Added WGSL shaders. (#3543)

This commit is contained in:
Branimir Karadžić
2026-01-09 19:31:01 -08:00
committed by GitHub
parent 1c08bab55a
commit 967f7629b6
342 changed files with 5869 additions and 865 deletions

View File

@@ -139,6 +139,68 @@ static const uint8_t vs_debugdraw_fill_texture_spv[1270] =
0x40, 0x00, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, 0x03, 0x05, 0x00, // @.......8.......
0x01, 0x00, 0x10, 0x00, 0x40, 0x00, // ....@.
};
static const uint8_t vs_debugdraw_fill_texture_wgsl[934] =
{
0x56, 0x53, 0x48, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, // VSH............u
0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, // _modelViewProj..
0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x6e, 0x03, 0x00, 0x00, 0x64, 0x69, 0x61, 0x67, // ........n...diag
0x6e, 0x6f, 0x73, 0x74, 0x69, 0x63, 0x28, 0x6f, 0x66, 0x66, 0x2c, 0x20, 0x64, 0x65, 0x72, 0x69, // nostic(off, deri
0x76, 0x61, 0x74, 0x69, 0x76, 0x65, 0x5f, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x69, 0x74, // vative_uniformit
0x79, 0x29, 0x3b, 0x0a, 0x64, 0x69, 0x61, 0x67, 0x6e, 0x6f, 0x73, 0x74, 0x69, 0x63, 0x28, 0x6f, // y);.diagnostic(o
0x66, 0x66, 0x2c, 0x20, 0x73, 0x75, 0x62, 0x67, 0x72, 0x6f, 0x75, 0x70, 0x5f, 0x75, 0x6e, 0x69, // ff, subgroup_uni
0x66, 0x6f, 0x72, 0x6d, 0x69, 0x74, 0x79, 0x29, 0x3b, 0x0a, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, // formity);..struc
0x74, 0x20, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x42, 0x6c, 0x6f, 0x63, 0x6b, 0x5f, 0x31, // t UniformBlock_1
0x5f, 0x31, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, // _1 {. u_modelVi
0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x20, 0x3a, 0x20, 0x6d, 0x61, 0x74, 0x34, 0x78, 0x34, 0x3c, // ewProj : mat4x4<
0x66, 0x33, 0x32, 0x3e, 0x2c, 0x0a, 0x7d, 0x0a, 0x0a, 0x40, 0x67, 0x72, 0x6f, 0x75, 0x70, 0x28, // f32>,.}..@group(
0x30, 0x75, 0x29, 0x20, 0x40, 0x62, 0x69, 0x6e, 0x64, 0x69, 0x6e, 0x67, 0x28, 0x30, 0x75, 0x29, // 0u) @binding(0u)
0x20, 0x76, 0x61, 0x72, 0x3c, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x3e, 0x20, 0x76, 0x20, // var<uniform> v
0x3a, 0x20, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x42, 0x6c, 0x6f, 0x63, 0x6b, 0x5f, 0x31, // : UniformBlock_1
0x5f, 0x31, 0x3b, 0x0a, 0x0a, 0x76, 0x61, 0x72, 0x3c, 0x70, 0x72, 0x69, 0x76, 0x61, 0x74, 0x65, // _1;..var<private
0x3e, 0x20, 0x76, 0x5f, 0x31, 0x20, 0x3a, 0x20, 0x76, 0x65, 0x63, 0x34, 0x3c, 0x66, 0x33, 0x32, // > v_1 : vec4<f32
0x3e, 0x3b, 0x0a, 0x0a, 0x76, 0x61, 0x72, 0x3c, 0x70, 0x72, 0x69, 0x76, 0x61, 0x74, 0x65, 0x3e, // >;..var<private>
0x20, 0x76, 0x5f, 0x32, 0x20, 0x3a, 0x20, 0x76, 0x65, 0x63, 0x34, 0x3c, 0x66, 0x33, 0x32, 0x3e, // v_2 : vec4<f32>
0x3b, 0x0a, 0x0a, 0x76, 0x61, 0x72, 0x3c, 0x70, 0x72, 0x69, 0x76, 0x61, 0x74, 0x65, 0x3e, 0x20, // ;..var<private>
0x76, 0x5f, 0x33, 0x20, 0x3a, 0x20, 0x76, 0x65, 0x63, 0x32, 0x3c, 0x66, 0x33, 0x32, 0x3e, 0x3b, // v_3 : vec2<f32>;
0x0a, 0x0a, 0x66, 0x6e, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x5f, 0x69, 0x6e, 0x6e, 0x65, 0x72, 0x28, // ..fn main_inner(
0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x20, 0x3a, 0x20, 0x76, 0x65, 0x63, 0x34, 0x3c, // a_color0 : vec4<
0x66, 0x33, 0x32, 0x3e, 0x2c, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, // f32>, a_position
0x20, 0x3a, 0x20, 0x76, 0x65, 0x63, 0x33, 0x3c, 0x66, 0x33, 0x32, 0x3e, 0x2c, 0x20, 0x61, 0x5f, // : vec3<f32>, a_
0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x20, 0x3a, 0x20, 0x76, 0x65, 0x63, 0x32, // texcoord0 : vec2
0x3c, 0x66, 0x33, 0x32, 0x3e, 0x29, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x76, 0x5f, 0x31, 0x20, 0x3d, // <f32>) {. v_1 =
0x20, 0x28, 0x76, 0x2e, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, // (v.u_modelViewP
0x72, 0x6f, 0x6a, 0x20, 0x2a, 0x20, 0x76, 0x65, 0x63, 0x34, 0x3c, 0x66, 0x33, 0x32, 0x3e, 0x28, // roj * vec4<f32>(
0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x2e, 0x78, 0x2c, 0x20, 0x61, 0x5f, // a_position.x, a_
0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x2e, 0x79, 0x2c, 0x20, 0x61, 0x5f, 0x70, 0x6f, // position.y, a_po
0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x2e, 0x7a, 0x2c, 0x20, 0x31, 0x2e, 0x30, 0x66, 0x29, 0x29, // sition.z, 1.0f))
0x3b, 0x0a, 0x20, 0x20, 0x76, 0x5f, 0x32, 0x20, 0x3d, 0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, // ;. v_2 = a_colo
0x72, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x76, 0x5f, 0x33, 0x20, 0x3d, 0x20, 0x61, 0x5f, 0x74, 0x65, // r0;. v_3 = a_te
0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x73, 0x74, 0x72, 0x75, // xcoord0;.}..stru
0x63, 0x74, 0x20, 0x74, 0x69, 0x6e, 0x74, 0x5f, 0x73, 0x79, 0x6d, 0x62, 0x6f, 0x6c, 0x20, 0x7b, // ct tint_symbol {
0x0a, 0x20, 0x20, 0x40, 0x62, 0x75, 0x69, 0x6c, 0x74, 0x69, 0x6e, 0x28, 0x70, 0x6f, 0x73, 0x69, // . @builtin(posi
0x74, 0x69, 0x6f, 0x6e, 0x29, 0x0a, 0x20, 0x20, 0x6d, 0x20, 0x3a, 0x20, 0x76, 0x65, 0x63, 0x34, // tion). m : vec4
0x3c, 0x66, 0x33, 0x32, 0x3e, 0x2c, 0x0a, 0x20, 0x20, 0x40, 0x6c, 0x6f, 0x63, 0x61, 0x74, 0x69, // <f32>,. @locati
0x6f, 0x6e, 0x28, 0x30, 0x75, 0x29, 0x0a, 0x20, 0x20, 0x6d, 0x5f, 0x31, 0x20, 0x3a, 0x20, 0x76, // on(0u). m_1 : v
0x65, 0x63, 0x34, 0x3c, 0x66, 0x33, 0x32, 0x3e, 0x2c, 0x0a, 0x20, 0x20, 0x40, 0x6c, 0x6f, 0x63, // ec4<f32>,. @loc
0x61, 0x74, 0x69, 0x6f, 0x6e, 0x28, 0x31, 0x75, 0x29, 0x0a, 0x20, 0x20, 0x6d, 0x5f, 0x32, 0x20, // ation(1u). m_2
0x3a, 0x20, 0x76, 0x65, 0x63, 0x32, 0x3c, 0x66, 0x33, 0x32, 0x3e, 0x2c, 0x0a, 0x7d, 0x0a, 0x0a, // : vec2<f32>,.}..
0x40, 0x76, 0x65, 0x72, 0x74, 0x65, 0x78, 0x0a, 0x66, 0x6e, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x28, // @vertex.fn main(
0x40, 0x6c, 0x6f, 0x63, 0x61, 0x74, 0x69, 0x6f, 0x6e, 0x28, 0x30, 0x75, 0x29, 0x20, 0x61, 0x5f, // @location(0u) a_
0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x20, 0x3a, 0x20, 0x76, 0x65, 0x63, 0x34, 0x3c, 0x66, 0x33, // color0 : vec4<f3
0x32, 0x3e, 0x2c, 0x20, 0x40, 0x6c, 0x6f, 0x63, 0x61, 0x74, 0x69, 0x6f, 0x6e, 0x28, 0x31, 0x75, // 2>, @location(1u
0x29, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3a, 0x20, 0x76, // ) a_position : v
0x65, 0x63, 0x33, 0x3c, 0x66, 0x33, 0x32, 0x3e, 0x2c, 0x20, 0x40, 0x6c, 0x6f, 0x63, 0x61, 0x74, // ec3<f32>, @locat
0x69, 0x6f, 0x6e, 0x28, 0x32, 0x75, 0x29, 0x20, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, // ion(2u) a_texcoo
0x72, 0x64, 0x30, 0x20, 0x3a, 0x20, 0x76, 0x65, 0x63, 0x32, 0x3c, 0x66, 0x33, 0x32, 0x3e, 0x29, // rd0 : vec2<f32>)
0x20, 0x2d, 0x3e, 0x20, 0x74, 0x69, 0x6e, 0x74, 0x5f, 0x73, 0x79, 0x6d, 0x62, 0x6f, 0x6c, 0x20, // -> tint_symbol
0x7b, 0x0a, 0x20, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x5f, 0x69, 0x6e, 0x6e, 0x65, 0x72, 0x28, 0x61, // {. main_inner(a
0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x2c, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, // _color0, a_posit
0x69, 0x6f, 0x6e, 0x2c, 0x20, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, // ion, a_texcoord0
0x29, 0x3b, 0x0a, 0x20, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x74, 0x69, 0x6e, 0x74, // );. return tint
0x5f, 0x73, 0x79, 0x6d, 0x62, 0x6f, 0x6c, 0x28, 0x76, 0x5f, 0x31, 0x2c, 0x20, 0x76, 0x5f, 0x32, // _symbol(v_1, v_2
0x2c, 0x20, 0x76, 0x5f, 0x33, 0x29, 0x3b, 0x0a, 0x7d, 0x0a, 0x00, 0x03, 0x05, 0x00, 0x01, 0x00, // , v_3);.}.......
0x10, 0x00, 0x40, 0x00, 0x40, 0x00, // ..@.@.
};
static const uint8_t vs_debugdraw_fill_texture_dx11[634] =
{
0x56, 0x53, 0x48, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, // VSH............u