shaderc HLSL profile switch fix (#3005)

* shaderc HLSL profile switch fix

* shader makefiles changed to match new hlsl profile switches

Co-authored-by: Ali Seyedof <ali.seyedof@xyzreality.com>
This commit is contained in:
Ali Seyedof
2022-12-28 18:16:37 +00:00
committed by GitHub
parent a93a714632
commit 877cdb8b1f
3 changed files with 20 additions and 16 deletions

View File

@@ -30,11 +30,11 @@ vs_%.bin.h : vs_%.sc
-@cat "$(SHADER_TMP)" >> $(@)
-$(SILENT) $(SHADERC) $(VS_FLAGS) --platform linux -p spirv -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_spv
-@cat "$(SHADER_TMP)" >> $(@)
-$(SILENT) $(SHADERC) $(VS_FLAGS) --platform windows -p vs_3_0 -O 3 -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_dx9
-$(SILENT) $(SHADERC) $(VS_FLAGS) --platform windows -p s_3_0 -O 3 -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_dx9
-@cat "$(SHADER_TMP)" >> $(@)
-$(SILENT) $(SHADERC) $(VS_FLAGS) --platform windows -p vs_4_0 -O 3 -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_dx11
-$(SILENT) $(SHADERC) $(VS_FLAGS) --platform windows -p s_5_0 -O 3 -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_dx11
-@cat "$(SHADER_TMP)" >> $(@)
-$(SILENT) $(SHADERC) $(VS_FLAGS) --platform ios -p metal -O 3 -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_mtl
-$(SILENT) $(SHADERC) $(VS_FLAGS) --platform ios -p metal -O 3 -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_mtl
-@cat "$(SHADER_TMP)" >> $(@)
-@printf "extern const uint8_t* $(basename $(<))_pssl;\n" | tr -d '\015' >> $(@)
-@printf "extern const uint32_t $(basename $(<))_pssl_size;\n" | tr -d '\015' >> $(@)
@@ -47,24 +47,24 @@ fs_%.bin.h : fs_%.sc
-@cat "$(SHADER_TMP)" >> $(@)
-$(SILENT) $(SHADERC) $(FS_FLAGS) --platform linux -p spirv -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_spv
-@cat "$(SHADER_TMP)" >> $(@)
-$(SILENT) $(SHADERC) $(FS_FLAGS) --platform windows -p ps_3_0 -O 3 -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_dx9
-$(SILENT) $(SHADERC) $(FS_FLAGS) --platform windows -p s_3_0 -O 3 -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_dx9
-@cat "$(SHADER_TMP)" >> $(@)
-$(SILENT) $(SHADERC) $(FS_FLAGS) --platform windows -p ps_4_0 -O 3 -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_dx11
-$(SILENT) $(SHADERC) $(FS_FLAGS) --platform windows -p s_5_0 -O 3 -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_dx11
-@cat "$(SHADER_TMP)" >> $(@)
-$(SILENT) $(SHADERC) $(FS_FLAGS) --platform ios -p metal -O 3 -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_mtl
-$(SILENT) $(SHADERC) $(FS_FLAGS) --platform ios -p metal -O 3 -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_mtl
-@cat "$(SHADER_TMP)" >> $(@)
-@printf "extern const uint8_t* $(basename $(<))_pssl;\n" | tr -d '\015' >> $(@)
-@printf "extern const uint32_t $(basename $(<))_pssl_size;\n" | tr -d '\015' >> $(@)
cs_%.bin.h : cs_%.sc
@echo [$(<)]
$(SILENT) $(SHADERC) $(CS_FLAGS) --platform linux -p 430 -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_glsl
$(SILENT) $(SHADERC) $(CS_FLAGS) --platform linux -p 430 -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_glsl
@cat "$(SHADER_TMP)" > $(@)
-$(SILENT) $(SHADERC) $(CS_FLAGS) --platform android -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_essl
-@cat "$(SHADER_TMP)" >> $(@)
-$(SILENT) $(SHADERC) $(CS_FLAGS) --platform linux -p spirv -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_spv
-@cat "$(SHADER_TMP)" >> $(@)
-$(SILENT) $(SHADERC) $(CS_FLAGS) --platform windows -p cs_5_0 -O 1 -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_dx11
-$(SILENT) $(SHADERC) $(CS_FLAGS) --platform windows -p s_5_0 -O 1 -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_dx11
-@cat "$(SHADER_TMP)" >> $(@)
-@printf "extern const uint8_t* $(basename $(<))_pssl;\n" | tr -d '\015' >> $(@)
-@printf "extern const uint32_t $(basename $(<))_pssl_size;\n" | tr -d '\015' >> $(@)

View File

@@ -53,14 +53,14 @@ else
ADDITIONAL_INCLUDES?=
ifeq ($(TARGET), 0)
VS_FLAGS=--platform windows -p vs_3_0 -O 3
FS_FLAGS=--platform windows -p ps_3_0 -O 3
VS_FLAGS=--platform windows -p s_3_0 -O 3
FS_FLAGS=--platform windows -p s_3_0 -O 3
SHADER_PATH=shaders/dx9
else
ifeq ($(TARGET), 1)
VS_FLAGS=--platform windows -p vs_5_0 -O 3
FS_FLAGS=--platform windows -p ps_5_0 -O 3
CS_FLAGS=--platform windows -p cs_5_0 -O 1
VS_FLAGS=--platform windows -p s_5_0 -O 3
FS_FLAGS=--platform windows -p s_5_0 -O 3
CS_FLAGS=--platform windows -p s_5_0 -O 1
SHADER_PATH=shaders/dx11
else
ifeq ($(TARGET), 2)