Added WGSL shaders. (#3543)

This commit is contained in:
Branimir Karadžić
2026-01-09 19:31:01 -08:00
committed by GitHub
parent 1c08bab55a
commit 967f7629b6
342 changed files with 5869 additions and 865 deletions

View File

@@ -206,62 +206,137 @@ static const uint8_t fs_texture_array_spv[1855] =
0x01, 0x00, 0x00, 0x0e, 0x01, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xca, 0x00, 0x00, 0x00, 0x12, // .......>........
0x01, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, 0x00, 0x10, 0x00, // .......8.......
};
static const uint8_t fs_texture_array_dx11[856] =
static const uint8_t fs_texture_array_wgsl[1158] =
{
0x46, 0x53, 0x48, 0x0b, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x09, 0x75, // FSH............u
0x46, 0x53, 0x48, 0x0b, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x09, 0x75, // FSH............u
0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x30, 0x12, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // _params0........
0x00, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x02, // ...s_texColor0..
0x00, 0x00, 0x00, 0x00, 0x03, 0x26, 0x00, 0x45, 0x04, 0x00, 0x00, 0x64, 0x69, 0x61, 0x67, 0x6e, // .....&.E...diagn
0x6f, 0x73, 0x74, 0x69, 0x63, 0x28, 0x6f, 0x66, 0x66, 0x2c, 0x20, 0x64, 0x65, 0x72, 0x69, 0x76, // ostic(off, deriv
0x61, 0x74, 0x69, 0x76, 0x65, 0x5f, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x69, 0x74, 0x79, // ative_uniformity
0x29, 0x3b, 0x0a, 0x64, 0x69, 0x61, 0x67, 0x6e, 0x6f, 0x73, 0x74, 0x69, 0x63, 0x28, 0x6f, 0x66, // );.diagnostic(of
0x66, 0x2c, 0x20, 0x73, 0x75, 0x62, 0x67, 0x72, 0x6f, 0x75, 0x70, 0x5f, 0x75, 0x6e, 0x69, 0x66, // f, subgroup_unif
0x6f, 0x72, 0x6d, 0x69, 0x74, 0x79, 0x29, 0x3b, 0x0a, 0x0a, 0x40, 0x67, 0x72, 0x6f, 0x75, 0x70, // ormity);..@group
0x28, 0x30, 0x75, 0x29, 0x20, 0x40, 0x62, 0x69, 0x6e, 0x64, 0x69, 0x6e, 0x67, 0x28, 0x31, 0x38, // (0u) @binding(18
0x75, 0x29, 0x20, 0x76, 0x61, 0x72, 0x20, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, // u) var s_texColo
0x72, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x20, 0x3a, 0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, // rSampler : sampl
0x65, 0x72, 0x3b, 0x0a, 0x0a, 0x40, 0x67, 0x72, 0x6f, 0x75, 0x70, 0x28, 0x30, 0x75, 0x29, 0x20, // er;..@group(0u)
0x40, 0x62, 0x69, 0x6e, 0x64, 0x69, 0x6e, 0x67, 0x28, 0x32, 0x75, 0x29, 0x20, 0x76, 0x61, 0x72, // @binding(2u) var
0x20, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x54, 0x65, 0x78, 0x74, 0x75, // s_texColorTextu
0x72, 0x65, 0x20, 0x3a, 0x20, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x5f, 0x32, 0x64, 0x5f, // re : texture_2d_
0x61, 0x72, 0x72, 0x61, 0x79, 0x3c, 0x66, 0x33, 0x32, 0x3e, 0x3b, 0x0a, 0x0a, 0x73, 0x74, 0x72, // array<f32>;..str
0x75, 0x63, 0x74, 0x20, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x42, 0x6c, 0x6f, 0x63, 0x6b, // uct UniformBlock
0x20, 0x7b, 0x0a, 0x20, 0x20, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x30, 0x20, 0x3a, // {. u_params0 :
0x20, 0x76, 0x65, 0x63, 0x34, 0x3c, 0x66, 0x33, 0x32, 0x3e, 0x2c, 0x0a, 0x7d, 0x0a, 0x0a, 0x40, // vec4<f32>,.}..@
0x67, 0x72, 0x6f, 0x75, 0x70, 0x28, 0x30, 0x75, 0x29, 0x20, 0x40, 0x62, 0x69, 0x6e, 0x64, 0x69, // group(0u) @bindi
0x6e, 0x67, 0x28, 0x31, 0x75, 0x29, 0x20, 0x76, 0x61, 0x72, 0x3c, 0x75, 0x6e, 0x69, 0x66, 0x6f, // ng(1u) var<unifo
0x72, 0x6d, 0x3e, 0x20, 0x76, 0x20, 0x3a, 0x20, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x42, // rm> v : UniformB
0x6c, 0x6f, 0x63, 0x6b, 0x3b, 0x0a, 0x0a, 0x76, 0x61, 0x72, 0x3c, 0x70, 0x72, 0x69, 0x76, 0x61, // lock;..var<priva
0x74, 0x65, 0x3e, 0x20, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, // te> bgfx_FragDat
0x61, 0x30, 0x20, 0x3a, 0x20, 0x76, 0x65, 0x63, 0x34, 0x3c, 0x66, 0x33, 0x32, 0x3e, 0x3b, 0x0a, // a0 : vec4<f32>;.
0x0a, 0x66, 0x6e, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x5f, 0x69, 0x6e, 0x6e, 0x65, 0x72, 0x28, 0x76, // .fn main_inner(v
0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x20, 0x3a, 0x20, 0x76, 0x65, 0x63, 0x34, 0x3c, 0x66, // _color0 : vec4<f
0x33, 0x32, 0x3e, 0x2c, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, // 32>, v_texcoord0
0x20, 0x3a, 0x20, 0x76, 0x65, 0x63, 0x33, 0x3c, 0x66, 0x33, 0x32, 0x3e, 0x29, 0x20, 0x7b, 0x0a, // : vec3<f32>) {.
0x20, 0x20, 0x6c, 0x65, 0x74, 0x20, 0x76, 0x5f, 0x31, 0x20, 0x3d, 0x20, 0x76, 0x65, 0x63, 0x33, // let v_1 = vec3
0x3c, 0x66, 0x33, 0x32, 0x3e, 0x28, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, // <f32>(v_texcoord
0x30, 0x2e, 0x78, 0x2c, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, // 0.x, v_texcoord0
0x2e, 0x79, 0x2c, 0x20, 0x76, 0x2e, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x30, 0x2e, // .y, v.u_params0.
0x79, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x6c, 0x65, 0x74, 0x20, 0x76, 0x5f, 0x32, 0x20, 0x3d, 0x20, // y);. let v_2 =
0x28, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x4c, 0x65, // (textureSampleLe
0x76, 0x65, 0x6c, 0x28, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x54, 0x65, // vel(s_texColorTe
0x78, 0x74, 0x75, 0x72, 0x65, 0x2c, 0x20, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, // xture, s_texColo
0x72, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x2c, 0x20, 0x76, 0x5f, 0x31, 0x2e, 0x78, 0x79, // rSampler, v_1.xy
0x2c, 0x20, 0x69, 0x33, 0x32, 0x28, 0x76, 0x5f, 0x31, 0x2e, 0x7a, 0x29, 0x2c, 0x20, 0x76, 0x2e, // , i32(v_1.z), v.
0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x30, 0x2e, 0x78, 0x29, 0x20, 0x2a, 0x20, 0x76, // u_params0.x) * v
0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x6c, 0x65, 0x74, 0x20, // _color0);. let
0x76, 0x5f, 0x33, 0x20, 0x3d, 0x20, 0x76, 0x5f, 0x32, 0x2e, 0x78, 0x79, 0x7a, 0x3b, 0x0a, 0x20, // v_3 = v_2.xyz;.
0x20, 0x6c, 0x65, 0x74, 0x20, 0x76, 0x5f, 0x34, 0x20, 0x3d, 0x20, 0x70, 0x6f, 0x77, 0x28, 0x61, // let v_4 = pow(a
0x62, 0x73, 0x28, 0x76, 0x5f, 0x33, 0x29, 0x2c, 0x20, 0x76, 0x65, 0x63, 0x33, 0x3c, 0x66, 0x33, // bs(v_3), vec3<f3
0x32, 0x3e, 0x28, 0x32, 0x2e, 0x32, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x34, 0x37, 0x36, 0x38, // 2>(2.20000004768
0x33, 0x37, 0x31, 0x35, 0x38, 0x32, 0x30, 0x33, 0x31, 0x66, 0x29, 0x29, 0x3b, 0x0a, 0x20, 0x20, // 371582031f));.
0x6c, 0x65, 0x74, 0x20, 0x76, 0x5f, 0x35, 0x20, 0x3d, 0x20, 0x76, 0x2e, 0x75, 0x5f, 0x70, 0x61, // let v_5 = v.u_pa
0x72, 0x61, 0x6d, 0x73, 0x30, 0x2e, 0x7a, 0x3b, 0x0a, 0x20, 0x20, 0x6c, 0x65, 0x74, 0x20, 0x76, // rams0.z;. let v
0x5f, 0x36, 0x20, 0x3d, 0x20, 0x70, 0x6f, 0x77, 0x28, 0x61, 0x62, 0x73, 0x28, 0x28, 0x6d, 0x69, // _6 = pow(abs((mi
0x78, 0x28, 0x76, 0x5f, 0x34, 0x2c, 0x20, 0x76, 0x5f, 0x33, 0x2c, 0x20, 0x76, 0x65, 0x63, 0x33, // x(v_4, v_3, vec3
0x3c, 0x66, 0x33, 0x32, 0x3e, 0x28, 0x76, 0x5f, 0x35, 0x2c, 0x20, 0x76, 0x5f, 0x35, 0x2c, 0x20, // <f32>(v_5, v_5,
0x76, 0x5f, 0x35, 0x29, 0x29, 0x20, 0x2a, 0x20, 0x70, 0x6f, 0x77, 0x28, 0x32, 0x2e, 0x30, 0x66, // v_5)) * pow(2.0f
0x2c, 0x20, 0x76, 0x2e, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x30, 0x2e, 0x77, 0x29, // , v.u_params0.w)
0x29, 0x29, 0x2c, 0x20, 0x76, 0x65, 0x63, 0x33, 0x3c, 0x66, 0x33, 0x32, 0x3e, 0x28, 0x30, 0x2e, // )), vec3<f32>(0.
0x34, 0x35, 0x34, 0x35, 0x34, 0x35, 0x34, 0x36, 0x38, 0x30, 0x39, 0x31, 0x39, 0x36, 0x34, 0x37, // 4545454680919647
0x32, 0x31, 0x36, 0x38, 0x66, 0x29, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x62, 0x67, 0x66, 0x78, 0x5f, // 2168f));. bgfx_
0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x30, 0x20, 0x3d, 0x20, 0x76, 0x65, 0x63, 0x34, // FragData0 = vec4
0x3c, 0x66, 0x33, 0x32, 0x3e, 0x28, 0x76, 0x5f, 0x36, 0x2e, 0x78, 0x2c, 0x20, 0x76, 0x5f, 0x36, // <f32>(v_6.x, v_6
0x2e, 0x79, 0x2c, 0x20, 0x76, 0x5f, 0x36, 0x2e, 0x7a, 0x2c, 0x20, 0x76, 0x5f, 0x32, 0x2e, 0x77, // .y, v_6.z, v_2.w
0x29, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x40, 0x66, 0x72, 0x61, 0x67, 0x6d, 0x65, 0x6e, 0x74, 0x0a, // );.}..@fragment.
0x66, 0x6e, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x40, 0x6c, 0x6f, 0x63, 0x61, 0x74, 0x69, 0x6f, // fn main(@locatio
0x6e, 0x28, 0x30, 0x75, 0x29, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x20, 0x3a, // n(0u) v_color0 :
0x20, 0x76, 0x65, 0x63, 0x34, 0x3c, 0x66, 0x33, 0x32, 0x3e, 0x2c, 0x20, 0x40, 0x6c, 0x6f, 0x63, // vec4<f32>, @loc
0x61, 0x74, 0x69, 0x6f, 0x6e, 0x28, 0x31, 0x75, 0x29, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, // ation(1u) v_texc
0x6f, 0x6f, 0x72, 0x64, 0x30, 0x20, 0x3a, 0x20, 0x76, 0x65, 0x63, 0x33, 0x3c, 0x66, 0x33, 0x32, // oord0 : vec3<f32
0x3e, 0x29, 0x20, 0x2d, 0x3e, 0x20, 0x40, 0x6c, 0x6f, 0x63, 0x61, 0x74, 0x69, 0x6f, 0x6e, 0x28, // >) -> @location(
0x30, 0x75, 0x29, 0x20, 0x76, 0x65, 0x63, 0x34, 0x3c, 0x66, 0x33, 0x32, 0x3e, 0x20, 0x7b, 0x0a, // 0u) vec4<f32> {.
0x20, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x5f, 0x69, 0x6e, 0x6e, 0x65, 0x72, 0x28, 0x76, 0x5f, 0x63, // main_inner(v_c
0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x2c, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, // olor0, v_texcoor
0x64, 0x30, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x62, 0x67, // d0);. return bg
0x66, 0x78, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x30, 0x3b, 0x0a, 0x7d, 0x0a, // fx_FragData0;.}.
0x00, 0x00, 0x10, 0x00, 0x10, 0x00, // ......
};
static const uint8_t fs_texture_array_dx11[835] =
{
0x46, 0x53, 0x48, 0x0b, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x09, 0x75, // FSH............u
0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x30, 0x12, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // _params0........
0x00, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x01, 0x00, // ...s_texColor0..
0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, // ........s_texCol
0x6f, 0x72, 0x30, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x03, 0x00, 0x00, // or0.............
0x44, 0x58, 0x42, 0x43, 0xad, 0xc5, 0x21, 0x80, 0x53, 0x76, 0x17, 0x29, 0xc2, 0x54, 0xa0, 0x98, // DXBC..!.Sv.).T..
0xaa, 0xab, 0x4f, 0xa5, 0x01, 0x00, 0x00, 0x00, 0x04, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ..O.............
0x2c, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0xd4, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, // ,...........ISGN
0x6c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, // l...........P...
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
0x0f, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, // ............b...
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ................
0x07, 0x03, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, // ....SV_POSITION.
0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, // COLOR.TEXCOORD..
0x4f, 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // OSGN,...........
0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ...............
0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, // ........SV_TARGE
0x54, 0x00, 0xab, 0xab, 0x53, 0x48, 0x45, 0x58, 0x28, 0x02, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, // T...SHEX(...P...
0x8a, 0x00, 0x00, 0x00, 0x6a, 0x08, 0x00, 0x01, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, // ....j...Y...F. .
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x5a, 0x00, 0x00, 0x03, 0x00, 0x60, 0x10, 0x00, // ........Z....`..
0x00, 0x00, 0x00, 0x00, 0x58, 0x40, 0x00, 0x04, 0x00, 0x70, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ....X@...p......
0x55, 0x55, 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0xf2, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // UU..b...........
0x62, 0x10, 0x00, 0x03, 0x32, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, // b...2.......e...
0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x02, 0x00, 0x00, 0x00, // . ......h.......
0x36, 0x00, 0x00, 0x05, 0x32, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x10, 0x10, 0x00, // 6...2.......F...
0x02, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0x42, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ....6...B.......
0x1a, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x8e, // .. .........H...
0x02, 0x02, 0x00, 0x80, 0x43, 0x55, 0x15, 0x00, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ....CU..........
0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x7e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // F.......F~......
0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, // .`........ .....
0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x07, 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // ....8...........
0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x1e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // F.......F.......
0x2f, 0x00, 0x00, 0x06, 0x72, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x80, // /...r.......F...
0x81, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0x82, 0x20, 0x10, 0x00, // ........6.... ..
0x00, 0x00, 0x00, 0x00, 0x3a, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x0a, // ....:.......8...
0x72, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // r.......F.......
0x02, 0x40, 0x00, 0x00, 0xcd, 0xcc, 0x0c, 0x40, 0xcd, 0xcc, 0x0c, 0x40, 0xcd, 0xcc, 0x0c, 0x40, // .@.....@...@...@
0x00, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x05, 0x72, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // ........r.......
0x46, 0x02, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0x72, 0x00, 0x10, 0x00, // F.......2...r...
0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x12, 0x10, 0x00, // ....F.......F...
0x01, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x80, 0x41, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ....F...A.......
0x32, 0x00, 0x00, 0x0a, 0x72, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa6, 0x8a, 0x20, 0x00, // 2...r......... .
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ........F.......
0x46, 0x02, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x06, 0x82, 0x00, 0x10, 0x00, // F...............
0x00, 0x00, 0x00, 0x00, 0x3a, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ....:. .........
0x38, 0x00, 0x00, 0x07, 0x72, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf6, 0x0f, 0x10, 0x00, // 8...r...........
0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2f, 0x00, 0x00, 0x06, // ....F......./...
0x72, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x80, 0x81, 0x00, 0x00, 0x00, // r.......F.......
0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x0a, 0x72, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ....8...r.......
0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00, 0x2f, 0xba, 0xe8, 0x3e, // F........@../..>
0x2f, 0xba, 0xe8, 0x3e, 0x2f, 0xba, 0xe8, 0x3e, 0x00, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x05, // /..>/..>........
0x72, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // r ......F.......
0x3e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x10, 0x00, // >.......
0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x03, 0x00, 0x00, 0x44, 0x58, 0x42, 0x43, 0xad, // ...........DXBC.
0xc5, 0x21, 0x80, 0x53, 0x76, 0x17, 0x29, 0xc2, 0x54, 0xa0, 0x98, 0xaa, 0xab, 0x4f, 0xa5, 0x01, // .!.Sv.).T....O..
0x00, 0x00, 0x00, 0x04, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0xa0, // ...........,....
0x00, 0x00, 0x00, 0xd4, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x6c, 0x00, 0x00, 0x00, 0x03, // .......ISGNl....
0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, // .......P........
0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x5c, // ................
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, // ................
0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .......b........
0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x03, 0x00, 0x00, 0x53, // ...............S
0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, // V_POSITION.COLOR
0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0x4f, 0x53, 0x47, 0x4e, 0x2c, // .TEXCOORD..OSGN,
0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, // ........... ....
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, // ................
0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, 0x00, 0xab, 0xab, 0x53, // ...SV_TARGET...S
0x48, 0x45, 0x58, 0x28, 0x02, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x6a, // HEX(...P.......j
0x08, 0x00, 0x01, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, // ...Y...F. ......
0x00, 0x00, 0x00, 0x5a, 0x00, 0x00, 0x03, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, // ...Z....`......X
0x40, 0x00, 0x04, 0x00, 0x70, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x55, 0x55, 0x00, 0x00, 0x62, // @...p......UU..b
0x10, 0x00, 0x03, 0xf2, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0x32, // ...........b...2
0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x00, // .......e.... ...
0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x02, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0x32, // ...h.......6...2
0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x36, // .......F.......6
0x00, 0x00, 0x06, 0x42, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x80, 0x20, 0x00, 0x00, // ...B......... ..
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x8e, 0x02, 0x02, 0x00, 0x80, 0x43, // .......H.......C
0x55, 0x15, 0x00, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, // U..........F....
0x00, 0x00, 0x00, 0x46, 0x7e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, // ...F~.......`...
0x00, 0x00, 0x00, 0x0a, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, // ..... .........8
0x00, 0x00, 0x07, 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, // ...........F....
0x00, 0x00, 0x00, 0x46, 0x1e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2f, 0x00, 0x00, 0x06, 0x72, // ...F......./...r
0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x80, 0x81, 0x00, 0x00, 0x00, 0x01, // .......F........
0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0x82, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3a, // ...6.... ......:
0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x0a, 0x72, 0x00, 0x10, 0x00, 0x01, // .......8...r....
0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00, 0xcd, // ...F........@...
0xcc, 0x0c, 0x40, 0xcd, 0xcc, 0x0c, 0x40, 0xcd, 0xcc, 0x0c, 0x40, 0x00, 0x00, 0x00, 0x00, 0x19, // ..@...@...@.....
0x00, 0x00, 0x05, 0x72, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x01, // ...r.......F....
0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0x72, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, // ...2...r.......F
0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x12, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, // .......F.......F
0x02, 0x10, 0x80, 0x41, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0x72, // ...A.......2...r
0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa6, 0x8a, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ......... ......
0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x01, // ...F.......F....
0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x06, 0x82, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3a, // ...............:
0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x07, 0x72, // . .........8...r
0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf6, 0x0f, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, // ...............F
0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2f, 0x00, 0x00, 0x06, 0x72, 0x00, 0x10, 0x00, 0x00, // ......./...r....
0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x80, 0x81, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, // ...F...........8
0x00, 0x00, 0x0a, 0x72, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, // ...r.......F....
0x00, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00, 0x2f, 0xba, 0xe8, 0x3e, 0x2f, 0xba, 0xe8, 0x3e, 0x2f, // ....@../..>/..>/
0xba, 0xe8, 0x3e, 0x00, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x05, 0x72, 0x20, 0x10, 0x00, 0x00, // ..>........r ...
0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, // ...F.......>....
0x00, 0x10, 0x00, // ...
};
static const uint8_t fs_texture_array_mtl[1090] =
{