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https://github.com/bkaradzic/bgfx.git
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Cleanup.
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@@ -2230,7 +2230,7 @@ namespace bgfx { namespace gl
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void overrideInternal(TextureHandle _handle, uintptr_t _ptr) BX_OVERRIDE
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{
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BX_UNUSED(_handle, _ptr);
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m_textures[_handle.idx].overrideInternal(_ptr);
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}
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uintptr_t getInternal(TextureHandle _handle) BX_OVERRIDE
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@@ -4271,7 +4271,8 @@ namespace bgfx { namespace gl
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void TextureGL::destroy()
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{
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if (0 != m_id)
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if (0 == (m_flags & BGFX_TEXTURE_INTERNAL_SHARED)
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&& 0 != m_id)
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{
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GL_CHECK(glBindTexture(m_target, 0) );
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GL_CHECK(glDeleteTextures(1, &m_id) );
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@@ -4285,6 +4286,13 @@ namespace bgfx { namespace gl
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}
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}
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void TextureGL::overrideInternal(uintptr_t _ptr)
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{
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destroy();
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m_flags |= BGFX_TEXTURE_INTERNAL_SHARED;
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m_id = (GLuint)_ptr;
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}
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void TextureGL::update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem)
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{
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BX_UNUSED(_z, _depth);
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