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https://github.com/bkaradzic/bgfx.git
synced 2026-02-17 20:52:36 +01:00
Added DX11 renderer stub.
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@@ -227,7 +227,7 @@ namespace bgfx
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charsetFillTexture(vga8x16, &rgba[8*pitch], 16, pitch, bpp);
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m_texture = s_ctx.createTexture(mem, BGFX_TEXTURE_MIN_POINT|BGFX_TEXTURE_MAG_POINT|BGFX_TEXTURE_MIP_POINT, NULL, NULL);
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#if BGFX_CONFIG_RENDERER_DIRECT3D
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#if BGFX_CONFIG_RENDERER_DIRECT3D9
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mem = bgfx::alloc(sizeof(vs_debugfont_hlsl)+1);
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memcpy(mem->data, vs_debugfont_hlsl, mem->size-1);
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#else
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@@ -237,7 +237,7 @@ namespace bgfx
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mem->data[mem->size-1] = '\0';
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bgfx::VertexShaderHandle vsh = bgfx::createVertexShader(mem);
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#if BGFX_CONFIG_RENDERER_DIRECT3D
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#if BGFX_CONFIG_RENDERER_DIRECT3D9
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mem = bgfx::alloc(sizeof(fs_debugfont_hlsl)+1);
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memcpy(mem->data, fs_debugfont_hlsl, mem->size-1);
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#else
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@@ -458,11 +458,11 @@ namespace bgfx
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RendererType::Enum getRendererType()
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{
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#if BGFX_CONFIG_RENDERER_DIRECT3D
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#if BGFX_CONFIG_RENDERER_DIRECT3D9
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return RendererType::Direct3D9;
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#elif BGFX_CONFIG_RENDERER_OPENGL
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return RendererType::OpenGL;
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#elif BGFX_CONFIG_RENDERER_OPENGLES
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#elif BGFX_CONFIG_RENDERER_OPENGLES2
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return RendererType::OpenGLES;
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#else
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return RendererType::Null;
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