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Updated docs.
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@@ -554,8 +554,9 @@ cubemap as texture 2D array in a compute shader.</p></li>
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<li><p>Jonathan Young (<a class="reference external" href="https://github.com/jpcy">@jpcy</a>) - Renderer for ioquake3 that uses bgfx,
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minimal bgfx example.</p></li>
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<li><p>Nick Waanders (<a class="reference external" href="https://github.com/NickWaanders">@NickWaanders</a>) - shaderc: Metal fixes.</p></li>
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<li><p>Daniel Gavin (<a class="reference external" href="https://github.com/DanielGavin">@DanielGavin</a>) - 41-tess</p></li>
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<li><p>Rinthel Kwon (<a class="reference external" href="https://github.com/rinthel">@rinthel</a>) - Vulkan rendering backend.</p></li>
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<li><p>Daniel Gavin (<a class="reference external" href="https://github.com/DanielGavin">@DanielGavin</a>) - <a class="reference external" href="examples.html#tess">41-tess</a> example.</p></li>
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<li><p>Ji-yong Kwon (<a class="reference external" href="https://github.com/rinthel">@rinthel</a>) - Vulkan rendering backend.</p></li>
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<li><p>Leandro Freire (<a class="reference external" href="https://github.com/leandrolfre">@leandrolfre</a>).</p></li>
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</ul>
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</div></blockquote>
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<p>and <a class="reference external" href="https://github.com/bkaradzic/bgfx/graphs/contributors">others</a>…</p>
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