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Renamed UniformType enum Int1 to Sampler.
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@@ -62,8 +62,8 @@ public:
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, 0
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);
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s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Int1);
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s_texStipple = bgfx::createUniform("s_texStipple", bgfx::UniformType::Int1);
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s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Sampler);
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s_texStipple = bgfx::createUniform("s_texStipple", bgfx::UniformType::Sampler);
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u_stipple = bgfx::createUniform("u_stipple", bgfx::UniformType::Vec4);
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m_program = loadProgram("vs_tree", "fs_tree");
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