Renamed UniformType enum Int1 to Sampler.

This commit is contained in:
Бранимир Караџић
2019-01-11 14:14:17 -08:00
parent 6e75f9f663
commit a54f8a3f81
38 changed files with 101 additions and 109 deletions

View File

@@ -155,9 +155,9 @@ public:
m_ibh = bgfx::createIndexBuffer(bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) ) );
// Create texture sampler uniforms.
s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Int1);
s_texNormal = bgfx::createUniform("s_texNormal", bgfx::UniformType::Int1);
s_texDepth = bgfx::createUniform("s_texDepth", bgfx::UniformType::Int1);
s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Sampler);
s_texNormal = bgfx::createUniform("s_texNormal", bgfx::UniformType::Sampler);
s_texDepth = bgfx::createUniform("s_texDepth", bgfx::UniformType::Sampler);
u_light_pos = bgfx::createUniform("u_light_pos", bgfx::UniformType::Vec4);