now - last;
last = now;
const double freq = double(bx::getHPFrequency() );
const double toMs = 1000.0 / freq;
// Use debug font to print information about this example.
bgfx::dbgTextClear();
bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/23-vectordisplay");
bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Rendering lines as oldschool vectors.");
bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime) * toMs);
m_vd.beginFrame();
//simplex test
m_vd.setDrawColor(0.7f, 0.7f, 1.0f);
m_vd.drawSimplexFont(50.0f, 80.0f, 1.5f, "ABCDEFGHIJKLMNOPQRSTUVWXYZ");
m_vd.drawSimplexFont(50.0f, 140.0f, 1.5f, "abcdefghijklmnopqrstuvwxyz");
m_vd.drawSimplexFont(50.0f, 200.0f, 1.5f, "!@#$%^&*()-=<>/?;:'\"{}[]|\\+=-_");
m_vd.setDrawColor(1.0f, 0.7f, 0.7f);
//test pattern for lines
for (int ii = 0; ii < 4; ii++)
{
for (int jj = 0; jj < ii; jj++) //draw more intensive lines
{
m_vd.drawLine(50.0f, 350.0f + 40 * ii, 200.0f, 350.0f + 40 * ii);
}
}
for (int ii = 0; ii < 4; ii++)
{
for (int jj = 0; jj <= ii; jj++)
{
m_vd.drawLine(50.0f + 40 * ii, 600.0f, 50.0f + 40 * ii, 700.0f);
}
}
//
// test pattern for shapes
//
m_vd.setDrawColor(0.7f, 0.7f, 1.0f);
m_vd.drawCircle(250.0f, 450.0f, 10.0f, 32.0f);
m_vd.drawCircle(300.0f, 450.0f, 30.0f, 32.0f);
m_vd.drawCircle(400.0f, 450.0f, 60.0f, 32.0f);
m_vd.drawCircle(500.0f, 450.0f, 80.0f, 64.0f);
m_vd.setDrawColor(0.7f, 1.0f, 0.7f);
m_vd.drawBox(250.0f, 600.0f, 10.0f, 10.0f);
m_vd.drawBox(300.0f, 600.0f, 30.0f, 30.0f);
m_vd.drawBox(350.0f, 600.0f, 60.0f, 60.0f);
m_vd.drawBox(450.0f, 600.0f, 80.0f, 80.0f);
m_vd.setDrawColor(1.0f, 0.7f, 1.0f);
m_vd.drawWheel(bx::kPi, 800.0f, 450.0f, 80.0f);
m_vd.drawWheel(3.0f * bx::kPi / 4.0f, 95.0f, 450.0f, 60.0f);
m_vd.drawWheel(bx::kPi / 2.0f, 1150.0f, 450.0f, 30.0f);
m_vd.drawWheel(bx::kPi / 4.0f, 1250.0f, 450.0f, 10.0f);
// draw moving shape
static float counter = 0.0f;
counter += 0.01f;
float posX = m_width / 2.0f + bx::fsin(counter * 3.18378f) * (m_width / 2.0f);
float posY = m_height / 2.0f + bx::fcos(counter) * (m_height / 2.0f);
m_vd.drawCircle(posX, posY, 5.0f, 10.0f);
m_vd.endFrame();
// Advance to next frame. Rendering thread will be kicked to
// process submitted rendering primitives.
bgfx::frame();
return true;
}
return false;
}
// Shutdown bgfx.
bgfx::shutdown();
uint32_t m_width;
uint32_t m_height;
uint32_t m_debug;
uint32_t m_reset;
VectorDisplay m_vd;
uint32_t m_oldWidth;
uint32_t m_oldHeight;
};
return 0;
}
ENTRY_IMPLEMENT_MAIN(ExampleVectorDisplay);

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@@ -50,12 +50,19 @@ inline float normalizef(float _a)
return bx::fwrap(_a, 2.0f * bx::kPi);
}
VectorDisplay::VectorDisplay(bool _originBottomLeft, float _texelHalf)
: m_originBottomLeft(_originBottomLeft)
, m_texelHalf(_texelHalf)
VectorDisplay::VectorDisplay()
: m_originBottomLeft(false)
, m_texelHalf(false)
{
}
void VectorDisplay::init(bool _originBottomLeft, float _texelHalf)
{
m_originBottomLeft = _originBottomLeft;
m_texelHalf = _texelHalf;
}
void VectorDisplay::setup(uint16_t _width, uint16_t _height, uint8_t _view)
{
PosColorUvVertex::init();

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@@ -34,12 +34,14 @@ struct PosColorUvVertex
class VectorDisplay
{
public:
VectorDisplay(bool _originBottomLeft, float _texelHalf);
VectorDisplay();
~VectorDisplay()
{
}
void init(bool _originBottomLeft, float _texelHalf);
void setup(uint16_t _width, uint16_t _height, uint8_t _view = 2);
void resize(uint16_t _width, uint16_t _height);
void teardown();