Added WGSL shaders. (#3543)

This commit is contained in:
Branimir Karadžić
2026-01-09 19:31:01 -08:00
committed by GitHub
parent 1c08bab55a
commit 967f7629b6
342 changed files with 5869 additions and 865 deletions

View File

@@ -91,6 +91,50 @@ static const uint8_t fs_debugdraw_fill_texture_spv[863] =
0x00, 0x00, 0x00, 0x4d, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x5d, 0x00, 0x00, 0x00, 0x80, // ...M...>...]....
0x00, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, // .......8.......
};
static const uint8_t fs_debugdraw_fill_texture_wgsl[641] =
{
0x46, 0x53, 0x48, 0x0b, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x0a, 0x73, // FSH............s
0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, // _texColor0......
0x02, 0x26, 0x00, 0x54, 0x02, 0x00, 0x00, 0x64, 0x69, 0x61, 0x67, 0x6e, 0x6f, 0x73, 0x74, 0x69, // .&.T...diagnosti
0x63, 0x28, 0x6f, 0x66, 0x66, 0x2c, 0x20, 0x64, 0x65, 0x72, 0x69, 0x76, 0x61, 0x74, 0x69, 0x76, // c(off, derivativ
0x65, 0x5f, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x69, 0x74, 0x79, 0x29, 0x3b, 0x0a, 0x64, // e_uniformity);.d
0x69, 0x61, 0x67, 0x6e, 0x6f, 0x73, 0x74, 0x69, 0x63, 0x28, 0x6f, 0x66, 0x66, 0x2c, 0x20, 0x73, // iagnostic(off, s
0x75, 0x62, 0x67, 0x72, 0x6f, 0x75, 0x70, 0x5f, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x69, // ubgroup_uniformi
0x74, 0x79, 0x29, 0x3b, 0x0a, 0x0a, 0x40, 0x67, 0x72, 0x6f, 0x75, 0x70, 0x28, 0x30, 0x75, 0x29, // ty);..@group(0u)
0x20, 0x40, 0x62, 0x69, 0x6e, 0x64, 0x69, 0x6e, 0x67, 0x28, 0x31, 0x38, 0x75, 0x29, 0x20, 0x76, // @binding(18u) v
0x61, 0x72, 0x20, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x53, 0x61, 0x6d, // ar s_texColorSam
0x70, 0x6c, 0x65, 0x72, 0x20, 0x3a, 0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x3b, 0x0a, // pler : sampler;.
0x0a, 0x40, 0x67, 0x72, 0x6f, 0x75, 0x70, 0x28, 0x30, 0x75, 0x29, 0x20, 0x40, 0x62, 0x69, 0x6e, // .@group(0u) @bin
0x64, 0x69, 0x6e, 0x67, 0x28, 0x32, 0x75, 0x29, 0x20, 0x76, 0x61, 0x72, 0x20, 0x73, 0x5f, 0x74, // ding(2u) var s_t
0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x54, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x20, 0x3a, // exColorTexture :
0x20, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x5f, 0x32, 0x64, 0x3c, 0x66, 0x33, 0x32, 0x3e, // texture_2d<f32>
0x3b, 0x0a, 0x0a, 0x76, 0x61, 0x72, 0x3c, 0x70, 0x72, 0x69, 0x76, 0x61, 0x74, 0x65, 0x3e, 0x20, // ;..var<private>
0x62, 0x67, 0x66, 0x78, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x30, 0x20, 0x3a, // bgfx_FragData0 :
0x20, 0x76, 0x65, 0x63, 0x34, 0x3c, 0x66, 0x33, 0x32, 0x3e, 0x3b, 0x0a, 0x0a, 0x66, 0x6e, 0x20, // vec4<f32>;..fn
0x6d, 0x61, 0x69, 0x6e, 0x5f, 0x69, 0x6e, 0x6e, 0x65, 0x72, 0x28, 0x76, 0x5f, 0x63, 0x6f, 0x6c, // main_inner(v_col
0x6f, 0x72, 0x30, 0x20, 0x3a, 0x20, 0x76, 0x65, 0x63, 0x34, 0x3c, 0x66, 0x33, 0x32, 0x3e, 0x2c, // or0 : vec4<f32>,
0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x20, 0x3a, 0x20, 0x76, // v_texcoord0 : v
0x65, 0x63, 0x32, 0x3c, 0x66, 0x33, 0x32, 0x3e, 0x29, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x62, 0x67, // ec2<f32>) {. bg
0x66, 0x78, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x30, 0x20, 0x3d, 0x20, 0x28, // fx_FragData0 = (
0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x28, 0x73, 0x5f, // textureSample(s_
0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x54, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x2c, // texColorTexture,
0x20, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x53, 0x61, 0x6d, 0x70, 0x6c, // s_texColorSampl
0x65, 0x72, 0x2c, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x29, // er, v_texcoord0)
0x20, 0x2a, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x29, 0x3b, 0x0a, 0x7d, 0x0a, // * v_color0);.}.
0x0a, 0x40, 0x66, 0x72, 0x61, 0x67, 0x6d, 0x65, 0x6e, 0x74, 0x0a, 0x66, 0x6e, 0x20, 0x6d, 0x61, // .@fragment.fn ma
0x69, 0x6e, 0x28, 0x40, 0x6c, 0x6f, 0x63, 0x61, 0x74, 0x69, 0x6f, 0x6e, 0x28, 0x30, 0x75, 0x29, // in(@location(0u)
0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x20, 0x3a, 0x20, 0x76, 0x65, 0x63, 0x34, // v_color0 : vec4
0x3c, 0x66, 0x33, 0x32, 0x3e, 0x2c, 0x20, 0x40, 0x6c, 0x6f, 0x63, 0x61, 0x74, 0x69, 0x6f, 0x6e, // <f32>, @location
0x28, 0x31, 0x75, 0x29, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, // (1u) v_texcoord0
0x20, 0x3a, 0x20, 0x76, 0x65, 0x63, 0x32, 0x3c, 0x66, 0x33, 0x32, 0x3e, 0x29, 0x20, 0x2d, 0x3e, // : vec2<f32>) ->
0x20, 0x40, 0x6c, 0x6f, 0x63, 0x61, 0x74, 0x69, 0x6f, 0x6e, 0x28, 0x30, 0x75, 0x29, 0x20, 0x76, // @location(0u) v
0x65, 0x63, 0x34, 0x3c, 0x66, 0x33, 0x32, 0x3e, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x6d, 0x61, 0x69, // ec4<f32> {. mai
0x6e, 0x5f, 0x69, 0x6e, 0x6e, 0x65, 0x72, 0x28, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, // n_inner(v_color0
0x2c, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x29, 0x3b, 0x0a, // , v_texcoord0);.
0x20, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x46, 0x72, // return bgfx_Fr
0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x30, 0x3b, 0x0a, 0x7d, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, // agData0;.}......
0x00, // .
};
static const uint8_t fs_debugdraw_fill_texture_dx11[423] =
{
0x46, 0x53, 0x48, 0x0b, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x0a, 0x73, // FSH............s