Added GL vertex array object support.

This commit is contained in:
bkaradzic
2013-01-12 19:13:51 -08:00
parent 3a251fbc02
commit 9e562eed97
5 changed files with 230 additions and 84 deletions

View File

@@ -10,20 +10,6 @@
# include <bx/timer.h>
# include <bx/uint32_t.h>
#if !BGFX_CONFIG_RENDERER_OPENGL
# define glClearDepth glClearDepthf
#endif // !BGFX_CONFIG_RENDERER_OPENGL
#if BGFX_CONFIG_RENDERER_OPENGLES2
# define glProgramBinary glProgramBinaryOES
# define glGetProgramBinary glGetProgramBinaryOES
# define GL_PROGRAM_BINARY_LENGTH GL_PROGRAM_BINARY_LENGTH_OES
# define GL_HALF_FLOAT GL_HALF_FLOAT_OES
# define GL_RGB10_A2 GL_RGB10_A2_EXT
# define GL_UNSIGNED_INT_2_10_10_10_REV GL_UNSIGNED_INT_2_10_10_10_REV_EXT
# define GL_SAMPLER_3D GL_SAMPLER_3D_OES
#endif // BGFX_CONFIG_RENDERER_OPENGLES2
namespace bgfx
{
struct Extension
@@ -64,6 +50,7 @@ namespace bgfx
OES_vertex_type_10_10_10_2,
EXT_occlusion_query_boolean,
ARB_vertex_array_object,
OES_vertex_array_object,
ATI_meminfo,
NVX_gpu_memory_info,
@@ -111,6 +98,7 @@ namespace bgfx
{ "GL_OES_vertex_type_10_10_10_2", false, true },
{ "GL_EXT_occlusion_query_boolean", false, true },
{ "GL_ARB_vertex_array_object", false, true },
{ "OES_vertex_array_object", false, true },
{ "GL_ATI_meminfo", false, true },
{ "GL_NVX_gpu_memory_info", false, true },
};
@@ -187,6 +175,7 @@ namespace bgfx
, m_captureSize(0)
, m_maxAnisotropy(0.0f)
, m_dxtSupport(false)
, m_vaoSupport(false)
, m_programBinarySupport(false)
, m_textureSwizzleSupport(false)
, m_flip(false)
@@ -613,6 +602,11 @@ namespace bgfx
}
}
void invalidateCache()
{
m_vaoCache.invalidate();
}
void updateCapture()
{
if (m_resolution.m_flags&BGFX_RESET_CAPTURE)
@@ -695,6 +689,8 @@ namespace bgfx
void shutdown()
{
invalidateCache();
#if BGFX_CONFIG_RENDERER_OPENGL
m_queries.destroy();
#endif // BGFX_CONFIG_RENDERER_OPENGL
@@ -731,6 +727,8 @@ namespace bgfx
Queries m_queries;
#endif // BGFX_CONFIG_RENDERER_OPENGL
VaoCache m_vaoCache;
TextVideoMem m_textVideoMem;
Resolution m_resolution;
@@ -738,6 +736,7 @@ namespace bgfx
uint32_t m_captureSize;
float m_maxAnisotropy;
bool m_dxtSupport;
bool m_vaoSupport;
bool m_programBinarySupport;
bool m_textureSwizzleSupport;
bool m_flip;
@@ -2054,6 +2053,11 @@ namespace bgfx
void TextVideoMemBlitter::setup()
{
if (s_renderCtx.m_vaoSupport)
{
GL_CHECK(glBindVertexArray(0) );
}
uint32_t width = s_renderCtx.m_resolution.m_width;
uint32_t height = s_renderCtx.m_resolution.m_height;
@@ -2223,6 +2227,11 @@ namespace bgfx
s_extension[Extension::EXT_texture_compression_s3tc].m_supported
;
s_renderCtx.m_vaoSupport = !!BGFX_CONFIG_RENDERER_OPENGLES3
|| s_extension[Extension::ARB_vertex_array_object].m_supported
|| s_extension[Extension::OES_vertex_array_object].m_supported
;
s_renderCtx.m_programBinarySupport = !!BGFX_CONFIG_RENDERER_OPENGLES3
|| s_extension[Extension::ARB_get_program_binary].m_supported
|| s_extension[Extension::OES_get_program_binary].m_supported
@@ -2903,57 +2912,124 @@ namespace bgfx
}
}
if (currentState.m_vertexBuffer.idx != state.m_vertexBuffer.idx || programChanged)
if (s_renderCtx.m_vaoSupport)
{
currentState.m_vertexBuffer = state.m_vertexBuffer;
if (programChanged
|| currentState.m_vertexBuffer.idx != state.m_vertexBuffer.idx
|| baseVertex != state.m_startVertex
|| currentState.m_indexBuffer.idx != state.m_indexBuffer.idx)
{
uint64_t hash = (uint64_t(state.m_vertexBuffer.idx)<<48)
| (uint64_t(state.m_indexBuffer.idx)<<32)
| (uint64_t(state.m_instanceDataBuffer.idx)<<16)
| programIdx
;
hash ^= state.m_startVertex;
uint16_t handle = state.m_vertexBuffer.idx;
if (invalidHandle != handle)
{
VertexBuffer& vb = s_renderCtx.m_vertexBuffers[handle];
GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) );
bindAttribs = true;
}
else
{
GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, 0) );
currentState.m_vertexBuffer = state.m_vertexBuffer;
currentState.m_indexBuffer = state.m_indexBuffer;
baseVertex = state.m_startVertex;
GLuint id = s_renderCtx.m_vaoCache.find(hash);
if (UINT32_MAX != id)
{
GL_CHECK(glBindVertexArray(id) );
}
else
{
id = s_renderCtx.m_vaoCache.add(hash);
GL_CHECK(glBindVertexArray(id) );
if (invalidHandle != state.m_vertexBuffer.idx)
{
VertexBuffer& vb = s_renderCtx.m_vertexBuffers[state.m_vertexBuffer.idx];
GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) );
uint16_t decl = vb.m_decl.idx == invalidHandle ? state.m_vertexDecl.idx : vb.m_decl.idx;
const Program& program = s_renderCtx.m_program[programIdx];
program.bindAttributes(s_renderCtx.m_vertexDecls[decl], state.m_startVertex);
if (invalidHandle != state.m_instanceDataBuffer.idx)
{
GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, s_renderCtx.m_vertexBuffers[state.m_instanceDataBuffer.idx].m_id) );
program.bindInstanceData(state.m_instanceDataStride, state.m_instanceDataOffset);
}
}
else
{
GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, 0) );
}
if (invalidHandle != state.m_indexBuffer.idx)
{
IndexBuffer& ib = s_renderCtx.m_indexBuffers[state.m_indexBuffer.idx];
GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib.m_id) );
}
else
{
GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0) );
}
}
}
}
if (currentState.m_indexBuffer.idx != state.m_indexBuffer.idx)
else
{
currentState.m_indexBuffer = state.m_indexBuffer;
if (programChanged
|| currentState.m_vertexBuffer.idx != state.m_vertexBuffer.idx)
{
currentState.m_vertexBuffer = state.m_vertexBuffer;
uint16_t handle = state.m_indexBuffer.idx;
if (invalidHandle != handle)
{
IndexBuffer& ib = s_renderCtx.m_indexBuffers[handle];
GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib.m_id) );
uint16_t handle = state.m_vertexBuffer.idx;
if (invalidHandle != handle)
{
VertexBuffer& vb = s_renderCtx.m_vertexBuffers[handle];
GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) );
bindAttribs = true;
}
else
{
GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, 0) );
}
}
else
if (currentState.m_indexBuffer.idx != state.m_indexBuffer.idx)
{
GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0) );
currentState.m_indexBuffer = state.m_indexBuffer;
uint16_t handle = state.m_indexBuffer.idx;
if (invalidHandle != handle)
{
IndexBuffer& ib = s_renderCtx.m_indexBuffers[handle];
GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib.m_id) );
}
else
{
GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0) );
}
}
if (invalidHandle != currentState.m_vertexBuffer.idx)
{
if (baseVertex != state.m_startVertex
|| bindAttribs)
{
baseVertex = state.m_startVertex;
const VertexBuffer& vb = s_renderCtx.m_vertexBuffers[state.m_vertexBuffer.idx];
uint16_t decl = vb.m_decl.idx == invalidHandle ? state.m_vertexDecl.idx : vb.m_decl.idx;
const Program& program = s_renderCtx.m_program[programIdx];
program.bindAttributes(s_renderCtx.m_vertexDecls[decl], state.m_startVertex);
if (invalidHandle != state.m_instanceDataBuffer.idx)
{
GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, s_renderCtx.m_vertexBuffers[state.m_instanceDataBuffer.idx].m_id) );
program.bindInstanceData(state.m_instanceDataStride, state.m_instanceDataOffset);
}
}
}
}
if (invalidHandle != currentState.m_vertexBuffer.idx)
{
if (baseVertex != state.m_startVertex
|| bindAttribs)
{
baseVertex = state.m_startVertex;
const VertexBuffer& vb = s_renderCtx.m_vertexBuffers[state.m_vertexBuffer.idx];
uint16_t decl = vb.m_decl.idx == invalidHandle ? state.m_vertexDecl.idx : vb.m_decl.idx;
const Program& program = s_renderCtx.m_program[programIdx];
program.bindAttributes(s_renderCtx.m_vertexDecls[decl], state.m_startVertex);
if (invalidHandle != state.m_instanceDataBuffer.idx)
{
GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, s_renderCtx.m_vertexBuffers[state.m_instanceDataBuffer.idx].m_id) );
program.bindInstanceData(state.m_instanceDataStride, state.m_instanceDataOffset);
}
}
uint32_t numVertices = state.m_numVertices;
if (UINT32_C(0xffffffff) == numVertices)
{