diff --git a/examples/17-drawstress/drawstress.cpp b/examples/17-drawstress/drawstress.cpp index 44e74b214..919902040 100644 --- a/examples/17-drawstress/drawstress.cpp +++ b/examples/17-drawstress/drawstress.cpp @@ -114,11 +114,11 @@ class ExampleDrawStress : public entry::AppI // Set view 0 clear state. bgfx::setViewClear(0 - , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH - , 0x303030ff - , 1.0f - , 0 - ); + , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH + , 0x303030ff + , 1.0f + , 0 + ); // Create vertex stream declaration. PosColorVertex::init(); @@ -127,16 +127,16 @@ class ExampleDrawStress : public entry::AppI // Create program from shaders. m_program = bgfx::createProgram( - bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_drawstress") - , bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_drawstress") - , true /* destroy shaders when program is destroyed */ - ); + bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_drawstress") + , bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_drawstress") + , true /* destroy shaders when program is destroyed */ + ); // Create static vertex buffer. m_vbh = bgfx::createVertexBuffer( - bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) ) - , PosColorVertex::ms_decl - ); + bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) ) + , PosColorVertex::ms_decl + ); // Create static index buffer. m_ibh = bgfx::createIndexBuffer(bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) ) ); @@ -200,23 +200,23 @@ class ExampleDrawStress : public entry::AppI float time = (float)( (now-m_timeOffset)/freq); imguiBeginFrame(m_mouseState.m_mx - , m_mouseState.m_my - , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0) - | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0) - | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0) - , m_mouseState.m_mz - , uint16_t(m_width) - , uint16_t(m_height) - ); + , m_mouseState.m_my + , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0) + | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0) + | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0) + , m_mouseState.m_mz + , uint16_t(m_width) + , uint16_t(m_height) + ); ImGui::SetNextWindowPos(ImVec2((float)m_width - (float)m_width / 4.0f - 10.0f, 10.0f) ); ImGui::SetNextWindowSize(ImVec2((float)m_width / 4.0f, (float)m_height / 2.0f) ); ImGui::Begin("Settings" - , NULL - , ImVec2((float)m_width / 4.0f, (float)m_height / 2.0f) - , ImGuiWindowFlags_AlwaysAutoResize - ); - + , NULL + , ImVec2((float)m_width / 4.0f, (float)m_height / 2.0f) + , ImGuiWindowFlags_AlwaysAutoResize + ); + ImGui::RadioButton("Rotate",&m_transform,0); ImGui::RadioButton("No fragments",&m_transform,1); ImGui::Separator(); @@ -235,7 +235,7 @@ class ExampleDrawStress : public entry::AppI ImGui::Text("Waiting for submit thread %0.6f [ms]", double(stats->waitSubmit) * toMs); ImGui::End(); - + imguiEndFrame(); float at[3] = { 0.0f, 0.0f, 0.0f }; @@ -244,7 +244,6 @@ class ExampleDrawStress : public entry::AppI float view[16]; bx::mtxLookAt(view, eye, at); - const bgfx::Caps* caps = bgfx::getCaps(); float proj[16]; bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f, caps->homogeneousDepth);