From 49bc9dccea46593f81c295492887020edfa9ae9e Mon Sep 17 00:00:00 2001 From: Dario Manesku Date: Mon, 29 Feb 2016 01:34:16 +0100 Subject: [PATCH] Fixing wireframe opacity. Winding seems to be flipped. --- examples/28-wireframe/fs_wf_wireframe.sc | 2 +- .../runtime/shaders/glsl/fs_wf_wireframe.bin | Bin 710 -> 707 bytes 2 files changed, 1 insertion(+), 1 deletion(-) diff --git a/examples/28-wireframe/fs_wf_wireframe.sc b/examples/28-wireframe/fs_wf_wireframe.sc index a16f03294..a6d4e505a 100644 --- a/examples/28-wireframe/fs_wf_wireframe.sc +++ b/examples/28-wireframe/fs_wf_wireframe.sc @@ -14,7 +14,7 @@ void main() float opacity = u_wfOpacity; float thickness = u_wfThickness; - if (!gl_FrontFacing) { opacity *= 0.5; } + if (gl_FrontFacing) { opacity *= 0.5; } vec3 fw = abs(dFdx(v_bc)) + abs(dFdy(v_bc)); vec3 val = smoothstep(vec3_splat(0.0), vec3_splat(fw*thickness), v_bc); diff --git a/examples/runtime/shaders/glsl/fs_wf_wireframe.bin b/examples/runtime/shaders/glsl/fs_wf_wireframe.bin index 46fb0d9a18acf7f56f27fab71405f53c44b945aa..c6118cce70fe37559ffa6b5ced385e4f48bdecb1 100644 GIT binary patch delta 31 ncmX@cdYE;BB;(SFQos4qbK>2K^7BgE5|cCY(l@IyE?@)zzn2S@ delta 34 qcmX@idW>~~B;$&SQojWiHPUn9-HP(_O575YGxO3lH!CwPU<3f#cMJ*u