Add warning when calling RESET with unusupported feature.

This commit is contained in:
Бранимир Караџић
2022-07-18 19:25:50 -07:00
parent a3d52fab32
commit 9022ffcb64
2 changed files with 33 additions and 12 deletions

View File

@@ -1553,6 +1553,7 @@ namespace bgfx
CAPS_FLAGS(BGFX_CAPS_TEXTURE_2D_ARRAY),
CAPS_FLAGS(BGFX_CAPS_TEXTURE_3D),
CAPS_FLAGS(BGFX_CAPS_TEXTURE_BLIT),
CAPS_FLAGS(BGFX_CAPS_TRANSPARENT_BACKBUFFER),
CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_ALL),
CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_LEQUAL),
CAPS_FLAGS(BGFX_CAPS_TEXTURE_CUBE_ARRAY),
@@ -1739,18 +1740,20 @@ namespace bgfx
, _resolution.numBackBuffers
, _resolution.maxFrameLatency
);
BX_TRACE("\t[%c] MSAAx%d", 0 != msaa ? 'x' : ' ', 1<<msaa);
BX_TRACE("\t[%c] Fullscreen", 0 != (reset & BGFX_RESET_FULLSCREEN) ? 'x' : ' ');
BX_TRACE("\t[%c] V-sync", 0 != (reset & BGFX_RESET_VSYNC) ? 'x' : ' ');
BX_TRACE("\t[%c] Max Anisotropy", 0 != (reset & BGFX_RESET_MAXANISOTROPY) ? 'x' : ' ');
BX_TRACE("\t[%c] Capture", 0 != (reset & BGFX_RESET_CAPTURE) ? 'x' : ' ');
BX_TRACE("\t[%c] Flush After Render", 0 != (reset & BGFX_RESET_FLUSH_AFTER_RENDER) ? 'x' : ' ');
BX_TRACE("\t[%c] Flip After Render", 0 != (reset & BGFX_RESET_FLIP_AFTER_RENDER) ? 'x' : ' ');
BX_TRACE("\t[%c] sRGB Back Buffer", 0 != (reset & BGFX_RESET_SRGB_BACKBUFFER) ? 'x' : ' ');
BX_TRACE("\t[%c] HDR10", 0 != (reset & BGFX_RESET_HDR10) ? 'x' : ' ');
BX_TRACE("\t[%c] Hi-DPI", 0 != (reset & BGFX_RESET_HIDPI) ? 'x' : ' ');
BX_TRACE("\t[%c] Depth Clamp", 0 != (reset & BGFX_RESET_DEPTH_CLAMP) ? 'x' : ' ');
BX_TRACE("\t[%c] Suspend", 0 != (reset & BGFX_RESET_SUSPEND) ? 'x' : ' ');
BX_TRACE("\t[%c] MSAAx%d", 0 != msaa ? 'x' : ' ', 1<<msaa);
BX_TRACE("\t[%c] Fullscreen", 0 != (reset & BGFX_RESET_FULLSCREEN) ? 'x' : ' ');
BX_TRACE("\t[%c] V-sync", 0 != (reset & BGFX_RESET_VSYNC) ? 'x' : ' ');
BX_TRACE("\t[%c] Max Anisotropy", 0 != (reset & BGFX_RESET_MAXANISOTROPY) ? 'x' : ' ');
BX_TRACE("\t[%c] Capture", 0 != (reset & BGFX_RESET_CAPTURE) ? 'x' : ' ');
BX_TRACE("\t[%c] Flush After Render", 0 != (reset & BGFX_RESET_FLUSH_AFTER_RENDER) ? 'x' : ' ');
BX_TRACE("\t[%c] Flip After Render", 0 != (reset & BGFX_RESET_FLIP_AFTER_RENDER) ? 'x' : ' ');
BX_TRACE("\t[%c] sRGB Back Buffer", 0 != (reset & BGFX_RESET_SRGB_BACKBUFFER) ? 'x' : ' ');
BX_TRACE("\t[%c] Transparent Back Buffer", 0 != (reset & BGFX_RESET_TRANSPARENT_BACKBUFFER) ? 'x' : ' ');
BX_TRACE("\t[%c] HDR10", 0 != (reset & BGFX_RESET_HDR10) ? 'x' : ' ');
BX_TRACE("\t[%c] Hi-DPI", 0 != (reset & BGFX_RESET_HIDPI) ? 'x' : ' ');
BX_TRACE("\t[%c] Depth Clamp", 0 != (reset & BGFX_RESET_DEPTH_CLAMP) ? 'x' : ' ');
BX_TRACE("\t[%c] Suspend", 0 != (reset & BGFX_RESET_SUSPEND) ? 'x' : ' ');
}
TextureFormat::Enum getViableTextureFormat(const bimg::ImageContainer& _imageContainer)