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D3D9: Added multiple vertex stream support.
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@@ -6109,7 +6109,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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uint32_t offsets[BGFX_CONFIG_MAX_VERTEX_STREAMS];
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const VertexDecl* decls[BGFX_CONFIG_MAX_VERTEX_STREAMS];
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uint32_t numVertices = UINT32_MAX;
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uint32_t numVertices = draw.m_numVertices;
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uint8_t numStreams = 0;
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for (uint32_t idx = 0, streamMask = draw.m_streamMask, ntz = bx::uint32_cnttz(streamMask)
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; 0 != streamMask
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