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Renamed bgfx::updateDynamic* to just bgfx::update.
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@@ -239,7 +239,7 @@ public:
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}
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uint32_t idx = m_mwc.gen() % (kDimWidth*kDimHeight);
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bgfx::updateDynamicVertexBuffer(m_vbh[idx], 0, mem);
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bgfx::update(m_vbh[idx], 0, mem);
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}
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// Submit 11x11 cubes.
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