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Renamed UniformType enum Int1 to Sampler.
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@@ -262,7 +262,7 @@ struct OcornutImguiContext
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.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
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.end();
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s_tex = bgfx::createUniform("s_tex", bgfx::UniformType::Int1);
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s_tex = bgfx::createUniform("s_tex", bgfx::UniformType::Sampler);
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uint8_t* data;
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int32_t width;
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