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Add BGR versions of 16 bit formats (#2897)
* pixelformats: Add BGRA4 * pixelformats: Add BGR5A1 * pixelformats: Add B5G6R5 * make idl
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@@ -593,8 +593,11 @@ enum.TextureFormat { comment = "Texture formats:" }
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.RGBA32I
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.RGBA32U
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.RGBA32F
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.B5G6R5
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.R5G6B5
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.BGRA4
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.RGBA4
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.BGR5A1
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.RGB5A1
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.RGB10A2
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.RG11B10F
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