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Renamed UniformType enum Int1 to Sampler.
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@@ -636,8 +636,8 @@ struct DebugDrawShared
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, true
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);
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u_params = bgfx::createUniform("u_params", bgfx::UniformType::Vec4, 4);
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s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Int1);
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u_params = bgfx::createUniform("u_params", bgfx::UniformType::Vec4, 4);
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s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Sampler);
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m_texture = bgfx::createTexture2D(SPRITE_TEXTURE_SIZE, SPRITE_TEXTURE_SIZE, false, 1, bgfx::TextureFormat::BGRA8);
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void* vertices[Mesh::Count] = {};
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