mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-02-17 20:52:36 +01:00
Improved profiler colors.
This commit is contained in:
committed by
Branimir Karadžić
parent
c78b573281
commit
8a6a40108a
76
src/bgfx.cpp
76
src/bgfx.cpp
@@ -1380,7 +1380,7 @@ namespace bgfx
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void Frame::sort()
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void Frame::sort()
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{
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{
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BGFX_PROFILER_SCOPE("bgfx/Sort", 0xff2040ff);
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BGFX_PROFILER_SCOPE("bgfx/Sort", kColorSubmit);
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ViewId viewRemap[BGFX_CONFIG_MAX_VIEWS];
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ViewId viewRemap[BGFX_CONFIG_MAX_VIEWS];
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for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
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for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
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@@ -2322,7 +2322,7 @@ namespace bgfx
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uint32_t frameNum = m_submit->m_frameNum;
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uint32_t frameNum = m_submit->m_frameNum;
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BGFX_PROFILER_SCOPE("bgfx/API thread frame", 0xff2040ff);
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BGFX_PROFILER_SCOPE("bgfx/API thread frame", kColorSubmit);
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// wait for render thread to finish
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// wait for render thread to finish
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renderSemWait();
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renderSemWait();
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frameNoRenderWait();
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frameNoRenderWait();
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@@ -2441,7 +2441,7 @@ namespace bgfx
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RenderFrame::Enum Context::renderFrame(int32_t _msecs)
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RenderFrame::Enum Context::renderFrame(int32_t _msecs)
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{
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{
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BGFX_PROFILER_SCOPE("bgfx::renderFrame", 0xff2040ff);
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BGFX_PROFILER_SCOPE("bgfx::renderFrame", kColorSubmit);
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#if BX_PLATFORM_OSX || BX_PLATFORM_IOS || BX_PLATFORM_VISIONOS
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#if BX_PLATFORM_OSX || BX_PLATFORM_IOS || BX_PLATFORM_VISIONOS
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NSAutoreleasePoolScope pool;
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NSAutoreleasePoolScope pool;
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@@ -2449,27 +2449,27 @@ namespace bgfx
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if (!m_flipAfterRender)
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if (!m_flipAfterRender)
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{
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{
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BGFX_PROFILER_SCOPE("bgfx/flip", 0xff2040ff);
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BGFX_PROFILER_SCOPE("bgfx/flip", kColorSubmit);
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flip();
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flip();
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}
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}
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if (apiSemWait(_msecs) )
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if (apiSemWait(_msecs) )
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{
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{
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{
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{
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BGFX_PROFILER_SCOPE("bgfx/Exec commands pre", 0xff2040ff);
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BGFX_PROFILER_SCOPE("bgfx/Exec commands pre", kColorResource);
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rendererExecCommands(m_render->m_cmdPre);
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rendererExecCommands(m_render->m_cmdPre);
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}
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}
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if (m_rendererInitialized)
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if (m_rendererInitialized)
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{
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{
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{
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{
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BGFX_PROFILER_SCOPE("bgfx/Render submit", 0xff2040ff);
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BGFX_PROFILER_SCOPE("bgfx/Render submit", kColorSubmit);
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m_renderCtx->submit(m_render, m_clearQuad, m_textVideoMemBlitter);
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m_renderCtx->submit(m_render, m_clearQuad, m_textVideoMemBlitter);
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m_flipped = false;
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m_flipped = false;
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}
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}
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{
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{
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BGFX_PROFILER_SCOPE("bgfx/Screenshot", 0xff2040ff);
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BGFX_PROFILER_SCOPE("bgfx/Screenshot", kColorResource);
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for (uint8_t ii = 0, num = m_render->m_numScreenShots; ii < num; ++ii)
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for (uint8_t ii = 0, num = m_render->m_numScreenShots; ii < num; ++ii)
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{
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{
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const ScreenShot& screenShot = m_render->m_screenShot[ii];
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const ScreenShot& screenShot = m_render->m_screenShot[ii];
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@@ -2479,7 +2479,7 @@ namespace bgfx
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}
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}
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{
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{
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BGFX_PROFILER_SCOPE("bgfx/Exec commands post", 0xff2040ff);
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BGFX_PROFILER_SCOPE("bgfx/Exec commands post", kColorResource);
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rendererExecCommands(m_render->m_cmdPost);
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rendererExecCommands(m_render->m_cmdPost);
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}
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}
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@@ -2487,7 +2487,7 @@ namespace bgfx
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if (m_flipAfterRender)
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if (m_flipAfterRender)
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{
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{
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BGFX_PROFILER_SCOPE("bgfx/flip", 0xff2040ff);
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BGFX_PROFILER_SCOPE("bgfx/flip", kColorSubmit);
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flip();
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flip();
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}
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}
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}
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}
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@@ -2543,7 +2543,7 @@ namespace bgfx
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void Context::flushTextureUpdateBatch(CommandBuffer& _cmdbuf)
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void Context::flushTextureUpdateBatch(CommandBuffer& _cmdbuf)
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{
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{
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BGFX_PROFILER_SCOPE("flushTextureUpdateBatch", 0xff2040ff);
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BGFX_PROFILER_SCOPE("flushTextureUpdateBatch", kColorResource);
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if (m_textureUpdateBatch.sort() )
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if (m_textureUpdateBatch.sort() )
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{
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{
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const uint32_t pos = _cmdbuf.m_pos;
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const uint32_t pos = _cmdbuf.m_pos;
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@@ -2954,7 +2954,7 @@ namespace bgfx
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case CommandBuffer::CreateIndexBuffer:
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case CommandBuffer::CreateIndexBuffer:
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{
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{
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BGFX_PROFILER_SCOPE("CreateIndexBuffer", 0xff2040ff);
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BGFX_PROFILER_SCOPE("CreateIndexBuffer", kColorResource);
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IndexBufferHandle handle;
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IndexBufferHandle handle;
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_cmdbuf.read(handle);
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_cmdbuf.read(handle);
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@@ -2973,7 +2973,7 @@ namespace bgfx
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case CommandBuffer::DestroyIndexBuffer:
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case CommandBuffer::DestroyIndexBuffer:
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{
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{
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BGFX_PROFILER_SCOPE("DestroyIndexBuffer", 0xff2040ff);
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BGFX_PROFILER_SCOPE("DestroyIndexBuffer", kColorResource);
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IndexBufferHandle handle;
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IndexBufferHandle handle;
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_cmdbuf.read(handle);
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_cmdbuf.read(handle);
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@@ -2984,7 +2984,7 @@ namespace bgfx
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case CommandBuffer::CreateVertexLayout:
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case CommandBuffer::CreateVertexLayout:
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{
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{
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BGFX_PROFILER_SCOPE("CreateVertexLayout", 0xff2040ff);
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BGFX_PROFILER_SCOPE("CreateVertexLayout", kColorResource);
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VertexLayoutHandle handle;
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VertexLayoutHandle handle;
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_cmdbuf.read(handle);
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_cmdbuf.read(handle);
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@@ -2998,7 +2998,7 @@ namespace bgfx
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case CommandBuffer::DestroyVertexLayout:
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case CommandBuffer::DestroyVertexLayout:
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{
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{
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BGFX_PROFILER_SCOPE("DestroyVertexLayout", 0xff2040ff);
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BGFX_PROFILER_SCOPE("DestroyVertexLayout", kColorResource);
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VertexLayoutHandle handle;
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VertexLayoutHandle handle;
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_cmdbuf.read(handle);
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_cmdbuf.read(handle);
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@@ -3009,7 +3009,7 @@ namespace bgfx
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case CommandBuffer::CreateVertexBuffer:
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case CommandBuffer::CreateVertexBuffer:
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{
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{
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BGFX_PROFILER_SCOPE("CreateVertexBuffer", 0xff2040ff);
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BGFX_PROFILER_SCOPE("CreateVertexBuffer", kColorResource);
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VertexBufferHandle handle;
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VertexBufferHandle handle;
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_cmdbuf.read(handle);
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_cmdbuf.read(handle);
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@@ -3031,7 +3031,7 @@ namespace bgfx
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case CommandBuffer::DestroyVertexBuffer:
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case CommandBuffer::DestroyVertexBuffer:
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{
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{
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BGFX_PROFILER_SCOPE("DestroyVertexBuffer", 0xff2040ff);
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BGFX_PROFILER_SCOPE("DestroyVertexBuffer", kColorResource);
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VertexBufferHandle handle;
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VertexBufferHandle handle;
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_cmdbuf.read(handle);
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_cmdbuf.read(handle);
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@@ -3042,7 +3042,7 @@ namespace bgfx
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case CommandBuffer::CreateDynamicIndexBuffer:
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case CommandBuffer::CreateDynamicIndexBuffer:
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{
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{
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BGFX_PROFILER_SCOPE("CreateDynamicIndexBuffer", 0xff2040ff);
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BGFX_PROFILER_SCOPE("CreateDynamicIndexBuffer", kColorResource);
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IndexBufferHandle handle;
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IndexBufferHandle handle;
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_cmdbuf.read(handle);
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_cmdbuf.read(handle);
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@@ -3059,7 +3059,7 @@ namespace bgfx
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case CommandBuffer::UpdateDynamicIndexBuffer:
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case CommandBuffer::UpdateDynamicIndexBuffer:
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{
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{
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BGFX_PROFILER_SCOPE("UpdateDynamicIndexBuffer", 0xff2040ff);
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BGFX_PROFILER_SCOPE("UpdateDynamicIndexBuffer", kColorResource);
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IndexBufferHandle handle;
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IndexBufferHandle handle;
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_cmdbuf.read(handle);
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_cmdbuf.read(handle);
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@@ -3081,7 +3081,7 @@ namespace bgfx
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case CommandBuffer::DestroyDynamicIndexBuffer:
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case CommandBuffer::DestroyDynamicIndexBuffer:
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{
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{
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BGFX_PROFILER_SCOPE("DestroyDynamicIndexBuffer", 0xff2040ff);
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BGFX_PROFILER_SCOPE("DestroyDynamicIndexBuffer", kColorResource);
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IndexBufferHandle handle;
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IndexBufferHandle handle;
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_cmdbuf.read(handle);
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_cmdbuf.read(handle);
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@@ -3092,7 +3092,7 @@ namespace bgfx
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case CommandBuffer::CreateDynamicVertexBuffer:
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case CommandBuffer::CreateDynamicVertexBuffer:
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{
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{
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BGFX_PROFILER_SCOPE("CreateDynamicVertexBuffer", 0xff2040ff);
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BGFX_PROFILER_SCOPE("CreateDynamicVertexBuffer", kColorResource);
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VertexBufferHandle handle;
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VertexBufferHandle handle;
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_cmdbuf.read(handle);
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_cmdbuf.read(handle);
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@@ -3109,7 +3109,7 @@ namespace bgfx
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case CommandBuffer::UpdateDynamicVertexBuffer:
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case CommandBuffer::UpdateDynamicVertexBuffer:
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{
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{
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BGFX_PROFILER_SCOPE("UpdateDynamicVertexBuffer", 0xff2040ff);
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BGFX_PROFILER_SCOPE("UpdateDynamicVertexBuffer", kColorResource);
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VertexBufferHandle handle;
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VertexBufferHandle handle;
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_cmdbuf.read(handle);
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_cmdbuf.read(handle);
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@@ -3131,7 +3131,7 @@ namespace bgfx
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case CommandBuffer::DestroyDynamicVertexBuffer:
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case CommandBuffer::DestroyDynamicVertexBuffer:
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{
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{
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BGFX_PROFILER_SCOPE("DestroyDynamicVertexBuffer", 0xff2040ff);
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BGFX_PROFILER_SCOPE("DestroyDynamicVertexBuffer", kColorResource);
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VertexBufferHandle handle;
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VertexBufferHandle handle;
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_cmdbuf.read(handle);
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_cmdbuf.read(handle);
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@@ -3142,7 +3142,7 @@ namespace bgfx
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case CommandBuffer::CreateShader:
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case CommandBuffer::CreateShader:
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{
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{
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BGFX_PROFILER_SCOPE("CreateShader", 0xff2040ff);
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BGFX_PROFILER_SCOPE("CreateShader", kColorResource);
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ShaderHandle handle;
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ShaderHandle handle;
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_cmdbuf.read(handle);
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_cmdbuf.read(handle);
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@@ -3158,7 +3158,7 @@ namespace bgfx
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case CommandBuffer::DestroyShader:
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case CommandBuffer::DestroyShader:
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{
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{
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BGFX_PROFILER_SCOPE("DestroyShader", 0xff2040ff);
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BGFX_PROFILER_SCOPE("DestroyShader", kColorResource);
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ShaderHandle handle;
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ShaderHandle handle;
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_cmdbuf.read(handle);
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_cmdbuf.read(handle);
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@@ -3169,7 +3169,7 @@ namespace bgfx
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case CommandBuffer::CreateProgram:
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case CommandBuffer::CreateProgram:
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{
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{
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BGFX_PROFILER_SCOPE("CreateProgram", 0xff2040ff);
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BGFX_PROFILER_SCOPE("CreateProgram", kColorResource);
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ProgramHandle handle;
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ProgramHandle handle;
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_cmdbuf.read(handle);
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_cmdbuf.read(handle);
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@@ -3186,7 +3186,7 @@ namespace bgfx
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case CommandBuffer::DestroyProgram:
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case CommandBuffer::DestroyProgram:
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{
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{
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BGFX_PROFILER_SCOPE("DestroyProgram", 0xff2040ff);
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BGFX_PROFILER_SCOPE("DestroyProgram", kColorResource);
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ProgramHandle handle;
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ProgramHandle handle;
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_cmdbuf.read(handle);
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_cmdbuf.read(handle);
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@@ -3197,7 +3197,7 @@ namespace bgfx
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case CommandBuffer::CreateTexture:
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case CommandBuffer::CreateTexture:
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{
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{
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BGFX_PROFILER_SCOPE("CreateTexture", 0xff2040ff);
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BGFX_PROFILER_SCOPE("CreateTexture", kColorResource);
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TextureHandle handle;
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TextureHandle handle;
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_cmdbuf.read(handle);
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_cmdbuf.read(handle);
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@@ -3240,7 +3240,7 @@ namespace bgfx
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case CommandBuffer::UpdateTexture:
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case CommandBuffer::UpdateTexture:
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{
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{
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BGFX_PROFILER_SCOPE("UpdateTexture", 0xff2040ff);
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BGFX_PROFILER_SCOPE("UpdateTexture", kColorResource);
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if (m_textureUpdateBatch.isFull() )
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if (m_textureUpdateBatch.isFull() )
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{
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{
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@@ -3275,7 +3275,7 @@ namespace bgfx
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case CommandBuffer::ReadTexture:
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case CommandBuffer::ReadTexture:
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{
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{
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BGFX_PROFILER_SCOPE("ReadTexture", 0xff2040ff);
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BGFX_PROFILER_SCOPE("ReadTexture", kColorResource);
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TextureHandle handle;
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TextureHandle handle;
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_cmdbuf.read(handle);
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_cmdbuf.read(handle);
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@@ -3292,7 +3292,7 @@ namespace bgfx
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case CommandBuffer::ResizeTexture:
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case CommandBuffer::ResizeTexture:
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{
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{
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BGFX_PROFILER_SCOPE("ResizeTexture", 0xff2040ff);
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BGFX_PROFILER_SCOPE("ResizeTexture", kColorResource);
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TextureHandle handle;
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TextureHandle handle;
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_cmdbuf.read(handle);
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_cmdbuf.read(handle);
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@@ -3315,7 +3315,7 @@ namespace bgfx
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case CommandBuffer::DestroyTexture:
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case CommandBuffer::DestroyTexture:
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{
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{
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BGFX_PROFILER_SCOPE("DestroyTexture", 0xff2040ff);
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BGFX_PROFILER_SCOPE("DestroyTexture", kColorResource);
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TextureHandle handle;
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TextureHandle handle;
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_cmdbuf.read(handle);
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_cmdbuf.read(handle);
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@@ -3326,7 +3326,7 @@ namespace bgfx
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case CommandBuffer::CreateFrameBuffer:
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case CommandBuffer::CreateFrameBuffer:
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{
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{
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BGFX_PROFILER_SCOPE("CreateFrameBuffer", 0xff2040ff);
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BGFX_PROFILER_SCOPE("CreateFrameBuffer", kColorResource);
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FrameBufferHandle handle;
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FrameBufferHandle handle;
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_cmdbuf.read(handle);
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_cmdbuf.read(handle);
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@@ -3368,7 +3368,7 @@ namespace bgfx
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case CommandBuffer::DestroyFrameBuffer:
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case CommandBuffer::DestroyFrameBuffer:
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{
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{
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BGFX_PROFILER_SCOPE("DestroyFrameBuffer", 0xff2040ff);
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BGFX_PROFILER_SCOPE("DestroyFrameBuffer", kColorResource);
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FrameBufferHandle handle;
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FrameBufferHandle handle;
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_cmdbuf.read(handle);
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_cmdbuf.read(handle);
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@@ -3379,7 +3379,7 @@ namespace bgfx
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case CommandBuffer::CreateUniform:
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case CommandBuffer::CreateUniform:
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{
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{
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BGFX_PROFILER_SCOPE("CreateUniform", 0xff2040ff);
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BGFX_PROFILER_SCOPE("CreateUniform", kColorResource);
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|
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UniformHandle handle;
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UniformHandle handle;
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_cmdbuf.read(handle);
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_cmdbuf.read(handle);
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@@ -3401,7 +3401,7 @@ namespace bgfx
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case CommandBuffer::DestroyUniform:
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case CommandBuffer::DestroyUniform:
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{
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{
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BGFX_PROFILER_SCOPE("DestroyUniform", 0xff2040ff);
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BGFX_PROFILER_SCOPE("DestroyUniform", kColorResource);
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UniformHandle handle;
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UniformHandle handle;
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_cmdbuf.read(handle);
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_cmdbuf.read(handle);
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@@ -3412,7 +3412,7 @@ namespace bgfx
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case CommandBuffer::UpdateViewName:
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case CommandBuffer::UpdateViewName:
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{
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{
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BGFX_PROFILER_SCOPE("UpdateViewName", 0xff2040ff);
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BGFX_PROFILER_SCOPE("UpdateViewName", kColorResource);
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ViewId id;
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ViewId id;
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_cmdbuf.read(id);
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_cmdbuf.read(id);
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@@ -3428,7 +3428,7 @@ namespace bgfx
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case CommandBuffer::InvalidateOcclusionQuery:
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case CommandBuffer::InvalidateOcclusionQuery:
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{
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{
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BGFX_PROFILER_SCOPE("InvalidateOcclusionQuery", 0xff2040ff);
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BGFX_PROFILER_SCOPE("InvalidateOcclusionQuery", kColorResource);
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OcclusionQueryHandle handle;
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OcclusionQueryHandle handle;
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_cmdbuf.read(handle);
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_cmdbuf.read(handle);
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@@ -3439,7 +3439,7 @@ namespace bgfx
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case CommandBuffer::SetName:
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case CommandBuffer::SetName:
|
||||||
{
|
{
|
||||||
BGFX_PROFILER_SCOPE("SetName", 0xff2040ff);
|
BGFX_PROFILER_SCOPE("SetName", kColorResource);
|
||||||
|
|
||||||
Handle handle;
|
Handle handle;
|
||||||
_cmdbuf.read(handle);
|
_cmdbuf.read(handle);
|
||||||
|
|||||||
25
src/bgfx_p.h
25
src/bgfx_p.h
@@ -287,6 +287,25 @@ namespace bgfx
|
|||||||
{
|
{
|
||||||
constexpr uint32_t kChunkMagicTex = BX_MAKEFOURCC('T', 'E', 'X', 0x0);
|
constexpr uint32_t kChunkMagicTex = BX_MAKEFOURCC('T', 'E', 'X', 0x0);
|
||||||
|
|
||||||
|
inline constexpr uint32_t toAbgr8(uint8_t _r, uint8_t _g, uint8_t _b, uint8_t _a = 0xff)
|
||||||
|
{
|
||||||
|
return 0
|
||||||
|
| (uint32_t(_r) << 24)
|
||||||
|
| (uint32_t(_g) << 16)
|
||||||
|
| (uint32_t(_b) << 8)
|
||||||
|
| (uint32_t(_a))
|
||||||
|
;
|
||||||
|
}
|
||||||
|
|
||||||
|
constexpr uint32_t kColorFrame = toAbgr8(0xa8, 0xe6, 0xcf);
|
||||||
|
constexpr uint32_t kColorSubmit = toAbgr8(0xdc, 0xed, 0xc1);
|
||||||
|
constexpr uint32_t kColorView = toAbgr8(0xff, 0xd3, 0xb6);
|
||||||
|
constexpr uint32_t kColorDraw = toAbgr8(0x76, 0xb4, 0xbd);
|
||||||
|
constexpr uint32_t kColorCompute = toAbgr8(0xbd, 0xea, 0xee);
|
||||||
|
constexpr uint32_t kColorResource = toAbgr8(0x88, 0x74, 0xa3);
|
||||||
|
constexpr uint32_t kColorMarker = toAbgr8(0xff, 0x00, 0x00);
|
||||||
|
constexpr uint32_t kColorWait = toAbgr8(0xff, 0x8b, 0x94);
|
||||||
|
|
||||||
extern InternalData g_internalData;
|
extern InternalData g_internalData;
|
||||||
extern PlatformData g_platformData;
|
extern PlatformData g_platformData;
|
||||||
extern bool g_platformDataChangedSinceReset;
|
extern bool g_platformDataChangedSinceReset;
|
||||||
@@ -3616,7 +3635,7 @@ namespace bgfx
|
|||||||
BX_TRACE("render thread exit");
|
BX_TRACE("render thread exit");
|
||||||
return bx::kExitSuccess;
|
return bx::kExitSuccess;
|
||||||
}
|
}
|
||||||
#endif
|
#endif // BX_CONFIG_SUPPORTS_THREADING
|
||||||
|
|
||||||
// game thread
|
// game thread
|
||||||
bool init(const Init& _init);
|
bool init(const Init& _init);
|
||||||
@@ -5693,7 +5712,7 @@ namespace bgfx
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
BGFX_PROFILER_SCOPE("bgfx/API thread wait", 0xff2040ff);
|
BGFX_PROFILER_SCOPE("bgfx/API thread wait", kColorWait);
|
||||||
int64_t start = bx::getHPCounter();
|
int64_t start = bx::getHPCounter();
|
||||||
bool ok = m_apiSem.wait(_msecs);
|
bool ok = m_apiSem.wait(_msecs);
|
||||||
if (ok)
|
if (ok)
|
||||||
@@ -5718,7 +5737,7 @@ namespace bgfx
|
|||||||
{
|
{
|
||||||
if (!m_singleThreaded)
|
if (!m_singleThreaded)
|
||||||
{
|
{
|
||||||
BGFX_PROFILER_SCOPE("bgfx/Render thread wait", 0xff2040ff);
|
BGFX_PROFILER_SCOPE("bgfx/Render thread wait", kColorWait);
|
||||||
int64_t start = bx::getHPCounter();
|
int64_t start = bx::getHPCounter();
|
||||||
bool ok = m_renderSem.wait();
|
bool ok = m_renderSem.wait();
|
||||||
BX_ASSERT(ok, "Semaphore wait failed."); BX_UNUSED(ok);
|
BX_ASSERT(ok, "Semaphore wait failed."); BX_UNUSED(ok);
|
||||||
|
|||||||
@@ -10,23 +10,6 @@
|
|||||||
|
|
||||||
namespace bgfx
|
namespace bgfx
|
||||||
{
|
{
|
||||||
inline constexpr uint32_t toAbgr8(uint8_t _r, uint8_t _g, uint8_t _b, uint8_t _a = 0xff)
|
|
||||||
{
|
|
||||||
return 0
|
|
||||||
| (uint32_t(_r)<<24)
|
|
||||||
| (uint32_t(_g)<<16)
|
|
||||||
| (uint32_t(_b)<< 8)
|
|
||||||
| (uint32_t(_a) )
|
|
||||||
;
|
|
||||||
}
|
|
||||||
|
|
||||||
constexpr uint32_t kColorFrame = toAbgr8(0xff, 0xd7, 0xc9);
|
|
||||||
constexpr uint32_t kColorView = toAbgr8(0xe4, 0xb4, 0x8e);
|
|
||||||
constexpr uint32_t kColorDraw = toAbgr8(0xc6, 0xe5, 0xb9);
|
|
||||||
constexpr uint32_t kColorCompute = toAbgr8(0xa7, 0xdb, 0xd8);
|
|
||||||
constexpr uint32_t kColorMarker = toAbgr8(0xff, 0x00, 0x00);
|
|
||||||
constexpr uint32_t kColorResource = toAbgr8(0xff, 0x40, 0x20);
|
|
||||||
|
|
||||||
struct BlitState
|
struct BlitState
|
||||||
{
|
{
|
||||||
BlitState(const Frame* _frame)
|
BlitState(const Frame* _frame)
|
||||||
|
|||||||
@@ -8195,7 +8195,7 @@ retry:
|
|||||||
|
|
||||||
if (VK_NULL_HANDLE != m_backBufferFence[m_backBufferColorIdx])
|
if (VK_NULL_HANDLE != m_backBufferFence[m_backBufferColorIdx])
|
||||||
{
|
{
|
||||||
BGFX_PROFILER_SCOPE("vkWaitForFences", kColorFrame);
|
BGFX_PROFILER_SCOPE("vkWaitForFences", kColorWait);
|
||||||
|
|
||||||
VK_CHECK(vkWaitForFences(
|
VK_CHECK(vkWaitForFences(
|
||||||
device
|
device
|
||||||
@@ -8659,7 +8659,7 @@ retry:
|
|||||||
CommandList& commandList = m_commandList[m_currentFrameInFlight];
|
CommandList& commandList = m_commandList[m_currentFrameInFlight];
|
||||||
|
|
||||||
{
|
{
|
||||||
BGFX_PROFILER_SCOPE("vkWaitForFences", kColorFrame);
|
BGFX_PROFILER_SCOPE("vkWaitForFences", kColorWait);
|
||||||
|
|
||||||
result = vkWaitForFences(device, 1, &commandList.m_fence, VK_TRUE, UINT64_MAX);
|
result = vkWaitForFences(device, 1, &commandList.m_fence, VK_TRUE, UINT64_MAX);
|
||||||
}
|
}
|
||||||
@@ -8764,7 +8764,8 @@ retry:
|
|||||||
|
|
||||||
if (_wait)
|
if (_wait)
|
||||||
{
|
{
|
||||||
BGFX_PROFILER_SCOPE("vkWaitForFences", kColorDraw);
|
BGFX_PROFILER_SCOPE("vkWaitForFences", kColorWait);
|
||||||
|
|
||||||
VK_CHECK(vkWaitForFences(device, 1, &m_completedFence, VK_TRUE, UINT64_MAX) );
|
VK_CHECK(vkWaitForFences(device, 1, &m_completedFence, VK_TRUE, UINT64_MAX) );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user