From a3a1ed112be3d0b0da334eaa818b0d6c3f4ec5ff Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Branimir=20Karad=C5=BEi=C4=87?= Date: Wed, 8 Apr 2015 22:40:51 -0700 Subject: [PATCH] Fixed variable shadowing warning. --- src/renderer_d3d11.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/renderer_d3d11.cpp b/src/renderer_d3d11.cpp index 87cff84c6..6f502e539 100644 --- a/src/renderer_d3d11.cpp +++ b/src/renderer_d3d11.cpp @@ -3278,11 +3278,11 @@ BX_PRAGMA_DIAGNOSTIC_POP(); vp.MinDepth = 0.0f; vp.MaxDepth = 1.0f; deviceCtx->RSSetViewports(1, &vp); - Clear& clear = _render->m_clear[view]; + Clear& clr = _render->m_clear[view]; - if (BGFX_CLEAR_NONE != (clear.m_flags & BGFX_CLEAR_MASK) ) + if (BGFX_CLEAR_NONE != (clr.m_flags & BGFX_CLEAR_MASK) ) { - clearQuad(_clearQuad, viewState.m_rect, clear, _render->m_clearColor); + clearQuad(_clearQuad, viewState.m_rect, clr, _render->m_clearColor); prim = s_primInfo[BX_COUNTOF(s_primName)]; // Force primitive type update after clear quad. } }