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D3D11: Added GPU memory stats.
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@@ -7631,6 +7631,8 @@ namespace bgfx { namespace gl
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perfStats.numDraw = statsKeyType[0];
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perfStats.numCompute = statsKeyType[1];
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perfStats.maxGpuLatency = maxGpuLatency;
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perfStats.gpuMemoryMax = -INT64_MAX;
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perfStats.gpuMemoryUsed = -INT64_MAX;
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if (_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
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{
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