Renamed UniformType enum Int1 to Sampler.

This commit is contained in:
Бранимир Караџић
2019-01-11 14:14:17 -08:00
parent 6e75f9f663
commit a54f8a3f81
38 changed files with 101 additions and 109 deletions

View File

@@ -1334,11 +1334,11 @@ public:
// Uniforms.
s_uniforms.init();
s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Int1);
s_shadowMap[0] = bgfx::createUniform("s_shadowMap0", bgfx::UniformType::Int1);
s_shadowMap[1] = bgfx::createUniform("s_shadowMap1", bgfx::UniformType::Int1);
s_shadowMap[2] = bgfx::createUniform("s_shadowMap2", bgfx::UniformType::Int1);
s_shadowMap[3] = bgfx::createUniform("s_shadowMap3", bgfx::UniformType::Int1);
s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Sampler);
s_shadowMap[0] = bgfx::createUniform("s_shadowMap0", bgfx::UniformType::Sampler);
s_shadowMap[1] = bgfx::createUniform("s_shadowMap1", bgfx::UniformType::Sampler);
s_shadowMap[2] = bgfx::createUniform("s_shadowMap2", bgfx::UniformType::Sampler);
s_shadowMap[3] = bgfx::createUniform("s_shadowMap3", bgfx::UniformType::Sampler);
// Programs.
s_programs.init();