diff --git a/examples/21-deferred/fs_deferred_clear_uav.sc b/examples/21-deferred/fs_deferred_clear_uav.sc index e8e4f4d34..d56ed8938 100644 --- a/examples/21-deferred/fs_deferred_clear_uav.sc +++ b/examples/21-deferred/fs_deferred_clear_uav.sc @@ -11,6 +11,6 @@ IMAGE2D_RW(i_light, rgba8, 2); void main() { - ivec2 coord = ivec2(gl_FragCoord.xy); - imageStore(i_light, coord, vec4(0.0, 0.0, 0.0, 0.0) ); + ivec2 coord = ivec2(gl_FragCoord.xy); + imageStore(i_light, coord, vec4(0.0, 0.0, 0.0, 0.0) ); } diff --git a/examples/21-deferred/fs_deferred_light_uav.sc b/examples/21-deferred/fs_deferred_light_uav.sc index e789e1a77..ab093c610 100644 --- a/examples/21-deferred/fs_deferred_light_uav.sc +++ b/examples/21-deferred/fs_deferred_light_uav.sc @@ -32,7 +32,7 @@ void main() vec3 view = mul(u_view, vec4(wpos, 0.0) ).xyz; view = -normalize(view); - ivec2 coord = ivec2(gl_FragCoord.xy); + ivec2 coord = ivec2(gl_FragCoord.xy); vec3 lightColor = calcLight(wpos, normal, view, u_lightPosRadius[0].xyz, u_lightPosRadius[0].w, u_lightRgbInnerR[0].xyz, u_lightRgbInnerR[0].w); vec4 color = imageLoad(i_light, coord);