diff --git a/3rdparty/glslang/CMakeLists.txt b/3rdparty/glslang/CMakeLists.txt index dbe4308cd..0d453cc6e 100644 --- a/3rdparty/glslang/CMakeLists.txt +++ b/3rdparty/glslang/CMakeLists.txt @@ -1,6 +1,9 @@ # increase to 3.1 once all major distributions # include a version of CMake >= 3.1 cmake_minimum_required(VERSION 2.8.12) +if (POLICY CMP0048) + cmake_policy(SET CMP0048 NEW) +endif() set_property(GLOBAL PROPERTY USE_FOLDERS ON) # Adhere to GNU filesystem layout conventions diff --git a/3rdparty/glslang/SPIRV/GlslangToSpv.cpp b/3rdparty/glslang/SPIRV/GlslangToSpv.cpp index 6600ab1c0..2299e9091 100755 --- a/3rdparty/glslang/SPIRV/GlslangToSpv.cpp +++ b/3rdparty/glslang/SPIRV/GlslangToSpv.cpp @@ -81,7 +81,7 @@ namespace { // For low-order part of the generator's magic number. Bump up // when there is a change in the style (e.g., if SSA form changes, // or a different instruction sequence to do something gets used). -const int GeneratorVersion = 1; +const int GeneratorVersion = 2; namespace { class SpecConstantOpModeGuard { @@ -3281,7 +3281,9 @@ spv::Id TGlslangToSpvTraverser::createImageTextureFunctionCall(glslang::TIntermO operands.push_back(spv::ImageOperandsSampleMask); operands.push_back(*(opIt++)); } - return builder.createOp(spv::OpImageRead, resultType(), operands); + spv::Id result = builder.createOp(spv::OpImageRead, resultType(), operands); + builder.setPrecision(result, precision); + return result; } operands.push_back(*(opIt++)); @@ -3304,7 +3306,10 @@ spv::Id TGlslangToSpvTraverser::createImageTextureFunctionCall(glslang::TIntermO } if (builder.getImageTypeFormat(builder.getImageType(operands.front())) == spv::ImageFormatUnknown) builder.addCapability(spv::CapabilityStorageImageReadWithoutFormat); - return builder.createOp(spv::OpImageRead, resultType(), operands); + + spv::Id result = builder.createOp(spv::OpImageRead, resultType(), operands); + builder.setPrecision(result, precision); + return result; #ifdef AMD_EXTENSIONS } else if (node->getOp() == glslang::EOpImageStore || node->getOp() == glslang::EOpImageStoreLod) { #else diff --git a/3rdparty/glslang/Test/baseLegalResults/hlsl.aliasOpaque.frag.out b/3rdparty/glslang/Test/baseLegalResults/hlsl.aliasOpaque.frag.out index e3d74b5a1..779d5e1d2 100644 --- a/3rdparty/glslang/Test/baseLegalResults/hlsl.aliasOpaque.frag.out +++ b/3rdparty/glslang/Test/baseLegalResults/hlsl.aliasOpaque.frag.out @@ -1,7 +1,7 @@ hlsl.aliasOpaque.frag WARNING: AST will form illegal SPIR-V; need to transform to legalize // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 81 Capability Shader diff --git a/3rdparty/glslang/Test/baseLegalResults/hlsl.flattenOpaque.frag.out b/3rdparty/glslang/Test/baseLegalResults/hlsl.flattenOpaque.frag.out index 3b0b2e2e5..3c7d19831 100644 --- a/3rdparty/glslang/Test/baseLegalResults/hlsl.flattenOpaque.frag.out +++ b/3rdparty/glslang/Test/baseLegalResults/hlsl.flattenOpaque.frag.out @@ -1,6 +1,6 @@ hlsl.flattenOpaque.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 144 Capability Shader diff --git a/3rdparty/glslang/Test/baseLegalResults/hlsl.flattenOpaqueInit.vert.out b/3rdparty/glslang/Test/baseLegalResults/hlsl.flattenOpaqueInit.vert.out index 874fd00a4..4aef87416 100644 --- a/3rdparty/glslang/Test/baseLegalResults/hlsl.flattenOpaqueInit.vert.out +++ b/3rdparty/glslang/Test/baseLegalResults/hlsl.flattenOpaqueInit.vert.out @@ -1,7 +1,7 @@ hlsl.flattenOpaqueInit.vert WARNING: AST will form illegal SPIR-V; need to transform to legalize // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 125 Capability Shader diff --git a/3rdparty/glslang/Test/baseLegalResults/hlsl.flattenOpaqueInitMix.vert.out b/3rdparty/glslang/Test/baseLegalResults/hlsl.flattenOpaqueInitMix.vert.out index 80e3e670c..0b0561582 100644 --- a/3rdparty/glslang/Test/baseLegalResults/hlsl.flattenOpaqueInitMix.vert.out +++ b/3rdparty/glslang/Test/baseLegalResults/hlsl.flattenOpaqueInitMix.vert.out @@ -1,7 +1,7 @@ hlsl.flattenOpaqueInitMix.vert WARNING: AST will form illegal SPIR-V; need to transform to legalize // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 100 Capability Shader diff --git a/3rdparty/glslang/Test/baseLegalResults/hlsl.flattenSubset.frag.out b/3rdparty/glslang/Test/baseLegalResults/hlsl.flattenSubset.frag.out index e073d79d1..20aedec26 100755 --- a/3rdparty/glslang/Test/baseLegalResults/hlsl.flattenSubset.frag.out +++ b/3rdparty/glslang/Test/baseLegalResults/hlsl.flattenSubset.frag.out @@ -1,7 +1,7 @@ hlsl.flattenSubset.frag WARNING: AST will form illegal SPIR-V; need to transform to legalize // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 85 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/cppDeepNest.frag.out b/3rdparty/glslang/Test/baseResults/cppDeepNest.frag.out new file mode 100755 index 000000000..969a256dd --- /dev/null +++ b/3rdparty/glslang/Test/baseResults/cppDeepNest.frag.out @@ -0,0 +1,20 @@ +cppDeepNest.frag +ERROR: 0:66: '#if/#ifdef/#ifndef' : maximum nesting depth exceeded +ERROR: 0:66: '' : missing #endif +ERROR: 0:66: '' : syntax error, unexpected $end +ERROR: 3 compilation errors. No code generated. + + +Shader version: 100 +ERROR: node is still EOpNull! +0:? Linker Objects + + +Linked fragment stage: + +ERROR: Linking fragment stage: Missing entry point: Each stage requires one entry point + +Shader version: 100 +ERROR: node is still EOpNull! +0:? Linker Objects + diff --git a/3rdparty/glslang/Test/baseResults/cppIntMinOverNegativeOne.frag.out b/3rdparty/glslang/Test/baseResults/cppIntMinOverNegativeOne.frag.out new file mode 100644 index 000000000..5dce7c3eb --- /dev/null +++ b/3rdparty/glslang/Test/baseResults/cppIntMinOverNegativeOne.frag.out @@ -0,0 +1,14 @@ +cppIntMinOverNegativeOne.frag +Shader version: 100 +0:? Sequence +0:? Linker Objects + + +Linked fragment stage: + +ERROR: Linking fragment stage: Missing entry point: Each stage requires one entry point + +Shader version: 100 +0:? Sequence +0:? Linker Objects + diff --git a/3rdparty/glslang/Test/baseResults/glsl.entryPointRename.vert.bad.out b/3rdparty/glslang/Test/baseResults/glsl.entryPointRename.vert.bad.out index a88bd9494..6f4c9aebe 100644 --- a/3rdparty/glslang/Test/baseResults/glsl.entryPointRename.vert.bad.out +++ b/3rdparty/glslang/Test/baseResults/glsl.entryPointRename.vert.bad.out @@ -2,7 +2,7 @@ glsl.entryPointRename.vert ERROR: Source entry point must be "main" // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 20 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/glsl.entryPointRename.vert.out b/3rdparty/glslang/Test/baseResults/glsl.entryPointRename.vert.out index 150cf412d..7cc825bca 100644 --- a/3rdparty/glslang/Test/baseResults/glsl.entryPointRename.vert.out +++ b/3rdparty/glslang/Test/baseResults/glsl.entryPointRename.vert.out @@ -1,6 +1,6 @@ glsl.entryPointRename.vert // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 20 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/glspv.version.frag.out b/3rdparty/glslang/Test/baseResults/glspv.version.frag.out index 3e8e8c4b0..30eb44520 100755 --- a/3rdparty/glslang/Test/baseResults/glspv.version.frag.out +++ b/3rdparty/glslang/Test/baseResults/glspv.version.frag.out @@ -2,7 +2,7 @@ glspv.version.frag ERROR: #version: compilation for SPIR-V does not support the compatibility profile // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 6 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.aliasOpaque.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.aliasOpaque.frag.out index 2ec2678b6..694d4044f 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.aliasOpaque.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.aliasOpaque.frag.out @@ -109,7 +109,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 59 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.amend.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.amend.frag.out index 388d34680..98303858e 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.amend.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.amend.frag.out @@ -160,7 +160,7 @@ gl_FragCoord origin is upper left 0:? 'm' ( global 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 57 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.array.flatten.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.array.flatten.frag.out index 974ca1203..e32eb1590 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.array.flatten.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.array.flatten.frag.out @@ -345,7 +345,7 @@ gl_FragCoord origin is upper left 0:? 'ps_output.color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 143 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.array.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.array.frag.out index 54a907ecb..dc48f6fab 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.array.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.array.frag.out @@ -290,7 +290,7 @@ gl_FragCoord origin is upper left 0:? 'input' (layout( location=1) in 3-element array of 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 126 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.array.implicit-size.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.array.implicit-size.frag.out index e4854db06..cfd656279 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.array.implicit-size.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.array.implicit-size.frag.out @@ -163,7 +163,7 @@ gl_FragCoord origin is upper left 0:? 'g_mystruct' ( global 2-element array of structure{ temp int i, temp float f}) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 72 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.array.multidim.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.array.multidim.frag.out index c62fd7d09..133c71f98 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.array.multidim.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.array.multidim.frag.out @@ -134,7 +134,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 57 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.assoc.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.assoc.frag.out index dcefa9cea..7f071e403 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.assoc.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.assoc.frag.out @@ -132,7 +132,7 @@ gl_FragCoord origin is upper left 0:? 'a5' (layout( location=4) in 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 58 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.attribute.expression.comp.out b/3rdparty/glslang/Test/baseResults/hlsl.attribute.expression.comp.out index 701511e8d..5fcf10d51 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.attribute.expression.comp.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.attribute.expression.comp.out @@ -82,7 +82,7 @@ local_size = (4, 6, 8) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 39 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.attribute.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.attribute.frag.out index 47fb67760..99471c47d 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.attribute.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.attribute.frag.out @@ -50,7 +50,7 @@ gl_FragCoord origin is upper left 0:? 'input' (layout( location=0) in 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 24 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.attributeC11.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.attributeC11.frag.out index ac58bf1ea..02b0edeec 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.attributeC11.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.attributeC11.frag.out @@ -88,7 +88,7 @@ gl_FragCoord origin is upper left 0:? 'input' (layout( location=8) in 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 47 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.attributeGlobalBuffer.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.attributeGlobalBuffer.frag.out new file mode 100755 index 000000000..e00ae5282 --- /dev/null +++ b/3rdparty/glslang/Test/baseResults/hlsl.attributeGlobalBuffer.frag.out @@ -0,0 +1,109 @@ +hlsl.attributeGlobalBuffer.frag +Shader version: 500 +gl_FragCoord origin is upper left +0:? Sequence +0:6 Function Definition: @main( ( temp 4-component vector of float) +0:6 Function Parameters: +0:? Sequence +0:7 Branch: Return with expression +0:7 add ( temp 4-component vector of float) +0:7 u1: direct index for structure ( uniform 4-component vector of float) +0:7 'anon@0' (layout( set=2 binding=5 row_major std140) uniform block{ uniform 4-component vector of float u1, uniform 4-component vector of float u2}) +0:7 Constant: +0:7 0 (const uint) +0:7 u2: direct index for structure ( uniform 4-component vector of float) +0:7 'anon@0' (layout( set=2 binding=5 row_major std140) uniform block{ uniform 4-component vector of float u1, uniform 4-component vector of float u2}) +0:7 Constant: +0:7 1 (const uint) +0:6 Function Definition: main( ( temp void) +0:6 Function Parameters: +0:? Sequence +0:6 move second child to first child ( temp 4-component vector of float) +0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) +0:6 Function Call: @main( ( temp 4-component vector of float) +0:? Linker Objects +0:? 'anon@0' (layout( set=2 binding=5 row_major std140) uniform block{ uniform 4-component vector of float u1, uniform 4-component vector of float u2}) +0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) + + +Linked fragment stage: + + +Shader version: 500 +gl_FragCoord origin is upper left +0:? Sequence +0:6 Function Definition: @main( ( temp 4-component vector of float) +0:6 Function Parameters: +0:? Sequence +0:7 Branch: Return with expression +0:7 add ( temp 4-component vector of float) +0:7 u1: direct index for structure ( uniform 4-component vector of float) +0:7 'anon@0' (layout( set=2 binding=5 row_major std140) uniform block{ uniform 4-component vector of float u1, uniform 4-component vector of float u2}) +0:7 Constant: +0:7 0 (const uint) +0:7 u2: direct index for structure ( uniform 4-component vector of float) +0:7 'anon@0' (layout( set=2 binding=5 row_major std140) uniform block{ uniform 4-component vector of float u1, uniform 4-component vector of float u2}) +0:7 Constant: +0:7 1 (const uint) +0:6 Function Definition: main( ( temp void) +0:6 Function Parameters: +0:? Sequence +0:6 move second child to first child ( temp 4-component vector of float) +0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) +0:6 Function Call: @main( ( temp 4-component vector of float) +0:? Linker Objects +0:? 'anon@0' (layout( set=2 binding=5 row_major std140) uniform block{ uniform 4-component vector of float u1, uniform 4-component vector of float u2}) +0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) + +// Module Version 10000 +// Generated by (magic number): 80002 +// Id's are bound by 28 + + Capability Shader + 1: ExtInstImport "GLSL.std.450" + MemoryModel Logical GLSL450 + EntryPoint Fragment 4 "main" 26 + ExecutionMode 4 OriginUpperLeft + Source HLSL 500 + Name 4 "main" + Name 9 "@main(" + Name 11 "$Global" + MemberName 11($Global) 0 "u1" + MemberName 11($Global) 1 "u2" + Name 13 "" + Name 26 "@entryPointOutput" + MemberDecorate 11($Global) 0 Offset 0 + MemberDecorate 11($Global) 1 Offset 16 + Decorate 11($Global) Block + Decorate 13 DescriptorSet 2 + Decorate 13 Binding 5 + Decorate 26(@entryPointOutput) Location 0 + 2: TypeVoid + 3: TypeFunction 2 + 6: TypeFloat 32 + 7: TypeVector 6(float) 4 + 8: TypeFunction 7(fvec4) + 11($Global): TypeStruct 7(fvec4) 7(fvec4) + 12: TypePointer Uniform 11($Global) + 13: 12(ptr) Variable Uniform + 14: TypeInt 32 1 + 15: 14(int) Constant 0 + 16: TypePointer Uniform 7(fvec4) + 19: 14(int) Constant 1 + 25: TypePointer Output 7(fvec4) +26(@entryPointOutput): 25(ptr) Variable Output + 4(main): 2 Function None 3 + 5: Label + 27: 7(fvec4) FunctionCall 9(@main() + Store 26(@entryPointOutput) 27 + Return + FunctionEnd + 9(@main(): 7(fvec4) Function None 8 + 10: Label + 17: 16(ptr) AccessChain 13 15 + 18: 7(fvec4) Load 17 + 20: 16(ptr) AccessChain 13 19 + 21: 7(fvec4) Load 20 + 22: 7(fvec4) FAdd 18 21 + ReturnValue 22 + FunctionEnd diff --git a/3rdparty/glslang/Test/baseResults/hlsl.basic.comp.out b/3rdparty/glslang/Test/baseResults/hlsl.basic.comp.out index 984250685..b72c848f8 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.basic.comp.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.basic.comp.out @@ -60,7 +60,7 @@ local_size = (1, 1, 1) 0:? 'gti' ( in int LocalInvocationID) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 35 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.basic.geom.out b/3rdparty/glslang/Test/baseResults/hlsl.basic.geom.out index 220180c9a..9d9aaa7e6 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.basic.geom.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.basic.geom.out @@ -188,7 +188,7 @@ output primitive = line_strip 0:? 'OutputStream.something' (layout( location=1) out int) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 68 Capability Geometry diff --git a/3rdparty/glslang/Test/baseResults/hlsl.boolConv.vert.out b/3rdparty/glslang/Test/baseResults/hlsl.boolConv.vert.out index 32c6eb2c4..5d94fe958 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.boolConv.vert.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.boolConv.vert.out @@ -224,7 +224,7 @@ Shader version: 500 0:? '@entryPointOutput' ( out 4-component vector of float Position) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 109 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.buffer.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.buffer.frag.out index c0d251c84..0b73f8da7 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.buffer.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.buffer.frag.out @@ -114,7 +114,7 @@ gl_FragCoord origin is upper left 0:? 'input' ( in 4-component vector of float FragCoord) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 61 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.calculatelod.dx10.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.calculatelod.dx10.frag.out index 217edf068..bbdd2161f 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.calculatelod.dx10.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.calculatelod.dx10.frag.out @@ -356,7 +356,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 148 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.cast.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.cast.frag.out index 854c94e38..5d7cd7112 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.cast.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.cast.frag.out @@ -72,7 +72,7 @@ gl_FragCoord origin is upper left 0:? 'input' (layout( location=0) in 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 39 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.charLit.vert.out b/3rdparty/glslang/Test/baseResults/hlsl.charLit.vert.out index cc8388a23..4555ba6a2 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.charLit.vert.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.charLit.vert.out @@ -146,7 +146,7 @@ Shader version: 500 0:? '@entryPointOutput' ( out 4-component vector of float Position) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 58 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.clip.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.clip.frag.out index 9b2de870f..e2e1a0adc 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.clip.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.clip.frag.out @@ -74,7 +74,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 30 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-1.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-1.frag.out index b3cdb61d7..83278982b 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-1.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-1.frag.out @@ -98,7 +98,7 @@ gl_FragCoord origin is upper left 0:? 'cull' ( in 1-element array of float CullDistance) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 53 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-1.geom.out b/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-1.geom.out index bde7822f2..5fd9aecb4 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-1.geom.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-1.geom.out @@ -550,7 +550,7 @@ output primitive = line_strip 0:? 'OutputStream.clip' ( out 2-element array of float ClipDistance) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 118 Capability Geometry diff --git a/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-1.vert.out b/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-1.vert.out index b11c1cf2c..94b1c7f92 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-1.vert.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-1.vert.out @@ -108,7 +108,7 @@ Shader version: 500 0:? 'cull' ( out 1-element array of float CullDistance) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 46 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-2.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-2.frag.out index f39295edc..cbda87cb2 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-2.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-2.frag.out @@ -290,7 +290,7 @@ gl_FragCoord origin is upper left 0:? 'cull' ( in 4-element array of float CullDistance) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 84 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-2.geom.out b/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-2.geom.out index 158cb2c86..1b9f020ca 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-2.geom.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-2.geom.out @@ -724,7 +724,7 @@ output primitive = line_strip 0:? 'OutputStream.clip' ( out 4-element array of float ClipDistance) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 128 Capability Geometry diff --git a/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-2.vert.out b/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-2.vert.out index bdab0649e..9afe2eda4 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-2.vert.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-2.vert.out @@ -420,7 +420,7 @@ Shader version: 500 0:? 'cull' ( out 4-element array of float CullDistance) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 89 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-3.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-3.frag.out index 8515cd7b6..1faa87e8a 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-3.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-3.frag.out @@ -98,7 +98,7 @@ gl_FragCoord origin is upper left 0:? 'cull' ( in 2-element array of float CullDistance) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 53 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-3.geom.out b/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-3.geom.out index d48c73ac0..c99a95765 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-3.geom.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-3.geom.out @@ -630,7 +630,7 @@ output primitive = line_strip 0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 127 Capability Geometry diff --git a/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-3.vert.out b/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-3.vert.out index a301b34f9..25ca23150 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-3.vert.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-3.vert.out @@ -136,7 +136,7 @@ Shader version: 500 0:? 'cull' ( out 2-element array of float CullDistance) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 51 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-4.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-4.frag.out index b5fa6c541..b52d917d6 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-4.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-4.frag.out @@ -174,7 +174,7 @@ gl_FragCoord origin is upper left 0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 57 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-4.geom.out b/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-4.geom.out index 82d0c0afd..951882395 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-4.geom.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-4.geom.out @@ -612,7 +612,7 @@ output primitive = line_strip 0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 130 Capability Geometry diff --git a/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-4.vert.out b/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-4.vert.out index ac993344f..575f7d176 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-4.vert.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-4.vert.out @@ -270,7 +270,7 @@ Shader version: 500 0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 72 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-5.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-5.frag.out index 7c1bac5fb..7a7f98549 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-5.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-5.frag.out @@ -232,7 +232,7 @@ gl_FragCoord origin is upper left 0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 62 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-5.vert.out b/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-5.vert.out index 7a5097354..5e40f8865 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-5.vert.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-5.vert.out @@ -318,7 +318,7 @@ Shader version: 500 0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 73 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-6.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-6.frag.out index c249b0ec1..907122d40 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-6.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-6.frag.out @@ -282,7 +282,7 @@ gl_FragCoord origin is upper left 0:? 'v.clip1' ( in 8-element array of float ClipDistance) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 79 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-6.vert.out b/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-6.vert.out index 6449482a5..15c987cb3 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-6.vert.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-6.vert.out @@ -428,7 +428,7 @@ Shader version: 500 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 86 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-7.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-7.frag.out index e6e5c0054..03c329f08 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-7.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-7.frag.out @@ -270,7 +270,7 @@ gl_FragCoord origin is upper left 0:? 'v.clip1' ( in 8-element array of float ClipDistance) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 78 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-7.vert.out b/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-7.vert.out index 5a93c2ccb..468ea6638 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-7.vert.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-7.vert.out @@ -384,7 +384,7 @@ Shader version: 500 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 81 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-8.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-8.frag.out index 6777efaa2..6abc4b131 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-8.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-8.frag.out @@ -186,7 +186,7 @@ gl_FragCoord origin is upper left 0:? 'v.clip1' ( in 4-element array of float ClipDistance) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 65 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-8.vert.out b/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-8.vert.out index 1705f2b97..6188f6e8f 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-8.vert.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-8.vert.out @@ -240,7 +240,7 @@ Shader version: 500 0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 62 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-9.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-9.frag.out index b5c092681..57a722bcc 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-9.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-9.frag.out @@ -144,7 +144,7 @@ gl_FragCoord origin is upper left 0:? 'clip0' ( in 4-element array of float ClipDistance) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 68 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-9.vert.out b/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-9.vert.out index f984be090..1dc835517 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-9.vert.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.clipdistance-9.vert.out @@ -194,7 +194,7 @@ Shader version: 500 0:? 'clip0' ( out 4-element array of float ClipDistance) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 67 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.comparison.vec.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.comparison.vec.frag.out index 2e5717020..e2d4637b0 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.comparison.vec.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.comparison.vec.frag.out @@ -262,7 +262,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 96 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.conditional.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.conditional.frag.out index 7397c6f2a..bbcfd5584 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.conditional.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.conditional.frag.out @@ -522,7 +522,7 @@ gl_FragCoord origin is upper left 0:? 'input' (layout( location=0) in 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 220 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.constantbuffer.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.constantbuffer.frag.out index 33c672736..58e9ed867 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.constantbuffer.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.constantbuffer.frag.out @@ -132,7 +132,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 66 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.constructArray.vert.out b/3rdparty/glslang/Test/baseResults/hlsl.constructArray.vert.out index dd2c2434a..7140bea6c 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.constructArray.vert.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.constructArray.vert.out @@ -268,7 +268,7 @@ Shader version: 500 0:? '@entryPointOutput' ( out 4-component vector of float Position) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 89 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.constructexpr.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.constructexpr.frag.out index ecaf95a74..1321bfebb 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.constructexpr.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.constructexpr.frag.out @@ -104,7 +104,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 40 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.constructimat.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.constructimat.frag.out index adabb80c2..f54945ae8 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.constructimat.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.constructimat.frag.out @@ -544,7 +544,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput' (layout( location=0) out int) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 98 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.dashI.vert.out b/3rdparty/glslang/Test/baseResults/hlsl.dashI.vert.out index 27e9129ca..e8c1dc662 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.dashI.vert.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.dashI.vert.out @@ -1,6 +1,6 @@ hlsl.dashI.vert // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 40 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.deadFunctionMissingBody.vert.out b/3rdparty/glslang/Test/baseResults/hlsl.deadFunctionMissingBody.vert.out index 3d493f7ff..a54c98d26 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.deadFunctionMissingBody.vert.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.deadFunctionMissingBody.vert.out @@ -1,6 +1,6 @@ hlsl.deadFunctionMissingBody.vert // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 18 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.depthGreater.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.depthGreater.frag.out index f1bbb5b4a..44c414cac 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.depthGreater.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.depthGreater.frag.out @@ -50,7 +50,7 @@ using depth_greater 0:? 'depth' ( out float FragDepth) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 20 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.depthLess.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.depthLess.frag.out index 7a3e926ef..f97f1be19 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.depthLess.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.depthLess.frag.out @@ -42,7 +42,7 @@ using depth_less 0:? '@entryPointOutput' ( out float FragDepth) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 16 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.discard.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.discard.frag.out index 508ac5a20..7a6ed45f1 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.discard.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.discard.frag.out @@ -108,7 +108,7 @@ gl_FragCoord origin is upper left 0:? 'input' (layout( location=0) in 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 50 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.doLoop.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.doLoop.frag.out index bdd933870..bee6c29d5 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.doLoop.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.doLoop.frag.out @@ -144,7 +144,7 @@ gl_FragCoord origin is upper left 0:? 'input' (layout( location=0) in float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 71 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.domain.1.tese.out b/3rdparty/glslang/Test/baseResults/hlsl.domain.1.tese.out index e8a195531..e0fa528f8 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.domain.1.tese.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.domain.1.tese.out @@ -286,7 +286,7 @@ triangle order = none 0:? 'pcf_data.flInsideTessFactor' ( patch in 2-element array of float TessLevelInner) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 103 Capability Tessellation diff --git a/3rdparty/glslang/Test/baseResults/hlsl.domain.2.tese.out b/3rdparty/glslang/Test/baseResults/hlsl.domain.2.tese.out index 0f421312c..02c86aea8 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.domain.2.tese.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.domain.2.tese.out @@ -284,7 +284,7 @@ triangle order = none 0:? 'pcf_data.foo' (layout( location=2) patch in float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 98 Capability Tessellation diff --git a/3rdparty/glslang/Test/baseResults/hlsl.domain.3.tese.out b/3rdparty/glslang/Test/baseResults/hlsl.domain.3.tese.out index 254afe684..6330d088b 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.domain.3.tese.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.domain.3.tese.out @@ -264,7 +264,7 @@ triangle order = none 0:? 'pcf_data.flInsideTessFactor' ( patch in 2-element array of float TessLevelInner) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 100 Capability Tessellation diff --git a/3rdparty/glslang/Test/baseResults/hlsl.emptystruct.init.vert.out b/3rdparty/glslang/Test/baseResults/hlsl.emptystruct.init.vert.out index 202e2c068..295fb0400 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.emptystruct.init.vert.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.emptystruct.init.vert.out @@ -60,7 +60,7 @@ Shader version: 500 0:? 'vertexIndex' (layout( location=0) in uint) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 29 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.emptystructreturn.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.emptystructreturn.frag.out index 591318049..ee20b7da8 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.emptystructreturn.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.emptystructreturn.frag.out @@ -50,7 +50,7 @@ gl_FragCoord origin is upper left 0:? Linker Objects // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 27 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.emptystructreturn.vert.out b/3rdparty/glslang/Test/baseResults/hlsl.emptystructreturn.vert.out index f93bb63d2..7ff09dd99 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.emptystructreturn.vert.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.emptystructreturn.vert.out @@ -48,7 +48,7 @@ Shader version: 500 0:? Linker Objects // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 27 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.entry-in.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.entry-in.frag.out index f27479352..10d854414 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.entry-in.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.entry-in.frag.out @@ -166,7 +166,7 @@ gl_FragCoord origin is upper left 0:? 'i.i2' (layout( location=1) flat in 2-component vector of int) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 74 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.entry-out.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.entry-out.frag.out index 9ff7d33d1..40fc16404 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.entry-out.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.entry-out.frag.out @@ -244,7 +244,7 @@ gl_FragCoord origin is upper left 0:? 'out3.i' (layout( location=5) out 2-component vector of int) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 89 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.entry.rename.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.entry.rename.frag.out index a85123d17..9972ec092 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.entry.rename.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.entry.rename.frag.out @@ -72,7 +72,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 32 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.explicitDescriptorSet-2.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.explicitDescriptorSet-2.frag.out index 4ff69a4bb..6b05ef219 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.explicitDescriptorSet-2.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.explicitDescriptorSet-2.frag.out @@ -1,6 +1,6 @@ hlsl.explicitDescriptorSet.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 31 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.explicitDescriptorSet.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.explicitDescriptorSet.frag.out index e33f9d6a4..2f092801d 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.explicitDescriptorSet.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.explicitDescriptorSet.frag.out @@ -1,6 +1,6 @@ hlsl.explicitDescriptorSet.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 31 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.flatten.return.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.flatten.return.frag.out index fd344c906..730a989a7 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.flatten.return.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.flatten.return.frag.out @@ -118,7 +118,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.other_struct_member3' (layout( location=3) out float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 49 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.flattenOpaque.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.flattenOpaque.frag.out index 08504d44b..8eafba8e2 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.flattenOpaque.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.flattenOpaque.frag.out @@ -178,7 +178,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 99 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.flattenOpaqueInit.vert.out b/3rdparty/glslang/Test/baseResults/hlsl.flattenOpaqueInit.vert.out index 368dde5a0..b82cfffee 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.flattenOpaqueInit.vert.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.flattenOpaqueInit.vert.out @@ -181,7 +181,7 @@ Shader version: 500 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 84 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.flattenOpaqueInitMix.vert.out b/3rdparty/glslang/Test/baseResults/hlsl.flattenOpaqueInitMix.vert.out index 7487cf03e..2de34838f 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.flattenOpaqueInitMix.vert.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.flattenOpaqueInitMix.vert.out @@ -129,7 +129,7 @@ Shader version: 500 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 70 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.flattenSubset.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.flattenSubset.frag.out index 39f69998f..f6d867fc3 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.flattenSubset.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.flattenSubset.frag.out @@ -111,7 +111,7 @@ gl_FragCoord origin is upper left 0:? 'vpos' (layout( location=0) in 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 61 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.flattenSubset2.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.flattenSubset2.frag.out index 913289b79..4983834d6 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.flattenSubset2.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.flattenSubset2.frag.out @@ -119,7 +119,7 @@ gl_FragCoord origin is upper left 0:? 'vpos' (layout( location=0) in 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 47 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.float1.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.float1.frag.out index 21b1c198a..ed2b6c99e 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.float1.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.float1.frag.out @@ -65,7 +65,7 @@ gl_FragCoord origin is upper left 0:? 'scalar' ( global float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 27 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.float4.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.float4.frag.out index 4da2a162f..84213ce2c 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.float4.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.float4.frag.out @@ -42,7 +42,7 @@ gl_FragCoord origin is upper left 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float AmbientColor, uniform bool ff1, layout( offset=20) uniform float ff2, layout( binding=0 offset=32) uniform 4-component vector of float ff3, layout( binding=1 offset=48) uniform 4-component vector of float ff4}) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 26 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.forLoop.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.forLoop.frag.out index eaca9fde2..c9efc3384 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.forLoop.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.forLoop.frag.out @@ -402,7 +402,7 @@ gl_FragCoord origin is upper left 0:? 'input' (layout( location=0) in 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 183 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.fraggeom.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.fraggeom.frag.out index 7cb85cd5a..a010b6eb0 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.fraggeom.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.fraggeom.frag.out @@ -64,7 +64,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 25 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.gather.array.dx10.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.gather.array.dx10.frag.out index 1f5164ce3..c2e25ceab 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.gather.array.dx10.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.gather.array.dx10.frag.out @@ -260,7 +260,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 124 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.gather.basic.dx10.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.gather.basic.dx10.frag.out index 73bd6e12a..a41c03a8b 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.gather.basic.dx10.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.gather.basic.dx10.frag.out @@ -256,7 +256,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 135 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.gather.basic.dx10.vert.out b/3rdparty/glslang/Test/baseResults/hlsl.gather.basic.dx10.vert.out index 51154ca97..432da7b41 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.gather.basic.dx10.vert.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.gather.basic.dx10.vert.out @@ -220,7 +220,7 @@ Shader version: 500 0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 126 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.gather.offset.dx10.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.gather.offset.dx10.frag.out index 1e633e88c..77410b034 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.gather.offset.dx10.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.gather.offset.dx10.frag.out @@ -206,7 +206,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 114 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.gather.offsetarray.dx10.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.gather.offsetarray.dx10.frag.out index 85ea585a0..a6e50ff9c 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.gather.offsetarray.dx10.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.gather.offsetarray.dx10.frag.out @@ -200,7 +200,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 97 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.array.dx10.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.array.dx10.frag.out index d80e59d91..219155328 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.array.dx10.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.array.dx10.frag.out @@ -748,7 +748,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 255 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.basic.dx10.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.basic.dx10.frag.out index ab1d45bac..6dbdfaa41 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.basic.dx10.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.basic.dx10.frag.out @@ -756,7 +756,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 265 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.offset.dx10.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.offset.dx10.frag.out index 8b8a61064..ddbe28317 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.offset.dx10.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.offset.dx10.frag.out @@ -1260,7 +1260,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 399 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.offsetarray.dx10.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.offsetarray.dx10.frag.out index f7bd5233c..360f75c1b 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.offsetarray.dx10.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.offsetarray.dx10.frag.out @@ -1252,7 +1252,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 389 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.gathercmpRGBA.offset.dx10.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.gathercmpRGBA.offset.dx10.frag.out index 1493774f0..7bfed636c 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.gathercmpRGBA.offset.dx10.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.gathercmpRGBA.offset.dx10.frag.out @@ -454,7 +454,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 164 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.getdimensions.dx10.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.getdimensions.dx10.frag.out index 3780bd34d..2fdf4f17b 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.getdimensions.dx10.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.getdimensions.dx10.frag.out @@ -2316,7 +2316,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 550 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.getdimensions.dx10.vert.out b/3rdparty/glslang/Test/baseResults/hlsl.getdimensions.dx10.vert.out index 275cece2e..8c940fe7c 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.getdimensions.dx10.vert.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.getdimensions.dx10.vert.out @@ -116,7 +116,7 @@ Shader version: 500 0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 48 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.getdimensions.rw.dx10.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.getdimensions.rw.dx10.frag.out index b301a61ad..b3d3ce0dd 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.getdimensions.rw.dx10.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.getdimensions.rw.dx10.frag.out @@ -716,7 +716,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 232 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.getsampleposition.dx10.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.getsampleposition.dx10.frag.out index 12fe30c89..22d601d38 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.getsampleposition.dx10.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.getsampleposition.dx10.frag.out @@ -578,7 +578,7 @@ gl_FragCoord origin is upper left 0:? 'sample' (layout( location=0) flat in int) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 221 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.global-const-init.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.global-const-init.frag.out index 659ad53de..c76f54aaa 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.global-const-init.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.global-const-init.frag.out @@ -102,7 +102,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 50 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.hlslOffset.vert.out b/3rdparty/glslang/Test/baseResults/hlsl.hlslOffset.vert.out index dcd80273b..4840e61e6 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.hlslOffset.vert.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.hlslOffset.vert.out @@ -26,7 +26,7 @@ Shader version: 500 0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform float m0, layout( row_major std140) uniform 3-component vector of float m4, layout( row_major std140) uniform float m16, layout( row_major std140 offset=20) uniform 3-component vector of float m20, layout( row_major std140 offset=36) uniform 3-component vector of float m36, layout( row_major std140 offset=56) uniform 2-component vector of float m56, layout( row_major std140) uniform float m64, layout( row_major std140) uniform 2-component vector of float m68, layout( row_major std140) uniform float m76, layout( row_major std140) uniform float m80, layout( row_major std140) uniform 1-element array of 2-component vector of float m96}) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 18 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.hull.1.tesc.out b/3rdparty/glslang/Test/baseResults/hlsl.hull.1.tesc.out index ebfaf5997..57020ee19 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.hull.1.tesc.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.hull.1.tesc.out @@ -224,7 +224,7 @@ vertex spacing = equal_spacing 0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 90 Capability Tessellation diff --git a/3rdparty/glslang/Test/baseResults/hlsl.hull.2.tesc.out b/3rdparty/glslang/Test/baseResults/hlsl.hull.2.tesc.out index d4d75b35f..8d0708ddc 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.hull.2.tesc.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.hull.2.tesc.out @@ -220,7 +220,7 @@ vertex spacing = equal_spacing 0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 92 Capability Tessellation diff --git a/3rdparty/glslang/Test/baseResults/hlsl.hull.3.tesc.out b/3rdparty/glslang/Test/baseResults/hlsl.hull.3.tesc.out index eecb6c81a..59eed0d06 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.hull.3.tesc.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.hull.3.tesc.out @@ -220,7 +220,7 @@ vertex spacing = equal_spacing 0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 92 Capability Tessellation diff --git a/3rdparty/glslang/Test/baseResults/hlsl.hull.4.tesc.out b/3rdparty/glslang/Test/baseResults/hlsl.hull.4.tesc.out index 73d3d5ce5..139d7d410 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.hull.4.tesc.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.hull.4.tesc.out @@ -478,7 +478,7 @@ triangle order = cw 0:? '@patchConstantOutput.fInsideTessFactor' ( patch out 2-element array of float TessLevelInner) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 127 Capability Tessellation diff --git a/3rdparty/glslang/Test/baseResults/hlsl.hull.ctrlpt-1.tesc.out b/3rdparty/glslang/Test/baseResults/hlsl.hull.ctrlpt-1.tesc.out index 9ccd7e3d0..24e4aa7c3 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.hull.ctrlpt-1.tesc.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.hull.ctrlpt-1.tesc.out @@ -396,7 +396,7 @@ triangle order = cw 0:? '@patchConstantOutput.flInFactor' ( patch out 2-element array of float TessLevelInner) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 124 Capability Tessellation diff --git a/3rdparty/glslang/Test/baseResults/hlsl.hull.ctrlpt-2.tesc.out b/3rdparty/glslang/Test/baseResults/hlsl.hull.ctrlpt-2.tesc.out index 135efd2fd..89582b73d 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.hull.ctrlpt-2.tesc.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.hull.ctrlpt-2.tesc.out @@ -414,7 +414,7 @@ triangle order = cw 0:? '@patchConstantOutput.flInFactor' ( patch out 2-element array of float TessLevelInner) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 126 Capability Tessellation diff --git a/3rdparty/glslang/Test/baseResults/hlsl.hull.void.tesc.out b/3rdparty/glslang/Test/baseResults/hlsl.hull.void.tesc.out index 412923594..68524d9d2 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.hull.void.tesc.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.hull.void.tesc.out @@ -108,7 +108,7 @@ triangle order = ccw 0:? 'InvocationId' ( in uint InvocationID) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 55 Capability Tessellation diff --git a/3rdparty/glslang/Test/baseResults/hlsl.identifier.sample.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.identifier.sample.frag.out index a8870b12f..356a21253 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.identifier.sample.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.identifier.sample.frag.out @@ -86,7 +86,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 33 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.if.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.if.frag.out index eade928aa..849032408 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.if.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.if.frag.out @@ -216,7 +216,7 @@ gl_FragCoord origin is upper left 0:? 'input' (layout( location=0) in 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 103 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.implicitBool.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.implicitBool.frag.out index 3eb559b4a..2da4fae33 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.implicitBool.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.implicitBool.frag.out @@ -334,7 +334,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 140 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.include.vert.out b/3rdparty/glslang/Test/baseResults/hlsl.include.vert.out index 8f31aa0f4..2a0532e02 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.include.vert.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.include.vert.out @@ -1,6 +1,6 @@ ../Test/hlsl.include.vert // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 44 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.inf.vert.out b/3rdparty/glslang/Test/baseResults/hlsl.inf.vert.out index ef551e7f3..afb0a4fe2 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.inf.vert.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.inf.vert.out @@ -112,7 +112,7 @@ Shader version: 500 0:? '@entryPointOutput' ( out 4-component vector of float Position) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 37 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.init.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.init.frag.out index 119d0c5f7..9b5238840 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.init.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.init.frag.out @@ -331,7 +331,7 @@ gl_FragCoord origin is upper left 0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform float a, layout( row_major std140) uniform float b, layout( row_major std140) uniform float c}) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 110 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.init2.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.init2.frag.out index 0b8850041..2aff3740e 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.init2.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.init2.frag.out @@ -358,7 +358,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 112 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.inoutquals.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.inoutquals.frag.out index 1bc49447f..c589f5b1d 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.inoutquals.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.inoutquals.frag.out @@ -206,7 +206,7 @@ gl_FragCoord origin is upper left 0:? 'sampleMask' ( out int SampleMaskIn) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 88 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.intrinsic.frexp.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.intrinsic.frexp.frag.out index 2aa1229dd..b04909ec7 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.intrinsic.frexp.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.intrinsic.frexp.frag.out @@ -190,7 +190,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 98 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.intrinsic.frexp.vert.out b/3rdparty/glslang/Test/baseResults/hlsl.intrinsic.frexp.vert.out index 1827bd6be..01fc5b2b7 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.intrinsic.frexp.vert.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.intrinsic.frexp.vert.out @@ -113,7 +113,7 @@ Shader version: 500 0:? Linker Objects // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 78 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.barriers.comp.out b/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.barriers.comp.out index f7e3e2208..bc8a07352 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.barriers.comp.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.barriers.comp.out @@ -52,7 +52,7 @@ local_size = (1, 1, 1) 0:? '@entryPointOutput' (layout( location=0) out float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 22 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.comp.out b/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.comp.out index 09a4a5d31..01b6f69c1 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.comp.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.comp.out @@ -716,7 +716,7 @@ local_size = (1, 1, 1) 0:? 'inU1' (layout( location=4) in 4-component vector of uint) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 265 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.d3dcolortoubyte4.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.d3dcolortoubyte4.frag.out index 94b4ad7c6..e365b981d 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.d3dcolortoubyte4.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.d3dcolortoubyte4.frag.out @@ -74,7 +74,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of int) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 29 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.double.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.double.frag.out index 020817a56..a2e7c5f2f 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.double.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.double.frag.out @@ -164,7 +164,7 @@ gl_FragCoord origin is upper left 0:? 'inU1b' (layout( location=9) flat in uint) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 90 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.evalfns.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.evalfns.frag.out index 50da716c6..6612451cd 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.evalfns.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.evalfns.frag.out @@ -154,7 +154,7 @@ gl_FragCoord origin is upper left 0:? 'inI2' (layout( location=4) flat in 2-component vector of int) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 80 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.f1632.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.f1632.frag.out index e828d9608..5c6f6ba45 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.f1632.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.f1632.frag.out @@ -260,7 +260,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 103 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.f3216.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.f3216.frag.out index 3ff9ce752..01c08d23b 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.f3216.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.f3216.frag.out @@ -270,7 +270,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 106 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.frag.out index ad7054511..105800b23 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.frag.out @@ -83,2034 +83,2075 @@ gl_FragCoord origin is upper left 0:33 0.000000 0:33 true case 0:33 Branch: Kill -0:34 Sequence -0:34 move second child to first child ( temp float) -0:34 'r014' ( temp float) -0:34 cosine ( temp float) -0:34 'inF0' ( in float) +0:34 Test condition and select ( temp void) +0:34 Condition +0:34 Compare Less Than ( temp bool) +0:34 'r005' ( temp int) +0:34 Constant: +0:34 0 (const int) +0:34 true case +0:34 Branch: Kill 0:35 Sequence 0:35 move second child to first child ( temp float) -0:35 'r015' ( temp float) -0:35 hyp. cosine ( temp float) +0:35 'r014' ( temp float) +0:35 cosine ( temp float) 0:35 'inF0' ( in float) 0:36 Sequence -0:36 move second child to first child ( temp int) -0:36 'r016' ( temp int) -0:36 bitCount ( temp int) -0:36 Constant: -0:36 7 (const int) +0:36 move second child to first child ( temp float) +0:36 'r015' ( temp float) +0:36 hyp. cosine ( temp float) +0:36 'inF0' ( in float) 0:37 Sequence -0:37 move second child to first child ( temp float) -0:37 'r017' ( temp float) -0:37 dPdx ( temp float) -0:37 'inF0' ( in float) +0:37 move second child to first child ( temp int) +0:37 'r016' ( temp int) +0:37 bitCount ( temp int) +0:37 Constant: +0:37 7 (const int) 0:38 Sequence 0:38 move second child to first child ( temp float) -0:38 'r018' ( temp float) -0:38 dPdxCoarse ( temp float) +0:38 'r017' ( temp float) +0:38 dPdx ( temp float) 0:38 'inF0' ( in float) 0:39 Sequence 0:39 move second child to first child ( temp float) -0:39 'r019' ( temp float) -0:39 dPdxFine ( temp float) +0:39 'r018' ( temp float) +0:39 dPdxCoarse ( temp float) 0:39 'inF0' ( in float) 0:40 Sequence 0:40 move second child to first child ( temp float) -0:40 'r020' ( temp float) -0:40 dPdy ( temp float) +0:40 'r019' ( temp float) +0:40 dPdxFine ( temp float) 0:40 'inF0' ( in float) 0:41 Sequence 0:41 move second child to first child ( temp float) -0:41 'r021' ( temp float) -0:41 dPdyCoarse ( temp float) +0:41 'r020' ( temp float) +0:41 dPdy ( temp float) 0:41 'inF0' ( in float) 0:42 Sequence 0:42 move second child to first child ( temp float) -0:42 'r022' ( temp float) -0:42 dPdyFine ( temp float) +0:42 'r021' ( temp float) +0:42 dPdyCoarse ( temp float) 0:42 'inF0' ( in float) 0:43 Sequence 0:43 move second child to first child ( temp float) -0:43 'r023' ( temp float) -0:43 degrees ( temp float) +0:43 'r022' ( temp float) +0:43 dPdyFine ( temp float) 0:43 'inF0' ( in float) -0:47 Sequence -0:47 move second child to first child ( temp float) -0:47 'r027' ( temp float) -0:47 exp ( temp float) -0:47 'inF0' ( in float) +0:44 Sequence +0:44 move second child to first child ( temp float) +0:44 'r023' ( temp float) +0:44 degrees ( temp float) +0:44 'inF0' ( in float) 0:48 Sequence 0:48 move second child to first child ( temp float) -0:48 'r028' ( temp float) -0:48 exp2 ( temp float) +0:48 'r027' ( temp float) +0:48 exp ( temp float) 0:48 'inF0' ( in float) 0:49 Sequence -0:49 move second child to first child ( temp uint) -0:49 'r029' ( temp uint) -0:49 Convert int to uint ( temp uint) -0:49 findMSB ( temp int) -0:49 Constant: -0:49 7 (const int) +0:49 move second child to first child ( temp float) +0:49 'r028' ( temp float) +0:49 exp2 ( temp float) +0:49 'inF0' ( in float) 0:50 Sequence 0:50 move second child to first child ( temp uint) -0:50 'r030' ( temp uint) +0:50 'r029' ( temp uint) 0:50 Convert int to uint ( temp uint) -0:50 findLSB ( temp int) +0:50 findMSB ( temp int) 0:50 Constant: 0:50 7 (const int) 0:51 Sequence -0:51 move second child to first child ( temp float) -0:51 'r031' ( temp float) -0:51 Floor ( temp float) -0:51 'inF0' ( in float) -0:53 Sequence -0:53 move second child to first child ( temp float) -0:53 'r033' ( temp float) -0:53 mod ( temp float) -0:53 'inF0' ( in float) -0:53 'inF1' ( in float) +0:51 move second child to first child ( temp uint) +0:51 'r030' ( temp uint) +0:51 Convert int to uint ( temp uint) +0:51 findLSB ( temp int) +0:51 Constant: +0:51 7 (const int) +0:52 Sequence +0:52 move second child to first child ( temp float) +0:52 'r031' ( temp float) +0:52 Floor ( temp float) +0:52 'inF0' ( in float) 0:54 Sequence 0:54 move second child to first child ( temp float) -0:54 'r034' ( temp float) -0:54 Fraction ( temp float) +0:54 'r033' ( temp float) +0:54 mod ( temp float) 0:54 'inF0' ( in float) +0:54 'inF1' ( in float) 0:55 Sequence 0:55 move second child to first child ( temp float) -0:55 'r036' ( temp float) -0:55 fwidth ( temp float) +0:55 'r034' ( temp float) +0:55 Fraction ( temp float) 0:55 'inF0' ( in float) 0:56 Sequence -0:56 move second child to first child ( temp bool) -0:56 'r037' ( temp bool) -0:56 isinf ( temp bool) +0:56 move second child to first child ( temp float) +0:56 'r036' ( temp float) +0:56 fwidth ( temp float) 0:56 'inF0' ( in float) 0:57 Sequence 0:57 move second child to first child ( temp bool) -0:57 'r038' ( temp bool) -0:57 isnan ( temp bool) +0:57 'r037' ( temp bool) +0:57 isinf ( temp bool) 0:57 'inF0' ( in float) 0:58 Sequence -0:58 move second child to first child ( temp float) -0:58 'r039' ( temp float) -0:58 ldexp ( temp float) +0:58 move second child to first child ( temp bool) +0:58 'r038' ( temp bool) +0:58 isnan ( temp bool) 0:58 'inF0' ( in float) -0:58 'inF1' ( in float) 0:59 Sequence 0:59 move second child to first child ( temp float) -0:59 'r039a' ( temp float) -0:59 mix ( temp float) +0:59 'r039' ( temp float) +0:59 ldexp ( temp float) 0:59 'inF0' ( in float) 0:59 'inF1' ( in float) -0:59 'inF2' ( in float) 0:60 Sequence 0:60 move second child to first child ( temp float) -0:60 'r040' ( temp float) -0:60 log ( temp float) +0:60 'r039a' ( temp float) +0:60 mix ( temp float) 0:60 'inF0' ( in float) +0:60 'inF1' ( in float) +0:60 'inF2' ( in float) 0:61 Sequence 0:61 move second child to first child ( temp float) -0:61 'r041' ( temp float) -0:61 component-wise multiply ( temp float) -0:61 log2 ( temp float) -0:61 'inF0' ( in float) -0:61 Constant: -0:61 0.301030 +0:61 'r040' ( temp float) +0:61 log ( temp float) +0:61 'inF0' ( in float) 0:62 Sequence 0:62 move second child to first child ( temp float) -0:62 'r042' ( temp float) -0:62 log2 ( temp float) -0:62 'inF0' ( in float) +0:62 'r041' ( temp float) +0:62 component-wise multiply ( temp float) +0:62 log2 ( temp float) +0:62 'inF0' ( in float) +0:62 Constant: +0:62 0.301030 0:63 Sequence 0:63 move second child to first child ( temp float) -0:63 'r043' ( temp float) -0:63 max ( temp float) +0:63 'r042' ( temp float) +0:63 log2 ( temp float) 0:63 'inF0' ( in float) -0:63 'inF1' ( in float) 0:64 Sequence 0:64 move second child to first child ( temp float) -0:64 'r044' ( temp float) -0:64 min ( temp float) +0:64 'r043' ( temp float) +0:64 max ( temp float) 0:64 'inF0' ( in float) 0:64 'inF1' ( in float) 0:65 Sequence 0:65 move second child to first child ( temp float) -0:65 'r045' ( temp float) -0:65 pow ( temp float) +0:65 'r044' ( temp float) +0:65 min ( temp float) 0:65 'inF0' ( in float) 0:65 'inF1' ( in float) 0:66 Sequence 0:66 move second child to first child ( temp float) -0:66 'r046' ( temp float) -0:66 radians ( temp float) +0:66 'r045' ( temp float) +0:66 pow ( temp float) 0:66 'inF0' ( in float) +0:66 'inF1' ( in float) 0:67 Sequence 0:67 move second child to first child ( temp float) -0:67 'r047' ( temp float) -0:67 divide ( temp float) -0:67 Constant: -0:67 1.000000 +0:67 'r046' ( temp float) +0:67 radians ( temp float) 0:67 'inF0' ( in float) 0:68 Sequence -0:68 move second child to first child ( temp uint) -0:68 'r048' ( temp uint) -0:68 Convert int to uint ( temp uint) -0:68 bitFieldReverse ( temp int) -0:68 Constant: -0:68 2 (const int) +0:68 move second child to first child ( temp float) +0:68 'r047' ( temp float) +0:68 divide ( temp float) +0:68 Constant: +0:68 1.000000 +0:68 'inF0' ( in float) 0:69 Sequence -0:69 move second child to first child ( temp float) -0:69 'r049' ( temp float) -0:69 roundEven ( temp float) -0:69 'inF0' ( in float) +0:69 move second child to first child ( temp uint) +0:69 'r048' ( temp uint) +0:69 Convert int to uint ( temp uint) +0:69 bitFieldReverse ( temp int) +0:69 Constant: +0:69 2 (const int) 0:70 Sequence 0:70 move second child to first child ( temp float) -0:70 'r050' ( temp float) -0:70 inverse sqrt ( temp float) +0:70 'r049' ( temp float) +0:70 roundEven ( temp float) 0:70 'inF0' ( in float) 0:71 Sequence 0:71 move second child to first child ( temp float) -0:71 'r051' ( temp float) -0:71 clamp ( temp float) +0:71 'r050' ( temp float) +0:71 inverse sqrt ( temp float) 0:71 'inF0' ( in float) -0:71 Constant: -0:71 0.000000 -0:71 Constant: -0:71 1.000000 0:72 Sequence 0:72 move second child to first child ( temp float) -0:72 'r052' ( temp float) -0:72 Sign ( temp float) +0:72 'r051' ( temp float) +0:72 clamp ( temp float) 0:72 'inF0' ( in float) +0:72 Constant: +0:72 0.000000 +0:72 Constant: +0:72 1.000000 0:73 Sequence 0:73 move second child to first child ( temp float) -0:73 'r053' ( temp float) -0:73 sine ( temp float) +0:73 'r052' ( temp float) +0:73 Sign ( temp float) 0:73 'inF0' ( in float) 0:74 Sequence 0:74 move second child to first child ( temp float) -0:74 'inF1' ( in float) +0:74 'r053' ( temp float) 0:74 sine ( temp float) 0:74 'inF0' ( in float) -0:74 move second child to first child ( temp float) -0:74 'inF2' ( in float) -0:74 cosine ( temp float) -0:74 'inF0' ( in float) 0:75 Sequence 0:75 move second child to first child ( temp float) -0:75 'r055' ( temp float) -0:75 hyp. sine ( temp float) +0:75 'inF1' ( in float) +0:75 sine ( temp float) +0:75 'inF0' ( in float) +0:75 move second child to first child ( temp float) +0:75 'inF2' ( in float) +0:75 cosine ( temp float) 0:75 'inF0' ( in float) 0:76 Sequence 0:76 move second child to first child ( temp float) -0:76 'r056' ( temp float) -0:76 smoothstep ( temp float) +0:76 'r055' ( temp float) +0:76 hyp. sine ( temp float) 0:76 'inF0' ( in float) -0:76 'inF1' ( in float) -0:76 'inF2' ( in float) 0:77 Sequence 0:77 move second child to first child ( temp float) -0:77 'r057' ( temp float) -0:77 sqrt ( temp float) +0:77 'r056' ( temp float) +0:77 smoothstep ( temp float) 0:77 'inF0' ( in float) +0:77 'inF1' ( in float) +0:77 'inF2' ( in float) 0:78 Sequence 0:78 move second child to first child ( temp float) -0:78 'r058' ( temp float) -0:78 step ( temp float) +0:78 'r057' ( temp float) +0:78 sqrt ( temp float) 0:78 'inF0' ( in float) -0:78 'inF1' ( in float) 0:79 Sequence 0:79 move second child to first child ( temp float) -0:79 'r059' ( temp float) -0:79 tangent ( temp float) +0:79 'r058' ( temp float) +0:79 step ( temp float) 0:79 'inF0' ( in float) +0:79 'inF1' ( in float) 0:80 Sequence 0:80 move second child to first child ( temp float) -0:80 'r060' ( temp float) -0:80 hyp. tangent ( temp float) +0:80 'r059' ( temp float) +0:80 tangent ( temp float) 0:80 'inF0' ( in float) -0:82 Sequence -0:82 move second child to first child ( temp float) -0:82 'r061' ( temp float) -0:82 trunc ( temp float) -0:82 'inF0' ( in float) -0:84 Branch: Return with expression -0:84 Constant: -0:84 0.000000 -0:88 Function Definition: PixelShaderFunction1(vf1;vf1;vf1; ( temp 1-component vector of float) -0:88 Function Parameters: -0:88 'inF0' ( in 1-component vector of float) -0:88 'inF1' ( in 1-component vector of float) -0:88 'inF2' ( in 1-component vector of float) +0:81 Sequence +0:81 move second child to first child ( temp float) +0:81 'r060' ( temp float) +0:81 hyp. tangent ( temp float) +0:81 'inF0' ( in float) +0:83 Sequence +0:83 move second child to first child ( temp float) +0:83 'r061' ( temp float) +0:83 trunc ( temp float) +0:83 'inF0' ( in float) +0:85 Branch: Return with expression +0:85 Constant: +0:85 0.000000 +0:89 Function Definition: PixelShaderFunction1(vf1;vf1;vf1; ( temp 1-component vector of float) +0:89 Function Parameters: +0:89 'inF0' ( in 1-component vector of float) +0:89 'inF1' ( in 1-component vector of float) +0:89 'inF2' ( in 1-component vector of float) 0:? Sequence -0:90 Branch: Return with expression -0:90 Constant: -0:90 0.000000 -0:94 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vu2;vu2; ( temp 2-component vector of float) -0:94 Function Parameters: -0:94 'inF0' ( in 2-component vector of float) -0:94 'inF1' ( in 2-component vector of float) -0:94 'inF2' ( in 2-component vector of float) -0:94 'inU0' ( in 2-component vector of uint) -0:94 'inU1' ( in 2-component vector of uint) +0:91 Branch: Return with expression +0:91 Constant: +0:91 0.000000 +0:95 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vu2;vu2; ( temp 2-component vector of float) +0:95 Function Parameters: +0:95 'inF0' ( in 2-component vector of float) +0:95 'inF1' ( in 2-component vector of float) +0:95 'inF2' ( in 2-component vector of float) +0:95 'inU0' ( in 2-component vector of uint) +0:95 'inU1' ( in 2-component vector of uint) 0:? Sequence -0:97 Sequence -0:97 move second child to first child ( temp bool) -0:97 'r000' ( temp bool) -0:97 all ( temp bool) -0:97 Convert float to bool ( temp 2-component vector of bool) -0:97 'inF0' ( in 2-component vector of float) 0:98 Sequence -0:98 move second child to first child ( temp 2-component vector of float) -0:98 'r001' ( temp 2-component vector of float) -0:98 Absolute value ( temp 2-component vector of float) -0:98 'inF0' ( in 2-component vector of float) +0:98 move second child to first child ( temp bool) +0:98 'r000' ( temp bool) +0:98 all ( temp bool) +0:98 Convert float to bool ( temp 2-component vector of bool) +0:98 'inF0' ( in 2-component vector of float) 0:99 Sequence 0:99 move second child to first child ( temp 2-component vector of float) -0:99 'r002' ( temp 2-component vector of float) -0:99 arc cosine ( temp 2-component vector of float) +0:99 'r001' ( temp 2-component vector of float) +0:99 Absolute value ( temp 2-component vector of float) 0:99 'inF0' ( in 2-component vector of float) 0:100 Sequence -0:100 move second child to first child ( temp bool) -0:100 'r003' ( temp bool) -0:100 any ( temp bool) -0:100 Convert float to bool ( temp 2-component vector of bool) -0:100 'inF0' ( in 2-component vector of float) +0:100 move second child to first child ( temp 2-component vector of float) +0:100 'r002' ( temp 2-component vector of float) +0:100 arc cosine ( temp 2-component vector of float) +0:100 'inF0' ( in 2-component vector of float) 0:101 Sequence -0:101 move second child to first child ( temp 2-component vector of float) -0:101 'r004' ( temp 2-component vector of float) -0:101 arc sine ( temp 2-component vector of float) -0:101 'inF0' ( in 2-component vector of float) +0:101 move second child to first child ( temp bool) +0:101 'r003' ( temp bool) +0:101 any ( temp bool) +0:101 Convert float to bool ( temp 2-component vector of bool) +0:101 'inF0' ( in 2-component vector of float) 0:102 Sequence -0:102 move second child to first child ( temp 2-component vector of int) -0:102 'r005' ( temp 2-component vector of int) -0:102 floatBitsToInt ( temp 2-component vector of int) +0:102 move second child to first child ( temp 2-component vector of float) +0:102 'r004' ( temp 2-component vector of float) +0:102 arc sine ( temp 2-component vector of float) 0:102 'inF0' ( in 2-component vector of float) 0:103 Sequence -0:103 move second child to first child ( temp 2-component vector of uint) -0:103 'r006' ( temp 2-component vector of uint) -0:103 floatBitsToUint ( temp 2-component vector of uint) +0:103 move second child to first child ( temp 2-component vector of int) +0:103 'r005' ( temp 2-component vector of int) +0:103 floatBitsToInt ( temp 2-component vector of int) 0:103 'inF0' ( in 2-component vector of float) 0:104 Sequence -0:104 move second child to first child ( temp 2-component vector of float) -0:104 'r007' ( temp 2-component vector of float) -0:104 intBitsToFloat ( temp 2-component vector of float) -0:104 'inU0' ( in 2-component vector of uint) -0:106 Sequence -0:106 move second child to first child ( temp 2-component vector of float) -0:106 'r009' ( temp 2-component vector of float) -0:106 arc tangent ( temp 2-component vector of float) -0:106 'inF0' ( in 2-component vector of float) +0:104 move second child to first child ( temp 2-component vector of uint) +0:104 'r006' ( temp 2-component vector of uint) +0:104 floatBitsToUint ( temp 2-component vector of uint) +0:104 'inF0' ( in 2-component vector of float) +0:105 Sequence +0:105 move second child to first child ( temp 2-component vector of float) +0:105 'r007' ( temp 2-component vector of float) +0:105 intBitsToFloat ( temp 2-component vector of float) +0:105 'inU0' ( in 2-component vector of uint) 0:107 Sequence 0:107 move second child to first child ( temp 2-component vector of float) -0:107 'r010' ( temp 2-component vector of float) +0:107 'r009' ( temp 2-component vector of float) 0:107 arc tangent ( temp 2-component vector of float) 0:107 'inF0' ( in 2-component vector of float) -0:107 'inF1' ( in 2-component vector of float) 0:108 Sequence 0:108 move second child to first child ( temp 2-component vector of float) -0:108 'r011' ( temp 2-component vector of float) -0:108 Ceiling ( temp 2-component vector of float) +0:108 'r010' ( temp 2-component vector of float) +0:108 arc tangent ( temp 2-component vector of float) 0:108 'inF0' ( in 2-component vector of float) +0:108 'inF1' ( in 2-component vector of float) 0:109 Sequence 0:109 move second child to first child ( temp 2-component vector of float) -0:109 'r012' ( temp 2-component vector of float) -0:109 clamp ( temp 2-component vector of float) +0:109 'r011' ( temp 2-component vector of float) +0:109 Ceiling ( temp 2-component vector of float) 0:109 'inF0' ( in 2-component vector of float) -0:109 'inF1' ( in 2-component vector of float) -0:109 'inF2' ( in 2-component vector of float) -0:110 Test condition and select ( temp void) -0:110 Condition -0:110 any ( temp bool) -0:110 Compare Less Than ( temp 2-component vector of bool) +0:110 Sequence +0:110 move second child to first child ( temp 2-component vector of float) +0:110 'r012' ( temp 2-component vector of float) +0:110 clamp ( temp 2-component vector of float) 0:110 'inF0' ( in 2-component vector of float) -0:110 Constant: -0:110 0.000000 -0:110 0.000000 -0:110 true case -0:110 Branch: Kill -0:111 Sequence -0:111 move second child to first child ( temp 2-component vector of float) -0:111 'r013' ( temp 2-component vector of float) -0:111 cosine ( temp 2-component vector of float) +0:110 'inF1' ( in 2-component vector of float) +0:110 'inF2' ( in 2-component vector of float) +0:111 Test condition and select ( temp void) +0:111 Condition +0:111 any ( temp bool) +0:111 Compare Less Than ( temp 2-component vector of bool) 0:111 'inF0' ( in 2-component vector of float) -0:112 Sequence -0:112 move second child to first child ( temp 2-component vector of float) -0:112 'r015' ( temp 2-component vector of float) -0:112 hyp. cosine ( temp 2-component vector of float) -0:112 'inF0' ( in 2-component vector of float) +0:111 Constant: +0:111 0.000000 +0:111 0.000000 +0:111 true case +0:111 Branch: Kill +0:112 Test condition and select ( temp void) +0:112 Condition +0:112 any ( temp bool) +0:112 Compare Less Than ( temp 2-component vector of bool) +0:112 'inU0' ( in 2-component vector of uint) +0:112 Constant: +0:112 0.000000 +0:112 0.000000 +0:112 true case +0:112 Branch: Kill 0:113 Sequence -0:113 move second child to first child ( temp 2-component vector of int) -0:113 'r016' ( temp 2-component vector of int) +0:113 move second child to first child ( temp 2-component vector of float) +0:113 'r013' ( temp 2-component vector of float) +0:113 cosine ( temp 2-component vector of float) +0:113 'inF0' ( in 2-component vector of float) +0:114 Sequence +0:114 move second child to first child ( temp 2-component vector of float) +0:114 'r015' ( temp 2-component vector of float) +0:114 hyp. cosine ( temp 2-component vector of float) +0:114 'inF0' ( in 2-component vector of float) +0:115 Sequence +0:115 move second child to first child ( temp 2-component vector of int) +0:115 'r016' ( temp 2-component vector of int) 0:? bitCount ( temp 2-component vector of int) 0:? Constant: 0:? 7 (const int) 0:? 3 (const int) -0:114 Sequence -0:114 move second child to first child ( temp 2-component vector of float) -0:114 'r017' ( temp 2-component vector of float) -0:114 dPdx ( temp 2-component vector of float) -0:114 'inF0' ( in 2-component vector of float) -0:115 Sequence -0:115 move second child to first child ( temp 2-component vector of float) -0:115 'r018' ( temp 2-component vector of float) -0:115 dPdxCoarse ( temp 2-component vector of float) -0:115 'inF0' ( in 2-component vector of float) 0:116 Sequence 0:116 move second child to first child ( temp 2-component vector of float) -0:116 'r019' ( temp 2-component vector of float) -0:116 dPdxFine ( temp 2-component vector of float) +0:116 'r017' ( temp 2-component vector of float) +0:116 dPdx ( temp 2-component vector of float) 0:116 'inF0' ( in 2-component vector of float) 0:117 Sequence 0:117 move second child to first child ( temp 2-component vector of float) -0:117 'r020' ( temp 2-component vector of float) -0:117 dPdy ( temp 2-component vector of float) +0:117 'r018' ( temp 2-component vector of float) +0:117 dPdxCoarse ( temp 2-component vector of float) 0:117 'inF0' ( in 2-component vector of float) 0:118 Sequence 0:118 move second child to first child ( temp 2-component vector of float) -0:118 'r021' ( temp 2-component vector of float) -0:118 dPdyCoarse ( temp 2-component vector of float) +0:118 'r019' ( temp 2-component vector of float) +0:118 dPdxFine ( temp 2-component vector of float) 0:118 'inF0' ( in 2-component vector of float) 0:119 Sequence 0:119 move second child to first child ( temp 2-component vector of float) -0:119 'r022' ( temp 2-component vector of float) -0:119 dPdyFine ( temp 2-component vector of float) +0:119 'r020' ( temp 2-component vector of float) +0:119 dPdy ( temp 2-component vector of float) 0:119 'inF0' ( in 2-component vector of float) 0:120 Sequence 0:120 move second child to first child ( temp 2-component vector of float) -0:120 'r023' ( temp 2-component vector of float) -0:120 degrees ( temp 2-component vector of float) +0:120 'r021' ( temp 2-component vector of float) +0:120 dPdyCoarse ( temp 2-component vector of float) 0:120 'inF0' ( in 2-component vector of float) -0:124 Sequence -0:124 move second child to first child ( temp float) -0:124 'r026' ( temp float) -0:124 distance ( temp float) -0:124 'inF0' ( in 2-component vector of float) -0:124 'inF1' ( in 2-component vector of float) -0:125 Sequence -0:125 move second child to first child ( temp float) -0:125 'r027' ( temp float) -0:125 dot-product ( temp float) -0:125 'inF0' ( in 2-component vector of float) -0:125 'inF1' ( in 2-component vector of float) -0:129 Sequence -0:129 move second child to first child ( temp 2-component vector of float) -0:129 'r028' ( temp 2-component vector of float) -0:129 exp ( temp 2-component vector of float) -0:129 'inF0' ( in 2-component vector of float) -0:130 Sequence -0:130 move second child to first child ( temp 2-component vector of float) -0:130 'r029' ( temp 2-component vector of float) -0:130 exp2 ( temp 2-component vector of float) -0:130 'inF0' ( in 2-component vector of float) +0:121 Sequence +0:121 move second child to first child ( temp 2-component vector of float) +0:121 'r022' ( temp 2-component vector of float) +0:121 dPdyFine ( temp 2-component vector of float) +0:121 'inF0' ( in 2-component vector of float) +0:122 Sequence +0:122 move second child to first child ( temp 2-component vector of float) +0:122 'r023' ( temp 2-component vector of float) +0:122 degrees ( temp 2-component vector of float) +0:122 'inF0' ( in 2-component vector of float) +0:126 Sequence +0:126 move second child to first child ( temp float) +0:126 'r026' ( temp float) +0:126 distance ( temp float) +0:126 'inF0' ( in 2-component vector of float) +0:126 'inF1' ( in 2-component vector of float) +0:127 Sequence +0:127 move second child to first child ( temp float) +0:127 'r027' ( temp float) +0:127 dot-product ( temp float) +0:127 'inF0' ( in 2-component vector of float) +0:127 'inF1' ( in 2-component vector of float) 0:131 Sequence 0:131 move second child to first child ( temp 2-component vector of float) -0:131 'r030' ( temp 2-component vector of float) -0:131 face-forward ( temp 2-component vector of float) +0:131 'r028' ( temp 2-component vector of float) +0:131 exp ( temp 2-component vector of float) 0:131 'inF0' ( in 2-component vector of float) -0:131 'inF1' ( in 2-component vector of float) -0:131 'inF2' ( in 2-component vector of float) 0:132 Sequence -0:132 move second child to first child ( temp 2-component vector of uint) -0:132 'r031' ( temp 2-component vector of uint) +0:132 move second child to first child ( temp 2-component vector of float) +0:132 'r029' ( temp 2-component vector of float) +0:132 exp2 ( temp 2-component vector of float) +0:132 'inF0' ( in 2-component vector of float) +0:133 Sequence +0:133 move second child to first child ( temp 2-component vector of float) +0:133 'r030' ( temp 2-component vector of float) +0:133 face-forward ( temp 2-component vector of float) +0:133 'inF0' ( in 2-component vector of float) +0:133 'inF1' ( in 2-component vector of float) +0:133 'inF2' ( in 2-component vector of float) +0:134 Sequence +0:134 move second child to first child ( temp 2-component vector of uint) +0:134 'r031' ( temp 2-component vector of uint) 0:? findMSB ( temp 2-component vector of uint) 0:? Constant: 0:? 7 (const uint) 0:? 8 (const uint) -0:133 Sequence -0:133 move second child to first child ( temp 2-component vector of uint) -0:133 'r032' ( temp 2-component vector of uint) +0:135 Sequence +0:135 move second child to first child ( temp 2-component vector of uint) +0:135 'r032' ( temp 2-component vector of uint) 0:? findLSB ( temp 2-component vector of uint) 0:? Constant: 0:? 7 (const uint) 0:? 8 (const uint) -0:134 Sequence -0:134 move second child to first child ( temp 2-component vector of float) -0:134 'r033' ( temp 2-component vector of float) -0:134 Floor ( temp 2-component vector of float) -0:134 'inF0' ( in 2-component vector of float) 0:136 Sequence 0:136 move second child to first child ( temp 2-component vector of float) -0:136 'r035' ( temp 2-component vector of float) -0:136 mod ( temp 2-component vector of float) +0:136 'r033' ( temp 2-component vector of float) +0:136 Floor ( temp 2-component vector of float) 0:136 'inF0' ( in 2-component vector of float) -0:136 'inF1' ( in 2-component vector of float) -0:137 Sequence -0:137 move second child to first child ( temp 2-component vector of float) -0:137 'r036' ( temp 2-component vector of float) -0:137 Fraction ( temp 2-component vector of float) -0:137 'inF0' ( in 2-component vector of float) 0:138 Sequence 0:138 move second child to first child ( temp 2-component vector of float) -0:138 'r038' ( temp 2-component vector of float) -0:138 fwidth ( temp 2-component vector of float) +0:138 'r035' ( temp 2-component vector of float) +0:138 mod ( temp 2-component vector of float) 0:138 'inF0' ( in 2-component vector of float) +0:138 'inF1' ( in 2-component vector of float) 0:139 Sequence -0:139 move second child to first child ( temp 2-component vector of bool) -0:139 'r039' ( temp 2-component vector of bool) -0:139 isinf ( temp 2-component vector of bool) +0:139 move second child to first child ( temp 2-component vector of float) +0:139 'r036' ( temp 2-component vector of float) +0:139 Fraction ( temp 2-component vector of float) 0:139 'inF0' ( in 2-component vector of float) 0:140 Sequence -0:140 move second child to first child ( temp 2-component vector of bool) -0:140 'r040' ( temp 2-component vector of bool) -0:140 isnan ( temp 2-component vector of bool) +0:140 move second child to first child ( temp 2-component vector of float) +0:140 'r038' ( temp 2-component vector of float) +0:140 fwidth ( temp 2-component vector of float) 0:140 'inF0' ( in 2-component vector of float) 0:141 Sequence -0:141 move second child to first child ( temp 2-component vector of float) -0:141 'r041' ( temp 2-component vector of float) -0:141 ldexp ( temp 2-component vector of float) +0:141 move second child to first child ( temp 2-component vector of bool) +0:141 'r039' ( temp 2-component vector of bool) +0:141 isinf ( temp 2-component vector of bool) 0:141 'inF0' ( in 2-component vector of float) -0:141 'inF1' ( in 2-component vector of float) 0:142 Sequence -0:142 move second child to first child ( temp 2-component vector of float) -0:142 'r039a' ( temp 2-component vector of float) -0:142 mix ( temp 2-component vector of float) +0:142 move second child to first child ( temp 2-component vector of bool) +0:142 'r040' ( temp 2-component vector of bool) +0:142 isnan ( temp 2-component vector of bool) 0:142 'inF0' ( in 2-component vector of float) -0:142 'inF1' ( in 2-component vector of float) -0:142 'inF2' ( in 2-component vector of float) 0:143 Sequence -0:143 move second child to first child ( temp float) -0:143 'r042' ( temp float) -0:143 length ( temp float) +0:143 move second child to first child ( temp 2-component vector of float) +0:143 'r041' ( temp 2-component vector of float) +0:143 ldexp ( temp 2-component vector of float) 0:143 'inF0' ( in 2-component vector of float) +0:143 'inF1' ( in 2-component vector of float) 0:144 Sequence 0:144 move second child to first child ( temp 2-component vector of float) -0:144 'r043' ( temp 2-component vector of float) -0:144 log ( temp 2-component vector of float) +0:144 'r039a' ( temp 2-component vector of float) +0:144 mix ( temp 2-component vector of float) 0:144 'inF0' ( in 2-component vector of float) +0:144 'inF1' ( in 2-component vector of float) +0:144 'inF2' ( in 2-component vector of float) 0:145 Sequence -0:145 move second child to first child ( temp 2-component vector of float) -0:145 'r044' ( temp 2-component vector of float) -0:145 vector-scale ( temp 2-component vector of float) -0:145 log2 ( temp 2-component vector of float) -0:145 'inF0' ( in 2-component vector of float) -0:145 Constant: -0:145 0.301030 +0:145 move second child to first child ( temp float) +0:145 'r042' ( temp float) +0:145 length ( temp float) +0:145 'inF0' ( in 2-component vector of float) 0:146 Sequence 0:146 move second child to first child ( temp 2-component vector of float) -0:146 'r045' ( temp 2-component vector of float) -0:146 log2 ( temp 2-component vector of float) +0:146 'r043' ( temp 2-component vector of float) +0:146 log ( temp 2-component vector of float) 0:146 'inF0' ( in 2-component vector of float) 0:147 Sequence 0:147 move second child to first child ( temp 2-component vector of float) -0:147 'r046' ( temp 2-component vector of float) -0:147 max ( temp 2-component vector of float) -0:147 'inF0' ( in 2-component vector of float) -0:147 'inF1' ( in 2-component vector of float) +0:147 'r044' ( temp 2-component vector of float) +0:147 vector-scale ( temp 2-component vector of float) +0:147 log2 ( temp 2-component vector of float) +0:147 'inF0' ( in 2-component vector of float) +0:147 Constant: +0:147 0.301030 0:148 Sequence 0:148 move second child to first child ( temp 2-component vector of float) -0:148 'r047' ( temp 2-component vector of float) -0:148 min ( temp 2-component vector of float) +0:148 'r045' ( temp 2-component vector of float) +0:148 log2 ( temp 2-component vector of float) 0:148 'inF0' ( in 2-component vector of float) -0:148 'inF1' ( in 2-component vector of float) 0:149 Sequence 0:149 move second child to first child ( temp 2-component vector of float) -0:149 'r048' ( temp 2-component vector of float) -0:149 normalize ( temp 2-component vector of float) +0:149 'r046' ( temp 2-component vector of float) +0:149 max ( temp 2-component vector of float) 0:149 'inF0' ( in 2-component vector of float) +0:149 'inF1' ( in 2-component vector of float) 0:150 Sequence 0:150 move second child to first child ( temp 2-component vector of float) -0:150 'r049' ( temp 2-component vector of float) -0:150 pow ( temp 2-component vector of float) +0:150 'r047' ( temp 2-component vector of float) +0:150 min ( temp 2-component vector of float) 0:150 'inF0' ( in 2-component vector of float) 0:150 'inF1' ( in 2-component vector of float) 0:151 Sequence 0:151 move second child to first child ( temp 2-component vector of float) -0:151 'r050' ( temp 2-component vector of float) -0:151 radians ( temp 2-component vector of float) +0:151 'r048' ( temp 2-component vector of float) +0:151 normalize ( temp 2-component vector of float) 0:151 'inF0' ( in 2-component vector of float) 0:152 Sequence 0:152 move second child to first child ( temp 2-component vector of float) -0:152 'r051' ( temp 2-component vector of float) -0:152 divide ( temp 2-component vector of float) -0:152 Constant: -0:152 1.000000 +0:152 'r049' ( temp 2-component vector of float) +0:152 pow ( temp 2-component vector of float) 0:152 'inF0' ( in 2-component vector of float) +0:152 'inF1' ( in 2-component vector of float) 0:153 Sequence 0:153 move second child to first child ( temp 2-component vector of float) -0:153 'r052' ( temp 2-component vector of float) -0:153 reflect ( temp 2-component vector of float) +0:153 'r050' ( temp 2-component vector of float) +0:153 radians ( temp 2-component vector of float) 0:153 'inF0' ( in 2-component vector of float) -0:153 'inF1' ( in 2-component vector of float) 0:154 Sequence 0:154 move second child to first child ( temp 2-component vector of float) -0:154 'r053' ( temp 2-component vector of float) -0:154 refract ( temp 2-component vector of float) -0:154 'inF0' ( in 2-component vector of float) -0:154 'inF1' ( in 2-component vector of float) +0:154 'r051' ( temp 2-component vector of float) +0:154 divide ( temp 2-component vector of float) 0:154 Constant: -0:154 2.000000 +0:154 1.000000 +0:154 'inF0' ( in 2-component vector of float) 0:155 Sequence -0:155 move second child to first child ( temp 2-component vector of uint) -0:155 'r054' ( temp 2-component vector of uint) +0:155 move second child to first child ( temp 2-component vector of float) +0:155 'r052' ( temp 2-component vector of float) +0:155 reflect ( temp 2-component vector of float) +0:155 'inF0' ( in 2-component vector of float) +0:155 'inF1' ( in 2-component vector of float) +0:156 Sequence +0:156 move second child to first child ( temp 2-component vector of float) +0:156 'r053' ( temp 2-component vector of float) +0:156 refract ( temp 2-component vector of float) +0:156 'inF0' ( in 2-component vector of float) +0:156 'inF1' ( in 2-component vector of float) +0:156 Constant: +0:156 2.000000 +0:157 Sequence +0:157 move second child to first child ( temp 2-component vector of uint) +0:157 'r054' ( temp 2-component vector of uint) 0:? bitFieldReverse ( temp 2-component vector of uint) 0:? Constant: 0:? 1 (const uint) 0:? 2 (const uint) -0:156 Sequence -0:156 move second child to first child ( temp 2-component vector of float) -0:156 'r055' ( temp 2-component vector of float) -0:156 roundEven ( temp 2-component vector of float) -0:156 'inF0' ( in 2-component vector of float) -0:157 Sequence -0:157 move second child to first child ( temp 2-component vector of float) -0:157 'r056' ( temp 2-component vector of float) -0:157 inverse sqrt ( temp 2-component vector of float) -0:157 'inF0' ( in 2-component vector of float) 0:158 Sequence 0:158 move second child to first child ( temp 2-component vector of float) -0:158 'r057' ( temp 2-component vector of float) -0:158 clamp ( temp 2-component vector of float) +0:158 'r055' ( temp 2-component vector of float) +0:158 roundEven ( temp 2-component vector of float) 0:158 'inF0' ( in 2-component vector of float) -0:158 Constant: -0:158 0.000000 -0:158 Constant: -0:158 1.000000 0:159 Sequence 0:159 move second child to first child ( temp 2-component vector of float) -0:159 'r058' ( temp 2-component vector of float) -0:159 Sign ( temp 2-component vector of float) +0:159 'r056' ( temp 2-component vector of float) +0:159 inverse sqrt ( temp 2-component vector of float) 0:159 'inF0' ( in 2-component vector of float) 0:160 Sequence 0:160 move second child to first child ( temp 2-component vector of float) -0:160 'r059' ( temp 2-component vector of float) -0:160 sine ( temp 2-component vector of float) +0:160 'r057' ( temp 2-component vector of float) +0:160 clamp ( temp 2-component vector of float) 0:160 'inF0' ( in 2-component vector of float) +0:160 Constant: +0:160 0.000000 +0:160 Constant: +0:160 1.000000 0:161 Sequence 0:161 move second child to first child ( temp 2-component vector of float) -0:161 'inF1' ( in 2-component vector of float) -0:161 sine ( temp 2-component vector of float) -0:161 'inF0' ( in 2-component vector of float) -0:161 move second child to first child ( temp 2-component vector of float) -0:161 'inF2' ( in 2-component vector of float) -0:161 cosine ( temp 2-component vector of float) +0:161 'r058' ( temp 2-component vector of float) +0:161 Sign ( temp 2-component vector of float) 0:161 'inF0' ( in 2-component vector of float) 0:162 Sequence 0:162 move second child to first child ( temp 2-component vector of float) -0:162 'r060' ( temp 2-component vector of float) -0:162 hyp. sine ( temp 2-component vector of float) +0:162 'r059' ( temp 2-component vector of float) +0:162 sine ( temp 2-component vector of float) 0:162 'inF0' ( in 2-component vector of float) 0:163 Sequence 0:163 move second child to first child ( temp 2-component vector of float) -0:163 'r061' ( temp 2-component vector of float) -0:163 smoothstep ( temp 2-component vector of float) +0:163 'inF1' ( in 2-component vector of float) +0:163 sine ( temp 2-component vector of float) +0:163 'inF0' ( in 2-component vector of float) +0:163 move second child to first child ( temp 2-component vector of float) +0:163 'inF2' ( in 2-component vector of float) +0:163 cosine ( temp 2-component vector of float) 0:163 'inF0' ( in 2-component vector of float) -0:163 'inF1' ( in 2-component vector of float) -0:163 'inF2' ( in 2-component vector of float) 0:164 Sequence 0:164 move second child to first child ( temp 2-component vector of float) -0:164 'r062' ( temp 2-component vector of float) -0:164 sqrt ( temp 2-component vector of float) +0:164 'r060' ( temp 2-component vector of float) +0:164 hyp. sine ( temp 2-component vector of float) 0:164 'inF0' ( in 2-component vector of float) 0:165 Sequence 0:165 move second child to first child ( temp 2-component vector of float) -0:165 'r063' ( temp 2-component vector of float) -0:165 step ( temp 2-component vector of float) +0:165 'r061' ( temp 2-component vector of float) +0:165 smoothstep ( temp 2-component vector of float) 0:165 'inF0' ( in 2-component vector of float) 0:165 'inF1' ( in 2-component vector of float) +0:165 'inF2' ( in 2-component vector of float) 0:166 Sequence 0:166 move second child to first child ( temp 2-component vector of float) -0:166 'r064' ( temp 2-component vector of float) -0:166 tangent ( temp 2-component vector of float) +0:166 'r062' ( temp 2-component vector of float) +0:166 sqrt ( temp 2-component vector of float) 0:166 'inF0' ( in 2-component vector of float) 0:167 Sequence 0:167 move second child to first child ( temp 2-component vector of float) -0:167 'r065' ( temp 2-component vector of float) -0:167 hyp. tangent ( temp 2-component vector of float) +0:167 'r063' ( temp 2-component vector of float) +0:167 step ( temp 2-component vector of float) 0:167 'inF0' ( in 2-component vector of float) +0:167 'inF1' ( in 2-component vector of float) +0:168 Sequence +0:168 move second child to first child ( temp 2-component vector of float) +0:168 'r064' ( temp 2-component vector of float) +0:168 tangent ( temp 2-component vector of float) +0:168 'inF0' ( in 2-component vector of float) 0:169 Sequence 0:169 move second child to first child ( temp 2-component vector of float) -0:169 'r066' ( temp 2-component vector of float) -0:169 trunc ( temp 2-component vector of float) +0:169 'r065' ( temp 2-component vector of float) +0:169 hyp. tangent ( temp 2-component vector of float) 0:169 'inF0' ( in 2-component vector of float) -0:172 Branch: Return with expression +0:171 Sequence +0:171 move second child to first child ( temp 2-component vector of float) +0:171 'r066' ( temp 2-component vector of float) +0:171 trunc ( temp 2-component vector of float) +0:171 'inF0' ( in 2-component vector of float) +0:174 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 -0:176 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3; ( temp 3-component vector of float) -0:176 Function Parameters: -0:176 'inF0' ( in 3-component vector of float) -0:176 'inF1' ( in 3-component vector of float) -0:176 'inF2' ( in 3-component vector of float) -0:176 'inU0' ( in 3-component vector of uint) -0:176 'inU1' ( in 3-component vector of uint) +0:178 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3; ( temp 3-component vector of float) +0:178 Function Parameters: +0:178 'inF0' ( in 3-component vector of float) +0:178 'inF1' ( in 3-component vector of float) +0:178 'inF2' ( in 3-component vector of float) +0:178 'inU0' ( in 3-component vector of uint) +0:178 'inU1' ( in 3-component vector of uint) 0:? Sequence -0:179 Sequence -0:179 move second child to first child ( temp bool) -0:179 'r000' ( temp bool) -0:179 all ( temp bool) -0:179 Convert float to bool ( temp 3-component vector of bool) -0:179 'inF0' ( in 3-component vector of float) -0:180 Sequence -0:180 move second child to first child ( temp 3-component vector of float) -0:180 'r001' ( temp 3-component vector of float) -0:180 Absolute value ( temp 3-component vector of float) -0:180 'inF0' ( in 3-component vector of float) 0:181 Sequence -0:181 move second child to first child ( temp 3-component vector of float) -0:181 'r002' ( temp 3-component vector of float) -0:181 arc cosine ( temp 3-component vector of float) -0:181 'inF0' ( in 3-component vector of float) +0:181 move second child to first child ( temp bool) +0:181 'r000' ( temp bool) +0:181 all ( temp bool) +0:181 Convert float to bool ( temp 3-component vector of bool) +0:181 'inF0' ( in 3-component vector of float) 0:182 Sequence -0:182 move second child to first child ( temp bool) -0:182 'r003' ( temp bool) -0:182 any ( temp bool) -0:182 Convert float to bool ( temp 3-component vector of bool) -0:182 'inF0' ( in 3-component vector of float) +0:182 move second child to first child ( temp 3-component vector of float) +0:182 'r001' ( temp 3-component vector of float) +0:182 Absolute value ( temp 3-component vector of float) +0:182 'inF0' ( in 3-component vector of float) 0:183 Sequence 0:183 move second child to first child ( temp 3-component vector of float) -0:183 'r004' ( temp 3-component vector of float) -0:183 arc sine ( temp 3-component vector of float) +0:183 'r002' ( temp 3-component vector of float) +0:183 arc cosine ( temp 3-component vector of float) 0:183 'inF0' ( in 3-component vector of float) 0:184 Sequence -0:184 move second child to first child ( temp 3-component vector of int) -0:184 'r005' ( temp 3-component vector of int) -0:184 floatBitsToInt ( temp 3-component vector of int) -0:184 'inF0' ( in 3-component vector of float) +0:184 move second child to first child ( temp bool) +0:184 'r003' ( temp bool) +0:184 any ( temp bool) +0:184 Convert float to bool ( temp 3-component vector of bool) +0:184 'inF0' ( in 3-component vector of float) 0:185 Sequence -0:185 move second child to first child ( temp 3-component vector of uint) -0:185 'r006' ( temp 3-component vector of uint) -0:185 floatBitsToUint ( temp 3-component vector of uint) +0:185 move second child to first child ( temp 3-component vector of float) +0:185 'r004' ( temp 3-component vector of float) +0:185 arc sine ( temp 3-component vector of float) 0:185 'inF0' ( in 3-component vector of float) 0:186 Sequence -0:186 move second child to first child ( temp 3-component vector of float) -0:186 'r007' ( temp 3-component vector of float) -0:186 intBitsToFloat ( temp 3-component vector of float) -0:186 'inU0' ( in 3-component vector of uint) +0:186 move second child to first child ( temp 3-component vector of int) +0:186 'r005' ( temp 3-component vector of int) +0:186 floatBitsToInt ( temp 3-component vector of int) +0:186 'inF0' ( in 3-component vector of float) +0:187 Sequence +0:187 move second child to first child ( temp 3-component vector of uint) +0:187 'r006' ( temp 3-component vector of uint) +0:187 floatBitsToUint ( temp 3-component vector of uint) +0:187 'inF0' ( in 3-component vector of float) 0:188 Sequence 0:188 move second child to first child ( temp 3-component vector of float) -0:188 'r009' ( temp 3-component vector of float) -0:188 arc tangent ( temp 3-component vector of float) -0:188 'inF0' ( in 3-component vector of float) -0:189 Sequence -0:189 move second child to first child ( temp 3-component vector of float) -0:189 'r010' ( temp 3-component vector of float) -0:189 arc tangent ( temp 3-component vector of float) -0:189 'inF0' ( in 3-component vector of float) -0:189 'inF1' ( in 3-component vector of float) +0:188 'r007' ( temp 3-component vector of float) +0:188 intBitsToFloat ( temp 3-component vector of float) +0:188 'inU0' ( in 3-component vector of uint) 0:190 Sequence 0:190 move second child to first child ( temp 3-component vector of float) -0:190 'r011' ( temp 3-component vector of float) -0:190 Ceiling ( temp 3-component vector of float) +0:190 'r009' ( temp 3-component vector of float) +0:190 arc tangent ( temp 3-component vector of float) 0:190 'inF0' ( in 3-component vector of float) 0:191 Sequence 0:191 move second child to first child ( temp 3-component vector of float) -0:191 'r012' ( temp 3-component vector of float) -0:191 clamp ( temp 3-component vector of float) +0:191 'r010' ( temp 3-component vector of float) +0:191 arc tangent ( temp 3-component vector of float) 0:191 'inF0' ( in 3-component vector of float) 0:191 'inF1' ( in 3-component vector of float) -0:191 'inF2' ( in 3-component vector of float) -0:192 Test condition and select ( temp void) -0:192 Condition -0:192 any ( temp bool) -0:192 Compare Less Than ( temp 3-component vector of bool) +0:192 Sequence +0:192 move second child to first child ( temp 3-component vector of float) +0:192 'r011' ( temp 3-component vector of float) +0:192 Ceiling ( temp 3-component vector of float) 0:192 'inF0' ( in 3-component vector of float) -0:192 Constant: -0:192 0.000000 -0:192 0.000000 -0:192 0.000000 -0:192 true case -0:192 Branch: Kill 0:193 Sequence 0:193 move second child to first child ( temp 3-component vector of float) -0:193 'r013' ( temp 3-component vector of float) -0:193 cosine ( temp 3-component vector of float) +0:193 'r012' ( temp 3-component vector of float) +0:193 clamp ( temp 3-component vector of float) 0:193 'inF0' ( in 3-component vector of float) -0:194 Sequence -0:194 move second child to first child ( temp 3-component vector of float) -0:194 'r014' ( temp 3-component vector of float) -0:194 hyp. cosine ( temp 3-component vector of float) +0:193 'inF1' ( in 3-component vector of float) +0:193 'inF2' ( in 3-component vector of float) +0:194 Test condition and select ( temp void) +0:194 Condition +0:194 any ( temp bool) +0:194 Compare Less Than ( temp 3-component vector of bool) 0:194 'inF0' ( in 3-component vector of float) -0:195 Sequence -0:195 move second child to first child ( temp 3-component vector of uint) -0:195 'r015' ( temp 3-component vector of uint) +0:194 Constant: +0:194 0.000000 +0:194 0.000000 +0:194 0.000000 +0:194 true case +0:194 Branch: Kill +0:195 Test condition and select ( temp void) +0:195 Condition +0:195 any ( temp bool) +0:195 Compare Less Than ( temp 3-component vector of bool) +0:195 'inU0' ( in 3-component vector of uint) +0:195 Constant: +0:195 0.000000 +0:195 0.000000 +0:195 0.000000 +0:195 true case +0:195 Branch: Kill +0:196 Sequence +0:196 move second child to first child ( temp 3-component vector of float) +0:196 'r013' ( temp 3-component vector of float) +0:196 cosine ( temp 3-component vector of float) +0:196 'inF0' ( in 3-component vector of float) +0:197 Sequence +0:197 move second child to first child ( temp 3-component vector of float) +0:197 'r014' ( temp 3-component vector of float) +0:197 hyp. cosine ( temp 3-component vector of float) +0:197 'inF0' ( in 3-component vector of float) +0:198 Sequence +0:198 move second child to first child ( temp 3-component vector of uint) +0:198 'r015' ( temp 3-component vector of uint) 0:? bitCount ( temp 3-component vector of uint) 0:? Constant: 0:? 7 (const uint) 0:? 3 (const uint) 0:? 5 (const uint) -0:196 Sequence -0:196 move second child to first child ( temp 3-component vector of float) -0:196 'r016' ( temp 3-component vector of float) -0:196 cross-product ( temp 3-component vector of float) -0:196 'inF0' ( in 3-component vector of float) -0:196 'inF1' ( in 3-component vector of float) -0:197 Sequence -0:197 move second child to first child ( temp 3-component vector of float) -0:197 'r017' ( temp 3-component vector of float) -0:197 dPdx ( temp 3-component vector of float) -0:197 'inF0' ( in 3-component vector of float) -0:198 Sequence -0:198 move second child to first child ( temp 3-component vector of float) -0:198 'r018' ( temp 3-component vector of float) -0:198 dPdxCoarse ( temp 3-component vector of float) -0:198 'inF0' ( in 3-component vector of float) 0:199 Sequence 0:199 move second child to first child ( temp 3-component vector of float) -0:199 'r019' ( temp 3-component vector of float) -0:199 dPdxFine ( temp 3-component vector of float) +0:199 'r016' ( temp 3-component vector of float) +0:199 cross-product ( temp 3-component vector of float) 0:199 'inF0' ( in 3-component vector of float) +0:199 'inF1' ( in 3-component vector of float) 0:200 Sequence 0:200 move second child to first child ( temp 3-component vector of float) -0:200 'r020' ( temp 3-component vector of float) -0:200 dPdy ( temp 3-component vector of float) +0:200 'r017' ( temp 3-component vector of float) +0:200 dPdx ( temp 3-component vector of float) 0:200 'inF0' ( in 3-component vector of float) 0:201 Sequence 0:201 move second child to first child ( temp 3-component vector of float) -0:201 'r021' ( temp 3-component vector of float) -0:201 dPdyCoarse ( temp 3-component vector of float) +0:201 'r018' ( temp 3-component vector of float) +0:201 dPdxCoarse ( temp 3-component vector of float) 0:201 'inF0' ( in 3-component vector of float) 0:202 Sequence 0:202 move second child to first child ( temp 3-component vector of float) -0:202 'r022' ( temp 3-component vector of float) -0:202 dPdyFine ( temp 3-component vector of float) +0:202 'r019' ( temp 3-component vector of float) +0:202 dPdxFine ( temp 3-component vector of float) 0:202 'inF0' ( in 3-component vector of float) 0:203 Sequence 0:203 move second child to first child ( temp 3-component vector of float) -0:203 'r023' ( temp 3-component vector of float) -0:203 degrees ( temp 3-component vector of float) +0:203 'r020' ( temp 3-component vector of float) +0:203 dPdy ( temp 3-component vector of float) 0:203 'inF0' ( in 3-component vector of float) 0:204 Sequence -0:204 move second child to first child ( temp float) -0:204 'r024' ( temp float) -0:204 distance ( temp float) +0:204 move second child to first child ( temp 3-component vector of float) +0:204 'r021' ( temp 3-component vector of float) +0:204 dPdyCoarse ( temp 3-component vector of float) 0:204 'inF0' ( in 3-component vector of float) -0:204 'inF1' ( in 3-component vector of float) 0:205 Sequence -0:205 move second child to first child ( temp float) -0:205 'r025' ( temp float) -0:205 dot-product ( temp float) +0:205 move second child to first child ( temp 3-component vector of float) +0:205 'r022' ( temp 3-component vector of float) +0:205 dPdyFine ( temp 3-component vector of float) 0:205 'inF0' ( in 3-component vector of float) -0:205 'inF1' ( in 3-component vector of float) -0:209 Sequence -0:209 move second child to first child ( temp 3-component vector of float) -0:209 'r029' ( temp 3-component vector of float) -0:209 exp ( temp 3-component vector of float) -0:209 'inF0' ( in 3-component vector of float) -0:210 Sequence -0:210 move second child to first child ( temp 3-component vector of float) -0:210 'r030' ( temp 3-component vector of float) -0:210 exp2 ( temp 3-component vector of float) -0:210 'inF0' ( in 3-component vector of float) -0:211 Sequence -0:211 move second child to first child ( temp 3-component vector of float) -0:211 'r031' ( temp 3-component vector of float) -0:211 face-forward ( temp 3-component vector of float) -0:211 'inF0' ( in 3-component vector of float) -0:211 'inF1' ( in 3-component vector of float) -0:211 'inF2' ( in 3-component vector of float) +0:206 Sequence +0:206 move second child to first child ( temp 3-component vector of float) +0:206 'r023' ( temp 3-component vector of float) +0:206 degrees ( temp 3-component vector of float) +0:206 'inF0' ( in 3-component vector of float) +0:207 Sequence +0:207 move second child to first child ( temp float) +0:207 'r024' ( temp float) +0:207 distance ( temp float) +0:207 'inF0' ( in 3-component vector of float) +0:207 'inF1' ( in 3-component vector of float) +0:208 Sequence +0:208 move second child to first child ( temp float) +0:208 'r025' ( temp float) +0:208 dot-product ( temp float) +0:208 'inF0' ( in 3-component vector of float) +0:208 'inF1' ( in 3-component vector of float) 0:212 Sequence -0:212 move second child to first child ( temp 3-component vector of uint) -0:212 'r032' ( temp 3-component vector of uint) +0:212 move second child to first child ( temp 3-component vector of float) +0:212 'r029' ( temp 3-component vector of float) +0:212 exp ( temp 3-component vector of float) +0:212 'inF0' ( in 3-component vector of float) +0:213 Sequence +0:213 move second child to first child ( temp 3-component vector of float) +0:213 'r030' ( temp 3-component vector of float) +0:213 exp2 ( temp 3-component vector of float) +0:213 'inF0' ( in 3-component vector of float) +0:214 Sequence +0:214 move second child to first child ( temp 3-component vector of float) +0:214 'r031' ( temp 3-component vector of float) +0:214 face-forward ( temp 3-component vector of float) +0:214 'inF0' ( in 3-component vector of float) +0:214 'inF1' ( in 3-component vector of float) +0:214 'inF2' ( in 3-component vector of float) +0:215 Sequence +0:215 move second child to first child ( temp 3-component vector of uint) +0:215 'r032' ( temp 3-component vector of uint) 0:? findMSB ( temp 3-component vector of uint) 0:? Constant: 0:? 2 (const uint) 0:? 3 (const uint) 0:? 4 (const uint) -0:213 Sequence -0:213 move second child to first child ( temp 3-component vector of uint) -0:213 'r033' ( temp 3-component vector of uint) +0:216 Sequence +0:216 move second child to first child ( temp 3-component vector of uint) +0:216 'r033' ( temp 3-component vector of uint) 0:? findLSB ( temp 3-component vector of uint) 0:? Constant: 0:? 2 (const uint) 0:? 3 (const uint) 0:? 4 (const uint) -0:214 Sequence -0:214 move second child to first child ( temp 3-component vector of float) -0:214 'r034' ( temp 3-component vector of float) -0:214 Floor ( temp 3-component vector of float) -0:214 'inF0' ( in 3-component vector of float) -0:216 Sequence -0:216 move second child to first child ( temp 3-component vector of float) -0:216 'r036' ( temp 3-component vector of float) -0:216 mod ( temp 3-component vector of float) -0:216 'inF0' ( in 3-component vector of float) -0:216 'inF1' ( in 3-component vector of float) 0:217 Sequence 0:217 move second child to first child ( temp 3-component vector of float) -0:217 'r037' ( temp 3-component vector of float) -0:217 Fraction ( temp 3-component vector of float) +0:217 'r034' ( temp 3-component vector of float) +0:217 Floor ( temp 3-component vector of float) 0:217 'inF0' ( in 3-component vector of float) -0:218 Sequence -0:218 move second child to first child ( temp 3-component vector of float) -0:218 'r039' ( temp 3-component vector of float) -0:218 fwidth ( temp 3-component vector of float) -0:218 'inF0' ( in 3-component vector of float) 0:219 Sequence -0:219 move second child to first child ( temp 3-component vector of bool) -0:219 'r040' ( temp 3-component vector of bool) -0:219 isinf ( temp 3-component vector of bool) +0:219 move second child to first child ( temp 3-component vector of float) +0:219 'r036' ( temp 3-component vector of float) +0:219 mod ( temp 3-component vector of float) 0:219 'inF0' ( in 3-component vector of float) +0:219 'inF1' ( in 3-component vector of float) 0:220 Sequence -0:220 move second child to first child ( temp 3-component vector of bool) -0:220 'r041' ( temp 3-component vector of bool) -0:220 isnan ( temp 3-component vector of bool) +0:220 move second child to first child ( temp 3-component vector of float) +0:220 'r037' ( temp 3-component vector of float) +0:220 Fraction ( temp 3-component vector of float) 0:220 'inF0' ( in 3-component vector of float) 0:221 Sequence 0:221 move second child to first child ( temp 3-component vector of float) -0:221 'r042' ( temp 3-component vector of float) -0:221 ldexp ( temp 3-component vector of float) +0:221 'r039' ( temp 3-component vector of float) +0:221 fwidth ( temp 3-component vector of float) 0:221 'inF0' ( in 3-component vector of float) -0:221 'inF1' ( in 3-component vector of float) 0:222 Sequence -0:222 move second child to first child ( temp 3-component vector of float) -0:222 'r039a' ( temp 3-component vector of float) -0:222 mix ( temp 3-component vector of float) +0:222 move second child to first child ( temp 3-component vector of bool) +0:222 'r040' ( temp 3-component vector of bool) +0:222 isinf ( temp 3-component vector of bool) 0:222 'inF0' ( in 3-component vector of float) -0:222 'inF1' ( in 3-component vector of float) -0:222 'inF2' ( in 3-component vector of float) 0:223 Sequence -0:223 move second child to first child ( temp 3-component vector of float) -0:223 'r039b' ( temp 3-component vector of float) -0:223 mix ( temp 3-component vector of float) +0:223 move second child to first child ( temp 3-component vector of bool) +0:223 'r041' ( temp 3-component vector of bool) +0:223 isnan ( temp 3-component vector of bool) 0:223 'inF0' ( in 3-component vector of float) -0:223 'inF1' ( in 3-component vector of float) -0:223 Constant: -0:223 0.300000 0:224 Sequence -0:224 move second child to first child ( temp float) -0:224 'r043' ( temp float) -0:224 length ( temp float) +0:224 move second child to first child ( temp 3-component vector of float) +0:224 'r042' ( temp 3-component vector of float) +0:224 ldexp ( temp 3-component vector of float) 0:224 'inF0' ( in 3-component vector of float) +0:224 'inF1' ( in 3-component vector of float) 0:225 Sequence 0:225 move second child to first child ( temp 3-component vector of float) -0:225 'r044' ( temp 3-component vector of float) -0:225 log ( temp 3-component vector of float) +0:225 'r039a' ( temp 3-component vector of float) +0:225 mix ( temp 3-component vector of float) 0:225 'inF0' ( in 3-component vector of float) +0:225 'inF1' ( in 3-component vector of float) +0:225 'inF2' ( in 3-component vector of float) 0:226 Sequence 0:226 move second child to first child ( temp 3-component vector of float) -0:226 'r045' ( temp 3-component vector of float) -0:226 vector-scale ( temp 3-component vector of float) -0:226 log2 ( temp 3-component vector of float) -0:226 'inF0' ( in 3-component vector of float) +0:226 'r039b' ( temp 3-component vector of float) +0:226 mix ( temp 3-component vector of float) +0:226 'inF0' ( in 3-component vector of float) +0:226 'inF1' ( in 3-component vector of float) 0:226 Constant: -0:226 0.301030 +0:226 0.300000 0:227 Sequence -0:227 move second child to first child ( temp 3-component vector of float) -0:227 'r046' ( temp 3-component vector of float) -0:227 log2 ( temp 3-component vector of float) +0:227 move second child to first child ( temp float) +0:227 'r043' ( temp float) +0:227 length ( temp float) 0:227 'inF0' ( in 3-component vector of float) 0:228 Sequence 0:228 move second child to first child ( temp 3-component vector of float) -0:228 'r047' ( temp 3-component vector of float) -0:228 max ( temp 3-component vector of float) +0:228 'r044' ( temp 3-component vector of float) +0:228 log ( temp 3-component vector of float) 0:228 'inF0' ( in 3-component vector of float) -0:228 'inF1' ( in 3-component vector of float) 0:229 Sequence 0:229 move second child to first child ( temp 3-component vector of float) -0:229 'r048' ( temp 3-component vector of float) -0:229 min ( temp 3-component vector of float) -0:229 'inF0' ( in 3-component vector of float) -0:229 'inF1' ( in 3-component vector of float) +0:229 'r045' ( temp 3-component vector of float) +0:229 vector-scale ( temp 3-component vector of float) +0:229 log2 ( temp 3-component vector of float) +0:229 'inF0' ( in 3-component vector of float) +0:229 Constant: +0:229 0.301030 0:230 Sequence 0:230 move second child to first child ( temp 3-component vector of float) -0:230 'r049' ( temp 3-component vector of float) -0:230 normalize ( temp 3-component vector of float) +0:230 'r046' ( temp 3-component vector of float) +0:230 log2 ( temp 3-component vector of float) 0:230 'inF0' ( in 3-component vector of float) 0:231 Sequence 0:231 move second child to first child ( temp 3-component vector of float) -0:231 'r050' ( temp 3-component vector of float) -0:231 pow ( temp 3-component vector of float) +0:231 'r047' ( temp 3-component vector of float) +0:231 max ( temp 3-component vector of float) 0:231 'inF0' ( in 3-component vector of float) 0:231 'inF1' ( in 3-component vector of float) 0:232 Sequence 0:232 move second child to first child ( temp 3-component vector of float) -0:232 'r051' ( temp 3-component vector of float) -0:232 radians ( temp 3-component vector of float) +0:232 'r048' ( temp 3-component vector of float) +0:232 min ( temp 3-component vector of float) 0:232 'inF0' ( in 3-component vector of float) +0:232 'inF1' ( in 3-component vector of float) 0:233 Sequence 0:233 move second child to first child ( temp 3-component vector of float) -0:233 'r052' ( temp 3-component vector of float) -0:233 divide ( temp 3-component vector of float) -0:233 Constant: -0:233 1.000000 +0:233 'r049' ( temp 3-component vector of float) +0:233 normalize ( temp 3-component vector of float) 0:233 'inF0' ( in 3-component vector of float) 0:234 Sequence 0:234 move second child to first child ( temp 3-component vector of float) -0:234 'r053' ( temp 3-component vector of float) -0:234 reflect ( temp 3-component vector of float) +0:234 'r050' ( temp 3-component vector of float) +0:234 pow ( temp 3-component vector of float) 0:234 'inF0' ( in 3-component vector of float) 0:234 'inF1' ( in 3-component vector of float) 0:235 Sequence 0:235 move second child to first child ( temp 3-component vector of float) -0:235 'r054' ( temp 3-component vector of float) -0:235 refract ( temp 3-component vector of float) +0:235 'r051' ( temp 3-component vector of float) +0:235 radians ( temp 3-component vector of float) 0:235 'inF0' ( in 3-component vector of float) -0:235 'inF1' ( in 3-component vector of float) -0:235 Constant: -0:235 2.000000 0:236 Sequence -0:236 move second child to first child ( temp 3-component vector of uint) -0:236 'r055' ( temp 3-component vector of uint) +0:236 move second child to first child ( temp 3-component vector of float) +0:236 'r052' ( temp 3-component vector of float) +0:236 divide ( temp 3-component vector of float) +0:236 Constant: +0:236 1.000000 +0:236 'inF0' ( in 3-component vector of float) +0:237 Sequence +0:237 move second child to first child ( temp 3-component vector of float) +0:237 'r053' ( temp 3-component vector of float) +0:237 reflect ( temp 3-component vector of float) +0:237 'inF0' ( in 3-component vector of float) +0:237 'inF1' ( in 3-component vector of float) +0:238 Sequence +0:238 move second child to first child ( temp 3-component vector of float) +0:238 'r054' ( temp 3-component vector of float) +0:238 refract ( temp 3-component vector of float) +0:238 'inF0' ( in 3-component vector of float) +0:238 'inF1' ( in 3-component vector of float) +0:238 Constant: +0:238 2.000000 +0:239 Sequence +0:239 move second child to first child ( temp 3-component vector of uint) +0:239 'r055' ( temp 3-component vector of uint) 0:? bitFieldReverse ( temp 3-component vector of uint) 0:? Constant: 0:? 1 (const uint) 0:? 2 (const uint) 0:? 3 (const uint) -0:237 Sequence -0:237 move second child to first child ( temp 3-component vector of float) -0:237 'r056' ( temp 3-component vector of float) -0:237 roundEven ( temp 3-component vector of float) -0:237 'inF0' ( in 3-component vector of float) -0:238 Sequence -0:238 move second child to first child ( temp 3-component vector of float) -0:238 'r057' ( temp 3-component vector of float) -0:238 inverse sqrt ( temp 3-component vector of float) -0:238 'inF0' ( in 3-component vector of float) -0:239 Sequence -0:239 move second child to first child ( temp 3-component vector of float) -0:239 'r058' ( temp 3-component vector of float) -0:239 clamp ( temp 3-component vector of float) -0:239 'inF0' ( in 3-component vector of float) -0:239 Constant: -0:239 0.000000 -0:239 Constant: -0:239 1.000000 0:240 Sequence 0:240 move second child to first child ( temp 3-component vector of float) -0:240 'r059' ( temp 3-component vector of float) -0:240 Sign ( temp 3-component vector of float) +0:240 'r056' ( temp 3-component vector of float) +0:240 roundEven ( temp 3-component vector of float) 0:240 'inF0' ( in 3-component vector of float) 0:241 Sequence 0:241 move second child to first child ( temp 3-component vector of float) -0:241 'r060' ( temp 3-component vector of float) -0:241 sine ( temp 3-component vector of float) +0:241 'r057' ( temp 3-component vector of float) +0:241 inverse sqrt ( temp 3-component vector of float) 0:241 'inF0' ( in 3-component vector of float) 0:242 Sequence 0:242 move second child to first child ( temp 3-component vector of float) -0:242 'inF1' ( in 3-component vector of float) -0:242 sine ( temp 3-component vector of float) -0:242 'inF0' ( in 3-component vector of float) -0:242 move second child to first child ( temp 3-component vector of float) -0:242 'inF2' ( in 3-component vector of float) -0:242 cosine ( temp 3-component vector of float) +0:242 'r058' ( temp 3-component vector of float) +0:242 clamp ( temp 3-component vector of float) 0:242 'inF0' ( in 3-component vector of float) +0:242 Constant: +0:242 0.000000 +0:242 Constant: +0:242 1.000000 0:243 Sequence 0:243 move second child to first child ( temp 3-component vector of float) -0:243 'r061' ( temp 3-component vector of float) -0:243 hyp. sine ( temp 3-component vector of float) +0:243 'r059' ( temp 3-component vector of float) +0:243 Sign ( temp 3-component vector of float) 0:243 'inF0' ( in 3-component vector of float) 0:244 Sequence 0:244 move second child to first child ( temp 3-component vector of float) -0:244 'r062' ( temp 3-component vector of float) -0:244 smoothstep ( temp 3-component vector of float) +0:244 'r060' ( temp 3-component vector of float) +0:244 sine ( temp 3-component vector of float) 0:244 'inF0' ( in 3-component vector of float) -0:244 'inF1' ( in 3-component vector of float) -0:244 'inF2' ( in 3-component vector of float) 0:245 Sequence 0:245 move second child to first child ( temp 3-component vector of float) -0:245 'r063' ( temp 3-component vector of float) -0:245 sqrt ( temp 3-component vector of float) +0:245 'inF1' ( in 3-component vector of float) +0:245 sine ( temp 3-component vector of float) +0:245 'inF0' ( in 3-component vector of float) +0:245 move second child to first child ( temp 3-component vector of float) +0:245 'inF2' ( in 3-component vector of float) +0:245 cosine ( temp 3-component vector of float) 0:245 'inF0' ( in 3-component vector of float) 0:246 Sequence 0:246 move second child to first child ( temp 3-component vector of float) -0:246 'r064' ( temp 3-component vector of float) -0:246 step ( temp 3-component vector of float) +0:246 'r061' ( temp 3-component vector of float) +0:246 hyp. sine ( temp 3-component vector of float) 0:246 'inF0' ( in 3-component vector of float) -0:246 'inF1' ( in 3-component vector of float) 0:247 Sequence 0:247 move second child to first child ( temp 3-component vector of float) -0:247 'r065' ( temp 3-component vector of float) -0:247 tangent ( temp 3-component vector of float) +0:247 'r062' ( temp 3-component vector of float) +0:247 smoothstep ( temp 3-component vector of float) 0:247 'inF0' ( in 3-component vector of float) +0:247 'inF1' ( in 3-component vector of float) +0:247 'inF2' ( in 3-component vector of float) 0:248 Sequence 0:248 move second child to first child ( temp 3-component vector of float) -0:248 'r066' ( temp 3-component vector of float) -0:248 hyp. tangent ( temp 3-component vector of float) +0:248 'r063' ( temp 3-component vector of float) +0:248 sqrt ( temp 3-component vector of float) 0:248 'inF0' ( in 3-component vector of float) +0:249 Sequence +0:249 move second child to first child ( temp 3-component vector of float) +0:249 'r064' ( temp 3-component vector of float) +0:249 step ( temp 3-component vector of float) +0:249 'inF0' ( in 3-component vector of float) +0:249 'inF1' ( in 3-component vector of float) 0:250 Sequence 0:250 move second child to first child ( temp 3-component vector of float) -0:250 'r067' ( temp 3-component vector of float) -0:250 trunc ( temp 3-component vector of float) +0:250 'r065' ( temp 3-component vector of float) +0:250 tangent ( temp 3-component vector of float) 0:250 'inF0' ( in 3-component vector of float) -0:253 Branch: Return with expression +0:251 Sequence +0:251 move second child to first child ( temp 3-component vector of float) +0:251 'r066' ( temp 3-component vector of float) +0:251 hyp. tangent ( temp 3-component vector of float) +0:251 'inF0' ( in 3-component vector of float) +0:253 Sequence +0:253 move second child to first child ( temp 3-component vector of float) +0:253 'r067' ( temp 3-component vector of float) +0:253 trunc ( temp 3-component vector of float) +0:253 'inF0' ( in 3-component vector of float) +0:256 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 -0:257 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float) -0:257 Function Parameters: -0:257 'inF0' ( in 4-component vector of float) -0:257 'inF1' ( in 4-component vector of float) -0:257 'inF2' ( in 4-component vector of float) -0:257 'inU0' ( in 4-component vector of uint) -0:257 'inU1' ( in 4-component vector of uint) +0:260 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float) +0:260 Function Parameters: +0:260 'inF0' ( in 4-component vector of float) +0:260 'inF1' ( in 4-component vector of float) +0:260 'inF2' ( in 4-component vector of float) +0:260 'inU0' ( in 4-component vector of uint) +0:260 'inU1' ( in 4-component vector of uint) 0:? Sequence -0:260 Sequence -0:260 move second child to first child ( temp bool) -0:260 'r000' ( temp bool) -0:260 all ( temp bool) -0:260 Convert float to bool ( temp 4-component vector of bool) -0:260 'inF0' ( in 4-component vector of float) -0:261 Sequence -0:261 move second child to first child ( temp 4-component vector of float) -0:261 'r001' ( temp 4-component vector of float) -0:261 Absolute value ( temp 4-component vector of float) -0:261 'inF0' ( in 4-component vector of float) -0:262 Sequence -0:262 move second child to first child ( temp 4-component vector of float) -0:262 'r002' ( temp 4-component vector of float) -0:262 arc cosine ( temp 4-component vector of float) -0:262 'inF0' ( in 4-component vector of float) 0:263 Sequence 0:263 move second child to first child ( temp bool) -0:263 'r003' ( temp bool) -0:263 any ( temp bool) +0:263 'r000' ( temp bool) +0:263 all ( temp bool) 0:263 Convert float to bool ( temp 4-component vector of bool) 0:263 'inF0' ( in 4-component vector of float) 0:264 Sequence 0:264 move second child to first child ( temp 4-component vector of float) -0:264 'r004' ( temp 4-component vector of float) -0:264 arc sine ( temp 4-component vector of float) +0:264 'r001' ( temp 4-component vector of float) +0:264 Absolute value ( temp 4-component vector of float) 0:264 'inF0' ( in 4-component vector of float) 0:265 Sequence -0:265 move second child to first child ( temp 4-component vector of int) -0:265 'r005' ( temp 4-component vector of int) -0:265 floatBitsToInt ( temp 4-component vector of int) +0:265 move second child to first child ( temp 4-component vector of float) +0:265 'r002' ( temp 4-component vector of float) +0:265 arc cosine ( temp 4-component vector of float) 0:265 'inF0' ( in 4-component vector of float) 0:266 Sequence -0:266 move second child to first child ( temp 4-component vector of uint) -0:266 'r006' ( temp 4-component vector of uint) -0:266 floatBitsToUint ( temp 4-component vector of uint) -0:266 'inF0' ( in 4-component vector of float) +0:266 move second child to first child ( temp bool) +0:266 'r003' ( temp bool) +0:266 any ( temp bool) +0:266 Convert float to bool ( temp 4-component vector of bool) +0:266 'inF0' ( in 4-component vector of float) 0:267 Sequence 0:267 move second child to first child ( temp 4-component vector of float) -0:267 'r007' ( temp 4-component vector of float) -0:267 intBitsToFloat ( temp 4-component vector of float) -0:267 'inU0' ( in 4-component vector of uint) +0:267 'r004' ( temp 4-component vector of float) +0:267 arc sine ( temp 4-component vector of float) +0:267 'inF0' ( in 4-component vector of float) +0:268 Sequence +0:268 move second child to first child ( temp 4-component vector of int) +0:268 'r005' ( temp 4-component vector of int) +0:268 floatBitsToInt ( temp 4-component vector of int) +0:268 'inF0' ( in 4-component vector of float) 0:269 Sequence -0:269 move second child to first child ( temp 4-component vector of float) -0:269 'r009' ( temp 4-component vector of float) -0:269 arc tangent ( temp 4-component vector of float) +0:269 move second child to first child ( temp 4-component vector of uint) +0:269 'r006' ( temp 4-component vector of uint) +0:269 floatBitsToUint ( temp 4-component vector of uint) 0:269 'inF0' ( in 4-component vector of float) 0:270 Sequence 0:270 move second child to first child ( temp 4-component vector of float) -0:270 'r010' ( temp 4-component vector of float) -0:270 arc tangent ( temp 4-component vector of float) -0:270 'inF0' ( in 4-component vector of float) -0:270 'inF1' ( in 4-component vector of float) -0:271 Sequence -0:271 move second child to first child ( temp 4-component vector of float) -0:271 'r011' ( temp 4-component vector of float) -0:271 Ceiling ( temp 4-component vector of float) -0:271 'inF0' ( in 4-component vector of float) +0:270 'r007' ( temp 4-component vector of float) +0:270 intBitsToFloat ( temp 4-component vector of float) +0:270 'inU0' ( in 4-component vector of uint) 0:272 Sequence 0:272 move second child to first child ( temp 4-component vector of float) -0:272 'r012' ( temp 4-component vector of float) -0:272 clamp ( temp 4-component vector of float) +0:272 'r009' ( temp 4-component vector of float) +0:272 arc tangent ( temp 4-component vector of float) 0:272 'inF0' ( in 4-component vector of float) -0:272 'inF1' ( in 4-component vector of float) -0:272 'inF2' ( in 4-component vector of float) -0:273 Test condition and select ( temp void) -0:273 Condition -0:273 any ( temp bool) -0:273 Compare Less Than ( temp 4-component vector of bool) +0:273 Sequence +0:273 move second child to first child ( temp 4-component vector of float) +0:273 'r010' ( temp 4-component vector of float) +0:273 arc tangent ( temp 4-component vector of float) 0:273 'inF0' ( in 4-component vector of float) -0:273 Constant: -0:273 0.000000 -0:273 0.000000 -0:273 0.000000 -0:273 0.000000 -0:273 true case -0:273 Branch: Kill +0:273 'inF1' ( in 4-component vector of float) 0:274 Sequence 0:274 move second child to first child ( temp 4-component vector of float) -0:274 'r013' ( temp 4-component vector of float) -0:274 cosine ( temp 4-component vector of float) +0:274 'r011' ( temp 4-component vector of float) +0:274 Ceiling ( temp 4-component vector of float) 0:274 'inF0' ( in 4-component vector of float) 0:275 Sequence 0:275 move second child to first child ( temp 4-component vector of float) -0:275 'r014' ( temp 4-component vector of float) -0:275 hyp. cosine ( temp 4-component vector of float) +0:275 'r012' ( temp 4-component vector of float) +0:275 clamp ( temp 4-component vector of float) 0:275 'inF0' ( in 4-component vector of float) -0:276 Sequence -0:276 move second child to first child ( temp 4-component vector of uint) -0:276 'r015' ( temp 4-component vector of uint) +0:275 'inF1' ( in 4-component vector of float) +0:275 'inF2' ( in 4-component vector of float) +0:276 Test condition and select ( temp void) +0:276 Condition +0:276 any ( temp bool) +0:276 Compare Less Than ( temp 4-component vector of bool) +0:276 'inF0' ( in 4-component vector of float) +0:276 Constant: +0:276 0.000000 +0:276 0.000000 +0:276 0.000000 +0:276 0.000000 +0:276 true case +0:276 Branch: Kill +0:277 Test condition and select ( temp void) +0:277 Condition +0:277 any ( temp bool) +0:277 Compare Less Than ( temp 4-component vector of bool) +0:277 'inU0' ( in 4-component vector of uint) +0:277 Constant: +0:277 0.000000 +0:277 0.000000 +0:277 0.000000 +0:277 0.000000 +0:277 true case +0:277 Branch: Kill +0:278 Sequence +0:278 move second child to first child ( temp 4-component vector of float) +0:278 'r013' ( temp 4-component vector of float) +0:278 cosine ( temp 4-component vector of float) +0:278 'inF0' ( in 4-component vector of float) +0:279 Sequence +0:279 move second child to first child ( temp 4-component vector of float) +0:279 'r014' ( temp 4-component vector of float) +0:279 hyp. cosine ( temp 4-component vector of float) +0:279 'inF0' ( in 4-component vector of float) +0:280 Sequence +0:280 move second child to first child ( temp 4-component vector of uint) +0:280 'r015' ( temp 4-component vector of uint) 0:? bitCount ( temp 4-component vector of uint) 0:? Constant: 0:? 7 (const uint) 0:? 3 (const uint) 0:? 5 (const uint) 0:? 2 (const uint) -0:277 Sequence -0:277 move second child to first child ( temp 4-component vector of float) -0:277 'r016' ( temp 4-component vector of float) -0:277 dPdx ( temp 4-component vector of float) -0:277 'inF0' ( in 4-component vector of float) -0:278 Sequence -0:278 move second child to first child ( temp 4-component vector of float) -0:278 'r017' ( temp 4-component vector of float) -0:278 dPdxCoarse ( temp 4-component vector of float) -0:278 'inF0' ( in 4-component vector of float) -0:279 Sequence -0:279 move second child to first child ( temp 4-component vector of float) -0:279 'r018' ( temp 4-component vector of float) -0:279 dPdxFine ( temp 4-component vector of float) -0:279 'inF0' ( in 4-component vector of float) -0:280 Sequence -0:280 move second child to first child ( temp 4-component vector of float) -0:280 'r019' ( temp 4-component vector of float) -0:280 dPdy ( temp 4-component vector of float) -0:280 'inF0' ( in 4-component vector of float) 0:281 Sequence 0:281 move second child to first child ( temp 4-component vector of float) -0:281 'r020' ( temp 4-component vector of float) -0:281 dPdyCoarse ( temp 4-component vector of float) +0:281 'r016' ( temp 4-component vector of float) +0:281 dPdx ( temp 4-component vector of float) 0:281 'inF0' ( in 4-component vector of float) 0:282 Sequence 0:282 move second child to first child ( temp 4-component vector of float) -0:282 'r021' ( temp 4-component vector of float) -0:282 dPdyFine ( temp 4-component vector of float) +0:282 'r017' ( temp 4-component vector of float) +0:282 dPdxCoarse ( temp 4-component vector of float) 0:282 'inF0' ( in 4-component vector of float) 0:283 Sequence 0:283 move second child to first child ( temp 4-component vector of float) -0:283 'r022' ( temp 4-component vector of float) -0:283 degrees ( temp 4-component vector of float) +0:283 'r018' ( temp 4-component vector of float) +0:283 dPdxFine ( temp 4-component vector of float) 0:283 'inF0' ( in 4-component vector of float) 0:284 Sequence -0:284 move second child to first child ( temp float) -0:284 'r023' ( temp float) -0:284 distance ( temp float) +0:284 move second child to first child ( temp 4-component vector of float) +0:284 'r019' ( temp 4-component vector of float) +0:284 dPdy ( temp 4-component vector of float) 0:284 'inF0' ( in 4-component vector of float) -0:284 'inF1' ( in 4-component vector of float) 0:285 Sequence -0:285 move second child to first child ( temp float) -0:285 'r024' ( temp float) -0:285 dot-product ( temp float) +0:285 move second child to first child ( temp 4-component vector of float) +0:285 'r020' ( temp 4-component vector of float) +0:285 dPdyCoarse ( temp 4-component vector of float) 0:285 'inF0' ( in 4-component vector of float) -0:285 'inF1' ( in 4-component vector of float) 0:286 Sequence 0:286 move second child to first child ( temp 4-component vector of float) -0:286 'r025' ( temp 4-component vector of float) -0:286 Construct vec4 ( temp 4-component vector of float) -0:286 Constant: -0:286 1.000000 -0:286 component-wise multiply ( temp float) -0:286 direct index ( temp float) -0:286 'inF0' ( in 4-component vector of float) -0:286 Constant: -0:286 1 (const int) -0:286 direct index ( temp float) -0:286 'inF1' ( in 4-component vector of float) -0:286 Constant: -0:286 1 (const int) -0:286 direct index ( temp float) -0:286 'inF0' ( in 4-component vector of float) -0:286 Constant: -0:286 2 (const int) -0:286 direct index ( temp float) -0:286 'inF1' ( in 4-component vector of float) -0:286 Constant: -0:286 3 (const int) +0:286 'r021' ( temp 4-component vector of float) +0:286 dPdyFine ( temp 4-component vector of float) +0:286 'inF0' ( in 4-component vector of float) +0:287 Sequence +0:287 move second child to first child ( temp 4-component vector of float) +0:287 'r022' ( temp 4-component vector of float) +0:287 degrees ( temp 4-component vector of float) +0:287 'inF0' ( in 4-component vector of float) +0:288 Sequence +0:288 move second child to first child ( temp float) +0:288 'r023' ( temp float) +0:288 distance ( temp float) +0:288 'inF0' ( in 4-component vector of float) +0:288 'inF1' ( in 4-component vector of float) +0:289 Sequence +0:289 move second child to first child ( temp float) +0:289 'r024' ( temp float) +0:289 dot-product ( temp float) +0:289 'inF0' ( in 4-component vector of float) +0:289 'inF1' ( in 4-component vector of float) 0:290 Sequence 0:290 move second child to first child ( temp 4-component vector of float) -0:290 'r029' ( temp 4-component vector of float) -0:290 exp ( temp 4-component vector of float) -0:290 'inF0' ( in 4-component vector of float) -0:291 Sequence -0:291 move second child to first child ( temp 4-component vector of float) -0:291 'r030' ( temp 4-component vector of float) -0:291 exp2 ( temp 4-component vector of float) -0:291 'inF0' ( in 4-component vector of float) -0:292 Sequence -0:292 move second child to first child ( temp 4-component vector of float) -0:292 'r031' ( temp 4-component vector of float) -0:292 face-forward ( temp 4-component vector of float) -0:292 'inF0' ( in 4-component vector of float) -0:292 'inF1' ( in 4-component vector of float) -0:292 'inF2' ( in 4-component vector of float) -0:293 Sequence -0:293 move second child to first child ( temp 4-component vector of uint) -0:293 'r032' ( temp 4-component vector of uint) +0:290 'r025' ( temp 4-component vector of float) +0:290 Construct vec4 ( temp 4-component vector of float) +0:290 Constant: +0:290 1.000000 +0:290 component-wise multiply ( temp float) +0:290 direct index ( temp float) +0:290 'inF0' ( in 4-component vector of float) +0:290 Constant: +0:290 1 (const int) +0:290 direct index ( temp float) +0:290 'inF1' ( in 4-component vector of float) +0:290 Constant: +0:290 1 (const int) +0:290 direct index ( temp float) +0:290 'inF0' ( in 4-component vector of float) +0:290 Constant: +0:290 2 (const int) +0:290 direct index ( temp float) +0:290 'inF1' ( in 4-component vector of float) +0:290 Constant: +0:290 3 (const int) +0:294 Sequence +0:294 move second child to first child ( temp 4-component vector of float) +0:294 'r029' ( temp 4-component vector of float) +0:294 exp ( temp 4-component vector of float) +0:294 'inF0' ( in 4-component vector of float) +0:295 Sequence +0:295 move second child to first child ( temp 4-component vector of float) +0:295 'r030' ( temp 4-component vector of float) +0:295 exp2 ( temp 4-component vector of float) +0:295 'inF0' ( in 4-component vector of float) +0:296 Sequence +0:296 move second child to first child ( temp 4-component vector of float) +0:296 'r031' ( temp 4-component vector of float) +0:296 face-forward ( temp 4-component vector of float) +0:296 'inF0' ( in 4-component vector of float) +0:296 'inF1' ( in 4-component vector of float) +0:296 'inF2' ( in 4-component vector of float) +0:297 Sequence +0:297 move second child to first child ( temp 4-component vector of uint) +0:297 'r032' ( temp 4-component vector of uint) 0:? findMSB ( temp 4-component vector of uint) 0:? Constant: 0:? 7 (const uint) 0:? 8 (const uint) 0:? 9 (const uint) 0:? 10 (const uint) -0:294 Sequence -0:294 move second child to first child ( temp 4-component vector of uint) -0:294 'r033' ( temp 4-component vector of uint) +0:298 Sequence +0:298 move second child to first child ( temp 4-component vector of uint) +0:298 'r033' ( temp 4-component vector of uint) 0:? findLSB ( temp 4-component vector of uint) 0:? Constant: 0:? 7 (const uint) 0:? 8 (const uint) 0:? 9 (const uint) 0:? 10 (const uint) -0:295 Sequence -0:295 move second child to first child ( temp 4-component vector of float) -0:295 'r034' ( temp 4-component vector of float) -0:295 Floor ( temp 4-component vector of float) -0:295 'inF0' ( in 4-component vector of float) -0:297 Sequence -0:297 move second child to first child ( temp 4-component vector of float) -0:297 'r036' ( temp 4-component vector of float) -0:297 mod ( temp 4-component vector of float) -0:297 'inF0' ( in 4-component vector of float) -0:297 'inF1' ( in 4-component vector of float) -0:298 Sequence -0:298 move second child to first child ( temp 4-component vector of float) -0:298 'r037' ( temp 4-component vector of float) -0:298 Fraction ( temp 4-component vector of float) -0:298 'inF0' ( in 4-component vector of float) 0:299 Sequence 0:299 move second child to first child ( temp 4-component vector of float) -0:299 'r039' ( temp 4-component vector of float) -0:299 fwidth ( temp 4-component vector of float) +0:299 'r034' ( temp 4-component vector of float) +0:299 Floor ( temp 4-component vector of float) 0:299 'inF0' ( in 4-component vector of float) -0:300 Sequence -0:300 move second child to first child ( temp 4-component vector of bool) -0:300 'r040' ( temp 4-component vector of bool) -0:300 isinf ( temp 4-component vector of bool) -0:300 'inF0' ( in 4-component vector of float) 0:301 Sequence -0:301 move second child to first child ( temp 4-component vector of bool) -0:301 'r041' ( temp 4-component vector of bool) -0:301 isnan ( temp 4-component vector of bool) +0:301 move second child to first child ( temp 4-component vector of float) +0:301 'r036' ( temp 4-component vector of float) +0:301 mod ( temp 4-component vector of float) 0:301 'inF0' ( in 4-component vector of float) +0:301 'inF1' ( in 4-component vector of float) 0:302 Sequence 0:302 move second child to first child ( temp 4-component vector of float) -0:302 'r042' ( temp 4-component vector of float) -0:302 ldexp ( temp 4-component vector of float) +0:302 'r037' ( temp 4-component vector of float) +0:302 Fraction ( temp 4-component vector of float) 0:302 'inF0' ( in 4-component vector of float) -0:302 'inF1' ( in 4-component vector of float) 0:303 Sequence 0:303 move second child to first child ( temp 4-component vector of float) -0:303 'r039a' ( temp 4-component vector of float) -0:303 mix ( temp 4-component vector of float) +0:303 'r039' ( temp 4-component vector of float) +0:303 fwidth ( temp 4-component vector of float) 0:303 'inF0' ( in 4-component vector of float) -0:303 'inF1' ( in 4-component vector of float) -0:303 'inF2' ( in 4-component vector of float) 0:304 Sequence -0:304 move second child to first child ( temp float) -0:304 'r043' ( temp float) -0:304 length ( temp float) +0:304 move second child to first child ( temp 4-component vector of bool) +0:304 'r040' ( temp 4-component vector of bool) +0:304 isinf ( temp 4-component vector of bool) 0:304 'inF0' ( in 4-component vector of float) 0:305 Sequence -0:305 move second child to first child ( temp 4-component vector of float) -0:305 'r044' ( temp 4-component vector of float) -0:305 log ( temp 4-component vector of float) +0:305 move second child to first child ( temp 4-component vector of bool) +0:305 'r041' ( temp 4-component vector of bool) +0:305 isnan ( temp 4-component vector of bool) 0:305 'inF0' ( in 4-component vector of float) 0:306 Sequence 0:306 move second child to first child ( temp 4-component vector of float) -0:306 'r045' ( temp 4-component vector of float) -0:306 vector-scale ( temp 4-component vector of float) -0:306 log2 ( temp 4-component vector of float) -0:306 'inF0' ( in 4-component vector of float) -0:306 Constant: -0:306 0.301030 +0:306 'r042' ( temp 4-component vector of float) +0:306 ldexp ( temp 4-component vector of float) +0:306 'inF0' ( in 4-component vector of float) +0:306 'inF1' ( in 4-component vector of float) 0:307 Sequence 0:307 move second child to first child ( temp 4-component vector of float) -0:307 'r046' ( temp 4-component vector of float) -0:307 log2 ( temp 4-component vector of float) +0:307 'r039a' ( temp 4-component vector of float) +0:307 mix ( temp 4-component vector of float) 0:307 'inF0' ( in 4-component vector of float) +0:307 'inF1' ( in 4-component vector of float) +0:307 'inF2' ( in 4-component vector of float) 0:308 Sequence -0:308 move second child to first child ( temp 4-component vector of float) -0:308 'r047' ( temp 4-component vector of float) -0:308 max ( temp 4-component vector of float) +0:308 move second child to first child ( temp float) +0:308 'r043' ( temp float) +0:308 length ( temp float) 0:308 'inF0' ( in 4-component vector of float) -0:308 'inF1' ( in 4-component vector of float) 0:309 Sequence 0:309 move second child to first child ( temp 4-component vector of float) -0:309 'r048' ( temp 4-component vector of float) -0:309 min ( temp 4-component vector of float) +0:309 'r044' ( temp 4-component vector of float) +0:309 log ( temp 4-component vector of float) 0:309 'inF0' ( in 4-component vector of float) -0:309 'inF1' ( in 4-component vector of float) 0:310 Sequence 0:310 move second child to first child ( temp 4-component vector of float) -0:310 'r049' ( temp 4-component vector of float) -0:310 normalize ( temp 4-component vector of float) -0:310 'inF0' ( in 4-component vector of float) +0:310 'r045' ( temp 4-component vector of float) +0:310 vector-scale ( temp 4-component vector of float) +0:310 log2 ( temp 4-component vector of float) +0:310 'inF0' ( in 4-component vector of float) +0:310 Constant: +0:310 0.301030 0:311 Sequence 0:311 move second child to first child ( temp 4-component vector of float) -0:311 'r050' ( temp 4-component vector of float) -0:311 pow ( temp 4-component vector of float) +0:311 'r046' ( temp 4-component vector of float) +0:311 log2 ( temp 4-component vector of float) 0:311 'inF0' ( in 4-component vector of float) -0:311 'inF1' ( in 4-component vector of float) 0:312 Sequence 0:312 move second child to first child ( temp 4-component vector of float) -0:312 'r051' ( temp 4-component vector of float) -0:312 radians ( temp 4-component vector of float) +0:312 'r047' ( temp 4-component vector of float) +0:312 max ( temp 4-component vector of float) 0:312 'inF0' ( in 4-component vector of float) +0:312 'inF1' ( in 4-component vector of float) 0:313 Sequence 0:313 move second child to first child ( temp 4-component vector of float) -0:313 'r052' ( temp 4-component vector of float) -0:313 divide ( temp 4-component vector of float) -0:313 Constant: -0:313 1.000000 +0:313 'r048' ( temp 4-component vector of float) +0:313 min ( temp 4-component vector of float) 0:313 'inF0' ( in 4-component vector of float) +0:313 'inF1' ( in 4-component vector of float) 0:314 Sequence 0:314 move second child to first child ( temp 4-component vector of float) -0:314 'r053' ( temp 4-component vector of float) -0:314 reflect ( temp 4-component vector of float) +0:314 'r049' ( temp 4-component vector of float) +0:314 normalize ( temp 4-component vector of float) 0:314 'inF0' ( in 4-component vector of float) -0:314 'inF1' ( in 4-component vector of float) 0:315 Sequence 0:315 move second child to first child ( temp 4-component vector of float) -0:315 'r054' ( temp 4-component vector of float) -0:315 refract ( temp 4-component vector of float) +0:315 'r050' ( temp 4-component vector of float) +0:315 pow ( temp 4-component vector of float) 0:315 'inF0' ( in 4-component vector of float) 0:315 'inF1' ( in 4-component vector of float) -0:315 Constant: -0:315 2.000000 0:316 Sequence -0:316 move second child to first child ( temp 4-component vector of uint) -0:316 'r055' ( temp 4-component vector of uint) +0:316 move second child to first child ( temp 4-component vector of float) +0:316 'r051' ( temp 4-component vector of float) +0:316 radians ( temp 4-component vector of float) +0:316 'inF0' ( in 4-component vector of float) +0:317 Sequence +0:317 move second child to first child ( temp 4-component vector of float) +0:317 'r052' ( temp 4-component vector of float) +0:317 divide ( temp 4-component vector of float) +0:317 Constant: +0:317 1.000000 +0:317 'inF0' ( in 4-component vector of float) +0:318 Sequence +0:318 move second child to first child ( temp 4-component vector of float) +0:318 'r053' ( temp 4-component vector of float) +0:318 reflect ( temp 4-component vector of float) +0:318 'inF0' ( in 4-component vector of float) +0:318 'inF1' ( in 4-component vector of float) +0:319 Sequence +0:319 move second child to first child ( temp 4-component vector of float) +0:319 'r054' ( temp 4-component vector of float) +0:319 refract ( temp 4-component vector of float) +0:319 'inF0' ( in 4-component vector of float) +0:319 'inF1' ( in 4-component vector of float) +0:319 Constant: +0:319 2.000000 +0:320 Sequence +0:320 move second child to first child ( temp 4-component vector of uint) +0:320 'r055' ( temp 4-component vector of uint) 0:? bitFieldReverse ( temp 4-component vector of uint) 0:? Constant: 0:? 1 (const uint) 0:? 2 (const uint) 0:? 3 (const uint) 0:? 4 (const uint) -0:317 Sequence -0:317 move second child to first child ( temp 4-component vector of float) -0:317 'r056' ( temp 4-component vector of float) -0:317 roundEven ( temp 4-component vector of float) -0:317 'inF0' ( in 4-component vector of float) -0:318 Sequence -0:318 move second child to first child ( temp 4-component vector of float) -0:318 'r057' ( temp 4-component vector of float) -0:318 inverse sqrt ( temp 4-component vector of float) -0:318 'inF0' ( in 4-component vector of float) -0:319 Sequence -0:319 move second child to first child ( temp 4-component vector of float) -0:319 'r058' ( temp 4-component vector of float) -0:319 clamp ( temp 4-component vector of float) -0:319 'inF0' ( in 4-component vector of float) -0:319 Constant: -0:319 0.000000 -0:319 Constant: -0:319 1.000000 -0:320 Sequence -0:320 move second child to first child ( temp 4-component vector of float) -0:320 'r059' ( temp 4-component vector of float) -0:320 Sign ( temp 4-component vector of float) -0:320 'inF0' ( in 4-component vector of float) 0:321 Sequence 0:321 move second child to first child ( temp 4-component vector of float) -0:321 'r060' ( temp 4-component vector of float) -0:321 sine ( temp 4-component vector of float) +0:321 'r056' ( temp 4-component vector of float) +0:321 roundEven ( temp 4-component vector of float) 0:321 'inF0' ( in 4-component vector of float) 0:322 Sequence 0:322 move second child to first child ( temp 4-component vector of float) -0:322 'inF1' ( in 4-component vector of float) -0:322 sine ( temp 4-component vector of float) -0:322 'inF0' ( in 4-component vector of float) -0:322 move second child to first child ( temp 4-component vector of float) -0:322 'inF2' ( in 4-component vector of float) -0:322 cosine ( temp 4-component vector of float) +0:322 'r057' ( temp 4-component vector of float) +0:322 inverse sqrt ( temp 4-component vector of float) 0:322 'inF0' ( in 4-component vector of float) 0:323 Sequence 0:323 move second child to first child ( temp 4-component vector of float) -0:323 'r061' ( temp 4-component vector of float) -0:323 hyp. sine ( temp 4-component vector of float) +0:323 'r058' ( temp 4-component vector of float) +0:323 clamp ( temp 4-component vector of float) 0:323 'inF0' ( in 4-component vector of float) +0:323 Constant: +0:323 0.000000 +0:323 Constant: +0:323 1.000000 0:324 Sequence 0:324 move second child to first child ( temp 4-component vector of float) -0:324 'r062' ( temp 4-component vector of float) -0:324 smoothstep ( temp 4-component vector of float) +0:324 'r059' ( temp 4-component vector of float) +0:324 Sign ( temp 4-component vector of float) 0:324 'inF0' ( in 4-component vector of float) -0:324 'inF1' ( in 4-component vector of float) -0:324 'inF2' ( in 4-component vector of float) 0:325 Sequence 0:325 move second child to first child ( temp 4-component vector of float) -0:325 'r063' ( temp 4-component vector of float) -0:325 sqrt ( temp 4-component vector of float) +0:325 'r060' ( temp 4-component vector of float) +0:325 sine ( temp 4-component vector of float) 0:325 'inF0' ( in 4-component vector of float) 0:326 Sequence 0:326 move second child to first child ( temp 4-component vector of float) -0:326 'r064' ( temp 4-component vector of float) -0:326 step ( temp 4-component vector of float) +0:326 'inF1' ( in 4-component vector of float) +0:326 sine ( temp 4-component vector of float) +0:326 'inF0' ( in 4-component vector of float) +0:326 move second child to first child ( temp 4-component vector of float) +0:326 'inF2' ( in 4-component vector of float) +0:326 cosine ( temp 4-component vector of float) 0:326 'inF0' ( in 4-component vector of float) -0:326 'inF1' ( in 4-component vector of float) 0:327 Sequence 0:327 move second child to first child ( temp 4-component vector of float) -0:327 'r065' ( temp 4-component vector of float) -0:327 tangent ( temp 4-component vector of float) +0:327 'r061' ( temp 4-component vector of float) +0:327 hyp. sine ( temp 4-component vector of float) 0:327 'inF0' ( in 4-component vector of float) 0:328 Sequence 0:328 move second child to first child ( temp 4-component vector of float) -0:328 'r066' ( temp 4-component vector of float) -0:328 hyp. tangent ( temp 4-component vector of float) +0:328 'r062' ( temp 4-component vector of float) +0:328 smoothstep ( temp 4-component vector of float) 0:328 'inF0' ( in 4-component vector of float) +0:328 'inF1' ( in 4-component vector of float) +0:328 'inF2' ( in 4-component vector of float) +0:329 Sequence +0:329 move second child to first child ( temp 4-component vector of float) +0:329 'r063' ( temp 4-component vector of float) +0:329 sqrt ( temp 4-component vector of float) +0:329 'inF0' ( in 4-component vector of float) 0:330 Sequence 0:330 move second child to first child ( temp 4-component vector of float) -0:330 'r067' ( temp 4-component vector of float) -0:330 trunc ( temp 4-component vector of float) +0:330 'r064' ( temp 4-component vector of float) +0:330 step ( temp 4-component vector of float) 0:330 'inF0' ( in 4-component vector of float) -0:333 Branch: Return with expression +0:330 'inF1' ( in 4-component vector of float) +0:331 Sequence +0:331 move second child to first child ( temp 4-component vector of float) +0:331 'r065' ( temp 4-component vector of float) +0:331 tangent ( temp 4-component vector of float) +0:331 'inF0' ( in 4-component vector of float) +0:332 Sequence +0:332 move second child to first child ( temp 4-component vector of float) +0:332 'r066' ( temp 4-component vector of float) +0:332 hyp. tangent ( temp 4-component vector of float) +0:332 'inF0' ( in 4-component vector of float) +0:334 Sequence +0:334 move second child to first child ( temp 4-component vector of float) +0:334 'r067' ( temp 4-component vector of float) +0:334 trunc ( temp 4-component vector of float) +0:334 'inF0' ( in 4-component vector of float) +0:337 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 -0:396 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float) -0:396 Function Parameters: -0:396 'inF0' ( in 2X2 matrix of float) -0:396 'inF1' ( in 2X2 matrix of float) -0:396 'inF2' ( in 2X2 matrix of float) +0:400 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float) +0:400 Function Parameters: +0:400 'inF0' ( in 2X2 matrix of float) +0:400 'inF1' ( in 2X2 matrix of float) +0:400 'inF2' ( in 2X2 matrix of float) 0:? Sequence -0:398 Sequence -0:398 move second child to first child ( temp bool) -0:398 'r000' ( temp bool) -0:398 all ( temp bool) -0:398 Convert float to bool ( temp 2X2 matrix of bool) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r001' ( temp 2X2 matrix of float) -0:398 Absolute value ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 arc cosine ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp bool) -0:398 'r003' ( temp bool) -0:398 any ( temp bool) -0:398 Convert float to bool ( temp 2X2 matrix of bool) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r004' ( temp 2X2 matrix of float) -0:398 arc sine ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r005' ( temp 2X2 matrix of float) -0:398 arc tangent ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r006' ( temp 2X2 matrix of float) -0:398 arc tangent ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 'inF1' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r007' ( temp 2X2 matrix of float) -0:398 Ceiling ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Test condition and select ( temp void) -0:398 Condition -0:398 any ( temp bool) -0:398 Compare Less Than ( temp 2X2 matrix of bool) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Constant: -0:398 0.000000 -0:398 0.000000 -0:398 0.000000 -0:398 0.000000 -0:398 true case -0:398 Branch: Kill -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r008' ( temp 2X2 matrix of float) -0:398 clamp ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 'inF1' ( in 2X2 matrix of float) -0:398 'inF2' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r009' ( temp 2X2 matrix of float) -0:398 cosine ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r010' ( temp 2X2 matrix of float) -0:398 hyp. cosine ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r011' ( temp 2X2 matrix of float) -0:398 dPdx ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r012' ( temp 2X2 matrix of float) -0:398 dPdxCoarse ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r013' ( temp 2X2 matrix of float) -0:398 dPdxFine ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r014' ( temp 2X2 matrix of float) -0:398 dPdy ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r015' ( temp 2X2 matrix of float) -0:398 dPdyCoarse ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r016' ( temp 2X2 matrix of float) -0:398 dPdyFine ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r017' ( temp 2X2 matrix of float) -0:398 degrees ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp float) -0:398 'r018' ( temp float) -0:398 determinant ( temp float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r019' ( temp 2X2 matrix of float) -0:398 exp ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'R020' ( temp 2X2 matrix of float) -0:398 exp2 ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r021' ( temp 2X2 matrix of float) -0:398 Floor ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r022' ( temp 2X2 matrix of float) -0:398 mod ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 'inF1' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r023' ( temp 2X2 matrix of float) -0:398 Fraction ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r025' ( temp 2X2 matrix of float) -0:398 fwidth ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r026' ( temp 2X2 matrix of float) -0:398 ldexp ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 'inF1' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r026a' ( temp 2X2 matrix of float) -0:398 mix ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 'inF1' ( in 2X2 matrix of float) -0:398 'inF2' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r027' ( temp 2X2 matrix of float) -0:398 log ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r028' ( temp 2X2 matrix of float) -0:398 matrix-scale ( temp 2X2 matrix of float) -0:398 log2 ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Constant: -0:398 0.301030 -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r029' ( temp 2X2 matrix of float) -0:398 log2 ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r030' ( temp 2X2 matrix of float) -0:398 max ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 'inF1' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r031' ( temp 2X2 matrix of float) -0:398 min ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 'inF1' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r032' ( temp 2X2 matrix of float) -0:398 pow ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 'inF1' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r033' ( temp 2X2 matrix of float) -0:398 radians ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r034' ( temp 2X2 matrix of float) -0:398 roundEven ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r035' ( temp 2X2 matrix of float) -0:398 inverse sqrt ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r036' ( temp 2X2 matrix of float) -0:398 clamp ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Constant: -0:398 0.000000 -0:398 Constant: -0:398 1.000000 -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r037' ( temp 2X2 matrix of float) -0:398 Sign ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r038' ( temp 2X2 matrix of float) -0:398 sine ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'inF1' ( in 2X2 matrix of float) -0:398 sine ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'inF2' ( in 2X2 matrix of float) -0:398 cosine ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r039' ( temp 2X2 matrix of float) -0:398 hyp. sine ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r049' ( temp 2X2 matrix of float) -0:398 smoothstep ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 'inF1' ( in 2X2 matrix of float) -0:398 'inF2' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r041' ( temp 2X2 matrix of float) -0:398 sqrt ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r042' ( temp 2X2 matrix of float) -0:398 step ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 'inF1' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r043' ( temp 2X2 matrix of float) -0:398 tangent ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r044' ( temp 2X2 matrix of float) -0:398 hyp. tangent ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 transpose ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r046' ( temp 2X2 matrix of float) -0:398 trunc ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:401 Branch: Return with expression +0:402 Sequence +0:402 move second child to first child ( temp bool) +0:402 'r000' ( temp bool) +0:402 all ( temp bool) +0:402 Convert float to bool ( temp 2X2 matrix of bool) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r001' ( temp 2X2 matrix of float) +0:402 Absolute value ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 arc cosine ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp bool) +0:402 'r003' ( temp bool) +0:402 any ( temp bool) +0:402 Convert float to bool ( temp 2X2 matrix of bool) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r004' ( temp 2X2 matrix of float) +0:402 arc sine ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r005' ( temp 2X2 matrix of float) +0:402 arc tangent ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r006' ( temp 2X2 matrix of float) +0:402 arc tangent ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 'inF1' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r007' ( temp 2X2 matrix of float) +0:402 Ceiling ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Test condition and select ( temp void) +0:402 Condition +0:402 any ( temp bool) +0:402 Compare Less Than ( temp 2X2 matrix of bool) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Constant: +0:402 0.000000 +0:402 0.000000 +0:402 0.000000 +0:402 0.000000 +0:402 true case +0:402 Branch: Kill +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r008' ( temp 2X2 matrix of float) +0:402 clamp ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 'inF1' ( in 2X2 matrix of float) +0:402 'inF2' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r009' ( temp 2X2 matrix of float) +0:402 cosine ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r010' ( temp 2X2 matrix of float) +0:402 hyp. cosine ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r011' ( temp 2X2 matrix of float) +0:402 dPdx ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r012' ( temp 2X2 matrix of float) +0:402 dPdxCoarse ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r013' ( temp 2X2 matrix of float) +0:402 dPdxFine ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r014' ( temp 2X2 matrix of float) +0:402 dPdy ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r015' ( temp 2X2 matrix of float) +0:402 dPdyCoarse ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r016' ( temp 2X2 matrix of float) +0:402 dPdyFine ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r017' ( temp 2X2 matrix of float) +0:402 degrees ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp float) +0:402 'r018' ( temp float) +0:402 determinant ( temp float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r019' ( temp 2X2 matrix of float) +0:402 exp ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'R020' ( temp 2X2 matrix of float) +0:402 exp2 ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r021' ( temp 2X2 matrix of float) +0:402 Floor ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r022' ( temp 2X2 matrix of float) +0:402 mod ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 'inF1' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r023' ( temp 2X2 matrix of float) +0:402 Fraction ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r025' ( temp 2X2 matrix of float) +0:402 fwidth ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r026' ( temp 2X2 matrix of float) +0:402 ldexp ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 'inF1' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r026a' ( temp 2X2 matrix of float) +0:402 mix ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 'inF1' ( in 2X2 matrix of float) +0:402 'inF2' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r027' ( temp 2X2 matrix of float) +0:402 log ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r028' ( temp 2X2 matrix of float) +0:402 matrix-scale ( temp 2X2 matrix of float) +0:402 log2 ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Constant: +0:402 0.301030 +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r029' ( temp 2X2 matrix of float) +0:402 log2 ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r030' ( temp 2X2 matrix of float) +0:402 max ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 'inF1' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r031' ( temp 2X2 matrix of float) +0:402 min ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 'inF1' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r032' ( temp 2X2 matrix of float) +0:402 pow ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 'inF1' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r033' ( temp 2X2 matrix of float) +0:402 radians ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r034' ( temp 2X2 matrix of float) +0:402 roundEven ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r035' ( temp 2X2 matrix of float) +0:402 inverse sqrt ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r036' ( temp 2X2 matrix of float) +0:402 clamp ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Constant: +0:402 0.000000 +0:402 Constant: +0:402 1.000000 +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r037' ( temp 2X2 matrix of float) +0:402 Sign ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r038' ( temp 2X2 matrix of float) +0:402 sine ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'inF1' ( in 2X2 matrix of float) +0:402 sine ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'inF2' ( in 2X2 matrix of float) +0:402 cosine ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r039' ( temp 2X2 matrix of float) +0:402 hyp. sine ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r049' ( temp 2X2 matrix of float) +0:402 smoothstep ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 'inF1' ( in 2X2 matrix of float) +0:402 'inF2' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r041' ( temp 2X2 matrix of float) +0:402 sqrt ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r042' ( temp 2X2 matrix of float) +0:402 step ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 'inF1' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r043' ( temp 2X2 matrix of float) +0:402 tangent ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r044' ( temp 2X2 matrix of float) +0:402 hyp. tangent ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 transpose ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r046' ( temp 2X2 matrix of float) +0:402 trunc ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:405 Branch: Return with expression 0:? Constant: 0:? 2.000000 0:? 2.000000 0:? 2.000000 0:? 2.000000 -0:405 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float) -0:405 Function Parameters: -0:405 'inF0' ( in 3X3 matrix of float) -0:405 'inF1' ( in 3X3 matrix of float) -0:405 'inF2' ( in 3X3 matrix of float) +0:409 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float) +0:409 Function Parameters: +0:409 'inF0' ( in 3X3 matrix of float) +0:409 'inF1' ( in 3X3 matrix of float) +0:409 'inF2' ( in 3X3 matrix of float) 0:? Sequence -0:407 Sequence -0:407 move second child to first child ( temp bool) -0:407 'r000' ( temp bool) -0:407 all ( temp bool) -0:407 Convert float to bool ( temp 3X3 matrix of bool) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r001' ( temp 3X3 matrix of float) -0:407 Absolute value ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 arc cosine ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp bool) -0:407 'r003' ( temp bool) -0:407 any ( temp bool) -0:407 Convert float to bool ( temp 3X3 matrix of bool) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r004' ( temp 3X3 matrix of float) -0:407 arc sine ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r005' ( temp 3X3 matrix of float) -0:407 arc tangent ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r006' ( temp 3X3 matrix of float) -0:407 arc tangent ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 'inF1' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r007' ( temp 3X3 matrix of float) -0:407 Ceiling ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Test condition and select ( temp void) -0:407 Condition -0:407 any ( temp bool) -0:407 Compare Less Than ( temp 3X3 matrix of bool) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Constant: -0:407 0.000000 -0:407 0.000000 -0:407 0.000000 -0:407 0.000000 -0:407 0.000000 -0:407 0.000000 -0:407 0.000000 -0:407 0.000000 -0:407 0.000000 -0:407 true case -0:407 Branch: Kill -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r008' ( temp 3X3 matrix of float) -0:407 clamp ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 'inF1' ( in 3X3 matrix of float) -0:407 'inF2' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r009' ( temp 3X3 matrix of float) -0:407 cosine ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r010' ( temp 3X3 matrix of float) -0:407 hyp. cosine ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r011' ( temp 3X3 matrix of float) -0:407 dPdx ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r012' ( temp 3X3 matrix of float) -0:407 dPdxCoarse ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r013' ( temp 3X3 matrix of float) -0:407 dPdxFine ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r014' ( temp 3X3 matrix of float) -0:407 dPdy ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r015' ( temp 3X3 matrix of float) -0:407 dPdyCoarse ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r016' ( temp 3X3 matrix of float) -0:407 dPdyFine ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r017' ( temp 3X3 matrix of float) -0:407 degrees ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp float) -0:407 'r018' ( temp float) -0:407 determinant ( temp float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r019' ( temp 3X3 matrix of float) -0:407 exp ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'R020' ( temp 3X3 matrix of float) -0:407 exp2 ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r021' ( temp 3X3 matrix of float) -0:407 Floor ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r022' ( temp 3X3 matrix of float) -0:407 mod ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 'inF1' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r023' ( temp 3X3 matrix of float) -0:407 Fraction ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r025' ( temp 3X3 matrix of float) -0:407 fwidth ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r026' ( temp 3X3 matrix of float) -0:407 ldexp ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 'inF1' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r026a' ( temp 3X3 matrix of float) -0:407 mix ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 'inF1' ( in 3X3 matrix of float) -0:407 'inF2' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r027' ( temp 3X3 matrix of float) -0:407 log ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r028' ( temp 3X3 matrix of float) -0:407 matrix-scale ( temp 3X3 matrix of float) -0:407 log2 ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Constant: -0:407 0.301030 -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r029' ( temp 3X3 matrix of float) -0:407 log2 ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r030' ( temp 3X3 matrix of float) -0:407 max ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 'inF1' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r031' ( temp 3X3 matrix of float) -0:407 min ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 'inF1' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r032' ( temp 3X3 matrix of float) -0:407 pow ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 'inF1' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r033' ( temp 3X3 matrix of float) -0:407 radians ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r034' ( temp 3X3 matrix of float) -0:407 roundEven ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r035' ( temp 3X3 matrix of float) -0:407 inverse sqrt ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r036' ( temp 3X3 matrix of float) -0:407 clamp ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Constant: -0:407 0.000000 -0:407 Constant: -0:407 1.000000 -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r037' ( temp 3X3 matrix of float) -0:407 Sign ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r038' ( temp 3X3 matrix of float) -0:407 sine ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'inF1' ( in 3X3 matrix of float) -0:407 sine ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'inF2' ( in 3X3 matrix of float) -0:407 cosine ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r039' ( temp 3X3 matrix of float) -0:407 hyp. sine ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r049' ( temp 3X3 matrix of float) -0:407 smoothstep ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 'inF1' ( in 3X3 matrix of float) -0:407 'inF2' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r041' ( temp 3X3 matrix of float) -0:407 sqrt ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r042' ( temp 3X3 matrix of float) -0:407 step ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 'inF1' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r043' ( temp 3X3 matrix of float) -0:407 tangent ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r044' ( temp 3X3 matrix of float) -0:407 hyp. tangent ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 transpose ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r046' ( temp 3X3 matrix of float) -0:407 trunc ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:410 Branch: Return with expression +0:411 Sequence +0:411 move second child to first child ( temp bool) +0:411 'r000' ( temp bool) +0:411 all ( temp bool) +0:411 Convert float to bool ( temp 3X3 matrix of bool) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r001' ( temp 3X3 matrix of float) +0:411 Absolute value ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 arc cosine ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp bool) +0:411 'r003' ( temp bool) +0:411 any ( temp bool) +0:411 Convert float to bool ( temp 3X3 matrix of bool) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r004' ( temp 3X3 matrix of float) +0:411 arc sine ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r005' ( temp 3X3 matrix of float) +0:411 arc tangent ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r006' ( temp 3X3 matrix of float) +0:411 arc tangent ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 'inF1' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r007' ( temp 3X3 matrix of float) +0:411 Ceiling ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Test condition and select ( temp void) +0:411 Condition +0:411 any ( temp bool) +0:411 Compare Less Than ( temp 3X3 matrix of bool) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Constant: +0:411 0.000000 +0:411 0.000000 +0:411 0.000000 +0:411 0.000000 +0:411 0.000000 +0:411 0.000000 +0:411 0.000000 +0:411 0.000000 +0:411 0.000000 +0:411 true case +0:411 Branch: Kill +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r008' ( temp 3X3 matrix of float) +0:411 clamp ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 'inF1' ( in 3X3 matrix of float) +0:411 'inF2' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r009' ( temp 3X3 matrix of float) +0:411 cosine ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r010' ( temp 3X3 matrix of float) +0:411 hyp. cosine ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r011' ( temp 3X3 matrix of float) +0:411 dPdx ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r012' ( temp 3X3 matrix of float) +0:411 dPdxCoarse ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r013' ( temp 3X3 matrix of float) +0:411 dPdxFine ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r014' ( temp 3X3 matrix of float) +0:411 dPdy ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r015' ( temp 3X3 matrix of float) +0:411 dPdyCoarse ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r016' ( temp 3X3 matrix of float) +0:411 dPdyFine ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r017' ( temp 3X3 matrix of float) +0:411 degrees ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp float) +0:411 'r018' ( temp float) +0:411 determinant ( temp float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r019' ( temp 3X3 matrix of float) +0:411 exp ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'R020' ( temp 3X3 matrix of float) +0:411 exp2 ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r021' ( temp 3X3 matrix of float) +0:411 Floor ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r022' ( temp 3X3 matrix of float) +0:411 mod ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 'inF1' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r023' ( temp 3X3 matrix of float) +0:411 Fraction ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r025' ( temp 3X3 matrix of float) +0:411 fwidth ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r026' ( temp 3X3 matrix of float) +0:411 ldexp ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 'inF1' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r026a' ( temp 3X3 matrix of float) +0:411 mix ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 'inF1' ( in 3X3 matrix of float) +0:411 'inF2' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r027' ( temp 3X3 matrix of float) +0:411 log ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r028' ( temp 3X3 matrix of float) +0:411 matrix-scale ( temp 3X3 matrix of float) +0:411 log2 ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Constant: +0:411 0.301030 +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r029' ( temp 3X3 matrix of float) +0:411 log2 ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r030' ( temp 3X3 matrix of float) +0:411 max ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 'inF1' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r031' ( temp 3X3 matrix of float) +0:411 min ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 'inF1' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r032' ( temp 3X3 matrix of float) +0:411 pow ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 'inF1' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r033' ( temp 3X3 matrix of float) +0:411 radians ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r034' ( temp 3X3 matrix of float) +0:411 roundEven ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r035' ( temp 3X3 matrix of float) +0:411 inverse sqrt ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r036' ( temp 3X3 matrix of float) +0:411 clamp ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Constant: +0:411 0.000000 +0:411 Constant: +0:411 1.000000 +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r037' ( temp 3X3 matrix of float) +0:411 Sign ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r038' ( temp 3X3 matrix of float) +0:411 sine ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'inF1' ( in 3X3 matrix of float) +0:411 sine ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'inF2' ( in 3X3 matrix of float) +0:411 cosine ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r039' ( temp 3X3 matrix of float) +0:411 hyp. sine ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r049' ( temp 3X3 matrix of float) +0:411 smoothstep ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 'inF1' ( in 3X3 matrix of float) +0:411 'inF2' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r041' ( temp 3X3 matrix of float) +0:411 sqrt ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r042' ( temp 3X3 matrix of float) +0:411 step ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 'inF1' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r043' ( temp 3X3 matrix of float) +0:411 tangent ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r044' ( temp 3X3 matrix of float) +0:411 hyp. tangent ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 transpose ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r046' ( temp 3X3 matrix of float) +0:411 trunc ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:414 Branch: Return with expression 0:? Constant: 0:? 3.000000 0:? 3.000000 @@ -2121,297 +2162,297 @@ gl_FragCoord origin is upper left 0:? 3.000000 0:? 3.000000 0:? 3.000000 -0:414 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float) -0:414 Function Parameters: -0:414 'inF0' ( in 4X4 matrix of float) -0:414 'inF1' ( in 4X4 matrix of float) -0:414 'inF2' ( in 4X4 matrix of float) +0:418 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float) +0:418 Function Parameters: +0:418 'inF0' ( in 4X4 matrix of float) +0:418 'inF1' ( in 4X4 matrix of float) +0:418 'inF2' ( in 4X4 matrix of float) 0:? Sequence -0:416 Sequence -0:416 move second child to first child ( temp bool) -0:416 'r000' ( temp bool) -0:416 all ( temp bool) -0:416 Convert float to bool ( temp 4X4 matrix of bool) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r001' ( temp 4X4 matrix of float) -0:416 Absolute value ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 arc cosine ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp bool) -0:416 'r003' ( temp bool) -0:416 any ( temp bool) -0:416 Convert float to bool ( temp 4X4 matrix of bool) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r004' ( temp 4X4 matrix of float) -0:416 arc sine ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r005' ( temp 4X4 matrix of float) -0:416 arc tangent ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r006' ( temp 4X4 matrix of float) -0:416 arc tangent ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 'inF1' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r007' ( temp 4X4 matrix of float) -0:416 Ceiling ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Test condition and select ( temp void) -0:416 Condition -0:416 any ( temp bool) -0:416 Compare Less Than ( temp 4X4 matrix of bool) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Constant: -0:416 0.000000 -0:416 0.000000 -0:416 0.000000 -0:416 0.000000 -0:416 0.000000 -0:416 0.000000 -0:416 0.000000 -0:416 0.000000 -0:416 0.000000 -0:416 0.000000 -0:416 0.000000 -0:416 0.000000 -0:416 0.000000 -0:416 0.000000 -0:416 0.000000 -0:416 0.000000 -0:416 true case -0:416 Branch: Kill -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r008' ( temp 4X4 matrix of float) -0:416 clamp ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 'inF1' ( in 4X4 matrix of float) -0:416 'inF2' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r009' ( temp 4X4 matrix of float) -0:416 cosine ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r010' ( temp 4X4 matrix of float) -0:416 hyp. cosine ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r011' ( temp 4X4 matrix of float) -0:416 dPdx ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r012' ( temp 4X4 matrix of float) -0:416 dPdxCoarse ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r013' ( temp 4X4 matrix of float) -0:416 dPdxFine ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r014' ( temp 4X4 matrix of float) -0:416 dPdy ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r015' ( temp 4X4 matrix of float) -0:416 dPdyCoarse ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r016' ( temp 4X4 matrix of float) -0:416 dPdyFine ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r017' ( temp 4X4 matrix of float) -0:416 degrees ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp float) -0:416 'r018' ( temp float) -0:416 determinant ( temp float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r019' ( temp 4X4 matrix of float) -0:416 exp ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'R020' ( temp 4X4 matrix of float) -0:416 exp2 ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r021' ( temp 4X4 matrix of float) -0:416 Floor ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r022' ( temp 4X4 matrix of float) -0:416 mod ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 'inF1' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r023' ( temp 4X4 matrix of float) -0:416 Fraction ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r025' ( temp 4X4 matrix of float) -0:416 fwidth ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r026' ( temp 4X4 matrix of float) -0:416 ldexp ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 'inF1' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r026a' ( temp 4X4 matrix of float) -0:416 mix ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 'inF1' ( in 4X4 matrix of float) -0:416 'inF2' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r027' ( temp 4X4 matrix of float) -0:416 log ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r028' ( temp 4X4 matrix of float) -0:416 matrix-scale ( temp 4X4 matrix of float) -0:416 log2 ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Constant: -0:416 0.301030 -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r029' ( temp 4X4 matrix of float) -0:416 log2 ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r030' ( temp 4X4 matrix of float) -0:416 max ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 'inF1' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r031' ( temp 4X4 matrix of float) -0:416 min ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 'inF1' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r032' ( temp 4X4 matrix of float) -0:416 pow ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 'inF1' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r033' ( temp 4X4 matrix of float) -0:416 radians ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r034' ( temp 4X4 matrix of float) -0:416 roundEven ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r035' ( temp 4X4 matrix of float) -0:416 inverse sqrt ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r036' ( temp 4X4 matrix of float) -0:416 clamp ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Constant: -0:416 0.000000 -0:416 Constant: -0:416 1.000000 -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r037' ( temp 4X4 matrix of float) -0:416 Sign ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r038' ( temp 4X4 matrix of float) -0:416 sine ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'inF1' ( in 4X4 matrix of float) -0:416 sine ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'inF2' ( in 4X4 matrix of float) -0:416 cosine ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r039' ( temp 4X4 matrix of float) -0:416 hyp. sine ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r049' ( temp 4X4 matrix of float) -0:416 smoothstep ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 'inF1' ( in 4X4 matrix of float) -0:416 'inF2' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r041' ( temp 4X4 matrix of float) -0:416 sqrt ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r042' ( temp 4X4 matrix of float) -0:416 step ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 'inF1' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r043' ( temp 4X4 matrix of float) -0:416 tangent ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r044' ( temp 4X4 matrix of float) -0:416 hyp. tangent ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 transpose ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r046' ( temp 4X4 matrix of float) -0:416 trunc ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:419 Branch: Return with expression +0:420 Sequence +0:420 move second child to first child ( temp bool) +0:420 'r000' ( temp bool) +0:420 all ( temp bool) +0:420 Convert float to bool ( temp 4X4 matrix of bool) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r001' ( temp 4X4 matrix of float) +0:420 Absolute value ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 arc cosine ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp bool) +0:420 'r003' ( temp bool) +0:420 any ( temp bool) +0:420 Convert float to bool ( temp 4X4 matrix of bool) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r004' ( temp 4X4 matrix of float) +0:420 arc sine ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r005' ( temp 4X4 matrix of float) +0:420 arc tangent ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r006' ( temp 4X4 matrix of float) +0:420 arc tangent ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 'inF1' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r007' ( temp 4X4 matrix of float) +0:420 Ceiling ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Test condition and select ( temp void) +0:420 Condition +0:420 any ( temp bool) +0:420 Compare Less Than ( temp 4X4 matrix of bool) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Constant: +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 true case +0:420 Branch: Kill +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r008' ( temp 4X4 matrix of float) +0:420 clamp ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 'inF1' ( in 4X4 matrix of float) +0:420 'inF2' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r009' ( temp 4X4 matrix of float) +0:420 cosine ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r010' ( temp 4X4 matrix of float) +0:420 hyp. cosine ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r011' ( temp 4X4 matrix of float) +0:420 dPdx ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r012' ( temp 4X4 matrix of float) +0:420 dPdxCoarse ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r013' ( temp 4X4 matrix of float) +0:420 dPdxFine ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r014' ( temp 4X4 matrix of float) +0:420 dPdy ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r015' ( temp 4X4 matrix of float) +0:420 dPdyCoarse ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r016' ( temp 4X4 matrix of float) +0:420 dPdyFine ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r017' ( temp 4X4 matrix of float) +0:420 degrees ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp float) +0:420 'r018' ( temp float) +0:420 determinant ( temp float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r019' ( temp 4X4 matrix of float) +0:420 exp ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'R020' ( temp 4X4 matrix of float) +0:420 exp2 ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r021' ( temp 4X4 matrix of float) +0:420 Floor ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r022' ( temp 4X4 matrix of float) +0:420 mod ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 'inF1' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r023' ( temp 4X4 matrix of float) +0:420 Fraction ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r025' ( temp 4X4 matrix of float) +0:420 fwidth ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r026' ( temp 4X4 matrix of float) +0:420 ldexp ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 'inF1' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r026a' ( temp 4X4 matrix of float) +0:420 mix ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 'inF1' ( in 4X4 matrix of float) +0:420 'inF2' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r027' ( temp 4X4 matrix of float) +0:420 log ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r028' ( temp 4X4 matrix of float) +0:420 matrix-scale ( temp 4X4 matrix of float) +0:420 log2 ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Constant: +0:420 0.301030 +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r029' ( temp 4X4 matrix of float) +0:420 log2 ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r030' ( temp 4X4 matrix of float) +0:420 max ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 'inF1' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r031' ( temp 4X4 matrix of float) +0:420 min ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 'inF1' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r032' ( temp 4X4 matrix of float) +0:420 pow ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 'inF1' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r033' ( temp 4X4 matrix of float) +0:420 radians ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r034' ( temp 4X4 matrix of float) +0:420 roundEven ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r035' ( temp 4X4 matrix of float) +0:420 inverse sqrt ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r036' ( temp 4X4 matrix of float) +0:420 clamp ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Constant: +0:420 0.000000 +0:420 Constant: +0:420 1.000000 +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r037' ( temp 4X4 matrix of float) +0:420 Sign ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r038' ( temp 4X4 matrix of float) +0:420 sine ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'inF1' ( in 4X4 matrix of float) +0:420 sine ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'inF2' ( in 4X4 matrix of float) +0:420 cosine ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r039' ( temp 4X4 matrix of float) +0:420 hyp. sine ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r049' ( temp 4X4 matrix of float) +0:420 smoothstep ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 'inF1' ( in 4X4 matrix of float) +0:420 'inF2' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r041' ( temp 4X4 matrix of float) +0:420 sqrt ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r042' ( temp 4X4 matrix of float) +0:420 step ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 'inF1' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r043' ( temp 4X4 matrix of float) +0:420 tangent ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r044' ( temp 4X4 matrix of float) +0:420 hyp. tangent ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 transpose ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r046' ( temp 4X4 matrix of float) +0:420 trunc ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:423 Branch: Return with expression 0:? Constant: 0:? 4.000000 0:? 4.000000 @@ -2429,334 +2470,334 @@ gl_FragCoord origin is upper left 0:? 4.000000 0:? 4.000000 0:? 4.000000 -0:437 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; ( temp void) -0:437 Function Parameters: -0:437 'inF0' ( in float) -0:437 'inF1' ( in float) -0:437 'inFV0' ( in 2-component vector of float) -0:437 'inFV1' ( in 2-component vector of float) -0:437 'inFM0' ( in 2X2 matrix of float) -0:437 'inFM1' ( in 2X2 matrix of float) +0:441 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; ( temp void) +0:441 Function Parameters: +0:441 'inF0' ( in float) +0:441 'inF1' ( in float) +0:441 'inFV0' ( in 2-component vector of float) +0:441 'inFV1' ( in 2-component vector of float) +0:441 'inFM0' ( in 2X2 matrix of float) +0:441 'inFM1' ( in 2X2 matrix of float) 0:? Sequence -0:438 Sequence -0:438 move second child to first child ( temp float) -0:438 'r0' ( temp float) -0:438 component-wise multiply ( temp float) -0:438 'inF1' ( in float) -0:438 'inF0' ( in float) -0:438 Sequence -0:438 move second child to first child ( temp 2-component vector of float) -0:438 'r1' ( temp 2-component vector of float) -0:438 vector-scale ( temp 2-component vector of float) -0:438 'inF0' ( in float) -0:438 'inFV0' ( in 2-component vector of float) -0:438 Sequence -0:438 move second child to first child ( temp 2-component vector of float) -0:438 'r2' ( temp 2-component vector of float) -0:438 vector-scale ( temp 2-component vector of float) -0:438 'inFV0' ( in 2-component vector of float) -0:438 'inF0' ( in float) -0:438 Sequence -0:438 move second child to first child ( temp float) -0:438 'r3' ( temp float) -0:438 dot-product ( temp float) -0:438 'inFV0' ( in 2-component vector of float) -0:438 'inFV1' ( in 2-component vector of float) -0:438 Sequence -0:438 move second child to first child ( temp 2-component vector of float) -0:438 'r4' ( temp 2-component vector of float) -0:438 vector-times-matrix ( temp 2-component vector of float) -0:438 'inFV0' ( in 2-component vector of float) -0:438 'inFM0' ( in 2X2 matrix of float) -0:438 Sequence -0:438 move second child to first child ( temp 2-component vector of float) -0:438 'r5' ( temp 2-component vector of float) -0:438 matrix-times-vector ( temp 2-component vector of float) -0:438 'inFM0' ( in 2X2 matrix of float) -0:438 'inFV0' ( in 2-component vector of float) -0:438 Sequence -0:438 move second child to first child ( temp 2X2 matrix of float) -0:438 'r6' ( temp 2X2 matrix of float) -0:438 matrix-scale ( temp 2X2 matrix of float) -0:438 'inF0' ( in float) -0:438 'inFM0' ( in 2X2 matrix of float) -0:438 Sequence -0:438 move second child to first child ( temp 2X2 matrix of float) -0:438 'r7' ( temp 2X2 matrix of float) -0:438 matrix-scale ( temp 2X2 matrix of float) -0:438 'inFM0' ( in 2X2 matrix of float) -0:438 'inF0' ( in float) -0:438 Sequence -0:438 move second child to first child ( temp 2X2 matrix of float) -0:438 'r8' ( temp 2X2 matrix of float) -0:438 matrix-multiply ( temp 2X2 matrix of float) -0:438 'inFM1' ( in 2X2 matrix of float) -0:438 'inFM0' ( in 2X2 matrix of float) -0:444 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; ( temp void) -0:444 Function Parameters: -0:444 'inF0' ( in float) -0:444 'inF1' ( in float) -0:444 'inFV0' ( in 3-component vector of float) -0:444 'inFV1' ( in 3-component vector of float) -0:444 'inFM0' ( in 3X3 matrix of float) -0:444 'inFM1' ( in 3X3 matrix of float) +0:442 Sequence +0:442 move second child to first child ( temp float) +0:442 'r0' ( temp float) +0:442 component-wise multiply ( temp float) +0:442 'inF1' ( in float) +0:442 'inF0' ( in float) +0:442 Sequence +0:442 move second child to first child ( temp 2-component vector of float) +0:442 'r1' ( temp 2-component vector of float) +0:442 vector-scale ( temp 2-component vector of float) +0:442 'inF0' ( in float) +0:442 'inFV0' ( in 2-component vector of float) +0:442 Sequence +0:442 move second child to first child ( temp 2-component vector of float) +0:442 'r2' ( temp 2-component vector of float) +0:442 vector-scale ( temp 2-component vector of float) +0:442 'inFV0' ( in 2-component vector of float) +0:442 'inF0' ( in float) +0:442 Sequence +0:442 move second child to first child ( temp float) +0:442 'r3' ( temp float) +0:442 dot-product ( temp float) +0:442 'inFV0' ( in 2-component vector of float) +0:442 'inFV1' ( in 2-component vector of float) +0:442 Sequence +0:442 move second child to first child ( temp 2-component vector of float) +0:442 'r4' ( temp 2-component vector of float) +0:442 vector-times-matrix ( temp 2-component vector of float) +0:442 'inFV0' ( in 2-component vector of float) +0:442 'inFM0' ( in 2X2 matrix of float) +0:442 Sequence +0:442 move second child to first child ( temp 2-component vector of float) +0:442 'r5' ( temp 2-component vector of float) +0:442 matrix-times-vector ( temp 2-component vector of float) +0:442 'inFM0' ( in 2X2 matrix of float) +0:442 'inFV0' ( in 2-component vector of float) +0:442 Sequence +0:442 move second child to first child ( temp 2X2 matrix of float) +0:442 'r6' ( temp 2X2 matrix of float) +0:442 matrix-scale ( temp 2X2 matrix of float) +0:442 'inF0' ( in float) +0:442 'inFM0' ( in 2X2 matrix of float) +0:442 Sequence +0:442 move second child to first child ( temp 2X2 matrix of float) +0:442 'r7' ( temp 2X2 matrix of float) +0:442 matrix-scale ( temp 2X2 matrix of float) +0:442 'inFM0' ( in 2X2 matrix of float) +0:442 'inF0' ( in float) +0:442 Sequence +0:442 move second child to first child ( temp 2X2 matrix of float) +0:442 'r8' ( temp 2X2 matrix of float) +0:442 matrix-multiply ( temp 2X2 matrix of float) +0:442 'inFM1' ( in 2X2 matrix of float) +0:442 'inFM0' ( in 2X2 matrix of float) +0:448 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; ( temp void) +0:448 Function Parameters: +0:448 'inF0' ( in float) +0:448 'inF1' ( in float) +0:448 'inFV0' ( in 3-component vector of float) +0:448 'inFV1' ( in 3-component vector of float) +0:448 'inFM0' ( in 3X3 matrix of float) +0:448 'inFM1' ( in 3X3 matrix of float) 0:? Sequence -0:445 Sequence -0:445 move second child to first child ( temp float) -0:445 'r0' ( temp float) -0:445 component-wise multiply ( temp float) -0:445 'inF1' ( in float) -0:445 'inF0' ( in float) -0:445 Sequence -0:445 move second child to first child ( temp 3-component vector of float) -0:445 'r1' ( temp 3-component vector of float) -0:445 vector-scale ( temp 3-component vector of float) -0:445 'inF0' ( in float) -0:445 'inFV0' ( in 3-component vector of float) -0:445 Sequence -0:445 move second child to first child ( temp 3-component vector of float) -0:445 'r2' ( temp 3-component vector of float) -0:445 vector-scale ( temp 3-component vector of float) -0:445 'inFV0' ( in 3-component vector of float) -0:445 'inF0' ( in float) -0:445 Sequence -0:445 move second child to first child ( temp float) -0:445 'r3' ( temp float) -0:445 dot-product ( temp float) -0:445 'inFV0' ( in 3-component vector of float) -0:445 'inFV1' ( in 3-component vector of float) -0:445 Sequence -0:445 move second child to first child ( temp 3-component vector of float) -0:445 'r4' ( temp 3-component vector of float) -0:445 vector-times-matrix ( temp 3-component vector of float) -0:445 'inFV0' ( in 3-component vector of float) -0:445 'inFM0' ( in 3X3 matrix of float) -0:445 Sequence -0:445 move second child to first child ( temp 3-component vector of float) -0:445 'r5' ( temp 3-component vector of float) -0:445 matrix-times-vector ( temp 3-component vector of float) -0:445 'inFM0' ( in 3X3 matrix of float) -0:445 'inFV0' ( in 3-component vector of float) -0:445 Sequence -0:445 move second child to first child ( temp 3X3 matrix of float) -0:445 'r6' ( temp 3X3 matrix of float) -0:445 matrix-scale ( temp 3X3 matrix of float) -0:445 'inF0' ( in float) -0:445 'inFM0' ( in 3X3 matrix of float) -0:445 Sequence -0:445 move second child to first child ( temp 3X3 matrix of float) -0:445 'r7' ( temp 3X3 matrix of float) -0:445 matrix-scale ( temp 3X3 matrix of float) -0:445 'inFM0' ( in 3X3 matrix of float) -0:445 'inF0' ( in float) -0:445 Sequence -0:445 move second child to first child ( temp 3X3 matrix of float) -0:445 'r8' ( temp 3X3 matrix of float) -0:445 matrix-multiply ( temp 3X3 matrix of float) -0:445 'inFM1' ( in 3X3 matrix of float) -0:445 'inFM0' ( in 3X3 matrix of float) -0:451 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; ( temp void) -0:451 Function Parameters: -0:451 'inF0' ( in float) -0:451 'inF1' ( in float) -0:451 'inFV0' ( in 4-component vector of float) -0:451 'inFV1' ( in 4-component vector of float) -0:451 'inFM0' ( in 4X4 matrix of float) -0:451 'inFM1' ( in 4X4 matrix of float) +0:449 Sequence +0:449 move second child to first child ( temp float) +0:449 'r0' ( temp float) +0:449 component-wise multiply ( temp float) +0:449 'inF1' ( in float) +0:449 'inF0' ( in float) +0:449 Sequence +0:449 move second child to first child ( temp 3-component vector of float) +0:449 'r1' ( temp 3-component vector of float) +0:449 vector-scale ( temp 3-component vector of float) +0:449 'inF0' ( in float) +0:449 'inFV0' ( in 3-component vector of float) +0:449 Sequence +0:449 move second child to first child ( temp 3-component vector of float) +0:449 'r2' ( temp 3-component vector of float) +0:449 vector-scale ( temp 3-component vector of float) +0:449 'inFV0' ( in 3-component vector of float) +0:449 'inF0' ( in float) +0:449 Sequence +0:449 move second child to first child ( temp float) +0:449 'r3' ( temp float) +0:449 dot-product ( temp float) +0:449 'inFV0' ( in 3-component vector of float) +0:449 'inFV1' ( in 3-component vector of float) +0:449 Sequence +0:449 move second child to first child ( temp 3-component vector of float) +0:449 'r4' ( temp 3-component vector of float) +0:449 vector-times-matrix ( temp 3-component vector of float) +0:449 'inFV0' ( in 3-component vector of float) +0:449 'inFM0' ( in 3X3 matrix of float) +0:449 Sequence +0:449 move second child to first child ( temp 3-component vector of float) +0:449 'r5' ( temp 3-component vector of float) +0:449 matrix-times-vector ( temp 3-component vector of float) +0:449 'inFM0' ( in 3X3 matrix of float) +0:449 'inFV0' ( in 3-component vector of float) +0:449 Sequence +0:449 move second child to first child ( temp 3X3 matrix of float) +0:449 'r6' ( temp 3X3 matrix of float) +0:449 matrix-scale ( temp 3X3 matrix of float) +0:449 'inF0' ( in float) +0:449 'inFM0' ( in 3X3 matrix of float) +0:449 Sequence +0:449 move second child to first child ( temp 3X3 matrix of float) +0:449 'r7' ( temp 3X3 matrix of float) +0:449 matrix-scale ( temp 3X3 matrix of float) +0:449 'inFM0' ( in 3X3 matrix of float) +0:449 'inF0' ( in float) +0:449 Sequence +0:449 move second child to first child ( temp 3X3 matrix of float) +0:449 'r8' ( temp 3X3 matrix of float) +0:449 matrix-multiply ( temp 3X3 matrix of float) +0:449 'inFM1' ( in 3X3 matrix of float) +0:449 'inFM0' ( in 3X3 matrix of float) +0:455 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; ( temp void) +0:455 Function Parameters: +0:455 'inF0' ( in float) +0:455 'inF1' ( in float) +0:455 'inFV0' ( in 4-component vector of float) +0:455 'inFV1' ( in 4-component vector of float) +0:455 'inFM0' ( in 4X4 matrix of float) +0:455 'inFM1' ( in 4X4 matrix of float) 0:? Sequence -0:452 Sequence -0:452 move second child to first child ( temp float) -0:452 'r0' ( temp float) -0:452 component-wise multiply ( temp float) -0:452 'inF1' ( in float) -0:452 'inF0' ( in float) -0:452 Sequence -0:452 move second child to first child ( temp 4-component vector of float) -0:452 'r1' ( temp 4-component vector of float) -0:452 vector-scale ( temp 4-component vector of float) -0:452 'inF0' ( in float) -0:452 'inFV0' ( in 4-component vector of float) -0:452 Sequence -0:452 move second child to first child ( temp 4-component vector of float) -0:452 'r2' ( temp 4-component vector of float) -0:452 vector-scale ( temp 4-component vector of float) -0:452 'inFV0' ( in 4-component vector of float) -0:452 'inF0' ( in float) -0:452 Sequence -0:452 move second child to first child ( temp float) -0:452 'r3' ( temp float) -0:452 dot-product ( temp float) -0:452 'inFV0' ( in 4-component vector of float) -0:452 'inFV1' ( in 4-component vector of float) -0:452 Sequence -0:452 move second child to first child ( temp 4-component vector of float) -0:452 'r4' ( temp 4-component vector of float) -0:452 vector-times-matrix ( temp 4-component vector of float) -0:452 'inFV0' ( in 4-component vector of float) -0:452 'inFM0' ( in 4X4 matrix of float) -0:452 Sequence -0:452 move second child to first child ( temp 4-component vector of float) -0:452 'r5' ( temp 4-component vector of float) -0:452 matrix-times-vector ( temp 4-component vector of float) -0:452 'inFM0' ( in 4X4 matrix of float) -0:452 'inFV0' ( in 4-component vector of float) -0:452 Sequence -0:452 move second child to first child ( temp 4X4 matrix of float) -0:452 'r6' ( temp 4X4 matrix of float) -0:452 matrix-scale ( temp 4X4 matrix of float) -0:452 'inF0' ( in float) -0:452 'inFM0' ( in 4X4 matrix of float) -0:452 Sequence -0:452 move second child to first child ( temp 4X4 matrix of float) -0:452 'r7' ( temp 4X4 matrix of float) -0:452 matrix-scale ( temp 4X4 matrix of float) -0:452 'inFM0' ( in 4X4 matrix of float) -0:452 'inF0' ( in float) -0:452 Sequence -0:452 move second child to first child ( temp 4X4 matrix of float) -0:452 'r8' ( temp 4X4 matrix of float) -0:452 matrix-multiply ( temp 4X4 matrix of float) -0:452 'inFM1' ( in 4X4 matrix of float) -0:452 'inFM0' ( in 4X4 matrix of float) -0:461 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24; ( temp void) -0:461 Function Parameters: -0:461 'inF0' ( in float) -0:461 'inF1' ( in float) -0:461 'inFV2' ( in 2-component vector of float) -0:461 'inFV3' ( in 3-component vector of float) -0:461 'inFM2x3' ( in 2X3 matrix of float) -0:461 'inFM3x2' ( in 3X2 matrix of float) -0:461 'inFM3x3' ( in 3X3 matrix of float) -0:461 'inFM3x4' ( in 3X4 matrix of float) -0:461 'inFM2x4' ( in 2X4 matrix of float) +0:456 Sequence +0:456 move second child to first child ( temp float) +0:456 'r0' ( temp float) +0:456 component-wise multiply ( temp float) +0:456 'inF1' ( in float) +0:456 'inF0' ( in float) +0:456 Sequence +0:456 move second child to first child ( temp 4-component vector of float) +0:456 'r1' ( temp 4-component vector of float) +0:456 vector-scale ( temp 4-component vector of float) +0:456 'inF0' ( in float) +0:456 'inFV0' ( in 4-component vector of float) +0:456 Sequence +0:456 move second child to first child ( temp 4-component vector of float) +0:456 'r2' ( temp 4-component vector of float) +0:456 vector-scale ( temp 4-component vector of float) +0:456 'inFV0' ( in 4-component vector of float) +0:456 'inF0' ( in float) +0:456 Sequence +0:456 move second child to first child ( temp float) +0:456 'r3' ( temp float) +0:456 dot-product ( temp float) +0:456 'inFV0' ( in 4-component vector of float) +0:456 'inFV1' ( in 4-component vector of float) +0:456 Sequence +0:456 move second child to first child ( temp 4-component vector of float) +0:456 'r4' ( temp 4-component vector of float) +0:456 vector-times-matrix ( temp 4-component vector of float) +0:456 'inFV0' ( in 4-component vector of float) +0:456 'inFM0' ( in 4X4 matrix of float) +0:456 Sequence +0:456 move second child to first child ( temp 4-component vector of float) +0:456 'r5' ( temp 4-component vector of float) +0:456 matrix-times-vector ( temp 4-component vector of float) +0:456 'inFM0' ( in 4X4 matrix of float) +0:456 'inFV0' ( in 4-component vector of float) +0:456 Sequence +0:456 move second child to first child ( temp 4X4 matrix of float) +0:456 'r6' ( temp 4X4 matrix of float) +0:456 matrix-scale ( temp 4X4 matrix of float) +0:456 'inF0' ( in float) +0:456 'inFM0' ( in 4X4 matrix of float) +0:456 Sequence +0:456 move second child to first child ( temp 4X4 matrix of float) +0:456 'r7' ( temp 4X4 matrix of float) +0:456 matrix-scale ( temp 4X4 matrix of float) +0:456 'inFM0' ( in 4X4 matrix of float) +0:456 'inF0' ( in float) +0:456 Sequence +0:456 move second child to first child ( temp 4X4 matrix of float) +0:456 'r8' ( temp 4X4 matrix of float) +0:456 matrix-multiply ( temp 4X4 matrix of float) +0:456 'inFM1' ( in 4X4 matrix of float) +0:456 'inFM0' ( in 4X4 matrix of float) +0:465 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24; ( temp void) +0:465 Function Parameters: +0:465 'inF0' ( in float) +0:465 'inF1' ( in float) +0:465 'inFV2' ( in 2-component vector of float) +0:465 'inFV3' ( in 3-component vector of float) +0:465 'inFM2x3' ( in 2X3 matrix of float) +0:465 'inFM3x2' ( in 3X2 matrix of float) +0:465 'inFM3x3' ( in 3X3 matrix of float) +0:465 'inFM3x4' ( in 3X4 matrix of float) +0:465 'inFM2x4' ( in 2X4 matrix of float) 0:? Sequence -0:462 Sequence -0:462 move second child to first child ( temp float) -0:462 'r00' ( temp float) -0:462 component-wise multiply ( temp float) -0:462 'inF1' ( in float) -0:462 'inF0' ( in float) -0:463 Sequence -0:463 move second child to first child ( temp 2-component vector of float) -0:463 'r01' ( temp 2-component vector of float) -0:463 vector-scale ( temp 2-component vector of float) -0:463 'inF0' ( in float) -0:463 'inFV2' ( in 2-component vector of float) -0:464 Sequence -0:464 move second child to first child ( temp 3-component vector of float) -0:464 'r02' ( temp 3-component vector of float) -0:464 vector-scale ( temp 3-component vector of float) -0:464 'inF0' ( in float) -0:464 'inFV3' ( in 3-component vector of float) -0:465 Sequence -0:465 move second child to first child ( temp 2-component vector of float) -0:465 'r03' ( temp 2-component vector of float) -0:465 vector-scale ( temp 2-component vector of float) -0:465 'inFV2' ( in 2-component vector of float) -0:465 'inF0' ( in float) 0:466 Sequence -0:466 move second child to first child ( temp 3-component vector of float) -0:466 'r04' ( temp 3-component vector of float) -0:466 vector-scale ( temp 3-component vector of float) -0:466 'inFV3' ( in 3-component vector of float) +0:466 move second child to first child ( temp float) +0:466 'r00' ( temp float) +0:466 component-wise multiply ( temp float) +0:466 'inF1' ( in float) 0:466 'inF0' ( in float) 0:467 Sequence -0:467 move second child to first child ( temp float) -0:467 'r05' ( temp float) -0:467 dot-product ( temp float) -0:467 'inFV2' ( in 2-component vector of float) +0:467 move second child to first child ( temp 2-component vector of float) +0:467 'r01' ( temp 2-component vector of float) +0:467 vector-scale ( temp 2-component vector of float) +0:467 'inF0' ( in float) 0:467 'inFV2' ( in 2-component vector of float) 0:468 Sequence -0:468 move second child to first child ( temp float) -0:468 'r06' ( temp float) -0:468 dot-product ( temp float) -0:468 'inFV3' ( in 3-component vector of float) +0:468 move second child to first child ( temp 3-component vector of float) +0:468 'r02' ( temp 3-component vector of float) +0:468 vector-scale ( temp 3-component vector of float) +0:468 'inF0' ( in float) 0:468 'inFV3' ( in 3-component vector of float) 0:469 Sequence -0:469 move second child to first child ( temp 3-component vector of float) -0:469 'r07' ( temp 3-component vector of float) -0:469 matrix-times-vector ( temp 3-component vector of float) -0:469 'inFM2x3' ( in 2X3 matrix of float) +0:469 move second child to first child ( temp 2-component vector of float) +0:469 'r03' ( temp 2-component vector of float) +0:469 vector-scale ( temp 2-component vector of float) 0:469 'inFV2' ( in 2-component vector of float) +0:469 'inF0' ( in float) 0:470 Sequence -0:470 move second child to first child ( temp 2-component vector of float) -0:470 'r08' ( temp 2-component vector of float) -0:470 matrix-times-vector ( temp 2-component vector of float) -0:470 'inFM3x2' ( in 3X2 matrix of float) +0:470 move second child to first child ( temp 3-component vector of float) +0:470 'r04' ( temp 3-component vector of float) +0:470 vector-scale ( temp 3-component vector of float) 0:470 'inFV3' ( in 3-component vector of float) +0:470 'inF0' ( in float) 0:471 Sequence -0:471 move second child to first child ( temp 2-component vector of float) -0:471 'r09' ( temp 2-component vector of float) -0:471 vector-times-matrix ( temp 2-component vector of float) -0:471 'inFV3' ( in 3-component vector of float) -0:471 'inFM2x3' ( in 2X3 matrix of float) +0:471 move second child to first child ( temp float) +0:471 'r05' ( temp float) +0:471 dot-product ( temp float) +0:471 'inFV2' ( in 2-component vector of float) +0:471 'inFV2' ( in 2-component vector of float) 0:472 Sequence -0:472 move second child to first child ( temp 3-component vector of float) -0:472 'r10' ( temp 3-component vector of float) -0:472 vector-times-matrix ( temp 3-component vector of float) -0:472 'inFV2' ( in 2-component vector of float) -0:472 'inFM3x2' ( in 3X2 matrix of float) +0:472 move second child to first child ( temp float) +0:472 'r06' ( temp float) +0:472 dot-product ( temp float) +0:472 'inFV3' ( in 3-component vector of float) +0:472 'inFV3' ( in 3-component vector of float) 0:473 Sequence -0:473 move second child to first child ( temp 2X3 matrix of float) -0:473 'r11' ( temp 2X3 matrix of float) -0:473 matrix-scale ( temp 2X3 matrix of float) -0:473 'inF0' ( in float) +0:473 move second child to first child ( temp 3-component vector of float) +0:473 'r07' ( temp 3-component vector of float) +0:473 matrix-times-vector ( temp 3-component vector of float) 0:473 'inFM2x3' ( in 2X3 matrix of float) +0:473 'inFV2' ( in 2-component vector of float) 0:474 Sequence -0:474 move second child to first child ( temp 3X2 matrix of float) -0:474 'r12' ( temp 3X2 matrix of float) -0:474 matrix-scale ( temp 3X2 matrix of float) -0:474 'inF0' ( in float) +0:474 move second child to first child ( temp 2-component vector of float) +0:474 'r08' ( temp 2-component vector of float) +0:474 matrix-times-vector ( temp 2-component vector of float) 0:474 'inFM3x2' ( in 3X2 matrix of float) +0:474 'inFV3' ( in 3-component vector of float) 0:475 Sequence -0:475 move second child to first child ( temp 2X2 matrix of float) -0:475 'r13' ( temp 2X2 matrix of float) -0:475 matrix-multiply ( temp 2X2 matrix of float) -0:475 'inFM3x2' ( in 3X2 matrix of float) +0:475 move second child to first child ( temp 2-component vector of float) +0:475 'r09' ( temp 2-component vector of float) +0:475 vector-times-matrix ( temp 2-component vector of float) +0:475 'inFV3' ( in 3-component vector of float) 0:475 'inFM2x3' ( in 2X3 matrix of float) 0:476 Sequence -0:476 move second child to first child ( temp 2X3 matrix of float) -0:476 'r14' ( temp 2X3 matrix of float) -0:476 matrix-multiply ( temp 2X3 matrix of float) -0:476 'inFM3x3' ( in 3X3 matrix of float) -0:476 'inFM2x3' ( in 2X3 matrix of float) +0:476 move second child to first child ( temp 3-component vector of float) +0:476 'r10' ( temp 3-component vector of float) +0:476 vector-times-matrix ( temp 3-component vector of float) +0:476 'inFV2' ( in 2-component vector of float) +0:476 'inFM3x2' ( in 3X2 matrix of float) 0:477 Sequence -0:477 move second child to first child ( temp 2X4 matrix of float) -0:477 'r15' ( temp 2X4 matrix of float) -0:477 matrix-multiply ( temp 2X4 matrix of float) -0:477 'inFM3x4' ( in 3X4 matrix of float) +0:477 move second child to first child ( temp 2X3 matrix of float) +0:477 'r11' ( temp 2X3 matrix of float) +0:477 matrix-scale ( temp 2X3 matrix of float) +0:477 'inF0' ( in float) 0:477 'inFM2x3' ( in 2X3 matrix of float) 0:478 Sequence -0:478 move second child to first child ( temp 3X4 matrix of float) -0:478 'r16' ( temp 3X4 matrix of float) -0:478 matrix-multiply ( temp 3X4 matrix of float) -0:478 'inFM2x4' ( in 2X4 matrix of float) +0:478 move second child to first child ( temp 3X2 matrix of float) +0:478 'r12' ( temp 3X2 matrix of float) +0:478 matrix-scale ( temp 3X2 matrix of float) +0:478 'inF0' ( in float) 0:478 'inFM3x2' ( in 3X2 matrix of float) -0:484 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) -0:484 Function Parameters: +0:479 Sequence +0:479 move second child to first child ( temp 2X2 matrix of float) +0:479 'r13' ( temp 2X2 matrix of float) +0:479 matrix-multiply ( temp 2X2 matrix of float) +0:479 'inFM3x2' ( in 3X2 matrix of float) +0:479 'inFM2x3' ( in 2X3 matrix of float) +0:480 Sequence +0:480 move second child to first child ( temp 2X3 matrix of float) +0:480 'r14' ( temp 2X3 matrix of float) +0:480 matrix-multiply ( temp 2X3 matrix of float) +0:480 'inFM3x3' ( in 3X3 matrix of float) +0:480 'inFM2x3' ( in 2X3 matrix of float) +0:481 Sequence +0:481 move second child to first child ( temp 2X4 matrix of float) +0:481 'r15' ( temp 2X4 matrix of float) +0:481 matrix-multiply ( temp 2X4 matrix of float) +0:481 'inFM3x4' ( in 3X4 matrix of float) +0:481 'inFM2x3' ( in 2X3 matrix of float) +0:482 Sequence +0:482 move second child to first child ( temp 3X4 matrix of float) +0:482 'r16' ( temp 3X4 matrix of float) +0:482 matrix-multiply ( temp 3X4 matrix of float) +0:482 'inFM2x4' ( in 2X4 matrix of float) +0:482 'inFM3x2' ( in 3X2 matrix of float) +0:488 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) +0:488 Function Parameters: 0:? Sequence -0:486 move second child to first child ( temp 4-component vector of float) -0:486 color: direct index for structure ( temp 4-component vector of float) -0:486 'ps_output' ( temp structure{ temp 4-component vector of float color}) -0:486 Constant: -0:486 0 (const int) -0:486 Constant: -0:486 1.000000 -0:486 1.000000 -0:486 1.000000 -0:486 1.000000 -0:487 Branch: Return with expression -0:487 'ps_output' ( temp structure{ temp 4-component vector of float color}) -0:484 Function Definition: main( ( temp void) -0:484 Function Parameters: +0:490 move second child to first child ( temp 4-component vector of float) +0:490 color: direct index for structure ( temp 4-component vector of float) +0:490 'ps_output' ( temp structure{ temp 4-component vector of float color}) +0:490 Constant: +0:490 0 (const int) +0:490 Constant: +0:490 1.000000 +0:490 1.000000 +0:490 1.000000 +0:490 1.000000 +0:491 Branch: Return with expression +0:491 'ps_output' ( temp structure{ temp 4-component vector of float color}) +0:488 Function Definition: main( ( temp void) +0:488 Function Parameters: 0:? Sequence -0:484 Sequence -0:484 move second child to first child ( temp 4-component vector of float) +0:488 Sequence +0:488 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) -0:484 color: direct index for structure ( temp 4-component vector of float) -0:484 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) -0:484 Constant: -0:484 0 (const int) +0:488 color: direct index for structure ( temp 4-component vector of float) +0:488 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) +0:488 Constant: +0:488 0 (const int) 0:? Linker Objects 0:? 'gs_ua' ( shared uint) 0:? 'gs_ub' ( shared uint) @@ -2860,2034 +2901,2075 @@ gl_FragCoord origin is upper left 0:33 0.000000 0:33 true case 0:33 Branch: Kill -0:34 Sequence -0:34 move second child to first child ( temp float) -0:34 'r014' ( temp float) -0:34 cosine ( temp float) -0:34 'inF0' ( in float) +0:34 Test condition and select ( temp void) +0:34 Condition +0:34 Compare Less Than ( temp bool) +0:34 'r005' ( temp int) +0:34 Constant: +0:34 0 (const int) +0:34 true case +0:34 Branch: Kill 0:35 Sequence 0:35 move second child to first child ( temp float) -0:35 'r015' ( temp float) -0:35 hyp. cosine ( temp float) +0:35 'r014' ( temp float) +0:35 cosine ( temp float) 0:35 'inF0' ( in float) 0:36 Sequence -0:36 move second child to first child ( temp int) -0:36 'r016' ( temp int) -0:36 bitCount ( temp int) -0:36 Constant: -0:36 7 (const int) +0:36 move second child to first child ( temp float) +0:36 'r015' ( temp float) +0:36 hyp. cosine ( temp float) +0:36 'inF0' ( in float) 0:37 Sequence -0:37 move second child to first child ( temp float) -0:37 'r017' ( temp float) -0:37 dPdx ( temp float) -0:37 'inF0' ( in float) +0:37 move second child to first child ( temp int) +0:37 'r016' ( temp int) +0:37 bitCount ( temp int) +0:37 Constant: +0:37 7 (const int) 0:38 Sequence 0:38 move second child to first child ( temp float) -0:38 'r018' ( temp float) -0:38 dPdxCoarse ( temp float) +0:38 'r017' ( temp float) +0:38 dPdx ( temp float) 0:38 'inF0' ( in float) 0:39 Sequence 0:39 move second child to first child ( temp float) -0:39 'r019' ( temp float) -0:39 dPdxFine ( temp float) +0:39 'r018' ( temp float) +0:39 dPdxCoarse ( temp float) 0:39 'inF0' ( in float) 0:40 Sequence 0:40 move second child to first child ( temp float) -0:40 'r020' ( temp float) -0:40 dPdy ( temp float) +0:40 'r019' ( temp float) +0:40 dPdxFine ( temp float) 0:40 'inF0' ( in float) 0:41 Sequence 0:41 move second child to first child ( temp float) -0:41 'r021' ( temp float) -0:41 dPdyCoarse ( temp float) +0:41 'r020' ( temp float) +0:41 dPdy ( temp float) 0:41 'inF0' ( in float) 0:42 Sequence 0:42 move second child to first child ( temp float) -0:42 'r022' ( temp float) -0:42 dPdyFine ( temp float) +0:42 'r021' ( temp float) +0:42 dPdyCoarse ( temp float) 0:42 'inF0' ( in float) 0:43 Sequence 0:43 move second child to first child ( temp float) -0:43 'r023' ( temp float) -0:43 degrees ( temp float) +0:43 'r022' ( temp float) +0:43 dPdyFine ( temp float) 0:43 'inF0' ( in float) -0:47 Sequence -0:47 move second child to first child ( temp float) -0:47 'r027' ( temp float) -0:47 exp ( temp float) -0:47 'inF0' ( in float) +0:44 Sequence +0:44 move second child to first child ( temp float) +0:44 'r023' ( temp float) +0:44 degrees ( temp float) +0:44 'inF0' ( in float) 0:48 Sequence 0:48 move second child to first child ( temp float) -0:48 'r028' ( temp float) -0:48 exp2 ( temp float) +0:48 'r027' ( temp float) +0:48 exp ( temp float) 0:48 'inF0' ( in float) 0:49 Sequence -0:49 move second child to first child ( temp uint) -0:49 'r029' ( temp uint) -0:49 Convert int to uint ( temp uint) -0:49 findMSB ( temp int) -0:49 Constant: -0:49 7 (const int) +0:49 move second child to first child ( temp float) +0:49 'r028' ( temp float) +0:49 exp2 ( temp float) +0:49 'inF0' ( in float) 0:50 Sequence 0:50 move second child to first child ( temp uint) -0:50 'r030' ( temp uint) +0:50 'r029' ( temp uint) 0:50 Convert int to uint ( temp uint) -0:50 findLSB ( temp int) +0:50 findMSB ( temp int) 0:50 Constant: 0:50 7 (const int) 0:51 Sequence -0:51 move second child to first child ( temp float) -0:51 'r031' ( temp float) -0:51 Floor ( temp float) -0:51 'inF0' ( in float) -0:53 Sequence -0:53 move second child to first child ( temp float) -0:53 'r033' ( temp float) -0:53 mod ( temp float) -0:53 'inF0' ( in float) -0:53 'inF1' ( in float) +0:51 move second child to first child ( temp uint) +0:51 'r030' ( temp uint) +0:51 Convert int to uint ( temp uint) +0:51 findLSB ( temp int) +0:51 Constant: +0:51 7 (const int) +0:52 Sequence +0:52 move second child to first child ( temp float) +0:52 'r031' ( temp float) +0:52 Floor ( temp float) +0:52 'inF0' ( in float) 0:54 Sequence 0:54 move second child to first child ( temp float) -0:54 'r034' ( temp float) -0:54 Fraction ( temp float) +0:54 'r033' ( temp float) +0:54 mod ( temp float) 0:54 'inF0' ( in float) +0:54 'inF1' ( in float) 0:55 Sequence 0:55 move second child to first child ( temp float) -0:55 'r036' ( temp float) -0:55 fwidth ( temp float) +0:55 'r034' ( temp float) +0:55 Fraction ( temp float) 0:55 'inF0' ( in float) 0:56 Sequence -0:56 move second child to first child ( temp bool) -0:56 'r037' ( temp bool) -0:56 isinf ( temp bool) +0:56 move second child to first child ( temp float) +0:56 'r036' ( temp float) +0:56 fwidth ( temp float) 0:56 'inF0' ( in float) 0:57 Sequence 0:57 move second child to first child ( temp bool) -0:57 'r038' ( temp bool) -0:57 isnan ( temp bool) +0:57 'r037' ( temp bool) +0:57 isinf ( temp bool) 0:57 'inF0' ( in float) 0:58 Sequence -0:58 move second child to first child ( temp float) -0:58 'r039' ( temp float) -0:58 ldexp ( temp float) +0:58 move second child to first child ( temp bool) +0:58 'r038' ( temp bool) +0:58 isnan ( temp bool) 0:58 'inF0' ( in float) -0:58 'inF1' ( in float) 0:59 Sequence 0:59 move second child to first child ( temp float) -0:59 'r039a' ( temp float) -0:59 mix ( temp float) +0:59 'r039' ( temp float) +0:59 ldexp ( temp float) 0:59 'inF0' ( in float) 0:59 'inF1' ( in float) -0:59 'inF2' ( in float) 0:60 Sequence 0:60 move second child to first child ( temp float) -0:60 'r040' ( temp float) -0:60 log ( temp float) +0:60 'r039a' ( temp float) +0:60 mix ( temp float) 0:60 'inF0' ( in float) +0:60 'inF1' ( in float) +0:60 'inF2' ( in float) 0:61 Sequence 0:61 move second child to first child ( temp float) -0:61 'r041' ( temp float) -0:61 component-wise multiply ( temp float) -0:61 log2 ( temp float) -0:61 'inF0' ( in float) -0:61 Constant: -0:61 0.301030 +0:61 'r040' ( temp float) +0:61 log ( temp float) +0:61 'inF0' ( in float) 0:62 Sequence 0:62 move second child to first child ( temp float) -0:62 'r042' ( temp float) -0:62 log2 ( temp float) -0:62 'inF0' ( in float) +0:62 'r041' ( temp float) +0:62 component-wise multiply ( temp float) +0:62 log2 ( temp float) +0:62 'inF0' ( in float) +0:62 Constant: +0:62 0.301030 0:63 Sequence 0:63 move second child to first child ( temp float) -0:63 'r043' ( temp float) -0:63 max ( temp float) +0:63 'r042' ( temp float) +0:63 log2 ( temp float) 0:63 'inF0' ( in float) -0:63 'inF1' ( in float) 0:64 Sequence 0:64 move second child to first child ( temp float) -0:64 'r044' ( temp float) -0:64 min ( temp float) +0:64 'r043' ( temp float) +0:64 max ( temp float) 0:64 'inF0' ( in float) 0:64 'inF1' ( in float) 0:65 Sequence 0:65 move second child to first child ( temp float) -0:65 'r045' ( temp float) -0:65 pow ( temp float) +0:65 'r044' ( temp float) +0:65 min ( temp float) 0:65 'inF0' ( in float) 0:65 'inF1' ( in float) 0:66 Sequence 0:66 move second child to first child ( temp float) -0:66 'r046' ( temp float) -0:66 radians ( temp float) +0:66 'r045' ( temp float) +0:66 pow ( temp float) 0:66 'inF0' ( in float) +0:66 'inF1' ( in float) 0:67 Sequence 0:67 move second child to first child ( temp float) -0:67 'r047' ( temp float) -0:67 divide ( temp float) -0:67 Constant: -0:67 1.000000 +0:67 'r046' ( temp float) +0:67 radians ( temp float) 0:67 'inF0' ( in float) 0:68 Sequence -0:68 move second child to first child ( temp uint) -0:68 'r048' ( temp uint) -0:68 Convert int to uint ( temp uint) -0:68 bitFieldReverse ( temp int) -0:68 Constant: -0:68 2 (const int) +0:68 move second child to first child ( temp float) +0:68 'r047' ( temp float) +0:68 divide ( temp float) +0:68 Constant: +0:68 1.000000 +0:68 'inF0' ( in float) 0:69 Sequence -0:69 move second child to first child ( temp float) -0:69 'r049' ( temp float) -0:69 roundEven ( temp float) -0:69 'inF0' ( in float) +0:69 move second child to first child ( temp uint) +0:69 'r048' ( temp uint) +0:69 Convert int to uint ( temp uint) +0:69 bitFieldReverse ( temp int) +0:69 Constant: +0:69 2 (const int) 0:70 Sequence 0:70 move second child to first child ( temp float) -0:70 'r050' ( temp float) -0:70 inverse sqrt ( temp float) +0:70 'r049' ( temp float) +0:70 roundEven ( temp float) 0:70 'inF0' ( in float) 0:71 Sequence 0:71 move second child to first child ( temp float) -0:71 'r051' ( temp float) -0:71 clamp ( temp float) +0:71 'r050' ( temp float) +0:71 inverse sqrt ( temp float) 0:71 'inF0' ( in float) -0:71 Constant: -0:71 0.000000 -0:71 Constant: -0:71 1.000000 0:72 Sequence 0:72 move second child to first child ( temp float) -0:72 'r052' ( temp float) -0:72 Sign ( temp float) +0:72 'r051' ( temp float) +0:72 clamp ( temp float) 0:72 'inF0' ( in float) +0:72 Constant: +0:72 0.000000 +0:72 Constant: +0:72 1.000000 0:73 Sequence 0:73 move second child to first child ( temp float) -0:73 'r053' ( temp float) -0:73 sine ( temp float) +0:73 'r052' ( temp float) +0:73 Sign ( temp float) 0:73 'inF0' ( in float) 0:74 Sequence 0:74 move second child to first child ( temp float) -0:74 'inF1' ( in float) +0:74 'r053' ( temp float) 0:74 sine ( temp float) 0:74 'inF0' ( in float) -0:74 move second child to first child ( temp float) -0:74 'inF2' ( in float) -0:74 cosine ( temp float) -0:74 'inF0' ( in float) 0:75 Sequence 0:75 move second child to first child ( temp float) -0:75 'r055' ( temp float) -0:75 hyp. sine ( temp float) +0:75 'inF1' ( in float) +0:75 sine ( temp float) +0:75 'inF0' ( in float) +0:75 move second child to first child ( temp float) +0:75 'inF2' ( in float) +0:75 cosine ( temp float) 0:75 'inF0' ( in float) 0:76 Sequence 0:76 move second child to first child ( temp float) -0:76 'r056' ( temp float) -0:76 smoothstep ( temp float) +0:76 'r055' ( temp float) +0:76 hyp. sine ( temp float) 0:76 'inF0' ( in float) -0:76 'inF1' ( in float) -0:76 'inF2' ( in float) 0:77 Sequence 0:77 move second child to first child ( temp float) -0:77 'r057' ( temp float) -0:77 sqrt ( temp float) +0:77 'r056' ( temp float) +0:77 smoothstep ( temp float) 0:77 'inF0' ( in float) +0:77 'inF1' ( in float) +0:77 'inF2' ( in float) 0:78 Sequence 0:78 move second child to first child ( temp float) -0:78 'r058' ( temp float) -0:78 step ( temp float) +0:78 'r057' ( temp float) +0:78 sqrt ( temp float) 0:78 'inF0' ( in float) -0:78 'inF1' ( in float) 0:79 Sequence 0:79 move second child to first child ( temp float) -0:79 'r059' ( temp float) -0:79 tangent ( temp float) +0:79 'r058' ( temp float) +0:79 step ( temp float) 0:79 'inF0' ( in float) +0:79 'inF1' ( in float) 0:80 Sequence 0:80 move second child to first child ( temp float) -0:80 'r060' ( temp float) -0:80 hyp. tangent ( temp float) +0:80 'r059' ( temp float) +0:80 tangent ( temp float) 0:80 'inF0' ( in float) -0:82 Sequence -0:82 move second child to first child ( temp float) -0:82 'r061' ( temp float) -0:82 trunc ( temp float) -0:82 'inF0' ( in float) -0:84 Branch: Return with expression -0:84 Constant: -0:84 0.000000 -0:88 Function Definition: PixelShaderFunction1(vf1;vf1;vf1; ( temp 1-component vector of float) -0:88 Function Parameters: -0:88 'inF0' ( in 1-component vector of float) -0:88 'inF1' ( in 1-component vector of float) -0:88 'inF2' ( in 1-component vector of float) +0:81 Sequence +0:81 move second child to first child ( temp float) +0:81 'r060' ( temp float) +0:81 hyp. tangent ( temp float) +0:81 'inF0' ( in float) +0:83 Sequence +0:83 move second child to first child ( temp float) +0:83 'r061' ( temp float) +0:83 trunc ( temp float) +0:83 'inF0' ( in float) +0:85 Branch: Return with expression +0:85 Constant: +0:85 0.000000 +0:89 Function Definition: PixelShaderFunction1(vf1;vf1;vf1; ( temp 1-component vector of float) +0:89 Function Parameters: +0:89 'inF0' ( in 1-component vector of float) +0:89 'inF1' ( in 1-component vector of float) +0:89 'inF2' ( in 1-component vector of float) 0:? Sequence -0:90 Branch: Return with expression -0:90 Constant: -0:90 0.000000 -0:94 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vu2;vu2; ( temp 2-component vector of float) -0:94 Function Parameters: -0:94 'inF0' ( in 2-component vector of float) -0:94 'inF1' ( in 2-component vector of float) -0:94 'inF2' ( in 2-component vector of float) -0:94 'inU0' ( in 2-component vector of uint) -0:94 'inU1' ( in 2-component vector of uint) +0:91 Branch: Return with expression +0:91 Constant: +0:91 0.000000 +0:95 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vu2;vu2; ( temp 2-component vector of float) +0:95 Function Parameters: +0:95 'inF0' ( in 2-component vector of float) +0:95 'inF1' ( in 2-component vector of float) +0:95 'inF2' ( in 2-component vector of float) +0:95 'inU0' ( in 2-component vector of uint) +0:95 'inU1' ( in 2-component vector of uint) 0:? Sequence -0:97 Sequence -0:97 move second child to first child ( temp bool) -0:97 'r000' ( temp bool) -0:97 all ( temp bool) -0:97 Convert float to bool ( temp 2-component vector of bool) -0:97 'inF0' ( in 2-component vector of float) 0:98 Sequence -0:98 move second child to first child ( temp 2-component vector of float) -0:98 'r001' ( temp 2-component vector of float) -0:98 Absolute value ( temp 2-component vector of float) -0:98 'inF0' ( in 2-component vector of float) +0:98 move second child to first child ( temp bool) +0:98 'r000' ( temp bool) +0:98 all ( temp bool) +0:98 Convert float to bool ( temp 2-component vector of bool) +0:98 'inF0' ( in 2-component vector of float) 0:99 Sequence 0:99 move second child to first child ( temp 2-component vector of float) -0:99 'r002' ( temp 2-component vector of float) -0:99 arc cosine ( temp 2-component vector of float) +0:99 'r001' ( temp 2-component vector of float) +0:99 Absolute value ( temp 2-component vector of float) 0:99 'inF0' ( in 2-component vector of float) 0:100 Sequence -0:100 move second child to first child ( temp bool) -0:100 'r003' ( temp bool) -0:100 any ( temp bool) -0:100 Convert float to bool ( temp 2-component vector of bool) -0:100 'inF0' ( in 2-component vector of float) +0:100 move second child to first child ( temp 2-component vector of float) +0:100 'r002' ( temp 2-component vector of float) +0:100 arc cosine ( temp 2-component vector of float) +0:100 'inF0' ( in 2-component vector of float) 0:101 Sequence -0:101 move second child to first child ( temp 2-component vector of float) -0:101 'r004' ( temp 2-component vector of float) -0:101 arc sine ( temp 2-component vector of float) -0:101 'inF0' ( in 2-component vector of float) +0:101 move second child to first child ( temp bool) +0:101 'r003' ( temp bool) +0:101 any ( temp bool) +0:101 Convert float to bool ( temp 2-component vector of bool) +0:101 'inF0' ( in 2-component vector of float) 0:102 Sequence -0:102 move second child to first child ( temp 2-component vector of int) -0:102 'r005' ( temp 2-component vector of int) -0:102 floatBitsToInt ( temp 2-component vector of int) +0:102 move second child to first child ( temp 2-component vector of float) +0:102 'r004' ( temp 2-component vector of float) +0:102 arc sine ( temp 2-component vector of float) 0:102 'inF0' ( in 2-component vector of float) 0:103 Sequence -0:103 move second child to first child ( temp 2-component vector of uint) -0:103 'r006' ( temp 2-component vector of uint) -0:103 floatBitsToUint ( temp 2-component vector of uint) +0:103 move second child to first child ( temp 2-component vector of int) +0:103 'r005' ( temp 2-component vector of int) +0:103 floatBitsToInt ( temp 2-component vector of int) 0:103 'inF0' ( in 2-component vector of float) 0:104 Sequence -0:104 move second child to first child ( temp 2-component vector of float) -0:104 'r007' ( temp 2-component vector of float) -0:104 intBitsToFloat ( temp 2-component vector of float) -0:104 'inU0' ( in 2-component vector of uint) -0:106 Sequence -0:106 move second child to first child ( temp 2-component vector of float) -0:106 'r009' ( temp 2-component vector of float) -0:106 arc tangent ( temp 2-component vector of float) -0:106 'inF0' ( in 2-component vector of float) +0:104 move second child to first child ( temp 2-component vector of uint) +0:104 'r006' ( temp 2-component vector of uint) +0:104 floatBitsToUint ( temp 2-component vector of uint) +0:104 'inF0' ( in 2-component vector of float) +0:105 Sequence +0:105 move second child to first child ( temp 2-component vector of float) +0:105 'r007' ( temp 2-component vector of float) +0:105 intBitsToFloat ( temp 2-component vector of float) +0:105 'inU0' ( in 2-component vector of uint) 0:107 Sequence 0:107 move second child to first child ( temp 2-component vector of float) -0:107 'r010' ( temp 2-component vector of float) +0:107 'r009' ( temp 2-component vector of float) 0:107 arc tangent ( temp 2-component vector of float) 0:107 'inF0' ( in 2-component vector of float) -0:107 'inF1' ( in 2-component vector of float) 0:108 Sequence 0:108 move second child to first child ( temp 2-component vector of float) -0:108 'r011' ( temp 2-component vector of float) -0:108 Ceiling ( temp 2-component vector of float) +0:108 'r010' ( temp 2-component vector of float) +0:108 arc tangent ( temp 2-component vector of float) 0:108 'inF0' ( in 2-component vector of float) +0:108 'inF1' ( in 2-component vector of float) 0:109 Sequence 0:109 move second child to first child ( temp 2-component vector of float) -0:109 'r012' ( temp 2-component vector of float) -0:109 clamp ( temp 2-component vector of float) +0:109 'r011' ( temp 2-component vector of float) +0:109 Ceiling ( temp 2-component vector of float) 0:109 'inF0' ( in 2-component vector of float) -0:109 'inF1' ( in 2-component vector of float) -0:109 'inF2' ( in 2-component vector of float) -0:110 Test condition and select ( temp void) -0:110 Condition -0:110 any ( temp bool) -0:110 Compare Less Than ( temp 2-component vector of bool) +0:110 Sequence +0:110 move second child to first child ( temp 2-component vector of float) +0:110 'r012' ( temp 2-component vector of float) +0:110 clamp ( temp 2-component vector of float) 0:110 'inF0' ( in 2-component vector of float) -0:110 Constant: -0:110 0.000000 -0:110 0.000000 -0:110 true case -0:110 Branch: Kill -0:111 Sequence -0:111 move second child to first child ( temp 2-component vector of float) -0:111 'r013' ( temp 2-component vector of float) -0:111 cosine ( temp 2-component vector of float) +0:110 'inF1' ( in 2-component vector of float) +0:110 'inF2' ( in 2-component vector of float) +0:111 Test condition and select ( temp void) +0:111 Condition +0:111 any ( temp bool) +0:111 Compare Less Than ( temp 2-component vector of bool) 0:111 'inF0' ( in 2-component vector of float) -0:112 Sequence -0:112 move second child to first child ( temp 2-component vector of float) -0:112 'r015' ( temp 2-component vector of float) -0:112 hyp. cosine ( temp 2-component vector of float) -0:112 'inF0' ( in 2-component vector of float) +0:111 Constant: +0:111 0.000000 +0:111 0.000000 +0:111 true case +0:111 Branch: Kill +0:112 Test condition and select ( temp void) +0:112 Condition +0:112 any ( temp bool) +0:112 Compare Less Than ( temp 2-component vector of bool) +0:112 'inU0' ( in 2-component vector of uint) +0:112 Constant: +0:112 0.000000 +0:112 0.000000 +0:112 true case +0:112 Branch: Kill 0:113 Sequence -0:113 move second child to first child ( temp 2-component vector of int) -0:113 'r016' ( temp 2-component vector of int) +0:113 move second child to first child ( temp 2-component vector of float) +0:113 'r013' ( temp 2-component vector of float) +0:113 cosine ( temp 2-component vector of float) +0:113 'inF0' ( in 2-component vector of float) +0:114 Sequence +0:114 move second child to first child ( temp 2-component vector of float) +0:114 'r015' ( temp 2-component vector of float) +0:114 hyp. cosine ( temp 2-component vector of float) +0:114 'inF0' ( in 2-component vector of float) +0:115 Sequence +0:115 move second child to first child ( temp 2-component vector of int) +0:115 'r016' ( temp 2-component vector of int) 0:? bitCount ( temp 2-component vector of int) 0:? Constant: 0:? 7 (const int) 0:? 3 (const int) -0:114 Sequence -0:114 move second child to first child ( temp 2-component vector of float) -0:114 'r017' ( temp 2-component vector of float) -0:114 dPdx ( temp 2-component vector of float) -0:114 'inF0' ( in 2-component vector of float) -0:115 Sequence -0:115 move second child to first child ( temp 2-component vector of float) -0:115 'r018' ( temp 2-component vector of float) -0:115 dPdxCoarse ( temp 2-component vector of float) -0:115 'inF0' ( in 2-component vector of float) 0:116 Sequence 0:116 move second child to first child ( temp 2-component vector of float) -0:116 'r019' ( temp 2-component vector of float) -0:116 dPdxFine ( temp 2-component vector of float) +0:116 'r017' ( temp 2-component vector of float) +0:116 dPdx ( temp 2-component vector of float) 0:116 'inF0' ( in 2-component vector of float) 0:117 Sequence 0:117 move second child to first child ( temp 2-component vector of float) -0:117 'r020' ( temp 2-component vector of float) -0:117 dPdy ( temp 2-component vector of float) +0:117 'r018' ( temp 2-component vector of float) +0:117 dPdxCoarse ( temp 2-component vector of float) 0:117 'inF0' ( in 2-component vector of float) 0:118 Sequence 0:118 move second child to first child ( temp 2-component vector of float) -0:118 'r021' ( temp 2-component vector of float) -0:118 dPdyCoarse ( temp 2-component vector of float) +0:118 'r019' ( temp 2-component vector of float) +0:118 dPdxFine ( temp 2-component vector of float) 0:118 'inF0' ( in 2-component vector of float) 0:119 Sequence 0:119 move second child to first child ( temp 2-component vector of float) -0:119 'r022' ( temp 2-component vector of float) -0:119 dPdyFine ( temp 2-component vector of float) +0:119 'r020' ( temp 2-component vector of float) +0:119 dPdy ( temp 2-component vector of float) 0:119 'inF0' ( in 2-component vector of float) 0:120 Sequence 0:120 move second child to first child ( temp 2-component vector of float) -0:120 'r023' ( temp 2-component vector of float) -0:120 degrees ( temp 2-component vector of float) +0:120 'r021' ( temp 2-component vector of float) +0:120 dPdyCoarse ( temp 2-component vector of float) 0:120 'inF0' ( in 2-component vector of float) -0:124 Sequence -0:124 move second child to first child ( temp float) -0:124 'r026' ( temp float) -0:124 distance ( temp float) -0:124 'inF0' ( in 2-component vector of float) -0:124 'inF1' ( in 2-component vector of float) -0:125 Sequence -0:125 move second child to first child ( temp float) -0:125 'r027' ( temp float) -0:125 dot-product ( temp float) -0:125 'inF0' ( in 2-component vector of float) -0:125 'inF1' ( in 2-component vector of float) -0:129 Sequence -0:129 move second child to first child ( temp 2-component vector of float) -0:129 'r028' ( temp 2-component vector of float) -0:129 exp ( temp 2-component vector of float) -0:129 'inF0' ( in 2-component vector of float) -0:130 Sequence -0:130 move second child to first child ( temp 2-component vector of float) -0:130 'r029' ( temp 2-component vector of float) -0:130 exp2 ( temp 2-component vector of float) -0:130 'inF0' ( in 2-component vector of float) +0:121 Sequence +0:121 move second child to first child ( temp 2-component vector of float) +0:121 'r022' ( temp 2-component vector of float) +0:121 dPdyFine ( temp 2-component vector of float) +0:121 'inF0' ( in 2-component vector of float) +0:122 Sequence +0:122 move second child to first child ( temp 2-component vector of float) +0:122 'r023' ( temp 2-component vector of float) +0:122 degrees ( temp 2-component vector of float) +0:122 'inF0' ( in 2-component vector of float) +0:126 Sequence +0:126 move second child to first child ( temp float) +0:126 'r026' ( temp float) +0:126 distance ( temp float) +0:126 'inF0' ( in 2-component vector of float) +0:126 'inF1' ( in 2-component vector of float) +0:127 Sequence +0:127 move second child to first child ( temp float) +0:127 'r027' ( temp float) +0:127 dot-product ( temp float) +0:127 'inF0' ( in 2-component vector of float) +0:127 'inF1' ( in 2-component vector of float) 0:131 Sequence 0:131 move second child to first child ( temp 2-component vector of float) -0:131 'r030' ( temp 2-component vector of float) -0:131 face-forward ( temp 2-component vector of float) +0:131 'r028' ( temp 2-component vector of float) +0:131 exp ( temp 2-component vector of float) 0:131 'inF0' ( in 2-component vector of float) -0:131 'inF1' ( in 2-component vector of float) -0:131 'inF2' ( in 2-component vector of float) 0:132 Sequence -0:132 move second child to first child ( temp 2-component vector of uint) -0:132 'r031' ( temp 2-component vector of uint) +0:132 move second child to first child ( temp 2-component vector of float) +0:132 'r029' ( temp 2-component vector of float) +0:132 exp2 ( temp 2-component vector of float) +0:132 'inF0' ( in 2-component vector of float) +0:133 Sequence +0:133 move second child to first child ( temp 2-component vector of float) +0:133 'r030' ( temp 2-component vector of float) +0:133 face-forward ( temp 2-component vector of float) +0:133 'inF0' ( in 2-component vector of float) +0:133 'inF1' ( in 2-component vector of float) +0:133 'inF2' ( in 2-component vector of float) +0:134 Sequence +0:134 move second child to first child ( temp 2-component vector of uint) +0:134 'r031' ( temp 2-component vector of uint) 0:? findMSB ( temp 2-component vector of uint) 0:? Constant: 0:? 7 (const uint) 0:? 8 (const uint) -0:133 Sequence -0:133 move second child to first child ( temp 2-component vector of uint) -0:133 'r032' ( temp 2-component vector of uint) +0:135 Sequence +0:135 move second child to first child ( temp 2-component vector of uint) +0:135 'r032' ( temp 2-component vector of uint) 0:? findLSB ( temp 2-component vector of uint) 0:? Constant: 0:? 7 (const uint) 0:? 8 (const uint) -0:134 Sequence -0:134 move second child to first child ( temp 2-component vector of float) -0:134 'r033' ( temp 2-component vector of float) -0:134 Floor ( temp 2-component vector of float) -0:134 'inF0' ( in 2-component vector of float) 0:136 Sequence 0:136 move second child to first child ( temp 2-component vector of float) -0:136 'r035' ( temp 2-component vector of float) -0:136 mod ( temp 2-component vector of float) +0:136 'r033' ( temp 2-component vector of float) +0:136 Floor ( temp 2-component vector of float) 0:136 'inF0' ( in 2-component vector of float) -0:136 'inF1' ( in 2-component vector of float) -0:137 Sequence -0:137 move second child to first child ( temp 2-component vector of float) -0:137 'r036' ( temp 2-component vector of float) -0:137 Fraction ( temp 2-component vector of float) -0:137 'inF0' ( in 2-component vector of float) 0:138 Sequence 0:138 move second child to first child ( temp 2-component vector of float) -0:138 'r038' ( temp 2-component vector of float) -0:138 fwidth ( temp 2-component vector of float) +0:138 'r035' ( temp 2-component vector of float) +0:138 mod ( temp 2-component vector of float) 0:138 'inF0' ( in 2-component vector of float) +0:138 'inF1' ( in 2-component vector of float) 0:139 Sequence -0:139 move second child to first child ( temp 2-component vector of bool) -0:139 'r039' ( temp 2-component vector of bool) -0:139 isinf ( temp 2-component vector of bool) +0:139 move second child to first child ( temp 2-component vector of float) +0:139 'r036' ( temp 2-component vector of float) +0:139 Fraction ( temp 2-component vector of float) 0:139 'inF0' ( in 2-component vector of float) 0:140 Sequence -0:140 move second child to first child ( temp 2-component vector of bool) -0:140 'r040' ( temp 2-component vector of bool) -0:140 isnan ( temp 2-component vector of bool) +0:140 move second child to first child ( temp 2-component vector of float) +0:140 'r038' ( temp 2-component vector of float) +0:140 fwidth ( temp 2-component vector of float) 0:140 'inF0' ( in 2-component vector of float) 0:141 Sequence -0:141 move second child to first child ( temp 2-component vector of float) -0:141 'r041' ( temp 2-component vector of float) -0:141 ldexp ( temp 2-component vector of float) +0:141 move second child to first child ( temp 2-component vector of bool) +0:141 'r039' ( temp 2-component vector of bool) +0:141 isinf ( temp 2-component vector of bool) 0:141 'inF0' ( in 2-component vector of float) -0:141 'inF1' ( in 2-component vector of float) 0:142 Sequence -0:142 move second child to first child ( temp 2-component vector of float) -0:142 'r039a' ( temp 2-component vector of float) -0:142 mix ( temp 2-component vector of float) +0:142 move second child to first child ( temp 2-component vector of bool) +0:142 'r040' ( temp 2-component vector of bool) +0:142 isnan ( temp 2-component vector of bool) 0:142 'inF0' ( in 2-component vector of float) -0:142 'inF1' ( in 2-component vector of float) -0:142 'inF2' ( in 2-component vector of float) 0:143 Sequence -0:143 move second child to first child ( temp float) -0:143 'r042' ( temp float) -0:143 length ( temp float) +0:143 move second child to first child ( temp 2-component vector of float) +0:143 'r041' ( temp 2-component vector of float) +0:143 ldexp ( temp 2-component vector of float) 0:143 'inF0' ( in 2-component vector of float) +0:143 'inF1' ( in 2-component vector of float) 0:144 Sequence 0:144 move second child to first child ( temp 2-component vector of float) -0:144 'r043' ( temp 2-component vector of float) -0:144 log ( temp 2-component vector of float) +0:144 'r039a' ( temp 2-component vector of float) +0:144 mix ( temp 2-component vector of float) 0:144 'inF0' ( in 2-component vector of float) +0:144 'inF1' ( in 2-component vector of float) +0:144 'inF2' ( in 2-component vector of float) 0:145 Sequence -0:145 move second child to first child ( temp 2-component vector of float) -0:145 'r044' ( temp 2-component vector of float) -0:145 vector-scale ( temp 2-component vector of float) -0:145 log2 ( temp 2-component vector of float) -0:145 'inF0' ( in 2-component vector of float) -0:145 Constant: -0:145 0.301030 +0:145 move second child to first child ( temp float) +0:145 'r042' ( temp float) +0:145 length ( temp float) +0:145 'inF0' ( in 2-component vector of float) 0:146 Sequence 0:146 move second child to first child ( temp 2-component vector of float) -0:146 'r045' ( temp 2-component vector of float) -0:146 log2 ( temp 2-component vector of float) +0:146 'r043' ( temp 2-component vector of float) +0:146 log ( temp 2-component vector of float) 0:146 'inF0' ( in 2-component vector of float) 0:147 Sequence 0:147 move second child to first child ( temp 2-component vector of float) -0:147 'r046' ( temp 2-component vector of float) -0:147 max ( temp 2-component vector of float) -0:147 'inF0' ( in 2-component vector of float) -0:147 'inF1' ( in 2-component vector of float) +0:147 'r044' ( temp 2-component vector of float) +0:147 vector-scale ( temp 2-component vector of float) +0:147 log2 ( temp 2-component vector of float) +0:147 'inF0' ( in 2-component vector of float) +0:147 Constant: +0:147 0.301030 0:148 Sequence 0:148 move second child to first child ( temp 2-component vector of float) -0:148 'r047' ( temp 2-component vector of float) -0:148 min ( temp 2-component vector of float) +0:148 'r045' ( temp 2-component vector of float) +0:148 log2 ( temp 2-component vector of float) 0:148 'inF0' ( in 2-component vector of float) -0:148 'inF1' ( in 2-component vector of float) 0:149 Sequence 0:149 move second child to first child ( temp 2-component vector of float) -0:149 'r048' ( temp 2-component vector of float) -0:149 normalize ( temp 2-component vector of float) +0:149 'r046' ( temp 2-component vector of float) +0:149 max ( temp 2-component vector of float) 0:149 'inF0' ( in 2-component vector of float) +0:149 'inF1' ( in 2-component vector of float) 0:150 Sequence 0:150 move second child to first child ( temp 2-component vector of float) -0:150 'r049' ( temp 2-component vector of float) -0:150 pow ( temp 2-component vector of float) +0:150 'r047' ( temp 2-component vector of float) +0:150 min ( temp 2-component vector of float) 0:150 'inF0' ( in 2-component vector of float) 0:150 'inF1' ( in 2-component vector of float) 0:151 Sequence 0:151 move second child to first child ( temp 2-component vector of float) -0:151 'r050' ( temp 2-component vector of float) -0:151 radians ( temp 2-component vector of float) +0:151 'r048' ( temp 2-component vector of float) +0:151 normalize ( temp 2-component vector of float) 0:151 'inF0' ( in 2-component vector of float) 0:152 Sequence 0:152 move second child to first child ( temp 2-component vector of float) -0:152 'r051' ( temp 2-component vector of float) -0:152 divide ( temp 2-component vector of float) -0:152 Constant: -0:152 1.000000 +0:152 'r049' ( temp 2-component vector of float) +0:152 pow ( temp 2-component vector of float) 0:152 'inF0' ( in 2-component vector of float) +0:152 'inF1' ( in 2-component vector of float) 0:153 Sequence 0:153 move second child to first child ( temp 2-component vector of float) -0:153 'r052' ( temp 2-component vector of float) -0:153 reflect ( temp 2-component vector of float) +0:153 'r050' ( temp 2-component vector of float) +0:153 radians ( temp 2-component vector of float) 0:153 'inF0' ( in 2-component vector of float) -0:153 'inF1' ( in 2-component vector of float) 0:154 Sequence 0:154 move second child to first child ( temp 2-component vector of float) -0:154 'r053' ( temp 2-component vector of float) -0:154 refract ( temp 2-component vector of float) -0:154 'inF0' ( in 2-component vector of float) -0:154 'inF1' ( in 2-component vector of float) +0:154 'r051' ( temp 2-component vector of float) +0:154 divide ( temp 2-component vector of float) 0:154 Constant: -0:154 2.000000 +0:154 1.000000 +0:154 'inF0' ( in 2-component vector of float) 0:155 Sequence -0:155 move second child to first child ( temp 2-component vector of uint) -0:155 'r054' ( temp 2-component vector of uint) +0:155 move second child to first child ( temp 2-component vector of float) +0:155 'r052' ( temp 2-component vector of float) +0:155 reflect ( temp 2-component vector of float) +0:155 'inF0' ( in 2-component vector of float) +0:155 'inF1' ( in 2-component vector of float) +0:156 Sequence +0:156 move second child to first child ( temp 2-component vector of float) +0:156 'r053' ( temp 2-component vector of float) +0:156 refract ( temp 2-component vector of float) +0:156 'inF0' ( in 2-component vector of float) +0:156 'inF1' ( in 2-component vector of float) +0:156 Constant: +0:156 2.000000 +0:157 Sequence +0:157 move second child to first child ( temp 2-component vector of uint) +0:157 'r054' ( temp 2-component vector of uint) 0:? bitFieldReverse ( temp 2-component vector of uint) 0:? Constant: 0:? 1 (const uint) 0:? 2 (const uint) -0:156 Sequence -0:156 move second child to first child ( temp 2-component vector of float) -0:156 'r055' ( temp 2-component vector of float) -0:156 roundEven ( temp 2-component vector of float) -0:156 'inF0' ( in 2-component vector of float) -0:157 Sequence -0:157 move second child to first child ( temp 2-component vector of float) -0:157 'r056' ( temp 2-component vector of float) -0:157 inverse sqrt ( temp 2-component vector of float) -0:157 'inF0' ( in 2-component vector of float) 0:158 Sequence 0:158 move second child to first child ( temp 2-component vector of float) -0:158 'r057' ( temp 2-component vector of float) -0:158 clamp ( temp 2-component vector of float) +0:158 'r055' ( temp 2-component vector of float) +0:158 roundEven ( temp 2-component vector of float) 0:158 'inF0' ( in 2-component vector of float) -0:158 Constant: -0:158 0.000000 -0:158 Constant: -0:158 1.000000 0:159 Sequence 0:159 move second child to first child ( temp 2-component vector of float) -0:159 'r058' ( temp 2-component vector of float) -0:159 Sign ( temp 2-component vector of float) +0:159 'r056' ( temp 2-component vector of float) +0:159 inverse sqrt ( temp 2-component vector of float) 0:159 'inF0' ( in 2-component vector of float) 0:160 Sequence 0:160 move second child to first child ( temp 2-component vector of float) -0:160 'r059' ( temp 2-component vector of float) -0:160 sine ( temp 2-component vector of float) +0:160 'r057' ( temp 2-component vector of float) +0:160 clamp ( temp 2-component vector of float) 0:160 'inF0' ( in 2-component vector of float) +0:160 Constant: +0:160 0.000000 +0:160 Constant: +0:160 1.000000 0:161 Sequence 0:161 move second child to first child ( temp 2-component vector of float) -0:161 'inF1' ( in 2-component vector of float) -0:161 sine ( temp 2-component vector of float) -0:161 'inF0' ( in 2-component vector of float) -0:161 move second child to first child ( temp 2-component vector of float) -0:161 'inF2' ( in 2-component vector of float) -0:161 cosine ( temp 2-component vector of float) +0:161 'r058' ( temp 2-component vector of float) +0:161 Sign ( temp 2-component vector of float) 0:161 'inF0' ( in 2-component vector of float) 0:162 Sequence 0:162 move second child to first child ( temp 2-component vector of float) -0:162 'r060' ( temp 2-component vector of float) -0:162 hyp. sine ( temp 2-component vector of float) +0:162 'r059' ( temp 2-component vector of float) +0:162 sine ( temp 2-component vector of float) 0:162 'inF0' ( in 2-component vector of float) 0:163 Sequence 0:163 move second child to first child ( temp 2-component vector of float) -0:163 'r061' ( temp 2-component vector of float) -0:163 smoothstep ( temp 2-component vector of float) +0:163 'inF1' ( in 2-component vector of float) +0:163 sine ( temp 2-component vector of float) +0:163 'inF0' ( in 2-component vector of float) +0:163 move second child to first child ( temp 2-component vector of float) +0:163 'inF2' ( in 2-component vector of float) +0:163 cosine ( temp 2-component vector of float) 0:163 'inF0' ( in 2-component vector of float) -0:163 'inF1' ( in 2-component vector of float) -0:163 'inF2' ( in 2-component vector of float) 0:164 Sequence 0:164 move second child to first child ( temp 2-component vector of float) -0:164 'r062' ( temp 2-component vector of float) -0:164 sqrt ( temp 2-component vector of float) +0:164 'r060' ( temp 2-component vector of float) +0:164 hyp. sine ( temp 2-component vector of float) 0:164 'inF0' ( in 2-component vector of float) 0:165 Sequence 0:165 move second child to first child ( temp 2-component vector of float) -0:165 'r063' ( temp 2-component vector of float) -0:165 step ( temp 2-component vector of float) +0:165 'r061' ( temp 2-component vector of float) +0:165 smoothstep ( temp 2-component vector of float) 0:165 'inF0' ( in 2-component vector of float) 0:165 'inF1' ( in 2-component vector of float) +0:165 'inF2' ( in 2-component vector of float) 0:166 Sequence 0:166 move second child to first child ( temp 2-component vector of float) -0:166 'r064' ( temp 2-component vector of float) -0:166 tangent ( temp 2-component vector of float) +0:166 'r062' ( temp 2-component vector of float) +0:166 sqrt ( temp 2-component vector of float) 0:166 'inF0' ( in 2-component vector of float) 0:167 Sequence 0:167 move second child to first child ( temp 2-component vector of float) -0:167 'r065' ( temp 2-component vector of float) -0:167 hyp. tangent ( temp 2-component vector of float) +0:167 'r063' ( temp 2-component vector of float) +0:167 step ( temp 2-component vector of float) 0:167 'inF0' ( in 2-component vector of float) +0:167 'inF1' ( in 2-component vector of float) +0:168 Sequence +0:168 move second child to first child ( temp 2-component vector of float) +0:168 'r064' ( temp 2-component vector of float) +0:168 tangent ( temp 2-component vector of float) +0:168 'inF0' ( in 2-component vector of float) 0:169 Sequence 0:169 move second child to first child ( temp 2-component vector of float) -0:169 'r066' ( temp 2-component vector of float) -0:169 trunc ( temp 2-component vector of float) +0:169 'r065' ( temp 2-component vector of float) +0:169 hyp. tangent ( temp 2-component vector of float) 0:169 'inF0' ( in 2-component vector of float) -0:172 Branch: Return with expression +0:171 Sequence +0:171 move second child to first child ( temp 2-component vector of float) +0:171 'r066' ( temp 2-component vector of float) +0:171 trunc ( temp 2-component vector of float) +0:171 'inF0' ( in 2-component vector of float) +0:174 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 -0:176 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3; ( temp 3-component vector of float) -0:176 Function Parameters: -0:176 'inF0' ( in 3-component vector of float) -0:176 'inF1' ( in 3-component vector of float) -0:176 'inF2' ( in 3-component vector of float) -0:176 'inU0' ( in 3-component vector of uint) -0:176 'inU1' ( in 3-component vector of uint) +0:178 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3; ( temp 3-component vector of float) +0:178 Function Parameters: +0:178 'inF0' ( in 3-component vector of float) +0:178 'inF1' ( in 3-component vector of float) +0:178 'inF2' ( in 3-component vector of float) +0:178 'inU0' ( in 3-component vector of uint) +0:178 'inU1' ( in 3-component vector of uint) 0:? Sequence -0:179 Sequence -0:179 move second child to first child ( temp bool) -0:179 'r000' ( temp bool) -0:179 all ( temp bool) -0:179 Convert float to bool ( temp 3-component vector of bool) -0:179 'inF0' ( in 3-component vector of float) -0:180 Sequence -0:180 move second child to first child ( temp 3-component vector of float) -0:180 'r001' ( temp 3-component vector of float) -0:180 Absolute value ( temp 3-component vector of float) -0:180 'inF0' ( in 3-component vector of float) 0:181 Sequence -0:181 move second child to first child ( temp 3-component vector of float) -0:181 'r002' ( temp 3-component vector of float) -0:181 arc cosine ( temp 3-component vector of float) -0:181 'inF0' ( in 3-component vector of float) +0:181 move second child to first child ( temp bool) +0:181 'r000' ( temp bool) +0:181 all ( temp bool) +0:181 Convert float to bool ( temp 3-component vector of bool) +0:181 'inF0' ( in 3-component vector of float) 0:182 Sequence -0:182 move second child to first child ( temp bool) -0:182 'r003' ( temp bool) -0:182 any ( temp bool) -0:182 Convert float to bool ( temp 3-component vector of bool) -0:182 'inF0' ( in 3-component vector of float) +0:182 move second child to first child ( temp 3-component vector of float) +0:182 'r001' ( temp 3-component vector of float) +0:182 Absolute value ( temp 3-component vector of float) +0:182 'inF0' ( in 3-component vector of float) 0:183 Sequence 0:183 move second child to first child ( temp 3-component vector of float) -0:183 'r004' ( temp 3-component vector of float) -0:183 arc sine ( temp 3-component vector of float) +0:183 'r002' ( temp 3-component vector of float) +0:183 arc cosine ( temp 3-component vector of float) 0:183 'inF0' ( in 3-component vector of float) 0:184 Sequence -0:184 move second child to first child ( temp 3-component vector of int) -0:184 'r005' ( temp 3-component vector of int) -0:184 floatBitsToInt ( temp 3-component vector of int) -0:184 'inF0' ( in 3-component vector of float) +0:184 move second child to first child ( temp bool) +0:184 'r003' ( temp bool) +0:184 any ( temp bool) +0:184 Convert float to bool ( temp 3-component vector of bool) +0:184 'inF0' ( in 3-component vector of float) 0:185 Sequence -0:185 move second child to first child ( temp 3-component vector of uint) -0:185 'r006' ( temp 3-component vector of uint) -0:185 floatBitsToUint ( temp 3-component vector of uint) +0:185 move second child to first child ( temp 3-component vector of float) +0:185 'r004' ( temp 3-component vector of float) +0:185 arc sine ( temp 3-component vector of float) 0:185 'inF0' ( in 3-component vector of float) 0:186 Sequence -0:186 move second child to first child ( temp 3-component vector of float) -0:186 'r007' ( temp 3-component vector of float) -0:186 intBitsToFloat ( temp 3-component vector of float) -0:186 'inU0' ( in 3-component vector of uint) +0:186 move second child to first child ( temp 3-component vector of int) +0:186 'r005' ( temp 3-component vector of int) +0:186 floatBitsToInt ( temp 3-component vector of int) +0:186 'inF0' ( in 3-component vector of float) +0:187 Sequence +0:187 move second child to first child ( temp 3-component vector of uint) +0:187 'r006' ( temp 3-component vector of uint) +0:187 floatBitsToUint ( temp 3-component vector of uint) +0:187 'inF0' ( in 3-component vector of float) 0:188 Sequence 0:188 move second child to first child ( temp 3-component vector of float) -0:188 'r009' ( temp 3-component vector of float) -0:188 arc tangent ( temp 3-component vector of float) -0:188 'inF0' ( in 3-component vector of float) -0:189 Sequence -0:189 move second child to first child ( temp 3-component vector of float) -0:189 'r010' ( temp 3-component vector of float) -0:189 arc tangent ( temp 3-component vector of float) -0:189 'inF0' ( in 3-component vector of float) -0:189 'inF1' ( in 3-component vector of float) +0:188 'r007' ( temp 3-component vector of float) +0:188 intBitsToFloat ( temp 3-component vector of float) +0:188 'inU0' ( in 3-component vector of uint) 0:190 Sequence 0:190 move second child to first child ( temp 3-component vector of float) -0:190 'r011' ( temp 3-component vector of float) -0:190 Ceiling ( temp 3-component vector of float) +0:190 'r009' ( temp 3-component vector of float) +0:190 arc tangent ( temp 3-component vector of float) 0:190 'inF0' ( in 3-component vector of float) 0:191 Sequence 0:191 move second child to first child ( temp 3-component vector of float) -0:191 'r012' ( temp 3-component vector of float) -0:191 clamp ( temp 3-component vector of float) +0:191 'r010' ( temp 3-component vector of float) +0:191 arc tangent ( temp 3-component vector of float) 0:191 'inF0' ( in 3-component vector of float) 0:191 'inF1' ( in 3-component vector of float) -0:191 'inF2' ( in 3-component vector of float) -0:192 Test condition and select ( temp void) -0:192 Condition -0:192 any ( temp bool) -0:192 Compare Less Than ( temp 3-component vector of bool) +0:192 Sequence +0:192 move second child to first child ( temp 3-component vector of float) +0:192 'r011' ( temp 3-component vector of float) +0:192 Ceiling ( temp 3-component vector of float) 0:192 'inF0' ( in 3-component vector of float) -0:192 Constant: -0:192 0.000000 -0:192 0.000000 -0:192 0.000000 -0:192 true case -0:192 Branch: Kill 0:193 Sequence 0:193 move second child to first child ( temp 3-component vector of float) -0:193 'r013' ( temp 3-component vector of float) -0:193 cosine ( temp 3-component vector of float) +0:193 'r012' ( temp 3-component vector of float) +0:193 clamp ( temp 3-component vector of float) 0:193 'inF0' ( in 3-component vector of float) -0:194 Sequence -0:194 move second child to first child ( temp 3-component vector of float) -0:194 'r014' ( temp 3-component vector of float) -0:194 hyp. cosine ( temp 3-component vector of float) +0:193 'inF1' ( in 3-component vector of float) +0:193 'inF2' ( in 3-component vector of float) +0:194 Test condition and select ( temp void) +0:194 Condition +0:194 any ( temp bool) +0:194 Compare Less Than ( temp 3-component vector of bool) 0:194 'inF0' ( in 3-component vector of float) -0:195 Sequence -0:195 move second child to first child ( temp 3-component vector of uint) -0:195 'r015' ( temp 3-component vector of uint) +0:194 Constant: +0:194 0.000000 +0:194 0.000000 +0:194 0.000000 +0:194 true case +0:194 Branch: Kill +0:195 Test condition and select ( temp void) +0:195 Condition +0:195 any ( temp bool) +0:195 Compare Less Than ( temp 3-component vector of bool) +0:195 'inU0' ( in 3-component vector of uint) +0:195 Constant: +0:195 0.000000 +0:195 0.000000 +0:195 0.000000 +0:195 true case +0:195 Branch: Kill +0:196 Sequence +0:196 move second child to first child ( temp 3-component vector of float) +0:196 'r013' ( temp 3-component vector of float) +0:196 cosine ( temp 3-component vector of float) +0:196 'inF0' ( in 3-component vector of float) +0:197 Sequence +0:197 move second child to first child ( temp 3-component vector of float) +0:197 'r014' ( temp 3-component vector of float) +0:197 hyp. cosine ( temp 3-component vector of float) +0:197 'inF0' ( in 3-component vector of float) +0:198 Sequence +0:198 move second child to first child ( temp 3-component vector of uint) +0:198 'r015' ( temp 3-component vector of uint) 0:? bitCount ( temp 3-component vector of uint) 0:? Constant: 0:? 7 (const uint) 0:? 3 (const uint) 0:? 5 (const uint) -0:196 Sequence -0:196 move second child to first child ( temp 3-component vector of float) -0:196 'r016' ( temp 3-component vector of float) -0:196 cross-product ( temp 3-component vector of float) -0:196 'inF0' ( in 3-component vector of float) -0:196 'inF1' ( in 3-component vector of float) -0:197 Sequence -0:197 move second child to first child ( temp 3-component vector of float) -0:197 'r017' ( temp 3-component vector of float) -0:197 dPdx ( temp 3-component vector of float) -0:197 'inF0' ( in 3-component vector of float) -0:198 Sequence -0:198 move second child to first child ( temp 3-component vector of float) -0:198 'r018' ( temp 3-component vector of float) -0:198 dPdxCoarse ( temp 3-component vector of float) -0:198 'inF0' ( in 3-component vector of float) 0:199 Sequence 0:199 move second child to first child ( temp 3-component vector of float) -0:199 'r019' ( temp 3-component vector of float) -0:199 dPdxFine ( temp 3-component vector of float) +0:199 'r016' ( temp 3-component vector of float) +0:199 cross-product ( temp 3-component vector of float) 0:199 'inF0' ( in 3-component vector of float) +0:199 'inF1' ( in 3-component vector of float) 0:200 Sequence 0:200 move second child to first child ( temp 3-component vector of float) -0:200 'r020' ( temp 3-component vector of float) -0:200 dPdy ( temp 3-component vector of float) +0:200 'r017' ( temp 3-component vector of float) +0:200 dPdx ( temp 3-component vector of float) 0:200 'inF0' ( in 3-component vector of float) 0:201 Sequence 0:201 move second child to first child ( temp 3-component vector of float) -0:201 'r021' ( temp 3-component vector of float) -0:201 dPdyCoarse ( temp 3-component vector of float) +0:201 'r018' ( temp 3-component vector of float) +0:201 dPdxCoarse ( temp 3-component vector of float) 0:201 'inF0' ( in 3-component vector of float) 0:202 Sequence 0:202 move second child to first child ( temp 3-component vector of float) -0:202 'r022' ( temp 3-component vector of float) -0:202 dPdyFine ( temp 3-component vector of float) +0:202 'r019' ( temp 3-component vector of float) +0:202 dPdxFine ( temp 3-component vector of float) 0:202 'inF0' ( in 3-component vector of float) 0:203 Sequence 0:203 move second child to first child ( temp 3-component vector of float) -0:203 'r023' ( temp 3-component vector of float) -0:203 degrees ( temp 3-component vector of float) +0:203 'r020' ( temp 3-component vector of float) +0:203 dPdy ( temp 3-component vector of float) 0:203 'inF0' ( in 3-component vector of float) 0:204 Sequence -0:204 move second child to first child ( temp float) -0:204 'r024' ( temp float) -0:204 distance ( temp float) +0:204 move second child to first child ( temp 3-component vector of float) +0:204 'r021' ( temp 3-component vector of float) +0:204 dPdyCoarse ( temp 3-component vector of float) 0:204 'inF0' ( in 3-component vector of float) -0:204 'inF1' ( in 3-component vector of float) 0:205 Sequence -0:205 move second child to first child ( temp float) -0:205 'r025' ( temp float) -0:205 dot-product ( temp float) +0:205 move second child to first child ( temp 3-component vector of float) +0:205 'r022' ( temp 3-component vector of float) +0:205 dPdyFine ( temp 3-component vector of float) 0:205 'inF0' ( in 3-component vector of float) -0:205 'inF1' ( in 3-component vector of float) -0:209 Sequence -0:209 move second child to first child ( temp 3-component vector of float) -0:209 'r029' ( temp 3-component vector of float) -0:209 exp ( temp 3-component vector of float) -0:209 'inF0' ( in 3-component vector of float) -0:210 Sequence -0:210 move second child to first child ( temp 3-component vector of float) -0:210 'r030' ( temp 3-component vector of float) -0:210 exp2 ( temp 3-component vector of float) -0:210 'inF0' ( in 3-component vector of float) -0:211 Sequence -0:211 move second child to first child ( temp 3-component vector of float) -0:211 'r031' ( temp 3-component vector of float) -0:211 face-forward ( temp 3-component vector of float) -0:211 'inF0' ( in 3-component vector of float) -0:211 'inF1' ( in 3-component vector of float) -0:211 'inF2' ( in 3-component vector of float) +0:206 Sequence +0:206 move second child to first child ( temp 3-component vector of float) +0:206 'r023' ( temp 3-component vector of float) +0:206 degrees ( temp 3-component vector of float) +0:206 'inF0' ( in 3-component vector of float) +0:207 Sequence +0:207 move second child to first child ( temp float) +0:207 'r024' ( temp float) +0:207 distance ( temp float) +0:207 'inF0' ( in 3-component vector of float) +0:207 'inF1' ( in 3-component vector of float) +0:208 Sequence +0:208 move second child to first child ( temp float) +0:208 'r025' ( temp float) +0:208 dot-product ( temp float) +0:208 'inF0' ( in 3-component vector of float) +0:208 'inF1' ( in 3-component vector of float) 0:212 Sequence -0:212 move second child to first child ( temp 3-component vector of uint) -0:212 'r032' ( temp 3-component vector of uint) +0:212 move second child to first child ( temp 3-component vector of float) +0:212 'r029' ( temp 3-component vector of float) +0:212 exp ( temp 3-component vector of float) +0:212 'inF0' ( in 3-component vector of float) +0:213 Sequence +0:213 move second child to first child ( temp 3-component vector of float) +0:213 'r030' ( temp 3-component vector of float) +0:213 exp2 ( temp 3-component vector of float) +0:213 'inF0' ( in 3-component vector of float) +0:214 Sequence +0:214 move second child to first child ( temp 3-component vector of float) +0:214 'r031' ( temp 3-component vector of float) +0:214 face-forward ( temp 3-component vector of float) +0:214 'inF0' ( in 3-component vector of float) +0:214 'inF1' ( in 3-component vector of float) +0:214 'inF2' ( in 3-component vector of float) +0:215 Sequence +0:215 move second child to first child ( temp 3-component vector of uint) +0:215 'r032' ( temp 3-component vector of uint) 0:? findMSB ( temp 3-component vector of uint) 0:? Constant: 0:? 2 (const uint) 0:? 3 (const uint) 0:? 4 (const uint) -0:213 Sequence -0:213 move second child to first child ( temp 3-component vector of uint) -0:213 'r033' ( temp 3-component vector of uint) +0:216 Sequence +0:216 move second child to first child ( temp 3-component vector of uint) +0:216 'r033' ( temp 3-component vector of uint) 0:? findLSB ( temp 3-component vector of uint) 0:? Constant: 0:? 2 (const uint) 0:? 3 (const uint) 0:? 4 (const uint) -0:214 Sequence -0:214 move second child to first child ( temp 3-component vector of float) -0:214 'r034' ( temp 3-component vector of float) -0:214 Floor ( temp 3-component vector of float) -0:214 'inF0' ( in 3-component vector of float) -0:216 Sequence -0:216 move second child to first child ( temp 3-component vector of float) -0:216 'r036' ( temp 3-component vector of float) -0:216 mod ( temp 3-component vector of float) -0:216 'inF0' ( in 3-component vector of float) -0:216 'inF1' ( in 3-component vector of float) 0:217 Sequence 0:217 move second child to first child ( temp 3-component vector of float) -0:217 'r037' ( temp 3-component vector of float) -0:217 Fraction ( temp 3-component vector of float) +0:217 'r034' ( temp 3-component vector of float) +0:217 Floor ( temp 3-component vector of float) 0:217 'inF0' ( in 3-component vector of float) -0:218 Sequence -0:218 move second child to first child ( temp 3-component vector of float) -0:218 'r039' ( temp 3-component vector of float) -0:218 fwidth ( temp 3-component vector of float) -0:218 'inF0' ( in 3-component vector of float) 0:219 Sequence -0:219 move second child to first child ( temp 3-component vector of bool) -0:219 'r040' ( temp 3-component vector of bool) -0:219 isinf ( temp 3-component vector of bool) +0:219 move second child to first child ( temp 3-component vector of float) +0:219 'r036' ( temp 3-component vector of float) +0:219 mod ( temp 3-component vector of float) 0:219 'inF0' ( in 3-component vector of float) +0:219 'inF1' ( in 3-component vector of float) 0:220 Sequence -0:220 move second child to first child ( temp 3-component vector of bool) -0:220 'r041' ( temp 3-component vector of bool) -0:220 isnan ( temp 3-component vector of bool) +0:220 move second child to first child ( temp 3-component vector of float) +0:220 'r037' ( temp 3-component vector of float) +0:220 Fraction ( temp 3-component vector of float) 0:220 'inF0' ( in 3-component vector of float) 0:221 Sequence 0:221 move second child to first child ( temp 3-component vector of float) -0:221 'r042' ( temp 3-component vector of float) -0:221 ldexp ( temp 3-component vector of float) +0:221 'r039' ( temp 3-component vector of float) +0:221 fwidth ( temp 3-component vector of float) 0:221 'inF0' ( in 3-component vector of float) -0:221 'inF1' ( in 3-component vector of float) 0:222 Sequence -0:222 move second child to first child ( temp 3-component vector of float) -0:222 'r039a' ( temp 3-component vector of float) -0:222 mix ( temp 3-component vector of float) +0:222 move second child to first child ( temp 3-component vector of bool) +0:222 'r040' ( temp 3-component vector of bool) +0:222 isinf ( temp 3-component vector of bool) 0:222 'inF0' ( in 3-component vector of float) -0:222 'inF1' ( in 3-component vector of float) -0:222 'inF2' ( in 3-component vector of float) 0:223 Sequence -0:223 move second child to first child ( temp 3-component vector of float) -0:223 'r039b' ( temp 3-component vector of float) -0:223 mix ( temp 3-component vector of float) +0:223 move second child to first child ( temp 3-component vector of bool) +0:223 'r041' ( temp 3-component vector of bool) +0:223 isnan ( temp 3-component vector of bool) 0:223 'inF0' ( in 3-component vector of float) -0:223 'inF1' ( in 3-component vector of float) -0:223 Constant: -0:223 0.300000 0:224 Sequence -0:224 move second child to first child ( temp float) -0:224 'r043' ( temp float) -0:224 length ( temp float) +0:224 move second child to first child ( temp 3-component vector of float) +0:224 'r042' ( temp 3-component vector of float) +0:224 ldexp ( temp 3-component vector of float) 0:224 'inF0' ( in 3-component vector of float) +0:224 'inF1' ( in 3-component vector of float) 0:225 Sequence 0:225 move second child to first child ( temp 3-component vector of float) -0:225 'r044' ( temp 3-component vector of float) -0:225 log ( temp 3-component vector of float) +0:225 'r039a' ( temp 3-component vector of float) +0:225 mix ( temp 3-component vector of float) 0:225 'inF0' ( in 3-component vector of float) +0:225 'inF1' ( in 3-component vector of float) +0:225 'inF2' ( in 3-component vector of float) 0:226 Sequence 0:226 move second child to first child ( temp 3-component vector of float) -0:226 'r045' ( temp 3-component vector of float) -0:226 vector-scale ( temp 3-component vector of float) -0:226 log2 ( temp 3-component vector of float) -0:226 'inF0' ( in 3-component vector of float) +0:226 'r039b' ( temp 3-component vector of float) +0:226 mix ( temp 3-component vector of float) +0:226 'inF0' ( in 3-component vector of float) +0:226 'inF1' ( in 3-component vector of float) 0:226 Constant: -0:226 0.301030 +0:226 0.300000 0:227 Sequence -0:227 move second child to first child ( temp 3-component vector of float) -0:227 'r046' ( temp 3-component vector of float) -0:227 log2 ( temp 3-component vector of float) +0:227 move second child to first child ( temp float) +0:227 'r043' ( temp float) +0:227 length ( temp float) 0:227 'inF0' ( in 3-component vector of float) 0:228 Sequence 0:228 move second child to first child ( temp 3-component vector of float) -0:228 'r047' ( temp 3-component vector of float) -0:228 max ( temp 3-component vector of float) +0:228 'r044' ( temp 3-component vector of float) +0:228 log ( temp 3-component vector of float) 0:228 'inF0' ( in 3-component vector of float) -0:228 'inF1' ( in 3-component vector of float) 0:229 Sequence 0:229 move second child to first child ( temp 3-component vector of float) -0:229 'r048' ( temp 3-component vector of float) -0:229 min ( temp 3-component vector of float) -0:229 'inF0' ( in 3-component vector of float) -0:229 'inF1' ( in 3-component vector of float) +0:229 'r045' ( temp 3-component vector of float) +0:229 vector-scale ( temp 3-component vector of float) +0:229 log2 ( temp 3-component vector of float) +0:229 'inF0' ( in 3-component vector of float) +0:229 Constant: +0:229 0.301030 0:230 Sequence 0:230 move second child to first child ( temp 3-component vector of float) -0:230 'r049' ( temp 3-component vector of float) -0:230 normalize ( temp 3-component vector of float) +0:230 'r046' ( temp 3-component vector of float) +0:230 log2 ( temp 3-component vector of float) 0:230 'inF0' ( in 3-component vector of float) 0:231 Sequence 0:231 move second child to first child ( temp 3-component vector of float) -0:231 'r050' ( temp 3-component vector of float) -0:231 pow ( temp 3-component vector of float) +0:231 'r047' ( temp 3-component vector of float) +0:231 max ( temp 3-component vector of float) 0:231 'inF0' ( in 3-component vector of float) 0:231 'inF1' ( in 3-component vector of float) 0:232 Sequence 0:232 move second child to first child ( temp 3-component vector of float) -0:232 'r051' ( temp 3-component vector of float) -0:232 radians ( temp 3-component vector of float) +0:232 'r048' ( temp 3-component vector of float) +0:232 min ( temp 3-component vector of float) 0:232 'inF0' ( in 3-component vector of float) +0:232 'inF1' ( in 3-component vector of float) 0:233 Sequence 0:233 move second child to first child ( temp 3-component vector of float) -0:233 'r052' ( temp 3-component vector of float) -0:233 divide ( temp 3-component vector of float) -0:233 Constant: -0:233 1.000000 +0:233 'r049' ( temp 3-component vector of float) +0:233 normalize ( temp 3-component vector of float) 0:233 'inF0' ( in 3-component vector of float) 0:234 Sequence 0:234 move second child to first child ( temp 3-component vector of float) -0:234 'r053' ( temp 3-component vector of float) -0:234 reflect ( temp 3-component vector of float) +0:234 'r050' ( temp 3-component vector of float) +0:234 pow ( temp 3-component vector of float) 0:234 'inF0' ( in 3-component vector of float) 0:234 'inF1' ( in 3-component vector of float) 0:235 Sequence 0:235 move second child to first child ( temp 3-component vector of float) -0:235 'r054' ( temp 3-component vector of float) -0:235 refract ( temp 3-component vector of float) +0:235 'r051' ( temp 3-component vector of float) +0:235 radians ( temp 3-component vector of float) 0:235 'inF0' ( in 3-component vector of float) -0:235 'inF1' ( in 3-component vector of float) -0:235 Constant: -0:235 2.000000 0:236 Sequence -0:236 move second child to first child ( temp 3-component vector of uint) -0:236 'r055' ( temp 3-component vector of uint) +0:236 move second child to first child ( temp 3-component vector of float) +0:236 'r052' ( temp 3-component vector of float) +0:236 divide ( temp 3-component vector of float) +0:236 Constant: +0:236 1.000000 +0:236 'inF0' ( in 3-component vector of float) +0:237 Sequence +0:237 move second child to first child ( temp 3-component vector of float) +0:237 'r053' ( temp 3-component vector of float) +0:237 reflect ( temp 3-component vector of float) +0:237 'inF0' ( in 3-component vector of float) +0:237 'inF1' ( in 3-component vector of float) +0:238 Sequence +0:238 move second child to first child ( temp 3-component vector of float) +0:238 'r054' ( temp 3-component vector of float) +0:238 refract ( temp 3-component vector of float) +0:238 'inF0' ( in 3-component vector of float) +0:238 'inF1' ( in 3-component vector of float) +0:238 Constant: +0:238 2.000000 +0:239 Sequence +0:239 move second child to first child ( temp 3-component vector of uint) +0:239 'r055' ( temp 3-component vector of uint) 0:? bitFieldReverse ( temp 3-component vector of uint) 0:? Constant: 0:? 1 (const uint) 0:? 2 (const uint) 0:? 3 (const uint) -0:237 Sequence -0:237 move second child to first child ( temp 3-component vector of float) -0:237 'r056' ( temp 3-component vector of float) -0:237 roundEven ( temp 3-component vector of float) -0:237 'inF0' ( in 3-component vector of float) -0:238 Sequence -0:238 move second child to first child ( temp 3-component vector of float) -0:238 'r057' ( temp 3-component vector of float) -0:238 inverse sqrt ( temp 3-component vector of float) -0:238 'inF0' ( in 3-component vector of float) -0:239 Sequence -0:239 move second child to first child ( temp 3-component vector of float) -0:239 'r058' ( temp 3-component vector of float) -0:239 clamp ( temp 3-component vector of float) -0:239 'inF0' ( in 3-component vector of float) -0:239 Constant: -0:239 0.000000 -0:239 Constant: -0:239 1.000000 0:240 Sequence 0:240 move second child to first child ( temp 3-component vector of float) -0:240 'r059' ( temp 3-component vector of float) -0:240 Sign ( temp 3-component vector of float) +0:240 'r056' ( temp 3-component vector of float) +0:240 roundEven ( temp 3-component vector of float) 0:240 'inF0' ( in 3-component vector of float) 0:241 Sequence 0:241 move second child to first child ( temp 3-component vector of float) -0:241 'r060' ( temp 3-component vector of float) -0:241 sine ( temp 3-component vector of float) +0:241 'r057' ( temp 3-component vector of float) +0:241 inverse sqrt ( temp 3-component vector of float) 0:241 'inF0' ( in 3-component vector of float) 0:242 Sequence 0:242 move second child to first child ( temp 3-component vector of float) -0:242 'inF1' ( in 3-component vector of float) -0:242 sine ( temp 3-component vector of float) -0:242 'inF0' ( in 3-component vector of float) -0:242 move second child to first child ( temp 3-component vector of float) -0:242 'inF2' ( in 3-component vector of float) -0:242 cosine ( temp 3-component vector of float) +0:242 'r058' ( temp 3-component vector of float) +0:242 clamp ( temp 3-component vector of float) 0:242 'inF0' ( in 3-component vector of float) +0:242 Constant: +0:242 0.000000 +0:242 Constant: +0:242 1.000000 0:243 Sequence 0:243 move second child to first child ( temp 3-component vector of float) -0:243 'r061' ( temp 3-component vector of float) -0:243 hyp. sine ( temp 3-component vector of float) +0:243 'r059' ( temp 3-component vector of float) +0:243 Sign ( temp 3-component vector of float) 0:243 'inF0' ( in 3-component vector of float) 0:244 Sequence 0:244 move second child to first child ( temp 3-component vector of float) -0:244 'r062' ( temp 3-component vector of float) -0:244 smoothstep ( temp 3-component vector of float) +0:244 'r060' ( temp 3-component vector of float) +0:244 sine ( temp 3-component vector of float) 0:244 'inF0' ( in 3-component vector of float) -0:244 'inF1' ( in 3-component vector of float) -0:244 'inF2' ( in 3-component vector of float) 0:245 Sequence 0:245 move second child to first child ( temp 3-component vector of float) -0:245 'r063' ( temp 3-component vector of float) -0:245 sqrt ( temp 3-component vector of float) +0:245 'inF1' ( in 3-component vector of float) +0:245 sine ( temp 3-component vector of float) +0:245 'inF0' ( in 3-component vector of float) +0:245 move second child to first child ( temp 3-component vector of float) +0:245 'inF2' ( in 3-component vector of float) +0:245 cosine ( temp 3-component vector of float) 0:245 'inF0' ( in 3-component vector of float) 0:246 Sequence 0:246 move second child to first child ( temp 3-component vector of float) -0:246 'r064' ( temp 3-component vector of float) -0:246 step ( temp 3-component vector of float) +0:246 'r061' ( temp 3-component vector of float) +0:246 hyp. sine ( temp 3-component vector of float) 0:246 'inF0' ( in 3-component vector of float) -0:246 'inF1' ( in 3-component vector of float) 0:247 Sequence 0:247 move second child to first child ( temp 3-component vector of float) -0:247 'r065' ( temp 3-component vector of float) -0:247 tangent ( temp 3-component vector of float) +0:247 'r062' ( temp 3-component vector of float) +0:247 smoothstep ( temp 3-component vector of float) 0:247 'inF0' ( in 3-component vector of float) +0:247 'inF1' ( in 3-component vector of float) +0:247 'inF2' ( in 3-component vector of float) 0:248 Sequence 0:248 move second child to first child ( temp 3-component vector of float) -0:248 'r066' ( temp 3-component vector of float) -0:248 hyp. tangent ( temp 3-component vector of float) +0:248 'r063' ( temp 3-component vector of float) +0:248 sqrt ( temp 3-component vector of float) 0:248 'inF0' ( in 3-component vector of float) +0:249 Sequence +0:249 move second child to first child ( temp 3-component vector of float) +0:249 'r064' ( temp 3-component vector of float) +0:249 step ( temp 3-component vector of float) +0:249 'inF0' ( in 3-component vector of float) +0:249 'inF1' ( in 3-component vector of float) 0:250 Sequence 0:250 move second child to first child ( temp 3-component vector of float) -0:250 'r067' ( temp 3-component vector of float) -0:250 trunc ( temp 3-component vector of float) +0:250 'r065' ( temp 3-component vector of float) +0:250 tangent ( temp 3-component vector of float) 0:250 'inF0' ( in 3-component vector of float) -0:253 Branch: Return with expression +0:251 Sequence +0:251 move second child to first child ( temp 3-component vector of float) +0:251 'r066' ( temp 3-component vector of float) +0:251 hyp. tangent ( temp 3-component vector of float) +0:251 'inF0' ( in 3-component vector of float) +0:253 Sequence +0:253 move second child to first child ( temp 3-component vector of float) +0:253 'r067' ( temp 3-component vector of float) +0:253 trunc ( temp 3-component vector of float) +0:253 'inF0' ( in 3-component vector of float) +0:256 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 -0:257 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float) -0:257 Function Parameters: -0:257 'inF0' ( in 4-component vector of float) -0:257 'inF1' ( in 4-component vector of float) -0:257 'inF2' ( in 4-component vector of float) -0:257 'inU0' ( in 4-component vector of uint) -0:257 'inU1' ( in 4-component vector of uint) +0:260 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float) +0:260 Function Parameters: +0:260 'inF0' ( in 4-component vector of float) +0:260 'inF1' ( in 4-component vector of float) +0:260 'inF2' ( in 4-component vector of float) +0:260 'inU0' ( in 4-component vector of uint) +0:260 'inU1' ( in 4-component vector of uint) 0:? Sequence -0:260 Sequence -0:260 move second child to first child ( temp bool) -0:260 'r000' ( temp bool) -0:260 all ( temp bool) -0:260 Convert float to bool ( temp 4-component vector of bool) -0:260 'inF0' ( in 4-component vector of float) -0:261 Sequence -0:261 move second child to first child ( temp 4-component vector of float) -0:261 'r001' ( temp 4-component vector of float) -0:261 Absolute value ( temp 4-component vector of float) -0:261 'inF0' ( in 4-component vector of float) -0:262 Sequence -0:262 move second child to first child ( temp 4-component vector of float) -0:262 'r002' ( temp 4-component vector of float) -0:262 arc cosine ( temp 4-component vector of float) -0:262 'inF0' ( in 4-component vector of float) 0:263 Sequence 0:263 move second child to first child ( temp bool) -0:263 'r003' ( temp bool) -0:263 any ( temp bool) +0:263 'r000' ( temp bool) +0:263 all ( temp bool) 0:263 Convert float to bool ( temp 4-component vector of bool) 0:263 'inF0' ( in 4-component vector of float) 0:264 Sequence 0:264 move second child to first child ( temp 4-component vector of float) -0:264 'r004' ( temp 4-component vector of float) -0:264 arc sine ( temp 4-component vector of float) +0:264 'r001' ( temp 4-component vector of float) +0:264 Absolute value ( temp 4-component vector of float) 0:264 'inF0' ( in 4-component vector of float) 0:265 Sequence -0:265 move second child to first child ( temp 4-component vector of int) -0:265 'r005' ( temp 4-component vector of int) -0:265 floatBitsToInt ( temp 4-component vector of int) +0:265 move second child to first child ( temp 4-component vector of float) +0:265 'r002' ( temp 4-component vector of float) +0:265 arc cosine ( temp 4-component vector of float) 0:265 'inF0' ( in 4-component vector of float) 0:266 Sequence -0:266 move second child to first child ( temp 4-component vector of uint) -0:266 'r006' ( temp 4-component vector of uint) -0:266 floatBitsToUint ( temp 4-component vector of uint) -0:266 'inF0' ( in 4-component vector of float) +0:266 move second child to first child ( temp bool) +0:266 'r003' ( temp bool) +0:266 any ( temp bool) +0:266 Convert float to bool ( temp 4-component vector of bool) +0:266 'inF0' ( in 4-component vector of float) 0:267 Sequence 0:267 move second child to first child ( temp 4-component vector of float) -0:267 'r007' ( temp 4-component vector of float) -0:267 intBitsToFloat ( temp 4-component vector of float) -0:267 'inU0' ( in 4-component vector of uint) +0:267 'r004' ( temp 4-component vector of float) +0:267 arc sine ( temp 4-component vector of float) +0:267 'inF0' ( in 4-component vector of float) +0:268 Sequence +0:268 move second child to first child ( temp 4-component vector of int) +0:268 'r005' ( temp 4-component vector of int) +0:268 floatBitsToInt ( temp 4-component vector of int) +0:268 'inF0' ( in 4-component vector of float) 0:269 Sequence -0:269 move second child to first child ( temp 4-component vector of float) -0:269 'r009' ( temp 4-component vector of float) -0:269 arc tangent ( temp 4-component vector of float) +0:269 move second child to first child ( temp 4-component vector of uint) +0:269 'r006' ( temp 4-component vector of uint) +0:269 floatBitsToUint ( temp 4-component vector of uint) 0:269 'inF0' ( in 4-component vector of float) 0:270 Sequence 0:270 move second child to first child ( temp 4-component vector of float) -0:270 'r010' ( temp 4-component vector of float) -0:270 arc tangent ( temp 4-component vector of float) -0:270 'inF0' ( in 4-component vector of float) -0:270 'inF1' ( in 4-component vector of float) -0:271 Sequence -0:271 move second child to first child ( temp 4-component vector of float) -0:271 'r011' ( temp 4-component vector of float) -0:271 Ceiling ( temp 4-component vector of float) -0:271 'inF0' ( in 4-component vector of float) +0:270 'r007' ( temp 4-component vector of float) +0:270 intBitsToFloat ( temp 4-component vector of float) +0:270 'inU0' ( in 4-component vector of uint) 0:272 Sequence 0:272 move second child to first child ( temp 4-component vector of float) -0:272 'r012' ( temp 4-component vector of float) -0:272 clamp ( temp 4-component vector of float) +0:272 'r009' ( temp 4-component vector of float) +0:272 arc tangent ( temp 4-component vector of float) 0:272 'inF0' ( in 4-component vector of float) -0:272 'inF1' ( in 4-component vector of float) -0:272 'inF2' ( in 4-component vector of float) -0:273 Test condition and select ( temp void) -0:273 Condition -0:273 any ( temp bool) -0:273 Compare Less Than ( temp 4-component vector of bool) +0:273 Sequence +0:273 move second child to first child ( temp 4-component vector of float) +0:273 'r010' ( temp 4-component vector of float) +0:273 arc tangent ( temp 4-component vector of float) 0:273 'inF0' ( in 4-component vector of float) -0:273 Constant: -0:273 0.000000 -0:273 0.000000 -0:273 0.000000 -0:273 0.000000 -0:273 true case -0:273 Branch: Kill +0:273 'inF1' ( in 4-component vector of float) 0:274 Sequence 0:274 move second child to first child ( temp 4-component vector of float) -0:274 'r013' ( temp 4-component vector of float) -0:274 cosine ( temp 4-component vector of float) +0:274 'r011' ( temp 4-component vector of float) +0:274 Ceiling ( temp 4-component vector of float) 0:274 'inF0' ( in 4-component vector of float) 0:275 Sequence 0:275 move second child to first child ( temp 4-component vector of float) -0:275 'r014' ( temp 4-component vector of float) -0:275 hyp. cosine ( temp 4-component vector of float) +0:275 'r012' ( temp 4-component vector of float) +0:275 clamp ( temp 4-component vector of float) 0:275 'inF0' ( in 4-component vector of float) -0:276 Sequence -0:276 move second child to first child ( temp 4-component vector of uint) -0:276 'r015' ( temp 4-component vector of uint) +0:275 'inF1' ( in 4-component vector of float) +0:275 'inF2' ( in 4-component vector of float) +0:276 Test condition and select ( temp void) +0:276 Condition +0:276 any ( temp bool) +0:276 Compare Less Than ( temp 4-component vector of bool) +0:276 'inF0' ( in 4-component vector of float) +0:276 Constant: +0:276 0.000000 +0:276 0.000000 +0:276 0.000000 +0:276 0.000000 +0:276 true case +0:276 Branch: Kill +0:277 Test condition and select ( temp void) +0:277 Condition +0:277 any ( temp bool) +0:277 Compare Less Than ( temp 4-component vector of bool) +0:277 'inU0' ( in 4-component vector of uint) +0:277 Constant: +0:277 0.000000 +0:277 0.000000 +0:277 0.000000 +0:277 0.000000 +0:277 true case +0:277 Branch: Kill +0:278 Sequence +0:278 move second child to first child ( temp 4-component vector of float) +0:278 'r013' ( temp 4-component vector of float) +0:278 cosine ( temp 4-component vector of float) +0:278 'inF0' ( in 4-component vector of float) +0:279 Sequence +0:279 move second child to first child ( temp 4-component vector of float) +0:279 'r014' ( temp 4-component vector of float) +0:279 hyp. cosine ( temp 4-component vector of float) +0:279 'inF0' ( in 4-component vector of float) +0:280 Sequence +0:280 move second child to first child ( temp 4-component vector of uint) +0:280 'r015' ( temp 4-component vector of uint) 0:? bitCount ( temp 4-component vector of uint) 0:? Constant: 0:? 7 (const uint) 0:? 3 (const uint) 0:? 5 (const uint) 0:? 2 (const uint) -0:277 Sequence -0:277 move second child to first child ( temp 4-component vector of float) -0:277 'r016' ( temp 4-component vector of float) -0:277 dPdx ( temp 4-component vector of float) -0:277 'inF0' ( in 4-component vector of float) -0:278 Sequence -0:278 move second child to first child ( temp 4-component vector of float) -0:278 'r017' ( temp 4-component vector of float) -0:278 dPdxCoarse ( temp 4-component vector of float) -0:278 'inF0' ( in 4-component vector of float) -0:279 Sequence -0:279 move second child to first child ( temp 4-component vector of float) -0:279 'r018' ( temp 4-component vector of float) -0:279 dPdxFine ( temp 4-component vector of float) -0:279 'inF0' ( in 4-component vector of float) -0:280 Sequence -0:280 move second child to first child ( temp 4-component vector of float) -0:280 'r019' ( temp 4-component vector of float) -0:280 dPdy ( temp 4-component vector of float) -0:280 'inF0' ( in 4-component vector of float) 0:281 Sequence 0:281 move second child to first child ( temp 4-component vector of float) -0:281 'r020' ( temp 4-component vector of float) -0:281 dPdyCoarse ( temp 4-component vector of float) +0:281 'r016' ( temp 4-component vector of float) +0:281 dPdx ( temp 4-component vector of float) 0:281 'inF0' ( in 4-component vector of float) 0:282 Sequence 0:282 move second child to first child ( temp 4-component vector of float) -0:282 'r021' ( temp 4-component vector of float) -0:282 dPdyFine ( temp 4-component vector of float) +0:282 'r017' ( temp 4-component vector of float) +0:282 dPdxCoarse ( temp 4-component vector of float) 0:282 'inF0' ( in 4-component vector of float) 0:283 Sequence 0:283 move second child to first child ( temp 4-component vector of float) -0:283 'r022' ( temp 4-component vector of float) -0:283 degrees ( temp 4-component vector of float) +0:283 'r018' ( temp 4-component vector of float) +0:283 dPdxFine ( temp 4-component vector of float) 0:283 'inF0' ( in 4-component vector of float) 0:284 Sequence -0:284 move second child to first child ( temp float) -0:284 'r023' ( temp float) -0:284 distance ( temp float) +0:284 move second child to first child ( temp 4-component vector of float) +0:284 'r019' ( temp 4-component vector of float) +0:284 dPdy ( temp 4-component vector of float) 0:284 'inF0' ( in 4-component vector of float) -0:284 'inF1' ( in 4-component vector of float) 0:285 Sequence -0:285 move second child to first child ( temp float) -0:285 'r024' ( temp float) -0:285 dot-product ( temp float) +0:285 move second child to first child ( temp 4-component vector of float) +0:285 'r020' ( temp 4-component vector of float) +0:285 dPdyCoarse ( temp 4-component vector of float) 0:285 'inF0' ( in 4-component vector of float) -0:285 'inF1' ( in 4-component vector of float) 0:286 Sequence 0:286 move second child to first child ( temp 4-component vector of float) -0:286 'r025' ( temp 4-component vector of float) -0:286 Construct vec4 ( temp 4-component vector of float) -0:286 Constant: -0:286 1.000000 -0:286 component-wise multiply ( temp float) -0:286 direct index ( temp float) -0:286 'inF0' ( in 4-component vector of float) -0:286 Constant: -0:286 1 (const int) -0:286 direct index ( temp float) -0:286 'inF1' ( in 4-component vector of float) -0:286 Constant: -0:286 1 (const int) -0:286 direct index ( temp float) -0:286 'inF0' ( in 4-component vector of float) -0:286 Constant: -0:286 2 (const int) -0:286 direct index ( temp float) -0:286 'inF1' ( in 4-component vector of float) -0:286 Constant: -0:286 3 (const int) +0:286 'r021' ( temp 4-component vector of float) +0:286 dPdyFine ( temp 4-component vector of float) +0:286 'inF0' ( in 4-component vector of float) +0:287 Sequence +0:287 move second child to first child ( temp 4-component vector of float) +0:287 'r022' ( temp 4-component vector of float) +0:287 degrees ( temp 4-component vector of float) +0:287 'inF0' ( in 4-component vector of float) +0:288 Sequence +0:288 move second child to first child ( temp float) +0:288 'r023' ( temp float) +0:288 distance ( temp float) +0:288 'inF0' ( in 4-component vector of float) +0:288 'inF1' ( in 4-component vector of float) +0:289 Sequence +0:289 move second child to first child ( temp float) +0:289 'r024' ( temp float) +0:289 dot-product ( temp float) +0:289 'inF0' ( in 4-component vector of float) +0:289 'inF1' ( in 4-component vector of float) 0:290 Sequence 0:290 move second child to first child ( temp 4-component vector of float) -0:290 'r029' ( temp 4-component vector of float) -0:290 exp ( temp 4-component vector of float) -0:290 'inF0' ( in 4-component vector of float) -0:291 Sequence -0:291 move second child to first child ( temp 4-component vector of float) -0:291 'r030' ( temp 4-component vector of float) -0:291 exp2 ( temp 4-component vector of float) -0:291 'inF0' ( in 4-component vector of float) -0:292 Sequence -0:292 move second child to first child ( temp 4-component vector of float) -0:292 'r031' ( temp 4-component vector of float) -0:292 face-forward ( temp 4-component vector of float) -0:292 'inF0' ( in 4-component vector of float) -0:292 'inF1' ( in 4-component vector of float) -0:292 'inF2' ( in 4-component vector of float) -0:293 Sequence -0:293 move second child to first child ( temp 4-component vector of uint) -0:293 'r032' ( temp 4-component vector of uint) +0:290 'r025' ( temp 4-component vector of float) +0:290 Construct vec4 ( temp 4-component vector of float) +0:290 Constant: +0:290 1.000000 +0:290 component-wise multiply ( temp float) +0:290 direct index ( temp float) +0:290 'inF0' ( in 4-component vector of float) +0:290 Constant: +0:290 1 (const int) +0:290 direct index ( temp float) +0:290 'inF1' ( in 4-component vector of float) +0:290 Constant: +0:290 1 (const int) +0:290 direct index ( temp float) +0:290 'inF0' ( in 4-component vector of float) +0:290 Constant: +0:290 2 (const int) +0:290 direct index ( temp float) +0:290 'inF1' ( in 4-component vector of float) +0:290 Constant: +0:290 3 (const int) +0:294 Sequence +0:294 move second child to first child ( temp 4-component vector of float) +0:294 'r029' ( temp 4-component vector of float) +0:294 exp ( temp 4-component vector of float) +0:294 'inF0' ( in 4-component vector of float) +0:295 Sequence +0:295 move second child to first child ( temp 4-component vector of float) +0:295 'r030' ( temp 4-component vector of float) +0:295 exp2 ( temp 4-component vector of float) +0:295 'inF0' ( in 4-component vector of float) +0:296 Sequence +0:296 move second child to first child ( temp 4-component vector of float) +0:296 'r031' ( temp 4-component vector of float) +0:296 face-forward ( temp 4-component vector of float) +0:296 'inF0' ( in 4-component vector of float) +0:296 'inF1' ( in 4-component vector of float) +0:296 'inF2' ( in 4-component vector of float) +0:297 Sequence +0:297 move second child to first child ( temp 4-component vector of uint) +0:297 'r032' ( temp 4-component vector of uint) 0:? findMSB ( temp 4-component vector of uint) 0:? Constant: 0:? 7 (const uint) 0:? 8 (const uint) 0:? 9 (const uint) 0:? 10 (const uint) -0:294 Sequence -0:294 move second child to first child ( temp 4-component vector of uint) -0:294 'r033' ( temp 4-component vector of uint) +0:298 Sequence +0:298 move second child to first child ( temp 4-component vector of uint) +0:298 'r033' ( temp 4-component vector of uint) 0:? findLSB ( temp 4-component vector of uint) 0:? Constant: 0:? 7 (const uint) 0:? 8 (const uint) 0:? 9 (const uint) 0:? 10 (const uint) -0:295 Sequence -0:295 move second child to first child ( temp 4-component vector of float) -0:295 'r034' ( temp 4-component vector of float) -0:295 Floor ( temp 4-component vector of float) -0:295 'inF0' ( in 4-component vector of float) -0:297 Sequence -0:297 move second child to first child ( temp 4-component vector of float) -0:297 'r036' ( temp 4-component vector of float) -0:297 mod ( temp 4-component vector of float) -0:297 'inF0' ( in 4-component vector of float) -0:297 'inF1' ( in 4-component vector of float) -0:298 Sequence -0:298 move second child to first child ( temp 4-component vector of float) -0:298 'r037' ( temp 4-component vector of float) -0:298 Fraction ( temp 4-component vector of float) -0:298 'inF0' ( in 4-component vector of float) 0:299 Sequence 0:299 move second child to first child ( temp 4-component vector of float) -0:299 'r039' ( temp 4-component vector of float) -0:299 fwidth ( temp 4-component vector of float) +0:299 'r034' ( temp 4-component vector of float) +0:299 Floor ( temp 4-component vector of float) 0:299 'inF0' ( in 4-component vector of float) -0:300 Sequence -0:300 move second child to first child ( temp 4-component vector of bool) -0:300 'r040' ( temp 4-component vector of bool) -0:300 isinf ( temp 4-component vector of bool) -0:300 'inF0' ( in 4-component vector of float) 0:301 Sequence -0:301 move second child to first child ( temp 4-component vector of bool) -0:301 'r041' ( temp 4-component vector of bool) -0:301 isnan ( temp 4-component vector of bool) +0:301 move second child to first child ( temp 4-component vector of float) +0:301 'r036' ( temp 4-component vector of float) +0:301 mod ( temp 4-component vector of float) 0:301 'inF0' ( in 4-component vector of float) +0:301 'inF1' ( in 4-component vector of float) 0:302 Sequence 0:302 move second child to first child ( temp 4-component vector of float) -0:302 'r042' ( temp 4-component vector of float) -0:302 ldexp ( temp 4-component vector of float) +0:302 'r037' ( temp 4-component vector of float) +0:302 Fraction ( temp 4-component vector of float) 0:302 'inF0' ( in 4-component vector of float) -0:302 'inF1' ( in 4-component vector of float) 0:303 Sequence 0:303 move second child to first child ( temp 4-component vector of float) -0:303 'r039a' ( temp 4-component vector of float) -0:303 mix ( temp 4-component vector of float) +0:303 'r039' ( temp 4-component vector of float) +0:303 fwidth ( temp 4-component vector of float) 0:303 'inF0' ( in 4-component vector of float) -0:303 'inF1' ( in 4-component vector of float) -0:303 'inF2' ( in 4-component vector of float) 0:304 Sequence -0:304 move second child to first child ( temp float) -0:304 'r043' ( temp float) -0:304 length ( temp float) +0:304 move second child to first child ( temp 4-component vector of bool) +0:304 'r040' ( temp 4-component vector of bool) +0:304 isinf ( temp 4-component vector of bool) 0:304 'inF0' ( in 4-component vector of float) 0:305 Sequence -0:305 move second child to first child ( temp 4-component vector of float) -0:305 'r044' ( temp 4-component vector of float) -0:305 log ( temp 4-component vector of float) +0:305 move second child to first child ( temp 4-component vector of bool) +0:305 'r041' ( temp 4-component vector of bool) +0:305 isnan ( temp 4-component vector of bool) 0:305 'inF0' ( in 4-component vector of float) 0:306 Sequence 0:306 move second child to first child ( temp 4-component vector of float) -0:306 'r045' ( temp 4-component vector of float) -0:306 vector-scale ( temp 4-component vector of float) -0:306 log2 ( temp 4-component vector of float) -0:306 'inF0' ( in 4-component vector of float) -0:306 Constant: -0:306 0.301030 +0:306 'r042' ( temp 4-component vector of float) +0:306 ldexp ( temp 4-component vector of float) +0:306 'inF0' ( in 4-component vector of float) +0:306 'inF1' ( in 4-component vector of float) 0:307 Sequence 0:307 move second child to first child ( temp 4-component vector of float) -0:307 'r046' ( temp 4-component vector of float) -0:307 log2 ( temp 4-component vector of float) +0:307 'r039a' ( temp 4-component vector of float) +0:307 mix ( temp 4-component vector of float) 0:307 'inF0' ( in 4-component vector of float) +0:307 'inF1' ( in 4-component vector of float) +0:307 'inF2' ( in 4-component vector of float) 0:308 Sequence -0:308 move second child to first child ( temp 4-component vector of float) -0:308 'r047' ( temp 4-component vector of float) -0:308 max ( temp 4-component vector of float) +0:308 move second child to first child ( temp float) +0:308 'r043' ( temp float) +0:308 length ( temp float) 0:308 'inF0' ( in 4-component vector of float) -0:308 'inF1' ( in 4-component vector of float) 0:309 Sequence 0:309 move second child to first child ( temp 4-component vector of float) -0:309 'r048' ( temp 4-component vector of float) -0:309 min ( temp 4-component vector of float) +0:309 'r044' ( temp 4-component vector of float) +0:309 log ( temp 4-component vector of float) 0:309 'inF0' ( in 4-component vector of float) -0:309 'inF1' ( in 4-component vector of float) 0:310 Sequence 0:310 move second child to first child ( temp 4-component vector of float) -0:310 'r049' ( temp 4-component vector of float) -0:310 normalize ( temp 4-component vector of float) -0:310 'inF0' ( in 4-component vector of float) +0:310 'r045' ( temp 4-component vector of float) +0:310 vector-scale ( temp 4-component vector of float) +0:310 log2 ( temp 4-component vector of float) +0:310 'inF0' ( in 4-component vector of float) +0:310 Constant: +0:310 0.301030 0:311 Sequence 0:311 move second child to first child ( temp 4-component vector of float) -0:311 'r050' ( temp 4-component vector of float) -0:311 pow ( temp 4-component vector of float) +0:311 'r046' ( temp 4-component vector of float) +0:311 log2 ( temp 4-component vector of float) 0:311 'inF0' ( in 4-component vector of float) -0:311 'inF1' ( in 4-component vector of float) 0:312 Sequence 0:312 move second child to first child ( temp 4-component vector of float) -0:312 'r051' ( temp 4-component vector of float) -0:312 radians ( temp 4-component vector of float) +0:312 'r047' ( temp 4-component vector of float) +0:312 max ( temp 4-component vector of float) 0:312 'inF0' ( in 4-component vector of float) +0:312 'inF1' ( in 4-component vector of float) 0:313 Sequence 0:313 move second child to first child ( temp 4-component vector of float) -0:313 'r052' ( temp 4-component vector of float) -0:313 divide ( temp 4-component vector of float) -0:313 Constant: -0:313 1.000000 +0:313 'r048' ( temp 4-component vector of float) +0:313 min ( temp 4-component vector of float) 0:313 'inF0' ( in 4-component vector of float) +0:313 'inF1' ( in 4-component vector of float) 0:314 Sequence 0:314 move second child to first child ( temp 4-component vector of float) -0:314 'r053' ( temp 4-component vector of float) -0:314 reflect ( temp 4-component vector of float) +0:314 'r049' ( temp 4-component vector of float) +0:314 normalize ( temp 4-component vector of float) 0:314 'inF0' ( in 4-component vector of float) -0:314 'inF1' ( in 4-component vector of float) 0:315 Sequence 0:315 move second child to first child ( temp 4-component vector of float) -0:315 'r054' ( temp 4-component vector of float) -0:315 refract ( temp 4-component vector of float) +0:315 'r050' ( temp 4-component vector of float) +0:315 pow ( temp 4-component vector of float) 0:315 'inF0' ( in 4-component vector of float) 0:315 'inF1' ( in 4-component vector of float) -0:315 Constant: -0:315 2.000000 0:316 Sequence -0:316 move second child to first child ( temp 4-component vector of uint) -0:316 'r055' ( temp 4-component vector of uint) +0:316 move second child to first child ( temp 4-component vector of float) +0:316 'r051' ( temp 4-component vector of float) +0:316 radians ( temp 4-component vector of float) +0:316 'inF0' ( in 4-component vector of float) +0:317 Sequence +0:317 move second child to first child ( temp 4-component vector of float) +0:317 'r052' ( temp 4-component vector of float) +0:317 divide ( temp 4-component vector of float) +0:317 Constant: +0:317 1.000000 +0:317 'inF0' ( in 4-component vector of float) +0:318 Sequence +0:318 move second child to first child ( temp 4-component vector of float) +0:318 'r053' ( temp 4-component vector of float) +0:318 reflect ( temp 4-component vector of float) +0:318 'inF0' ( in 4-component vector of float) +0:318 'inF1' ( in 4-component vector of float) +0:319 Sequence +0:319 move second child to first child ( temp 4-component vector of float) +0:319 'r054' ( temp 4-component vector of float) +0:319 refract ( temp 4-component vector of float) +0:319 'inF0' ( in 4-component vector of float) +0:319 'inF1' ( in 4-component vector of float) +0:319 Constant: +0:319 2.000000 +0:320 Sequence +0:320 move second child to first child ( temp 4-component vector of uint) +0:320 'r055' ( temp 4-component vector of uint) 0:? bitFieldReverse ( temp 4-component vector of uint) 0:? Constant: 0:? 1 (const uint) 0:? 2 (const uint) 0:? 3 (const uint) 0:? 4 (const uint) -0:317 Sequence -0:317 move second child to first child ( temp 4-component vector of float) -0:317 'r056' ( temp 4-component vector of float) -0:317 roundEven ( temp 4-component vector of float) -0:317 'inF0' ( in 4-component vector of float) -0:318 Sequence -0:318 move second child to first child ( temp 4-component vector of float) -0:318 'r057' ( temp 4-component vector of float) -0:318 inverse sqrt ( temp 4-component vector of float) -0:318 'inF0' ( in 4-component vector of float) -0:319 Sequence -0:319 move second child to first child ( temp 4-component vector of float) -0:319 'r058' ( temp 4-component vector of float) -0:319 clamp ( temp 4-component vector of float) -0:319 'inF0' ( in 4-component vector of float) -0:319 Constant: -0:319 0.000000 -0:319 Constant: -0:319 1.000000 -0:320 Sequence -0:320 move second child to first child ( temp 4-component vector of float) -0:320 'r059' ( temp 4-component vector of float) -0:320 Sign ( temp 4-component vector of float) -0:320 'inF0' ( in 4-component vector of float) 0:321 Sequence 0:321 move second child to first child ( temp 4-component vector of float) -0:321 'r060' ( temp 4-component vector of float) -0:321 sine ( temp 4-component vector of float) +0:321 'r056' ( temp 4-component vector of float) +0:321 roundEven ( temp 4-component vector of float) 0:321 'inF0' ( in 4-component vector of float) 0:322 Sequence 0:322 move second child to first child ( temp 4-component vector of float) -0:322 'inF1' ( in 4-component vector of float) -0:322 sine ( temp 4-component vector of float) -0:322 'inF0' ( in 4-component vector of float) -0:322 move second child to first child ( temp 4-component vector of float) -0:322 'inF2' ( in 4-component vector of float) -0:322 cosine ( temp 4-component vector of float) +0:322 'r057' ( temp 4-component vector of float) +0:322 inverse sqrt ( temp 4-component vector of float) 0:322 'inF0' ( in 4-component vector of float) 0:323 Sequence 0:323 move second child to first child ( temp 4-component vector of float) -0:323 'r061' ( temp 4-component vector of float) -0:323 hyp. sine ( temp 4-component vector of float) +0:323 'r058' ( temp 4-component vector of float) +0:323 clamp ( temp 4-component vector of float) 0:323 'inF0' ( in 4-component vector of float) +0:323 Constant: +0:323 0.000000 +0:323 Constant: +0:323 1.000000 0:324 Sequence 0:324 move second child to first child ( temp 4-component vector of float) -0:324 'r062' ( temp 4-component vector of float) -0:324 smoothstep ( temp 4-component vector of float) +0:324 'r059' ( temp 4-component vector of float) +0:324 Sign ( temp 4-component vector of float) 0:324 'inF0' ( in 4-component vector of float) -0:324 'inF1' ( in 4-component vector of float) -0:324 'inF2' ( in 4-component vector of float) 0:325 Sequence 0:325 move second child to first child ( temp 4-component vector of float) -0:325 'r063' ( temp 4-component vector of float) -0:325 sqrt ( temp 4-component vector of float) +0:325 'r060' ( temp 4-component vector of float) +0:325 sine ( temp 4-component vector of float) 0:325 'inF0' ( in 4-component vector of float) 0:326 Sequence 0:326 move second child to first child ( temp 4-component vector of float) -0:326 'r064' ( temp 4-component vector of float) -0:326 step ( temp 4-component vector of float) +0:326 'inF1' ( in 4-component vector of float) +0:326 sine ( temp 4-component vector of float) +0:326 'inF0' ( in 4-component vector of float) +0:326 move second child to first child ( temp 4-component vector of float) +0:326 'inF2' ( in 4-component vector of float) +0:326 cosine ( temp 4-component vector of float) 0:326 'inF0' ( in 4-component vector of float) -0:326 'inF1' ( in 4-component vector of float) 0:327 Sequence 0:327 move second child to first child ( temp 4-component vector of float) -0:327 'r065' ( temp 4-component vector of float) -0:327 tangent ( temp 4-component vector of float) +0:327 'r061' ( temp 4-component vector of float) +0:327 hyp. sine ( temp 4-component vector of float) 0:327 'inF0' ( in 4-component vector of float) 0:328 Sequence 0:328 move second child to first child ( temp 4-component vector of float) -0:328 'r066' ( temp 4-component vector of float) -0:328 hyp. tangent ( temp 4-component vector of float) +0:328 'r062' ( temp 4-component vector of float) +0:328 smoothstep ( temp 4-component vector of float) 0:328 'inF0' ( in 4-component vector of float) +0:328 'inF1' ( in 4-component vector of float) +0:328 'inF2' ( in 4-component vector of float) +0:329 Sequence +0:329 move second child to first child ( temp 4-component vector of float) +0:329 'r063' ( temp 4-component vector of float) +0:329 sqrt ( temp 4-component vector of float) +0:329 'inF0' ( in 4-component vector of float) 0:330 Sequence 0:330 move second child to first child ( temp 4-component vector of float) -0:330 'r067' ( temp 4-component vector of float) -0:330 trunc ( temp 4-component vector of float) +0:330 'r064' ( temp 4-component vector of float) +0:330 step ( temp 4-component vector of float) 0:330 'inF0' ( in 4-component vector of float) -0:333 Branch: Return with expression +0:330 'inF1' ( in 4-component vector of float) +0:331 Sequence +0:331 move second child to first child ( temp 4-component vector of float) +0:331 'r065' ( temp 4-component vector of float) +0:331 tangent ( temp 4-component vector of float) +0:331 'inF0' ( in 4-component vector of float) +0:332 Sequence +0:332 move second child to first child ( temp 4-component vector of float) +0:332 'r066' ( temp 4-component vector of float) +0:332 hyp. tangent ( temp 4-component vector of float) +0:332 'inF0' ( in 4-component vector of float) +0:334 Sequence +0:334 move second child to first child ( temp 4-component vector of float) +0:334 'r067' ( temp 4-component vector of float) +0:334 trunc ( temp 4-component vector of float) +0:334 'inF0' ( in 4-component vector of float) +0:337 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 -0:396 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float) -0:396 Function Parameters: -0:396 'inF0' ( in 2X2 matrix of float) -0:396 'inF1' ( in 2X2 matrix of float) -0:396 'inF2' ( in 2X2 matrix of float) +0:400 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float) +0:400 Function Parameters: +0:400 'inF0' ( in 2X2 matrix of float) +0:400 'inF1' ( in 2X2 matrix of float) +0:400 'inF2' ( in 2X2 matrix of float) 0:? Sequence -0:398 Sequence -0:398 move second child to first child ( temp bool) -0:398 'r000' ( temp bool) -0:398 all ( temp bool) -0:398 Convert float to bool ( temp 2X2 matrix of bool) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r001' ( temp 2X2 matrix of float) -0:398 Absolute value ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 arc cosine ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp bool) -0:398 'r003' ( temp bool) -0:398 any ( temp bool) -0:398 Convert float to bool ( temp 2X2 matrix of bool) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r004' ( temp 2X2 matrix of float) -0:398 arc sine ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r005' ( temp 2X2 matrix of float) -0:398 arc tangent ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r006' ( temp 2X2 matrix of float) -0:398 arc tangent ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 'inF1' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r007' ( temp 2X2 matrix of float) -0:398 Ceiling ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Test condition and select ( temp void) -0:398 Condition -0:398 any ( temp bool) -0:398 Compare Less Than ( temp 2X2 matrix of bool) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Constant: -0:398 0.000000 -0:398 0.000000 -0:398 0.000000 -0:398 0.000000 -0:398 true case -0:398 Branch: Kill -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r008' ( temp 2X2 matrix of float) -0:398 clamp ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 'inF1' ( in 2X2 matrix of float) -0:398 'inF2' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r009' ( temp 2X2 matrix of float) -0:398 cosine ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r010' ( temp 2X2 matrix of float) -0:398 hyp. cosine ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r011' ( temp 2X2 matrix of float) -0:398 dPdx ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r012' ( temp 2X2 matrix of float) -0:398 dPdxCoarse ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r013' ( temp 2X2 matrix of float) -0:398 dPdxFine ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r014' ( temp 2X2 matrix of float) -0:398 dPdy ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r015' ( temp 2X2 matrix of float) -0:398 dPdyCoarse ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r016' ( temp 2X2 matrix of float) -0:398 dPdyFine ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r017' ( temp 2X2 matrix of float) -0:398 degrees ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp float) -0:398 'r018' ( temp float) -0:398 determinant ( temp float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r019' ( temp 2X2 matrix of float) -0:398 exp ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'R020' ( temp 2X2 matrix of float) -0:398 exp2 ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r021' ( temp 2X2 matrix of float) -0:398 Floor ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r022' ( temp 2X2 matrix of float) -0:398 mod ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 'inF1' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r023' ( temp 2X2 matrix of float) -0:398 Fraction ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r025' ( temp 2X2 matrix of float) -0:398 fwidth ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r026' ( temp 2X2 matrix of float) -0:398 ldexp ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 'inF1' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r026a' ( temp 2X2 matrix of float) -0:398 mix ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 'inF1' ( in 2X2 matrix of float) -0:398 'inF2' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r027' ( temp 2X2 matrix of float) -0:398 log ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r028' ( temp 2X2 matrix of float) -0:398 matrix-scale ( temp 2X2 matrix of float) -0:398 log2 ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Constant: -0:398 0.301030 -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r029' ( temp 2X2 matrix of float) -0:398 log2 ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r030' ( temp 2X2 matrix of float) -0:398 max ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 'inF1' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r031' ( temp 2X2 matrix of float) -0:398 min ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 'inF1' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r032' ( temp 2X2 matrix of float) -0:398 pow ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 'inF1' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r033' ( temp 2X2 matrix of float) -0:398 radians ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r034' ( temp 2X2 matrix of float) -0:398 roundEven ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r035' ( temp 2X2 matrix of float) -0:398 inverse sqrt ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r036' ( temp 2X2 matrix of float) -0:398 clamp ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Constant: -0:398 0.000000 -0:398 Constant: -0:398 1.000000 -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r037' ( temp 2X2 matrix of float) -0:398 Sign ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r038' ( temp 2X2 matrix of float) -0:398 sine ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'inF1' ( in 2X2 matrix of float) -0:398 sine ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'inF2' ( in 2X2 matrix of float) -0:398 cosine ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r039' ( temp 2X2 matrix of float) -0:398 hyp. sine ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r049' ( temp 2X2 matrix of float) -0:398 smoothstep ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 'inF1' ( in 2X2 matrix of float) -0:398 'inF2' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r041' ( temp 2X2 matrix of float) -0:398 sqrt ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r042' ( temp 2X2 matrix of float) -0:398 step ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 'inF1' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r043' ( temp 2X2 matrix of float) -0:398 tangent ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r044' ( temp 2X2 matrix of float) -0:398 hyp. tangent ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 transpose ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:398 Sequence -0:398 move second child to first child ( temp 2X2 matrix of float) -0:398 'r046' ( temp 2X2 matrix of float) -0:398 trunc ( temp 2X2 matrix of float) -0:398 'inF0' ( in 2X2 matrix of float) -0:401 Branch: Return with expression +0:402 Sequence +0:402 move second child to first child ( temp bool) +0:402 'r000' ( temp bool) +0:402 all ( temp bool) +0:402 Convert float to bool ( temp 2X2 matrix of bool) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r001' ( temp 2X2 matrix of float) +0:402 Absolute value ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 arc cosine ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp bool) +0:402 'r003' ( temp bool) +0:402 any ( temp bool) +0:402 Convert float to bool ( temp 2X2 matrix of bool) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r004' ( temp 2X2 matrix of float) +0:402 arc sine ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r005' ( temp 2X2 matrix of float) +0:402 arc tangent ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r006' ( temp 2X2 matrix of float) +0:402 arc tangent ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 'inF1' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r007' ( temp 2X2 matrix of float) +0:402 Ceiling ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Test condition and select ( temp void) +0:402 Condition +0:402 any ( temp bool) +0:402 Compare Less Than ( temp 2X2 matrix of bool) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Constant: +0:402 0.000000 +0:402 0.000000 +0:402 0.000000 +0:402 0.000000 +0:402 true case +0:402 Branch: Kill +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r008' ( temp 2X2 matrix of float) +0:402 clamp ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 'inF1' ( in 2X2 matrix of float) +0:402 'inF2' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r009' ( temp 2X2 matrix of float) +0:402 cosine ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r010' ( temp 2X2 matrix of float) +0:402 hyp. cosine ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r011' ( temp 2X2 matrix of float) +0:402 dPdx ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r012' ( temp 2X2 matrix of float) +0:402 dPdxCoarse ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r013' ( temp 2X2 matrix of float) +0:402 dPdxFine ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r014' ( temp 2X2 matrix of float) +0:402 dPdy ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r015' ( temp 2X2 matrix of float) +0:402 dPdyCoarse ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r016' ( temp 2X2 matrix of float) +0:402 dPdyFine ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r017' ( temp 2X2 matrix of float) +0:402 degrees ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp float) +0:402 'r018' ( temp float) +0:402 determinant ( temp float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r019' ( temp 2X2 matrix of float) +0:402 exp ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'R020' ( temp 2X2 matrix of float) +0:402 exp2 ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r021' ( temp 2X2 matrix of float) +0:402 Floor ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r022' ( temp 2X2 matrix of float) +0:402 mod ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 'inF1' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r023' ( temp 2X2 matrix of float) +0:402 Fraction ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r025' ( temp 2X2 matrix of float) +0:402 fwidth ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r026' ( temp 2X2 matrix of float) +0:402 ldexp ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 'inF1' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r026a' ( temp 2X2 matrix of float) +0:402 mix ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 'inF1' ( in 2X2 matrix of float) +0:402 'inF2' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r027' ( temp 2X2 matrix of float) +0:402 log ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r028' ( temp 2X2 matrix of float) +0:402 matrix-scale ( temp 2X2 matrix of float) +0:402 log2 ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Constant: +0:402 0.301030 +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r029' ( temp 2X2 matrix of float) +0:402 log2 ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r030' ( temp 2X2 matrix of float) +0:402 max ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 'inF1' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r031' ( temp 2X2 matrix of float) +0:402 min ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 'inF1' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r032' ( temp 2X2 matrix of float) +0:402 pow ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 'inF1' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r033' ( temp 2X2 matrix of float) +0:402 radians ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r034' ( temp 2X2 matrix of float) +0:402 roundEven ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r035' ( temp 2X2 matrix of float) +0:402 inverse sqrt ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r036' ( temp 2X2 matrix of float) +0:402 clamp ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Constant: +0:402 0.000000 +0:402 Constant: +0:402 1.000000 +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r037' ( temp 2X2 matrix of float) +0:402 Sign ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r038' ( temp 2X2 matrix of float) +0:402 sine ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'inF1' ( in 2X2 matrix of float) +0:402 sine ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'inF2' ( in 2X2 matrix of float) +0:402 cosine ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r039' ( temp 2X2 matrix of float) +0:402 hyp. sine ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r049' ( temp 2X2 matrix of float) +0:402 smoothstep ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 'inF1' ( in 2X2 matrix of float) +0:402 'inF2' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r041' ( temp 2X2 matrix of float) +0:402 sqrt ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r042' ( temp 2X2 matrix of float) +0:402 step ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 'inF1' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r043' ( temp 2X2 matrix of float) +0:402 tangent ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r044' ( temp 2X2 matrix of float) +0:402 hyp. tangent ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 transpose ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child ( temp 2X2 matrix of float) +0:402 'r046' ( temp 2X2 matrix of float) +0:402 trunc ( temp 2X2 matrix of float) +0:402 'inF0' ( in 2X2 matrix of float) +0:405 Branch: Return with expression 0:? Constant: 0:? 2.000000 0:? 2.000000 0:? 2.000000 0:? 2.000000 -0:405 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float) -0:405 Function Parameters: -0:405 'inF0' ( in 3X3 matrix of float) -0:405 'inF1' ( in 3X3 matrix of float) -0:405 'inF2' ( in 3X3 matrix of float) +0:409 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float) +0:409 Function Parameters: +0:409 'inF0' ( in 3X3 matrix of float) +0:409 'inF1' ( in 3X3 matrix of float) +0:409 'inF2' ( in 3X3 matrix of float) 0:? Sequence -0:407 Sequence -0:407 move second child to first child ( temp bool) -0:407 'r000' ( temp bool) -0:407 all ( temp bool) -0:407 Convert float to bool ( temp 3X3 matrix of bool) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r001' ( temp 3X3 matrix of float) -0:407 Absolute value ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 arc cosine ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp bool) -0:407 'r003' ( temp bool) -0:407 any ( temp bool) -0:407 Convert float to bool ( temp 3X3 matrix of bool) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r004' ( temp 3X3 matrix of float) -0:407 arc sine ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r005' ( temp 3X3 matrix of float) -0:407 arc tangent ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r006' ( temp 3X3 matrix of float) -0:407 arc tangent ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 'inF1' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r007' ( temp 3X3 matrix of float) -0:407 Ceiling ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Test condition and select ( temp void) -0:407 Condition -0:407 any ( temp bool) -0:407 Compare Less Than ( temp 3X3 matrix of bool) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Constant: -0:407 0.000000 -0:407 0.000000 -0:407 0.000000 -0:407 0.000000 -0:407 0.000000 -0:407 0.000000 -0:407 0.000000 -0:407 0.000000 -0:407 0.000000 -0:407 true case -0:407 Branch: Kill -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r008' ( temp 3X3 matrix of float) -0:407 clamp ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 'inF1' ( in 3X3 matrix of float) -0:407 'inF2' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r009' ( temp 3X3 matrix of float) -0:407 cosine ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r010' ( temp 3X3 matrix of float) -0:407 hyp. cosine ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r011' ( temp 3X3 matrix of float) -0:407 dPdx ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r012' ( temp 3X3 matrix of float) -0:407 dPdxCoarse ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r013' ( temp 3X3 matrix of float) -0:407 dPdxFine ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r014' ( temp 3X3 matrix of float) -0:407 dPdy ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r015' ( temp 3X3 matrix of float) -0:407 dPdyCoarse ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r016' ( temp 3X3 matrix of float) -0:407 dPdyFine ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r017' ( temp 3X3 matrix of float) -0:407 degrees ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp float) -0:407 'r018' ( temp float) -0:407 determinant ( temp float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r019' ( temp 3X3 matrix of float) -0:407 exp ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'R020' ( temp 3X3 matrix of float) -0:407 exp2 ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r021' ( temp 3X3 matrix of float) -0:407 Floor ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r022' ( temp 3X3 matrix of float) -0:407 mod ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 'inF1' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r023' ( temp 3X3 matrix of float) -0:407 Fraction ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r025' ( temp 3X3 matrix of float) -0:407 fwidth ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r026' ( temp 3X3 matrix of float) -0:407 ldexp ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 'inF1' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r026a' ( temp 3X3 matrix of float) -0:407 mix ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 'inF1' ( in 3X3 matrix of float) -0:407 'inF2' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r027' ( temp 3X3 matrix of float) -0:407 log ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r028' ( temp 3X3 matrix of float) -0:407 matrix-scale ( temp 3X3 matrix of float) -0:407 log2 ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Constant: -0:407 0.301030 -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r029' ( temp 3X3 matrix of float) -0:407 log2 ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r030' ( temp 3X3 matrix of float) -0:407 max ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 'inF1' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r031' ( temp 3X3 matrix of float) -0:407 min ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 'inF1' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r032' ( temp 3X3 matrix of float) -0:407 pow ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 'inF1' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r033' ( temp 3X3 matrix of float) -0:407 radians ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r034' ( temp 3X3 matrix of float) -0:407 roundEven ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r035' ( temp 3X3 matrix of float) -0:407 inverse sqrt ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r036' ( temp 3X3 matrix of float) -0:407 clamp ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Constant: -0:407 0.000000 -0:407 Constant: -0:407 1.000000 -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r037' ( temp 3X3 matrix of float) -0:407 Sign ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r038' ( temp 3X3 matrix of float) -0:407 sine ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'inF1' ( in 3X3 matrix of float) -0:407 sine ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'inF2' ( in 3X3 matrix of float) -0:407 cosine ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r039' ( temp 3X3 matrix of float) -0:407 hyp. sine ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r049' ( temp 3X3 matrix of float) -0:407 smoothstep ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 'inF1' ( in 3X3 matrix of float) -0:407 'inF2' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r041' ( temp 3X3 matrix of float) -0:407 sqrt ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r042' ( temp 3X3 matrix of float) -0:407 step ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 'inF1' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r043' ( temp 3X3 matrix of float) -0:407 tangent ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r044' ( temp 3X3 matrix of float) -0:407 hyp. tangent ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 transpose ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:407 Sequence -0:407 move second child to first child ( temp 3X3 matrix of float) -0:407 'r046' ( temp 3X3 matrix of float) -0:407 trunc ( temp 3X3 matrix of float) -0:407 'inF0' ( in 3X3 matrix of float) -0:410 Branch: Return with expression +0:411 Sequence +0:411 move second child to first child ( temp bool) +0:411 'r000' ( temp bool) +0:411 all ( temp bool) +0:411 Convert float to bool ( temp 3X3 matrix of bool) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r001' ( temp 3X3 matrix of float) +0:411 Absolute value ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 arc cosine ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp bool) +0:411 'r003' ( temp bool) +0:411 any ( temp bool) +0:411 Convert float to bool ( temp 3X3 matrix of bool) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r004' ( temp 3X3 matrix of float) +0:411 arc sine ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r005' ( temp 3X3 matrix of float) +0:411 arc tangent ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r006' ( temp 3X3 matrix of float) +0:411 arc tangent ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 'inF1' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r007' ( temp 3X3 matrix of float) +0:411 Ceiling ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Test condition and select ( temp void) +0:411 Condition +0:411 any ( temp bool) +0:411 Compare Less Than ( temp 3X3 matrix of bool) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Constant: +0:411 0.000000 +0:411 0.000000 +0:411 0.000000 +0:411 0.000000 +0:411 0.000000 +0:411 0.000000 +0:411 0.000000 +0:411 0.000000 +0:411 0.000000 +0:411 true case +0:411 Branch: Kill +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r008' ( temp 3X3 matrix of float) +0:411 clamp ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 'inF1' ( in 3X3 matrix of float) +0:411 'inF2' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r009' ( temp 3X3 matrix of float) +0:411 cosine ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r010' ( temp 3X3 matrix of float) +0:411 hyp. cosine ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r011' ( temp 3X3 matrix of float) +0:411 dPdx ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r012' ( temp 3X3 matrix of float) +0:411 dPdxCoarse ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r013' ( temp 3X3 matrix of float) +0:411 dPdxFine ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r014' ( temp 3X3 matrix of float) +0:411 dPdy ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r015' ( temp 3X3 matrix of float) +0:411 dPdyCoarse ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r016' ( temp 3X3 matrix of float) +0:411 dPdyFine ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r017' ( temp 3X3 matrix of float) +0:411 degrees ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp float) +0:411 'r018' ( temp float) +0:411 determinant ( temp float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r019' ( temp 3X3 matrix of float) +0:411 exp ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'R020' ( temp 3X3 matrix of float) +0:411 exp2 ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r021' ( temp 3X3 matrix of float) +0:411 Floor ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r022' ( temp 3X3 matrix of float) +0:411 mod ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 'inF1' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r023' ( temp 3X3 matrix of float) +0:411 Fraction ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r025' ( temp 3X3 matrix of float) +0:411 fwidth ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r026' ( temp 3X3 matrix of float) +0:411 ldexp ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 'inF1' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r026a' ( temp 3X3 matrix of float) +0:411 mix ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 'inF1' ( in 3X3 matrix of float) +0:411 'inF2' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r027' ( temp 3X3 matrix of float) +0:411 log ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r028' ( temp 3X3 matrix of float) +0:411 matrix-scale ( temp 3X3 matrix of float) +0:411 log2 ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Constant: +0:411 0.301030 +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r029' ( temp 3X3 matrix of float) +0:411 log2 ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r030' ( temp 3X3 matrix of float) +0:411 max ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 'inF1' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r031' ( temp 3X3 matrix of float) +0:411 min ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 'inF1' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r032' ( temp 3X3 matrix of float) +0:411 pow ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 'inF1' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r033' ( temp 3X3 matrix of float) +0:411 radians ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r034' ( temp 3X3 matrix of float) +0:411 roundEven ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r035' ( temp 3X3 matrix of float) +0:411 inverse sqrt ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r036' ( temp 3X3 matrix of float) +0:411 clamp ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Constant: +0:411 0.000000 +0:411 Constant: +0:411 1.000000 +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r037' ( temp 3X3 matrix of float) +0:411 Sign ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r038' ( temp 3X3 matrix of float) +0:411 sine ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'inF1' ( in 3X3 matrix of float) +0:411 sine ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'inF2' ( in 3X3 matrix of float) +0:411 cosine ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r039' ( temp 3X3 matrix of float) +0:411 hyp. sine ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r049' ( temp 3X3 matrix of float) +0:411 smoothstep ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 'inF1' ( in 3X3 matrix of float) +0:411 'inF2' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r041' ( temp 3X3 matrix of float) +0:411 sqrt ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r042' ( temp 3X3 matrix of float) +0:411 step ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 'inF1' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r043' ( temp 3X3 matrix of float) +0:411 tangent ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r044' ( temp 3X3 matrix of float) +0:411 hyp. tangent ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 transpose ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child ( temp 3X3 matrix of float) +0:411 'r046' ( temp 3X3 matrix of float) +0:411 trunc ( temp 3X3 matrix of float) +0:411 'inF0' ( in 3X3 matrix of float) +0:414 Branch: Return with expression 0:? Constant: 0:? 3.000000 0:? 3.000000 @@ -4898,297 +4980,297 @@ gl_FragCoord origin is upper left 0:? 3.000000 0:? 3.000000 0:? 3.000000 -0:414 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float) -0:414 Function Parameters: -0:414 'inF0' ( in 4X4 matrix of float) -0:414 'inF1' ( in 4X4 matrix of float) -0:414 'inF2' ( in 4X4 matrix of float) +0:418 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float) +0:418 Function Parameters: +0:418 'inF0' ( in 4X4 matrix of float) +0:418 'inF1' ( in 4X4 matrix of float) +0:418 'inF2' ( in 4X4 matrix of float) 0:? Sequence -0:416 Sequence -0:416 move second child to first child ( temp bool) -0:416 'r000' ( temp bool) -0:416 all ( temp bool) -0:416 Convert float to bool ( temp 4X4 matrix of bool) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r001' ( temp 4X4 matrix of float) -0:416 Absolute value ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 arc cosine ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp bool) -0:416 'r003' ( temp bool) -0:416 any ( temp bool) -0:416 Convert float to bool ( temp 4X4 matrix of bool) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r004' ( temp 4X4 matrix of float) -0:416 arc sine ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r005' ( temp 4X4 matrix of float) -0:416 arc tangent ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r006' ( temp 4X4 matrix of float) -0:416 arc tangent ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 'inF1' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r007' ( temp 4X4 matrix of float) -0:416 Ceiling ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Test condition and select ( temp void) -0:416 Condition -0:416 any ( temp bool) -0:416 Compare Less Than ( temp 4X4 matrix of bool) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Constant: -0:416 0.000000 -0:416 0.000000 -0:416 0.000000 -0:416 0.000000 -0:416 0.000000 -0:416 0.000000 -0:416 0.000000 -0:416 0.000000 -0:416 0.000000 -0:416 0.000000 -0:416 0.000000 -0:416 0.000000 -0:416 0.000000 -0:416 0.000000 -0:416 0.000000 -0:416 0.000000 -0:416 true case -0:416 Branch: Kill -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r008' ( temp 4X4 matrix of float) -0:416 clamp ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 'inF1' ( in 4X4 matrix of float) -0:416 'inF2' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r009' ( temp 4X4 matrix of float) -0:416 cosine ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r010' ( temp 4X4 matrix of float) -0:416 hyp. cosine ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r011' ( temp 4X4 matrix of float) -0:416 dPdx ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r012' ( temp 4X4 matrix of float) -0:416 dPdxCoarse ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r013' ( temp 4X4 matrix of float) -0:416 dPdxFine ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r014' ( temp 4X4 matrix of float) -0:416 dPdy ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r015' ( temp 4X4 matrix of float) -0:416 dPdyCoarse ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r016' ( temp 4X4 matrix of float) -0:416 dPdyFine ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r017' ( temp 4X4 matrix of float) -0:416 degrees ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp float) -0:416 'r018' ( temp float) -0:416 determinant ( temp float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r019' ( temp 4X4 matrix of float) -0:416 exp ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'R020' ( temp 4X4 matrix of float) -0:416 exp2 ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r021' ( temp 4X4 matrix of float) -0:416 Floor ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r022' ( temp 4X4 matrix of float) -0:416 mod ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 'inF1' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r023' ( temp 4X4 matrix of float) -0:416 Fraction ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r025' ( temp 4X4 matrix of float) -0:416 fwidth ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r026' ( temp 4X4 matrix of float) -0:416 ldexp ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 'inF1' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r026a' ( temp 4X4 matrix of float) -0:416 mix ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 'inF1' ( in 4X4 matrix of float) -0:416 'inF2' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r027' ( temp 4X4 matrix of float) -0:416 log ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r028' ( temp 4X4 matrix of float) -0:416 matrix-scale ( temp 4X4 matrix of float) -0:416 log2 ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Constant: -0:416 0.301030 -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r029' ( temp 4X4 matrix of float) -0:416 log2 ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r030' ( temp 4X4 matrix of float) -0:416 max ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 'inF1' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r031' ( temp 4X4 matrix of float) -0:416 min ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 'inF1' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r032' ( temp 4X4 matrix of float) -0:416 pow ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 'inF1' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r033' ( temp 4X4 matrix of float) -0:416 radians ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r034' ( temp 4X4 matrix of float) -0:416 roundEven ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r035' ( temp 4X4 matrix of float) -0:416 inverse sqrt ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r036' ( temp 4X4 matrix of float) -0:416 clamp ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Constant: -0:416 0.000000 -0:416 Constant: -0:416 1.000000 -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r037' ( temp 4X4 matrix of float) -0:416 Sign ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r038' ( temp 4X4 matrix of float) -0:416 sine ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'inF1' ( in 4X4 matrix of float) -0:416 sine ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'inF2' ( in 4X4 matrix of float) -0:416 cosine ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r039' ( temp 4X4 matrix of float) -0:416 hyp. sine ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r049' ( temp 4X4 matrix of float) -0:416 smoothstep ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 'inF1' ( in 4X4 matrix of float) -0:416 'inF2' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r041' ( temp 4X4 matrix of float) -0:416 sqrt ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r042' ( temp 4X4 matrix of float) -0:416 step ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 'inF1' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r043' ( temp 4X4 matrix of float) -0:416 tangent ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r044' ( temp 4X4 matrix of float) -0:416 hyp. tangent ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 transpose ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 4X4 matrix of float) -0:416 'r046' ( temp 4X4 matrix of float) -0:416 trunc ( temp 4X4 matrix of float) -0:416 'inF0' ( in 4X4 matrix of float) -0:419 Branch: Return with expression +0:420 Sequence +0:420 move second child to first child ( temp bool) +0:420 'r000' ( temp bool) +0:420 all ( temp bool) +0:420 Convert float to bool ( temp 4X4 matrix of bool) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r001' ( temp 4X4 matrix of float) +0:420 Absolute value ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 arc cosine ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp bool) +0:420 'r003' ( temp bool) +0:420 any ( temp bool) +0:420 Convert float to bool ( temp 4X4 matrix of bool) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r004' ( temp 4X4 matrix of float) +0:420 arc sine ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r005' ( temp 4X4 matrix of float) +0:420 arc tangent ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r006' ( temp 4X4 matrix of float) +0:420 arc tangent ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 'inF1' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r007' ( temp 4X4 matrix of float) +0:420 Ceiling ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Test condition and select ( temp void) +0:420 Condition +0:420 any ( temp bool) +0:420 Compare Less Than ( temp 4X4 matrix of bool) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Constant: +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 true case +0:420 Branch: Kill +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r008' ( temp 4X4 matrix of float) +0:420 clamp ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 'inF1' ( in 4X4 matrix of float) +0:420 'inF2' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r009' ( temp 4X4 matrix of float) +0:420 cosine ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r010' ( temp 4X4 matrix of float) +0:420 hyp. cosine ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r011' ( temp 4X4 matrix of float) +0:420 dPdx ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r012' ( temp 4X4 matrix of float) +0:420 dPdxCoarse ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r013' ( temp 4X4 matrix of float) +0:420 dPdxFine ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r014' ( temp 4X4 matrix of float) +0:420 dPdy ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r015' ( temp 4X4 matrix of float) +0:420 dPdyCoarse ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r016' ( temp 4X4 matrix of float) +0:420 dPdyFine ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r017' ( temp 4X4 matrix of float) +0:420 degrees ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp float) +0:420 'r018' ( temp float) +0:420 determinant ( temp float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r019' ( temp 4X4 matrix of float) +0:420 exp ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'R020' ( temp 4X4 matrix of float) +0:420 exp2 ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r021' ( temp 4X4 matrix of float) +0:420 Floor ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r022' ( temp 4X4 matrix of float) +0:420 mod ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 'inF1' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r023' ( temp 4X4 matrix of float) +0:420 Fraction ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r025' ( temp 4X4 matrix of float) +0:420 fwidth ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r026' ( temp 4X4 matrix of float) +0:420 ldexp ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 'inF1' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r026a' ( temp 4X4 matrix of float) +0:420 mix ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 'inF1' ( in 4X4 matrix of float) +0:420 'inF2' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r027' ( temp 4X4 matrix of float) +0:420 log ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r028' ( temp 4X4 matrix of float) +0:420 matrix-scale ( temp 4X4 matrix of float) +0:420 log2 ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Constant: +0:420 0.301030 +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r029' ( temp 4X4 matrix of float) +0:420 log2 ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r030' ( temp 4X4 matrix of float) +0:420 max ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 'inF1' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r031' ( temp 4X4 matrix of float) +0:420 min ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 'inF1' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r032' ( temp 4X4 matrix of float) +0:420 pow ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 'inF1' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r033' ( temp 4X4 matrix of float) +0:420 radians ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r034' ( temp 4X4 matrix of float) +0:420 roundEven ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r035' ( temp 4X4 matrix of float) +0:420 inverse sqrt ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r036' ( temp 4X4 matrix of float) +0:420 clamp ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Constant: +0:420 0.000000 +0:420 Constant: +0:420 1.000000 +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r037' ( temp 4X4 matrix of float) +0:420 Sign ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r038' ( temp 4X4 matrix of float) +0:420 sine ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'inF1' ( in 4X4 matrix of float) +0:420 sine ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'inF2' ( in 4X4 matrix of float) +0:420 cosine ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r039' ( temp 4X4 matrix of float) +0:420 hyp. sine ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r049' ( temp 4X4 matrix of float) +0:420 smoothstep ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 'inF1' ( in 4X4 matrix of float) +0:420 'inF2' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r041' ( temp 4X4 matrix of float) +0:420 sqrt ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r042' ( temp 4X4 matrix of float) +0:420 step ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 'inF1' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r043' ( temp 4X4 matrix of float) +0:420 tangent ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r044' ( temp 4X4 matrix of float) +0:420 hyp. tangent ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 transpose ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child ( temp 4X4 matrix of float) +0:420 'r046' ( temp 4X4 matrix of float) +0:420 trunc ( temp 4X4 matrix of float) +0:420 'inF0' ( in 4X4 matrix of float) +0:423 Branch: Return with expression 0:? Constant: 0:? 4.000000 0:? 4.000000 @@ -5206,334 +5288,334 @@ gl_FragCoord origin is upper left 0:? 4.000000 0:? 4.000000 0:? 4.000000 -0:437 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; ( temp void) -0:437 Function Parameters: -0:437 'inF0' ( in float) -0:437 'inF1' ( in float) -0:437 'inFV0' ( in 2-component vector of float) -0:437 'inFV1' ( in 2-component vector of float) -0:437 'inFM0' ( in 2X2 matrix of float) -0:437 'inFM1' ( in 2X2 matrix of float) +0:441 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; ( temp void) +0:441 Function Parameters: +0:441 'inF0' ( in float) +0:441 'inF1' ( in float) +0:441 'inFV0' ( in 2-component vector of float) +0:441 'inFV1' ( in 2-component vector of float) +0:441 'inFM0' ( in 2X2 matrix of float) +0:441 'inFM1' ( in 2X2 matrix of float) 0:? Sequence -0:438 Sequence -0:438 move second child to first child ( temp float) -0:438 'r0' ( temp float) -0:438 component-wise multiply ( temp float) -0:438 'inF1' ( in float) -0:438 'inF0' ( in float) -0:438 Sequence -0:438 move second child to first child ( temp 2-component vector of float) -0:438 'r1' ( temp 2-component vector of float) -0:438 vector-scale ( temp 2-component vector of float) -0:438 'inF0' ( in float) -0:438 'inFV0' ( in 2-component vector of float) -0:438 Sequence -0:438 move second child to first child ( temp 2-component vector of float) -0:438 'r2' ( temp 2-component vector of float) -0:438 vector-scale ( temp 2-component vector of float) -0:438 'inFV0' ( in 2-component vector of float) -0:438 'inF0' ( in float) -0:438 Sequence -0:438 move second child to first child ( temp float) -0:438 'r3' ( temp float) -0:438 dot-product ( temp float) -0:438 'inFV0' ( in 2-component vector of float) -0:438 'inFV1' ( in 2-component vector of float) -0:438 Sequence -0:438 move second child to first child ( temp 2-component vector of float) -0:438 'r4' ( temp 2-component vector of float) -0:438 vector-times-matrix ( temp 2-component vector of float) -0:438 'inFV0' ( in 2-component vector of float) -0:438 'inFM0' ( in 2X2 matrix of float) -0:438 Sequence -0:438 move second child to first child ( temp 2-component vector of float) -0:438 'r5' ( temp 2-component vector of float) -0:438 matrix-times-vector ( temp 2-component vector of float) -0:438 'inFM0' ( in 2X2 matrix of float) -0:438 'inFV0' ( in 2-component vector of float) -0:438 Sequence -0:438 move second child to first child ( temp 2X2 matrix of float) -0:438 'r6' ( temp 2X2 matrix of float) -0:438 matrix-scale ( temp 2X2 matrix of float) -0:438 'inF0' ( in float) -0:438 'inFM0' ( in 2X2 matrix of float) -0:438 Sequence -0:438 move second child to first child ( temp 2X2 matrix of float) -0:438 'r7' ( temp 2X2 matrix of float) -0:438 matrix-scale ( temp 2X2 matrix of float) -0:438 'inFM0' ( in 2X2 matrix of float) -0:438 'inF0' ( in float) -0:438 Sequence -0:438 move second child to first child ( temp 2X2 matrix of float) -0:438 'r8' ( temp 2X2 matrix of float) -0:438 matrix-multiply ( temp 2X2 matrix of float) -0:438 'inFM1' ( in 2X2 matrix of float) -0:438 'inFM0' ( in 2X2 matrix of float) -0:444 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; ( temp void) -0:444 Function Parameters: -0:444 'inF0' ( in float) -0:444 'inF1' ( in float) -0:444 'inFV0' ( in 3-component vector of float) -0:444 'inFV1' ( in 3-component vector of float) -0:444 'inFM0' ( in 3X3 matrix of float) -0:444 'inFM1' ( in 3X3 matrix of float) +0:442 Sequence +0:442 move second child to first child ( temp float) +0:442 'r0' ( temp float) +0:442 component-wise multiply ( temp float) +0:442 'inF1' ( in float) +0:442 'inF0' ( in float) +0:442 Sequence +0:442 move second child to first child ( temp 2-component vector of float) +0:442 'r1' ( temp 2-component vector of float) +0:442 vector-scale ( temp 2-component vector of float) +0:442 'inF0' ( in float) +0:442 'inFV0' ( in 2-component vector of float) +0:442 Sequence +0:442 move second child to first child ( temp 2-component vector of float) +0:442 'r2' ( temp 2-component vector of float) +0:442 vector-scale ( temp 2-component vector of float) +0:442 'inFV0' ( in 2-component vector of float) +0:442 'inF0' ( in float) +0:442 Sequence +0:442 move second child to first child ( temp float) +0:442 'r3' ( temp float) +0:442 dot-product ( temp float) +0:442 'inFV0' ( in 2-component vector of float) +0:442 'inFV1' ( in 2-component vector of float) +0:442 Sequence +0:442 move second child to first child ( temp 2-component vector of float) +0:442 'r4' ( temp 2-component vector of float) +0:442 vector-times-matrix ( temp 2-component vector of float) +0:442 'inFV0' ( in 2-component vector of float) +0:442 'inFM0' ( in 2X2 matrix of float) +0:442 Sequence +0:442 move second child to first child ( temp 2-component vector of float) +0:442 'r5' ( temp 2-component vector of float) +0:442 matrix-times-vector ( temp 2-component vector of float) +0:442 'inFM0' ( in 2X2 matrix of float) +0:442 'inFV0' ( in 2-component vector of float) +0:442 Sequence +0:442 move second child to first child ( temp 2X2 matrix of float) +0:442 'r6' ( temp 2X2 matrix of float) +0:442 matrix-scale ( temp 2X2 matrix of float) +0:442 'inF0' ( in float) +0:442 'inFM0' ( in 2X2 matrix of float) +0:442 Sequence +0:442 move second child to first child ( temp 2X2 matrix of float) +0:442 'r7' ( temp 2X2 matrix of float) +0:442 matrix-scale ( temp 2X2 matrix of float) +0:442 'inFM0' ( in 2X2 matrix of float) +0:442 'inF0' ( in float) +0:442 Sequence +0:442 move second child to first child ( temp 2X2 matrix of float) +0:442 'r8' ( temp 2X2 matrix of float) +0:442 matrix-multiply ( temp 2X2 matrix of float) +0:442 'inFM1' ( in 2X2 matrix of float) +0:442 'inFM0' ( in 2X2 matrix of float) +0:448 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; ( temp void) +0:448 Function Parameters: +0:448 'inF0' ( in float) +0:448 'inF1' ( in float) +0:448 'inFV0' ( in 3-component vector of float) +0:448 'inFV1' ( in 3-component vector of float) +0:448 'inFM0' ( in 3X3 matrix of float) +0:448 'inFM1' ( in 3X3 matrix of float) 0:? Sequence -0:445 Sequence -0:445 move second child to first child ( temp float) -0:445 'r0' ( temp float) -0:445 component-wise multiply ( temp float) -0:445 'inF1' ( in float) -0:445 'inF0' ( in float) -0:445 Sequence -0:445 move second child to first child ( temp 3-component vector of float) -0:445 'r1' ( temp 3-component vector of float) -0:445 vector-scale ( temp 3-component vector of float) -0:445 'inF0' ( in float) -0:445 'inFV0' ( in 3-component vector of float) -0:445 Sequence -0:445 move second child to first child ( temp 3-component vector of float) -0:445 'r2' ( temp 3-component vector of float) -0:445 vector-scale ( temp 3-component vector of float) -0:445 'inFV0' ( in 3-component vector of float) -0:445 'inF0' ( in float) -0:445 Sequence -0:445 move second child to first child ( temp float) -0:445 'r3' ( temp float) -0:445 dot-product ( temp float) -0:445 'inFV0' ( in 3-component vector of float) -0:445 'inFV1' ( in 3-component vector of float) -0:445 Sequence -0:445 move second child to first child ( temp 3-component vector of float) -0:445 'r4' ( temp 3-component vector of float) -0:445 vector-times-matrix ( temp 3-component vector of float) -0:445 'inFV0' ( in 3-component vector of float) -0:445 'inFM0' ( in 3X3 matrix of float) -0:445 Sequence -0:445 move second child to first child ( temp 3-component vector of float) -0:445 'r5' ( temp 3-component vector of float) -0:445 matrix-times-vector ( temp 3-component vector of float) -0:445 'inFM0' ( in 3X3 matrix of float) -0:445 'inFV0' ( in 3-component vector of float) -0:445 Sequence -0:445 move second child to first child ( temp 3X3 matrix of float) -0:445 'r6' ( temp 3X3 matrix of float) -0:445 matrix-scale ( temp 3X3 matrix of float) -0:445 'inF0' ( in float) -0:445 'inFM0' ( in 3X3 matrix of float) -0:445 Sequence -0:445 move second child to first child ( temp 3X3 matrix of float) -0:445 'r7' ( temp 3X3 matrix of float) -0:445 matrix-scale ( temp 3X3 matrix of float) -0:445 'inFM0' ( in 3X3 matrix of float) -0:445 'inF0' ( in float) -0:445 Sequence -0:445 move second child to first child ( temp 3X3 matrix of float) -0:445 'r8' ( temp 3X3 matrix of float) -0:445 matrix-multiply ( temp 3X3 matrix of float) -0:445 'inFM1' ( in 3X3 matrix of float) -0:445 'inFM0' ( in 3X3 matrix of float) -0:451 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; ( temp void) -0:451 Function Parameters: -0:451 'inF0' ( in float) -0:451 'inF1' ( in float) -0:451 'inFV0' ( in 4-component vector of float) -0:451 'inFV1' ( in 4-component vector of float) -0:451 'inFM0' ( in 4X4 matrix of float) -0:451 'inFM1' ( in 4X4 matrix of float) +0:449 Sequence +0:449 move second child to first child ( temp float) +0:449 'r0' ( temp float) +0:449 component-wise multiply ( temp float) +0:449 'inF1' ( in float) +0:449 'inF0' ( in float) +0:449 Sequence +0:449 move second child to first child ( temp 3-component vector of float) +0:449 'r1' ( temp 3-component vector of float) +0:449 vector-scale ( temp 3-component vector of float) +0:449 'inF0' ( in float) +0:449 'inFV0' ( in 3-component vector of float) +0:449 Sequence +0:449 move second child to first child ( temp 3-component vector of float) +0:449 'r2' ( temp 3-component vector of float) +0:449 vector-scale ( temp 3-component vector of float) +0:449 'inFV0' ( in 3-component vector of float) +0:449 'inF0' ( in float) +0:449 Sequence +0:449 move second child to first child ( temp float) +0:449 'r3' ( temp float) +0:449 dot-product ( temp float) +0:449 'inFV0' ( in 3-component vector of float) +0:449 'inFV1' ( in 3-component vector of float) +0:449 Sequence +0:449 move second child to first child ( temp 3-component vector of float) +0:449 'r4' ( temp 3-component vector of float) +0:449 vector-times-matrix ( temp 3-component vector of float) +0:449 'inFV0' ( in 3-component vector of float) +0:449 'inFM0' ( in 3X3 matrix of float) +0:449 Sequence +0:449 move second child to first child ( temp 3-component vector of float) +0:449 'r5' ( temp 3-component vector of float) +0:449 matrix-times-vector ( temp 3-component vector of float) +0:449 'inFM0' ( in 3X3 matrix of float) +0:449 'inFV0' ( in 3-component vector of float) +0:449 Sequence +0:449 move second child to first child ( temp 3X3 matrix of float) +0:449 'r6' ( temp 3X3 matrix of float) +0:449 matrix-scale ( temp 3X3 matrix of float) +0:449 'inF0' ( in float) +0:449 'inFM0' ( in 3X3 matrix of float) +0:449 Sequence +0:449 move second child to first child ( temp 3X3 matrix of float) +0:449 'r7' ( temp 3X3 matrix of float) +0:449 matrix-scale ( temp 3X3 matrix of float) +0:449 'inFM0' ( in 3X3 matrix of float) +0:449 'inF0' ( in float) +0:449 Sequence +0:449 move second child to first child ( temp 3X3 matrix of float) +0:449 'r8' ( temp 3X3 matrix of float) +0:449 matrix-multiply ( temp 3X3 matrix of float) +0:449 'inFM1' ( in 3X3 matrix of float) +0:449 'inFM0' ( in 3X3 matrix of float) +0:455 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; ( temp void) +0:455 Function Parameters: +0:455 'inF0' ( in float) +0:455 'inF1' ( in float) +0:455 'inFV0' ( in 4-component vector of float) +0:455 'inFV1' ( in 4-component vector of float) +0:455 'inFM0' ( in 4X4 matrix of float) +0:455 'inFM1' ( in 4X4 matrix of float) 0:? Sequence -0:452 Sequence -0:452 move second child to first child ( temp float) -0:452 'r0' ( temp float) -0:452 component-wise multiply ( temp float) -0:452 'inF1' ( in float) -0:452 'inF0' ( in float) -0:452 Sequence -0:452 move second child to first child ( temp 4-component vector of float) -0:452 'r1' ( temp 4-component vector of float) -0:452 vector-scale ( temp 4-component vector of float) -0:452 'inF0' ( in float) -0:452 'inFV0' ( in 4-component vector of float) -0:452 Sequence -0:452 move second child to first child ( temp 4-component vector of float) -0:452 'r2' ( temp 4-component vector of float) -0:452 vector-scale ( temp 4-component vector of float) -0:452 'inFV0' ( in 4-component vector of float) -0:452 'inF0' ( in float) -0:452 Sequence -0:452 move second child to first child ( temp float) -0:452 'r3' ( temp float) -0:452 dot-product ( temp float) -0:452 'inFV0' ( in 4-component vector of float) -0:452 'inFV1' ( in 4-component vector of float) -0:452 Sequence -0:452 move second child to first child ( temp 4-component vector of float) -0:452 'r4' ( temp 4-component vector of float) -0:452 vector-times-matrix ( temp 4-component vector of float) -0:452 'inFV0' ( in 4-component vector of float) -0:452 'inFM0' ( in 4X4 matrix of float) -0:452 Sequence -0:452 move second child to first child ( temp 4-component vector of float) -0:452 'r5' ( temp 4-component vector of float) -0:452 matrix-times-vector ( temp 4-component vector of float) -0:452 'inFM0' ( in 4X4 matrix of float) -0:452 'inFV0' ( in 4-component vector of float) -0:452 Sequence -0:452 move second child to first child ( temp 4X4 matrix of float) -0:452 'r6' ( temp 4X4 matrix of float) -0:452 matrix-scale ( temp 4X4 matrix of float) -0:452 'inF0' ( in float) -0:452 'inFM0' ( in 4X4 matrix of float) -0:452 Sequence -0:452 move second child to first child ( temp 4X4 matrix of float) -0:452 'r7' ( temp 4X4 matrix of float) -0:452 matrix-scale ( temp 4X4 matrix of float) -0:452 'inFM0' ( in 4X4 matrix of float) -0:452 'inF0' ( in float) -0:452 Sequence -0:452 move second child to first child ( temp 4X4 matrix of float) -0:452 'r8' ( temp 4X4 matrix of float) -0:452 matrix-multiply ( temp 4X4 matrix of float) -0:452 'inFM1' ( in 4X4 matrix of float) -0:452 'inFM0' ( in 4X4 matrix of float) -0:461 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24; ( temp void) -0:461 Function Parameters: -0:461 'inF0' ( in float) -0:461 'inF1' ( in float) -0:461 'inFV2' ( in 2-component vector of float) -0:461 'inFV3' ( in 3-component vector of float) -0:461 'inFM2x3' ( in 2X3 matrix of float) -0:461 'inFM3x2' ( in 3X2 matrix of float) -0:461 'inFM3x3' ( in 3X3 matrix of float) -0:461 'inFM3x4' ( in 3X4 matrix of float) -0:461 'inFM2x4' ( in 2X4 matrix of float) +0:456 Sequence +0:456 move second child to first child ( temp float) +0:456 'r0' ( temp float) +0:456 component-wise multiply ( temp float) +0:456 'inF1' ( in float) +0:456 'inF0' ( in float) +0:456 Sequence +0:456 move second child to first child ( temp 4-component vector of float) +0:456 'r1' ( temp 4-component vector of float) +0:456 vector-scale ( temp 4-component vector of float) +0:456 'inF0' ( in float) +0:456 'inFV0' ( in 4-component vector of float) +0:456 Sequence +0:456 move second child to first child ( temp 4-component vector of float) +0:456 'r2' ( temp 4-component vector of float) +0:456 vector-scale ( temp 4-component vector of float) +0:456 'inFV0' ( in 4-component vector of float) +0:456 'inF0' ( in float) +0:456 Sequence +0:456 move second child to first child ( temp float) +0:456 'r3' ( temp float) +0:456 dot-product ( temp float) +0:456 'inFV0' ( in 4-component vector of float) +0:456 'inFV1' ( in 4-component vector of float) +0:456 Sequence +0:456 move second child to first child ( temp 4-component vector of float) +0:456 'r4' ( temp 4-component vector of float) +0:456 vector-times-matrix ( temp 4-component vector of float) +0:456 'inFV0' ( in 4-component vector of float) +0:456 'inFM0' ( in 4X4 matrix of float) +0:456 Sequence +0:456 move second child to first child ( temp 4-component vector of float) +0:456 'r5' ( temp 4-component vector of float) +0:456 matrix-times-vector ( temp 4-component vector of float) +0:456 'inFM0' ( in 4X4 matrix of float) +0:456 'inFV0' ( in 4-component vector of float) +0:456 Sequence +0:456 move second child to first child ( temp 4X4 matrix of float) +0:456 'r6' ( temp 4X4 matrix of float) +0:456 matrix-scale ( temp 4X4 matrix of float) +0:456 'inF0' ( in float) +0:456 'inFM0' ( in 4X4 matrix of float) +0:456 Sequence +0:456 move second child to first child ( temp 4X4 matrix of float) +0:456 'r7' ( temp 4X4 matrix of float) +0:456 matrix-scale ( temp 4X4 matrix of float) +0:456 'inFM0' ( in 4X4 matrix of float) +0:456 'inF0' ( in float) +0:456 Sequence +0:456 move second child to first child ( temp 4X4 matrix of float) +0:456 'r8' ( temp 4X4 matrix of float) +0:456 matrix-multiply ( temp 4X4 matrix of float) +0:456 'inFM1' ( in 4X4 matrix of float) +0:456 'inFM0' ( in 4X4 matrix of float) +0:465 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24; ( temp void) +0:465 Function Parameters: +0:465 'inF0' ( in float) +0:465 'inF1' ( in float) +0:465 'inFV2' ( in 2-component vector of float) +0:465 'inFV3' ( in 3-component vector of float) +0:465 'inFM2x3' ( in 2X3 matrix of float) +0:465 'inFM3x2' ( in 3X2 matrix of float) +0:465 'inFM3x3' ( in 3X3 matrix of float) +0:465 'inFM3x4' ( in 3X4 matrix of float) +0:465 'inFM2x4' ( in 2X4 matrix of float) 0:? Sequence -0:462 Sequence -0:462 move second child to first child ( temp float) -0:462 'r00' ( temp float) -0:462 component-wise multiply ( temp float) -0:462 'inF1' ( in float) -0:462 'inF0' ( in float) -0:463 Sequence -0:463 move second child to first child ( temp 2-component vector of float) -0:463 'r01' ( temp 2-component vector of float) -0:463 vector-scale ( temp 2-component vector of float) -0:463 'inF0' ( in float) -0:463 'inFV2' ( in 2-component vector of float) -0:464 Sequence -0:464 move second child to first child ( temp 3-component vector of float) -0:464 'r02' ( temp 3-component vector of float) -0:464 vector-scale ( temp 3-component vector of float) -0:464 'inF0' ( in float) -0:464 'inFV3' ( in 3-component vector of float) -0:465 Sequence -0:465 move second child to first child ( temp 2-component vector of float) -0:465 'r03' ( temp 2-component vector of float) -0:465 vector-scale ( temp 2-component vector of float) -0:465 'inFV2' ( in 2-component vector of float) -0:465 'inF0' ( in float) 0:466 Sequence -0:466 move second child to first child ( temp 3-component vector of float) -0:466 'r04' ( temp 3-component vector of float) -0:466 vector-scale ( temp 3-component vector of float) -0:466 'inFV3' ( in 3-component vector of float) +0:466 move second child to first child ( temp float) +0:466 'r00' ( temp float) +0:466 component-wise multiply ( temp float) +0:466 'inF1' ( in float) 0:466 'inF0' ( in float) 0:467 Sequence -0:467 move second child to first child ( temp float) -0:467 'r05' ( temp float) -0:467 dot-product ( temp float) -0:467 'inFV2' ( in 2-component vector of float) +0:467 move second child to first child ( temp 2-component vector of float) +0:467 'r01' ( temp 2-component vector of float) +0:467 vector-scale ( temp 2-component vector of float) +0:467 'inF0' ( in float) 0:467 'inFV2' ( in 2-component vector of float) 0:468 Sequence -0:468 move second child to first child ( temp float) -0:468 'r06' ( temp float) -0:468 dot-product ( temp float) -0:468 'inFV3' ( in 3-component vector of float) +0:468 move second child to first child ( temp 3-component vector of float) +0:468 'r02' ( temp 3-component vector of float) +0:468 vector-scale ( temp 3-component vector of float) +0:468 'inF0' ( in float) 0:468 'inFV3' ( in 3-component vector of float) 0:469 Sequence -0:469 move second child to first child ( temp 3-component vector of float) -0:469 'r07' ( temp 3-component vector of float) -0:469 matrix-times-vector ( temp 3-component vector of float) -0:469 'inFM2x3' ( in 2X3 matrix of float) +0:469 move second child to first child ( temp 2-component vector of float) +0:469 'r03' ( temp 2-component vector of float) +0:469 vector-scale ( temp 2-component vector of float) 0:469 'inFV2' ( in 2-component vector of float) +0:469 'inF0' ( in float) 0:470 Sequence -0:470 move second child to first child ( temp 2-component vector of float) -0:470 'r08' ( temp 2-component vector of float) -0:470 matrix-times-vector ( temp 2-component vector of float) -0:470 'inFM3x2' ( in 3X2 matrix of float) +0:470 move second child to first child ( temp 3-component vector of float) +0:470 'r04' ( temp 3-component vector of float) +0:470 vector-scale ( temp 3-component vector of float) 0:470 'inFV3' ( in 3-component vector of float) +0:470 'inF0' ( in float) 0:471 Sequence -0:471 move second child to first child ( temp 2-component vector of float) -0:471 'r09' ( temp 2-component vector of float) -0:471 vector-times-matrix ( temp 2-component vector of float) -0:471 'inFV3' ( in 3-component vector of float) -0:471 'inFM2x3' ( in 2X3 matrix of float) +0:471 move second child to first child ( temp float) +0:471 'r05' ( temp float) +0:471 dot-product ( temp float) +0:471 'inFV2' ( in 2-component vector of float) +0:471 'inFV2' ( in 2-component vector of float) 0:472 Sequence -0:472 move second child to first child ( temp 3-component vector of float) -0:472 'r10' ( temp 3-component vector of float) -0:472 vector-times-matrix ( temp 3-component vector of float) -0:472 'inFV2' ( in 2-component vector of float) -0:472 'inFM3x2' ( in 3X2 matrix of float) +0:472 move second child to first child ( temp float) +0:472 'r06' ( temp float) +0:472 dot-product ( temp float) +0:472 'inFV3' ( in 3-component vector of float) +0:472 'inFV3' ( in 3-component vector of float) 0:473 Sequence -0:473 move second child to first child ( temp 2X3 matrix of float) -0:473 'r11' ( temp 2X3 matrix of float) -0:473 matrix-scale ( temp 2X3 matrix of float) -0:473 'inF0' ( in float) +0:473 move second child to first child ( temp 3-component vector of float) +0:473 'r07' ( temp 3-component vector of float) +0:473 matrix-times-vector ( temp 3-component vector of float) 0:473 'inFM2x3' ( in 2X3 matrix of float) +0:473 'inFV2' ( in 2-component vector of float) 0:474 Sequence -0:474 move second child to first child ( temp 3X2 matrix of float) -0:474 'r12' ( temp 3X2 matrix of float) -0:474 matrix-scale ( temp 3X2 matrix of float) -0:474 'inF0' ( in float) +0:474 move second child to first child ( temp 2-component vector of float) +0:474 'r08' ( temp 2-component vector of float) +0:474 matrix-times-vector ( temp 2-component vector of float) 0:474 'inFM3x2' ( in 3X2 matrix of float) +0:474 'inFV3' ( in 3-component vector of float) 0:475 Sequence -0:475 move second child to first child ( temp 2X2 matrix of float) -0:475 'r13' ( temp 2X2 matrix of float) -0:475 matrix-multiply ( temp 2X2 matrix of float) -0:475 'inFM3x2' ( in 3X2 matrix of float) +0:475 move second child to first child ( temp 2-component vector of float) +0:475 'r09' ( temp 2-component vector of float) +0:475 vector-times-matrix ( temp 2-component vector of float) +0:475 'inFV3' ( in 3-component vector of float) 0:475 'inFM2x3' ( in 2X3 matrix of float) 0:476 Sequence -0:476 move second child to first child ( temp 2X3 matrix of float) -0:476 'r14' ( temp 2X3 matrix of float) -0:476 matrix-multiply ( temp 2X3 matrix of float) -0:476 'inFM3x3' ( in 3X3 matrix of float) -0:476 'inFM2x3' ( in 2X3 matrix of float) +0:476 move second child to first child ( temp 3-component vector of float) +0:476 'r10' ( temp 3-component vector of float) +0:476 vector-times-matrix ( temp 3-component vector of float) +0:476 'inFV2' ( in 2-component vector of float) +0:476 'inFM3x2' ( in 3X2 matrix of float) 0:477 Sequence -0:477 move second child to first child ( temp 2X4 matrix of float) -0:477 'r15' ( temp 2X4 matrix of float) -0:477 matrix-multiply ( temp 2X4 matrix of float) -0:477 'inFM3x4' ( in 3X4 matrix of float) +0:477 move second child to first child ( temp 2X3 matrix of float) +0:477 'r11' ( temp 2X3 matrix of float) +0:477 matrix-scale ( temp 2X3 matrix of float) +0:477 'inF0' ( in float) 0:477 'inFM2x3' ( in 2X3 matrix of float) 0:478 Sequence -0:478 move second child to first child ( temp 3X4 matrix of float) -0:478 'r16' ( temp 3X4 matrix of float) -0:478 matrix-multiply ( temp 3X4 matrix of float) -0:478 'inFM2x4' ( in 2X4 matrix of float) +0:478 move second child to first child ( temp 3X2 matrix of float) +0:478 'r12' ( temp 3X2 matrix of float) +0:478 matrix-scale ( temp 3X2 matrix of float) +0:478 'inF0' ( in float) 0:478 'inFM3x2' ( in 3X2 matrix of float) -0:484 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) -0:484 Function Parameters: +0:479 Sequence +0:479 move second child to first child ( temp 2X2 matrix of float) +0:479 'r13' ( temp 2X2 matrix of float) +0:479 matrix-multiply ( temp 2X2 matrix of float) +0:479 'inFM3x2' ( in 3X2 matrix of float) +0:479 'inFM2x3' ( in 2X3 matrix of float) +0:480 Sequence +0:480 move second child to first child ( temp 2X3 matrix of float) +0:480 'r14' ( temp 2X3 matrix of float) +0:480 matrix-multiply ( temp 2X3 matrix of float) +0:480 'inFM3x3' ( in 3X3 matrix of float) +0:480 'inFM2x3' ( in 2X3 matrix of float) +0:481 Sequence +0:481 move second child to first child ( temp 2X4 matrix of float) +0:481 'r15' ( temp 2X4 matrix of float) +0:481 matrix-multiply ( temp 2X4 matrix of float) +0:481 'inFM3x4' ( in 3X4 matrix of float) +0:481 'inFM2x3' ( in 2X3 matrix of float) +0:482 Sequence +0:482 move second child to first child ( temp 3X4 matrix of float) +0:482 'r16' ( temp 3X4 matrix of float) +0:482 matrix-multiply ( temp 3X4 matrix of float) +0:482 'inFM2x4' ( in 2X4 matrix of float) +0:482 'inFM3x2' ( in 3X2 matrix of float) +0:488 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) +0:488 Function Parameters: 0:? Sequence -0:486 move second child to first child ( temp 4-component vector of float) -0:486 color: direct index for structure ( temp 4-component vector of float) -0:486 'ps_output' ( temp structure{ temp 4-component vector of float color}) -0:486 Constant: -0:486 0 (const int) -0:486 Constant: -0:486 1.000000 -0:486 1.000000 -0:486 1.000000 -0:486 1.000000 -0:487 Branch: Return with expression -0:487 'ps_output' ( temp structure{ temp 4-component vector of float color}) -0:484 Function Definition: main( ( temp void) -0:484 Function Parameters: +0:490 move second child to first child ( temp 4-component vector of float) +0:490 color: direct index for structure ( temp 4-component vector of float) +0:490 'ps_output' ( temp structure{ temp 4-component vector of float color}) +0:490 Constant: +0:490 0 (const int) +0:490 Constant: +0:490 1.000000 +0:490 1.000000 +0:490 1.000000 +0:490 1.000000 +0:491 Branch: Return with expression +0:491 'ps_output' ( temp structure{ temp 4-component vector of float color}) +0:488 Function Definition: main( ( temp void) +0:488 Function Parameters: 0:? Sequence -0:484 Sequence -0:484 move second child to first child ( temp 4-component vector of float) +0:488 Sequence +0:488 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) -0:484 color: direct index for structure ( temp 4-component vector of float) -0:484 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) -0:484 Constant: -0:484 0 (const int) +0:488 color: direct index for structure ( temp 4-component vector of float) +0:488 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) +0:488 Constant: +0:488 0 (const int) 0:? Linker Objects 0:? 'gs_ua' ( shared uint) 0:? 'gs_ub' ( shared uint) @@ -5550,14 +5632,14 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 -// Id's are bound by 1805 +// Generated by (magic number): 80002 +// Id's are bound by 1832 Capability Shader Capability DerivativeControl 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 1786 + EntryPoint Fragment 4 "main" 1813 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" @@ -5647,432 +5729,432 @@ gl_FragCoord origin is upper left Name 169 "r010" Name 173 "r011" Name 176 "r012" - Name 186 "r014" - Name 189 "r015" - Name 192 "r016" - Name 195 "r017" - Name 198 "r018" - Name 201 "r019" - Name 204 "r020" - Name 207 "r021" - Name 210 "r022" - Name 213 "r023" - Name 216 "r027" - Name 219 "r028" - Name 222 "r029" - Name 225 "r030" - Name 228 "r031" - Name 231 "r033" - Name 235 "r034" - Name 238 "r036" - Name 241 "r037" - Name 244 "r038" - Name 247 "r039" - Name 251 "r039a" - Name 256 "r040" - Name 259 "r041" - Name 264 "r042" - Name 267 "r043" - Name 271 "r044" - Name 275 "r045" - Name 279 "r046" - Name 282 "r047" - Name 286 "r048" - Name 290 "r049" - Name 293 "r050" - Name 296 "r051" - Name 299 "r052" - Name 302 "r053" - Name 309 "r055" - Name 312 "r056" - Name 317 "r057" - Name 320 "r058" - Name 324 "r059" - Name 327 "r060" - Name 330 "r061" - Name 337 "r000" - Name 343 "r001" - Name 346 "r002" - Name 349 "r003" - Name 353 "r004" - Name 358 "r005" - Name 361 "r006" - Name 364 "r007" - Name 367 "r009" - Name 370 "r010" - Name 374 "r011" - Name 377 "r012" - Name 388 "r013" - Name 391 "r015" - Name 394 "r016" - Name 398 "r017" - Name 401 "r018" - Name 404 "r019" - Name 407 "r020" - Name 410 "r021" - Name 413 "r022" - Name 416 "r023" - Name 419 "r026" - Name 423 "r027" - Name 427 "r028" - Name 430 "r029" - Name 433 "r030" - Name 438 "r031" - Name 443 "r032" - Name 445 "r033" - Name 448 "r035" - Name 452 "r036" - Name 455 "r038" - Name 459 "r039" - Name 462 "r040" - Name 465 "r041" - Name 469 "r039a" - Name 474 "r042" - Name 477 "r043" - Name 480 "r044" - Name 484 "r045" - Name 487 "r046" - Name 491 "r047" - Name 495 "r048" - Name 498 "r049" - Name 502 "r050" - Name 505 "r051" - Name 509 "r052" - Name 513 "r053" - Name 518 "r054" - Name 523 "r055" - Name 526 "r056" - Name 529 "r057" - Name 534 "r058" - Name 537 "r059" - Name 544 "r060" - Name 547 "r061" - Name 552 "r062" - Name 555 "r063" - Name 559 "r064" - Name 562 "r065" - Name 565 "r066" - Name 571 "r000" - Name 577 "r001" - Name 580 "r002" - Name 583 "r003" - Name 587 "r004" - Name 592 "r005" - Name 595 "r006" - Name 598 "r007" - Name 601 "r009" - Name 604 "r010" - Name 608 "r011" - Name 611 "r012" - Name 622 "r013" - Name 625 "r014" - Name 628 "r015" - Name 633 "r016" - Name 637 "r017" - Name 640 "r018" - Name 643 "r019" - Name 646 "r020" - Name 649 "r021" - Name 652 "r022" - Name 655 "r023" - Name 658 "r024" - Name 662 "r025" - Name 666 "r029" - Name 669 "r030" - Name 672 "r031" - Name 677 "r032" - Name 681 "r033" - Name 683 "r034" - Name 686 "r036" - Name 690 "r037" - Name 693 "r039" - Name 697 "r040" - Name 700 "r041" - Name 703 "r042" - Name 707 "r039a" - Name 712 "r039b" - Name 718 "r043" - Name 721 "r044" - Name 724 "r045" - Name 728 "r046" - Name 731 "r047" - Name 735 "r048" - Name 739 "r049" - Name 742 "r050" - Name 746 "r051" - Name 749 "r052" - Name 753 "r053" - Name 757 "r054" - Name 761 "r055" - Name 764 "r056" - Name 767 "r057" - Name 770 "r058" - Name 775 "r059" - Name 778 "r060" - Name 785 "r061" - Name 788 "r062" - Name 793 "r063" - Name 796 "r064" - Name 800 "r065" - Name 803 "r066" - Name 806 "r067" - Name 813 "r000" - Name 819 "r001" - Name 822 "r002" - Name 825 "r003" - Name 829 "r004" - Name 834 "r005" - Name 837 "r006" - Name 840 "r007" - Name 843 "r009" - Name 846 "r010" - Name 850 "r011" - Name 853 "r012" - Name 864 "r013" - Name 867 "r014" - Name 870 "r015" - Name 873 "r016" - Name 876 "r017" - Name 879 "r018" - Name 882 "r019" - Name 885 "r020" - Name 888 "r021" - Name 891 "r022" - Name 894 "r023" - Name 898 "r024" - Name 902 "r025" - Name 913 "r029" - Name 916 "r030" - Name 919 "r031" - Name 924 "r032" - Name 929 "r033" - Name 931 "r034" - Name 934 "r036" - Name 938 "r037" - Name 941 "r039" - Name 945 "r040" - Name 948 "r041" - Name 951 "r042" - Name 955 "r039a" - Name 960 "r043" - Name 963 "r044" - Name 966 "r045" - Name 970 "r046" - Name 973 "r047" - Name 977 "r048" - Name 981 "r049" - Name 984 "r050" - Name 988 "r051" - Name 991 "r052" - Name 995 "r053" - Name 999 "r054" - Name 1003 "r055" - Name 1006 "r056" - Name 1009 "r057" - Name 1012 "r058" - Name 1017 "r059" - Name 1020 "r060" - Name 1027 "r061" - Name 1030 "r062" - Name 1035 "r063" - Name 1038 "r064" - Name 1042 "r065" - Name 1045 "r066" - Name 1048 "r067" - Name 1055 "r000" - Name 1060 "r001" - Name 1065 "r003" - Name 1069 "r004" - Name 1072 "r005" - Name 1075 "r006" - Name 1079 "r007" - Name 1089 "r008" - Name 1094 "r009" - Name 1097 "r010" - Name 1100 "r011" - Name 1103 "r012" - Name 1106 "r013" - Name 1109 "r014" - Name 1112 "r015" - Name 1115 "r016" - Name 1118 "r017" - Name 1121 "r018" - Name 1124 "r019" - Name 1127 "R020" - Name 1130 "r021" - Name 1133 "r022" - Name 1143 "r023" - Name 1146 "r025" - Name 1149 "r026" - Name 1153 "r026a" - Name 1158 "r027" - Name 1161 "r028" - Name 1165 "r029" - Name 1168 "r030" - Name 1172 "r031" - Name 1176 "r032" - Name 1180 "r033" - Name 1183 "r034" - Name 1186 "r035" - Name 1189 "r036" - Name 1194 "r037" - Name 1197 "r038" - Name 1204 "r039" - Name 1207 "r049" - Name 1212 "r041" - Name 1215 "r042" - Name 1219 "r043" - Name 1222 "r044" - Name 1227 "r046" - Name 1234 "r000" - Name 1239 "r001" - Name 1244 "r003" - Name 1248 "r004" - Name 1251 "r005" - Name 1254 "r006" - Name 1258 "r007" - Name 1268 "r008" - Name 1273 "r009" - Name 1276 "r010" - Name 1279 "r011" - Name 1282 "r012" - Name 1285 "r013" - Name 1288 "r014" - Name 1291 "r015" - Name 1294 "r016" - Name 1297 "r017" - Name 1300 "r018" - Name 1303 "r019" - Name 1306 "R020" - Name 1309 "r021" - Name 1312 "r022" - Name 1325 "r023" - Name 1328 "r025" - Name 1331 "r026" - Name 1335 "r026a" - Name 1340 "r027" - Name 1343 "r028" - Name 1347 "r029" - Name 1350 "r030" - Name 1354 "r031" - Name 1358 "r032" - Name 1362 "r033" - Name 1365 "r034" - Name 1368 "r035" - Name 1371 "r036" - Name 1376 "r037" - Name 1379 "r038" - Name 1386 "r039" - Name 1389 "r049" - Name 1394 "r041" - Name 1397 "r042" - Name 1401 "r043" - Name 1404 "r044" - Name 1409 "r046" - Name 1416 "r000" - Name 1421 "r001" - Name 1426 "r003" - Name 1430 "r004" - Name 1433 "r005" - Name 1436 "r006" - Name 1440 "r007" - Name 1450 "r008" - Name 1455 "r009" - Name 1458 "r010" - Name 1461 "r011" - Name 1464 "r012" - Name 1467 "r013" - Name 1470 "r014" - Name 1473 "r015" - Name 1476 "r016" - Name 1479 "r017" - Name 1482 "r018" - Name 1485 "r019" - Name 1488 "R020" - Name 1491 "r021" - Name 1494 "r022" - Name 1510 "r023" - Name 1513 "r025" - Name 1516 "r026" - Name 1520 "r026a" - Name 1525 "r027" - Name 1528 "r028" - Name 1532 "r029" - Name 1535 "r030" - Name 1539 "r031" - Name 1543 "r032" - Name 1547 "r033" - Name 1550 "r034" - Name 1553 "r035" - Name 1556 "r036" - Name 1561 "r037" - Name 1564 "r038" - Name 1571 "r039" - Name 1574 "r049" - Name 1579 "r041" - Name 1582 "r042" - Name 1586 "r043" - Name 1589 "r044" - Name 1594 "r046" - Name 1601 "r0" - Name 1605 "r1" - Name 1609 "r2" - Name 1613 "r3" - Name 1617 "r4" - Name 1621 "r5" - Name 1625 "r6" - Name 1629 "r7" - Name 1633 "r8" - Name 1637 "r0" - Name 1641 "r1" - Name 1645 "r2" - Name 1649 "r3" - Name 1653 "r4" - Name 1657 "r5" - Name 1661 "r6" - Name 1665 "r7" - Name 1669 "r8" - Name 1673 "r0" - Name 1677 "r1" - Name 1681 "r2" - Name 1685 "r3" - Name 1689 "r4" - Name 1693 "r5" - Name 1697 "r6" - Name 1701 "r7" - Name 1705 "r8" - Name 1709 "r00" - Name 1713 "r01" - Name 1717 "r02" - Name 1721 "r03" - Name 1725 "r04" - Name 1729 "r05" - Name 1733 "r06" - Name 1737 "r07" - Name 1741 "r08" - Name 1745 "r09" - Name 1749 "r10" - Name 1753 "r11" - Name 1757 "r12" - Name 1761 "r13" - Name 1765 "r14" - Name 1769 "r15" - Name 1773 "r16" - Name 1778 "ps_output" - Name 1786 "@entryPointOutput.color" - Name 1790 "gs_ua" - Name 1791 "gs_ub" - Name 1792 "gs_uc" - Name 1794 "gs_ua2" - Name 1795 "gs_ub2" - Name 1796 "gs_uc2" - Name 1798 "gs_ua3" - Name 1799 "gs_ub3" - Name 1800 "gs_uc3" - Name 1802 "gs_ua4" - Name 1803 "gs_ub4" - Name 1804 "gs_uc4" - Decorate 1786(@entryPointOutput.color) Location 0 + Name 192 "r014" + Name 195 "r015" + Name 198 "r016" + Name 201 "r017" + Name 204 "r018" + Name 207 "r019" + Name 210 "r020" + Name 213 "r021" + Name 216 "r022" + Name 219 "r023" + Name 222 "r027" + Name 225 "r028" + Name 228 "r029" + Name 231 "r030" + Name 234 "r031" + Name 237 "r033" + Name 241 "r034" + Name 244 "r036" + Name 247 "r037" + Name 250 "r038" + Name 253 "r039" + Name 257 "r039a" + Name 262 "r040" + Name 265 "r041" + Name 270 "r042" + Name 273 "r043" + Name 277 "r044" + Name 281 "r045" + Name 285 "r046" + Name 288 "r047" + Name 292 "r048" + Name 296 "r049" + Name 299 "r050" + Name 302 "r051" + Name 305 "r052" + Name 308 "r053" + Name 315 "r055" + Name 318 "r056" + Name 323 "r057" + Name 326 "r058" + Name 330 "r059" + Name 333 "r060" + Name 336 "r061" + Name 343 "r000" + Name 349 "r001" + Name 352 "r002" + Name 355 "r003" + Name 359 "r004" + Name 364 "r005" + Name 367 "r006" + Name 370 "r007" + Name 373 "r009" + Name 376 "r010" + Name 380 "r011" + Name 383 "r012" + Name 402 "r013" + Name 405 "r015" + Name 408 "r016" + Name 412 "r017" + Name 415 "r018" + Name 418 "r019" + Name 421 "r020" + Name 424 "r021" + Name 427 "r022" + Name 430 "r023" + Name 433 "r026" + Name 437 "r027" + Name 441 "r028" + Name 444 "r029" + Name 447 "r030" + Name 452 "r031" + Name 457 "r032" + Name 459 "r033" + Name 462 "r035" + Name 466 "r036" + Name 469 "r038" + Name 473 "r039" + Name 476 "r040" + Name 479 "r041" + Name 483 "r039a" + Name 488 "r042" + Name 491 "r043" + Name 494 "r044" + Name 498 "r045" + Name 501 "r046" + Name 505 "r047" + Name 509 "r048" + Name 512 "r049" + Name 516 "r050" + Name 519 "r051" + Name 523 "r052" + Name 527 "r053" + Name 532 "r054" + Name 537 "r055" + Name 540 "r056" + Name 543 "r057" + Name 548 "r058" + Name 551 "r059" + Name 558 "r060" + Name 561 "r061" + Name 566 "r062" + Name 569 "r063" + Name 573 "r064" + Name 576 "r065" + Name 579 "r066" + Name 585 "r000" + Name 591 "r001" + Name 594 "r002" + Name 597 "r003" + Name 601 "r004" + Name 606 "r005" + Name 609 "r006" + Name 612 "r007" + Name 615 "r009" + Name 618 "r010" + Name 622 "r011" + Name 625 "r012" + Name 643 "r013" + Name 646 "r014" + Name 649 "r015" + Name 654 "r016" + Name 658 "r017" + Name 661 "r018" + Name 664 "r019" + Name 667 "r020" + Name 670 "r021" + Name 673 "r022" + Name 676 "r023" + Name 679 "r024" + Name 683 "r025" + Name 687 "r029" + Name 690 "r030" + Name 693 "r031" + Name 698 "r032" + Name 702 "r033" + Name 704 "r034" + Name 707 "r036" + Name 711 "r037" + Name 714 "r039" + Name 718 "r040" + Name 721 "r041" + Name 724 "r042" + Name 728 "r039a" + Name 733 "r039b" + Name 739 "r043" + Name 742 "r044" + Name 745 "r045" + Name 749 "r046" + Name 752 "r047" + Name 756 "r048" + Name 760 "r049" + Name 763 "r050" + Name 767 "r051" + Name 770 "r052" + Name 774 "r053" + Name 778 "r054" + Name 782 "r055" + Name 785 "r056" + Name 788 "r057" + Name 791 "r058" + Name 796 "r059" + Name 799 "r060" + Name 806 "r061" + Name 809 "r062" + Name 814 "r063" + Name 817 "r064" + Name 821 "r065" + Name 824 "r066" + Name 827 "r067" + Name 834 "r000" + Name 840 "r001" + Name 843 "r002" + Name 846 "r003" + Name 850 "r004" + Name 855 "r005" + Name 858 "r006" + Name 861 "r007" + Name 864 "r009" + Name 867 "r010" + Name 871 "r011" + Name 874 "r012" + Name 892 "r013" + Name 895 "r014" + Name 898 "r015" + Name 901 "r016" + Name 904 "r017" + Name 907 "r018" + Name 910 "r019" + Name 913 "r020" + Name 916 "r021" + Name 919 "r022" + Name 922 "r023" + Name 926 "r024" + Name 930 "r025" + Name 941 "r029" + Name 944 "r030" + Name 947 "r031" + Name 952 "r032" + Name 957 "r033" + Name 959 "r034" + Name 962 "r036" + Name 966 "r037" + Name 969 "r039" + Name 973 "r040" + Name 976 "r041" + Name 979 "r042" + Name 983 "r039a" + Name 988 "r043" + Name 991 "r044" + Name 994 "r045" + Name 998 "r046" + Name 1001 "r047" + Name 1005 "r048" + Name 1009 "r049" + Name 1012 "r050" + Name 1016 "r051" + Name 1019 "r052" + Name 1023 "r053" + Name 1027 "r054" + Name 1031 "r055" + Name 1034 "r056" + Name 1037 "r057" + Name 1040 "r058" + Name 1045 "r059" + Name 1048 "r060" + Name 1055 "r061" + Name 1058 "r062" + Name 1063 "r063" + Name 1066 "r064" + Name 1070 "r065" + Name 1073 "r066" + Name 1076 "r067" + Name 1083 "r000" + Name 1088 "r001" + Name 1093 "r003" + Name 1097 "r004" + Name 1100 "r005" + Name 1103 "r006" + Name 1107 "r007" + Name 1117 "r008" + Name 1122 "r009" + Name 1125 "r010" + Name 1128 "r011" + Name 1131 "r012" + Name 1134 "r013" + Name 1137 "r014" + Name 1140 "r015" + Name 1143 "r016" + Name 1146 "r017" + Name 1149 "r018" + Name 1152 "r019" + Name 1155 "R020" + Name 1158 "r021" + Name 1161 "r022" + Name 1171 "r023" + Name 1174 "r025" + Name 1177 "r026" + Name 1181 "r026a" + Name 1186 "r027" + Name 1189 "r028" + Name 1193 "r029" + Name 1196 "r030" + Name 1200 "r031" + Name 1204 "r032" + Name 1208 "r033" + Name 1211 "r034" + Name 1214 "r035" + Name 1217 "r036" + Name 1222 "r037" + Name 1225 "r038" + Name 1232 "r039" + Name 1235 "r049" + Name 1240 "r041" + Name 1243 "r042" + Name 1247 "r043" + Name 1250 "r044" + Name 1255 "r046" + Name 1262 "r000" + Name 1267 "r001" + Name 1272 "r003" + Name 1276 "r004" + Name 1279 "r005" + Name 1282 "r006" + Name 1286 "r007" + Name 1296 "r008" + Name 1301 "r009" + Name 1304 "r010" + Name 1307 "r011" + Name 1310 "r012" + Name 1313 "r013" + Name 1316 "r014" + Name 1319 "r015" + Name 1322 "r016" + Name 1325 "r017" + Name 1328 "r018" + Name 1331 "r019" + Name 1334 "R020" + Name 1337 "r021" + Name 1340 "r022" + Name 1353 "r023" + Name 1356 "r025" + Name 1359 "r026" + Name 1363 "r026a" + Name 1368 "r027" + Name 1371 "r028" + Name 1375 "r029" + Name 1378 "r030" + Name 1382 "r031" + Name 1386 "r032" + Name 1390 "r033" + Name 1393 "r034" + Name 1396 "r035" + Name 1399 "r036" + Name 1404 "r037" + Name 1407 "r038" + Name 1414 "r039" + Name 1417 "r049" + Name 1422 "r041" + Name 1425 "r042" + Name 1429 "r043" + Name 1432 "r044" + Name 1437 "r046" + Name 1444 "r000" + Name 1449 "r001" + Name 1454 "r003" + Name 1458 "r004" + Name 1461 "r005" + Name 1464 "r006" + Name 1468 "r007" + Name 1478 "r008" + Name 1483 "r009" + Name 1486 "r010" + Name 1489 "r011" + Name 1492 "r012" + Name 1495 "r013" + Name 1498 "r014" + Name 1501 "r015" + Name 1504 "r016" + Name 1507 "r017" + Name 1510 "r018" + Name 1513 "r019" + Name 1516 "R020" + Name 1519 "r021" + Name 1522 "r022" + Name 1538 "r023" + Name 1541 "r025" + Name 1544 "r026" + Name 1548 "r026a" + Name 1553 "r027" + Name 1556 "r028" + Name 1560 "r029" + Name 1563 "r030" + Name 1567 "r031" + Name 1571 "r032" + Name 1575 "r033" + Name 1578 "r034" + Name 1581 "r035" + Name 1584 "r036" + Name 1589 "r037" + Name 1592 "r038" + Name 1599 "r039" + Name 1602 "r049" + Name 1607 "r041" + Name 1610 "r042" + Name 1614 "r043" + Name 1617 "r044" + Name 1622 "r046" + Name 1629 "r0" + Name 1633 "r1" + Name 1637 "r2" + Name 1641 "r3" + Name 1645 "r4" + Name 1649 "r5" + Name 1653 "r6" + Name 1657 "r7" + Name 1661 "r8" + Name 1665 "r0" + Name 1669 "r1" + Name 1673 "r2" + Name 1677 "r3" + Name 1681 "r4" + Name 1685 "r5" + Name 1689 "r6" + Name 1693 "r7" + Name 1697 "r8" + Name 1701 "r0" + Name 1705 "r1" + Name 1709 "r2" + Name 1713 "r3" + Name 1717 "r4" + Name 1721 "r5" + Name 1725 "r6" + Name 1729 "r7" + Name 1733 "r8" + Name 1737 "r00" + Name 1741 "r01" + Name 1745 "r02" + Name 1749 "r03" + Name 1753 "r04" + Name 1757 "r05" + Name 1761 "r06" + Name 1765 "r07" + Name 1769 "r08" + Name 1773 "r09" + Name 1777 "r10" + Name 1781 "r11" + Name 1785 "r12" + Name 1789 "r13" + Name 1793 "r14" + Name 1797 "r15" + Name 1801 "r16" + Name 1806 "ps_output" + Name 1813 "@entryPointOutput.color" + Name 1817 "gs_ua" + Name 1818 "gs_ub" + Name 1819 "gs_uc" + Name 1821 "gs_ua2" + Name 1822 "gs_ub2" + Name 1823 "gs_uc2" + Name 1825 "gs_ua3" + Name 1826 "gs_ub3" + Name 1827 "gs_uc3" + Name 1829 "gs_ua4" + Name 1830 "gs_ub4" + Name 1831 "gs_uc4" + Decorate 1813(@entryPointOutput.color) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 @@ -6124,89 +6206,93 @@ gl_FragCoord origin is upper left 139: 6(float) Constant 0 155: TypeInt 32 1 156: TypePointer Function 155(int) - 193: 155(int) Constant 7 - 262: 6(float) Constant 1050288283 - 283: 6(float) Constant 1065353216 - 287: 155(int) Constant 2 - 339: TypeVector 135(bool) 2 - 340: 24(fvec2) ConstantComposite 139 139 - 356: TypeVector 155(int) 2 - 357: TypePointer Function 356(ivec2) - 395: 155(int) Constant 3 - 396: 356(ivec2) ConstantComposite 193 395 - 439: 8(int) Constant 7 - 440: 8(int) Constant 8 - 441: 26(ivec2) ConstantComposite 439 440 - 458: TypePointer Function 339(bvec2) - 516: 6(float) Constant 1073741824 - 519: 8(int) Constant 1 - 520: 8(int) Constant 2 - 521: 26(ivec2) ConstantComposite 519 520 - 568: 24(fvec2) ConstantComposite 283 516 - 573: TypeVector 135(bool) 3 - 574: 36(fvec3) ConstantComposite 139 139 139 - 590: TypeVector 155(int) 3 - 591: TypePointer Function 590(ivec3) - 629: 8(int) Constant 3 - 630: 8(int) Constant 5 - 631: 38(ivec3) ConstantComposite 439 629 630 - 678: 8(int) Constant 4 - 679: 38(ivec3) ConstantComposite 520 629 678 - 696: TypePointer Function 573(bvec3) - 715: 6(float) Constant 1050253722 - 762: 38(ivec3) ConstantComposite 519 520 629 - 809: 6(float) Constant 1077936128 - 810: 36(fvec3) ConstantComposite 283 516 809 - 815: TypeVector 135(bool) 4 - 816: 48(fvec4) ConstantComposite 139 139 139 139 - 832: TypeVector 155(int) 4 - 833: TypePointer Function 832(ivec4) - 871: 50(ivec4) ConstantComposite 439 629 630 520 - 925: 8(int) Constant 9 - 926: 8(int) Constant 10 - 927: 50(ivec4) ConstantComposite 439 440 925 926 - 944: TypePointer Function 815(bvec4) - 1004: 50(ivec4) ConstantComposite 519 520 629 678 - 1051: 6(float) Constant 1082130432 - 1052: 48(fvec4) ConstantComposite 283 516 809 1051 - 1057: TypeMatrix 339(bvec2) 2 - 1083: 60 ConstantComposite 340 340 - 1230: 24(fvec2) ConstantComposite 516 516 - 1231: 60 ConstantComposite 1230 1230 - 1236: TypeMatrix 573(bvec3) 3 - 1262: 68 ConstantComposite 574 574 574 - 1412: 36(fvec3) ConstantComposite 809 809 809 - 1413: 68 ConstantComposite 1412 1412 1412 - 1418: TypeMatrix 815(bvec4) 4 - 1444: 76 ConstantComposite 816 816 816 816 - 1597: 48(fvec4) ConstantComposite 1051 1051 1051 1051 - 1598: 76 ConstantComposite 1597 1597 1597 1597 - 1777: TypePointer Function 131(PS_OUTPUT) - 1779: 155(int) Constant 0 - 1780: 48(fvec4) ConstantComposite 283 283 283 283 - 1785: TypePointer Output 48(fvec4) -1786(@entryPointOutput.color): 1785(ptr) Variable Output - 1789: TypePointer Workgroup 8(int) - 1790(gs_ua): 1789(ptr) Variable Workgroup - 1791(gs_ub): 1789(ptr) Variable Workgroup - 1792(gs_uc): 1789(ptr) Variable Workgroup - 1793: TypePointer Workgroup 26(ivec2) - 1794(gs_ua2): 1793(ptr) Variable Workgroup - 1795(gs_ub2): 1793(ptr) Variable Workgroup - 1796(gs_uc2): 1793(ptr) Variable Workgroup - 1797: TypePointer Workgroup 38(ivec3) - 1798(gs_ua3): 1797(ptr) Variable Workgroup - 1799(gs_ub3): 1797(ptr) Variable Workgroup - 1800(gs_uc3): 1797(ptr) Variable Workgroup - 1801: TypePointer Workgroup 50(ivec4) - 1802(gs_ua4): 1801(ptr) Variable Workgroup - 1803(gs_ub4): 1801(ptr) Variable Workgroup - 1804(gs_uc4): 1801(ptr) Variable Workgroup + 187: 155(int) Constant 0 + 199: 155(int) Constant 7 + 268: 6(float) Constant 1050288283 + 289: 6(float) Constant 1065353216 + 293: 155(int) Constant 2 + 345: TypeVector 135(bool) 2 + 346: 24(fvec2) ConstantComposite 139 139 + 362: TypeVector 155(int) 2 + 363: TypePointer Function 362(ivec2) + 395: 8(int) Constant 0 + 396: 26(ivec2) ConstantComposite 395 395 + 409: 155(int) Constant 3 + 410: 362(ivec2) ConstantComposite 199 409 + 453: 8(int) Constant 7 + 454: 8(int) Constant 8 + 455: 26(ivec2) ConstantComposite 453 454 + 472: TypePointer Function 345(bvec2) + 530: 6(float) Constant 1073741824 + 533: 8(int) Constant 1 + 534: 8(int) Constant 2 + 535: 26(ivec2) ConstantComposite 533 534 + 582: 24(fvec2) ConstantComposite 289 530 + 587: TypeVector 135(bool) 3 + 588: 36(fvec3) ConstantComposite 139 139 139 + 604: TypeVector 155(int) 3 + 605: TypePointer Function 604(ivec3) + 637: 38(ivec3) ConstantComposite 395 395 395 + 650: 8(int) Constant 3 + 651: 8(int) Constant 5 + 652: 38(ivec3) ConstantComposite 453 650 651 + 699: 8(int) Constant 4 + 700: 38(ivec3) ConstantComposite 534 650 699 + 717: TypePointer Function 587(bvec3) + 736: 6(float) Constant 1050253722 + 783: 38(ivec3) ConstantComposite 533 534 650 + 830: 6(float) Constant 1077936128 + 831: 36(fvec3) ConstantComposite 289 530 830 + 836: TypeVector 135(bool) 4 + 837: 48(fvec4) ConstantComposite 139 139 139 139 + 853: TypeVector 155(int) 4 + 854: TypePointer Function 853(ivec4) + 886: 50(ivec4) ConstantComposite 395 395 395 395 + 899: 50(ivec4) ConstantComposite 453 650 651 534 + 953: 8(int) Constant 9 + 954: 8(int) Constant 10 + 955: 50(ivec4) ConstantComposite 453 454 953 954 + 972: TypePointer Function 836(bvec4) + 1032: 50(ivec4) ConstantComposite 533 534 650 699 + 1079: 6(float) Constant 1082130432 + 1080: 48(fvec4) ConstantComposite 289 530 830 1079 + 1085: TypeMatrix 345(bvec2) 2 + 1111: 60 ConstantComposite 346 346 + 1258: 24(fvec2) ConstantComposite 530 530 + 1259: 60 ConstantComposite 1258 1258 + 1264: TypeMatrix 587(bvec3) 3 + 1290: 68 ConstantComposite 588 588 588 + 1440: 36(fvec3) ConstantComposite 830 830 830 + 1441: 68 ConstantComposite 1440 1440 1440 + 1446: TypeMatrix 836(bvec4) 4 + 1472: 76 ConstantComposite 837 837 837 837 + 1625: 48(fvec4) ConstantComposite 1079 1079 1079 1079 + 1626: 76 ConstantComposite 1625 1625 1625 1625 + 1805: TypePointer Function 131(PS_OUTPUT) + 1807: 48(fvec4) ConstantComposite 289 289 289 289 + 1812: TypePointer Output 48(fvec4) +1813(@entryPointOutput.color): 1812(ptr) Variable Output + 1816: TypePointer Workgroup 8(int) + 1817(gs_ua): 1816(ptr) Variable Workgroup + 1818(gs_ub): 1816(ptr) Variable Workgroup + 1819(gs_uc): 1816(ptr) Variable Workgroup + 1820: TypePointer Workgroup 26(ivec2) + 1821(gs_ua2): 1820(ptr) Variable Workgroup + 1822(gs_ub2): 1820(ptr) Variable Workgroup + 1823(gs_uc2): 1820(ptr) Variable Workgroup + 1824: TypePointer Workgroup 38(ivec3) + 1825(gs_ua3): 1824(ptr) Variable Workgroup + 1826(gs_ub3): 1824(ptr) Variable Workgroup + 1827(gs_uc3): 1824(ptr) Variable Workgroup + 1828: TypePointer Workgroup 50(ivec4) + 1829(gs_ua4): 1828(ptr) Variable Workgroup + 1830(gs_ub4): 1828(ptr) Variable Workgroup + 1831(gs_uc4): 1828(ptr) Variable Workgroup 4(main): 2 Function None 3 5: Label - 1787:131(PS_OUTPUT) FunctionCall 133(@main() - 1788: 48(fvec4) CompositeExtract 1787 0 - Store 1786(@entryPointOutput.color) 1788 + 1814:131(PS_OUTPUT) FunctionCall 133(@main() + 1815: 48(fvec4) CompositeExtract 1814 0 + Store 1813(@entryPointOutput.color) 1815 Return FunctionEnd 16(PixelShaderFunctionS(f1;f1;f1;u1;u1;): 6(float) Function None 10 @@ -6228,49 +6314,49 @@ gl_FragCoord origin is upper left 169(r010): 7(ptr) Variable Function 173(r011): 7(ptr) Variable Function 176(r012): 7(ptr) Variable Function - 186(r014): 7(ptr) Variable Function - 189(r015): 7(ptr) Variable Function - 192(r016): 156(ptr) Variable Function - 195(r017): 7(ptr) Variable Function - 198(r018): 7(ptr) Variable Function - 201(r019): 7(ptr) Variable Function - 204(r020): 7(ptr) Variable Function - 207(r021): 7(ptr) Variable Function - 210(r022): 7(ptr) Variable Function - 213(r023): 7(ptr) Variable Function - 216(r027): 7(ptr) Variable Function - 219(r028): 7(ptr) Variable Function - 222(r029): 9(ptr) Variable Function - 225(r030): 9(ptr) Variable Function - 228(r031): 7(ptr) Variable Function - 231(r033): 7(ptr) Variable Function - 235(r034): 7(ptr) Variable Function - 238(r036): 7(ptr) Variable Function - 241(r037): 136(ptr) Variable Function - 244(r038): 136(ptr) Variable Function - 247(r039): 7(ptr) Variable Function - 251(r039a): 7(ptr) Variable Function - 256(r040): 7(ptr) Variable Function - 259(r041): 7(ptr) Variable Function - 264(r042): 7(ptr) Variable Function - 267(r043): 7(ptr) Variable Function - 271(r044): 7(ptr) Variable Function - 275(r045): 7(ptr) Variable Function - 279(r046): 7(ptr) Variable Function - 282(r047): 7(ptr) Variable Function - 286(r048): 9(ptr) Variable Function - 290(r049): 7(ptr) Variable Function - 293(r050): 7(ptr) Variable Function - 296(r051): 7(ptr) Variable Function - 299(r052): 7(ptr) Variable Function - 302(r053): 7(ptr) Variable Function - 309(r055): 7(ptr) Variable Function - 312(r056): 7(ptr) Variable Function - 317(r057): 7(ptr) Variable Function - 320(r058): 7(ptr) Variable Function - 324(r059): 7(ptr) Variable Function - 327(r060): 7(ptr) Variable Function - 330(r061): 7(ptr) Variable Function + 192(r014): 7(ptr) Variable Function + 195(r015): 7(ptr) Variable Function + 198(r016): 156(ptr) Variable Function + 201(r017): 7(ptr) Variable Function + 204(r018): 7(ptr) Variable Function + 207(r019): 7(ptr) Variable Function + 210(r020): 7(ptr) Variable Function + 213(r021): 7(ptr) Variable Function + 216(r022): 7(ptr) Variable Function + 219(r023): 7(ptr) Variable Function + 222(r027): 7(ptr) Variable Function + 225(r028): 7(ptr) Variable Function + 228(r029): 9(ptr) Variable Function + 231(r030): 9(ptr) Variable Function + 234(r031): 7(ptr) Variable Function + 237(r033): 7(ptr) Variable Function + 241(r034): 7(ptr) Variable Function + 244(r036): 7(ptr) Variable Function + 247(r037): 136(ptr) Variable Function + 250(r038): 136(ptr) Variable Function + 253(r039): 7(ptr) Variable Function + 257(r039a): 7(ptr) Variable Function + 262(r040): 7(ptr) Variable Function + 265(r041): 7(ptr) Variable Function + 270(r042): 7(ptr) Variable Function + 273(r043): 7(ptr) Variable Function + 277(r044): 7(ptr) Variable Function + 281(r045): 7(ptr) Variable Function + 285(r046): 7(ptr) Variable Function + 288(r047): 7(ptr) Variable Function + 292(r048): 9(ptr) Variable Function + 296(r049): 7(ptr) Variable Function + 299(r050): 7(ptr) Variable Function + 302(r051): 7(ptr) Variable Function + 305(r052): 7(ptr) Variable Function + 308(r053): 7(ptr) Variable Function + 315(r055): 7(ptr) Variable Function + 318(r056): 7(ptr) Variable Function + 323(r057): 7(ptr) Variable Function + 326(r058): 7(ptr) Variable Function + 330(r059): 7(ptr) Variable Function + 333(r060): 7(ptr) Variable Function + 336(r061): 7(ptr) Variable Function 138: 6(float) Load 11(inF0) 140: 135(bool) FOrdNotEqual 138 139 141: 135(bool) All 140 @@ -6319,151 +6405,158 @@ gl_FragCoord origin is upper left 183: Label Kill 184: Label - 187: 6(float) Load 11(inF0) - 188: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 187 - Store 186(r014) 188 - 190: 6(float) Load 11(inF0) - 191: 6(float) ExtInst 1(GLSL.std.450) 20(Cosh) 190 - Store 189(r015) 191 - 194: 155(int) BitCount 193 - Store 192(r016) 194 + 186: 155(int) Load 157(r005) + 188: 135(bool) SLessThan 186 187 + SelectionMerge 190 None + BranchConditional 188 189 190 + 189: Label + Kill + 190: Label + 193: 6(float) Load 11(inF0) + 194: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 193 + Store 192(r014) 194 196: 6(float) Load 11(inF0) - 197: 6(float) DPdx 196 - Store 195(r017) 197 - 199: 6(float) Load 11(inF0) - 200: 6(float) DPdxCoarse 199 - Store 198(r018) 200 + 197: 6(float) ExtInst 1(GLSL.std.450) 20(Cosh) 196 + Store 195(r015) 197 + 200: 155(int) BitCount 199 + Store 198(r016) 200 202: 6(float) Load 11(inF0) - 203: 6(float) DPdxFine 202 - Store 201(r019) 203 + 203: 6(float) DPdx 202 + Store 201(r017) 203 205: 6(float) Load 11(inF0) - 206: 6(float) DPdy 205 - Store 204(r020) 206 + 206: 6(float) DPdxCoarse 205 + Store 204(r018) 206 208: 6(float) Load 11(inF0) - 209: 6(float) DPdyCoarse 208 - Store 207(r021) 209 + 209: 6(float) DPdxFine 208 + Store 207(r019) 209 211: 6(float) Load 11(inF0) - 212: 6(float) DPdyFine 211 - Store 210(r022) 212 + 212: 6(float) DPdy 211 + Store 210(r020) 212 214: 6(float) Load 11(inF0) - 215: 6(float) ExtInst 1(GLSL.std.450) 12(Degrees) 214 - Store 213(r023) 215 + 215: 6(float) DPdyCoarse 214 + Store 213(r021) 215 217: 6(float) Load 11(inF0) - 218: 6(float) ExtInst 1(GLSL.std.450) 27(Exp) 217 - Store 216(r027) 218 + 218: 6(float) DPdyFine 217 + Store 216(r022) 218 220: 6(float) Load 11(inF0) - 221: 6(float) ExtInst 1(GLSL.std.450) 29(Exp2) 220 - Store 219(r028) 221 - 223: 155(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 193 - 224: 8(int) Bitcast 223 - Store 222(r029) 224 - 226: 155(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 193 - 227: 8(int) Bitcast 226 - Store 225(r030) 227 - 229: 6(float) Load 11(inF0) - 230: 6(float) ExtInst 1(GLSL.std.450) 8(Floor) 229 - Store 228(r031) 230 - 232: 6(float) Load 11(inF0) - 233: 6(float) Load 12(inF1) - 234: 6(float) FMod 232 233 - Store 231(r033) 234 - 236: 6(float) Load 11(inF0) - 237: 6(float) ExtInst 1(GLSL.std.450) 10(Fract) 236 - Store 235(r034) 237 - 239: 6(float) Load 11(inF0) - 240: 6(float) Fwidth 239 - Store 238(r036) 240 + 221: 6(float) ExtInst 1(GLSL.std.450) 12(Degrees) 220 + Store 219(r023) 221 + 223: 6(float) Load 11(inF0) + 224: 6(float) ExtInst 1(GLSL.std.450) 27(Exp) 223 + Store 222(r027) 224 + 226: 6(float) Load 11(inF0) + 227: 6(float) ExtInst 1(GLSL.std.450) 29(Exp2) 226 + Store 225(r028) 227 + 229: 155(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 199 + 230: 8(int) Bitcast 229 + Store 228(r029) 230 + 232: 155(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 199 + 233: 8(int) Bitcast 232 + Store 231(r030) 233 + 235: 6(float) Load 11(inF0) + 236: 6(float) ExtInst 1(GLSL.std.450) 8(Floor) 235 + Store 234(r031) 236 + 238: 6(float) Load 11(inF0) + 239: 6(float) Load 12(inF1) + 240: 6(float) FMod 238 239 + Store 237(r033) 240 242: 6(float) Load 11(inF0) - 243: 135(bool) IsInf 242 - Store 241(r037) 243 + 243: 6(float) ExtInst 1(GLSL.std.450) 10(Fract) 242 + Store 241(r034) 243 245: 6(float) Load 11(inF0) - 246: 135(bool) IsNan 245 - Store 244(r038) 246 + 246: 6(float) Fwidth 245 + Store 244(r036) 246 248: 6(float) Load 11(inF0) - 249: 6(float) Load 12(inF1) - 250: 6(float) ExtInst 1(GLSL.std.450) 53(Ldexp) 248 249 - Store 247(r039) 250 - 252: 6(float) Load 11(inF0) - 253: 6(float) Load 12(inF1) - 254: 6(float) Load 13(inF2) - 255: 6(float) ExtInst 1(GLSL.std.450) 46(FMix) 252 253 254 - Store 251(r039a) 255 - 257: 6(float) Load 11(inF0) - 258: 6(float) ExtInst 1(GLSL.std.450) 28(Log) 257 - Store 256(r040) 258 - 260: 6(float) Load 11(inF0) - 261: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 260 - 263: 6(float) FMul 261 262 - Store 259(r041) 263 - 265: 6(float) Load 11(inF0) - 266: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 265 - Store 264(r042) 266 - 268: 6(float) Load 11(inF0) - 269: 6(float) Load 12(inF1) - 270: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 268 269 - Store 267(r043) 270 - 272: 6(float) Load 11(inF0) - 273: 6(float) Load 12(inF1) - 274: 6(float) ExtInst 1(GLSL.std.450) 37(FMin) 272 273 - Store 271(r044) 274 - 276: 6(float) Load 11(inF0) - 277: 6(float) Load 12(inF1) - 278: 6(float) ExtInst 1(GLSL.std.450) 26(Pow) 276 277 - Store 275(r045) 278 - 280: 6(float) Load 11(inF0) - 281: 6(float) ExtInst 1(GLSL.std.450) 11(Radians) 280 - Store 279(r046) 281 - 284: 6(float) Load 11(inF0) - 285: 6(float) FDiv 283 284 - Store 282(r047) 285 - 288: 155(int) BitReverse 287 - 289: 8(int) Bitcast 288 - Store 286(r048) 289 - 291: 6(float) Load 11(inF0) - 292: 6(float) ExtInst 1(GLSL.std.450) 2(RoundEven) 291 - Store 290(r049) 292 - 294: 6(float) Load 11(inF0) - 295: 6(float) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 294 - Store 293(r050) 295 + 249: 135(bool) IsInf 248 + Store 247(r037) 249 + 251: 6(float) Load 11(inF0) + 252: 135(bool) IsNan 251 + Store 250(r038) 252 + 254: 6(float) Load 11(inF0) + 255: 6(float) Load 12(inF1) + 256: 6(float) ExtInst 1(GLSL.std.450) 53(Ldexp) 254 255 + Store 253(r039) 256 + 258: 6(float) Load 11(inF0) + 259: 6(float) Load 12(inF1) + 260: 6(float) Load 13(inF2) + 261: 6(float) ExtInst 1(GLSL.std.450) 46(FMix) 258 259 260 + Store 257(r039a) 261 + 263: 6(float) Load 11(inF0) + 264: 6(float) ExtInst 1(GLSL.std.450) 28(Log) 263 + Store 262(r040) 264 + 266: 6(float) Load 11(inF0) + 267: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 266 + 269: 6(float) FMul 267 268 + Store 265(r041) 269 + 271: 6(float) Load 11(inF0) + 272: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 271 + Store 270(r042) 272 + 274: 6(float) Load 11(inF0) + 275: 6(float) Load 12(inF1) + 276: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 274 275 + Store 273(r043) 276 + 278: 6(float) Load 11(inF0) + 279: 6(float) Load 12(inF1) + 280: 6(float) ExtInst 1(GLSL.std.450) 37(FMin) 278 279 + Store 277(r044) 280 + 282: 6(float) Load 11(inF0) + 283: 6(float) Load 12(inF1) + 284: 6(float) ExtInst 1(GLSL.std.450) 26(Pow) 282 283 + Store 281(r045) 284 + 286: 6(float) Load 11(inF0) + 287: 6(float) ExtInst 1(GLSL.std.450) 11(Radians) 286 + Store 285(r046) 287 + 290: 6(float) Load 11(inF0) + 291: 6(float) FDiv 289 290 + Store 288(r047) 291 + 294: 155(int) BitReverse 293 + 295: 8(int) Bitcast 294 + Store 292(r048) 295 297: 6(float) Load 11(inF0) - 298: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 297 139 283 - Store 296(r051) 298 + 298: 6(float) ExtInst 1(GLSL.std.450) 2(RoundEven) 297 + Store 296(r049) 298 300: 6(float) Load 11(inF0) - 301: 6(float) ExtInst 1(GLSL.std.450) 6(FSign) 300 - Store 299(r052) 301 + 301: 6(float) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 300 + Store 299(r050) 301 303: 6(float) Load 11(inF0) - 304: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 303 - Store 302(r053) 304 - 305: 6(float) Load 11(inF0) - 306: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 305 - Store 12(inF1) 306 - 307: 6(float) Load 11(inF0) - 308: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 307 - Store 13(inF2) 308 - 310: 6(float) Load 11(inF0) - 311: 6(float) ExtInst 1(GLSL.std.450) 19(Sinh) 310 - Store 309(r055) 311 + 304: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 303 139 289 + Store 302(r051) 304 + 306: 6(float) Load 11(inF0) + 307: 6(float) ExtInst 1(GLSL.std.450) 6(FSign) 306 + Store 305(r052) 307 + 309: 6(float) Load 11(inF0) + 310: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 309 + Store 308(r053) 310 + 311: 6(float) Load 11(inF0) + 312: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 311 + Store 12(inF1) 312 313: 6(float) Load 11(inF0) - 314: 6(float) Load 12(inF1) - 315: 6(float) Load 13(inF2) - 316: 6(float) ExtInst 1(GLSL.std.450) 49(SmoothStep) 313 314 315 - Store 312(r056) 316 - 318: 6(float) Load 11(inF0) - 319: 6(float) ExtInst 1(GLSL.std.450) 31(Sqrt) 318 - Store 317(r057) 319 - 321: 6(float) Load 11(inF0) - 322: 6(float) Load 12(inF1) - 323: 6(float) ExtInst 1(GLSL.std.450) 48(Step) 321 322 - Store 320(r058) 323 - 325: 6(float) Load 11(inF0) - 326: 6(float) ExtInst 1(GLSL.std.450) 15(Tan) 325 - Store 324(r059) 326 - 328: 6(float) Load 11(inF0) - 329: 6(float) ExtInst 1(GLSL.std.450) 21(Tanh) 328 - Store 327(r060) 329 + 314: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 313 + Store 13(inF2) 314 + 316: 6(float) Load 11(inF0) + 317: 6(float) ExtInst 1(GLSL.std.450) 19(Sinh) 316 + Store 315(r055) 317 + 319: 6(float) Load 11(inF0) + 320: 6(float) Load 12(inF1) + 321: 6(float) Load 13(inF2) + 322: 6(float) ExtInst 1(GLSL.std.450) 49(SmoothStep) 319 320 321 + Store 318(r056) 322 + 324: 6(float) Load 11(inF0) + 325: 6(float) ExtInst 1(GLSL.std.450) 31(Sqrt) 324 + Store 323(r057) 325 + 327: 6(float) Load 11(inF0) + 328: 6(float) Load 12(inF1) + 329: 6(float) ExtInst 1(GLSL.std.450) 48(Step) 327 328 + Store 326(r058) 329 331: 6(float) Load 11(inF0) - 332: 6(float) ExtInst 1(GLSL.std.450) 3(Trunc) 331 - Store 330(r061) 332 + 332: 6(float) ExtInst 1(GLSL.std.450) 15(Tan) 331 + Store 330(r059) 332 + 334: 6(float) Load 11(inF0) + 335: 6(float) ExtInst 1(GLSL.std.450) 21(Tanh) 334 + Store 333(r060) 335 + 337: 6(float) Load 11(inF0) + 338: 6(float) ExtInst 1(GLSL.std.450) 3(Trunc) 337 + Store 336(r061) 338 ReturnValue 139 FunctionEnd 22(PixelShaderFunction1(vf1;vf1;vf1;): 6(float) Function None 18 @@ -6480,290 +6573,298 @@ gl_FragCoord origin is upper left 32(inU0): 27(ptr) FunctionParameter 33(inU1): 27(ptr) FunctionParameter 35: Label - 337(r000): 136(ptr) Variable Function - 343(r001): 25(ptr) Variable Function - 346(r002): 25(ptr) Variable Function - 349(r003): 136(ptr) Variable Function - 353(r004): 25(ptr) Variable Function - 358(r005): 357(ptr) Variable Function - 361(r006): 27(ptr) Variable Function - 364(r007): 25(ptr) Variable Function - 367(r009): 25(ptr) Variable Function - 370(r010): 25(ptr) Variable Function - 374(r011): 25(ptr) Variable Function - 377(r012): 25(ptr) Variable Function - 388(r013): 25(ptr) Variable Function - 391(r015): 25(ptr) Variable Function - 394(r016): 357(ptr) Variable Function - 398(r017): 25(ptr) Variable Function - 401(r018): 25(ptr) Variable Function - 404(r019): 25(ptr) Variable Function - 407(r020): 25(ptr) Variable Function - 410(r021): 25(ptr) Variable Function - 413(r022): 25(ptr) Variable Function - 416(r023): 25(ptr) Variable Function - 419(r026): 7(ptr) Variable Function - 423(r027): 7(ptr) Variable Function - 427(r028): 25(ptr) Variable Function - 430(r029): 25(ptr) Variable Function - 433(r030): 25(ptr) Variable Function - 438(r031): 27(ptr) Variable Function - 443(r032): 27(ptr) Variable Function - 445(r033): 25(ptr) Variable Function - 448(r035): 25(ptr) Variable Function - 452(r036): 25(ptr) Variable Function - 455(r038): 25(ptr) Variable Function - 459(r039): 458(ptr) Variable Function - 462(r040): 458(ptr) Variable Function - 465(r041): 25(ptr) Variable Function - 469(r039a): 25(ptr) Variable Function - 474(r042): 7(ptr) Variable Function - 477(r043): 25(ptr) Variable Function - 480(r044): 25(ptr) Variable Function - 484(r045): 25(ptr) Variable Function - 487(r046): 25(ptr) Variable Function - 491(r047): 25(ptr) Variable Function - 495(r048): 25(ptr) Variable Function - 498(r049): 25(ptr) Variable Function - 502(r050): 25(ptr) Variable Function - 505(r051): 25(ptr) Variable Function - 509(r052): 25(ptr) Variable Function - 513(r053): 25(ptr) Variable Function - 518(r054): 27(ptr) Variable Function - 523(r055): 25(ptr) Variable Function - 526(r056): 25(ptr) Variable Function - 529(r057): 25(ptr) Variable Function - 534(r058): 25(ptr) Variable Function - 537(r059): 25(ptr) Variable Function - 544(r060): 25(ptr) Variable Function - 547(r061): 25(ptr) Variable Function - 552(r062): 25(ptr) Variable Function - 555(r063): 25(ptr) Variable Function - 559(r064): 25(ptr) Variable Function - 562(r065): 25(ptr) Variable Function - 565(r066): 25(ptr) Variable Function - 338: 24(fvec2) Load 29(inF0) - 341: 339(bvec2) FOrdNotEqual 338 340 - 342: 135(bool) All 341 - Store 337(r000) 342 + 343(r000): 136(ptr) Variable Function + 349(r001): 25(ptr) Variable Function + 352(r002): 25(ptr) Variable Function + 355(r003): 136(ptr) Variable Function + 359(r004): 25(ptr) Variable Function + 364(r005): 363(ptr) Variable Function + 367(r006): 27(ptr) Variable Function + 370(r007): 25(ptr) Variable Function + 373(r009): 25(ptr) Variable Function + 376(r010): 25(ptr) Variable Function + 380(r011): 25(ptr) Variable Function + 383(r012): 25(ptr) Variable Function + 402(r013): 25(ptr) Variable Function + 405(r015): 25(ptr) Variable Function + 408(r016): 363(ptr) Variable Function + 412(r017): 25(ptr) Variable Function + 415(r018): 25(ptr) Variable Function + 418(r019): 25(ptr) Variable Function + 421(r020): 25(ptr) Variable Function + 424(r021): 25(ptr) Variable Function + 427(r022): 25(ptr) Variable Function + 430(r023): 25(ptr) Variable Function + 433(r026): 7(ptr) Variable Function + 437(r027): 7(ptr) Variable Function + 441(r028): 25(ptr) Variable Function + 444(r029): 25(ptr) Variable Function + 447(r030): 25(ptr) Variable Function + 452(r031): 27(ptr) Variable Function + 457(r032): 27(ptr) Variable Function + 459(r033): 25(ptr) Variable Function + 462(r035): 25(ptr) Variable Function + 466(r036): 25(ptr) Variable Function + 469(r038): 25(ptr) Variable Function + 473(r039): 472(ptr) Variable Function + 476(r040): 472(ptr) Variable Function + 479(r041): 25(ptr) Variable Function + 483(r039a): 25(ptr) Variable Function + 488(r042): 7(ptr) Variable Function + 491(r043): 25(ptr) Variable Function + 494(r044): 25(ptr) Variable Function + 498(r045): 25(ptr) Variable Function + 501(r046): 25(ptr) Variable Function + 505(r047): 25(ptr) Variable Function + 509(r048): 25(ptr) Variable Function + 512(r049): 25(ptr) Variable Function + 516(r050): 25(ptr) Variable Function + 519(r051): 25(ptr) Variable Function + 523(r052): 25(ptr) Variable Function + 527(r053): 25(ptr) Variable Function + 532(r054): 27(ptr) Variable Function + 537(r055): 25(ptr) Variable Function + 540(r056): 25(ptr) Variable Function + 543(r057): 25(ptr) Variable Function + 548(r058): 25(ptr) Variable Function + 551(r059): 25(ptr) Variable Function + 558(r060): 25(ptr) Variable Function + 561(r061): 25(ptr) Variable Function + 566(r062): 25(ptr) Variable Function + 569(r063): 25(ptr) Variable Function + 573(r064): 25(ptr) Variable Function + 576(r065): 25(ptr) Variable Function + 579(r066): 25(ptr) Variable Function 344: 24(fvec2) Load 29(inF0) - 345: 24(fvec2) ExtInst 1(GLSL.std.450) 4(FAbs) 344 - Store 343(r001) 345 - 347: 24(fvec2) Load 29(inF0) - 348: 24(fvec2) ExtInst 1(GLSL.std.450) 17(Acos) 347 - Store 346(r002) 348 + 347: 345(bvec2) FOrdNotEqual 344 346 + 348: 135(bool) All 347 + Store 343(r000) 348 350: 24(fvec2) Load 29(inF0) - 351: 339(bvec2) FOrdNotEqual 350 340 - 352: 135(bool) Any 351 - Store 349(r003) 352 - 354: 24(fvec2) Load 29(inF0) - 355: 24(fvec2) ExtInst 1(GLSL.std.450) 16(Asin) 354 - Store 353(r004) 355 - 359: 24(fvec2) Load 29(inF0) - 360: 356(ivec2) Bitcast 359 - Store 358(r005) 360 - 362: 24(fvec2) Load 29(inF0) - 363: 26(ivec2) Bitcast 362 - Store 361(r006) 363 - 365: 26(ivec2) Load 32(inU0) - 366: 24(fvec2) Bitcast 365 - Store 364(r007) 366 + 351: 24(fvec2) ExtInst 1(GLSL.std.450) 4(FAbs) 350 + Store 349(r001) 351 + 353: 24(fvec2) Load 29(inF0) + 354: 24(fvec2) ExtInst 1(GLSL.std.450) 17(Acos) 353 + Store 352(r002) 354 + 356: 24(fvec2) Load 29(inF0) + 357: 345(bvec2) FOrdNotEqual 356 346 + 358: 135(bool) Any 357 + Store 355(r003) 358 + 360: 24(fvec2) Load 29(inF0) + 361: 24(fvec2) ExtInst 1(GLSL.std.450) 16(Asin) 360 + Store 359(r004) 361 + 365: 24(fvec2) Load 29(inF0) + 366: 362(ivec2) Bitcast 365 + Store 364(r005) 366 368: 24(fvec2) Load 29(inF0) - 369: 24(fvec2) ExtInst 1(GLSL.std.450) 18(Atan) 368 - Store 367(r009) 369 - 371: 24(fvec2) Load 29(inF0) - 372: 24(fvec2) Load 30(inF1) - 373: 24(fvec2) ExtInst 1(GLSL.std.450) 25(Atan2) 371 372 - Store 370(r010) 373 - 375: 24(fvec2) Load 29(inF0) - 376: 24(fvec2) ExtInst 1(GLSL.std.450) 9(Ceil) 375 - Store 374(r011) 376 - 378: 24(fvec2) Load 29(inF0) - 379: 24(fvec2) Load 30(inF1) - 380: 24(fvec2) Load 31(inF2) - 381: 24(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 378 379 380 - Store 377(r012) 381 - 382: 24(fvec2) Load 29(inF0) - 383: 339(bvec2) FOrdLessThan 382 340 - 384: 135(bool) Any 383 - SelectionMerge 386 None - BranchConditional 384 385 386 - 385: Label + 369: 26(ivec2) Bitcast 368 + Store 367(r006) 369 + 371: 26(ivec2) Load 32(inU0) + 372: 24(fvec2) Bitcast 371 + Store 370(r007) 372 + 374: 24(fvec2) Load 29(inF0) + 375: 24(fvec2) ExtInst 1(GLSL.std.450) 18(Atan) 374 + Store 373(r009) 375 + 377: 24(fvec2) Load 29(inF0) + 378: 24(fvec2) Load 30(inF1) + 379: 24(fvec2) ExtInst 1(GLSL.std.450) 25(Atan2) 377 378 + Store 376(r010) 379 + 381: 24(fvec2) Load 29(inF0) + 382: 24(fvec2) ExtInst 1(GLSL.std.450) 9(Ceil) 381 + Store 380(r011) 382 + 384: 24(fvec2) Load 29(inF0) + 385: 24(fvec2) Load 30(inF1) + 386: 24(fvec2) Load 31(inF2) + 387: 24(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 384 385 386 + Store 383(r012) 387 + 388: 24(fvec2) Load 29(inF0) + 389: 345(bvec2) FOrdLessThan 388 346 + 390: 135(bool) Any 389 + SelectionMerge 392 None + BranchConditional 390 391 392 + 391: Label Kill - 386: Label - 389: 24(fvec2) Load 29(inF0) - 390: 24(fvec2) ExtInst 1(GLSL.std.450) 14(Cos) 389 - Store 388(r013) 390 - 392: 24(fvec2) Load 29(inF0) - 393: 24(fvec2) ExtInst 1(GLSL.std.450) 20(Cosh) 392 - Store 391(r015) 393 - 397: 356(ivec2) BitCount 396 - Store 394(r016) 397 - 399: 24(fvec2) Load 29(inF0) - 400: 24(fvec2) DPdx 399 - Store 398(r017) 400 - 402: 24(fvec2) Load 29(inF0) - 403: 24(fvec2) DPdxCoarse 402 - Store 401(r018) 403 - 405: 24(fvec2) Load 29(inF0) - 406: 24(fvec2) DPdxFine 405 - Store 404(r019) 406 - 408: 24(fvec2) Load 29(inF0) - 409: 24(fvec2) DPdy 408 - Store 407(r020) 409 - 411: 24(fvec2) Load 29(inF0) - 412: 24(fvec2) DPdyCoarse 411 - Store 410(r021) 412 - 414: 24(fvec2) Load 29(inF0) - 415: 24(fvec2) DPdyFine 414 - Store 413(r022) 415 - 417: 24(fvec2) Load 29(inF0) - 418: 24(fvec2) ExtInst 1(GLSL.std.450) 12(Degrees) 417 - Store 416(r023) 418 - 420: 24(fvec2) Load 29(inF0) - 421: 24(fvec2) Load 30(inF1) - 422: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 420 421 - Store 419(r026) 422 - 424: 24(fvec2) Load 29(inF0) - 425: 24(fvec2) Load 30(inF1) - 426: 6(float) Dot 424 425 - Store 423(r027) 426 + 392: Label + 394: 26(ivec2) Load 32(inU0) + 397: 345(bvec2) ULessThan 394 396 + 398: 135(bool) Any 397 + SelectionMerge 400 None + BranchConditional 398 399 400 + 399: Label + Kill + 400: Label + 403: 24(fvec2) Load 29(inF0) + 404: 24(fvec2) ExtInst 1(GLSL.std.450) 14(Cos) 403 + Store 402(r013) 404 + 406: 24(fvec2) Load 29(inF0) + 407: 24(fvec2) ExtInst 1(GLSL.std.450) 20(Cosh) 406 + Store 405(r015) 407 + 411: 362(ivec2) BitCount 410 + Store 408(r016) 411 + 413: 24(fvec2) Load 29(inF0) + 414: 24(fvec2) DPdx 413 + Store 412(r017) 414 + 416: 24(fvec2) Load 29(inF0) + 417: 24(fvec2) DPdxCoarse 416 + Store 415(r018) 417 + 419: 24(fvec2) Load 29(inF0) + 420: 24(fvec2) DPdxFine 419 + Store 418(r019) 420 + 422: 24(fvec2) Load 29(inF0) + 423: 24(fvec2) DPdy 422 + Store 421(r020) 423 + 425: 24(fvec2) Load 29(inF0) + 426: 24(fvec2) DPdyCoarse 425 + Store 424(r021) 426 428: 24(fvec2) Load 29(inF0) - 429: 24(fvec2) ExtInst 1(GLSL.std.450) 27(Exp) 428 - Store 427(r028) 429 + 429: 24(fvec2) DPdyFine 428 + Store 427(r022) 429 431: 24(fvec2) Load 29(inF0) - 432: 24(fvec2) ExtInst 1(GLSL.std.450) 29(Exp2) 431 - Store 430(r029) 432 + 432: 24(fvec2) ExtInst 1(GLSL.std.450) 12(Degrees) 431 + Store 430(r023) 432 434: 24(fvec2) Load 29(inF0) 435: 24(fvec2) Load 30(inF1) - 436: 24(fvec2) Load 31(inF2) - 437: 24(fvec2) ExtInst 1(GLSL.std.450) 70(FaceForward) 434 435 436 - Store 433(r030) 437 - 442: 26(ivec2) ExtInst 1(GLSL.std.450) 75(FindUMsb) 441 - Store 438(r031) 442 - 444: 26(ivec2) ExtInst 1(GLSL.std.450) 73(FindILsb) 441 - Store 443(r032) 444 - 446: 24(fvec2) Load 29(inF0) - 447: 24(fvec2) ExtInst 1(GLSL.std.450) 8(Floor) 446 - Store 445(r033) 447 - 449: 24(fvec2) Load 29(inF0) - 450: 24(fvec2) Load 30(inF1) - 451: 24(fvec2) FMod 449 450 - Store 448(r035) 451 - 453: 24(fvec2) Load 29(inF0) - 454: 24(fvec2) ExtInst 1(GLSL.std.450) 10(Fract) 453 - Store 452(r036) 454 - 456: 24(fvec2) Load 29(inF0) - 457: 24(fvec2) Fwidth 456 - Store 455(r038) 457 + 436: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 434 435 + Store 433(r026) 436 + 438: 24(fvec2) Load 29(inF0) + 439: 24(fvec2) Load 30(inF1) + 440: 6(float) Dot 438 439 + Store 437(r027) 440 + 442: 24(fvec2) Load 29(inF0) + 443: 24(fvec2) ExtInst 1(GLSL.std.450) 27(Exp) 442 + Store 441(r028) 443 + 445: 24(fvec2) Load 29(inF0) + 446: 24(fvec2) ExtInst 1(GLSL.std.450) 29(Exp2) 445 + Store 444(r029) 446 + 448: 24(fvec2) Load 29(inF0) + 449: 24(fvec2) Load 30(inF1) + 450: 24(fvec2) Load 31(inF2) + 451: 24(fvec2) ExtInst 1(GLSL.std.450) 70(FaceForward) 448 449 450 + Store 447(r030) 451 + 456: 26(ivec2) ExtInst 1(GLSL.std.450) 75(FindUMsb) 455 + Store 452(r031) 456 + 458: 26(ivec2) ExtInst 1(GLSL.std.450) 73(FindILsb) 455 + Store 457(r032) 458 460: 24(fvec2) Load 29(inF0) - 461: 339(bvec2) IsInf 460 - Store 459(r039) 461 + 461: 24(fvec2) ExtInst 1(GLSL.std.450) 8(Floor) 460 + Store 459(r033) 461 463: 24(fvec2) Load 29(inF0) - 464: 339(bvec2) IsNan 463 - Store 462(r040) 464 - 466: 24(fvec2) Load 29(inF0) - 467: 24(fvec2) Load 30(inF1) - 468: 24(fvec2) ExtInst 1(GLSL.std.450) 53(Ldexp) 466 467 - Store 465(r041) 468 + 464: 24(fvec2) Load 30(inF1) + 465: 24(fvec2) FMod 463 464 + Store 462(r035) 465 + 467: 24(fvec2) Load 29(inF0) + 468: 24(fvec2) ExtInst 1(GLSL.std.450) 10(Fract) 467 + Store 466(r036) 468 470: 24(fvec2) Load 29(inF0) - 471: 24(fvec2) Load 30(inF1) - 472: 24(fvec2) Load 31(inF2) - 473: 24(fvec2) ExtInst 1(GLSL.std.450) 46(FMix) 470 471 472 - Store 469(r039a) 473 - 475: 24(fvec2) Load 29(inF0) - 476: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 475 - Store 474(r042) 476 - 478: 24(fvec2) Load 29(inF0) - 479: 24(fvec2) ExtInst 1(GLSL.std.450) 28(Log) 478 - Store 477(r043) 479 - 481: 24(fvec2) Load 29(inF0) - 482: 24(fvec2) ExtInst 1(GLSL.std.450) 30(Log2) 481 - 483: 24(fvec2) VectorTimesScalar 482 262 - Store 480(r044) 483 - 485: 24(fvec2) Load 29(inF0) - 486: 24(fvec2) ExtInst 1(GLSL.std.450) 30(Log2) 485 - Store 484(r045) 486 - 488: 24(fvec2) Load 29(inF0) - 489: 24(fvec2) Load 30(inF1) - 490: 24(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 488 489 - Store 487(r046) 490 + 471: 24(fvec2) Fwidth 470 + Store 469(r038) 471 + 474: 24(fvec2) Load 29(inF0) + 475: 345(bvec2) IsInf 474 + Store 473(r039) 475 + 477: 24(fvec2) Load 29(inF0) + 478: 345(bvec2) IsNan 477 + Store 476(r040) 478 + 480: 24(fvec2) Load 29(inF0) + 481: 24(fvec2) Load 30(inF1) + 482: 24(fvec2) ExtInst 1(GLSL.std.450) 53(Ldexp) 480 481 + Store 479(r041) 482 + 484: 24(fvec2) Load 29(inF0) + 485: 24(fvec2) Load 30(inF1) + 486: 24(fvec2) Load 31(inF2) + 487: 24(fvec2) ExtInst 1(GLSL.std.450) 46(FMix) 484 485 486 + Store 483(r039a) 487 + 489: 24(fvec2) Load 29(inF0) + 490: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 489 + Store 488(r042) 490 492: 24(fvec2) Load 29(inF0) - 493: 24(fvec2) Load 30(inF1) - 494: 24(fvec2) ExtInst 1(GLSL.std.450) 37(FMin) 492 493 - Store 491(r047) 494 - 496: 24(fvec2) Load 29(inF0) - 497: 24(fvec2) ExtInst 1(GLSL.std.450) 69(Normalize) 496 - Store 495(r048) 497 + 493: 24(fvec2) ExtInst 1(GLSL.std.450) 28(Log) 492 + Store 491(r043) 493 + 495: 24(fvec2) Load 29(inF0) + 496: 24(fvec2) ExtInst 1(GLSL.std.450) 30(Log2) 495 + 497: 24(fvec2) VectorTimesScalar 496 268 + Store 494(r044) 497 499: 24(fvec2) Load 29(inF0) - 500: 24(fvec2) Load 30(inF1) - 501: 24(fvec2) ExtInst 1(GLSL.std.450) 26(Pow) 499 500 - Store 498(r049) 501 - 503: 24(fvec2) Load 29(inF0) - 504: 24(fvec2) ExtInst 1(GLSL.std.450) 11(Radians) 503 - Store 502(r050) 504 + 500: 24(fvec2) ExtInst 1(GLSL.std.450) 30(Log2) 499 + Store 498(r045) 500 + 502: 24(fvec2) Load 29(inF0) + 503: 24(fvec2) Load 30(inF1) + 504: 24(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 502 503 + Store 501(r046) 504 506: 24(fvec2) Load 29(inF0) - 507: 24(fvec2) CompositeConstruct 283 283 - 508: 24(fvec2) FDiv 507 506 - Store 505(r051) 508 + 507: 24(fvec2) Load 30(inF1) + 508: 24(fvec2) ExtInst 1(GLSL.std.450) 37(FMin) 506 507 + Store 505(r047) 508 510: 24(fvec2) Load 29(inF0) - 511: 24(fvec2) Load 30(inF1) - 512: 24(fvec2) ExtInst 1(GLSL.std.450) 71(Reflect) 510 511 - Store 509(r052) 512 - 514: 24(fvec2) Load 29(inF0) - 515: 24(fvec2) Load 30(inF1) - 517: 24(fvec2) ExtInst 1(GLSL.std.450) 72(Refract) 514 515 516 - Store 513(r053) 517 - 522: 26(ivec2) BitReverse 521 - Store 518(r054) 522 + 511: 24(fvec2) ExtInst 1(GLSL.std.450) 69(Normalize) 510 + Store 509(r048) 511 + 513: 24(fvec2) Load 29(inF0) + 514: 24(fvec2) Load 30(inF1) + 515: 24(fvec2) ExtInst 1(GLSL.std.450) 26(Pow) 513 514 + Store 512(r049) 515 + 517: 24(fvec2) Load 29(inF0) + 518: 24(fvec2) ExtInst 1(GLSL.std.450) 11(Radians) 517 + Store 516(r050) 518 + 520: 24(fvec2) Load 29(inF0) + 521: 24(fvec2) CompositeConstruct 289 289 + 522: 24(fvec2) FDiv 521 520 + Store 519(r051) 522 524: 24(fvec2) Load 29(inF0) - 525: 24(fvec2) ExtInst 1(GLSL.std.450) 2(RoundEven) 524 - Store 523(r055) 525 - 527: 24(fvec2) Load 29(inF0) - 528: 24(fvec2) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 527 - Store 526(r056) 528 - 530: 24(fvec2) Load 29(inF0) - 531: 24(fvec2) CompositeConstruct 139 139 - 532: 24(fvec2) CompositeConstruct 283 283 - 533: 24(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 530 531 532 - Store 529(r057) 533 - 535: 24(fvec2) Load 29(inF0) - 536: 24(fvec2) ExtInst 1(GLSL.std.450) 6(FSign) 535 - Store 534(r058) 536 + 525: 24(fvec2) Load 30(inF1) + 526: 24(fvec2) ExtInst 1(GLSL.std.450) 71(Reflect) 524 525 + Store 523(r052) 526 + 528: 24(fvec2) Load 29(inF0) + 529: 24(fvec2) Load 30(inF1) + 531: 24(fvec2) ExtInst 1(GLSL.std.450) 72(Refract) 528 529 530 + Store 527(r053) 531 + 536: 26(ivec2) BitReverse 535 + Store 532(r054) 536 538: 24(fvec2) Load 29(inF0) - 539: 24(fvec2) ExtInst 1(GLSL.std.450) 13(Sin) 538 - Store 537(r059) 539 - 540: 24(fvec2) Load 29(inF0) - 541: 24(fvec2) ExtInst 1(GLSL.std.450) 13(Sin) 540 - Store 30(inF1) 541 - 542: 24(fvec2) Load 29(inF0) - 543: 24(fvec2) ExtInst 1(GLSL.std.450) 14(Cos) 542 - Store 31(inF2) 543 - 545: 24(fvec2) Load 29(inF0) - 546: 24(fvec2) ExtInst 1(GLSL.std.450) 19(Sinh) 545 - Store 544(r060) 546 - 548: 24(fvec2) Load 29(inF0) - 549: 24(fvec2) Load 30(inF1) - 550: 24(fvec2) Load 31(inF2) - 551: 24(fvec2) ExtInst 1(GLSL.std.450) 49(SmoothStep) 548 549 550 - Store 547(r061) 551 - 553: 24(fvec2) Load 29(inF0) - 554: 24(fvec2) ExtInst 1(GLSL.std.450) 31(Sqrt) 553 - Store 552(r062) 554 + 539: 24(fvec2) ExtInst 1(GLSL.std.450) 2(RoundEven) 538 + Store 537(r055) 539 + 541: 24(fvec2) Load 29(inF0) + 542: 24(fvec2) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 541 + Store 540(r056) 542 + 544: 24(fvec2) Load 29(inF0) + 545: 24(fvec2) CompositeConstruct 139 139 + 546: 24(fvec2) CompositeConstruct 289 289 + 547: 24(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 544 545 546 + Store 543(r057) 547 + 549: 24(fvec2) Load 29(inF0) + 550: 24(fvec2) ExtInst 1(GLSL.std.450) 6(FSign) 549 + Store 548(r058) 550 + 552: 24(fvec2) Load 29(inF0) + 553: 24(fvec2) ExtInst 1(GLSL.std.450) 13(Sin) 552 + Store 551(r059) 553 + 554: 24(fvec2) Load 29(inF0) + 555: 24(fvec2) ExtInst 1(GLSL.std.450) 13(Sin) 554 + Store 30(inF1) 555 556: 24(fvec2) Load 29(inF0) - 557: 24(fvec2) Load 30(inF1) - 558: 24(fvec2) ExtInst 1(GLSL.std.450) 48(Step) 556 557 - Store 555(r063) 558 - 560: 24(fvec2) Load 29(inF0) - 561: 24(fvec2) ExtInst 1(GLSL.std.450) 15(Tan) 560 - Store 559(r064) 561 - 563: 24(fvec2) Load 29(inF0) - 564: 24(fvec2) ExtInst 1(GLSL.std.450) 21(Tanh) 563 - Store 562(r065) 564 - 566: 24(fvec2) Load 29(inF0) - 567: 24(fvec2) ExtInst 1(GLSL.std.450) 3(Trunc) 566 - Store 565(r066) 567 - ReturnValue 568 + 557: 24(fvec2) ExtInst 1(GLSL.std.450) 14(Cos) 556 + Store 31(inF2) 557 + 559: 24(fvec2) Load 29(inF0) + 560: 24(fvec2) ExtInst 1(GLSL.std.450) 19(Sinh) 559 + Store 558(r060) 560 + 562: 24(fvec2) Load 29(inF0) + 563: 24(fvec2) Load 30(inF1) + 564: 24(fvec2) Load 31(inF2) + 565: 24(fvec2) ExtInst 1(GLSL.std.450) 49(SmoothStep) 562 563 564 + Store 561(r061) 565 + 567: 24(fvec2) Load 29(inF0) + 568: 24(fvec2) ExtInst 1(GLSL.std.450) 31(Sqrt) 567 + Store 566(r062) 568 + 570: 24(fvec2) Load 29(inF0) + 571: 24(fvec2) Load 30(inF1) + 572: 24(fvec2) ExtInst 1(GLSL.std.450) 48(Step) 570 571 + Store 569(r063) 572 + 574: 24(fvec2) Load 29(inF0) + 575: 24(fvec2) ExtInst 1(GLSL.std.450) 15(Tan) 574 + Store 573(r064) 575 + 577: 24(fvec2) Load 29(inF0) + 578: 24(fvec2) ExtInst 1(GLSL.std.450) 21(Tanh) 577 + Store 576(r065) 578 + 580: 24(fvec2) Load 29(inF0) + 581: 24(fvec2) ExtInst 1(GLSL.std.450) 3(Trunc) 580 + Store 579(r066) 581 + ReturnValue 582 FunctionEnd 46(PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3;): 36(fvec3) Function None 40 41(inF0): 37(ptr) FunctionParameter @@ -6772,301 +6873,309 @@ gl_FragCoord origin is upper left 44(inU0): 39(ptr) FunctionParameter 45(inU1): 39(ptr) FunctionParameter 47: Label - 571(r000): 136(ptr) Variable Function - 577(r001): 37(ptr) Variable Function - 580(r002): 37(ptr) Variable Function - 583(r003): 136(ptr) Variable Function - 587(r004): 37(ptr) Variable Function - 592(r005): 591(ptr) Variable Function - 595(r006): 39(ptr) Variable Function - 598(r007): 37(ptr) Variable Function - 601(r009): 37(ptr) Variable Function - 604(r010): 37(ptr) Variable Function - 608(r011): 37(ptr) Variable Function - 611(r012): 37(ptr) Variable Function - 622(r013): 37(ptr) Variable Function - 625(r014): 37(ptr) Variable Function - 628(r015): 39(ptr) Variable Function - 633(r016): 37(ptr) Variable Function - 637(r017): 37(ptr) Variable Function - 640(r018): 37(ptr) Variable Function - 643(r019): 37(ptr) Variable Function - 646(r020): 37(ptr) Variable Function - 649(r021): 37(ptr) Variable Function - 652(r022): 37(ptr) Variable Function - 655(r023): 37(ptr) Variable Function - 658(r024): 7(ptr) Variable Function - 662(r025): 7(ptr) Variable Function - 666(r029): 37(ptr) Variable Function - 669(r030): 37(ptr) Variable Function - 672(r031): 37(ptr) Variable Function - 677(r032): 39(ptr) Variable Function - 681(r033): 39(ptr) Variable Function - 683(r034): 37(ptr) Variable Function - 686(r036): 37(ptr) Variable Function - 690(r037): 37(ptr) Variable Function - 693(r039): 37(ptr) Variable Function - 697(r040): 696(ptr) Variable Function - 700(r041): 696(ptr) Variable Function - 703(r042): 37(ptr) Variable Function - 707(r039a): 37(ptr) Variable Function - 712(r039b): 37(ptr) Variable Function - 718(r043): 7(ptr) Variable Function - 721(r044): 37(ptr) Variable Function - 724(r045): 37(ptr) Variable Function - 728(r046): 37(ptr) Variable Function - 731(r047): 37(ptr) Variable Function - 735(r048): 37(ptr) Variable Function - 739(r049): 37(ptr) Variable Function - 742(r050): 37(ptr) Variable Function - 746(r051): 37(ptr) Variable Function - 749(r052): 37(ptr) Variable Function - 753(r053): 37(ptr) Variable Function - 757(r054): 37(ptr) Variable Function - 761(r055): 39(ptr) Variable Function - 764(r056): 37(ptr) Variable Function - 767(r057): 37(ptr) Variable Function - 770(r058): 37(ptr) Variable Function - 775(r059): 37(ptr) Variable Function - 778(r060): 37(ptr) Variable Function - 785(r061): 37(ptr) Variable Function - 788(r062): 37(ptr) Variable Function - 793(r063): 37(ptr) Variable Function - 796(r064): 37(ptr) Variable Function - 800(r065): 37(ptr) Variable Function - 803(r066): 37(ptr) Variable Function - 806(r067): 37(ptr) Variable Function - 572: 36(fvec3) Load 41(inF0) - 575: 573(bvec3) FOrdNotEqual 572 574 - 576: 135(bool) All 575 - Store 571(r000) 576 - 578: 36(fvec3) Load 41(inF0) - 579: 36(fvec3) ExtInst 1(GLSL.std.450) 4(FAbs) 578 - Store 577(r001) 579 - 581: 36(fvec3) Load 41(inF0) - 582: 36(fvec3) ExtInst 1(GLSL.std.450) 17(Acos) 581 - Store 580(r002) 582 - 584: 36(fvec3) Load 41(inF0) - 585: 573(bvec3) FOrdNotEqual 584 574 - 586: 135(bool) Any 585 - Store 583(r003) 586 - 588: 36(fvec3) Load 41(inF0) - 589: 36(fvec3) ExtInst 1(GLSL.std.450) 16(Asin) 588 - Store 587(r004) 589 - 593: 36(fvec3) Load 41(inF0) - 594: 590(ivec3) Bitcast 593 - Store 592(r005) 594 - 596: 36(fvec3) Load 41(inF0) - 597: 38(ivec3) Bitcast 596 - Store 595(r006) 597 - 599: 38(ivec3) Load 44(inU0) - 600: 36(fvec3) Bitcast 599 - Store 598(r007) 600 + 585(r000): 136(ptr) Variable Function + 591(r001): 37(ptr) Variable Function + 594(r002): 37(ptr) Variable Function + 597(r003): 136(ptr) Variable Function + 601(r004): 37(ptr) Variable Function + 606(r005): 605(ptr) Variable Function + 609(r006): 39(ptr) Variable Function + 612(r007): 37(ptr) Variable Function + 615(r009): 37(ptr) Variable Function + 618(r010): 37(ptr) Variable Function + 622(r011): 37(ptr) Variable Function + 625(r012): 37(ptr) Variable Function + 643(r013): 37(ptr) Variable Function + 646(r014): 37(ptr) Variable Function + 649(r015): 39(ptr) Variable Function + 654(r016): 37(ptr) Variable Function + 658(r017): 37(ptr) Variable Function + 661(r018): 37(ptr) Variable Function + 664(r019): 37(ptr) Variable Function + 667(r020): 37(ptr) Variable Function + 670(r021): 37(ptr) Variable Function + 673(r022): 37(ptr) Variable Function + 676(r023): 37(ptr) Variable Function + 679(r024): 7(ptr) Variable Function + 683(r025): 7(ptr) Variable Function + 687(r029): 37(ptr) Variable Function + 690(r030): 37(ptr) Variable Function + 693(r031): 37(ptr) Variable Function + 698(r032): 39(ptr) Variable Function + 702(r033): 39(ptr) Variable Function + 704(r034): 37(ptr) Variable Function + 707(r036): 37(ptr) Variable Function + 711(r037): 37(ptr) Variable Function + 714(r039): 37(ptr) Variable Function + 718(r040): 717(ptr) Variable Function + 721(r041): 717(ptr) Variable Function + 724(r042): 37(ptr) Variable Function + 728(r039a): 37(ptr) Variable Function + 733(r039b): 37(ptr) Variable Function + 739(r043): 7(ptr) Variable Function + 742(r044): 37(ptr) Variable Function + 745(r045): 37(ptr) Variable Function + 749(r046): 37(ptr) Variable Function + 752(r047): 37(ptr) Variable Function + 756(r048): 37(ptr) Variable Function + 760(r049): 37(ptr) Variable Function + 763(r050): 37(ptr) Variable Function + 767(r051): 37(ptr) Variable Function + 770(r052): 37(ptr) Variable Function + 774(r053): 37(ptr) Variable Function + 778(r054): 37(ptr) Variable Function + 782(r055): 39(ptr) Variable Function + 785(r056): 37(ptr) Variable Function + 788(r057): 37(ptr) Variable Function + 791(r058): 37(ptr) Variable Function + 796(r059): 37(ptr) Variable Function + 799(r060): 37(ptr) Variable Function + 806(r061): 37(ptr) Variable Function + 809(r062): 37(ptr) Variable Function + 814(r063): 37(ptr) Variable Function + 817(r064): 37(ptr) Variable Function + 821(r065): 37(ptr) Variable Function + 824(r066): 37(ptr) Variable Function + 827(r067): 37(ptr) Variable Function + 586: 36(fvec3) Load 41(inF0) + 589: 587(bvec3) FOrdNotEqual 586 588 + 590: 135(bool) All 589 + Store 585(r000) 590 + 592: 36(fvec3) Load 41(inF0) + 593: 36(fvec3) ExtInst 1(GLSL.std.450) 4(FAbs) 592 + Store 591(r001) 593 + 595: 36(fvec3) Load 41(inF0) + 596: 36(fvec3) ExtInst 1(GLSL.std.450) 17(Acos) 595 + Store 594(r002) 596 + 598: 36(fvec3) Load 41(inF0) + 599: 587(bvec3) FOrdNotEqual 598 588 + 600: 135(bool) Any 599 + Store 597(r003) 600 602: 36(fvec3) Load 41(inF0) - 603: 36(fvec3) ExtInst 1(GLSL.std.450) 18(Atan) 602 - Store 601(r009) 603 - 605: 36(fvec3) Load 41(inF0) - 606: 36(fvec3) Load 42(inF1) - 607: 36(fvec3) ExtInst 1(GLSL.std.450) 25(Atan2) 605 606 - Store 604(r010) 607 - 609: 36(fvec3) Load 41(inF0) - 610: 36(fvec3) ExtInst 1(GLSL.std.450) 9(Ceil) 609 - Store 608(r011) 610 - 612: 36(fvec3) Load 41(inF0) - 613: 36(fvec3) Load 42(inF1) - 614: 36(fvec3) Load 43(inF2) - 615: 36(fvec3) ExtInst 1(GLSL.std.450) 43(FClamp) 612 613 614 - Store 611(r012) 615 + 603: 36(fvec3) ExtInst 1(GLSL.std.450) 16(Asin) 602 + Store 601(r004) 603 + 607: 36(fvec3) Load 41(inF0) + 608: 604(ivec3) Bitcast 607 + Store 606(r005) 608 + 610: 36(fvec3) Load 41(inF0) + 611: 38(ivec3) Bitcast 610 + Store 609(r006) 611 + 613: 38(ivec3) Load 44(inU0) + 614: 36(fvec3) Bitcast 613 + Store 612(r007) 614 616: 36(fvec3) Load 41(inF0) - 617: 573(bvec3) FOrdLessThan 616 574 - 618: 135(bool) Any 617 - SelectionMerge 620 None - BranchConditional 618 619 620 - 619: Label - Kill - 620: Label + 617: 36(fvec3) ExtInst 1(GLSL.std.450) 18(Atan) 616 + Store 615(r009) 617 + 619: 36(fvec3) Load 41(inF0) + 620: 36(fvec3) Load 42(inF1) + 621: 36(fvec3) ExtInst 1(GLSL.std.450) 25(Atan2) 619 620 + Store 618(r010) 621 623: 36(fvec3) Load 41(inF0) - 624: 36(fvec3) ExtInst 1(GLSL.std.450) 14(Cos) 623 - Store 622(r013) 624 + 624: 36(fvec3) ExtInst 1(GLSL.std.450) 9(Ceil) 623 + Store 622(r011) 624 626: 36(fvec3) Load 41(inF0) - 627: 36(fvec3) ExtInst 1(GLSL.std.450) 20(Cosh) 626 - Store 625(r014) 627 - 632: 38(ivec3) BitCount 631 - Store 628(r015) 632 - 634: 36(fvec3) Load 41(inF0) - 635: 36(fvec3) Load 42(inF1) - 636: 36(fvec3) ExtInst 1(GLSL.std.450) 68(Cross) 634 635 - Store 633(r016) 636 - 638: 36(fvec3) Load 41(inF0) - 639: 36(fvec3) DPdx 638 - Store 637(r017) 639 - 641: 36(fvec3) Load 41(inF0) - 642: 36(fvec3) DPdxCoarse 641 - Store 640(r018) 642 + 627: 36(fvec3) Load 42(inF1) + 628: 36(fvec3) Load 43(inF2) + 629: 36(fvec3) ExtInst 1(GLSL.std.450) 43(FClamp) 626 627 628 + Store 625(r012) 629 + 630: 36(fvec3) Load 41(inF0) + 631: 587(bvec3) FOrdLessThan 630 588 + 632: 135(bool) Any 631 + SelectionMerge 634 None + BranchConditional 632 633 634 + 633: Label + Kill + 634: Label + 636: 38(ivec3) Load 44(inU0) + 638: 587(bvec3) ULessThan 636 637 + 639: 135(bool) Any 638 + SelectionMerge 641 None + BranchConditional 639 640 641 + 640: Label + Kill + 641: Label 644: 36(fvec3) Load 41(inF0) - 645: 36(fvec3) DPdxFine 644 - Store 643(r019) 645 + 645: 36(fvec3) ExtInst 1(GLSL.std.450) 14(Cos) 644 + Store 643(r013) 645 647: 36(fvec3) Load 41(inF0) - 648: 36(fvec3) DPdy 647 - Store 646(r020) 648 - 650: 36(fvec3) Load 41(inF0) - 651: 36(fvec3) DPdyCoarse 650 - Store 649(r021) 651 - 653: 36(fvec3) Load 41(inF0) - 654: 36(fvec3) DPdyFine 653 - Store 652(r022) 654 - 656: 36(fvec3) Load 41(inF0) - 657: 36(fvec3) ExtInst 1(GLSL.std.450) 12(Degrees) 656 - Store 655(r023) 657 + 648: 36(fvec3) ExtInst 1(GLSL.std.450) 20(Cosh) 647 + Store 646(r014) 648 + 653: 38(ivec3) BitCount 652 + Store 649(r015) 653 + 655: 36(fvec3) Load 41(inF0) + 656: 36(fvec3) Load 42(inF1) + 657: 36(fvec3) ExtInst 1(GLSL.std.450) 68(Cross) 655 656 + Store 654(r016) 657 659: 36(fvec3) Load 41(inF0) - 660: 36(fvec3) Load 42(inF1) - 661: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 659 660 - Store 658(r024) 661 - 663: 36(fvec3) Load 41(inF0) - 664: 36(fvec3) Load 42(inF1) - 665: 6(float) Dot 663 664 - Store 662(r025) 665 - 667: 36(fvec3) Load 41(inF0) - 668: 36(fvec3) ExtInst 1(GLSL.std.450) 27(Exp) 667 - Store 666(r029) 668 - 670: 36(fvec3) Load 41(inF0) - 671: 36(fvec3) ExtInst 1(GLSL.std.450) 29(Exp2) 670 - Store 669(r030) 671 - 673: 36(fvec3) Load 41(inF0) - 674: 36(fvec3) Load 42(inF1) - 675: 36(fvec3) Load 43(inF2) - 676: 36(fvec3) ExtInst 1(GLSL.std.450) 70(FaceForward) 673 674 675 - Store 672(r031) 676 - 680: 38(ivec3) ExtInst 1(GLSL.std.450) 75(FindUMsb) 679 - Store 677(r032) 680 - 682: 38(ivec3) ExtInst 1(GLSL.std.450) 73(FindILsb) 679 - Store 681(r033) 682 + 660: 36(fvec3) DPdx 659 + Store 658(r017) 660 + 662: 36(fvec3) Load 41(inF0) + 663: 36(fvec3) DPdxCoarse 662 + Store 661(r018) 663 + 665: 36(fvec3) Load 41(inF0) + 666: 36(fvec3) DPdxFine 665 + Store 664(r019) 666 + 668: 36(fvec3) Load 41(inF0) + 669: 36(fvec3) DPdy 668 + Store 667(r020) 669 + 671: 36(fvec3) Load 41(inF0) + 672: 36(fvec3) DPdyCoarse 671 + Store 670(r021) 672 + 674: 36(fvec3) Load 41(inF0) + 675: 36(fvec3) DPdyFine 674 + Store 673(r022) 675 + 677: 36(fvec3) Load 41(inF0) + 678: 36(fvec3) ExtInst 1(GLSL.std.450) 12(Degrees) 677 + Store 676(r023) 678 + 680: 36(fvec3) Load 41(inF0) + 681: 36(fvec3) Load 42(inF1) + 682: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 680 681 + Store 679(r024) 682 684: 36(fvec3) Load 41(inF0) - 685: 36(fvec3) ExtInst 1(GLSL.std.450) 8(Floor) 684 - Store 683(r034) 685 - 687: 36(fvec3) Load 41(inF0) - 688: 36(fvec3) Load 42(inF1) - 689: 36(fvec3) FMod 687 688 - Store 686(r036) 689 + 685: 36(fvec3) Load 42(inF1) + 686: 6(float) Dot 684 685 + Store 683(r025) 686 + 688: 36(fvec3) Load 41(inF0) + 689: 36(fvec3) ExtInst 1(GLSL.std.450) 27(Exp) 688 + Store 687(r029) 689 691: 36(fvec3) Load 41(inF0) - 692: 36(fvec3) ExtInst 1(GLSL.std.450) 10(Fract) 691 - Store 690(r037) 692 + 692: 36(fvec3) ExtInst 1(GLSL.std.450) 29(Exp2) 691 + Store 690(r030) 692 694: 36(fvec3) Load 41(inF0) - 695: 36(fvec3) Fwidth 694 - Store 693(r039) 695 - 698: 36(fvec3) Load 41(inF0) - 699: 573(bvec3) IsInf 698 - Store 697(r040) 699 - 701: 36(fvec3) Load 41(inF0) - 702: 573(bvec3) IsNan 701 - Store 700(r041) 702 - 704: 36(fvec3) Load 41(inF0) - 705: 36(fvec3) Load 42(inF1) - 706: 36(fvec3) ExtInst 1(GLSL.std.450) 53(Ldexp) 704 705 - Store 703(r042) 706 + 695: 36(fvec3) Load 42(inF1) + 696: 36(fvec3) Load 43(inF2) + 697: 36(fvec3) ExtInst 1(GLSL.std.450) 70(FaceForward) 694 695 696 + Store 693(r031) 697 + 701: 38(ivec3) ExtInst 1(GLSL.std.450) 75(FindUMsb) 700 + Store 698(r032) 701 + 703: 38(ivec3) ExtInst 1(GLSL.std.450) 73(FindILsb) 700 + Store 702(r033) 703 + 705: 36(fvec3) Load 41(inF0) + 706: 36(fvec3) ExtInst 1(GLSL.std.450) 8(Floor) 705 + Store 704(r034) 706 708: 36(fvec3) Load 41(inF0) 709: 36(fvec3) Load 42(inF1) - 710: 36(fvec3) Load 43(inF2) - 711: 36(fvec3) ExtInst 1(GLSL.std.450) 46(FMix) 708 709 710 - Store 707(r039a) 711 - 713: 36(fvec3) Load 41(inF0) - 714: 36(fvec3) Load 42(inF1) - 716: 36(fvec3) CompositeConstruct 715 715 715 - 717: 36(fvec3) ExtInst 1(GLSL.std.450) 46(FMix) 713 714 716 - Store 712(r039b) 717 + 710: 36(fvec3) FMod 708 709 + Store 707(r036) 710 + 712: 36(fvec3) Load 41(inF0) + 713: 36(fvec3) ExtInst 1(GLSL.std.450) 10(Fract) 712 + Store 711(r037) 713 + 715: 36(fvec3) Load 41(inF0) + 716: 36(fvec3) Fwidth 715 + Store 714(r039) 716 719: 36(fvec3) Load 41(inF0) - 720: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 719 - Store 718(r043) 720 + 720: 587(bvec3) IsInf 719 + Store 718(r040) 720 722: 36(fvec3) Load 41(inF0) - 723: 36(fvec3) ExtInst 1(GLSL.std.450) 28(Log) 722 - Store 721(r044) 723 + 723: 587(bvec3) IsNan 722 + Store 721(r041) 723 725: 36(fvec3) Load 41(inF0) - 726: 36(fvec3) ExtInst 1(GLSL.std.450) 30(Log2) 725 - 727: 36(fvec3) VectorTimesScalar 726 262 - Store 724(r045) 727 + 726: 36(fvec3) Load 42(inF1) + 727: 36(fvec3) ExtInst 1(GLSL.std.450) 53(Ldexp) 725 726 + Store 724(r042) 727 729: 36(fvec3) Load 41(inF0) - 730: 36(fvec3) ExtInst 1(GLSL.std.450) 30(Log2) 729 - Store 728(r046) 730 - 732: 36(fvec3) Load 41(inF0) - 733: 36(fvec3) Load 42(inF1) - 734: 36(fvec3) ExtInst 1(GLSL.std.450) 40(FMax) 732 733 - Store 731(r047) 734 - 736: 36(fvec3) Load 41(inF0) - 737: 36(fvec3) Load 42(inF1) - 738: 36(fvec3) ExtInst 1(GLSL.std.450) 37(FMin) 736 737 - Store 735(r048) 738 + 730: 36(fvec3) Load 42(inF1) + 731: 36(fvec3) Load 43(inF2) + 732: 36(fvec3) ExtInst 1(GLSL.std.450) 46(FMix) 729 730 731 + Store 728(r039a) 732 + 734: 36(fvec3) Load 41(inF0) + 735: 36(fvec3) Load 42(inF1) + 737: 36(fvec3) CompositeConstruct 736 736 736 + 738: 36(fvec3) ExtInst 1(GLSL.std.450) 46(FMix) 734 735 737 + Store 733(r039b) 738 740: 36(fvec3) Load 41(inF0) - 741: 36(fvec3) ExtInst 1(GLSL.std.450) 69(Normalize) 740 - Store 739(r049) 741 + 741: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 740 + Store 739(r043) 741 743: 36(fvec3) Load 41(inF0) - 744: 36(fvec3) Load 42(inF1) - 745: 36(fvec3) ExtInst 1(GLSL.std.450) 26(Pow) 743 744 - Store 742(r050) 745 - 747: 36(fvec3) Load 41(inF0) - 748: 36(fvec3) ExtInst 1(GLSL.std.450) 11(Radians) 747 - Store 746(r051) 748 + 744: 36(fvec3) ExtInst 1(GLSL.std.450) 28(Log) 743 + Store 742(r044) 744 + 746: 36(fvec3) Load 41(inF0) + 747: 36(fvec3) ExtInst 1(GLSL.std.450) 30(Log2) 746 + 748: 36(fvec3) VectorTimesScalar 747 268 + Store 745(r045) 748 750: 36(fvec3) Load 41(inF0) - 751: 36(fvec3) CompositeConstruct 283 283 283 - 752: 36(fvec3) FDiv 751 750 - Store 749(r052) 752 - 754: 36(fvec3) Load 41(inF0) - 755: 36(fvec3) Load 42(inF1) - 756: 36(fvec3) ExtInst 1(GLSL.std.450) 71(Reflect) 754 755 - Store 753(r053) 756 - 758: 36(fvec3) Load 41(inF0) - 759: 36(fvec3) Load 42(inF1) - 760: 36(fvec3) ExtInst 1(GLSL.std.450) 72(Refract) 758 759 516 - Store 757(r054) 760 - 763: 38(ivec3) BitReverse 762 - Store 761(r055) 763 - 765: 36(fvec3) Load 41(inF0) - 766: 36(fvec3) ExtInst 1(GLSL.std.450) 2(RoundEven) 765 - Store 764(r056) 766 + 751: 36(fvec3) ExtInst 1(GLSL.std.450) 30(Log2) 750 + Store 749(r046) 751 + 753: 36(fvec3) Load 41(inF0) + 754: 36(fvec3) Load 42(inF1) + 755: 36(fvec3) ExtInst 1(GLSL.std.450) 40(FMax) 753 754 + Store 752(r047) 755 + 757: 36(fvec3) Load 41(inF0) + 758: 36(fvec3) Load 42(inF1) + 759: 36(fvec3) ExtInst 1(GLSL.std.450) 37(FMin) 757 758 + Store 756(r048) 759 + 761: 36(fvec3) Load 41(inF0) + 762: 36(fvec3) ExtInst 1(GLSL.std.450) 69(Normalize) 761 + Store 760(r049) 762 + 764: 36(fvec3) Load 41(inF0) + 765: 36(fvec3) Load 42(inF1) + 766: 36(fvec3) ExtInst 1(GLSL.std.450) 26(Pow) 764 765 + Store 763(r050) 766 768: 36(fvec3) Load 41(inF0) - 769: 36(fvec3) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 768 - Store 767(r057) 769 + 769: 36(fvec3) ExtInst 1(GLSL.std.450) 11(Radians) 768 + Store 767(r051) 769 771: 36(fvec3) Load 41(inF0) - 772: 36(fvec3) CompositeConstruct 139 139 139 - 773: 36(fvec3) CompositeConstruct 283 283 283 - 774: 36(fvec3) ExtInst 1(GLSL.std.450) 43(FClamp) 771 772 773 - Store 770(r058) 774 - 776: 36(fvec3) Load 41(inF0) - 777: 36(fvec3) ExtInst 1(GLSL.std.450) 6(FSign) 776 - Store 775(r059) 777 + 772: 36(fvec3) CompositeConstruct 289 289 289 + 773: 36(fvec3) FDiv 772 771 + Store 770(r052) 773 + 775: 36(fvec3) Load 41(inF0) + 776: 36(fvec3) Load 42(inF1) + 777: 36(fvec3) ExtInst 1(GLSL.std.450) 71(Reflect) 775 776 + Store 774(r053) 777 779: 36(fvec3) Load 41(inF0) - 780: 36(fvec3) ExtInst 1(GLSL.std.450) 13(Sin) 779 - Store 778(r060) 780 - 781: 36(fvec3) Load 41(inF0) - 782: 36(fvec3) ExtInst 1(GLSL.std.450) 13(Sin) 781 - Store 42(inF1) 782 - 783: 36(fvec3) Load 41(inF0) - 784: 36(fvec3) ExtInst 1(GLSL.std.450) 14(Cos) 783 - Store 43(inF2) 784 + 780: 36(fvec3) Load 42(inF1) + 781: 36(fvec3) ExtInst 1(GLSL.std.450) 72(Refract) 779 780 530 + Store 778(r054) 781 + 784: 38(ivec3) BitReverse 783 + Store 782(r055) 784 786: 36(fvec3) Load 41(inF0) - 787: 36(fvec3) ExtInst 1(GLSL.std.450) 19(Sinh) 786 - Store 785(r061) 787 + 787: 36(fvec3) ExtInst 1(GLSL.std.450) 2(RoundEven) 786 + Store 785(r056) 787 789: 36(fvec3) Load 41(inF0) - 790: 36(fvec3) Load 42(inF1) - 791: 36(fvec3) Load 43(inF2) - 792: 36(fvec3) ExtInst 1(GLSL.std.450) 49(SmoothStep) 789 790 791 - Store 788(r062) 792 - 794: 36(fvec3) Load 41(inF0) - 795: 36(fvec3) ExtInst 1(GLSL.std.450) 31(Sqrt) 794 - Store 793(r063) 795 + 790: 36(fvec3) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 789 + Store 788(r057) 790 + 792: 36(fvec3) Load 41(inF0) + 793: 36(fvec3) CompositeConstruct 139 139 139 + 794: 36(fvec3) CompositeConstruct 289 289 289 + 795: 36(fvec3) ExtInst 1(GLSL.std.450) 43(FClamp) 792 793 794 + Store 791(r058) 795 797: 36(fvec3) Load 41(inF0) - 798: 36(fvec3) Load 42(inF1) - 799: 36(fvec3) ExtInst 1(GLSL.std.450) 48(Step) 797 798 - Store 796(r064) 799 - 801: 36(fvec3) Load 41(inF0) - 802: 36(fvec3) ExtInst 1(GLSL.std.450) 15(Tan) 801 - Store 800(r065) 802 + 798: 36(fvec3) ExtInst 1(GLSL.std.450) 6(FSign) 797 + Store 796(r059) 798 + 800: 36(fvec3) Load 41(inF0) + 801: 36(fvec3) ExtInst 1(GLSL.std.450) 13(Sin) 800 + Store 799(r060) 801 + 802: 36(fvec3) Load 41(inF0) + 803: 36(fvec3) ExtInst 1(GLSL.std.450) 13(Sin) 802 + Store 42(inF1) 803 804: 36(fvec3) Load 41(inF0) - 805: 36(fvec3) ExtInst 1(GLSL.std.450) 21(Tanh) 804 - Store 803(r066) 805 + 805: 36(fvec3) ExtInst 1(GLSL.std.450) 14(Cos) 804 + Store 43(inF2) 805 807: 36(fvec3) Load 41(inF0) - 808: 36(fvec3) ExtInst 1(GLSL.std.450) 3(Trunc) 807 - Store 806(r067) 808 - ReturnValue 810 + 808: 36(fvec3) ExtInst 1(GLSL.std.450) 19(Sinh) 807 + Store 806(r061) 808 + 810: 36(fvec3) Load 41(inF0) + 811: 36(fvec3) Load 42(inF1) + 812: 36(fvec3) Load 43(inF2) + 813: 36(fvec3) ExtInst 1(GLSL.std.450) 49(SmoothStep) 810 811 812 + Store 809(r062) 813 + 815: 36(fvec3) Load 41(inF0) + 816: 36(fvec3) ExtInst 1(GLSL.std.450) 31(Sqrt) 815 + Store 814(r063) 816 + 818: 36(fvec3) Load 41(inF0) + 819: 36(fvec3) Load 42(inF1) + 820: 36(fvec3) ExtInst 1(GLSL.std.450) 48(Step) 818 819 + Store 817(r064) 820 + 822: 36(fvec3) Load 41(inF0) + 823: 36(fvec3) ExtInst 1(GLSL.std.450) 15(Tan) 822 + Store 821(r065) 823 + 825: 36(fvec3) Load 41(inF0) + 826: 36(fvec3) ExtInst 1(GLSL.std.450) 21(Tanh) 825 + Store 824(r066) 826 + 828: 36(fvec3) Load 41(inF0) + 829: 36(fvec3) ExtInst 1(GLSL.std.450) 3(Trunc) 828 + Store 827(r067) 829 + ReturnValue 831 FunctionEnd 58(PixelShaderFunction(vf4;vf4;vf4;vu4;vu4;): 48(fvec4) Function None 52 53(inF0): 49(ptr) FunctionParameter @@ -7075,998 +7184,1006 @@ gl_FragCoord origin is upper left 56(inU0): 51(ptr) FunctionParameter 57(inU1): 51(ptr) FunctionParameter 59: Label - 813(r000): 136(ptr) Variable Function - 819(r001): 49(ptr) Variable Function - 822(r002): 49(ptr) Variable Function - 825(r003): 136(ptr) Variable Function - 829(r004): 49(ptr) Variable Function - 834(r005): 833(ptr) Variable Function - 837(r006): 51(ptr) Variable Function - 840(r007): 49(ptr) Variable Function - 843(r009): 49(ptr) Variable Function - 846(r010): 49(ptr) Variable Function - 850(r011): 49(ptr) Variable Function - 853(r012): 49(ptr) Variable Function - 864(r013): 49(ptr) Variable Function - 867(r014): 49(ptr) Variable Function - 870(r015): 51(ptr) Variable Function - 873(r016): 49(ptr) Variable Function - 876(r017): 49(ptr) Variable Function - 879(r018): 49(ptr) Variable Function - 882(r019): 49(ptr) Variable Function - 885(r020): 49(ptr) Variable Function - 888(r021): 49(ptr) Variable Function - 891(r022): 49(ptr) Variable Function - 894(r023): 7(ptr) Variable Function - 898(r024): 7(ptr) Variable Function - 902(r025): 49(ptr) Variable Function - 913(r029): 49(ptr) Variable Function - 916(r030): 49(ptr) Variable Function - 919(r031): 49(ptr) Variable Function - 924(r032): 51(ptr) Variable Function - 929(r033): 51(ptr) Variable Function - 931(r034): 49(ptr) Variable Function - 934(r036): 49(ptr) Variable Function - 938(r037): 49(ptr) Variable Function - 941(r039): 49(ptr) Variable Function - 945(r040): 944(ptr) Variable Function - 948(r041): 944(ptr) Variable Function - 951(r042): 49(ptr) Variable Function - 955(r039a): 49(ptr) Variable Function - 960(r043): 7(ptr) Variable Function - 963(r044): 49(ptr) Variable Function - 966(r045): 49(ptr) Variable Function - 970(r046): 49(ptr) Variable Function - 973(r047): 49(ptr) Variable Function - 977(r048): 49(ptr) Variable Function - 981(r049): 49(ptr) Variable Function - 984(r050): 49(ptr) Variable Function - 988(r051): 49(ptr) Variable Function - 991(r052): 49(ptr) Variable Function - 995(r053): 49(ptr) Variable Function - 999(r054): 49(ptr) Variable Function - 1003(r055): 51(ptr) Variable Function - 1006(r056): 49(ptr) Variable Function - 1009(r057): 49(ptr) Variable Function - 1012(r058): 49(ptr) Variable Function - 1017(r059): 49(ptr) Variable Function - 1020(r060): 49(ptr) Variable Function - 1027(r061): 49(ptr) Variable Function - 1030(r062): 49(ptr) Variable Function - 1035(r063): 49(ptr) Variable Function - 1038(r064): 49(ptr) Variable Function - 1042(r065): 49(ptr) Variable Function - 1045(r066): 49(ptr) Variable Function - 1048(r067): 49(ptr) Variable Function - 814: 48(fvec4) Load 53(inF0) - 817: 815(bvec4) FOrdNotEqual 814 816 - 818: 135(bool) All 817 - Store 813(r000) 818 - 820: 48(fvec4) Load 53(inF0) - 821: 48(fvec4) ExtInst 1(GLSL.std.450) 4(FAbs) 820 - Store 819(r001) 821 - 823: 48(fvec4) Load 53(inF0) - 824: 48(fvec4) ExtInst 1(GLSL.std.450) 17(Acos) 823 - Store 822(r002) 824 - 826: 48(fvec4) Load 53(inF0) - 827: 815(bvec4) FOrdNotEqual 826 816 - 828: 135(bool) Any 827 - Store 825(r003) 828 - 830: 48(fvec4) Load 53(inF0) - 831: 48(fvec4) ExtInst 1(GLSL.std.450) 16(Asin) 830 - Store 829(r004) 831 + 834(r000): 136(ptr) Variable Function + 840(r001): 49(ptr) Variable Function + 843(r002): 49(ptr) Variable Function + 846(r003): 136(ptr) Variable Function + 850(r004): 49(ptr) Variable Function + 855(r005): 854(ptr) Variable Function + 858(r006): 51(ptr) Variable Function + 861(r007): 49(ptr) Variable Function + 864(r009): 49(ptr) Variable Function + 867(r010): 49(ptr) Variable Function + 871(r011): 49(ptr) Variable Function + 874(r012): 49(ptr) Variable Function + 892(r013): 49(ptr) Variable Function + 895(r014): 49(ptr) Variable Function + 898(r015): 51(ptr) Variable Function + 901(r016): 49(ptr) Variable Function + 904(r017): 49(ptr) Variable Function + 907(r018): 49(ptr) Variable Function + 910(r019): 49(ptr) Variable Function + 913(r020): 49(ptr) Variable Function + 916(r021): 49(ptr) Variable Function + 919(r022): 49(ptr) Variable Function + 922(r023): 7(ptr) Variable Function + 926(r024): 7(ptr) Variable Function + 930(r025): 49(ptr) Variable Function + 941(r029): 49(ptr) Variable Function + 944(r030): 49(ptr) Variable Function + 947(r031): 49(ptr) Variable Function + 952(r032): 51(ptr) Variable Function + 957(r033): 51(ptr) Variable Function + 959(r034): 49(ptr) Variable Function + 962(r036): 49(ptr) Variable Function + 966(r037): 49(ptr) Variable Function + 969(r039): 49(ptr) Variable Function + 973(r040): 972(ptr) Variable Function + 976(r041): 972(ptr) Variable Function + 979(r042): 49(ptr) Variable Function + 983(r039a): 49(ptr) Variable Function + 988(r043): 7(ptr) Variable Function + 991(r044): 49(ptr) Variable Function + 994(r045): 49(ptr) Variable Function + 998(r046): 49(ptr) Variable Function + 1001(r047): 49(ptr) Variable Function + 1005(r048): 49(ptr) Variable Function + 1009(r049): 49(ptr) Variable Function + 1012(r050): 49(ptr) Variable Function + 1016(r051): 49(ptr) Variable Function + 1019(r052): 49(ptr) Variable Function + 1023(r053): 49(ptr) Variable Function + 1027(r054): 49(ptr) Variable Function + 1031(r055): 51(ptr) Variable Function + 1034(r056): 49(ptr) Variable Function + 1037(r057): 49(ptr) Variable Function + 1040(r058): 49(ptr) Variable Function + 1045(r059): 49(ptr) Variable Function + 1048(r060): 49(ptr) Variable Function + 1055(r061): 49(ptr) Variable Function + 1058(r062): 49(ptr) Variable Function + 1063(r063): 49(ptr) Variable Function + 1066(r064): 49(ptr) Variable Function + 1070(r065): 49(ptr) Variable Function + 1073(r066): 49(ptr) Variable Function + 1076(r067): 49(ptr) Variable Function 835: 48(fvec4) Load 53(inF0) - 836: 832(ivec4) Bitcast 835 - Store 834(r005) 836 - 838: 48(fvec4) Load 53(inF0) - 839: 50(ivec4) Bitcast 838 - Store 837(r006) 839 - 841: 50(ivec4) Load 56(inU0) - 842: 48(fvec4) Bitcast 841 - Store 840(r007) 842 + 838: 836(bvec4) FOrdNotEqual 835 837 + 839: 135(bool) All 838 + Store 834(r000) 839 + 841: 48(fvec4) Load 53(inF0) + 842: 48(fvec4) ExtInst 1(GLSL.std.450) 4(FAbs) 841 + Store 840(r001) 842 844: 48(fvec4) Load 53(inF0) - 845: 48(fvec4) ExtInst 1(GLSL.std.450) 18(Atan) 844 - Store 843(r009) 845 + 845: 48(fvec4) ExtInst 1(GLSL.std.450) 17(Acos) 844 + Store 843(r002) 845 847: 48(fvec4) Load 53(inF0) - 848: 48(fvec4) Load 54(inF1) - 849: 48(fvec4) ExtInst 1(GLSL.std.450) 25(Atan2) 847 848 - Store 846(r010) 849 + 848: 836(bvec4) FOrdNotEqual 847 837 + 849: 135(bool) Any 848 + Store 846(r003) 849 851: 48(fvec4) Load 53(inF0) - 852: 48(fvec4) ExtInst 1(GLSL.std.450) 9(Ceil) 851 - Store 850(r011) 852 - 854: 48(fvec4) Load 53(inF0) - 855: 48(fvec4) Load 54(inF1) - 856: 48(fvec4) Load 55(inF2) - 857: 48(fvec4) ExtInst 1(GLSL.std.450) 43(FClamp) 854 855 856 - Store 853(r012) 857 - 858: 48(fvec4) Load 53(inF0) - 859: 815(bvec4) FOrdLessThan 858 816 - 860: 135(bool) Any 859 - SelectionMerge 862 None - BranchConditional 860 861 862 - 861: Label - Kill - 862: Label + 852: 48(fvec4) ExtInst 1(GLSL.std.450) 16(Asin) 851 + Store 850(r004) 852 + 856: 48(fvec4) Load 53(inF0) + 857: 853(ivec4) Bitcast 856 + Store 855(r005) 857 + 859: 48(fvec4) Load 53(inF0) + 860: 50(ivec4) Bitcast 859 + Store 858(r006) 860 + 862: 50(ivec4) Load 56(inU0) + 863: 48(fvec4) Bitcast 862 + Store 861(r007) 863 865: 48(fvec4) Load 53(inF0) - 866: 48(fvec4) ExtInst 1(GLSL.std.450) 14(Cos) 865 - Store 864(r013) 866 + 866: 48(fvec4) ExtInst 1(GLSL.std.450) 18(Atan) 865 + Store 864(r009) 866 868: 48(fvec4) Load 53(inF0) - 869: 48(fvec4) ExtInst 1(GLSL.std.450) 20(Cosh) 868 - Store 867(r014) 869 - 872: 50(ivec4) BitCount 871 - Store 870(r015) 872 - 874: 48(fvec4) Load 53(inF0) - 875: 48(fvec4) DPdx 874 - Store 873(r016) 875 - 877: 48(fvec4) Load 53(inF0) - 878: 48(fvec4) DPdxCoarse 877 - Store 876(r017) 878 - 880: 48(fvec4) Load 53(inF0) - 881: 48(fvec4) DPdxFine 880 - Store 879(r018) 881 - 883: 48(fvec4) Load 53(inF0) - 884: 48(fvec4) DPdy 883 - Store 882(r019) 884 - 886: 48(fvec4) Load 53(inF0) - 887: 48(fvec4) DPdyCoarse 886 - Store 885(r020) 887 - 889: 48(fvec4) Load 53(inF0) - 890: 48(fvec4) DPdyFine 889 - Store 888(r021) 890 - 892: 48(fvec4) Load 53(inF0) - 893: 48(fvec4) ExtInst 1(GLSL.std.450) 12(Degrees) 892 - Store 891(r022) 893 - 895: 48(fvec4) Load 53(inF0) - 896: 48(fvec4) Load 54(inF1) - 897: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 895 896 - Store 894(r023) 897 - 899: 48(fvec4) Load 53(inF0) - 900: 48(fvec4) Load 54(inF1) - 901: 6(float) Dot 899 900 - Store 898(r024) 901 - 903: 7(ptr) AccessChain 53(inF0) 519 - 904: 6(float) Load 903 - 905: 7(ptr) AccessChain 54(inF1) 519 - 906: 6(float) Load 905 - 907: 6(float) FMul 904 906 - 908: 7(ptr) AccessChain 53(inF0) 520 - 909: 6(float) Load 908 - 910: 7(ptr) AccessChain 54(inF1) 629 - 911: 6(float) Load 910 - 912: 48(fvec4) CompositeConstruct 283 907 909 911 - Store 902(r025) 912 + 869: 48(fvec4) Load 54(inF1) + 870: 48(fvec4) ExtInst 1(GLSL.std.450) 25(Atan2) 868 869 + Store 867(r010) 870 + 872: 48(fvec4) Load 53(inF0) + 873: 48(fvec4) ExtInst 1(GLSL.std.450) 9(Ceil) 872 + Store 871(r011) 873 + 875: 48(fvec4) Load 53(inF0) + 876: 48(fvec4) Load 54(inF1) + 877: 48(fvec4) Load 55(inF2) + 878: 48(fvec4) ExtInst 1(GLSL.std.450) 43(FClamp) 875 876 877 + Store 874(r012) 878 + 879: 48(fvec4) Load 53(inF0) + 880: 836(bvec4) FOrdLessThan 879 837 + 881: 135(bool) Any 880 + SelectionMerge 883 None + BranchConditional 881 882 883 + 882: Label + Kill + 883: Label + 885: 50(ivec4) Load 56(inU0) + 887: 836(bvec4) ULessThan 885 886 + 888: 135(bool) Any 887 + SelectionMerge 890 None + BranchConditional 888 889 890 + 889: Label + Kill + 890: Label + 893: 48(fvec4) Load 53(inF0) + 894: 48(fvec4) ExtInst 1(GLSL.std.450) 14(Cos) 893 + Store 892(r013) 894 + 896: 48(fvec4) Load 53(inF0) + 897: 48(fvec4) ExtInst 1(GLSL.std.450) 20(Cosh) 896 + Store 895(r014) 897 + 900: 50(ivec4) BitCount 899 + Store 898(r015) 900 + 902: 48(fvec4) Load 53(inF0) + 903: 48(fvec4) DPdx 902 + Store 901(r016) 903 + 905: 48(fvec4) Load 53(inF0) + 906: 48(fvec4) DPdxCoarse 905 + Store 904(r017) 906 + 908: 48(fvec4) Load 53(inF0) + 909: 48(fvec4) DPdxFine 908 + Store 907(r018) 909 + 911: 48(fvec4) Load 53(inF0) + 912: 48(fvec4) DPdy 911 + Store 910(r019) 912 914: 48(fvec4) Load 53(inF0) - 915: 48(fvec4) ExtInst 1(GLSL.std.450) 27(Exp) 914 - Store 913(r029) 915 + 915: 48(fvec4) DPdyCoarse 914 + Store 913(r020) 915 917: 48(fvec4) Load 53(inF0) - 918: 48(fvec4) ExtInst 1(GLSL.std.450) 29(Exp2) 917 - Store 916(r030) 918 + 918: 48(fvec4) DPdyFine 917 + Store 916(r021) 918 920: 48(fvec4) Load 53(inF0) - 921: 48(fvec4) Load 54(inF1) - 922: 48(fvec4) Load 55(inF2) - 923: 48(fvec4) ExtInst 1(GLSL.std.450) 70(FaceForward) 920 921 922 - Store 919(r031) 923 - 928: 50(ivec4) ExtInst 1(GLSL.std.450) 75(FindUMsb) 927 - Store 924(r032) 928 - 930: 50(ivec4) ExtInst 1(GLSL.std.450) 73(FindILsb) 927 - Store 929(r033) 930 - 932: 48(fvec4) Load 53(inF0) - 933: 48(fvec4) ExtInst 1(GLSL.std.450) 8(Floor) 932 - Store 931(r034) 933 - 935: 48(fvec4) Load 53(inF0) - 936: 48(fvec4) Load 54(inF1) - 937: 48(fvec4) FMod 935 936 - Store 934(r036) 937 - 939: 48(fvec4) Load 53(inF0) - 940: 48(fvec4) ExtInst 1(GLSL.std.450) 10(Fract) 939 - Store 938(r037) 940 + 921: 48(fvec4) ExtInst 1(GLSL.std.450) 12(Degrees) 920 + Store 919(r022) 921 + 923: 48(fvec4) Load 53(inF0) + 924: 48(fvec4) Load 54(inF1) + 925: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 923 924 + Store 922(r023) 925 + 927: 48(fvec4) Load 53(inF0) + 928: 48(fvec4) Load 54(inF1) + 929: 6(float) Dot 927 928 + Store 926(r024) 929 + 931: 7(ptr) AccessChain 53(inF0) 533 + 932: 6(float) Load 931 + 933: 7(ptr) AccessChain 54(inF1) 533 + 934: 6(float) Load 933 + 935: 6(float) FMul 932 934 + 936: 7(ptr) AccessChain 53(inF0) 534 + 937: 6(float) Load 936 + 938: 7(ptr) AccessChain 54(inF1) 650 + 939: 6(float) Load 938 + 940: 48(fvec4) CompositeConstruct 289 935 937 939 + Store 930(r025) 940 942: 48(fvec4) Load 53(inF0) - 943: 48(fvec4) Fwidth 942 - Store 941(r039) 943 - 946: 48(fvec4) Load 53(inF0) - 947: 815(bvec4) IsInf 946 - Store 945(r040) 947 - 949: 48(fvec4) Load 53(inF0) - 950: 815(bvec4) IsNan 949 - Store 948(r041) 950 - 952: 48(fvec4) Load 53(inF0) - 953: 48(fvec4) Load 54(inF1) - 954: 48(fvec4) ExtInst 1(GLSL.std.450) 53(Ldexp) 952 953 - Store 951(r042) 954 - 956: 48(fvec4) Load 53(inF0) - 957: 48(fvec4) Load 54(inF1) - 958: 48(fvec4) Load 55(inF2) - 959: 48(fvec4) ExtInst 1(GLSL.std.450) 46(FMix) 956 957 958 - Store 955(r039a) 959 - 961: 48(fvec4) Load 53(inF0) - 962: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 961 - Store 960(r043) 962 - 964: 48(fvec4) Load 53(inF0) - 965: 48(fvec4) ExtInst 1(GLSL.std.450) 28(Log) 964 - Store 963(r044) 965 + 943: 48(fvec4) ExtInst 1(GLSL.std.450) 27(Exp) 942 + Store 941(r029) 943 + 945: 48(fvec4) Load 53(inF0) + 946: 48(fvec4) ExtInst 1(GLSL.std.450) 29(Exp2) 945 + Store 944(r030) 946 + 948: 48(fvec4) Load 53(inF0) + 949: 48(fvec4) Load 54(inF1) + 950: 48(fvec4) Load 55(inF2) + 951: 48(fvec4) ExtInst 1(GLSL.std.450) 70(FaceForward) 948 949 950 + Store 947(r031) 951 + 956: 50(ivec4) ExtInst 1(GLSL.std.450) 75(FindUMsb) 955 + Store 952(r032) 956 + 958: 50(ivec4) ExtInst 1(GLSL.std.450) 73(FindILsb) 955 + Store 957(r033) 958 + 960: 48(fvec4) Load 53(inF0) + 961: 48(fvec4) ExtInst 1(GLSL.std.450) 8(Floor) 960 + Store 959(r034) 961 + 963: 48(fvec4) Load 53(inF0) + 964: 48(fvec4) Load 54(inF1) + 965: 48(fvec4) FMod 963 964 + Store 962(r036) 965 967: 48(fvec4) Load 53(inF0) - 968: 48(fvec4) ExtInst 1(GLSL.std.450) 30(Log2) 967 - 969: 48(fvec4) VectorTimesScalar 968 262 - Store 966(r045) 969 - 971: 48(fvec4) Load 53(inF0) - 972: 48(fvec4) ExtInst 1(GLSL.std.450) 30(Log2) 971 - Store 970(r046) 972 + 968: 48(fvec4) ExtInst 1(GLSL.std.450) 10(Fract) 967 + Store 966(r037) 968 + 970: 48(fvec4) Load 53(inF0) + 971: 48(fvec4) Fwidth 970 + Store 969(r039) 971 974: 48(fvec4) Load 53(inF0) - 975: 48(fvec4) Load 54(inF1) - 976: 48(fvec4) ExtInst 1(GLSL.std.450) 40(FMax) 974 975 - Store 973(r047) 976 - 978: 48(fvec4) Load 53(inF0) - 979: 48(fvec4) Load 54(inF1) - 980: 48(fvec4) ExtInst 1(GLSL.std.450) 37(FMin) 978 979 - Store 977(r048) 980 - 982: 48(fvec4) Load 53(inF0) - 983: 48(fvec4) ExtInst 1(GLSL.std.450) 69(Normalize) 982 - Store 981(r049) 983 - 985: 48(fvec4) Load 53(inF0) - 986: 48(fvec4) Load 54(inF1) - 987: 48(fvec4) ExtInst 1(GLSL.std.450) 26(Pow) 985 986 - Store 984(r050) 987 + 975: 836(bvec4) IsInf 974 + Store 973(r040) 975 + 977: 48(fvec4) Load 53(inF0) + 978: 836(bvec4) IsNan 977 + Store 976(r041) 978 + 980: 48(fvec4) Load 53(inF0) + 981: 48(fvec4) Load 54(inF1) + 982: 48(fvec4) ExtInst 1(GLSL.std.450) 53(Ldexp) 980 981 + Store 979(r042) 982 + 984: 48(fvec4) Load 53(inF0) + 985: 48(fvec4) Load 54(inF1) + 986: 48(fvec4) Load 55(inF2) + 987: 48(fvec4) ExtInst 1(GLSL.std.450) 46(FMix) 984 985 986 + Store 983(r039a) 987 989: 48(fvec4) Load 53(inF0) - 990: 48(fvec4) ExtInst 1(GLSL.std.450) 11(Radians) 989 - Store 988(r051) 990 + 990: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 989 + Store 988(r043) 990 992: 48(fvec4) Load 53(inF0) - 993: 48(fvec4) CompositeConstruct 283 283 283 283 - 994: 48(fvec4) FDiv 993 992 - Store 991(r052) 994 - 996: 48(fvec4) Load 53(inF0) - 997: 48(fvec4) Load 54(inF1) - 998: 48(fvec4) ExtInst 1(GLSL.std.450) 71(Reflect) 996 997 - Store 995(r053) 998 - 1000: 48(fvec4) Load 53(inF0) - 1001: 48(fvec4) Load 54(inF1) - 1002: 48(fvec4) ExtInst 1(GLSL.std.450) 72(Refract) 1000 1001 516 - Store 999(r054) 1002 - 1005: 50(ivec4) BitReverse 1004 - Store 1003(r055) 1005 - 1007: 48(fvec4) Load 53(inF0) - 1008: 48(fvec4) ExtInst 1(GLSL.std.450) 2(RoundEven) 1007 - Store 1006(r056) 1008 + 993: 48(fvec4) ExtInst 1(GLSL.std.450) 28(Log) 992 + Store 991(r044) 993 + 995: 48(fvec4) Load 53(inF0) + 996: 48(fvec4) ExtInst 1(GLSL.std.450) 30(Log2) 995 + 997: 48(fvec4) VectorTimesScalar 996 268 + Store 994(r045) 997 + 999: 48(fvec4) Load 53(inF0) + 1000: 48(fvec4) ExtInst 1(GLSL.std.450) 30(Log2) 999 + Store 998(r046) 1000 + 1002: 48(fvec4) Load 53(inF0) + 1003: 48(fvec4) Load 54(inF1) + 1004: 48(fvec4) ExtInst 1(GLSL.std.450) 40(FMax) 1002 1003 + Store 1001(r047) 1004 + 1006: 48(fvec4) Load 53(inF0) + 1007: 48(fvec4) Load 54(inF1) + 1008: 48(fvec4) ExtInst 1(GLSL.std.450) 37(FMin) 1006 1007 + Store 1005(r048) 1008 1010: 48(fvec4) Load 53(inF0) - 1011: 48(fvec4) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1010 - Store 1009(r057) 1011 + 1011: 48(fvec4) ExtInst 1(GLSL.std.450) 69(Normalize) 1010 + Store 1009(r049) 1011 1013: 48(fvec4) Load 53(inF0) - 1014: 48(fvec4) CompositeConstruct 139 139 139 139 - 1015: 48(fvec4) CompositeConstruct 283 283 283 283 - 1016: 48(fvec4) ExtInst 1(GLSL.std.450) 43(FClamp) 1013 1014 1015 - Store 1012(r058) 1016 - 1018: 48(fvec4) Load 53(inF0) - 1019: 48(fvec4) ExtInst 1(GLSL.std.450) 6(FSign) 1018 - Store 1017(r059) 1019 - 1021: 48(fvec4) Load 53(inF0) - 1022: 48(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 1021 - Store 1020(r060) 1022 - 1023: 48(fvec4) Load 53(inF0) - 1024: 48(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 1023 - Store 54(inF1) 1024 - 1025: 48(fvec4) Load 53(inF0) - 1026: 48(fvec4) ExtInst 1(GLSL.std.450) 14(Cos) 1025 - Store 55(inF2) 1026 + 1014: 48(fvec4) Load 54(inF1) + 1015: 48(fvec4) ExtInst 1(GLSL.std.450) 26(Pow) 1013 1014 + Store 1012(r050) 1015 + 1017: 48(fvec4) Load 53(inF0) + 1018: 48(fvec4) ExtInst 1(GLSL.std.450) 11(Radians) 1017 + Store 1016(r051) 1018 + 1020: 48(fvec4) Load 53(inF0) + 1021: 48(fvec4) CompositeConstruct 289 289 289 289 + 1022: 48(fvec4) FDiv 1021 1020 + Store 1019(r052) 1022 + 1024: 48(fvec4) Load 53(inF0) + 1025: 48(fvec4) Load 54(inF1) + 1026: 48(fvec4) ExtInst 1(GLSL.std.450) 71(Reflect) 1024 1025 + Store 1023(r053) 1026 1028: 48(fvec4) Load 53(inF0) - 1029: 48(fvec4) ExtInst 1(GLSL.std.450) 19(Sinh) 1028 - Store 1027(r061) 1029 - 1031: 48(fvec4) Load 53(inF0) - 1032: 48(fvec4) Load 54(inF1) - 1033: 48(fvec4) Load 55(inF2) - 1034: 48(fvec4) ExtInst 1(GLSL.std.450) 49(SmoothStep) 1031 1032 1033 - Store 1030(r062) 1034 - 1036: 48(fvec4) Load 53(inF0) - 1037: 48(fvec4) ExtInst 1(GLSL.std.450) 31(Sqrt) 1036 - Store 1035(r063) 1037 - 1039: 48(fvec4) Load 53(inF0) - 1040: 48(fvec4) Load 54(inF1) - 1041: 48(fvec4) ExtInst 1(GLSL.std.450) 48(Step) 1039 1040 - Store 1038(r064) 1041 - 1043: 48(fvec4) Load 53(inF0) - 1044: 48(fvec4) ExtInst 1(GLSL.std.450) 15(Tan) 1043 - Store 1042(r065) 1044 + 1029: 48(fvec4) Load 54(inF1) + 1030: 48(fvec4) ExtInst 1(GLSL.std.450) 72(Refract) 1028 1029 530 + Store 1027(r054) 1030 + 1033: 50(ivec4) BitReverse 1032 + Store 1031(r055) 1033 + 1035: 48(fvec4) Load 53(inF0) + 1036: 48(fvec4) ExtInst 1(GLSL.std.450) 2(RoundEven) 1035 + Store 1034(r056) 1036 + 1038: 48(fvec4) Load 53(inF0) + 1039: 48(fvec4) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1038 + Store 1037(r057) 1039 + 1041: 48(fvec4) Load 53(inF0) + 1042: 48(fvec4) CompositeConstruct 139 139 139 139 + 1043: 48(fvec4) CompositeConstruct 289 289 289 289 + 1044: 48(fvec4) ExtInst 1(GLSL.std.450) 43(FClamp) 1041 1042 1043 + Store 1040(r058) 1044 1046: 48(fvec4) Load 53(inF0) - 1047: 48(fvec4) ExtInst 1(GLSL.std.450) 21(Tanh) 1046 - Store 1045(r066) 1047 + 1047: 48(fvec4) ExtInst 1(GLSL.std.450) 6(FSign) 1046 + Store 1045(r059) 1047 1049: 48(fvec4) Load 53(inF0) - 1050: 48(fvec4) ExtInst 1(GLSL.std.450) 3(Trunc) 1049 - Store 1048(r067) 1050 - ReturnValue 1052 + 1050: 48(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 1049 + Store 1048(r060) 1050 + 1051: 48(fvec4) Load 53(inF0) + 1052: 48(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 1051 + Store 54(inF1) 1052 + 1053: 48(fvec4) Load 53(inF0) + 1054: 48(fvec4) ExtInst 1(GLSL.std.450) 14(Cos) 1053 + Store 55(inF2) 1054 + 1056: 48(fvec4) Load 53(inF0) + 1057: 48(fvec4) ExtInst 1(GLSL.std.450) 19(Sinh) 1056 + Store 1055(r061) 1057 + 1059: 48(fvec4) Load 53(inF0) + 1060: 48(fvec4) Load 54(inF1) + 1061: 48(fvec4) Load 55(inF2) + 1062: 48(fvec4) ExtInst 1(GLSL.std.450) 49(SmoothStep) 1059 1060 1061 + Store 1058(r062) 1062 + 1064: 48(fvec4) Load 53(inF0) + 1065: 48(fvec4) ExtInst 1(GLSL.std.450) 31(Sqrt) 1064 + Store 1063(r063) 1065 + 1067: 48(fvec4) Load 53(inF0) + 1068: 48(fvec4) Load 54(inF1) + 1069: 48(fvec4) ExtInst 1(GLSL.std.450) 48(Step) 1067 1068 + Store 1066(r064) 1069 + 1071: 48(fvec4) Load 53(inF0) + 1072: 48(fvec4) ExtInst 1(GLSL.std.450) 15(Tan) 1071 + Store 1070(r065) 1072 + 1074: 48(fvec4) Load 53(inF0) + 1075: 48(fvec4) ExtInst 1(GLSL.std.450) 21(Tanh) 1074 + Store 1073(r066) 1075 + 1077: 48(fvec4) Load 53(inF0) + 1078: 48(fvec4) ExtInst 1(GLSL.std.450) 3(Trunc) 1077 + Store 1076(r067) 1078 + ReturnValue 1080 FunctionEnd 66(PixelShaderFunction2x2(mf22;mf22;mf22;): 60 Function None 62 63(inF0): 61(ptr) FunctionParameter 64(inF1): 61(ptr) FunctionParameter 65(inF2): 61(ptr) FunctionParameter 67: Label - 1055(r000): 136(ptr) Variable Function - 1060(r001): 61(ptr) Variable Function - 1065(r003): 136(ptr) Variable Function - 1069(r004): 61(ptr) Variable Function - 1072(r005): 61(ptr) Variable Function - 1075(r006): 61(ptr) Variable Function - 1079(r007): 61(ptr) Variable Function - 1089(r008): 61(ptr) Variable Function - 1094(r009): 61(ptr) Variable Function - 1097(r010): 61(ptr) Variable Function - 1100(r011): 61(ptr) Variable Function - 1103(r012): 61(ptr) Variable Function - 1106(r013): 61(ptr) Variable Function - 1109(r014): 61(ptr) Variable Function - 1112(r015): 61(ptr) Variable Function - 1115(r016): 61(ptr) Variable Function - 1118(r017): 61(ptr) Variable Function - 1121(r018): 7(ptr) Variable Function - 1124(r019): 61(ptr) Variable Function - 1127(R020): 61(ptr) Variable Function - 1130(r021): 61(ptr) Variable Function - 1133(r022): 61(ptr) Variable Function - 1143(r023): 61(ptr) Variable Function - 1146(r025): 61(ptr) Variable Function - 1149(r026): 61(ptr) Variable Function - 1153(r026a): 61(ptr) Variable Function - 1158(r027): 61(ptr) Variable Function - 1161(r028): 61(ptr) Variable Function - 1165(r029): 61(ptr) Variable Function - 1168(r030): 61(ptr) Variable Function - 1172(r031): 61(ptr) Variable Function - 1176(r032): 61(ptr) Variable Function - 1180(r033): 61(ptr) Variable Function - 1183(r034): 61(ptr) Variable Function - 1186(r035): 61(ptr) Variable Function - 1189(r036): 61(ptr) Variable Function - 1194(r037): 61(ptr) Variable Function - 1197(r038): 61(ptr) Variable Function - 1204(r039): 61(ptr) Variable Function - 1207(r049): 61(ptr) Variable Function - 1212(r041): 61(ptr) Variable Function - 1215(r042): 61(ptr) Variable Function - 1219(r043): 61(ptr) Variable Function - 1222(r044): 61(ptr) Variable Function - 1227(r046): 61(ptr) Variable Function - 1056: 60 Load 63(inF0) - 1058: 1057 FOrdNotEqual 1056 139 - 1059: 135(bool) All 1058 - Store 1055(r000) 1059 - 1061: 60 Load 63(inF0) - 1062: 60 ExtInst 1(GLSL.std.450) 4(FAbs) 1061 - Store 1060(r001) 1062 - 1063: 60 Load 63(inF0) - 1064: 60 ExtInst 1(GLSL.std.450) 17(Acos) 1063 - 1066: 60 Load 63(inF0) - 1067: 1057 FOrdNotEqual 1066 139 - 1068: 135(bool) Any 1067 - Store 1065(r003) 1068 - 1070: 60 Load 63(inF0) - 1071: 60 ExtInst 1(GLSL.std.450) 16(Asin) 1070 - Store 1069(r004) 1071 - 1073: 60 Load 63(inF0) - 1074: 60 ExtInst 1(GLSL.std.450) 18(Atan) 1073 - Store 1072(r005) 1074 - 1076: 60 Load 63(inF0) - 1077: 60 Load 64(inF1) - 1078: 60 ExtInst 1(GLSL.std.450) 25(Atan2) 1076 1077 - Store 1075(r006) 1078 - 1080: 60 Load 63(inF0) - 1081: 60 ExtInst 1(GLSL.std.450) 9(Ceil) 1080 - Store 1079(r007) 1081 - 1082: 60 Load 63(inF0) - 1084: 1057 FOrdLessThan 1082 1083 - 1085: 135(bool) Any 1084 - SelectionMerge 1087 None - BranchConditional 1085 1086 1087 - 1086: Label - Kill - 1087: Label - 1090: 60 Load 63(inF0) - 1091: 60 Load 64(inF1) - 1092: 60 Load 65(inF2) - 1093: 60 ExtInst 1(GLSL.std.450) 43(FClamp) 1090 1091 1092 - Store 1089(r008) 1093 - 1095: 60 Load 63(inF0) - 1096: 60 ExtInst 1(GLSL.std.450) 14(Cos) 1095 - Store 1094(r009) 1096 + 1083(r000): 136(ptr) Variable Function + 1088(r001): 61(ptr) Variable Function + 1093(r003): 136(ptr) Variable Function + 1097(r004): 61(ptr) Variable Function + 1100(r005): 61(ptr) Variable Function + 1103(r006): 61(ptr) Variable Function + 1107(r007): 61(ptr) Variable Function + 1117(r008): 61(ptr) Variable Function + 1122(r009): 61(ptr) Variable Function + 1125(r010): 61(ptr) Variable Function + 1128(r011): 61(ptr) Variable Function + 1131(r012): 61(ptr) Variable Function + 1134(r013): 61(ptr) Variable Function + 1137(r014): 61(ptr) Variable Function + 1140(r015): 61(ptr) Variable Function + 1143(r016): 61(ptr) Variable Function + 1146(r017): 61(ptr) Variable Function + 1149(r018): 7(ptr) Variable Function + 1152(r019): 61(ptr) Variable Function + 1155(R020): 61(ptr) Variable Function + 1158(r021): 61(ptr) Variable Function + 1161(r022): 61(ptr) Variable Function + 1171(r023): 61(ptr) Variable Function + 1174(r025): 61(ptr) Variable Function + 1177(r026): 61(ptr) Variable Function + 1181(r026a): 61(ptr) Variable Function + 1186(r027): 61(ptr) Variable Function + 1189(r028): 61(ptr) Variable Function + 1193(r029): 61(ptr) Variable Function + 1196(r030): 61(ptr) Variable Function + 1200(r031): 61(ptr) Variable Function + 1204(r032): 61(ptr) Variable Function + 1208(r033): 61(ptr) Variable Function + 1211(r034): 61(ptr) Variable Function + 1214(r035): 61(ptr) Variable Function + 1217(r036): 61(ptr) Variable Function + 1222(r037): 61(ptr) Variable Function + 1225(r038): 61(ptr) Variable Function + 1232(r039): 61(ptr) Variable Function + 1235(r049): 61(ptr) Variable Function + 1240(r041): 61(ptr) Variable Function + 1243(r042): 61(ptr) Variable Function + 1247(r043): 61(ptr) Variable Function + 1250(r044): 61(ptr) Variable Function + 1255(r046): 61(ptr) Variable Function + 1084: 60 Load 63(inF0) + 1086: 1085 FOrdNotEqual 1084 139 + 1087: 135(bool) All 1086 + Store 1083(r000) 1087 + 1089: 60 Load 63(inF0) + 1090: 60 ExtInst 1(GLSL.std.450) 4(FAbs) 1089 + Store 1088(r001) 1090 + 1091: 60 Load 63(inF0) + 1092: 60 ExtInst 1(GLSL.std.450) 17(Acos) 1091 + 1094: 60 Load 63(inF0) + 1095: 1085 FOrdNotEqual 1094 139 + 1096: 135(bool) Any 1095 + Store 1093(r003) 1096 1098: 60 Load 63(inF0) - 1099: 60 ExtInst 1(GLSL.std.450) 20(Cosh) 1098 - Store 1097(r010) 1099 + 1099: 60 ExtInst 1(GLSL.std.450) 16(Asin) 1098 + Store 1097(r004) 1099 1101: 60 Load 63(inF0) - 1102: 60 DPdx 1101 - Store 1100(r011) 1102 + 1102: 60 ExtInst 1(GLSL.std.450) 18(Atan) 1101 + Store 1100(r005) 1102 1104: 60 Load 63(inF0) - 1105: 60 DPdxCoarse 1104 - Store 1103(r012) 1105 - 1107: 60 Load 63(inF0) - 1108: 60 DPdxFine 1107 - Store 1106(r013) 1108 + 1105: 60 Load 64(inF1) + 1106: 60 ExtInst 1(GLSL.std.450) 25(Atan2) 1104 1105 + Store 1103(r006) 1106 + 1108: 60 Load 63(inF0) + 1109: 60 ExtInst 1(GLSL.std.450) 9(Ceil) 1108 + Store 1107(r007) 1109 1110: 60 Load 63(inF0) - 1111: 60 DPdy 1110 - Store 1109(r014) 1111 - 1113: 60 Load 63(inF0) - 1114: 60 DPdyCoarse 1113 - Store 1112(r015) 1114 - 1116: 60 Load 63(inF0) - 1117: 60 DPdyFine 1116 - Store 1115(r016) 1117 - 1119: 60 Load 63(inF0) - 1120: 60 ExtInst 1(GLSL.std.450) 12(Degrees) 1119 - Store 1118(r017) 1120 - 1122: 60 Load 63(inF0) - 1123: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 1122 - Store 1121(r018) 1123 - 1125: 60 Load 63(inF0) - 1126: 60 ExtInst 1(GLSL.std.450) 27(Exp) 1125 - Store 1124(r019) 1126 - 1128: 60 Load 63(inF0) - 1129: 60 ExtInst 1(GLSL.std.450) 29(Exp2) 1128 - Store 1127(R020) 1129 - 1131: 60 Load 63(inF0) - 1132: 60 ExtInst 1(GLSL.std.450) 8(Floor) 1131 - Store 1130(r021) 1132 - 1134: 60 Load 63(inF0) - 1135: 60 Load 64(inF1) - 1136: 24(fvec2) CompositeExtract 1134 0 - 1137: 24(fvec2) CompositeExtract 1135 0 - 1138: 24(fvec2) FMod 1136 1137 - 1139: 24(fvec2) CompositeExtract 1134 1 - 1140: 24(fvec2) CompositeExtract 1135 1 - 1141: 24(fvec2) FMod 1139 1140 - 1142: 60 CompositeConstruct 1138 1141 - Store 1133(r022) 1142 + 1112: 1085 FOrdLessThan 1110 1111 + 1113: 135(bool) Any 1112 + SelectionMerge 1115 None + BranchConditional 1113 1114 1115 + 1114: Label + Kill + 1115: Label + 1118: 60 Load 63(inF0) + 1119: 60 Load 64(inF1) + 1120: 60 Load 65(inF2) + 1121: 60 ExtInst 1(GLSL.std.450) 43(FClamp) 1118 1119 1120 + Store 1117(r008) 1121 + 1123: 60 Load 63(inF0) + 1124: 60 ExtInst 1(GLSL.std.450) 14(Cos) 1123 + Store 1122(r009) 1124 + 1126: 60 Load 63(inF0) + 1127: 60 ExtInst 1(GLSL.std.450) 20(Cosh) 1126 + Store 1125(r010) 1127 + 1129: 60 Load 63(inF0) + 1130: 60 DPdx 1129 + Store 1128(r011) 1130 + 1132: 60 Load 63(inF0) + 1133: 60 DPdxCoarse 1132 + Store 1131(r012) 1133 + 1135: 60 Load 63(inF0) + 1136: 60 DPdxFine 1135 + Store 1134(r013) 1136 + 1138: 60 Load 63(inF0) + 1139: 60 DPdy 1138 + Store 1137(r014) 1139 + 1141: 60 Load 63(inF0) + 1142: 60 DPdyCoarse 1141 + Store 1140(r015) 1142 1144: 60 Load 63(inF0) - 1145: 60 ExtInst 1(GLSL.std.450) 10(Fract) 1144 - Store 1143(r023) 1145 + 1145: 60 DPdyFine 1144 + Store 1143(r016) 1145 1147: 60 Load 63(inF0) - 1148: 60 Fwidth 1147 - Store 1146(r025) 1148 + 1148: 60 ExtInst 1(GLSL.std.450) 12(Degrees) 1147 + Store 1146(r017) 1148 1150: 60 Load 63(inF0) - 1151: 60 Load 64(inF1) - 1152: 60 ExtInst 1(GLSL.std.450) 53(Ldexp) 1150 1151 - Store 1149(r026) 1152 - 1154: 60 Load 63(inF0) - 1155: 60 Load 64(inF1) - 1156: 60 Load 65(inF2) - 1157: 60 ExtInst 1(GLSL.std.450) 46(FMix) 1154 1155 1156 - Store 1153(r026a) 1157 + 1151: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 1150 + Store 1149(r018) 1151 + 1153: 60 Load 63(inF0) + 1154: 60 ExtInst 1(GLSL.std.450) 27(Exp) 1153 + Store 1152(r019) 1154 + 1156: 60 Load 63(inF0) + 1157: 60 ExtInst 1(GLSL.std.450) 29(Exp2) 1156 + Store 1155(R020) 1157 1159: 60 Load 63(inF0) - 1160: 60 ExtInst 1(GLSL.std.450) 28(Log) 1159 - Store 1158(r027) 1160 + 1160: 60 ExtInst 1(GLSL.std.450) 8(Floor) 1159 + Store 1158(r021) 1160 1162: 60 Load 63(inF0) - 1163: 60 ExtInst 1(GLSL.std.450) 30(Log2) 1162 - 1164: 60 MatrixTimesScalar 1163 262 - Store 1161(r028) 1164 - 1166: 60 Load 63(inF0) - 1167: 60 ExtInst 1(GLSL.std.450) 30(Log2) 1166 - Store 1165(r029) 1167 - 1169: 60 Load 63(inF0) - 1170: 60 Load 64(inF1) - 1171: 60 ExtInst 1(GLSL.std.450) 40(FMax) 1169 1170 - Store 1168(r030) 1171 - 1173: 60 Load 63(inF0) - 1174: 60 Load 64(inF1) - 1175: 60 ExtInst 1(GLSL.std.450) 37(FMin) 1173 1174 - Store 1172(r031) 1175 - 1177: 60 Load 63(inF0) - 1178: 60 Load 64(inF1) - 1179: 60 ExtInst 1(GLSL.std.450) 26(Pow) 1177 1178 - Store 1176(r032) 1179 - 1181: 60 Load 63(inF0) - 1182: 60 ExtInst 1(GLSL.std.450) 11(Radians) 1181 - Store 1180(r033) 1182 - 1184: 60 Load 63(inF0) - 1185: 60 ExtInst 1(GLSL.std.450) 2(RoundEven) 1184 - Store 1183(r034) 1185 + 1163: 60 Load 64(inF1) + 1164: 24(fvec2) CompositeExtract 1162 0 + 1165: 24(fvec2) CompositeExtract 1163 0 + 1166: 24(fvec2) FMod 1164 1165 + 1167: 24(fvec2) CompositeExtract 1162 1 + 1168: 24(fvec2) CompositeExtract 1163 1 + 1169: 24(fvec2) FMod 1167 1168 + 1170: 60 CompositeConstruct 1166 1169 + Store 1161(r022) 1170 + 1172: 60 Load 63(inF0) + 1173: 60 ExtInst 1(GLSL.std.450) 10(Fract) 1172 + Store 1171(r023) 1173 + 1175: 60 Load 63(inF0) + 1176: 60 Fwidth 1175 + Store 1174(r025) 1176 + 1178: 60 Load 63(inF0) + 1179: 60 Load 64(inF1) + 1180: 60 ExtInst 1(GLSL.std.450) 53(Ldexp) 1178 1179 + Store 1177(r026) 1180 + 1182: 60 Load 63(inF0) + 1183: 60 Load 64(inF1) + 1184: 60 Load 65(inF2) + 1185: 60 ExtInst 1(GLSL.std.450) 46(FMix) 1182 1183 1184 + Store 1181(r026a) 1185 1187: 60 Load 63(inF0) - 1188: 60 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1187 - Store 1186(r035) 1188 + 1188: 60 ExtInst 1(GLSL.std.450) 28(Log) 1187 + Store 1186(r027) 1188 1190: 60 Load 63(inF0) - 1191: 24(fvec2) CompositeConstruct 139 139 - 1192: 24(fvec2) CompositeConstruct 283 283 - 1193: 60 ExtInst 1(GLSL.std.450) 43(FClamp) 1190 1191 1192 - Store 1189(r036) 1193 - 1195: 60 Load 63(inF0) - 1196: 60 ExtInst 1(GLSL.std.450) 6(FSign) 1195 - Store 1194(r037) 1196 - 1198: 60 Load 63(inF0) - 1199: 60 ExtInst 1(GLSL.std.450) 13(Sin) 1198 - Store 1197(r038) 1199 - 1200: 60 Load 63(inF0) - 1201: 60 ExtInst 1(GLSL.std.450) 13(Sin) 1200 - Store 64(inF1) 1201 - 1202: 60 Load 63(inF0) - 1203: 60 ExtInst 1(GLSL.std.450) 14(Cos) 1202 - Store 65(inF2) 1203 + 1191: 60 ExtInst 1(GLSL.std.450) 30(Log2) 1190 + 1192: 60 MatrixTimesScalar 1191 268 + Store 1189(r028) 1192 + 1194: 60 Load 63(inF0) + 1195: 60 ExtInst 1(GLSL.std.450) 30(Log2) 1194 + Store 1193(r029) 1195 + 1197: 60 Load 63(inF0) + 1198: 60 Load 64(inF1) + 1199: 60 ExtInst 1(GLSL.std.450) 40(FMax) 1197 1198 + Store 1196(r030) 1199 + 1201: 60 Load 63(inF0) + 1202: 60 Load 64(inF1) + 1203: 60 ExtInst 1(GLSL.std.450) 37(FMin) 1201 1202 + Store 1200(r031) 1203 1205: 60 Load 63(inF0) - 1206: 60 ExtInst 1(GLSL.std.450) 19(Sinh) 1205 - Store 1204(r039) 1206 - 1208: 60 Load 63(inF0) - 1209: 60 Load 64(inF1) - 1210: 60 Load 65(inF2) - 1211: 60 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1208 1209 1210 - Store 1207(r049) 1211 - 1213: 60 Load 63(inF0) - 1214: 60 ExtInst 1(GLSL.std.450) 31(Sqrt) 1213 - Store 1212(r041) 1214 - 1216: 60 Load 63(inF0) - 1217: 60 Load 64(inF1) - 1218: 60 ExtInst 1(GLSL.std.450) 48(Step) 1216 1217 - Store 1215(r042) 1218 - 1220: 60 Load 63(inF0) - 1221: 60 ExtInst 1(GLSL.std.450) 15(Tan) 1220 - Store 1219(r043) 1221 + 1206: 60 Load 64(inF1) + 1207: 60 ExtInst 1(GLSL.std.450) 26(Pow) 1205 1206 + Store 1204(r032) 1207 + 1209: 60 Load 63(inF0) + 1210: 60 ExtInst 1(GLSL.std.450) 11(Radians) 1209 + Store 1208(r033) 1210 + 1212: 60 Load 63(inF0) + 1213: 60 ExtInst 1(GLSL.std.450) 2(RoundEven) 1212 + Store 1211(r034) 1213 + 1215: 60 Load 63(inF0) + 1216: 60 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1215 + Store 1214(r035) 1216 + 1218: 60 Load 63(inF0) + 1219: 24(fvec2) CompositeConstruct 139 139 + 1220: 24(fvec2) CompositeConstruct 289 289 + 1221: 60 ExtInst 1(GLSL.std.450) 43(FClamp) 1218 1219 1220 + Store 1217(r036) 1221 1223: 60 Load 63(inF0) - 1224: 60 ExtInst 1(GLSL.std.450) 21(Tanh) 1223 - Store 1222(r044) 1224 - 1225: 60 Load 63(inF0) - 1226: 60 Transpose 1225 + 1224: 60 ExtInst 1(GLSL.std.450) 6(FSign) 1223 + Store 1222(r037) 1224 + 1226: 60 Load 63(inF0) + 1227: 60 ExtInst 1(GLSL.std.450) 13(Sin) 1226 + Store 1225(r038) 1227 1228: 60 Load 63(inF0) - 1229: 60 ExtInst 1(GLSL.std.450) 3(Trunc) 1228 - Store 1227(r046) 1229 - ReturnValue 1231 + 1229: 60 ExtInst 1(GLSL.std.450) 13(Sin) 1228 + Store 64(inF1) 1229 + 1230: 60 Load 63(inF0) + 1231: 60 ExtInst 1(GLSL.std.450) 14(Cos) 1230 + Store 65(inF2) 1231 + 1233: 60 Load 63(inF0) + 1234: 60 ExtInst 1(GLSL.std.450) 19(Sinh) 1233 + Store 1232(r039) 1234 + 1236: 60 Load 63(inF0) + 1237: 60 Load 64(inF1) + 1238: 60 Load 65(inF2) + 1239: 60 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1236 1237 1238 + Store 1235(r049) 1239 + 1241: 60 Load 63(inF0) + 1242: 60 ExtInst 1(GLSL.std.450) 31(Sqrt) 1241 + Store 1240(r041) 1242 + 1244: 60 Load 63(inF0) + 1245: 60 Load 64(inF1) + 1246: 60 ExtInst 1(GLSL.std.450) 48(Step) 1244 1245 + Store 1243(r042) 1246 + 1248: 60 Load 63(inF0) + 1249: 60 ExtInst 1(GLSL.std.450) 15(Tan) 1248 + Store 1247(r043) 1249 + 1251: 60 Load 63(inF0) + 1252: 60 ExtInst 1(GLSL.std.450) 21(Tanh) 1251 + Store 1250(r044) 1252 + 1253: 60 Load 63(inF0) + 1254: 60 Transpose 1253 + 1256: 60 Load 63(inF0) + 1257: 60 ExtInst 1(GLSL.std.450) 3(Trunc) 1256 + Store 1255(r046) 1257 + ReturnValue 1259 FunctionEnd 74(PixelShaderFunction3x3(mf33;mf33;mf33;): 68 Function None 70 71(inF0): 69(ptr) FunctionParameter 72(inF1): 69(ptr) FunctionParameter 73(inF2): 69(ptr) FunctionParameter 75: Label - 1234(r000): 136(ptr) Variable Function - 1239(r001): 69(ptr) Variable Function - 1244(r003): 136(ptr) Variable Function - 1248(r004): 69(ptr) Variable Function - 1251(r005): 69(ptr) Variable Function - 1254(r006): 69(ptr) Variable Function - 1258(r007): 69(ptr) Variable Function - 1268(r008): 69(ptr) Variable Function - 1273(r009): 69(ptr) Variable Function - 1276(r010): 69(ptr) Variable Function - 1279(r011): 69(ptr) Variable Function - 1282(r012): 69(ptr) Variable Function - 1285(r013): 69(ptr) Variable Function - 1288(r014): 69(ptr) Variable Function - 1291(r015): 69(ptr) Variable Function - 1294(r016): 69(ptr) Variable Function - 1297(r017): 69(ptr) Variable Function - 1300(r018): 7(ptr) Variable Function - 1303(r019): 69(ptr) Variable Function - 1306(R020): 69(ptr) Variable Function - 1309(r021): 69(ptr) Variable Function - 1312(r022): 69(ptr) Variable Function - 1325(r023): 69(ptr) Variable Function - 1328(r025): 69(ptr) Variable Function - 1331(r026): 69(ptr) Variable Function - 1335(r026a): 69(ptr) Variable Function - 1340(r027): 69(ptr) Variable Function - 1343(r028): 69(ptr) Variable Function - 1347(r029): 69(ptr) Variable Function - 1350(r030): 69(ptr) Variable Function - 1354(r031): 69(ptr) Variable Function - 1358(r032): 69(ptr) Variable Function - 1362(r033): 69(ptr) Variable Function - 1365(r034): 69(ptr) Variable Function - 1368(r035): 69(ptr) Variable Function - 1371(r036): 69(ptr) Variable Function - 1376(r037): 69(ptr) Variable Function - 1379(r038): 69(ptr) Variable Function - 1386(r039): 69(ptr) Variable Function - 1389(r049): 69(ptr) Variable Function - 1394(r041): 69(ptr) Variable Function - 1397(r042): 69(ptr) Variable Function - 1401(r043): 69(ptr) Variable Function - 1404(r044): 69(ptr) Variable Function - 1409(r046): 69(ptr) Variable Function - 1235: 68 Load 71(inF0) - 1237: 1236 FOrdNotEqual 1235 139 - 1238: 135(bool) All 1237 - Store 1234(r000) 1238 - 1240: 68 Load 71(inF0) - 1241: 68 ExtInst 1(GLSL.std.450) 4(FAbs) 1240 - Store 1239(r001) 1241 - 1242: 68 Load 71(inF0) - 1243: 68 ExtInst 1(GLSL.std.450) 17(Acos) 1242 - 1245: 68 Load 71(inF0) - 1246: 1236 FOrdNotEqual 1245 139 - 1247: 135(bool) Any 1246 - Store 1244(r003) 1247 - 1249: 68 Load 71(inF0) - 1250: 68 ExtInst 1(GLSL.std.450) 16(Asin) 1249 - Store 1248(r004) 1250 - 1252: 68 Load 71(inF0) - 1253: 68 ExtInst 1(GLSL.std.450) 18(Atan) 1252 - Store 1251(r005) 1253 - 1255: 68 Load 71(inF0) - 1256: 68 Load 72(inF1) - 1257: 68 ExtInst 1(GLSL.std.450) 25(Atan2) 1255 1256 - Store 1254(r006) 1257 - 1259: 68 Load 71(inF0) - 1260: 68 ExtInst 1(GLSL.std.450) 9(Ceil) 1259 - Store 1258(r007) 1260 - 1261: 68 Load 71(inF0) - 1263: 1236 FOrdLessThan 1261 1262 - 1264: 135(bool) Any 1263 - SelectionMerge 1266 None - BranchConditional 1264 1265 1266 - 1265: Label - Kill - 1266: Label - 1269: 68 Load 71(inF0) - 1270: 68 Load 72(inF1) - 1271: 68 Load 73(inF2) - 1272: 68 ExtInst 1(GLSL.std.450) 43(FClamp) 1269 1270 1271 - Store 1268(r008) 1272 - 1274: 68 Load 71(inF0) - 1275: 68 ExtInst 1(GLSL.std.450) 14(Cos) 1274 - Store 1273(r009) 1275 + 1262(r000): 136(ptr) Variable Function + 1267(r001): 69(ptr) Variable Function + 1272(r003): 136(ptr) Variable Function + 1276(r004): 69(ptr) Variable Function + 1279(r005): 69(ptr) Variable Function + 1282(r006): 69(ptr) Variable Function + 1286(r007): 69(ptr) Variable Function + 1296(r008): 69(ptr) Variable Function + 1301(r009): 69(ptr) Variable Function + 1304(r010): 69(ptr) Variable Function + 1307(r011): 69(ptr) Variable Function + 1310(r012): 69(ptr) Variable Function + 1313(r013): 69(ptr) Variable Function + 1316(r014): 69(ptr) Variable Function + 1319(r015): 69(ptr) Variable Function + 1322(r016): 69(ptr) Variable Function + 1325(r017): 69(ptr) Variable Function + 1328(r018): 7(ptr) Variable Function + 1331(r019): 69(ptr) Variable Function + 1334(R020): 69(ptr) Variable Function + 1337(r021): 69(ptr) Variable Function + 1340(r022): 69(ptr) Variable Function + 1353(r023): 69(ptr) Variable Function + 1356(r025): 69(ptr) Variable Function + 1359(r026): 69(ptr) Variable Function + 1363(r026a): 69(ptr) Variable Function + 1368(r027): 69(ptr) Variable Function + 1371(r028): 69(ptr) Variable Function + 1375(r029): 69(ptr) Variable Function + 1378(r030): 69(ptr) Variable Function + 1382(r031): 69(ptr) Variable Function + 1386(r032): 69(ptr) Variable Function + 1390(r033): 69(ptr) Variable Function + 1393(r034): 69(ptr) Variable Function + 1396(r035): 69(ptr) Variable Function + 1399(r036): 69(ptr) Variable Function + 1404(r037): 69(ptr) Variable Function + 1407(r038): 69(ptr) Variable Function + 1414(r039): 69(ptr) Variable Function + 1417(r049): 69(ptr) Variable Function + 1422(r041): 69(ptr) Variable Function + 1425(r042): 69(ptr) Variable Function + 1429(r043): 69(ptr) Variable Function + 1432(r044): 69(ptr) Variable Function + 1437(r046): 69(ptr) Variable Function + 1263: 68 Load 71(inF0) + 1265: 1264 FOrdNotEqual 1263 139 + 1266: 135(bool) All 1265 + Store 1262(r000) 1266 + 1268: 68 Load 71(inF0) + 1269: 68 ExtInst 1(GLSL.std.450) 4(FAbs) 1268 + Store 1267(r001) 1269 + 1270: 68 Load 71(inF0) + 1271: 68 ExtInst 1(GLSL.std.450) 17(Acos) 1270 + 1273: 68 Load 71(inF0) + 1274: 1264 FOrdNotEqual 1273 139 + 1275: 135(bool) Any 1274 + Store 1272(r003) 1275 1277: 68 Load 71(inF0) - 1278: 68 ExtInst 1(GLSL.std.450) 20(Cosh) 1277 - Store 1276(r010) 1278 + 1278: 68 ExtInst 1(GLSL.std.450) 16(Asin) 1277 + Store 1276(r004) 1278 1280: 68 Load 71(inF0) - 1281: 68 DPdx 1280 - Store 1279(r011) 1281 + 1281: 68 ExtInst 1(GLSL.std.450) 18(Atan) 1280 + Store 1279(r005) 1281 1283: 68 Load 71(inF0) - 1284: 68 DPdxCoarse 1283 - Store 1282(r012) 1284 - 1286: 68 Load 71(inF0) - 1287: 68 DPdxFine 1286 - Store 1285(r013) 1287 + 1284: 68 Load 72(inF1) + 1285: 68 ExtInst 1(GLSL.std.450) 25(Atan2) 1283 1284 + Store 1282(r006) 1285 + 1287: 68 Load 71(inF0) + 1288: 68 ExtInst 1(GLSL.std.450) 9(Ceil) 1287 + Store 1286(r007) 1288 1289: 68 Load 71(inF0) - 1290: 68 DPdy 1289 - Store 1288(r014) 1290 - 1292: 68 Load 71(inF0) - 1293: 68 DPdyCoarse 1292 - Store 1291(r015) 1293 - 1295: 68 Load 71(inF0) - 1296: 68 DPdyFine 1295 - Store 1294(r016) 1296 - 1298: 68 Load 71(inF0) - 1299: 68 ExtInst 1(GLSL.std.450) 12(Degrees) 1298 - Store 1297(r017) 1299 - 1301: 68 Load 71(inF0) - 1302: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 1301 - Store 1300(r018) 1302 - 1304: 68 Load 71(inF0) - 1305: 68 ExtInst 1(GLSL.std.450) 27(Exp) 1304 - Store 1303(r019) 1305 - 1307: 68 Load 71(inF0) - 1308: 68 ExtInst 1(GLSL.std.450) 29(Exp2) 1307 - Store 1306(R020) 1308 - 1310: 68 Load 71(inF0) - 1311: 68 ExtInst 1(GLSL.std.450) 8(Floor) 1310 - Store 1309(r021) 1311 - 1313: 68 Load 71(inF0) - 1314: 68 Load 72(inF1) - 1315: 36(fvec3) CompositeExtract 1313 0 - 1316: 36(fvec3) CompositeExtract 1314 0 - 1317: 36(fvec3) FMod 1315 1316 - 1318: 36(fvec3) CompositeExtract 1313 1 - 1319: 36(fvec3) CompositeExtract 1314 1 - 1320: 36(fvec3) FMod 1318 1319 - 1321: 36(fvec3) CompositeExtract 1313 2 - 1322: 36(fvec3) CompositeExtract 1314 2 - 1323: 36(fvec3) FMod 1321 1322 - 1324: 68 CompositeConstruct 1317 1320 1323 - Store 1312(r022) 1324 + 1291: 1264 FOrdLessThan 1289 1290 + 1292: 135(bool) Any 1291 + SelectionMerge 1294 None + BranchConditional 1292 1293 1294 + 1293: Label + Kill + 1294: Label + 1297: 68 Load 71(inF0) + 1298: 68 Load 72(inF1) + 1299: 68 Load 73(inF2) + 1300: 68 ExtInst 1(GLSL.std.450) 43(FClamp) 1297 1298 1299 + Store 1296(r008) 1300 + 1302: 68 Load 71(inF0) + 1303: 68 ExtInst 1(GLSL.std.450) 14(Cos) 1302 + Store 1301(r009) 1303 + 1305: 68 Load 71(inF0) + 1306: 68 ExtInst 1(GLSL.std.450) 20(Cosh) 1305 + Store 1304(r010) 1306 + 1308: 68 Load 71(inF0) + 1309: 68 DPdx 1308 + Store 1307(r011) 1309 + 1311: 68 Load 71(inF0) + 1312: 68 DPdxCoarse 1311 + Store 1310(r012) 1312 + 1314: 68 Load 71(inF0) + 1315: 68 DPdxFine 1314 + Store 1313(r013) 1315 + 1317: 68 Load 71(inF0) + 1318: 68 DPdy 1317 + Store 1316(r014) 1318 + 1320: 68 Load 71(inF0) + 1321: 68 DPdyCoarse 1320 + Store 1319(r015) 1321 + 1323: 68 Load 71(inF0) + 1324: 68 DPdyFine 1323 + Store 1322(r016) 1324 1326: 68 Load 71(inF0) - 1327: 68 ExtInst 1(GLSL.std.450) 10(Fract) 1326 - Store 1325(r023) 1327 + 1327: 68 ExtInst 1(GLSL.std.450) 12(Degrees) 1326 + Store 1325(r017) 1327 1329: 68 Load 71(inF0) - 1330: 68 Fwidth 1329 - Store 1328(r025) 1330 + 1330: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 1329 + Store 1328(r018) 1330 1332: 68 Load 71(inF0) - 1333: 68 Load 72(inF1) - 1334: 68 ExtInst 1(GLSL.std.450) 53(Ldexp) 1332 1333 - Store 1331(r026) 1334 - 1336: 68 Load 71(inF0) - 1337: 68 Load 72(inF1) - 1338: 68 Load 73(inF2) - 1339: 68 ExtInst 1(GLSL.std.450) 46(FMix) 1336 1337 1338 - Store 1335(r026a) 1339 + 1333: 68 ExtInst 1(GLSL.std.450) 27(Exp) 1332 + Store 1331(r019) 1333 + 1335: 68 Load 71(inF0) + 1336: 68 ExtInst 1(GLSL.std.450) 29(Exp2) 1335 + Store 1334(R020) 1336 + 1338: 68 Load 71(inF0) + 1339: 68 ExtInst 1(GLSL.std.450) 8(Floor) 1338 + Store 1337(r021) 1339 1341: 68 Load 71(inF0) - 1342: 68 ExtInst 1(GLSL.std.450) 28(Log) 1341 - Store 1340(r027) 1342 - 1344: 68 Load 71(inF0) - 1345: 68 ExtInst 1(GLSL.std.450) 30(Log2) 1344 - 1346: 68 MatrixTimesScalar 1345 262 - Store 1343(r028) 1346 - 1348: 68 Load 71(inF0) - 1349: 68 ExtInst 1(GLSL.std.450) 30(Log2) 1348 - Store 1347(r029) 1349 - 1351: 68 Load 71(inF0) - 1352: 68 Load 72(inF1) - 1353: 68 ExtInst 1(GLSL.std.450) 40(FMax) 1351 1352 - Store 1350(r030) 1353 - 1355: 68 Load 71(inF0) - 1356: 68 Load 72(inF1) - 1357: 68 ExtInst 1(GLSL.std.450) 37(FMin) 1355 1356 - Store 1354(r031) 1357 - 1359: 68 Load 71(inF0) - 1360: 68 Load 72(inF1) - 1361: 68 ExtInst 1(GLSL.std.450) 26(Pow) 1359 1360 - Store 1358(r032) 1361 - 1363: 68 Load 71(inF0) - 1364: 68 ExtInst 1(GLSL.std.450) 11(Radians) 1363 - Store 1362(r033) 1364 - 1366: 68 Load 71(inF0) - 1367: 68 ExtInst 1(GLSL.std.450) 2(RoundEven) 1366 - Store 1365(r034) 1367 + 1342: 68 Load 72(inF1) + 1343: 36(fvec3) CompositeExtract 1341 0 + 1344: 36(fvec3) CompositeExtract 1342 0 + 1345: 36(fvec3) FMod 1343 1344 + 1346: 36(fvec3) CompositeExtract 1341 1 + 1347: 36(fvec3) CompositeExtract 1342 1 + 1348: 36(fvec3) FMod 1346 1347 + 1349: 36(fvec3) CompositeExtract 1341 2 + 1350: 36(fvec3) CompositeExtract 1342 2 + 1351: 36(fvec3) FMod 1349 1350 + 1352: 68 CompositeConstruct 1345 1348 1351 + Store 1340(r022) 1352 + 1354: 68 Load 71(inF0) + 1355: 68 ExtInst 1(GLSL.std.450) 10(Fract) 1354 + Store 1353(r023) 1355 + 1357: 68 Load 71(inF0) + 1358: 68 Fwidth 1357 + Store 1356(r025) 1358 + 1360: 68 Load 71(inF0) + 1361: 68 Load 72(inF1) + 1362: 68 ExtInst 1(GLSL.std.450) 53(Ldexp) 1360 1361 + Store 1359(r026) 1362 + 1364: 68 Load 71(inF0) + 1365: 68 Load 72(inF1) + 1366: 68 Load 73(inF2) + 1367: 68 ExtInst 1(GLSL.std.450) 46(FMix) 1364 1365 1366 + Store 1363(r026a) 1367 1369: 68 Load 71(inF0) - 1370: 68 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1369 - Store 1368(r035) 1370 + 1370: 68 ExtInst 1(GLSL.std.450) 28(Log) 1369 + Store 1368(r027) 1370 1372: 68 Load 71(inF0) - 1373: 36(fvec3) CompositeConstruct 139 139 139 - 1374: 36(fvec3) CompositeConstruct 283 283 283 - 1375: 68 ExtInst 1(GLSL.std.450) 43(FClamp) 1372 1373 1374 - Store 1371(r036) 1375 - 1377: 68 Load 71(inF0) - 1378: 68 ExtInst 1(GLSL.std.450) 6(FSign) 1377 - Store 1376(r037) 1378 - 1380: 68 Load 71(inF0) - 1381: 68 ExtInst 1(GLSL.std.450) 13(Sin) 1380 - Store 1379(r038) 1381 - 1382: 68 Load 71(inF0) - 1383: 68 ExtInst 1(GLSL.std.450) 13(Sin) 1382 - Store 72(inF1) 1383 - 1384: 68 Load 71(inF0) - 1385: 68 ExtInst 1(GLSL.std.450) 14(Cos) 1384 - Store 73(inF2) 1385 + 1373: 68 ExtInst 1(GLSL.std.450) 30(Log2) 1372 + 1374: 68 MatrixTimesScalar 1373 268 + Store 1371(r028) 1374 + 1376: 68 Load 71(inF0) + 1377: 68 ExtInst 1(GLSL.std.450) 30(Log2) 1376 + Store 1375(r029) 1377 + 1379: 68 Load 71(inF0) + 1380: 68 Load 72(inF1) + 1381: 68 ExtInst 1(GLSL.std.450) 40(FMax) 1379 1380 + Store 1378(r030) 1381 + 1383: 68 Load 71(inF0) + 1384: 68 Load 72(inF1) + 1385: 68 ExtInst 1(GLSL.std.450) 37(FMin) 1383 1384 + Store 1382(r031) 1385 1387: 68 Load 71(inF0) - 1388: 68 ExtInst 1(GLSL.std.450) 19(Sinh) 1387 - Store 1386(r039) 1388 - 1390: 68 Load 71(inF0) - 1391: 68 Load 72(inF1) - 1392: 68 Load 73(inF2) - 1393: 68 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1390 1391 1392 - Store 1389(r049) 1393 - 1395: 68 Load 71(inF0) - 1396: 68 ExtInst 1(GLSL.std.450) 31(Sqrt) 1395 - Store 1394(r041) 1396 - 1398: 68 Load 71(inF0) - 1399: 68 Load 72(inF1) - 1400: 68 ExtInst 1(GLSL.std.450) 48(Step) 1398 1399 - Store 1397(r042) 1400 - 1402: 68 Load 71(inF0) - 1403: 68 ExtInst 1(GLSL.std.450) 15(Tan) 1402 - Store 1401(r043) 1403 + 1388: 68 Load 72(inF1) + 1389: 68 ExtInst 1(GLSL.std.450) 26(Pow) 1387 1388 + Store 1386(r032) 1389 + 1391: 68 Load 71(inF0) + 1392: 68 ExtInst 1(GLSL.std.450) 11(Radians) 1391 + Store 1390(r033) 1392 + 1394: 68 Load 71(inF0) + 1395: 68 ExtInst 1(GLSL.std.450) 2(RoundEven) 1394 + Store 1393(r034) 1395 + 1397: 68 Load 71(inF0) + 1398: 68 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1397 + Store 1396(r035) 1398 + 1400: 68 Load 71(inF0) + 1401: 36(fvec3) CompositeConstruct 139 139 139 + 1402: 36(fvec3) CompositeConstruct 289 289 289 + 1403: 68 ExtInst 1(GLSL.std.450) 43(FClamp) 1400 1401 1402 + Store 1399(r036) 1403 1405: 68 Load 71(inF0) - 1406: 68 ExtInst 1(GLSL.std.450) 21(Tanh) 1405 - Store 1404(r044) 1406 - 1407: 68 Load 71(inF0) - 1408: 68 Transpose 1407 + 1406: 68 ExtInst 1(GLSL.std.450) 6(FSign) 1405 + Store 1404(r037) 1406 + 1408: 68 Load 71(inF0) + 1409: 68 ExtInst 1(GLSL.std.450) 13(Sin) 1408 + Store 1407(r038) 1409 1410: 68 Load 71(inF0) - 1411: 68 ExtInst 1(GLSL.std.450) 3(Trunc) 1410 - Store 1409(r046) 1411 - ReturnValue 1413 + 1411: 68 ExtInst 1(GLSL.std.450) 13(Sin) 1410 + Store 72(inF1) 1411 + 1412: 68 Load 71(inF0) + 1413: 68 ExtInst 1(GLSL.std.450) 14(Cos) 1412 + Store 73(inF2) 1413 + 1415: 68 Load 71(inF0) + 1416: 68 ExtInst 1(GLSL.std.450) 19(Sinh) 1415 + Store 1414(r039) 1416 + 1418: 68 Load 71(inF0) + 1419: 68 Load 72(inF1) + 1420: 68 Load 73(inF2) + 1421: 68 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1418 1419 1420 + Store 1417(r049) 1421 + 1423: 68 Load 71(inF0) + 1424: 68 ExtInst 1(GLSL.std.450) 31(Sqrt) 1423 + Store 1422(r041) 1424 + 1426: 68 Load 71(inF0) + 1427: 68 Load 72(inF1) + 1428: 68 ExtInst 1(GLSL.std.450) 48(Step) 1426 1427 + Store 1425(r042) 1428 + 1430: 68 Load 71(inF0) + 1431: 68 ExtInst 1(GLSL.std.450) 15(Tan) 1430 + Store 1429(r043) 1431 + 1433: 68 Load 71(inF0) + 1434: 68 ExtInst 1(GLSL.std.450) 21(Tanh) 1433 + Store 1432(r044) 1434 + 1435: 68 Load 71(inF0) + 1436: 68 Transpose 1435 + 1438: 68 Load 71(inF0) + 1439: 68 ExtInst 1(GLSL.std.450) 3(Trunc) 1438 + Store 1437(r046) 1439 + ReturnValue 1441 FunctionEnd 82(PixelShaderFunction4x4(mf44;mf44;mf44;): 76 Function None 78 79(inF0): 77(ptr) FunctionParameter 80(inF1): 77(ptr) FunctionParameter 81(inF2): 77(ptr) FunctionParameter 83: Label - 1416(r000): 136(ptr) Variable Function - 1421(r001): 77(ptr) Variable Function - 1426(r003): 136(ptr) Variable Function - 1430(r004): 77(ptr) Variable Function - 1433(r005): 77(ptr) Variable Function - 1436(r006): 77(ptr) Variable Function - 1440(r007): 77(ptr) Variable Function - 1450(r008): 77(ptr) Variable Function - 1455(r009): 77(ptr) Variable Function - 1458(r010): 77(ptr) Variable Function - 1461(r011): 77(ptr) Variable Function - 1464(r012): 77(ptr) Variable Function - 1467(r013): 77(ptr) Variable Function - 1470(r014): 77(ptr) Variable Function - 1473(r015): 77(ptr) Variable Function - 1476(r016): 77(ptr) Variable Function - 1479(r017): 77(ptr) Variable Function - 1482(r018): 7(ptr) Variable Function - 1485(r019): 77(ptr) Variable Function - 1488(R020): 77(ptr) Variable Function - 1491(r021): 77(ptr) Variable Function - 1494(r022): 77(ptr) Variable Function - 1510(r023): 77(ptr) Variable Function - 1513(r025): 77(ptr) Variable Function - 1516(r026): 77(ptr) Variable Function - 1520(r026a): 77(ptr) Variable Function - 1525(r027): 77(ptr) Variable Function - 1528(r028): 77(ptr) Variable Function - 1532(r029): 77(ptr) Variable Function - 1535(r030): 77(ptr) Variable Function - 1539(r031): 77(ptr) Variable Function - 1543(r032): 77(ptr) Variable Function - 1547(r033): 77(ptr) Variable Function - 1550(r034): 77(ptr) Variable Function - 1553(r035): 77(ptr) Variable Function - 1556(r036): 77(ptr) Variable Function - 1561(r037): 77(ptr) Variable Function - 1564(r038): 77(ptr) Variable Function - 1571(r039): 77(ptr) Variable Function - 1574(r049): 77(ptr) Variable Function - 1579(r041): 77(ptr) Variable Function - 1582(r042): 77(ptr) Variable Function - 1586(r043): 77(ptr) Variable Function - 1589(r044): 77(ptr) Variable Function - 1594(r046): 77(ptr) Variable Function - 1417: 76 Load 79(inF0) - 1419: 1418 FOrdNotEqual 1417 139 - 1420: 135(bool) All 1419 - Store 1416(r000) 1420 - 1422: 76 Load 79(inF0) - 1423: 76 ExtInst 1(GLSL.std.450) 4(FAbs) 1422 - Store 1421(r001) 1423 - 1424: 76 Load 79(inF0) - 1425: 76 ExtInst 1(GLSL.std.450) 17(Acos) 1424 - 1427: 76 Load 79(inF0) - 1428: 1418 FOrdNotEqual 1427 139 - 1429: 135(bool) Any 1428 - Store 1426(r003) 1429 - 1431: 76 Load 79(inF0) - 1432: 76 ExtInst 1(GLSL.std.450) 16(Asin) 1431 - Store 1430(r004) 1432 - 1434: 76 Load 79(inF0) - 1435: 76 ExtInst 1(GLSL.std.450) 18(Atan) 1434 - Store 1433(r005) 1435 - 1437: 76 Load 79(inF0) - 1438: 76 Load 80(inF1) - 1439: 76 ExtInst 1(GLSL.std.450) 25(Atan2) 1437 1438 - Store 1436(r006) 1439 - 1441: 76 Load 79(inF0) - 1442: 76 ExtInst 1(GLSL.std.450) 9(Ceil) 1441 - Store 1440(r007) 1442 - 1443: 76 Load 79(inF0) - 1445: 1418 FOrdLessThan 1443 1444 - 1446: 135(bool) Any 1445 - SelectionMerge 1448 None - BranchConditional 1446 1447 1448 - 1447: Label - Kill - 1448: Label - 1451: 76 Load 79(inF0) - 1452: 76 Load 80(inF1) - 1453: 76 Load 81(inF2) - 1454: 76 ExtInst 1(GLSL.std.450) 43(FClamp) 1451 1452 1453 - Store 1450(r008) 1454 - 1456: 76 Load 79(inF0) - 1457: 76 ExtInst 1(GLSL.std.450) 14(Cos) 1456 - Store 1455(r009) 1457 + 1444(r000): 136(ptr) Variable Function + 1449(r001): 77(ptr) Variable Function + 1454(r003): 136(ptr) Variable Function + 1458(r004): 77(ptr) Variable Function + 1461(r005): 77(ptr) Variable Function + 1464(r006): 77(ptr) Variable Function + 1468(r007): 77(ptr) Variable Function + 1478(r008): 77(ptr) Variable Function + 1483(r009): 77(ptr) Variable Function + 1486(r010): 77(ptr) Variable Function + 1489(r011): 77(ptr) Variable Function + 1492(r012): 77(ptr) Variable Function + 1495(r013): 77(ptr) Variable Function + 1498(r014): 77(ptr) Variable Function + 1501(r015): 77(ptr) Variable Function + 1504(r016): 77(ptr) Variable Function + 1507(r017): 77(ptr) Variable Function + 1510(r018): 7(ptr) Variable Function + 1513(r019): 77(ptr) Variable Function + 1516(R020): 77(ptr) Variable Function + 1519(r021): 77(ptr) Variable Function + 1522(r022): 77(ptr) Variable Function + 1538(r023): 77(ptr) Variable Function + 1541(r025): 77(ptr) Variable Function + 1544(r026): 77(ptr) Variable Function + 1548(r026a): 77(ptr) Variable Function + 1553(r027): 77(ptr) Variable Function + 1556(r028): 77(ptr) Variable Function + 1560(r029): 77(ptr) Variable Function + 1563(r030): 77(ptr) Variable Function + 1567(r031): 77(ptr) Variable Function + 1571(r032): 77(ptr) Variable Function + 1575(r033): 77(ptr) Variable Function + 1578(r034): 77(ptr) Variable Function + 1581(r035): 77(ptr) Variable Function + 1584(r036): 77(ptr) Variable Function + 1589(r037): 77(ptr) Variable Function + 1592(r038): 77(ptr) Variable Function + 1599(r039): 77(ptr) Variable Function + 1602(r049): 77(ptr) Variable Function + 1607(r041): 77(ptr) Variable Function + 1610(r042): 77(ptr) Variable Function + 1614(r043): 77(ptr) Variable Function + 1617(r044): 77(ptr) Variable Function + 1622(r046): 77(ptr) Variable Function + 1445: 76 Load 79(inF0) + 1447: 1446 FOrdNotEqual 1445 139 + 1448: 135(bool) All 1447 + Store 1444(r000) 1448 + 1450: 76 Load 79(inF0) + 1451: 76 ExtInst 1(GLSL.std.450) 4(FAbs) 1450 + Store 1449(r001) 1451 + 1452: 76 Load 79(inF0) + 1453: 76 ExtInst 1(GLSL.std.450) 17(Acos) 1452 + 1455: 76 Load 79(inF0) + 1456: 1446 FOrdNotEqual 1455 139 + 1457: 135(bool) Any 1456 + Store 1454(r003) 1457 1459: 76 Load 79(inF0) - 1460: 76 ExtInst 1(GLSL.std.450) 20(Cosh) 1459 - Store 1458(r010) 1460 + 1460: 76 ExtInst 1(GLSL.std.450) 16(Asin) 1459 + Store 1458(r004) 1460 1462: 76 Load 79(inF0) - 1463: 76 DPdx 1462 - Store 1461(r011) 1463 + 1463: 76 ExtInst 1(GLSL.std.450) 18(Atan) 1462 + Store 1461(r005) 1463 1465: 76 Load 79(inF0) - 1466: 76 DPdxCoarse 1465 - Store 1464(r012) 1466 - 1468: 76 Load 79(inF0) - 1469: 76 DPdxFine 1468 - Store 1467(r013) 1469 + 1466: 76 Load 80(inF1) + 1467: 76 ExtInst 1(GLSL.std.450) 25(Atan2) 1465 1466 + Store 1464(r006) 1467 + 1469: 76 Load 79(inF0) + 1470: 76 ExtInst 1(GLSL.std.450) 9(Ceil) 1469 + Store 1468(r007) 1470 1471: 76 Load 79(inF0) - 1472: 76 DPdy 1471 - Store 1470(r014) 1472 - 1474: 76 Load 79(inF0) - 1475: 76 DPdyCoarse 1474 - Store 1473(r015) 1475 - 1477: 76 Load 79(inF0) - 1478: 76 DPdyFine 1477 - Store 1476(r016) 1478 - 1480: 76 Load 79(inF0) - 1481: 76 ExtInst 1(GLSL.std.450) 12(Degrees) 1480 - Store 1479(r017) 1481 - 1483: 76 Load 79(inF0) - 1484: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 1483 - Store 1482(r018) 1484 - 1486: 76 Load 79(inF0) - 1487: 76 ExtInst 1(GLSL.std.450) 27(Exp) 1486 - Store 1485(r019) 1487 - 1489: 76 Load 79(inF0) - 1490: 76 ExtInst 1(GLSL.std.450) 29(Exp2) 1489 - Store 1488(R020) 1490 - 1492: 76 Load 79(inF0) - 1493: 76 ExtInst 1(GLSL.std.450) 8(Floor) 1492 - Store 1491(r021) 1493 - 1495: 76 Load 79(inF0) - 1496: 76 Load 80(inF1) - 1497: 48(fvec4) CompositeExtract 1495 0 - 1498: 48(fvec4) CompositeExtract 1496 0 - 1499: 48(fvec4) FMod 1497 1498 - 1500: 48(fvec4) CompositeExtract 1495 1 - 1501: 48(fvec4) CompositeExtract 1496 1 - 1502: 48(fvec4) FMod 1500 1501 - 1503: 48(fvec4) CompositeExtract 1495 2 - 1504: 48(fvec4) CompositeExtract 1496 2 - 1505: 48(fvec4) FMod 1503 1504 - 1506: 48(fvec4) CompositeExtract 1495 3 - 1507: 48(fvec4) CompositeExtract 1496 3 - 1508: 48(fvec4) FMod 1506 1507 - 1509: 76 CompositeConstruct 1499 1502 1505 1508 - Store 1494(r022) 1509 + 1473: 1446 FOrdLessThan 1471 1472 + 1474: 135(bool) Any 1473 + SelectionMerge 1476 None + BranchConditional 1474 1475 1476 + 1475: Label + Kill + 1476: Label + 1479: 76 Load 79(inF0) + 1480: 76 Load 80(inF1) + 1481: 76 Load 81(inF2) + 1482: 76 ExtInst 1(GLSL.std.450) 43(FClamp) 1479 1480 1481 + Store 1478(r008) 1482 + 1484: 76 Load 79(inF0) + 1485: 76 ExtInst 1(GLSL.std.450) 14(Cos) 1484 + Store 1483(r009) 1485 + 1487: 76 Load 79(inF0) + 1488: 76 ExtInst 1(GLSL.std.450) 20(Cosh) 1487 + Store 1486(r010) 1488 + 1490: 76 Load 79(inF0) + 1491: 76 DPdx 1490 + Store 1489(r011) 1491 + 1493: 76 Load 79(inF0) + 1494: 76 DPdxCoarse 1493 + Store 1492(r012) 1494 + 1496: 76 Load 79(inF0) + 1497: 76 DPdxFine 1496 + Store 1495(r013) 1497 + 1499: 76 Load 79(inF0) + 1500: 76 DPdy 1499 + Store 1498(r014) 1500 + 1502: 76 Load 79(inF0) + 1503: 76 DPdyCoarse 1502 + Store 1501(r015) 1503 + 1505: 76 Load 79(inF0) + 1506: 76 DPdyFine 1505 + Store 1504(r016) 1506 + 1508: 76 Load 79(inF0) + 1509: 76 ExtInst 1(GLSL.std.450) 12(Degrees) 1508 + Store 1507(r017) 1509 1511: 76 Load 79(inF0) - 1512: 76 ExtInst 1(GLSL.std.450) 10(Fract) 1511 - Store 1510(r023) 1512 + 1512: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 1511 + Store 1510(r018) 1512 1514: 76 Load 79(inF0) - 1515: 76 Fwidth 1514 - Store 1513(r025) 1515 + 1515: 76 ExtInst 1(GLSL.std.450) 27(Exp) 1514 + Store 1513(r019) 1515 1517: 76 Load 79(inF0) - 1518: 76 Load 80(inF1) - 1519: 76 ExtInst 1(GLSL.std.450) 53(Ldexp) 1517 1518 - Store 1516(r026) 1519 - 1521: 76 Load 79(inF0) - 1522: 76 Load 80(inF1) - 1523: 76 Load 81(inF2) - 1524: 76 ExtInst 1(GLSL.std.450) 46(FMix) 1521 1522 1523 - Store 1520(r026a) 1524 - 1526: 76 Load 79(inF0) - 1527: 76 ExtInst 1(GLSL.std.450) 28(Log) 1526 - Store 1525(r027) 1527 - 1529: 76 Load 79(inF0) - 1530: 76 ExtInst 1(GLSL.std.450) 30(Log2) 1529 - 1531: 76 MatrixTimesScalar 1530 262 - Store 1528(r028) 1531 - 1533: 76 Load 79(inF0) - 1534: 76 ExtInst 1(GLSL.std.450) 30(Log2) 1533 - Store 1532(r029) 1534 - 1536: 76 Load 79(inF0) - 1537: 76 Load 80(inF1) - 1538: 76 ExtInst 1(GLSL.std.450) 40(FMax) 1536 1537 - Store 1535(r030) 1538 - 1540: 76 Load 79(inF0) - 1541: 76 Load 80(inF1) - 1542: 76 ExtInst 1(GLSL.std.450) 37(FMin) 1540 1541 - Store 1539(r031) 1542 - 1544: 76 Load 79(inF0) - 1545: 76 Load 80(inF1) - 1546: 76 ExtInst 1(GLSL.std.450) 26(Pow) 1544 1545 - Store 1543(r032) 1546 - 1548: 76 Load 79(inF0) - 1549: 76 ExtInst 1(GLSL.std.450) 11(Radians) 1548 - Store 1547(r033) 1549 - 1551: 76 Load 79(inF0) - 1552: 76 ExtInst 1(GLSL.std.450) 2(RoundEven) 1551 - Store 1550(r034) 1552 + 1518: 76 ExtInst 1(GLSL.std.450) 29(Exp2) 1517 + Store 1516(R020) 1518 + 1520: 76 Load 79(inF0) + 1521: 76 ExtInst 1(GLSL.std.450) 8(Floor) 1520 + Store 1519(r021) 1521 + 1523: 76 Load 79(inF0) + 1524: 76 Load 80(inF1) + 1525: 48(fvec4) CompositeExtract 1523 0 + 1526: 48(fvec4) CompositeExtract 1524 0 + 1527: 48(fvec4) FMod 1525 1526 + 1528: 48(fvec4) CompositeExtract 1523 1 + 1529: 48(fvec4) CompositeExtract 1524 1 + 1530: 48(fvec4) FMod 1528 1529 + 1531: 48(fvec4) CompositeExtract 1523 2 + 1532: 48(fvec4) CompositeExtract 1524 2 + 1533: 48(fvec4) FMod 1531 1532 + 1534: 48(fvec4) CompositeExtract 1523 3 + 1535: 48(fvec4) CompositeExtract 1524 3 + 1536: 48(fvec4) FMod 1534 1535 + 1537: 76 CompositeConstruct 1527 1530 1533 1536 + Store 1522(r022) 1537 + 1539: 76 Load 79(inF0) + 1540: 76 ExtInst 1(GLSL.std.450) 10(Fract) 1539 + Store 1538(r023) 1540 + 1542: 76 Load 79(inF0) + 1543: 76 Fwidth 1542 + Store 1541(r025) 1543 + 1545: 76 Load 79(inF0) + 1546: 76 Load 80(inF1) + 1547: 76 ExtInst 1(GLSL.std.450) 53(Ldexp) 1545 1546 + Store 1544(r026) 1547 + 1549: 76 Load 79(inF0) + 1550: 76 Load 80(inF1) + 1551: 76 Load 81(inF2) + 1552: 76 ExtInst 1(GLSL.std.450) 46(FMix) 1549 1550 1551 + Store 1548(r026a) 1552 1554: 76 Load 79(inF0) - 1555: 76 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1554 - Store 1553(r035) 1555 + 1555: 76 ExtInst 1(GLSL.std.450) 28(Log) 1554 + Store 1553(r027) 1555 1557: 76 Load 79(inF0) - 1558: 48(fvec4) CompositeConstruct 139 139 139 139 - 1559: 48(fvec4) CompositeConstruct 283 283 283 283 - 1560: 76 ExtInst 1(GLSL.std.450) 43(FClamp) 1557 1558 1559 - Store 1556(r036) 1560 - 1562: 76 Load 79(inF0) - 1563: 76 ExtInst 1(GLSL.std.450) 6(FSign) 1562 - Store 1561(r037) 1563 - 1565: 76 Load 79(inF0) - 1566: 76 ExtInst 1(GLSL.std.450) 13(Sin) 1565 - Store 1564(r038) 1566 - 1567: 76 Load 79(inF0) - 1568: 76 ExtInst 1(GLSL.std.450) 13(Sin) 1567 - Store 80(inF1) 1568 - 1569: 76 Load 79(inF0) - 1570: 76 ExtInst 1(GLSL.std.450) 14(Cos) 1569 - Store 81(inF2) 1570 + 1558: 76 ExtInst 1(GLSL.std.450) 30(Log2) 1557 + 1559: 76 MatrixTimesScalar 1558 268 + Store 1556(r028) 1559 + 1561: 76 Load 79(inF0) + 1562: 76 ExtInst 1(GLSL.std.450) 30(Log2) 1561 + Store 1560(r029) 1562 + 1564: 76 Load 79(inF0) + 1565: 76 Load 80(inF1) + 1566: 76 ExtInst 1(GLSL.std.450) 40(FMax) 1564 1565 + Store 1563(r030) 1566 + 1568: 76 Load 79(inF0) + 1569: 76 Load 80(inF1) + 1570: 76 ExtInst 1(GLSL.std.450) 37(FMin) 1568 1569 + Store 1567(r031) 1570 1572: 76 Load 79(inF0) - 1573: 76 ExtInst 1(GLSL.std.450) 19(Sinh) 1572 - Store 1571(r039) 1573 - 1575: 76 Load 79(inF0) - 1576: 76 Load 80(inF1) - 1577: 76 Load 81(inF2) - 1578: 76 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1575 1576 1577 - Store 1574(r049) 1578 - 1580: 76 Load 79(inF0) - 1581: 76 ExtInst 1(GLSL.std.450) 31(Sqrt) 1580 - Store 1579(r041) 1581 - 1583: 76 Load 79(inF0) - 1584: 76 Load 80(inF1) - 1585: 76 ExtInst 1(GLSL.std.450) 48(Step) 1583 1584 - Store 1582(r042) 1585 - 1587: 76 Load 79(inF0) - 1588: 76 ExtInst 1(GLSL.std.450) 15(Tan) 1587 - Store 1586(r043) 1588 + 1573: 76 Load 80(inF1) + 1574: 76 ExtInst 1(GLSL.std.450) 26(Pow) 1572 1573 + Store 1571(r032) 1574 + 1576: 76 Load 79(inF0) + 1577: 76 ExtInst 1(GLSL.std.450) 11(Radians) 1576 + Store 1575(r033) 1577 + 1579: 76 Load 79(inF0) + 1580: 76 ExtInst 1(GLSL.std.450) 2(RoundEven) 1579 + Store 1578(r034) 1580 + 1582: 76 Load 79(inF0) + 1583: 76 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1582 + Store 1581(r035) 1583 + 1585: 76 Load 79(inF0) + 1586: 48(fvec4) CompositeConstruct 139 139 139 139 + 1587: 48(fvec4) CompositeConstruct 289 289 289 289 + 1588: 76 ExtInst 1(GLSL.std.450) 43(FClamp) 1585 1586 1587 + Store 1584(r036) 1588 1590: 76 Load 79(inF0) - 1591: 76 ExtInst 1(GLSL.std.450) 21(Tanh) 1590 - Store 1589(r044) 1591 - 1592: 76 Load 79(inF0) - 1593: 76 Transpose 1592 + 1591: 76 ExtInst 1(GLSL.std.450) 6(FSign) 1590 + Store 1589(r037) 1591 + 1593: 76 Load 79(inF0) + 1594: 76 ExtInst 1(GLSL.std.450) 13(Sin) 1593 + Store 1592(r038) 1594 1595: 76 Load 79(inF0) - 1596: 76 ExtInst 1(GLSL.std.450) 3(Trunc) 1595 - Store 1594(r046) 1596 - ReturnValue 1598 + 1596: 76 ExtInst 1(GLSL.std.450) 13(Sin) 1595 + Store 80(inF1) 1596 + 1597: 76 Load 79(inF0) + 1598: 76 ExtInst 1(GLSL.std.450) 14(Cos) 1597 + Store 81(inF2) 1598 + 1600: 76 Load 79(inF0) + 1601: 76 ExtInst 1(GLSL.std.450) 19(Sinh) 1600 + Store 1599(r039) 1601 + 1603: 76 Load 79(inF0) + 1604: 76 Load 80(inF1) + 1605: 76 Load 81(inF2) + 1606: 76 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1603 1604 1605 + Store 1602(r049) 1606 + 1608: 76 Load 79(inF0) + 1609: 76 ExtInst 1(GLSL.std.450) 31(Sqrt) 1608 + Store 1607(r041) 1609 + 1611: 76 Load 79(inF0) + 1612: 76 Load 80(inF1) + 1613: 76 ExtInst 1(GLSL.std.450) 48(Step) 1611 1612 + Store 1610(r042) 1613 + 1615: 76 Load 79(inF0) + 1616: 76 ExtInst 1(GLSL.std.450) 15(Tan) 1615 + Store 1614(r043) 1616 + 1618: 76 Load 79(inF0) + 1619: 76 ExtInst 1(GLSL.std.450) 21(Tanh) 1618 + Store 1617(r044) 1619 + 1620: 76 Load 79(inF0) + 1621: 76 Transpose 1620 + 1623: 76 Load 79(inF0) + 1624: 76 ExtInst 1(GLSL.std.450) 3(Trunc) 1623 + Store 1622(r046) 1624 + ReturnValue 1626 FunctionEnd 91(TestGenMul2(f1;f1;vf2;vf2;mf22;mf22;): 2 Function None 84 85(inF0): 7(ptr) FunctionParameter @@ -8076,51 +8193,51 @@ gl_FragCoord origin is upper left 89(inFM0): 61(ptr) FunctionParameter 90(inFM1): 61(ptr) FunctionParameter 92: Label - 1601(r0): 7(ptr) Variable Function - 1605(r1): 25(ptr) Variable Function - 1609(r2): 25(ptr) Variable Function - 1613(r3): 7(ptr) Variable Function - 1617(r4): 25(ptr) Variable Function - 1621(r5): 25(ptr) Variable Function - 1625(r6): 61(ptr) Variable Function - 1629(r7): 61(ptr) Variable Function - 1633(r8): 61(ptr) Variable Function - 1602: 6(float) Load 86(inF1) - 1603: 6(float) Load 85(inF0) - 1604: 6(float) FMul 1602 1603 - Store 1601(r0) 1604 - 1606: 6(float) Load 85(inF0) - 1607: 24(fvec2) Load 87(inFV0) - 1608: 24(fvec2) VectorTimesScalar 1607 1606 - Store 1605(r1) 1608 - 1610: 24(fvec2) Load 87(inFV0) - 1611: 6(float) Load 85(inF0) - 1612: 24(fvec2) VectorTimesScalar 1610 1611 - Store 1609(r2) 1612 - 1614: 24(fvec2) Load 87(inFV0) - 1615: 24(fvec2) Load 88(inFV1) - 1616: 6(float) Dot 1614 1615 - Store 1613(r3) 1616 - 1618: 24(fvec2) Load 87(inFV0) - 1619: 60 Load 89(inFM0) - 1620: 24(fvec2) VectorTimesMatrix 1618 1619 - Store 1617(r4) 1620 - 1622: 60 Load 89(inFM0) - 1623: 24(fvec2) Load 87(inFV0) - 1624: 24(fvec2) MatrixTimesVector 1622 1623 - Store 1621(r5) 1624 - 1626: 6(float) Load 85(inF0) - 1627: 60 Load 89(inFM0) - 1628: 60 MatrixTimesScalar 1627 1626 - Store 1625(r6) 1628 - 1630: 60 Load 89(inFM0) + 1629(r0): 7(ptr) Variable Function + 1633(r1): 25(ptr) Variable Function + 1637(r2): 25(ptr) Variable Function + 1641(r3): 7(ptr) Variable Function + 1645(r4): 25(ptr) Variable Function + 1649(r5): 25(ptr) Variable Function + 1653(r6): 61(ptr) Variable Function + 1657(r7): 61(ptr) Variable Function + 1661(r8): 61(ptr) Variable Function + 1630: 6(float) Load 86(inF1) 1631: 6(float) Load 85(inF0) - 1632: 60 MatrixTimesScalar 1630 1631 - Store 1629(r7) 1632 - 1634: 60 Load 90(inFM1) - 1635: 60 Load 89(inFM0) - 1636: 60 MatrixTimesMatrix 1634 1635 - Store 1633(r8) 1636 + 1632: 6(float) FMul 1630 1631 + Store 1629(r0) 1632 + 1634: 6(float) Load 85(inF0) + 1635: 24(fvec2) Load 87(inFV0) + 1636: 24(fvec2) VectorTimesScalar 1635 1634 + Store 1633(r1) 1636 + 1638: 24(fvec2) Load 87(inFV0) + 1639: 6(float) Load 85(inF0) + 1640: 24(fvec2) VectorTimesScalar 1638 1639 + Store 1637(r2) 1640 + 1642: 24(fvec2) Load 87(inFV0) + 1643: 24(fvec2) Load 88(inFV1) + 1644: 6(float) Dot 1642 1643 + Store 1641(r3) 1644 + 1646: 24(fvec2) Load 87(inFV0) + 1647: 60 Load 89(inFM0) + 1648: 24(fvec2) VectorTimesMatrix 1646 1647 + Store 1645(r4) 1648 + 1650: 60 Load 89(inFM0) + 1651: 24(fvec2) Load 87(inFV0) + 1652: 24(fvec2) MatrixTimesVector 1650 1651 + Store 1649(r5) 1652 + 1654: 6(float) Load 85(inF0) + 1655: 60 Load 89(inFM0) + 1656: 60 MatrixTimesScalar 1655 1654 + Store 1653(r6) 1656 + 1658: 60 Load 89(inFM0) + 1659: 6(float) Load 85(inF0) + 1660: 60 MatrixTimesScalar 1658 1659 + Store 1657(r7) 1660 + 1662: 60 Load 90(inFM1) + 1663: 60 Load 89(inFM0) + 1664: 60 MatrixTimesMatrix 1662 1663 + Store 1661(r8) 1664 Return FunctionEnd 100(TestGenMul3(f1;f1;vf3;vf3;mf33;mf33;): 2 Function None 93 @@ -8131,51 +8248,51 @@ gl_FragCoord origin is upper left 98(inFM0): 69(ptr) FunctionParameter 99(inFM1): 69(ptr) FunctionParameter 101: Label - 1637(r0): 7(ptr) Variable Function - 1641(r1): 37(ptr) Variable Function - 1645(r2): 37(ptr) Variable Function - 1649(r3): 7(ptr) Variable Function - 1653(r4): 37(ptr) Variable Function - 1657(r5): 37(ptr) Variable Function - 1661(r6): 69(ptr) Variable Function - 1665(r7): 69(ptr) Variable Function - 1669(r8): 69(ptr) Variable Function - 1638: 6(float) Load 95(inF1) - 1639: 6(float) Load 94(inF0) - 1640: 6(float) FMul 1638 1639 - Store 1637(r0) 1640 - 1642: 6(float) Load 94(inF0) - 1643: 36(fvec3) Load 96(inFV0) - 1644: 36(fvec3) VectorTimesScalar 1643 1642 - Store 1641(r1) 1644 - 1646: 36(fvec3) Load 96(inFV0) - 1647: 6(float) Load 94(inF0) - 1648: 36(fvec3) VectorTimesScalar 1646 1647 - Store 1645(r2) 1648 - 1650: 36(fvec3) Load 96(inFV0) - 1651: 36(fvec3) Load 97(inFV1) - 1652: 6(float) Dot 1650 1651 - Store 1649(r3) 1652 - 1654: 36(fvec3) Load 96(inFV0) - 1655: 68 Load 98(inFM0) - 1656: 36(fvec3) VectorTimesMatrix 1654 1655 - Store 1653(r4) 1656 - 1658: 68 Load 98(inFM0) - 1659: 36(fvec3) Load 96(inFV0) - 1660: 36(fvec3) MatrixTimesVector 1658 1659 - Store 1657(r5) 1660 - 1662: 6(float) Load 94(inF0) - 1663: 68 Load 98(inFM0) - 1664: 68 MatrixTimesScalar 1663 1662 - Store 1661(r6) 1664 - 1666: 68 Load 98(inFM0) + 1665(r0): 7(ptr) Variable Function + 1669(r1): 37(ptr) Variable Function + 1673(r2): 37(ptr) Variable Function + 1677(r3): 7(ptr) Variable Function + 1681(r4): 37(ptr) Variable Function + 1685(r5): 37(ptr) Variable Function + 1689(r6): 69(ptr) Variable Function + 1693(r7): 69(ptr) Variable Function + 1697(r8): 69(ptr) Variable Function + 1666: 6(float) Load 95(inF1) 1667: 6(float) Load 94(inF0) - 1668: 68 MatrixTimesScalar 1666 1667 - Store 1665(r7) 1668 - 1670: 68 Load 99(inFM1) - 1671: 68 Load 98(inFM0) - 1672: 68 MatrixTimesMatrix 1670 1671 - Store 1669(r8) 1672 + 1668: 6(float) FMul 1666 1667 + Store 1665(r0) 1668 + 1670: 6(float) Load 94(inF0) + 1671: 36(fvec3) Load 96(inFV0) + 1672: 36(fvec3) VectorTimesScalar 1671 1670 + Store 1669(r1) 1672 + 1674: 36(fvec3) Load 96(inFV0) + 1675: 6(float) Load 94(inF0) + 1676: 36(fvec3) VectorTimesScalar 1674 1675 + Store 1673(r2) 1676 + 1678: 36(fvec3) Load 96(inFV0) + 1679: 36(fvec3) Load 97(inFV1) + 1680: 6(float) Dot 1678 1679 + Store 1677(r3) 1680 + 1682: 36(fvec3) Load 96(inFV0) + 1683: 68 Load 98(inFM0) + 1684: 36(fvec3) VectorTimesMatrix 1682 1683 + Store 1681(r4) 1684 + 1686: 68 Load 98(inFM0) + 1687: 36(fvec3) Load 96(inFV0) + 1688: 36(fvec3) MatrixTimesVector 1686 1687 + Store 1685(r5) 1688 + 1690: 6(float) Load 94(inF0) + 1691: 68 Load 98(inFM0) + 1692: 68 MatrixTimesScalar 1691 1690 + Store 1689(r6) 1692 + 1694: 68 Load 98(inFM0) + 1695: 6(float) Load 94(inF0) + 1696: 68 MatrixTimesScalar 1694 1695 + Store 1693(r7) 1696 + 1698: 68 Load 99(inFM1) + 1699: 68 Load 98(inFM0) + 1700: 68 MatrixTimesMatrix 1698 1699 + Store 1697(r8) 1700 Return FunctionEnd 109(TestGenMul4(f1;f1;vf4;vf4;mf44;mf44;): 2 Function None 102 @@ -8186,51 +8303,51 @@ gl_FragCoord origin is upper left 107(inFM0): 77(ptr) FunctionParameter 108(inFM1): 77(ptr) FunctionParameter 110: Label - 1673(r0): 7(ptr) Variable Function - 1677(r1): 49(ptr) Variable Function - 1681(r2): 49(ptr) Variable Function - 1685(r3): 7(ptr) Variable Function - 1689(r4): 49(ptr) Variable Function - 1693(r5): 49(ptr) Variable Function - 1697(r6): 77(ptr) Variable Function - 1701(r7): 77(ptr) Variable Function - 1705(r8): 77(ptr) Variable Function - 1674: 6(float) Load 104(inF1) - 1675: 6(float) Load 103(inF0) - 1676: 6(float) FMul 1674 1675 - Store 1673(r0) 1676 - 1678: 6(float) Load 103(inF0) - 1679: 48(fvec4) Load 105(inFV0) - 1680: 48(fvec4) VectorTimesScalar 1679 1678 - Store 1677(r1) 1680 - 1682: 48(fvec4) Load 105(inFV0) - 1683: 6(float) Load 103(inF0) - 1684: 48(fvec4) VectorTimesScalar 1682 1683 - Store 1681(r2) 1684 - 1686: 48(fvec4) Load 105(inFV0) - 1687: 48(fvec4) Load 106(inFV1) - 1688: 6(float) Dot 1686 1687 - Store 1685(r3) 1688 - 1690: 48(fvec4) Load 105(inFV0) - 1691: 76 Load 107(inFM0) - 1692: 48(fvec4) VectorTimesMatrix 1690 1691 - Store 1689(r4) 1692 - 1694: 76 Load 107(inFM0) - 1695: 48(fvec4) Load 105(inFV0) - 1696: 48(fvec4) MatrixTimesVector 1694 1695 - Store 1693(r5) 1696 - 1698: 6(float) Load 103(inF0) - 1699: 76 Load 107(inFM0) - 1700: 76 MatrixTimesScalar 1699 1698 - Store 1697(r6) 1700 - 1702: 76 Load 107(inFM0) + 1701(r0): 7(ptr) Variable Function + 1705(r1): 49(ptr) Variable Function + 1709(r2): 49(ptr) Variable Function + 1713(r3): 7(ptr) Variable Function + 1717(r4): 49(ptr) Variable Function + 1721(r5): 49(ptr) Variable Function + 1725(r6): 77(ptr) Variable Function + 1729(r7): 77(ptr) Variable Function + 1733(r8): 77(ptr) Variable Function + 1702: 6(float) Load 104(inF1) 1703: 6(float) Load 103(inF0) - 1704: 76 MatrixTimesScalar 1702 1703 - Store 1701(r7) 1704 - 1706: 76 Load 108(inFM1) - 1707: 76 Load 107(inFM0) - 1708: 76 MatrixTimesMatrix 1706 1707 - Store 1705(r8) 1708 + 1704: 6(float) FMul 1702 1703 + Store 1701(r0) 1704 + 1706: 6(float) Load 103(inF0) + 1707: 48(fvec4) Load 105(inFV0) + 1708: 48(fvec4) VectorTimesScalar 1707 1706 + Store 1705(r1) 1708 + 1710: 48(fvec4) Load 105(inFV0) + 1711: 6(float) Load 103(inF0) + 1712: 48(fvec4) VectorTimesScalar 1710 1711 + Store 1709(r2) 1712 + 1714: 48(fvec4) Load 105(inFV0) + 1715: 48(fvec4) Load 106(inFV1) + 1716: 6(float) Dot 1714 1715 + Store 1713(r3) 1716 + 1718: 48(fvec4) Load 105(inFV0) + 1719: 76 Load 107(inFM0) + 1720: 48(fvec4) VectorTimesMatrix 1718 1719 + Store 1717(r4) 1720 + 1722: 76 Load 107(inFM0) + 1723: 48(fvec4) Load 105(inFV0) + 1724: 48(fvec4) MatrixTimesVector 1722 1723 + Store 1721(r5) 1724 + 1726: 6(float) Load 103(inF0) + 1727: 76 Load 107(inFM0) + 1728: 76 MatrixTimesScalar 1727 1726 + Store 1725(r6) 1728 + 1730: 76 Load 107(inFM0) + 1731: 6(float) Load 103(inF0) + 1732: 76 MatrixTimesScalar 1730 1731 + Store 1729(r7) 1732 + 1734: 76 Load 108(inFM1) + 1735: 76 Load 107(inFM0) + 1736: 76 MatrixTimesMatrix 1734 1735 + Store 1733(r8) 1736 Return FunctionEnd 129(TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24;): 2 Function None 119 @@ -8244,98 +8361,98 @@ gl_FragCoord origin is upper left 127(inFM3x4): 116(ptr) FunctionParameter 128(inFM2x4): 118(ptr) FunctionParameter 130: Label - 1709(r00): 7(ptr) Variable Function - 1713(r01): 25(ptr) Variable Function - 1717(r02): 37(ptr) Variable Function - 1721(r03): 25(ptr) Variable Function - 1725(r04): 37(ptr) Variable Function - 1729(r05): 7(ptr) Variable Function - 1733(r06): 7(ptr) Variable Function - 1737(r07): 37(ptr) Variable Function - 1741(r08): 25(ptr) Variable Function - 1745(r09): 25(ptr) Variable Function - 1749(r10): 37(ptr) Variable Function - 1753(r11): 112(ptr) Variable Function - 1757(r12): 114(ptr) Variable Function - 1761(r13): 61(ptr) Variable Function - 1765(r14): 112(ptr) Variable Function - 1769(r15): 118(ptr) Variable Function - 1773(r16): 116(ptr) Variable Function - 1710: 6(float) Load 121(inF1) - 1711: 6(float) Load 120(inF0) - 1712: 6(float) FMul 1710 1711 - Store 1709(r00) 1712 - 1714: 6(float) Load 120(inF0) - 1715: 24(fvec2) Load 122(inFV2) - 1716: 24(fvec2) VectorTimesScalar 1715 1714 - Store 1713(r01) 1716 - 1718: 6(float) Load 120(inF0) - 1719: 36(fvec3) Load 123(inFV3) - 1720: 36(fvec3) VectorTimesScalar 1719 1718 - Store 1717(r02) 1720 - 1722: 24(fvec2) Load 122(inFV2) - 1723: 6(float) Load 120(inF0) - 1724: 24(fvec2) VectorTimesScalar 1722 1723 - Store 1721(r03) 1724 - 1726: 36(fvec3) Load 123(inFV3) - 1727: 6(float) Load 120(inF0) - 1728: 36(fvec3) VectorTimesScalar 1726 1727 - Store 1725(r04) 1728 - 1730: 24(fvec2) Load 122(inFV2) - 1731: 24(fvec2) Load 122(inFV2) - 1732: 6(float) Dot 1730 1731 - Store 1729(r05) 1732 - 1734: 36(fvec3) Load 123(inFV3) - 1735: 36(fvec3) Load 123(inFV3) - 1736: 6(float) Dot 1734 1735 - Store 1733(r06) 1736 - 1738: 111 Load 124(inFM2x3) - 1739: 24(fvec2) Load 122(inFV2) - 1740: 36(fvec3) MatrixTimesVector 1738 1739 - Store 1737(r07) 1740 - 1742: 113 Load 125(inFM3x2) - 1743: 36(fvec3) Load 123(inFV3) - 1744: 24(fvec2) MatrixTimesVector 1742 1743 - Store 1741(r08) 1744 - 1746: 36(fvec3) Load 123(inFV3) - 1747: 111 Load 124(inFM2x3) - 1748: 24(fvec2) VectorTimesMatrix 1746 1747 - Store 1745(r09) 1748 + 1737(r00): 7(ptr) Variable Function + 1741(r01): 25(ptr) Variable Function + 1745(r02): 37(ptr) Variable Function + 1749(r03): 25(ptr) Variable Function + 1753(r04): 37(ptr) Variable Function + 1757(r05): 7(ptr) Variable Function + 1761(r06): 7(ptr) Variable Function + 1765(r07): 37(ptr) Variable Function + 1769(r08): 25(ptr) Variable Function + 1773(r09): 25(ptr) Variable Function + 1777(r10): 37(ptr) Variable Function + 1781(r11): 112(ptr) Variable Function + 1785(r12): 114(ptr) Variable Function + 1789(r13): 61(ptr) Variable Function + 1793(r14): 112(ptr) Variable Function + 1797(r15): 118(ptr) Variable Function + 1801(r16): 116(ptr) Variable Function + 1738: 6(float) Load 121(inF1) + 1739: 6(float) Load 120(inF0) + 1740: 6(float) FMul 1738 1739 + Store 1737(r00) 1740 + 1742: 6(float) Load 120(inF0) + 1743: 24(fvec2) Load 122(inFV2) + 1744: 24(fvec2) VectorTimesScalar 1743 1742 + Store 1741(r01) 1744 + 1746: 6(float) Load 120(inF0) + 1747: 36(fvec3) Load 123(inFV3) + 1748: 36(fvec3) VectorTimesScalar 1747 1746 + Store 1745(r02) 1748 1750: 24(fvec2) Load 122(inFV2) - 1751: 113 Load 125(inFM3x2) - 1752: 36(fvec3) VectorTimesMatrix 1750 1751 - Store 1749(r10) 1752 - 1754: 6(float) Load 120(inF0) - 1755: 111 Load 124(inFM2x3) - 1756: 111 MatrixTimesScalar 1755 1754 - Store 1753(r11) 1756 - 1758: 6(float) Load 120(inF0) - 1759: 113 Load 125(inFM3x2) - 1760: 113 MatrixTimesScalar 1759 1758 - Store 1757(r12) 1760 - 1762: 113 Load 125(inFM3x2) - 1763: 111 Load 124(inFM2x3) - 1764: 60 MatrixTimesMatrix 1762 1763 - Store 1761(r13) 1764 - 1766: 68 Load 126(inFM3x3) - 1767: 111 Load 124(inFM2x3) - 1768: 111 MatrixTimesMatrix 1766 1767 - Store 1765(r14) 1768 - 1770: 115 Load 127(inFM3x4) - 1771: 111 Load 124(inFM2x3) - 1772: 117 MatrixTimesMatrix 1770 1771 - Store 1769(r15) 1772 - 1774: 117 Load 128(inFM2x4) - 1775: 113 Load 125(inFM3x2) - 1776: 115 MatrixTimesMatrix 1774 1775 - Store 1773(r16) 1776 + 1751: 6(float) Load 120(inF0) + 1752: 24(fvec2) VectorTimesScalar 1750 1751 + Store 1749(r03) 1752 + 1754: 36(fvec3) Load 123(inFV3) + 1755: 6(float) Load 120(inF0) + 1756: 36(fvec3) VectorTimesScalar 1754 1755 + Store 1753(r04) 1756 + 1758: 24(fvec2) Load 122(inFV2) + 1759: 24(fvec2) Load 122(inFV2) + 1760: 6(float) Dot 1758 1759 + Store 1757(r05) 1760 + 1762: 36(fvec3) Load 123(inFV3) + 1763: 36(fvec3) Load 123(inFV3) + 1764: 6(float) Dot 1762 1763 + Store 1761(r06) 1764 + 1766: 111 Load 124(inFM2x3) + 1767: 24(fvec2) Load 122(inFV2) + 1768: 36(fvec3) MatrixTimesVector 1766 1767 + Store 1765(r07) 1768 + 1770: 113 Load 125(inFM3x2) + 1771: 36(fvec3) Load 123(inFV3) + 1772: 24(fvec2) MatrixTimesVector 1770 1771 + Store 1769(r08) 1772 + 1774: 36(fvec3) Load 123(inFV3) + 1775: 111 Load 124(inFM2x3) + 1776: 24(fvec2) VectorTimesMatrix 1774 1775 + Store 1773(r09) 1776 + 1778: 24(fvec2) Load 122(inFV2) + 1779: 113 Load 125(inFM3x2) + 1780: 36(fvec3) VectorTimesMatrix 1778 1779 + Store 1777(r10) 1780 + 1782: 6(float) Load 120(inF0) + 1783: 111 Load 124(inFM2x3) + 1784: 111 MatrixTimesScalar 1783 1782 + Store 1781(r11) 1784 + 1786: 6(float) Load 120(inF0) + 1787: 113 Load 125(inFM3x2) + 1788: 113 MatrixTimesScalar 1787 1786 + Store 1785(r12) 1788 + 1790: 113 Load 125(inFM3x2) + 1791: 111 Load 124(inFM2x3) + 1792: 60 MatrixTimesMatrix 1790 1791 + Store 1789(r13) 1792 + 1794: 68 Load 126(inFM3x3) + 1795: 111 Load 124(inFM2x3) + 1796: 111 MatrixTimesMatrix 1794 1795 + Store 1793(r14) 1796 + 1798: 115 Load 127(inFM3x4) + 1799: 111 Load 124(inFM2x3) + 1800: 117 MatrixTimesMatrix 1798 1799 + Store 1797(r15) 1800 + 1802: 117 Load 128(inFM2x4) + 1803: 113 Load 125(inFM3x2) + 1804: 115 MatrixTimesMatrix 1802 1803 + Store 1801(r16) 1804 Return FunctionEnd 133(@main():131(PS_OUTPUT) Function None 132 134: Label - 1778(ps_output): 1777(ptr) Variable Function - 1781: 49(ptr) AccessChain 1778(ps_output) 1779 - Store 1781 1780 - 1782:131(PS_OUTPUT) Load 1778(ps_output) - ReturnValue 1782 + 1806(ps_output): 1805(ptr) Variable Function + 1808: 49(ptr) AccessChain 1806(ps_output) 187 + Store 1808 1807 + 1809:131(PS_OUTPUT) Load 1806(ps_output) + ReturnValue 1809 FunctionEnd diff --git a/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.lit.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.lit.frag.out index 61024f465..a280db13d 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.lit.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.lit.frag.out @@ -118,7 +118,7 @@ gl_FragCoord origin is upper left 0:? 'm' (layout( location=2) in float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 52 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.negative.comp.out b/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.negative.comp.out index 176cf2347..ce8947df0 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.negative.comp.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.negative.comp.out @@ -180,7 +180,7 @@ local_size = (1, 1, 1) 0:? 'inI0' (layout( location=3) in 4-component vector of int) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 99 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.negative.vert.out b/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.negative.vert.out index aabcda80d..31e3ec46c 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.negative.vert.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.negative.vert.out @@ -308,7 +308,7 @@ Shader version: 500 0:? 'inI0' (layout( location=3) in 4-component vector of int) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 155 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.promote.down.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.promote.down.frag.out index d6bd3df2b..8df57aa0c 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.promote.down.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.promote.down.frag.out @@ -104,7 +104,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 50 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.promote.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.promote.frag.out index 107de3896..6df1915b7 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.promote.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.promote.frag.out @@ -888,7 +888,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 322 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.promote.outputs.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.promote.outputs.frag.out index 649f7ca47..703d9f6d1 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.promote.outputs.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.promote.outputs.frag.out @@ -204,7 +204,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 80 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.vert.out b/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.vert.out index ee85a9d16..e92a8a72e 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.vert.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.vert.out @@ -2779,7 +2779,7 @@ Shader version: 500 0:? Linker Objects // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 1225 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.isfinite.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.isfinite.frag.out index 7eebb85f3..9968e6b64 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.isfinite.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.isfinite.frag.out @@ -172,7 +172,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 85 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.layout.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.layout.frag.out index bfbfaafa0..de614d281 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.layout.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.layout.frag.out @@ -67,7 +67,7 @@ gl_FragCoord origin is upper left 0:? 'anon@2' (layout( set=4 binding=7 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1PostLayout}) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 39 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.load.2dms.dx10.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.load.2dms.dx10.frag.out index b5d046604..634b6e87f 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.load.2dms.dx10.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.load.2dms.dx10.frag.out @@ -356,7 +356,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 130 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.load.array.dx10.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.load.array.dx10.frag.out index 9bfc67877..09c05d80d 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.load.array.dx10.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.load.array.dx10.frag.out @@ -386,7 +386,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 159 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.load.basic.dx10.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.load.basic.dx10.frag.out index 20110a50f..144d1a875 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.load.basic.dx10.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.load.basic.dx10.frag.out @@ -488,7 +488,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 179 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.load.basic.dx10.vert.out b/3rdparty/glslang/Test/baseResults/hlsl.load.basic.dx10.vert.out index 619bfda08..e8bcd66b2 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.load.basic.dx10.vert.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.load.basic.dx10.vert.out @@ -452,7 +452,7 @@ Shader version: 500 0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 171 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.load.buffer.dx10.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.load.buffer.dx10.frag.out index 0e876abd5..9f873af6e 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.load.buffer.dx10.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.load.buffer.dx10.frag.out @@ -164,7 +164,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 72 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.load.buffer.float.dx10.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.load.buffer.float.dx10.frag.out index 2b7440fa9..085778dea 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.load.buffer.float.dx10.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.load.buffer.float.dx10.frag.out @@ -170,7 +170,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 75 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.load.offset.dx10.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.load.offset.dx10.frag.out index 9f77ec080..7cd6b01f6 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.load.offset.dx10.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.load.offset.dx10.frag.out @@ -560,7 +560,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 201 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.load.offsetarray.dx10.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.load.offsetarray.dx10.frag.out index 2e4eca937..df03bfcf5 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.load.offsetarray.dx10.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.load.offsetarray.dx10.frag.out @@ -434,7 +434,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 174 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.load.rwbuffer.dx10.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.load.rwbuffer.dx10.frag.out index 851f82462..4bfc56aa6 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.load.rwbuffer.dx10.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.load.rwbuffer.dx10.frag.out @@ -110,7 +110,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 57 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.load.rwtexture.array.dx10.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.load.rwtexture.array.dx10.frag.out index 10931001a..d4960adfd 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.load.rwtexture.array.dx10.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.load.rwtexture.array.dx10.frag.out @@ -206,7 +206,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 119 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.load.rwtexture.dx10.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.load.rwtexture.dx10.frag.out index 1347a5191..e86fc35bb 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.load.rwtexture.dx10.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.load.rwtexture.dx10.frag.out @@ -242,7 +242,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 132 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.localStructuredBuffer.comp.out b/3rdparty/glslang/Test/baseResults/hlsl.localStructuredBuffer.comp.out index e5e028f43..98257f4fe 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.localStructuredBuffer.comp.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.localStructuredBuffer.comp.out @@ -28,7 +28,7 @@ local_size = (1, 1, 1) 0:? 'srt0' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of uint @data}) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 14 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.logical.binary.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.logical.binary.frag.out index 1df6ae452..de1b3f335 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.logical.binary.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.logical.binary.frag.out @@ -128,7 +128,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 57 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.logical.binary.vec.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.logical.binary.vec.frag.out index 53fa2c179..2409b0e11 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.logical.binary.vec.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.logical.binary.vec.frag.out @@ -254,7 +254,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 115 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.logical.unary.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.logical.unary.frag.out index a27b0bdba..7d7cbf764 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.logical.unary.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.logical.unary.frag.out @@ -184,7 +184,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 84 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.logicalConvert.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.logicalConvert.frag.out index b51a43ca6..733ca2631 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.logicalConvert.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.logicalConvert.frag.out @@ -254,7 +254,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 50 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.loopattr.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.loopattr.frag.out index 81b6c294a..38282a514 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.loopattr.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.loopattr.frag.out @@ -136,7 +136,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 54 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.matNx1.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.matNx1.frag.out index f3b5dd234..74c4fb689 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.matNx1.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.matNx1.frag.out @@ -152,7 +152,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 77 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.matType.bool.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.matType.bool.frag.out index 894f203cf..aff329bc5 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.matType.bool.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.matType.bool.frag.out @@ -232,7 +232,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 130 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.matType.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.matType.frag.out index d76d55c6a..1d892b55b 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.matType.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.matType.frag.out @@ -31,7 +31,7 @@ gl_FragCoord origin is upper left 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 1-component vector of float f1, uniform 1X1 matrix of float fmat11, uniform 4X1 matrix of float fmat41, uniform 1X2 matrix of float fmat12, uniform 2X3 matrix of double dmat23, uniform 4X4 matrix of int int44}) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 30 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.matType.int.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.matType.int.frag.out index 7aa3a5de3..807b8b9fe 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.matType.int.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.matType.int.frag.out @@ -398,7 +398,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 232 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.matpack-1.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.matpack-1.frag.out index 761c8c300..1370c19cf 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.matpack-1.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.matpack-1.frag.out @@ -100,7 +100,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 39 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.matpack-pragma.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.matpack-pragma.frag.out index 761ab9a43..187f5d03c 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.matpack-pragma.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.matpack-pragma.frag.out @@ -170,7 +170,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 44 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.matrixSwizzle.vert.out b/3rdparty/glslang/Test/baseResults/hlsl.matrixSwizzle.vert.out index 7e792b4e3..64c21cd1c 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.matrixSwizzle.vert.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.matrixSwizzle.vert.out @@ -677,7 +677,7 @@ Shader version: 500 Missing functionality: matrix swizzle // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 118 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.matrixindex.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.matrixindex.frag.out index c5c96a38d..8d3910cd9 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.matrixindex.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.matrixindex.frag.out @@ -272,7 +272,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 83 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.max.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.max.frag.out index 2c74d7223..4200373a8 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.max.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.max.frag.out @@ -66,7 +66,7 @@ gl_FragCoord origin is upper left 0:? 'input2' (layout( location=1) in 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 33 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.memberFunCall.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.memberFunCall.frag.out index 97743606c..0a0219b3e 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.memberFunCall.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.memberFunCall.frag.out @@ -152,7 +152,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 73 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.mintypes.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.mintypes.frag.out index 74bb6559f..3c058eaa3 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.mintypes.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.mintypes.frag.out @@ -98,7 +98,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 70 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.mip.operator.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.mip.operator.frag.out index 3c68fd97e..804f3b200 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.mip.operator.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.mip.operator.frag.out @@ -128,7 +128,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 61 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.multiDescriptorSet.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.multiDescriptorSet.frag.out index 1c0e50300..831133862 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.multiDescriptorSet.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.multiDescriptorSet.frag.out @@ -1,6 +1,6 @@ hlsl.multiDescriptorSet.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 92 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.multiEntry.vert.out b/3rdparty/glslang/Test/baseResults/hlsl.multiEntry.vert.out index 8a309da27..5ee84b341 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.multiEntry.vert.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.multiEntry.vert.out @@ -70,7 +70,7 @@ Shader version: 500 0:? 'Index' ( in uint VertexIndex) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 41 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.multiReturn.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.multiReturn.frag.out index 588645c81..d00c35e33 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.multiReturn.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.multiReturn.frag.out @@ -48,7 +48,7 @@ gl_FragCoord origin is upper left 0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{ temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m} s}) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 42 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.namespace.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.namespace.frag.out index 82fbb6efb..f86a0a0f3 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.namespace.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.namespace.frag.out @@ -102,7 +102,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 54 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.nonint-index.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.nonint-index.frag.out index 3684cf3e5..f512dbecb 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.nonint-index.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.nonint-index.frag.out @@ -88,7 +88,7 @@ gl_FragCoord origin is upper left 0:? 'input' (layout( location=0) in float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 39 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.nonstaticMemberFunction.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.nonstaticMemberFunction.frag.out index 27326c69f..d1d99cac0 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.nonstaticMemberFunction.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.nonstaticMemberFunction.frag.out @@ -268,7 +268,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 111 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.numericsuffixes.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.numericsuffixes.frag.out index 6b7b88cbd..9fcceac67 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.numericsuffixes.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.numericsuffixes.frag.out @@ -192,7 +192,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 54 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.numthreads.comp.out b/3rdparty/glslang/Test/baseResults/hlsl.numthreads.comp.out index fc1345f89..3d69af40d 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.numthreads.comp.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.numthreads.comp.out @@ -44,7 +44,7 @@ local_size = (4, 4, 2) 0:? 'tid' ( in 3-component vector of uint GlobalInvocationID) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 23 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.opaque-type-bug.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.opaque-type-bug.frag.out index f57169e98..95b39b3c5 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.opaque-type-bug.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.opaque-type-bug.frag.out @@ -58,7 +58,7 @@ gl_FragCoord origin is upper left 0:? 'MyTexture' (layout( binding=0) uniform texture2D) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 27 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.overload.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.overload.frag.out index b39052696..e2f67733e 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.overload.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.overload.frag.out @@ -734,7 +734,7 @@ gl_FragCoord origin is upper left 0:? 'input' (layout( location=0) in 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 520 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.params.default.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.params.default.frag.out index 3643c23f5..ae67f1ef5 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.params.default.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.params.default.frag.out @@ -376,7 +376,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of int) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 178 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.partialFlattenLocal.vert.out b/3rdparty/glslang/Test/baseResults/hlsl.partialFlattenLocal.vert.out new file mode 100755 index 000000000..7847c088c --- /dev/null +++ b/3rdparty/glslang/Test/baseResults/hlsl.partialFlattenLocal.vert.out @@ -0,0 +1,366 @@ +hlsl.partialFlattenLocal.vert +WARNING: AST will form illegal SPIR-V; need to transform to legalize +Shader version: 500 +0:? Sequence +0:12 Function Definition: @main(vf4; ( temp 4-component vector of float) +0:12 Function Parameters: +0:12 'pos' ( in 4-component vector of float) +0:? Sequence +0:14 move second child to first child ( temp texture2D) +0:? 'packed.tex' ( temp texture2D) +0:14 'tex' ( uniform texture2D) +0:15 move second child to first child ( temp 3-component vector of float) +0:15 direct index ( temp 3-component vector of float) +0:? 'packed.pos' ( temp 3-element array of 3-component vector of float) +0:15 Constant: +0:15 0 (const int) +0:? Constant: +0:? 0.000000 +0:? 0.000000 +0:? 0.000000 +0:16 move second child to first child ( temp 2-component vector of float) +0:16 direct index ( temp 2-component vector of float) +0:? 'packed.uv' ( temp 2-element array of 2-component vector of float) +0:16 Constant: +0:16 0 (const int) +0:? Constant: +0:? 0.000000 +0:? 1.000000 +0:17 move second child to first child ( temp float) +0:? 'packed.x' ( temp float) +0:17 Constant: +0:17 1.000000 +0:18 move second child to first child ( temp int) +0:? 'packed.n' ( temp int) +0:18 Constant: +0:18 3 (const int) +0:20 Sequence +0:20 move second child to first child ( temp int) +0:20 'i' ( temp int) +0:20 Constant: +0:20 0 (const int) +0:20 Loop with condition tested first +0:20 Loop Condition +0:20 Compare Less Than ( temp bool) +0:20 'i' ( temp int) +0:20 Constant: +0:20 1 (const int) +0:20 Loop Body +0:? Sequence +0:21 add second child into first child ( temp 2-component vector of float) +0:21 vector swizzle ( temp 2-component vector of float) +0:21 indirect index ( temp 3-component vector of float) +0:? 'packed.pos' ( temp 3-element array of 3-component vector of float) +0:21 'i' ( temp int) +0:21 Sequence +0:21 Constant: +0:21 0 (const int) +0:21 Constant: +0:21 1 (const int) +0:21 indirect index ( temp 2-component vector of float) +0:? 'packed.uv' ( temp 2-element array of 2-component vector of float) +0:21 'i' ( temp int) +0:20 Loop Terminal Expression +0:20 Pre-Increment ( temp int) +0:20 'i' ( temp int) +0:24 Sequence +0:24 Sequence +0:24 move second child to first child ( temp texture2D) +0:? 'packed2.tex' ( temp texture2D) +0:? 'packed.tex' ( temp texture2D) +0:24 move second child to first child ( temp 3-element array of 3-component vector of float) +0:? 'packed2.pos' ( temp 3-element array of 3-component vector of float) +0:? 'packed.pos' ( temp 3-element array of 3-component vector of float) +0:24 move second child to first child ( temp 2-element array of 2-component vector of float) +0:? 'packed2.uv' ( temp 2-element array of 2-component vector of float) +0:? 'packed.uv' ( temp 2-element array of 2-component vector of float) +0:24 move second child to first child ( temp float) +0:? 'packed2.x' ( temp float) +0:? 'packed.x' ( temp float) +0:24 move second child to first child ( temp int) +0:? 'packed2.n' ( temp int) +0:? 'packed.n' ( temp int) +0:26 Branch: Return with expression +0:26 add ( temp 4-component vector of float) +0:26 'pos' ( in 4-component vector of float) +0:? Construct vec4 ( temp 4-component vector of float) +0:26 direct index ( temp 3-component vector of float) +0:? 'packed2.pos' ( temp 3-element array of 3-component vector of float) +0:26 Constant: +0:26 0 (const int) +0:26 Constant: +0:26 0.000000 +0:12 Function Definition: main( ( temp void) +0:12 Function Parameters: +0:? Sequence +0:12 move second child to first child ( temp 4-component vector of float) +0:? 'pos' ( temp 4-component vector of float) +0:? 'pos' (layout( location=0) in 4-component vector of float) +0:12 move second child to first child ( temp 4-component vector of float) +0:? '@entryPointOutput' ( out 4-component vector of float Position) +0:12 Function Call: @main(vf4; ( temp 4-component vector of float) +0:? 'pos' ( temp 4-component vector of float) +0:? Linker Objects +0:? 'tex' ( uniform texture2D) +0:? '@entryPointOutput' ( out 4-component vector of float Position) +0:? 'pos' (layout( location=0) in 4-component vector of float) + + +Linked vertex stage: + + +Shader version: 500 +0:? Sequence +0:12 Function Definition: @main(vf4; ( temp 4-component vector of float) +0:12 Function Parameters: +0:12 'pos' ( in 4-component vector of float) +0:? Sequence +0:14 move second child to first child ( temp texture2D) +0:? 'packed.tex' ( temp texture2D) +0:14 'tex' ( uniform texture2D) +0:15 move second child to first child ( temp 3-component vector of float) +0:15 direct index ( temp 3-component vector of float) +0:? 'packed.pos' ( temp 3-element array of 3-component vector of float) +0:15 Constant: +0:15 0 (const int) +0:? Constant: +0:? 0.000000 +0:? 0.000000 +0:? 0.000000 +0:16 move second child to first child ( temp 2-component vector of float) +0:16 direct index ( temp 2-component vector of float) +0:? 'packed.uv' ( temp 2-element array of 2-component vector of float) +0:16 Constant: +0:16 0 (const int) +0:? Constant: +0:? 0.000000 +0:? 1.000000 +0:17 move second child to first child ( temp float) +0:? 'packed.x' ( temp float) +0:17 Constant: +0:17 1.000000 +0:18 move second child to first child ( temp int) +0:? 'packed.n' ( temp int) +0:18 Constant: +0:18 3 (const int) +0:20 Sequence +0:20 move second child to first child ( temp int) +0:20 'i' ( temp int) +0:20 Constant: +0:20 0 (const int) +0:20 Loop with condition tested first +0:20 Loop Condition +0:20 Compare Less Than ( temp bool) +0:20 'i' ( temp int) +0:20 Constant: +0:20 1 (const int) +0:20 Loop Body +0:? Sequence +0:21 add second child into first child ( temp 2-component vector of float) +0:21 vector swizzle ( temp 2-component vector of float) +0:21 indirect index ( temp 3-component vector of float) +0:? 'packed.pos' ( temp 3-element array of 3-component vector of float) +0:21 'i' ( temp int) +0:21 Sequence +0:21 Constant: +0:21 0 (const int) +0:21 Constant: +0:21 1 (const int) +0:21 indirect index ( temp 2-component vector of float) +0:? 'packed.uv' ( temp 2-element array of 2-component vector of float) +0:21 'i' ( temp int) +0:20 Loop Terminal Expression +0:20 Pre-Increment ( temp int) +0:20 'i' ( temp int) +0:24 Sequence +0:24 Sequence +0:24 move second child to first child ( temp texture2D) +0:? 'packed2.tex' ( temp texture2D) +0:? 'packed.tex' ( temp texture2D) +0:24 move second child to first child ( temp 3-element array of 3-component vector of float) +0:? 'packed2.pos' ( temp 3-element array of 3-component vector of float) +0:? 'packed.pos' ( temp 3-element array of 3-component vector of float) +0:24 move second child to first child ( temp 2-element array of 2-component vector of float) +0:? 'packed2.uv' ( temp 2-element array of 2-component vector of float) +0:? 'packed.uv' ( temp 2-element array of 2-component vector of float) +0:24 move second child to first child ( temp float) +0:? 'packed2.x' ( temp float) +0:? 'packed.x' ( temp float) +0:24 move second child to first child ( temp int) +0:? 'packed2.n' ( temp int) +0:? 'packed.n' ( temp int) +0:26 Branch: Return with expression +0:26 add ( temp 4-component vector of float) +0:26 'pos' ( in 4-component vector of float) +0:? Construct vec4 ( temp 4-component vector of float) +0:26 direct index ( temp 3-component vector of float) +0:? 'packed2.pos' ( temp 3-element array of 3-component vector of float) +0:26 Constant: +0:26 0 (const int) +0:26 Constant: +0:26 0.000000 +0:12 Function Definition: main( ( temp void) +0:12 Function Parameters: +0:? Sequence +0:12 move second child to first child ( temp 4-component vector of float) +0:? 'pos' ( temp 4-component vector of float) +0:? 'pos' (layout( location=0) in 4-component vector of float) +0:12 move second child to first child ( temp 4-component vector of float) +0:? '@entryPointOutput' ( out 4-component vector of float Position) +0:12 Function Call: @main(vf4; ( temp 4-component vector of float) +0:? 'pos' ( temp 4-component vector of float) +0:? Linker Objects +0:? 'tex' ( uniform texture2D) +0:? '@entryPointOutput' ( out 4-component vector of float Position) +0:? 'pos' (layout( location=0) in 4-component vector of float) + +// Module Version 10000 +// Generated by (magic number): 80002 +// Id's are bound by 97 + + Capability Shader + 1: ExtInstImport "GLSL.std.450" + MemoryModel Logical GLSL450 + EntryPoint Vertex 4 "main" 90 93 + Source HLSL 500 + Name 4 "main" + Name 11 "@main(vf4;" + Name 10 "pos" + Name 15 "packed.tex" + Name 17 "tex" + Name 24 "packed.pos" + Name 35 "packed.uv" + Name 41 "packed.x" + Name 43 "packed.n" + Name 45 "i" + Name 68 "packed2.tex" + Name 70 "packed2.pos" + Name 72 "packed2.uv" + Name 74 "packed2.x" + Name 76 "packed2.n" + Name 88 "pos" + Name 90 "pos" + Name 93 "@entryPointOutput" + Name 94 "param" + Decorate 17(tex) DescriptorSet 0 + Decorate 90(pos) Location 0 + Decorate 93(@entryPointOutput) BuiltIn Position + 2: TypeVoid + 3: TypeFunction 2 + 6: TypeFloat 32 + 7: TypeVector 6(float) 4 + 8: TypePointer Function 7(fvec4) + 9: TypeFunction 7(fvec4) 8(ptr) + 13: TypeImage 6(float) 2D sampled format:Unknown + 14: TypePointer Function 13 + 16: TypePointer UniformConstant 13 + 17(tex): 16(ptr) Variable UniformConstant + 19: TypeVector 6(float) 3 + 20: TypeInt 32 0 + 21: 20(int) Constant 3 + 22: TypeArray 19(fvec3) 21 + 23: TypePointer Function 22 + 25: TypeInt 32 1 + 26: 25(int) Constant 0 + 27: 6(float) Constant 0 + 28: 19(fvec3) ConstantComposite 27 27 27 + 29: TypePointer Function 19(fvec3) + 31: TypeVector 6(float) 2 + 32: 20(int) Constant 2 + 33: TypeArray 31(fvec2) 32 + 34: TypePointer Function 33 + 36: 6(float) Constant 1065353216 + 37: 31(fvec2) ConstantComposite 27 36 + 38: TypePointer Function 31(fvec2) + 40: TypePointer Function 6(float) + 42: TypePointer Function 25(int) + 44: 25(int) Constant 3 + 52: 25(int) Constant 1 + 53: TypeBool + 89: TypePointer Input 7(fvec4) + 90(pos): 89(ptr) Variable Input + 92: TypePointer Output 7(fvec4) +93(@entryPointOutput): 92(ptr) Variable Output + 4(main): 2 Function None 3 + 5: Label + 88(pos): 8(ptr) Variable Function + 94(param): 8(ptr) Variable Function + 91: 7(fvec4) Load 90(pos) + Store 88(pos) 91 + 95: 7(fvec4) Load 88(pos) + Store 94(param) 95 + 96: 7(fvec4) FunctionCall 11(@main(vf4;) 94(param) + Store 93(@entryPointOutput) 96 + Return + FunctionEnd + 11(@main(vf4;): 7(fvec4) Function None 9 + 10(pos): 8(ptr) FunctionParameter + 12: Label + 15(packed.tex): 14(ptr) Variable Function + 24(packed.pos): 23(ptr) Variable Function + 35(packed.uv): 34(ptr) Variable Function + 41(packed.x): 40(ptr) Variable Function + 43(packed.n): 42(ptr) Variable Function + 45(i): 42(ptr) Variable Function + 68(packed2.tex): 14(ptr) Variable Function + 70(packed2.pos): 23(ptr) Variable Function + 72(packed2.uv): 34(ptr) Variable Function + 74(packed2.x): 40(ptr) Variable Function + 76(packed2.n): 42(ptr) Variable Function + 18: 13 Load 17(tex) + Store 15(packed.tex) 18 + 30: 29(ptr) AccessChain 24(packed.pos) 26 + Store 30 28 + 39: 38(ptr) AccessChain 35(packed.uv) 26 + Store 39 37 + Store 41(packed.x) 36 + Store 43(packed.n) 44 + Store 45(i) 26 + Branch 46 + 46: Label + LoopMerge 48 49 None + Branch 50 + 50: Label + 51: 25(int) Load 45(i) + 54: 53(bool) SLessThan 51 52 + BranchConditional 54 47 48 + 47: Label + 55: 25(int) Load 45(i) + 56: 25(int) Load 45(i) + 57: 38(ptr) AccessChain 35(packed.uv) 56 + 58: 31(fvec2) Load 57 + 59: 29(ptr) AccessChain 24(packed.pos) 55 + 60: 19(fvec3) Load 59 + 61: 31(fvec2) VectorShuffle 60 60 0 1 + 62: 31(fvec2) FAdd 61 58 + 63: 29(ptr) AccessChain 24(packed.pos) 55 + 64: 19(fvec3) Load 63 + 65: 19(fvec3) VectorShuffle 64 62 3 4 2 + Store 63 65 + Branch 49 + 49: Label + 66: 25(int) Load 45(i) + 67: 25(int) IAdd 66 52 + Store 45(i) 67 + Branch 46 + 48: Label + 69: 13 Load 15(packed.tex) + Store 68(packed2.tex) 69 + 71: 22 Load 24(packed.pos) + Store 70(packed2.pos) 71 + 73: 33 Load 35(packed.uv) + Store 72(packed2.uv) 73 + 75: 6(float) Load 41(packed.x) + Store 74(packed2.x) 75 + 77: 25(int) Load 43(packed.n) + Store 76(packed2.n) 77 + 78: 7(fvec4) Load 10(pos) + 79: 29(ptr) AccessChain 70(packed2.pos) 26 + 80: 19(fvec3) Load 79 + 81: 6(float) CompositeExtract 80 0 + 82: 6(float) CompositeExtract 80 1 + 83: 6(float) CompositeExtract 80 2 + 84: 7(fvec4) CompositeConstruct 81 82 83 27 + 85: 7(fvec4) FAdd 78 84 + ReturnValue 85 + FunctionEnd diff --git a/3rdparty/glslang/Test/baseResults/hlsl.partialFlattenMixed.vert.out b/3rdparty/glslang/Test/baseResults/hlsl.partialFlattenMixed.vert.out new file mode 100755 index 000000000..50c8cb9bd --- /dev/null +++ b/3rdparty/glslang/Test/baseResults/hlsl.partialFlattenMixed.vert.out @@ -0,0 +1,150 @@ +hlsl.partialFlattenMixed.vert +WARNING: AST will form illegal SPIR-V; need to transform to legalize +Shader version: 500 +0:? Sequence +0:10 Function Definition: @main(vf4; ( temp 4-component vector of float) +0:10 Function Parameters: +0:10 'pos' ( in 4-component vector of float) +0:? Sequence +0:13 Sequence +0:13 move second child to first child ( temp texture2D) +0:13 direct index ( temp texture2D) +0:? 'packed.membTex' ( temp 2-element array of texture2D) +0:13 Constant: +0:13 0 (const int) +0:? 'tex[0]' ( uniform texture2D) +0:13 move second child to first child ( temp texture2D) +0:13 direct index ( temp texture2D) +0:? 'packed.membTex' ( temp 2-element array of texture2D) +0:13 Constant: +0:13 1 (const int) +0:? 'tex[1]' ( uniform texture2D) +0:15 Branch: Return with expression +0:15 'pos' ( in 4-component vector of float) +0:10 Function Definition: main( ( temp void) +0:10 Function Parameters: +0:? Sequence +0:10 move second child to first child ( temp 4-component vector of float) +0:? 'pos' ( temp 4-component vector of float) +0:? 'pos' (layout( location=0) in 4-component vector of float) +0:10 move second child to first child ( temp 4-component vector of float) +0:? '@entryPointOutput' ( out 4-component vector of float Position) +0:10 Function Call: @main(vf4; ( temp 4-component vector of float) +0:? 'pos' ( temp 4-component vector of float) +0:? Linker Objects +0:? 'tex[0]' ( uniform texture2D) +0:? 'tex[1]' ( uniform texture2D) +0:? '@entryPointOutput' ( out 4-component vector of float Position) +0:? 'pos' (layout( location=0) in 4-component vector of float) + + +Linked vertex stage: + + +Shader version: 500 +0:? Sequence +0:10 Function Definition: @main(vf4; ( temp 4-component vector of float) +0:10 Function Parameters: +0:10 'pos' ( in 4-component vector of float) +0:? Sequence +0:13 Sequence +0:13 move second child to first child ( temp texture2D) +0:13 direct index ( temp texture2D) +0:? 'packed.membTex' ( temp 2-element array of texture2D) +0:13 Constant: +0:13 0 (const int) +0:? 'tex[0]' ( uniform texture2D) +0:13 move second child to first child ( temp texture2D) +0:13 direct index ( temp texture2D) +0:? 'packed.membTex' ( temp 2-element array of texture2D) +0:13 Constant: +0:13 1 (const int) +0:? 'tex[1]' ( uniform texture2D) +0:15 Branch: Return with expression +0:15 'pos' ( in 4-component vector of float) +0:10 Function Definition: main( ( temp void) +0:10 Function Parameters: +0:? Sequence +0:10 move second child to first child ( temp 4-component vector of float) +0:? 'pos' ( temp 4-component vector of float) +0:? 'pos' (layout( location=0) in 4-component vector of float) +0:10 move second child to first child ( temp 4-component vector of float) +0:? '@entryPointOutput' ( out 4-component vector of float Position) +0:10 Function Call: @main(vf4; ( temp 4-component vector of float) +0:? 'pos' ( temp 4-component vector of float) +0:? Linker Objects +0:? 'tex[0]' ( uniform texture2D) +0:? 'tex[1]' ( uniform texture2D) +0:? '@entryPointOutput' ( out 4-component vector of float Position) +0:? 'pos' (layout( location=0) in 4-component vector of float) + +// Module Version 10000 +// Generated by (magic number): 80002 +// Id's are bound by 42 + + Capability Shader + 1: ExtInstImport "GLSL.std.450" + MemoryModel Logical GLSL450 + EntryPoint Vertex 4 "main" 35 38 + Source HLSL 500 + Name 4 "main" + Name 11 "@main(vf4;" + Name 10 "pos" + Name 18 "packed.membTex" + Name 22 "tex[0]" + Name 27 "tex[1]" + Name 33 "pos" + Name 35 "pos" + Name 38 "@entryPointOutput" + Name 39 "param" + Decorate 22(tex[0]) DescriptorSet 0 + Decorate 27(tex[1]) DescriptorSet 0 + Decorate 35(pos) Location 0 + Decorate 38(@entryPointOutput) BuiltIn Position + 2: TypeVoid + 3: TypeFunction 2 + 6: TypeFloat 32 + 7: TypeVector 6(float) 4 + 8: TypePointer Function 7(fvec4) + 9: TypeFunction 7(fvec4) 8(ptr) + 13: TypeImage 6(float) 2D sampled format:Unknown + 14: TypeInt 32 0 + 15: 14(int) Constant 2 + 16: TypeArray 13 15 + 17: TypePointer Function 16 + 19: TypeInt 32 1 + 20: 19(int) Constant 0 + 21: TypePointer UniformConstant 13 + 22(tex[0]): 21(ptr) Variable UniformConstant + 24: TypePointer Function 13 + 26: 19(int) Constant 1 + 27(tex[1]): 21(ptr) Variable UniformConstant + 34: TypePointer Input 7(fvec4) + 35(pos): 34(ptr) Variable Input + 37: TypePointer Output 7(fvec4) +38(@entryPointOutput): 37(ptr) Variable Output + 4(main): 2 Function None 3 + 5: Label + 33(pos): 8(ptr) Variable Function + 39(param): 8(ptr) Variable Function + 36: 7(fvec4) Load 35(pos) + Store 33(pos) 36 + 40: 7(fvec4) Load 33(pos) + Store 39(param) 40 + 41: 7(fvec4) FunctionCall 11(@main(vf4;) 39(param) + Store 38(@entryPointOutput) 41 + Return + FunctionEnd + 11(@main(vf4;): 7(fvec4) Function None 9 + 10(pos): 8(ptr) FunctionParameter + 12: Label +18(packed.membTex): 17(ptr) Variable Function + 23: 13 Load 22(tex[0]) + 25: 24(ptr) AccessChain 18(packed.membTex) 20 + Store 25 23 + 28: 13 Load 27(tex[1]) + 29: 24(ptr) AccessChain 18(packed.membTex) 26 + Store 29 28 + 30: 7(fvec4) Load 10(pos) + ReturnValue 30 + FunctionEnd diff --git a/3rdparty/glslang/Test/baseResults/hlsl.partialInit.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.partialInit.frag.out index db70518e1..c0882fdb2 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.partialInit.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.partialInit.frag.out @@ -399,7 +399,7 @@ gl_FragCoord origin is upper left 0:? 0 (const int) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 104 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.pp.line.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.pp.line.frag.out index 638e7b064..864df8768 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.pp.line.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.pp.line.frag.out @@ -118,7 +118,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 42 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.pp.vert.out b/3rdparty/glslang/Test/baseResults/hlsl.pp.vert.out index 55186363e..42821848a 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.pp.vert.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.pp.vert.out @@ -26,7 +26,7 @@ Shader version: 500 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int goodGlobal1, uniform int goodGlobal2}) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 13 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.precedence.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.precedence.frag.out index a46c6fbc3..0c898cc00 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.precedence.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.precedence.frag.out @@ -148,7 +148,7 @@ gl_FragCoord origin is upper left 0:? 'a4' (layout( location=3) in 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 65 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.precedence2.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.precedence2.frag.out index cd223a644..343240fc4 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.precedence2.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.precedence2.frag.out @@ -114,7 +114,7 @@ gl_FragCoord origin is upper left 0:? 'a4' (layout( location=3) flat in int) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 56 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.precise.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.precise.frag.out index 72f9cece8..66da1d653 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.precise.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.precise.frag.out @@ -76,7 +76,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.color' (layout( location=0) noContraction out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 37 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.preprocessor.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.preprocessor.frag.out index 1db7c2453..cbcd66fe6 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.preprocessor.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.preprocessor.frag.out @@ -94,7 +94,7 @@ gl_FragCoord origin is upper left 0:? 'input' (layout( location=0) in 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 40 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.promote.atomic.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.promote.atomic.frag.out index ead4fe311..2d4bd6eaa 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.promote.atomic.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.promote.atomic.frag.out @@ -64,7 +64,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 36 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.promote.binary.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.promote.binary.frag.out index 50ba6441d..bc91ad9d1 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.promote.binary.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.promote.binary.frag.out @@ -172,7 +172,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 83 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.promote.vec1.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.promote.vec1.frag.out index b0536bdb6..ac0e44ef3 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.promote.vec1.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.promote.vec1.frag.out @@ -80,7 +80,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 31 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.promotions.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.promotions.frag.out index 6270715fc..5383959ab 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.promotions.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.promotions.frag.out @@ -1582,7 +1582,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 596 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.rw.atomics.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.rw.atomics.frag.out index 99c417404..ae84db0f9 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.rw.atomics.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.rw.atomics.frag.out @@ -3946,7 +3946,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 1147 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.rw.bracket.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.rw.bracket.frag.out index 7804e33a8..c92eedc3c 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.rw.bracket.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.rw.bracket.frag.out @@ -1744,7 +1744,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 607 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.rw.register.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.rw.register.frag.out index 5464ac2eb..f8409f7f4 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.rw.register.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.rw.register.frag.out @@ -98,7 +98,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 42 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.rw.scalar.bracket.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.rw.scalar.bracket.frag.out index 7ff34fa01..484fd9051 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.rw.scalar.bracket.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.rw.scalar.bracket.frag.out @@ -1690,7 +1690,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 571 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.rw.swizzle.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.rw.swizzle.frag.out index 4d804e98b..f8098a5d9 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.rw.swizzle.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.rw.swizzle.frag.out @@ -202,7 +202,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 63 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.rw.vec2.bracket.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.rw.vec2.bracket.frag.out index 980c82b63..42e45fc0d 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.rw.vec2.bracket.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.rw.vec2.bracket.frag.out @@ -1708,7 +1708,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 605 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.sample.array.dx10.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.sample.array.dx10.frag.out index c470134ab..57f2e5f5b 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.sample.array.dx10.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.sample.array.dx10.frag.out @@ -320,7 +320,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 146 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.sample.basic.dx10.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.sample.basic.dx10.frag.out index 11ce9992c..56bb39a7c 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.sample.basic.dx10.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.sample.basic.dx10.frag.out @@ -548,7 +548,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 198 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.sample.offset.dx10.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.sample.offset.dx10.frag.out index abc7362dc..e57f839f8 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.sample.offset.dx10.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.sample.offset.dx10.frag.out @@ -362,7 +362,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 161 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.sample.offsetarray.dx10.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.sample.offsetarray.dx10.frag.out index 6d1d67d83..ad07c1549 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.sample.offsetarray.dx10.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.sample.offsetarray.dx10.frag.out @@ -272,7 +272,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 118 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.sample.sub-vec4.dx10.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.sample.sub-vec4.dx10.frag.out index ffb6a4974..5213a0310 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.sample.sub-vec4.dx10.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.sample.sub-vec4.dx10.frag.out @@ -154,7 +154,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 72 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.samplebias.array.dx10.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.samplebias.array.dx10.frag.out index dd9969782..8535c2ce2 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.samplebias.array.dx10.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.samplebias.array.dx10.frag.out @@ -356,7 +356,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 146 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.samplebias.basic.dx10.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.samplebias.basic.dx10.frag.out index 18441e6e3..919fb8025 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.samplebias.basic.dx10.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.samplebias.basic.dx10.frag.out @@ -422,7 +422,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 170 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.samplebias.offset.dx10.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.samplebias.offset.dx10.frag.out index 59ecdb75b..7972bffea 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.samplebias.offset.dx10.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.samplebias.offset.dx10.frag.out @@ -398,7 +398,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 161 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.samplebias.offsetarray.dx10.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.samplebias.offsetarray.dx10.frag.out index a18c80ee7..6e2bc7db0 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.samplebias.offsetarray.dx10.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.samplebias.offsetarray.dx10.frag.out @@ -296,7 +296,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 118 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.samplecmp.array.dx10.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.samplecmp.array.dx10.frag.out index 43f6cfafa..5a61639f9 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.samplecmp.array.dx10.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.samplecmp.array.dx10.frag.out @@ -396,7 +396,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 209 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.samplecmp.basic.dx10.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.samplecmp.basic.dx10.frag.out index 9e87410fc..729dc36f7 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.samplecmp.basic.dx10.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.samplecmp.basic.dx10.frag.out @@ -378,7 +378,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 198 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.samplecmp.dualmode.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.samplecmp.dualmode.frag.out index e8024a04a..4ac0d77ab 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.samplecmp.dualmode.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.samplecmp.dualmode.frag.out @@ -85,7 +85,7 @@ gl_FragCoord origin is upper left 0:? 'g_tTex' (layout( binding=3) uniform texture1D) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 43 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.samplecmp.offset.dx10.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.samplecmp.offset.dx10.frag.out index a486db61a..5b59ab876 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.samplecmp.offset.dx10.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.samplecmp.offset.dx10.frag.out @@ -324,7 +324,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 167 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.samplecmp.offsetarray.dx10.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.samplecmp.offsetarray.dx10.frag.out index 478fc7e1b..a2a99045c 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.samplecmp.offsetarray.dx10.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.samplecmp.offsetarray.dx10.frag.out @@ -336,7 +336,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 178 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.samplecmplevelzero.array.dx10.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.samplecmplevelzero.array.dx10.frag.out index bed1d919a..ea7cc5e02 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.samplecmplevelzero.array.dx10.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.samplecmplevelzero.array.dx10.frag.out @@ -432,7 +432,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 210 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.samplecmplevelzero.basic.dx10.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.samplecmplevelzero.basic.dx10.frag.out index 9ff15ea3d..278aad595 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.samplecmplevelzero.basic.dx10.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.samplecmplevelzero.basic.dx10.frag.out @@ -414,7 +414,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 199 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.samplecmplevelzero.offset.dx10.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.samplecmplevelzero.offset.dx10.frag.out index 9ea93ee13..141f1f4b2 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.samplecmplevelzero.offset.dx10.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.samplecmplevelzero.offset.dx10.frag.out @@ -348,7 +348,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 168 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.samplecmplevelzero.offsetarray.dx10.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.samplecmplevelzero.offsetarray.dx10.frag.out index 16a8cfc0b..84b830c45 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.samplecmplevelzero.offsetarray.dx10.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.samplecmplevelzero.offsetarray.dx10.frag.out @@ -360,7 +360,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 179 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.samplegrad.array.dx10.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.samplegrad.array.dx10.frag.out index 244a70ba0..f9fabcca2 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.samplegrad.array.dx10.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.samplegrad.array.dx10.frag.out @@ -428,7 +428,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 140 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.samplegrad.basic.dx10.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.samplegrad.basic.dx10.frag.out index 24c510ce2..cb40bcea3 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.samplegrad.basic.dx10.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.samplegrad.basic.dx10.frag.out @@ -530,7 +530,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 175 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.samplegrad.basic.dx10.vert.out b/3rdparty/glslang/Test/baseResults/hlsl.samplegrad.basic.dx10.vert.out index 808191318..e5605a1a0 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.samplegrad.basic.dx10.vert.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.samplegrad.basic.dx10.vert.out @@ -494,7 +494,7 @@ Shader version: 500 0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 166 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.samplegrad.offset.dx10.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.samplegrad.offset.dx10.frag.out index 3a6780765..2cc4742f9 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.samplegrad.offset.dx10.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.samplegrad.offset.dx10.frag.out @@ -470,7 +470,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 166 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.samplegrad.offsetarray.dx10.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.samplegrad.offsetarray.dx10.frag.out index 56532b8d4..5d3c065c5 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.samplegrad.offsetarray.dx10.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.samplegrad.offsetarray.dx10.frag.out @@ -338,7 +338,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 120 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.samplelevel.array.dx10.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.samplelevel.array.dx10.frag.out index f02dfd2b0..bf435df86 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.samplelevel.array.dx10.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.samplelevel.array.dx10.frag.out @@ -356,7 +356,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 147 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.samplelevel.basic.dx10.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.samplelevel.basic.dx10.frag.out index 9a7cb9a69..82c8b59b0 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.samplelevel.basic.dx10.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.samplelevel.basic.dx10.frag.out @@ -424,7 +424,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 172 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.samplelevel.basic.dx10.vert.out b/3rdparty/glslang/Test/baseResults/hlsl.samplelevel.basic.dx10.vert.out index aaaf05ad4..b7e3d5775 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.samplelevel.basic.dx10.vert.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.samplelevel.basic.dx10.vert.out @@ -386,7 +386,7 @@ Shader version: 500 0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 162 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.samplelevel.offset.dx10.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.samplelevel.offset.dx10.frag.out index bb92ea7c8..2080066ff 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.samplelevel.offset.dx10.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.samplelevel.offset.dx10.frag.out @@ -398,7 +398,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 162 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.samplelevel.offsetarray.dx10.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.samplelevel.offsetarray.dx10.frag.out index adb4a8f06..7905b7575 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.samplelevel.offsetarray.dx10.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.samplelevel.offsetarray.dx10.frag.out @@ -296,7 +296,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 119 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.scalar-length.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.scalar-length.frag.out index 285483534..9a51962cb 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.scalar-length.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.scalar-length.frag.out @@ -64,7 +64,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 30 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.scalar2matrix.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.scalar2matrix.frag.out index f3024b798..6b799f468 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.scalar2matrix.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.scalar2matrix.frag.out @@ -374,7 +374,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 96 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.scalarCast.vert.out b/3rdparty/glslang/Test/baseResults/hlsl.scalarCast.vert.out index 70a851215..a0b0aa2e7 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.scalarCast.vert.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.scalarCast.vert.out @@ -322,7 +322,7 @@ Shader version: 500 0:? '@entryPointOutput.texCoord' (layout( location=0) out 2-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 120 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.scope.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.scope.frag.out index 32eeeef0b..b7cc2a227 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.scope.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.scope.frag.out @@ -102,7 +102,7 @@ gl_FragCoord origin is upper left 0:? 'input' (layout( location=0) in 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 49 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.semantic-1.vert.out b/3rdparty/glslang/Test/baseResults/hlsl.semantic-1.vert.out index 9678570da..7e4885c4e 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.semantic-1.vert.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.semantic-1.vert.out @@ -242,7 +242,7 @@ Shader version: 500 0:? 'v' (layout( location=0) in 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 84 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.semantic.geom.out b/3rdparty/glslang/Test/baseResults/hlsl.semantic.geom.out index 74f7a2681..5e2214a6a 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.semantic.geom.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.semantic.geom.out @@ -156,7 +156,7 @@ output primitive = line_strip 0:? 'OutputStream.cull0' ( out 1-element array of float CullDistance) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 65 Capability Geometry diff --git a/3rdparty/glslang/Test/baseResults/hlsl.semantic.vert.out b/3rdparty/glslang/Test/baseResults/hlsl.semantic.vert.out index 50a653de6..3b4ac559f 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.semantic.vert.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.semantic.vert.out @@ -210,7 +210,7 @@ Shader version: 500 0:? '@entryPointOutput.cull1' ( out 2-element array of float CullDistance) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 70 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.semicolons.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.semicolons.frag.out index 87e0a4e9c..40bd1282b 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.semicolons.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.semicolons.frag.out @@ -74,7 +74,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 31 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.shapeConv.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.shapeConv.frag.out index 773134c1a..1fee20cf3 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.shapeConv.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.shapeConv.frag.out @@ -321,7 +321,7 @@ gl_FragCoord origin is upper left 0:? Linker Objects // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 127 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.shapeConvRet.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.shapeConvRet.frag.out index e9dba22a7..432cd6f0b 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.shapeConvRet.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.shapeConvRet.frag.out @@ -68,7 +68,7 @@ gl_FragCoord origin is upper left 0:? 'f' (layout( location=0) in float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 35 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.sin.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.sin.frag.out index 37baab002..51ee0a75a 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.sin.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.sin.frag.out @@ -52,7 +52,7 @@ gl_FragCoord origin is upper left 0:? 'input' (layout( location=0) in 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 26 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.staticMemberFunction.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.staticMemberFunction.frag.out index e313cbc58..08d0d20b2 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.staticMemberFunction.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.staticMemberFunction.frag.out @@ -118,7 +118,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 54 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.string.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.string.frag.out index 1c6c54285..893e49d16 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.string.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.string.frag.out @@ -50,7 +50,7 @@ gl_FragCoord origin is upper left 0:? 'f' (layout( location=0) in float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 24 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.stringtoken.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.stringtoken.frag.out index d1f752246..dcc493d7d 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.stringtoken.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.stringtoken.frag.out @@ -70,7 +70,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 34 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.struct.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.struct.frag.out index d0881645d..c540c1620 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.struct.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.struct.frag.out @@ -212,7 +212,7 @@ gl_FragCoord origin is upper left 0:? 's.ff4' (layout( location=7) in 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 102 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.struct.split-1.vert.out b/3rdparty/glslang/Test/baseResults/hlsl.struct.split-1.vert.out index 896e1245c..6086e3200 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.struct.split-1.vert.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.struct.split-1.vert.out @@ -196,7 +196,7 @@ Shader version: 500 0:? 'Pos_loose' (layout( location=3) in 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 70 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.struct.split.array.geom.out b/3rdparty/glslang/Test/baseResults/hlsl.struct.split.array.geom.out index 8aae6f372..42f45a8a7 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.struct.split.array.geom.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.struct.split.array.geom.out @@ -160,7 +160,7 @@ output primitive = triangle_strip 0:? 'OutputStream.VertexID' (layout( location=2) out uint) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 82 Capability Geometry diff --git a/3rdparty/glslang/Test/baseResults/hlsl.struct.split.assign.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.struct.split.assign.frag.out index fca9751be..b42663951 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.struct.split.assign.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.struct.split.assign.frag.out @@ -208,7 +208,7 @@ gl_FragCoord origin is upper left 0:? 'input[2].f' (layout( location=3) in float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 66 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.struct.split.call.vert.out b/3rdparty/glslang/Test/baseResults/hlsl.struct.split.call.vert.out index bbbbe9a89..dd6e38e6c 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.struct.split.call.vert.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.struct.split.call.vert.out @@ -214,7 +214,7 @@ Shader version: 500 0:? 'vsin.x1_in' (layout( location=2) in int) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 77 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.struct.split.nested.geom.out b/3rdparty/glslang/Test/baseResults/hlsl.struct.split.nested.geom.out index d01d9bd3c..0d83cdf2a 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.struct.split.nested.geom.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.struct.split.nested.geom.out @@ -448,7 +448,7 @@ output primitive = triangle_strip 0:? 'ts.contains_no_builtin_io.m1' (layout( location=3) out int) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 100 Capability Geometry diff --git a/3rdparty/glslang/Test/baseResults/hlsl.struct.split.trivial.geom.out b/3rdparty/glslang/Test/baseResults/hlsl.struct.split.trivial.geom.out index 25f2fdf12..31b2cda7d 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.struct.split.trivial.geom.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.struct.split.trivial.geom.out @@ -192,7 +192,7 @@ output primitive = triangle_strip 0:? 'ts.pos' ( out 4-component vector of float Position) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 67 Capability Geometry diff --git a/3rdparty/glslang/Test/baseResults/hlsl.struct.split.trivial.vert.out b/3rdparty/glslang/Test/baseResults/hlsl.struct.split.trivial.vert.out index 6711312bc..f3c10c46e 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.struct.split.trivial.vert.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.struct.split.trivial.vert.out @@ -98,7 +98,7 @@ Shader version: 500 0:? 'Pos_loose' (layout( location=1) in 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 45 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.structIoFourWay.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.structIoFourWay.frag.out index e0d9725f7..24c902fae 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.structIoFourWay.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.structIoFourWay.frag.out @@ -162,7 +162,7 @@ using depth_greater 0:? 't.normal' (layout( location=3) in 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 65 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.structStructName.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.structStructName.frag.out index 3b2880561..dded13f9f 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.structStructName.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.structStructName.frag.out @@ -44,7 +44,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput' (layout( location=0) out int) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 22 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.structarray.flatten.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.structarray.flatten.frag.out index 97ef7bb5c..534ea7ce2 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.structarray.flatten.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.structarray.flatten.frag.out @@ -27,8 +27,14 @@ gl_FragCoord origin is upper left 0:26 0.400000 0:27 texture ( temp 4-component vector of float) 0:27 Construct combined texture-sampler ( temp sampler1D) -0:? 'g_texdata_array2[1].tex[0]' ( uniform texture1D) -0:? 'g_texdata_array2[1].samp[0]' ( uniform sampler) +0:27 direct index ( temp texture1D) +0:? 'g_texdata_array2[1].tex' ( uniform 2-element array of texture1D) +0:27 Constant: +0:27 0 (const int) +0:27 direct index ( temp sampler) +0:? 'g_texdata_array2[1].samp' ( uniform 2-element array of sampler) +0:27 Constant: +0:27 0 (const int) 0:27 Constant: 0:27 0.300000 0:23 Function Definition: main( ( temp void) @@ -58,20 +64,14 @@ gl_FragCoord origin is upper left 0:? 'g_texdata_array[2].samp' ( uniform sampler) 0:? 'g_texdata_array[2].tex' ( uniform texture1D) 0:? 'g_texdata_array[2].nonopaque_thing' ( uniform int) -0:? 'g_texdata_array2[0].samp[0]' ( uniform sampler) -0:? 'g_texdata_array2[0].samp[1]' ( uniform sampler) -0:? 'g_texdata_array2[0].tex[0]' ( uniform texture1D) -0:? 'g_texdata_array2[0].tex[1]' ( uniform texture1D) +0:? 'g_texdata_array2[0].samp' ( uniform 2-element array of sampler) +0:? 'g_texdata_array2[0].tex' ( uniform 2-element array of texture1D) 0:? 'g_texdata_array2[0].nonopaque_thing' ( uniform int) -0:? 'g_texdata_array2[1].samp[0]' ( uniform sampler) -0:? 'g_texdata_array2[1].samp[1]' ( uniform sampler) -0:? 'g_texdata_array2[1].tex[0]' ( uniform texture1D) -0:? 'g_texdata_array2[1].tex[1]' ( uniform texture1D) +0:? 'g_texdata_array2[1].samp' ( uniform 2-element array of sampler) +0:? 'g_texdata_array2[1].tex' ( uniform 2-element array of texture1D) 0:? 'g_texdata_array2[1].nonopaque_thing' ( uniform int) -0:? 'g_texdata_array2[2].samp[0]' ( uniform sampler) -0:? 'g_texdata_array2[2].samp[1]' ( uniform sampler) -0:? 'g_texdata_array2[2].tex[0]' ( uniform texture1D) -0:? 'g_texdata_array2[2].tex[1]' ( uniform texture1D) +0:? 'g_texdata_array2[2].samp' ( uniform 2-element array of sampler) +0:? 'g_texdata_array2[2].tex' ( uniform 2-element array of texture1D) 0:? 'g_texdata_array2[2].nonopaque_thing' ( uniform int) 0:? 'ps_output.color' (layout( location=0) out 4-component vector of float) @@ -107,8 +107,14 @@ gl_FragCoord origin is upper left 0:26 0.400000 0:27 texture ( temp 4-component vector of float) 0:27 Construct combined texture-sampler ( temp sampler1D) -0:? 'g_texdata_array2[1].tex[0]' ( uniform texture1D) -0:? 'g_texdata_array2[1].samp[0]' ( uniform sampler) +0:27 direct index ( temp texture1D) +0:? 'g_texdata_array2[1].tex' ( uniform 2-element array of texture1D) +0:27 Constant: +0:27 0 (const int) +0:27 direct index ( temp sampler) +0:? 'g_texdata_array2[1].samp' ( uniform 2-element array of sampler) +0:27 Constant: +0:27 0 (const int) 0:27 Constant: 0:27 0.300000 0:23 Function Definition: main( ( temp void) @@ -138,32 +144,26 @@ gl_FragCoord origin is upper left 0:? 'g_texdata_array[2].samp' ( uniform sampler) 0:? 'g_texdata_array[2].tex' ( uniform texture1D) 0:? 'g_texdata_array[2].nonopaque_thing' ( uniform int) -0:? 'g_texdata_array2[0].samp[0]' ( uniform sampler) -0:? 'g_texdata_array2[0].samp[1]' ( uniform sampler) -0:? 'g_texdata_array2[0].tex[0]' ( uniform texture1D) -0:? 'g_texdata_array2[0].tex[1]' ( uniform texture1D) +0:? 'g_texdata_array2[0].samp' ( uniform 2-element array of sampler) +0:? 'g_texdata_array2[0].tex' ( uniform 2-element array of texture1D) 0:? 'g_texdata_array2[0].nonopaque_thing' ( uniform int) -0:? 'g_texdata_array2[1].samp[0]' ( uniform sampler) -0:? 'g_texdata_array2[1].samp[1]' ( uniform sampler) -0:? 'g_texdata_array2[1].tex[0]' ( uniform texture1D) -0:? 'g_texdata_array2[1].tex[1]' ( uniform texture1D) +0:? 'g_texdata_array2[1].samp' ( uniform 2-element array of sampler) +0:? 'g_texdata_array2[1].tex' ( uniform 2-element array of texture1D) 0:? 'g_texdata_array2[1].nonopaque_thing' ( uniform int) -0:? 'g_texdata_array2[2].samp[0]' ( uniform sampler) -0:? 'g_texdata_array2[2].samp[1]' ( uniform sampler) -0:? 'g_texdata_array2[2].tex[0]' ( uniform texture1D) -0:? 'g_texdata_array2[2].tex[1]' ( uniform texture1D) +0:? 'g_texdata_array2[2].samp' ( uniform 2-element array of sampler) +0:? 'g_texdata_array2[2].tex' ( uniform 2-element array of texture1D) 0:? 'g_texdata_array2[2].nonopaque_thing' ( uniform int) 0:? 'ps_output.color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 -// Id's are bound by 78 +// Generated by (magic number): 80002 +// Id's are bound by 80 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 51 + EntryPoint Fragment 4 "main" 59 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" @@ -175,57 +175,45 @@ gl_FragCoord origin is upper left Name 22 "g_texdata.samp" Name 28 "g_texdata_array[1].tex" Name 30 "g_texdata_array[1].samp" - Name 36 "g_texdata_array2[1].tex[0]" - Name 38 "g_texdata_array2[1].samp[0]" - Name 46 "ps_output" - Name 47 "param" - Name 51 "ps_output.color" - Name 54 "g_samp" - Name 55 "g_tex" - Name 57 "g_texdata.nonopaque_thing" - Name 58 "g_texdata_array[0].samp" - Name 59 "g_texdata_array[0].tex" - Name 60 "g_texdata_array[0].nonopaque_thing" - Name 61 "g_texdata_array[1].nonopaque_thing" - Name 62 "g_texdata_array[2].samp" - Name 63 "g_texdata_array[2].tex" - Name 64 "g_texdata_array[2].nonopaque_thing" - Name 65 "g_texdata_array2[0].samp[0]" - Name 66 "g_texdata_array2[0].samp[1]" - Name 67 "g_texdata_array2[0].tex[0]" - Name 68 "g_texdata_array2[0].tex[1]" - Name 69 "g_texdata_array2[0].nonopaque_thing" - Name 70 "g_texdata_array2[1].samp[1]" - Name 71 "g_texdata_array2[1].tex[1]" - Name 72 "g_texdata_array2[1].nonopaque_thing" - Name 73 "g_texdata_array2[2].samp[0]" - Name 74 "g_texdata_array2[2].samp[1]" - Name 75 "g_texdata_array2[2].tex[0]" - Name 76 "g_texdata_array2[2].tex[1]" - Name 77 "g_texdata_array2[2].nonopaque_thing" + Name 40 "g_texdata_array2[1].tex" + Name 45 "g_texdata_array2[1].samp" + Name 54 "ps_output" + Name 55 "param" + Name 59 "ps_output.color" + Name 62 "g_samp" + Name 63 "g_tex" + Name 65 "g_texdata.nonopaque_thing" + Name 66 "g_texdata_array[0].samp" + Name 67 "g_texdata_array[0].tex" + Name 68 "g_texdata_array[0].nonopaque_thing" + Name 69 "g_texdata_array[1].nonopaque_thing" + Name 70 "g_texdata_array[2].samp" + Name 71 "g_texdata_array[2].tex" + Name 72 "g_texdata_array[2].nonopaque_thing" + Name 73 "g_texdata_array2[0].samp" + Name 74 "g_texdata_array2[0].tex" + Name 75 "g_texdata_array2[0].nonopaque_thing" + Name 76 "g_texdata_array2[1].nonopaque_thing" + Name 77 "g_texdata_array2[2].samp" + Name 78 "g_texdata_array2[2].tex" + Name 79 "g_texdata_array2[2].nonopaque_thing" Decorate 18(g_texdata.tex) DescriptorSet 0 Decorate 22(g_texdata.samp) DescriptorSet 0 Decorate 28(g_texdata_array[1].tex) DescriptorSet 0 Decorate 30(g_texdata_array[1].samp) DescriptorSet 0 - Decorate 36(g_texdata_array2[1].tex[0]) DescriptorSet 0 - Decorate 38(g_texdata_array2[1].samp[0]) DescriptorSet 0 - Decorate 51(ps_output.color) Location 0 - Decorate 54(g_samp) DescriptorSet 0 - Decorate 55(g_tex) DescriptorSet 0 - Decorate 58(g_texdata_array[0].samp) DescriptorSet 0 - Decorate 59(g_texdata_array[0].tex) DescriptorSet 0 - Decorate 62(g_texdata_array[2].samp) DescriptorSet 0 - Decorate 63(g_texdata_array[2].tex) DescriptorSet 0 - Decorate 65(g_texdata_array2[0].samp[0]) DescriptorSet 0 - Decorate 66(g_texdata_array2[0].samp[1]) DescriptorSet 0 - Decorate 67(g_texdata_array2[0].tex[0]) DescriptorSet 0 - Decorate 68(g_texdata_array2[0].tex[1]) DescriptorSet 0 - Decorate 70(g_texdata_array2[1].samp[1]) DescriptorSet 0 - Decorate 71(g_texdata_array2[1].tex[1]) DescriptorSet 0 - Decorate 73(g_texdata_array2[2].samp[0]) DescriptorSet 0 - Decorate 74(g_texdata_array2[2].samp[1]) DescriptorSet 0 - Decorate 75(g_texdata_array2[2].tex[0]) DescriptorSet 0 - Decorate 76(g_texdata_array2[2].tex[1]) DescriptorSet 0 + Decorate 40(g_texdata_array2[1].tex) DescriptorSet 0 + Decorate 45(g_texdata_array2[1].samp) DescriptorSet 0 + Decorate 59(ps_output.color) Location 0 + Decorate 62(g_samp) DescriptorSet 0 + Decorate 63(g_tex) DescriptorSet 0 + Decorate 66(g_texdata_array[0].samp) DescriptorSet 0 + Decorate 67(g_texdata_array[0].tex) DescriptorSet 0 + Decorate 70(g_texdata_array[2].samp) DescriptorSet 0 + Decorate 71(g_texdata_array[2].tex) DescriptorSet 0 + Decorate 73(g_texdata_array2[0].samp) DescriptorSet 0 + Decorate 74(g_texdata_array2[0].tex) DescriptorSet 0 + Decorate 77(g_texdata_array2[2].samp) DescriptorSet 0 + Decorate 78(g_texdata_array2[2].tex) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 @@ -246,46 +234,46 @@ gl_FragCoord origin is upper left 28(g_texdata_array[1].tex): 17(ptr) Variable UniformConstant 30(g_texdata_array[1].samp): 21(ptr) Variable UniformConstant 33: 6(float) Constant 1053609165 -36(g_texdata_array2[1].tex[0]): 17(ptr) Variable UniformConstant -38(g_texdata_array2[1].samp[0]): 21(ptr) Variable UniformConstant - 41: 6(float) Constant 1050253722 - 44: TypePointer Function 7(fvec4) - 50: TypePointer Output 7(fvec4) -51(ps_output.color): 50(ptr) Variable Output - 54(g_samp): 21(ptr) Variable UniformConstant - 55(g_tex): 17(ptr) Variable UniformConstant - 56: TypePointer UniformConstant 14(int) -57(g_texdata.nonopaque_thing): 56(ptr) Variable UniformConstant -58(g_texdata_array[0].samp): 21(ptr) Variable UniformConstant -59(g_texdata_array[0].tex): 17(ptr) Variable UniformConstant -60(g_texdata_array[0].nonopaque_thing): 56(ptr) Variable UniformConstant -61(g_texdata_array[1].nonopaque_thing): 56(ptr) Variable UniformConstant -62(g_texdata_array[2].samp): 21(ptr) Variable UniformConstant -63(g_texdata_array[2].tex): 17(ptr) Variable UniformConstant -64(g_texdata_array[2].nonopaque_thing): 56(ptr) Variable UniformConstant -65(g_texdata_array2[0].samp[0]): 21(ptr) Variable UniformConstant -66(g_texdata_array2[0].samp[1]): 21(ptr) Variable UniformConstant -67(g_texdata_array2[0].tex[0]): 17(ptr) Variable UniformConstant -68(g_texdata_array2[0].tex[1]): 17(ptr) Variable UniformConstant -69(g_texdata_array2[0].nonopaque_thing): 56(ptr) Variable UniformConstant -70(g_texdata_array2[1].samp[1]): 21(ptr) Variable UniformConstant -71(g_texdata_array2[1].tex[1]): 17(ptr) Variable UniformConstant -72(g_texdata_array2[1].nonopaque_thing): 56(ptr) Variable UniformConstant -73(g_texdata_array2[2].samp[0]): 21(ptr) Variable UniformConstant -74(g_texdata_array2[2].samp[1]): 21(ptr) Variable UniformConstant -75(g_texdata_array2[2].tex[0]): 17(ptr) Variable UniformConstant -76(g_texdata_array2[2].tex[1]): 17(ptr) Variable UniformConstant -77(g_texdata_array2[2].nonopaque_thing): 56(ptr) Variable UniformConstant + 36: TypeInt 32 0 + 37: 36(int) Constant 2 + 38: TypeArray 16 37 + 39: TypePointer UniformConstant 38 +40(g_texdata_array2[1].tex): 39(ptr) Variable UniformConstant + 43: TypeArray 20 37 + 44: TypePointer UniformConstant 43 +45(g_texdata_array2[1].samp): 44(ptr) Variable UniformConstant + 49: 6(float) Constant 1050253722 + 52: TypePointer Function 7(fvec4) + 58: TypePointer Output 7(fvec4) +59(ps_output.color): 58(ptr) Variable Output + 62(g_samp): 21(ptr) Variable UniformConstant + 63(g_tex): 17(ptr) Variable UniformConstant + 64: TypePointer UniformConstant 14(int) +65(g_texdata.nonopaque_thing): 64(ptr) Variable UniformConstant +66(g_texdata_array[0].samp): 21(ptr) Variable UniformConstant +67(g_texdata_array[0].tex): 17(ptr) Variable UniformConstant +68(g_texdata_array[0].nonopaque_thing): 64(ptr) Variable UniformConstant +69(g_texdata_array[1].nonopaque_thing): 64(ptr) Variable UniformConstant +70(g_texdata_array[2].samp): 21(ptr) Variable UniformConstant +71(g_texdata_array[2].tex): 17(ptr) Variable UniformConstant +72(g_texdata_array[2].nonopaque_thing): 64(ptr) Variable UniformConstant +73(g_texdata_array2[0].samp): 44(ptr) Variable UniformConstant +74(g_texdata_array2[0].tex): 39(ptr) Variable UniformConstant +75(g_texdata_array2[0].nonopaque_thing): 64(ptr) Variable UniformConstant +76(g_texdata_array2[1].nonopaque_thing): 64(ptr) Variable UniformConstant +77(g_texdata_array2[2].samp): 44(ptr) Variable UniformConstant +78(g_texdata_array2[2].tex): 39(ptr) Variable UniformConstant +79(g_texdata_array2[2].nonopaque_thing): 64(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 46(ps_output): 9(ptr) Variable Function - 47(param): 9(ptr) Variable Function - 48: 2 FunctionCall 12(@main(struct-PS_OUTPUT-vf41;) 47(param) - 49:8(PS_OUTPUT) Load 47(param) - Store 46(ps_output) 49 - 52: 44(ptr) AccessChain 46(ps_output) 15 - 53: 7(fvec4) Load 52 - Store 51(ps_output.color) 53 + 54(ps_output): 9(ptr) Variable Function + 55(param): 9(ptr) Variable Function + 56: 2 FunctionCall 12(@main(struct-PS_OUTPUT-vf41;) 55(param) + 57:8(PS_OUTPUT) Load 55(param) + Store 54(ps_output) 57 + 60: 52(ptr) AccessChain 54(ps_output) 15 + 61: 7(fvec4) Load 60 + Store 59(ps_output.color) 61 Return FunctionEnd 12(@main(struct-PS_OUTPUT-vf41;): 2 Function None 10 @@ -300,12 +288,14 @@ gl_FragCoord origin is upper left 32: 24 SampledImage 29 31 34: 7(fvec4) ImageSampleImplicitLod 32 33 35: 7(fvec4) FAdd 27 34 - 37: 16 Load 36(g_texdata_array2[1].tex[0]) - 39: 20 Load 38(g_texdata_array2[1].samp[0]) - 40: 24 SampledImage 37 39 - 42: 7(fvec4) ImageSampleImplicitLod 40 41 - 43: 7(fvec4) FAdd 35 42 - 45: 44(ptr) AccessChain 11(ps_output) 15 - Store 45 43 + 41: 17(ptr) AccessChain 40(g_texdata_array2[1].tex) 15 + 42: 16 Load 41 + 46: 21(ptr) AccessChain 45(g_texdata_array2[1].samp) 15 + 47: 20 Load 46 + 48: 24 SampledImage 42 47 + 50: 7(fvec4) ImageSampleImplicitLod 48 49 + 51: 7(fvec4) FAdd 35 50 + 53: 52(ptr) AccessChain 11(ps_output) 15 + Store 53 51 Return FunctionEnd diff --git a/3rdparty/glslang/Test/baseResults/hlsl.structarray.flatten.geom.out b/3rdparty/glslang/Test/baseResults/hlsl.structarray.flatten.geom.out index c11857d26..eac315c08 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.structarray.flatten.geom.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.structarray.flatten.geom.out @@ -170,7 +170,7 @@ output primitive = triangle_strip 0:? 'outStream.uv' (layout( location=1) out 2-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 58 Capability Geometry diff --git a/3rdparty/glslang/Test/baseResults/hlsl.structbuffer.append.fn.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.structbuffer.append.fn.frag.out index 34a4ca843..1f79b9b5f 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.structbuffer.append.fn.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.structbuffer.append.fn.frag.out @@ -150,7 +150,7 @@ gl_FragCoord origin is upper left 0:? 'pos' (layout( location=0) flat in uint) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 76 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.structbuffer.append.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.structbuffer.append.frag.out index 8f63efef2..9ff5bee37 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.structbuffer.append.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.structbuffer.append.frag.out @@ -124,7 +124,7 @@ gl_FragCoord origin is upper left 0:? 'pos' (layout( location=0) flat in uint) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 56 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.structbuffer.atomics.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.structbuffer.atomics.frag.out index 04d780fa6..2e85173fc 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.structbuffer.atomics.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.structbuffer.atomics.frag.out @@ -474,7 +474,7 @@ gl_FragCoord origin is upper left 0:? 'pos' (layout( location=0) flat in uint) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 87 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.structbuffer.byte.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.structbuffer.byte.frag.out index c5d5dc348..a4084aee4 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.structbuffer.byte.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.structbuffer.byte.frag.out @@ -324,7 +324,7 @@ gl_FragCoord origin is upper left 0:? 'pos' (layout( location=0) flat in uint) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 114 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.structbuffer.coherent.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.structbuffer.coherent.frag.out index 702d92c6e..baed6ffbd 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.structbuffer.coherent.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.structbuffer.coherent.frag.out @@ -176,7 +176,7 @@ gl_FragCoord origin is upper left 0:? 'pos' (layout( location=0) flat in uint) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 78 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.structbuffer.floatidx.comp.out b/3rdparty/glslang/Test/baseResults/hlsl.structbuffer.floatidx.comp.out index 9ce83583e..9b49bc786 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.structbuffer.floatidx.comp.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.structbuffer.floatidx.comp.out @@ -180,7 +180,7 @@ local_size = (1, 1, 1) 0:? 'nThreadId' ( in 3-component vector of uint GlobalInvocationID) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 84 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.structbuffer.fn.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.structbuffer.fn.frag.out index 112a68996..e5e68f11c 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.structbuffer.fn.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.structbuffer.fn.frag.out @@ -138,7 +138,7 @@ gl_FragCoord origin is upper left 0:? 'pos' (layout( location=0) flat in uint) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 83 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.structbuffer.fn2.comp.out b/3rdparty/glslang/Test/baseResults/hlsl.structbuffer.fn2.comp.out index 96374cdbf..bb84b99c0 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.structbuffer.fn2.comp.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.structbuffer.fn2.comp.out @@ -134,7 +134,7 @@ local_size = (256, 1, 1) 0:? 'dispatchId' ( in uint GlobalInvocationID) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 62 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.structbuffer.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.structbuffer.frag.out index a60ce80aa..187a41bbe 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.structbuffer.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.structbuffer.frag.out @@ -188,7 +188,7 @@ gl_FragCoord origin is upper left 0:? 'pos' (layout( location=0) flat in uint) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 96 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.structbuffer.incdec.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.structbuffer.incdec.frag.out index 6584210d4..a63fcbe58 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.structbuffer.incdec.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.structbuffer.incdec.frag.out @@ -204,7 +204,7 @@ gl_FragCoord origin is upper left 0:? 'pos' (layout( location=0) flat in uint) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 70 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.structbuffer.rw.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.structbuffer.rw.frag.out index 6d529ddc1..87d50f052 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.structbuffer.rw.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.structbuffer.rw.frag.out @@ -176,7 +176,7 @@ gl_FragCoord origin is upper left 0:? 'pos' (layout( location=0) flat in uint) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 78 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.structbuffer.rwbyte.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.structbuffer.rwbyte.frag.out index 80bc107dd..77c27443a 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.structbuffer.rwbyte.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.structbuffer.rwbyte.frag.out @@ -1006,7 +1006,7 @@ gl_FragCoord origin is upper left 0:? 'pos' (layout( location=0) flat in uint) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 240 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.structin.vert.out b/3rdparty/glslang/Test/baseResults/hlsl.structin.vert.out index accd7933f..45304f52d 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.structin.vert.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.structin.vert.out @@ -340,7 +340,7 @@ Shader version: 500 0:? 'e' (layout( location=5) in 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 94 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.subpass.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.subpass.frag.out index 32db8fcb1..4eb633743 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.subpass.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.subpass.frag.out @@ -430,7 +430,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 204 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.switch.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.switch.frag.out index 9cb52f115..f1e3a4eb7 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.switch.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.switch.frag.out @@ -296,7 +296,7 @@ gl_FragCoord origin is upper left 0:? 'd' (layout( location=2) flat in int) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 106 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.swizzle.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.swizzle.frag.out index 59b432b4c..380a8bf75 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.swizzle.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.swizzle.frag.out @@ -77,7 +77,7 @@ gl_FragCoord origin is upper left 0:? 'AmbientColor' ( global 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 30 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.synthesizeInput.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.synthesizeInput.frag.out index ef58d3953..521ff7473 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.synthesizeInput.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.synthesizeInput.frag.out @@ -98,7 +98,7 @@ gl_FragCoord origin is upper left 0:? 'input.no_interp' (layout( location=1) flat in uint) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 44 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.target.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.target.frag.out index b80c28418..2a62e8540 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.target.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.target.frag.out @@ -114,7 +114,7 @@ gl_FragCoord origin is upper left 0:? 'out2' (layout( location=3) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 50 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.targetStruct1.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.targetStruct1.frag.out index 6cbd1b331..f1edfbd3b 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.targetStruct1.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.targetStruct1.frag.out @@ -184,7 +184,7 @@ gl_FragCoord origin is upper left 0:? 'po' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 65 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.targetStruct2.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.targetStruct2.frag.out index 1fe275195..3800604b3 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.targetStruct2.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.targetStruct2.frag.out @@ -184,7 +184,7 @@ gl_FragCoord origin is upper left 0:? 'po' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 65 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.templatetypes.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.templatetypes.frag.out index 9d0ccedf5..88783f696 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.templatetypes.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.templatetypes.frag.out @@ -508,7 +508,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput' (layout( location=0) out float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 153 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.texture.struct.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.texture.struct.frag.out index f532c9f56..2aa7bd2c0 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.texture.struct.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.texture.struct.frag.out @@ -838,7 +838,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 240 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.texture.subvec4.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.texture.subvec4.frag.out index 79ea788ca..deaa82b5c 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.texture.subvec4.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.texture.subvec4.frag.out @@ -356,7 +356,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 130 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.this.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.this.frag.out index b35e267ca..f538abc32 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.this.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.this.frag.out @@ -240,7 +240,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 98 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.tx.bracket.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.tx.bracket.frag.out index 31f516cb5..94bea4cd3 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.tx.bracket.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.tx.bracket.frag.out @@ -422,7 +422,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 188 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.tx.overload.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.tx.overload.frag.out index 8a3ed0a7d..6e6bef07f 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.tx.overload.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.tx.overload.frag.out @@ -134,7 +134,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 73 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.type.half.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.type.half.frag.out index 50171fc9b..75750f92e 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.type.half.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.type.half.frag.out @@ -164,7 +164,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 60 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.type.identifier.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.type.identifier.frag.out index 3ad388298..fe6ac01d4 100644 --- a/3rdparty/glslang/Test/baseResults/hlsl.type.identifier.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.type.identifier.frag.out @@ -266,7 +266,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 109 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.typeGraphCopy.vert.out b/3rdparty/glslang/Test/baseResults/hlsl.typeGraphCopy.vert.out index 217e7ec1e..4ae33e20c 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.typeGraphCopy.vert.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.typeGraphCopy.vert.out @@ -62,7 +62,7 @@ Shader version: 500 0:? '@entryPointOutput' (layout( location=0) out float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 28 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.typedef.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.typedef.frag.out index 1c1a35128..3f3e34cc0 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.typedef.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.typedef.frag.out @@ -79,7 +79,7 @@ gl_FragCoord origin is upper left 0:? Linker Objects // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 34 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.void.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.void.frag.out index 1df35a636..e685c2c51 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.void.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.void.frag.out @@ -54,7 +54,7 @@ gl_FragCoord origin is upper left 0:? 'input' (layout( location=0) in 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 27 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/hlsl.whileLoop.frag.out b/3rdparty/glslang/Test/baseResults/hlsl.whileLoop.frag.out index 3e9b794e2..cffef6266 100755 --- a/3rdparty/glslang/Test/baseResults/hlsl.whileLoop.frag.out +++ b/3rdparty/glslang/Test/baseResults/hlsl.whileLoop.frag.out @@ -96,7 +96,7 @@ gl_FragCoord origin is upper left 0:? 'input' (layout( location=0) in 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 52 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/invalidSwizzle.vert.out b/3rdparty/glslang/Test/baseResults/invalidSwizzle.vert.out new file mode 100644 index 000000000..f53974b0c --- /dev/null +++ b/3rdparty/glslang/Test/baseResults/invalidSwizzle.vert.out @@ -0,0 +1,34 @@ +invalidSwizzle.vert +ERROR: 0:6: 'xx' : does not apply to this type: global void +ERROR: 0:7: 'xy' : does not apply to this type: global void +ERROR: 2 compilation errors. No code generated. + + +Shader version: 420 +ERROR: node is still EOpNull! +0:5 Function Definition: main( ( global void) +0:5 Function Parameters: +0:6 Sequence +0:6 Function Call: f( ( global void) +0:7 Function Call: f( ( global void) +0:? Linker Objects +0:? 'gl_VertexID' ( gl_VertexId int VertexId) +0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) + + +Linked vertex stage: + +ERROR: Linking vertex stage: No function definition (body) found: + f( + +Shader version: 420 +ERROR: node is still EOpNull! +0:5 Function Definition: main( ( global void) +0:5 Function Parameters: +0:6 Sequence +0:6 Function Call: f( ( global void) +0:7 Function Call: f( ( global void) +0:? Linker Objects +0:? 'gl_VertexID' ( gl_VertexId int VertexId) +0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) + diff --git a/3rdparty/glslang/Test/baseResults/remap.basic.dcefunc.frag.out b/3rdparty/glslang/Test/baseResults/remap.basic.dcefunc.frag.out index ff2e606d9..da8f78a23 100644 --- a/3rdparty/glslang/Test/baseResults/remap.basic.dcefunc.frag.out +++ b/3rdparty/glslang/Test/baseResults/remap.basic.dcefunc.frag.out @@ -1,6 +1,6 @@ remap.basic.dcefunc.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 22 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/remap.basic.everything.frag.out b/3rdparty/glslang/Test/baseResults/remap.basic.everything.frag.out index 82db4487c..bf17c59fd 100644 --- a/3rdparty/glslang/Test/baseResults/remap.basic.everything.frag.out +++ b/3rdparty/glslang/Test/baseResults/remap.basic.everything.frag.out @@ -1,6 +1,6 @@ remap.basic.everything.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 24969 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/remap.basic.none.frag.out b/3rdparty/glslang/Test/baseResults/remap.basic.none.frag.out index ebed8a129..054a6b45d 100644 --- a/3rdparty/glslang/Test/baseResults/remap.basic.none.frag.out +++ b/3rdparty/glslang/Test/baseResults/remap.basic.none.frag.out @@ -1,6 +1,6 @@ remap.basic.none.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 22 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/remap.basic.strip.frag.out b/3rdparty/glslang/Test/baseResults/remap.basic.strip.frag.out index 026309d46..ee9d93cfe 100644 --- a/3rdparty/glslang/Test/baseResults/remap.basic.strip.frag.out +++ b/3rdparty/glslang/Test/baseResults/remap.basic.strip.frag.out @@ -1,6 +1,6 @@ remap.basic.strip.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 22 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/remap.hlsl.sample.basic.everything.frag.out b/3rdparty/glslang/Test/baseResults/remap.hlsl.sample.basic.everything.frag.out index 11b2acf4f..b986a7d9d 100644 --- a/3rdparty/glslang/Test/baseResults/remap.hlsl.sample.basic.everything.frag.out +++ b/3rdparty/glslang/Test/baseResults/remap.hlsl.sample.basic.everything.frag.out @@ -2,7 +2,7 @@ remap.hlsl.sample.basic.everything.frag WARNING: 0:4: 'immediate sampler state' : unimplemented // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 24878 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/remap.hlsl.sample.basic.none.frag.out b/3rdparty/glslang/Test/baseResults/remap.hlsl.sample.basic.none.frag.out index 37a2c907a..699fb8d85 100644 --- a/3rdparty/glslang/Test/baseResults/remap.hlsl.sample.basic.none.frag.out +++ b/3rdparty/glslang/Test/baseResults/remap.hlsl.sample.basic.none.frag.out @@ -2,7 +2,7 @@ remap.hlsl.sample.basic.none.frag WARNING: 0:4: 'immediate sampler state' : unimplemented // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 198 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/remap.hlsl.sample.basic.strip.frag.out b/3rdparty/glslang/Test/baseResults/remap.hlsl.sample.basic.strip.frag.out index d76bdd93c..f46f93f07 100644 --- a/3rdparty/glslang/Test/baseResults/remap.hlsl.sample.basic.strip.frag.out +++ b/3rdparty/glslang/Test/baseResults/remap.hlsl.sample.basic.strip.frag.out @@ -2,7 +2,7 @@ remap.hlsl.sample.basic.strip.frag WARNING: 0:4: 'immediate sampler state' : unimplemented // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 198 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/remap.hlsl.templatetypes.everything.frag.out b/3rdparty/glslang/Test/baseResults/remap.hlsl.templatetypes.everything.frag.out index 330aecd60..fe2df78d8 100644 --- a/3rdparty/glslang/Test/baseResults/remap.hlsl.templatetypes.everything.frag.out +++ b/3rdparty/glslang/Test/baseResults/remap.hlsl.templatetypes.everything.frag.out @@ -1,6 +1,6 @@ remap.hlsl.templatetypes.everything.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 24954 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/remap.hlsl.templatetypes.none.frag.out b/3rdparty/glslang/Test/baseResults/remap.hlsl.templatetypes.none.frag.out index dd2917e6f..bc5916e1d 100644 --- a/3rdparty/glslang/Test/baseResults/remap.hlsl.templatetypes.none.frag.out +++ b/3rdparty/glslang/Test/baseResults/remap.hlsl.templatetypes.none.frag.out @@ -1,6 +1,6 @@ remap.hlsl.templatetypes.none.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 160 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/remap.if.everything.frag.out b/3rdparty/glslang/Test/baseResults/remap.if.everything.frag.out index 1c9a8d166..7a1733e41 100644 --- a/3rdparty/glslang/Test/baseResults/remap.if.everything.frag.out +++ b/3rdparty/glslang/Test/baseResults/remap.if.everything.frag.out @@ -1,6 +1,6 @@ remap.if.everything.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 22855 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/remap.if.none.frag.out b/3rdparty/glslang/Test/baseResults/remap.if.none.frag.out index 0aaec38db..1601a6cc5 100644 --- a/3rdparty/glslang/Test/baseResults/remap.if.none.frag.out +++ b/3rdparty/glslang/Test/baseResults/remap.if.none.frag.out @@ -1,6 +1,6 @@ remap.if.none.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 25 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/remap.similar_1a.everything.frag.out b/3rdparty/glslang/Test/baseResults/remap.similar_1a.everything.frag.out index 59ed9eb16..f67acfbaf 100644 --- a/3rdparty/glslang/Test/baseResults/remap.similar_1a.everything.frag.out +++ b/3rdparty/glslang/Test/baseResults/remap.similar_1a.everything.frag.out @@ -1,6 +1,6 @@ remap.similar_1a.everything.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 24916 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/remap.similar_1a.none.frag.out b/3rdparty/glslang/Test/baseResults/remap.similar_1a.none.frag.out index af049b581..2bbf53a6c 100644 --- a/3rdparty/glslang/Test/baseResults/remap.similar_1a.none.frag.out +++ b/3rdparty/glslang/Test/baseResults/remap.similar_1a.none.frag.out @@ -1,6 +1,6 @@ remap.similar_1a.none.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 86 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/remap.similar_1b.everything.frag.out b/3rdparty/glslang/Test/baseResults/remap.similar_1b.everything.frag.out index 483c622b1..67ff7df7f 100644 --- a/3rdparty/glslang/Test/baseResults/remap.similar_1b.everything.frag.out +++ b/3rdparty/glslang/Test/baseResults/remap.similar_1b.everything.frag.out @@ -1,6 +1,6 @@ remap.similar_1b.everything.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 24916 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/remap.similar_1b.none.frag.out b/3rdparty/glslang/Test/baseResults/remap.similar_1b.none.frag.out index a5555c294..089ea5c33 100644 --- a/3rdparty/glslang/Test/baseResults/remap.similar_1b.none.frag.out +++ b/3rdparty/glslang/Test/baseResults/remap.similar_1b.none.frag.out @@ -1,6 +1,6 @@ remap.similar_1b.none.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 91 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/remap.specconst.comp.out b/3rdparty/glslang/Test/baseResults/remap.specconst.comp.out index ca276b6ee..cc439f12a 100644 --- a/3rdparty/glslang/Test/baseResults/remap.specconst.comp.out +++ b/3rdparty/glslang/Test/baseResults/remap.specconst.comp.out @@ -1,6 +1,6 @@ remap.specconst.comp // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 16104 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/remap.switch.everything.frag.out b/3rdparty/glslang/Test/baseResults/remap.switch.everything.frag.out index bad1e1e74..c1fddd9ab 100644 --- a/3rdparty/glslang/Test/baseResults/remap.switch.everything.frag.out +++ b/3rdparty/glslang/Test/baseResults/remap.switch.everything.frag.out @@ -3,7 +3,7 @@ WARNING: 0:5: '' : all default precisions are highp; use precision statements to "precision mediump int; precision highp float;" // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 23990 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/remap.switch.none.frag.out b/3rdparty/glslang/Test/baseResults/remap.switch.none.frag.out index 0c4cf6a51..fa78e77f1 100644 --- a/3rdparty/glslang/Test/baseResults/remap.switch.none.frag.out +++ b/3rdparty/glslang/Test/baseResults/remap.switch.none.frag.out @@ -3,7 +3,7 @@ WARNING: 0:5: '' : all default precisions are highp; use precision statements to "precision mediump int; precision highp float;" // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 48 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/remap.uniformarray.everything.frag.out b/3rdparty/glslang/Test/baseResults/remap.uniformarray.everything.frag.out index efdf681b7..aa9014c58 100644 --- a/3rdparty/glslang/Test/baseResults/remap.uniformarray.everything.frag.out +++ b/3rdparty/glslang/Test/baseResults/remap.uniformarray.everything.frag.out @@ -1,6 +1,6 @@ remap.uniformarray.everything.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 25030 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/remap.uniformarray.none.frag.out b/3rdparty/glslang/Test/baseResults/remap.uniformarray.none.frag.out index 3fde4b5e0..cba724ea9 100644 --- a/3rdparty/glslang/Test/baseResults/remap.uniformarray.none.frag.out +++ b/3rdparty/glslang/Test/baseResults/remap.uniformarray.none.frag.out @@ -1,6 +1,6 @@ remap.uniformarray.none.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 53 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.100ops.frag.out b/3rdparty/glslang/Test/baseResults/spv.100ops.frag.out index 17f0bdc59..5cf2100f2 100755 --- a/3rdparty/glslang/Test/baseResults/spv.100ops.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.100ops.frag.out @@ -1,6 +1,6 @@ spv.100ops.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 49 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.130.frag.out b/3rdparty/glslang/Test/baseResults/spv.130.frag.out index 19c6db0df..51e8b093c 100644 --- a/3rdparty/glslang/Test/baseResults/spv.130.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.130.frag.out @@ -2,7 +2,7 @@ spv.130.frag WARNING: 0:31: '#extension' : extension is only partially supported: GL_ARB_gpu_shader5 // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 205 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.140.frag.out b/3rdparty/glslang/Test/baseResults/spv.140.frag.out index 324cc0c5c..c63fb9340 100755 --- a/3rdparty/glslang/Test/baseResults/spv.140.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.140.frag.out @@ -1,6 +1,6 @@ spv.140.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 96 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.150.geom.out b/3rdparty/glslang/Test/baseResults/spv.150.geom.out index 1c98c70e7..502676855 100755 --- a/3rdparty/glslang/Test/baseResults/spv.150.geom.out +++ b/3rdparty/glslang/Test/baseResults/spv.150.geom.out @@ -1,6 +1,6 @@ spv.150.geom // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 71 Capability Geometry diff --git a/3rdparty/glslang/Test/baseResults/spv.150.vert.out b/3rdparty/glslang/Test/baseResults/spv.150.vert.out index 284313972..2ad94617c 100755 --- a/3rdparty/glslang/Test/baseResults/spv.150.vert.out +++ b/3rdparty/glslang/Test/baseResults/spv.150.vert.out @@ -1,6 +1,6 @@ spv.150.vert // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 63 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.300BuiltIns.vert.out b/3rdparty/glslang/Test/baseResults/spv.300BuiltIns.vert.out index d3190941d..a2c5075f9 100755 --- a/3rdparty/glslang/Test/baseResults/spv.300BuiltIns.vert.out +++ b/3rdparty/glslang/Test/baseResults/spv.300BuiltIns.vert.out @@ -1,6 +1,6 @@ spv.300BuiltIns.vert // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 42 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.300layout.frag.out b/3rdparty/glslang/Test/baseResults/spv.300layout.frag.out index 6a7accd3d..8200bb828 100755 --- a/3rdparty/glslang/Test/baseResults/spv.300layout.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.300layout.frag.out @@ -1,6 +1,6 @@ spv.300layout.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 37 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.300layout.vert.out b/3rdparty/glslang/Test/baseResults/spv.300layout.vert.out index 3eae4680a..a82079610 100644 --- a/3rdparty/glslang/Test/baseResults/spv.300layout.vert.out +++ b/3rdparty/glslang/Test/baseResults/spv.300layout.vert.out @@ -1,6 +1,6 @@ spv.300layout.vert // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 163 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.300layoutp.vert.out b/3rdparty/glslang/Test/baseResults/spv.300layoutp.vert.out index 82a34ca2a..78098eb2f 100755 --- a/3rdparty/glslang/Test/baseResults/spv.300layoutp.vert.out +++ b/3rdparty/glslang/Test/baseResults/spv.300layoutp.vert.out @@ -1,6 +1,6 @@ spv.300layoutp.vert // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 115 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.310.bitcast.frag.out b/3rdparty/glslang/Test/baseResults/spv.310.bitcast.frag.out index 407625173..bcbe8e69f 100755 --- a/3rdparty/glslang/Test/baseResults/spv.310.bitcast.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.310.bitcast.frag.out @@ -1,6 +1,6 @@ spv.310.bitcast.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 153 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.310.comp.out b/3rdparty/glslang/Test/baseResults/spv.310.comp.out index 0d7a6bdfe..fec52c59c 100644 --- a/3rdparty/glslang/Test/baseResults/spv.310.comp.out +++ b/3rdparty/glslang/Test/baseResults/spv.310.comp.out @@ -1,6 +1,6 @@ spv.310.comp // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 69 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.330.geom.out b/3rdparty/glslang/Test/baseResults/spv.330.geom.out index 3e81dcbc7..eccaccd21 100644 --- a/3rdparty/glslang/Test/baseResults/spv.330.geom.out +++ b/3rdparty/glslang/Test/baseResults/spv.330.geom.out @@ -1,6 +1,6 @@ spv.330.geom // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 32 Capability Geometry diff --git a/3rdparty/glslang/Test/baseResults/spv.400.frag.out b/3rdparty/glslang/Test/baseResults/spv.400.frag.out index be1f6ed53..2b574ab62 100644 --- a/3rdparty/glslang/Test/baseResults/spv.400.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.400.frag.out @@ -1,6 +1,6 @@ spv.400.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 1118 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.400.tesc.out b/3rdparty/glslang/Test/baseResults/spv.400.tesc.out index 5b402c474..5b6a6b1ad 100644 --- a/3rdparty/glslang/Test/baseResults/spv.400.tesc.out +++ b/3rdparty/glslang/Test/baseResults/spv.400.tesc.out @@ -1,6 +1,6 @@ spv.400.tesc // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 93 Capability Tessellation diff --git a/3rdparty/glslang/Test/baseResults/spv.400.tese.out b/3rdparty/glslang/Test/baseResults/spv.400.tese.out index a322ac519..37cdb4b0d 100755 --- a/3rdparty/glslang/Test/baseResults/spv.400.tese.out +++ b/3rdparty/glslang/Test/baseResults/spv.400.tese.out @@ -1,6 +1,6 @@ spv.400.tese // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 96 Capability Tessellation diff --git a/3rdparty/glslang/Test/baseResults/spv.420.geom.out b/3rdparty/glslang/Test/baseResults/spv.420.geom.out index 9ce05d09d..28665bc71 100644 --- a/3rdparty/glslang/Test/baseResults/spv.420.geom.out +++ b/3rdparty/glslang/Test/baseResults/spv.420.geom.out @@ -1,6 +1,6 @@ spv.420.geom // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 72 Capability Geometry diff --git a/3rdparty/glslang/Test/baseResults/spv.430.frag.out b/3rdparty/glslang/Test/baseResults/spv.430.frag.out index 6d43ead0c..4aedf77ee 100755 --- a/3rdparty/glslang/Test/baseResults/spv.430.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.430.frag.out @@ -1,6 +1,6 @@ spv.430.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 24 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.430.vert.out b/3rdparty/glslang/Test/baseResults/spv.430.vert.out index 10c3eaea8..c63d5e97c 100755 --- a/3rdparty/glslang/Test/baseResults/spv.430.vert.out +++ b/3rdparty/glslang/Test/baseResults/spv.430.vert.out @@ -1,6 +1,6 @@ spv.430.vert // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 66 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.450.geom.out b/3rdparty/glslang/Test/baseResults/spv.450.geom.out index 9c851c343..f74506844 100755 --- a/3rdparty/glslang/Test/baseResults/spv.450.geom.out +++ b/3rdparty/glslang/Test/baseResults/spv.450.geom.out @@ -1,6 +1,6 @@ spv.450.geom // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 31 Capability Geometry diff --git a/3rdparty/glslang/Test/baseResults/spv.450.noRedecl.tesc.out b/3rdparty/glslang/Test/baseResults/spv.450.noRedecl.tesc.out index 91887b020..4d6a25a28 100755 --- a/3rdparty/glslang/Test/baseResults/spv.450.noRedecl.tesc.out +++ b/3rdparty/glslang/Test/baseResults/spv.450.noRedecl.tesc.out @@ -1,6 +1,6 @@ spv.450.noRedecl.tesc // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 21 Capability Tessellation diff --git a/3rdparty/glslang/Test/baseResults/spv.450.tesc.out b/3rdparty/glslang/Test/baseResults/spv.450.tesc.out index 5ccea066f..5cbaca92a 100755 --- a/3rdparty/glslang/Test/baseResults/spv.450.tesc.out +++ b/3rdparty/glslang/Test/baseResults/spv.450.tesc.out @@ -1,6 +1,6 @@ spv.450.tesc // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 45 Capability Tessellation diff --git a/3rdparty/glslang/Test/baseResults/spv.460.comp.out b/3rdparty/glslang/Test/baseResults/spv.460.comp.out index b9037b97c..d8e68be37 100755 --- a/3rdparty/glslang/Test/baseResults/spv.460.comp.out +++ b/3rdparty/glslang/Test/baseResults/spv.460.comp.out @@ -1,6 +1,6 @@ spv.460.comp // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 15 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.460.frag.out b/3rdparty/glslang/Test/baseResults/spv.460.frag.out index 4e827a00b..6cdcc8508 100755 --- a/3rdparty/glslang/Test/baseResults/spv.460.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.460.frag.out @@ -1,6 +1,6 @@ spv.460.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 32 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.460.vert.out b/3rdparty/glslang/Test/baseResults/spv.460.vert.out index 6d57d07ed..7b8d953e2 100755 --- a/3rdparty/glslang/Test/baseResults/spv.460.vert.out +++ b/3rdparty/glslang/Test/baseResults/spv.460.vert.out @@ -1,6 +1,6 @@ spv.460.vert // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 20 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.AofA.frag.out b/3rdparty/glslang/Test/baseResults/spv.AofA.frag.out index 5837deb02..8c0d6c093 100644 --- a/3rdparty/glslang/Test/baseResults/spv.AofA.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.AofA.frag.out @@ -1,6 +1,6 @@ spv.AofA.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 104 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.GeometryShaderPassthrough.geom.out b/3rdparty/glslang/Test/baseResults/spv.GeometryShaderPassthrough.geom.out index c771bc681..2b85ddf6b 100644 --- a/3rdparty/glslang/Test/baseResults/spv.GeometryShaderPassthrough.geom.out +++ b/3rdparty/glslang/Test/baseResults/spv.GeometryShaderPassthrough.geom.out @@ -1,6 +1,6 @@ spv.GeometryShaderPassthrough.geom // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 15 Capability Geometry diff --git a/3rdparty/glslang/Test/baseResults/spv.OVR_multiview.vert.out b/3rdparty/glslang/Test/baseResults/spv.OVR_multiview.vert.out index dff67f586..49901a5cd 100644 --- a/3rdparty/glslang/Test/baseResults/spv.OVR_multiview.vert.out +++ b/3rdparty/glslang/Test/baseResults/spv.OVR_multiview.vert.out @@ -1,6 +1,6 @@ spv.OVR_multiview.vert // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 27 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.Operations.frag.out b/3rdparty/glslang/Test/baseResults/spv.Operations.frag.out index 5e89f494c..8f61e0211 100755 --- a/3rdparty/glslang/Test/baseResults/spv.Operations.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.Operations.frag.out @@ -1,6 +1,6 @@ spv.Operations.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 532 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.accessChain.frag.out b/3rdparty/glslang/Test/baseResults/spv.accessChain.frag.out index ee97c6c65..89a39a037 100755 --- a/3rdparty/glslang/Test/baseResults/spv.accessChain.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.accessChain.frag.out @@ -1,6 +1,6 @@ spv.accessChain.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 206 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.aggOps.frag.out b/3rdparty/glslang/Test/baseResults/spv.aggOps.frag.out index 6825585fd..ca495c188 100644 --- a/3rdparty/glslang/Test/baseResults/spv.aggOps.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.aggOps.frag.out @@ -3,7 +3,7 @@ WARNING: 0:4: '' : all default precisions are highp; use precision statements to "precision mediump int; precision highp float;" // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 215 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.always-discard.frag.out b/3rdparty/glslang/Test/baseResults/spv.always-discard.frag.out index 01f5732ba..ac4c9f392 100644 --- a/3rdparty/glslang/Test/baseResults/spv.always-discard.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.always-discard.frag.out @@ -1,6 +1,6 @@ spv.always-discard.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 84 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.always-discard2.frag.out b/3rdparty/glslang/Test/baseResults/spv.always-discard2.frag.out index 7fa92c54b..5aed2e077 100755 --- a/3rdparty/glslang/Test/baseResults/spv.always-discard2.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.always-discard2.frag.out @@ -1,6 +1,6 @@ spv.always-discard2.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 40 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.arbPostDepthCoverage.frag.out b/3rdparty/glslang/Test/baseResults/spv.arbPostDepthCoverage.frag.out index 1d92dbe60..7c5a3b667 100644 --- a/3rdparty/glslang/Test/baseResults/spv.arbPostDepthCoverage.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.arbPostDepthCoverage.frag.out @@ -1,6 +1,6 @@ spv.arbPostDepthCoverage.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 18 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.atomic.comp.out b/3rdparty/glslang/Test/baseResults/spv.atomic.comp.out index 8d35d45be..b64dc90b7 100755 --- a/3rdparty/glslang/Test/baseResults/spv.atomic.comp.out +++ b/3rdparty/glslang/Test/baseResults/spv.atomic.comp.out @@ -1,6 +1,6 @@ spv.atomic.comp // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 74 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.atomicInt64.comp.out b/3rdparty/glslang/Test/baseResults/spv.atomicInt64.comp.out index 31a1d632f..cbd7c1cbc 100644 --- a/3rdparty/glslang/Test/baseResults/spv.atomicInt64.comp.out +++ b/3rdparty/glslang/Test/baseResults/spv.atomicInt64.comp.out @@ -1,6 +1,6 @@ spv.atomicInt64.comp // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 149 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.bitCast.frag.out b/3rdparty/glslang/Test/baseResults/spv.bitCast.frag.out index 26846ec11..75662132b 100644 --- a/3rdparty/glslang/Test/baseResults/spv.bitCast.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.bitCast.frag.out @@ -1,6 +1,6 @@ spv.bitCast.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 172 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.bool.vert.out b/3rdparty/glslang/Test/baseResults/spv.bool.vert.out index e9d4e9760..5f02671a3 100644 --- a/3rdparty/glslang/Test/baseResults/spv.bool.vert.out +++ b/3rdparty/glslang/Test/baseResults/spv.bool.vert.out @@ -1,6 +1,6 @@ spv.bool.vert // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 46 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.boolInBlock.frag.out b/3rdparty/glslang/Test/baseResults/spv.boolInBlock.frag.out index e3752a3c9..6102c4a18 100644 --- a/3rdparty/glslang/Test/baseResults/spv.boolInBlock.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.boolInBlock.frag.out @@ -1,6 +1,6 @@ spv.boolInBlock.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 107 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.branch-return.vert.out b/3rdparty/glslang/Test/baseResults/spv.branch-return.vert.out index e11f15af6..6633d660d 100644 --- a/3rdparty/glslang/Test/baseResults/spv.branch-return.vert.out +++ b/3rdparty/glslang/Test/baseResults/spv.branch-return.vert.out @@ -1,6 +1,6 @@ spv.branch-return.vert // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 38 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.buffer.autoassign.frag.out b/3rdparty/glslang/Test/baseResults/spv.buffer.autoassign.frag.out index 643b333a6..549a5a283 100644 --- a/3rdparty/glslang/Test/baseResults/spv.buffer.autoassign.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.buffer.autoassign.frag.out @@ -1,6 +1,6 @@ spv.buffer.autoassign.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 50 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.conditionalDiscard.frag.out b/3rdparty/glslang/Test/baseResults/spv.conditionalDiscard.frag.out index a9fb2de36..b62e3b3e4 100755 --- a/3rdparty/glslang/Test/baseResults/spv.conditionalDiscard.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.conditionalDiscard.frag.out @@ -1,6 +1,6 @@ spv.conditionalDiscard.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 36 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.conversion.frag.out b/3rdparty/glslang/Test/baseResults/spv.conversion.frag.out index bbe86749a..bdc1972f6 100755 --- a/3rdparty/glslang/Test/baseResults/spv.conversion.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.conversion.frag.out @@ -1,6 +1,6 @@ spv.conversion.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 455 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.dataOut.frag.out b/3rdparty/glslang/Test/baseResults/spv.dataOut.frag.out index 9dbe5d124..6b990647c 100755 --- a/3rdparty/glslang/Test/baseResults/spv.dataOut.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.dataOut.frag.out @@ -1,6 +1,6 @@ spv.dataOut.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 20 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.dataOutIndirect.frag.out b/3rdparty/glslang/Test/baseResults/spv.dataOutIndirect.frag.out index 663092fd3..520d9a848 100755 --- a/3rdparty/glslang/Test/baseResults/spv.dataOutIndirect.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.dataOutIndirect.frag.out @@ -1,6 +1,6 @@ spv.dataOutIndirect.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 26 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.dataOutIndirect.vert.out b/3rdparty/glslang/Test/baseResults/spv.dataOutIndirect.vert.out index 1523fab59..764cec12c 100755 --- a/3rdparty/glslang/Test/baseResults/spv.dataOutIndirect.vert.out +++ b/3rdparty/glslang/Test/baseResults/spv.dataOutIndirect.vert.out @@ -2,7 +2,7 @@ spv.dataOutIndirect.vert WARNING: 0:3: attribute deprecated in version 130; may be removed in future release // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 38 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.debugInfo.frag.out b/3rdparty/glslang/Test/baseResults/spv.debugInfo.frag.out index 2e0d1b383..706f068e4 100644 --- a/3rdparty/glslang/Test/baseResults/spv.debugInfo.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.debugInfo.frag.out @@ -1,6 +1,6 @@ spv.debugInfo.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 126 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.deepRvalue.frag.out b/3rdparty/glslang/Test/baseResults/spv.deepRvalue.frag.out index 334a72741..4561f0217 100644 --- a/3rdparty/glslang/Test/baseResults/spv.deepRvalue.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.deepRvalue.frag.out @@ -1,6 +1,6 @@ spv.deepRvalue.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 152 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.depthOut.frag.out b/3rdparty/glslang/Test/baseResults/spv.depthOut.frag.out index a019710b2..12ac32cd0 100755 --- a/3rdparty/glslang/Test/baseResults/spv.depthOut.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.depthOut.frag.out @@ -1,6 +1,6 @@ spv.depthOut.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 15 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.deviceGroup.frag.out b/3rdparty/glslang/Test/baseResults/spv.deviceGroup.frag.out index 8244df0fe..1761c92c6 100755 --- a/3rdparty/glslang/Test/baseResults/spv.deviceGroup.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.deviceGroup.frag.out @@ -1,6 +1,6 @@ spv.deviceGroup.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 17 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.discard-dce.frag.out b/3rdparty/glslang/Test/baseResults/spv.discard-dce.frag.out index 5013bd376..770199b84 100755 --- a/3rdparty/glslang/Test/baseResults/spv.discard-dce.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.discard-dce.frag.out @@ -1,6 +1,6 @@ spv.discard-dce.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 84 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.do-simple.vert.out b/3rdparty/glslang/Test/baseResults/spv.do-simple.vert.out index 4043a2124..f503be062 100755 --- a/3rdparty/glslang/Test/baseResults/spv.do-simple.vert.out +++ b/3rdparty/glslang/Test/baseResults/spv.do-simple.vert.out @@ -1,6 +1,6 @@ spv.do-simple.vert // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 21 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.do-while-continue-break.vert.out b/3rdparty/glslang/Test/baseResults/spv.do-while-continue-break.vert.out index ab7bfd88c..c6a8b8680 100644 --- a/3rdparty/glslang/Test/baseResults/spv.do-while-continue-break.vert.out +++ b/3rdparty/glslang/Test/baseResults/spv.do-while-continue-break.vert.out @@ -1,6 +1,6 @@ spv.do-while-continue-break.vert // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 43 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.doWhileLoop.frag.out b/3rdparty/glslang/Test/baseResults/spv.doWhileLoop.frag.out index a279b0dd6..4cf8f09e5 100755 --- a/3rdparty/glslang/Test/baseResults/spv.doWhileLoop.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.doWhileLoop.frag.out @@ -1,6 +1,6 @@ spv.doWhileLoop.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 34 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.double.comp.out b/3rdparty/glslang/Test/baseResults/spv.double.comp.out index 015de2f0b..52410d8a3 100755 --- a/3rdparty/glslang/Test/baseResults/spv.double.comp.out +++ b/3rdparty/glslang/Test/baseResults/spv.double.comp.out @@ -1,6 +1,6 @@ spv.double.comp // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 60 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.drawParams.vert.out b/3rdparty/glslang/Test/baseResults/spv.drawParams.vert.out index 9a5f116b7..c5b29a3ee 100755 --- a/3rdparty/glslang/Test/baseResults/spv.drawParams.vert.out +++ b/3rdparty/glslang/Test/baseResults/spv.drawParams.vert.out @@ -1,6 +1,6 @@ spv.drawParams.vert // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 29 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.earlyReturnDiscard.frag.out b/3rdparty/glslang/Test/baseResults/spv.earlyReturnDiscard.frag.out index af8d61aef..61788aa0d 100755 --- a/3rdparty/glslang/Test/baseResults/spv.earlyReturnDiscard.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.earlyReturnDiscard.frag.out @@ -1,6 +1,6 @@ spv.earlyReturnDiscard.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 110 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.extPostDepthCoverage.frag.out b/3rdparty/glslang/Test/baseResults/spv.extPostDepthCoverage.frag.out index f2736565c..ca777e0fc 100644 --- a/3rdparty/glslang/Test/baseResults/spv.extPostDepthCoverage.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.extPostDepthCoverage.frag.out @@ -1,6 +1,6 @@ spv.extPostDepthCoverage.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 6 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.float16.frag.out b/3rdparty/glslang/Test/baseResults/spv.float16.frag.out index 7eb2b68e3..004ba52bd 100644 --- a/3rdparty/glslang/Test/baseResults/spv.float16.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.float16.frag.out @@ -1,6 +1,6 @@ spv.float16.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 534 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.flowControl.frag.out b/3rdparty/glslang/Test/baseResults/spv.flowControl.frag.out index cf13a5e8a..ca04e07cb 100755 --- a/3rdparty/glslang/Test/baseResults/spv.flowControl.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.flowControl.frag.out @@ -1,6 +1,6 @@ spv.flowControl.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 39 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.for-complex-condition.vert.out b/3rdparty/glslang/Test/baseResults/spv.for-complex-condition.vert.out index 76282917d..0bea463f0 100644 --- a/3rdparty/glslang/Test/baseResults/spv.for-complex-condition.vert.out +++ b/3rdparty/glslang/Test/baseResults/spv.for-complex-condition.vert.out @@ -1,6 +1,6 @@ spv.for-complex-condition.vert // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 31 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.for-continue-break.vert.out b/3rdparty/glslang/Test/baseResults/spv.for-continue-break.vert.out index fcf9bbb6b..98c8fd074 100644 --- a/3rdparty/glslang/Test/baseResults/spv.for-continue-break.vert.out +++ b/3rdparty/glslang/Test/baseResults/spv.for-continue-break.vert.out @@ -1,6 +1,6 @@ spv.for-continue-break.vert // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 45 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.for-nobody.vert.out b/3rdparty/glslang/Test/baseResults/spv.for-nobody.vert.out index 810d776ed..919c71aa8 100644 --- a/3rdparty/glslang/Test/baseResults/spv.for-nobody.vert.out +++ b/3rdparty/glslang/Test/baseResults/spv.for-nobody.vert.out @@ -1,6 +1,6 @@ spv.for-nobody.vert // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 25 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.for-notest.vert.out b/3rdparty/glslang/Test/baseResults/spv.for-notest.vert.out index 70697ad89..b2e574c2b 100644 --- a/3rdparty/glslang/Test/baseResults/spv.for-notest.vert.out +++ b/3rdparty/glslang/Test/baseResults/spv.for-notest.vert.out @@ -1,6 +1,6 @@ spv.for-notest.vert // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 20 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.for-simple.vert.out b/3rdparty/glslang/Test/baseResults/spv.for-simple.vert.out index 7aaa17ee4..945668c5b 100755 --- a/3rdparty/glslang/Test/baseResults/spv.for-simple.vert.out +++ b/3rdparty/glslang/Test/baseResults/spv.for-simple.vert.out @@ -1,6 +1,6 @@ spv.for-simple.vert // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 24 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.forLoop.frag.out b/3rdparty/glslang/Test/baseResults/spv.forLoop.frag.out index 80000b0b4..6095a4504 100755 --- a/3rdparty/glslang/Test/baseResults/spv.forLoop.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.forLoop.frag.out @@ -1,6 +1,6 @@ spv.forLoop.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 131 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.forwardFun.frag.out b/3rdparty/glslang/Test/baseResults/spv.forwardFun.frag.out index f5b7c0296..06d76bff1 100755 --- a/3rdparty/glslang/Test/baseResults/spv.forwardFun.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.forwardFun.frag.out @@ -1,6 +1,6 @@ spv.forwardFun.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 60 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.functionCall.frag.out b/3rdparty/glslang/Test/baseResults/spv.functionCall.frag.out index c69570ba4..c9762d905 100755 --- a/3rdparty/glslang/Test/baseResults/spv.functionCall.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.functionCall.frag.out @@ -4,7 +4,7 @@ WARNING: 0:4: varying deprecated in version 130; may be removed in future releas WARNING: 0:5: varying deprecated in version 130; may be removed in future release // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 76 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.functionNestedOpaque.vert.out b/3rdparty/glslang/Test/baseResults/spv.functionNestedOpaque.vert.out index cc1d6d453..71f994e05 100644 --- a/3rdparty/glslang/Test/baseResults/spv.functionNestedOpaque.vert.out +++ b/3rdparty/glslang/Test/baseResults/spv.functionNestedOpaque.vert.out @@ -1,6 +1,6 @@ spv.functionNestedOpaque.vert // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 39 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.functionSemantics.frag.out b/3rdparty/glslang/Test/baseResults/spv.functionSemantics.frag.out index 7e02e8b9c..e81cb30c4 100755 --- a/3rdparty/glslang/Test/baseResults/spv.functionSemantics.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.functionSemantics.frag.out @@ -1,6 +1,6 @@ spv.functionSemantics.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 156 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.glFragColor.frag.out b/3rdparty/glslang/Test/baseResults/spv.glFragColor.frag.out index 737566aa0..15f77654c 100755 --- a/3rdparty/glslang/Test/baseResults/spv.glFragColor.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.glFragColor.frag.out @@ -1,6 +1,6 @@ spv.glFragColor.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 12 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.glsl.register.autoassign.frag.out b/3rdparty/glslang/Test/baseResults/spv.glsl.register.autoassign.frag.out index d1dea9ebd..e26fd6ada 100644 --- a/3rdparty/glslang/Test/baseResults/spv.glsl.register.autoassign.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.glsl.register.autoassign.frag.out @@ -1,6 +1,6 @@ spv.glsl.register.autoassign.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 142 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.glsl.register.noautoassign.frag.out b/3rdparty/glslang/Test/baseResults/spv.glsl.register.noautoassign.frag.out index a82042d38..5fd0596b8 100644 --- a/3rdparty/glslang/Test/baseResults/spv.glsl.register.noautoassign.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.glsl.register.noautoassign.frag.out @@ -1,6 +1,6 @@ spv.glsl.register.noautoassign.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 142 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.hlslDebugInfo.frag.out b/3rdparty/glslang/Test/baseResults/spv.hlslDebugInfo.frag.out index 571e59410..9eddfdfad 100644 --- a/3rdparty/glslang/Test/baseResults/spv.hlslDebugInfo.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.hlslDebugInfo.frag.out @@ -1,6 +1,6 @@ spv.hlslDebugInfo.vert // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 19 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.hlslOffsets.vert.out b/3rdparty/glslang/Test/baseResults/spv.hlslOffsets.vert.out index bdc24b31d..f96a629e9 100644 --- a/3rdparty/glslang/Test/baseResults/spv.hlslOffsets.vert.out +++ b/3rdparty/glslang/Test/baseResults/spv.hlslOffsets.vert.out @@ -18,7 +18,7 @@ Shader version: 450 0:? 'anon@0' (layout( column_major std430) buffer block{layout( column_major std430) buffer highp float m0, layout( column_major std430) buffer highp 3-component vector of float m4, layout( column_major std430) buffer highp float m16, layout( column_major std430 offset=20) buffer highp 3-component vector of float m20, layout( column_major std430) buffer highp 3-component vector of float m32, layout( column_major std430) buffer highp 2-component vector of float m48, layout( column_major std430) buffer highp 2-component vector of float m56, layout( column_major std430) buffer highp float m64, layout( column_major std430) buffer highp 2-component vector of float m68, layout( column_major std430) buffer highp float m76, layout( column_major std430) buffer highp float m80, layout( column_major std430 offset=88) buffer highp 2-component vector of float m88, layout( column_major std430) buffer highp 2-component vector of float m96, layout( column_major std430) buffer 2-component vector of double m112}) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 14 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.image.frag.out b/3rdparty/glslang/Test/baseResults/spv.image.frag.out index d645f2a32..6e35b3676 100644 --- a/3rdparty/glslang/Test/baseResults/spv.image.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.image.frag.out @@ -1,6 +1,6 @@ spv.image.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 376 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.imageLoadStoreLod.frag.out b/3rdparty/glslang/Test/baseResults/spv.imageLoadStoreLod.frag.out index 0f164304b..50b04a827 100644 --- a/3rdparty/glslang/Test/baseResults/spv.imageLoadStoreLod.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.imageLoadStoreLod.frag.out @@ -1,6 +1,6 @@ spv.imageLoadStoreLod.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 82 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.int16.frag.out b/3rdparty/glslang/Test/baseResults/spv.int16.frag.out index 7442cffdf..6cc607054 100644 --- a/3rdparty/glslang/Test/baseResults/spv.int16.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.int16.frag.out @@ -1,6 +1,6 @@ spv.int16.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 561 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.int64.frag.out b/3rdparty/glslang/Test/baseResults/spv.int64.frag.out index c272660d7..3c6dc8509 100644 --- a/3rdparty/glslang/Test/baseResults/spv.int64.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.int64.frag.out @@ -1,6 +1,6 @@ spv.int64.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 480 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.intOps.vert.out b/3rdparty/glslang/Test/baseResults/spv.intOps.vert.out index 7e846d6e0..33e57bf37 100644 --- a/3rdparty/glslang/Test/baseResults/spv.intOps.vert.out +++ b/3rdparty/glslang/Test/baseResults/spv.intOps.vert.out @@ -1,6 +1,6 @@ spv.intOps.vert // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 268 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.interpOps.frag.out b/3rdparty/glslang/Test/baseResults/spv.interpOps.frag.out index ebe9716fe..05e7f62f6 100644 --- a/3rdparty/glslang/Test/baseResults/spv.interpOps.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.interpOps.frag.out @@ -1,6 +1,6 @@ spv.interpOps.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 100 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.layoutNested.vert.out b/3rdparty/glslang/Test/baseResults/spv.layoutNested.vert.out index 533f5944a..3e73b84ac 100644 --- a/3rdparty/glslang/Test/baseResults/spv.layoutNested.vert.out +++ b/3rdparty/glslang/Test/baseResults/spv.layoutNested.vert.out @@ -1,6 +1,6 @@ spv.layoutNested.vert // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 66 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.length.frag.out b/3rdparty/glslang/Test/baseResults/spv.length.frag.out index b3564d818..2bb07e2ee 100755 --- a/3rdparty/glslang/Test/baseResults/spv.length.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.length.frag.out @@ -1,6 +1,6 @@ spv.length.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 33 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.localAggregates.frag.out b/3rdparty/glslang/Test/baseResults/spv.localAggregates.frag.out index c9dbc3070..b59dfd89a 100755 --- a/3rdparty/glslang/Test/baseResults/spv.localAggregates.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.localAggregates.frag.out @@ -1,6 +1,6 @@ spv.localAggregates.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 136 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.loops.frag.out b/3rdparty/glslang/Test/baseResults/spv.loops.frag.out index 2e7ef9759..7ce2c1c5b 100755 --- a/3rdparty/glslang/Test/baseResults/spv.loops.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.loops.frag.out @@ -1,6 +1,6 @@ spv.loops.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 725 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.loopsArtificial.frag.out b/3rdparty/glslang/Test/baseResults/spv.loopsArtificial.frag.out index 91791c2d7..a2339bd84 100755 --- a/3rdparty/glslang/Test/baseResults/spv.loopsArtificial.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.loopsArtificial.frag.out @@ -1,6 +1,6 @@ spv.loopsArtificial.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 158 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.matFun.vert.out b/3rdparty/glslang/Test/baseResults/spv.matFun.vert.out index 4d863c8ee..832f38ed6 100755 --- a/3rdparty/glslang/Test/baseResults/spv.matFun.vert.out +++ b/3rdparty/glslang/Test/baseResults/spv.matFun.vert.out @@ -1,6 +1,6 @@ spv.matFun.vert // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 103 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.matrix.frag.out b/3rdparty/glslang/Test/baseResults/spv.matrix.frag.out index 872642f81..1ac5ad5af 100644 --- a/3rdparty/glslang/Test/baseResults/spv.matrix.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.matrix.frag.out @@ -1,6 +1,6 @@ spv.matrix.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 286 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.matrix2.frag.out b/3rdparty/glslang/Test/baseResults/spv.matrix2.frag.out index 78facff34..b6d747362 100644 --- a/3rdparty/glslang/Test/baseResults/spv.matrix2.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.matrix2.frag.out @@ -1,6 +1,6 @@ spv.matrix2.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 221 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.memoryQualifier.frag.out b/3rdparty/glslang/Test/baseResults/spv.memoryQualifier.frag.out index c041a5229..b1ae8df8a 100644 --- a/3rdparty/glslang/Test/baseResults/spv.memoryQualifier.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.memoryQualifier.frag.out @@ -1,6 +1,6 @@ spv.memoryQualifier.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 97 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.merge-unreachable.frag.out b/3rdparty/glslang/Test/baseResults/spv.merge-unreachable.frag.out index 678c5e4ac..24c0f4b44 100644 --- a/3rdparty/glslang/Test/baseResults/spv.merge-unreachable.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.merge-unreachable.frag.out @@ -1,6 +1,6 @@ spv.merge-unreachable.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 25 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.multiStruct.comp.out b/3rdparty/glslang/Test/baseResults/spv.multiStruct.comp.out index c7af1410a..04e9c3a3e 100755 --- a/3rdparty/glslang/Test/baseResults/spv.multiStruct.comp.out +++ b/3rdparty/glslang/Test/baseResults/spv.multiStruct.comp.out @@ -1,6 +1,6 @@ spv.multiStruct.comp // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 161 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.multiStructFuncall.frag.out b/3rdparty/glslang/Test/baseResults/spv.multiStructFuncall.frag.out index 8609b3ac9..195f20f76 100755 --- a/3rdparty/glslang/Test/baseResults/spv.multiStructFuncall.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.multiStructFuncall.frag.out @@ -1,6 +1,6 @@ spv.multiStructFuncall.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 63 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.multiView.frag.out b/3rdparty/glslang/Test/baseResults/spv.multiView.frag.out index ba9e2d3ee..0633a1219 100755 --- a/3rdparty/glslang/Test/baseResults/spv.multiView.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.multiView.frag.out @@ -1,6 +1,6 @@ spv.multiView.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 17 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.multiviewPerViewAttributes.tesc.out b/3rdparty/glslang/Test/baseResults/spv.multiviewPerViewAttributes.tesc.out index 31d8c51cb..b3ed72c39 100644 --- a/3rdparty/glslang/Test/baseResults/spv.multiviewPerViewAttributes.tesc.out +++ b/3rdparty/glslang/Test/baseResults/spv.multiviewPerViewAttributes.tesc.out @@ -1,6 +1,6 @@ spv.multiviewPerViewAttributes.tesc // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 37 Capability Tessellation diff --git a/3rdparty/glslang/Test/baseResults/spv.multiviewPerViewAttributes.vert.out b/3rdparty/glslang/Test/baseResults/spv.multiviewPerViewAttributes.vert.out index 376493581..f4a589e81 100644 --- a/3rdparty/glslang/Test/baseResults/spv.multiviewPerViewAttributes.vert.out +++ b/3rdparty/glslang/Test/baseResults/spv.multiviewPerViewAttributes.vert.out @@ -1,6 +1,6 @@ spv.multiviewPerViewAttributes.vert // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 29 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.newTexture.frag.out b/3rdparty/glslang/Test/baseResults/spv.newTexture.frag.out index d53fcb61e..4d3f4c7b8 100755 --- a/3rdparty/glslang/Test/baseResults/spv.newTexture.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.newTexture.frag.out @@ -1,6 +1,6 @@ spv.newTexture.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 284 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.noBuiltInLoc.vert.out b/3rdparty/glslang/Test/baseResults/spv.noBuiltInLoc.vert.out index d6cbeaa87..6cdc321f5 100644 --- a/3rdparty/glslang/Test/baseResults/spv.noBuiltInLoc.vert.out +++ b/3rdparty/glslang/Test/baseResults/spv.noBuiltInLoc.vert.out @@ -1,6 +1,6 @@ spv.noBuiltInLoc.vert // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 33 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.noDeadDecorations.vert.out b/3rdparty/glslang/Test/baseResults/spv.noDeadDecorations.vert.out index 39c234311..cba32b5f4 100644 --- a/3rdparty/glslang/Test/baseResults/spv.noDeadDecorations.vert.out +++ b/3rdparty/glslang/Test/baseResults/spv.noDeadDecorations.vert.out @@ -1,6 +1,6 @@ spv.noDeadDecorations.vert // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 32 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.noWorkgroup.comp.out b/3rdparty/glslang/Test/baseResults/spv.noWorkgroup.comp.out index d101b4fdc..97e711970 100755 --- a/3rdparty/glslang/Test/baseResults/spv.noWorkgroup.comp.out +++ b/3rdparty/glslang/Test/baseResults/spv.noWorkgroup.comp.out @@ -1,6 +1,6 @@ spv.noWorkgroup.comp // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 12 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.nonSquare.vert.out b/3rdparty/glslang/Test/baseResults/spv.nonSquare.vert.out index 684d4f16b..ca4725210 100755 --- a/3rdparty/glslang/Test/baseResults/spv.nonSquare.vert.out +++ b/3rdparty/glslang/Test/baseResults/spv.nonSquare.vert.out @@ -1,6 +1,6 @@ spv.nonSquare.vert // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 90 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.offsets.frag.out b/3rdparty/glslang/Test/baseResults/spv.offsets.frag.out index ebfa7414c..f9b014417 100755 --- a/3rdparty/glslang/Test/baseResults/spv.offsets.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.offsets.frag.out @@ -1,6 +1,6 @@ spv.offsets.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 15 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.paramMemory.frag.out b/3rdparty/glslang/Test/baseResults/spv.paramMemory.frag.out index 8b98b49ce..28d96bb73 100755 --- a/3rdparty/glslang/Test/baseResults/spv.paramMemory.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.paramMemory.frag.out @@ -1,6 +1,6 @@ spv.paramMemory.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 69 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.precise.tesc.out b/3rdparty/glslang/Test/baseResults/spv.precise.tesc.out index 1b5cd0c2c..91c2f35df 100644 --- a/3rdparty/glslang/Test/baseResults/spv.precise.tesc.out +++ b/3rdparty/glslang/Test/baseResults/spv.precise.tesc.out @@ -1,6 +1,6 @@ spv.precise.tesc // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 72 Capability Tessellation diff --git a/3rdparty/glslang/Test/baseResults/spv.precise.tese.out b/3rdparty/glslang/Test/baseResults/spv.precise.tese.out index 4e7b28a74..c05ced415 100644 --- a/3rdparty/glslang/Test/baseResults/spv.precise.tese.out +++ b/3rdparty/glslang/Test/baseResults/spv.precise.tese.out @@ -1,6 +1,6 @@ spv.precise.tese // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 119 Capability Tessellation diff --git a/3rdparty/glslang/Test/baseResults/spv.precision.frag.out b/3rdparty/glslang/Test/baseResults/spv.precision.frag.out index 9cac37eaf..2284108f2 100755 --- a/3rdparty/glslang/Test/baseResults/spv.precision.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.precision.frag.out @@ -1,6 +1,6 @@ spv.precision.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 127 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.precisionNonESSamp.frag.out b/3rdparty/glslang/Test/baseResults/spv.precisionNonESSamp.frag.out new file mode 100755 index 000000000..5bb1dee98 --- /dev/null +++ b/3rdparty/glslang/Test/baseResults/spv.precisionNonESSamp.frag.out @@ -0,0 +1,98 @@ +spv.precisionNonESSamp.frag +// Module Version 10000 +// Generated by (magic number): 80002 +// Id's are bound by 47 + + Capability Shader + 1: ExtInstImport "GLSL.std.450" + MemoryModel Logical GLSL450 + EntryPoint Fragment 4 "main" 9 17 27 39 + ExecutionMode 4 OriginUpperLeft + Source GLSL 450 + Name 4 "main" + Name 9 "color" + Name 13 "s" + Name 17 "v2" + Name 23 "t" + Name 27 "v3" + Name 31 "vi1" + Name 34 "i1" + Name 39 "iv2" + Name 42 "vi2" + Name 43 "i2" + Decorate 9(color) RelaxedPrecision + Decorate 9(color) Location 0 + Decorate 13(s) RelaxedPrecision + Decorate 13(s) DescriptorSet 0 + Decorate 14 RelaxedPrecision + Decorate 17(v2) RelaxedPrecision + Decorate 17(v2) Location 0 + Decorate 18 RelaxedPrecision + Decorate 19 RelaxedPrecision + Decorate 23(t) DescriptorSet 0 + Decorate 27(v3) RelaxedPrecision + Decorate 27(v3) Location 1 + Decorate 28 RelaxedPrecision + Decorate 31(vi1) RelaxedPrecision + Decorate 34(i1) RelaxedPrecision + Decorate 34(i1) DescriptorSet 0 + Decorate 35 RelaxedPrecision + Decorate 39(iv2) RelaxedPrecision + Decorate 39(iv2) Flat + Decorate 39(iv2) Location 3 + Decorate 40 RelaxedPrecision + Decorate 41 RelaxedPrecision + Decorate 42(vi2) RelaxedPrecision + Decorate 43(i2) DescriptorSet 0 + Decorate 45 RelaxedPrecision + 2: TypeVoid + 3: TypeFunction 2 + 6: TypeFloat 32 + 7: TypeVector 6(float) 4 + 8: TypePointer Output 7(fvec4) + 9(color): 8(ptr) Variable Output + 10: TypeImage 6(float) 2D sampled format:Unknown + 11: TypeSampledImage 10 + 12: TypePointer UniformConstant 11 + 13(s): 12(ptr) Variable UniformConstant + 15: TypeVector 6(float) 2 + 16: TypePointer Input 15(fvec2) + 17(v2): 16(ptr) Variable Input + 20: TypeImage 6(float) 3D sampled format:Unknown + 21: TypeSampledImage 20 + 22: TypePointer UniformConstant 21 + 23(t): 22(ptr) Variable UniformConstant + 25: TypeVector 6(float) 3 + 26: TypePointer Input 25(fvec3) + 27(v3): 26(ptr) Variable Input + 30: TypePointer Function 7(fvec4) + 32: TypeImage 6(float) 2D nonsampled format:Rgba32f + 33: TypePointer UniformConstant 32 + 34(i1): 33(ptr) Variable UniformConstant + 36: TypeInt 32 1 + 37: TypeVector 36(int) 2 + 38: TypePointer Input 37(ivec2) + 39(iv2): 38(ptr) Variable Input + 43(i2): 33(ptr) Variable UniformConstant + 4(main): 2 Function None 3 + 5: Label + 31(vi1): 30(ptr) Variable Function + 42(vi2): 30(ptr) Variable Function + 14: 11 Load 13(s) + 18: 15(fvec2) Load 17(v2) + 19: 7(fvec4) ImageSampleImplicitLod 14 18 + Store 9(color) 19 + 24: 21 Load 23(t) + 28: 25(fvec3) Load 27(v3) + 29: 7(fvec4) ImageSampleImplicitLod 24 28 + Store 9(color) 29 + 35: 32 Load 34(i1) + 40: 37(ivec2) Load 39(iv2) + 41: 7(fvec4) ImageRead 35 40 + Store 31(vi1) 41 + 44: 32 Load 43(i2) + 45: 37(ivec2) Load 39(iv2) + 46: 7(fvec4) ImageRead 44 45 + Store 42(vi2) 46 + Return + FunctionEnd diff --git a/3rdparty/glslang/Test/baseResults/spv.prepost.frag.out b/3rdparty/glslang/Test/baseResults/spv.prepost.frag.out index 09135430c..68a6909b3 100755 --- a/3rdparty/glslang/Test/baseResults/spv.prepost.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.prepost.frag.out @@ -1,6 +1,6 @@ spv.prepost.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 94 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.pushConstant.vert.out b/3rdparty/glslang/Test/baseResults/spv.pushConstant.vert.out index bfef88338..e86320fa0 100644 --- a/3rdparty/glslang/Test/baseResults/spv.pushConstant.vert.out +++ b/3rdparty/glslang/Test/baseResults/spv.pushConstant.vert.out @@ -1,6 +1,6 @@ spv.pushConstant.vert // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 35 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.pushConstantAnon.vert.out b/3rdparty/glslang/Test/baseResults/spv.pushConstantAnon.vert.out index 398ef0580..37e61ae91 100755 --- a/3rdparty/glslang/Test/baseResults/spv.pushConstantAnon.vert.out +++ b/3rdparty/glslang/Test/baseResults/spv.pushConstantAnon.vert.out @@ -1,6 +1,6 @@ spv.pushConstantAnon.vert // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 38 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.qualifiers.vert.out b/3rdparty/glslang/Test/baseResults/spv.qualifiers.vert.out index e9edbe421..fa51edc17 100755 --- a/3rdparty/glslang/Test/baseResults/spv.qualifiers.vert.out +++ b/3rdparty/glslang/Test/baseResults/spv.qualifiers.vert.out @@ -1,6 +1,6 @@ spv.qualifiers.vert // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 21 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.queryL.frag.out b/3rdparty/glslang/Test/baseResults/spv.queryL.frag.out index c06d87765..419d213ce 100755 --- a/3rdparty/glslang/Test/baseResults/spv.queryL.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.queryL.frag.out @@ -1,6 +1,6 @@ spv.queryL.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 224 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.register.autoassign-2.frag.out b/3rdparty/glslang/Test/baseResults/spv.register.autoassign-2.frag.out index 988cd0c6d..14040df4b 100644 --- a/3rdparty/glslang/Test/baseResults/spv.register.autoassign-2.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.register.autoassign-2.frag.out @@ -1,6 +1,6 @@ spv.register.autoassign-2.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 47 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.register.autoassign.frag.out b/3rdparty/glslang/Test/baseResults/spv.register.autoassign.frag.out index 6516d4f65..854025322 100644 --- a/3rdparty/glslang/Test/baseResults/spv.register.autoassign.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.register.autoassign.frag.out @@ -1,6 +1,6 @@ spv.register.autoassign.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 155 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.register.noautoassign.frag.out b/3rdparty/glslang/Test/baseResults/spv.register.noautoassign.frag.out index 482e5585e..a63399351 100644 --- a/3rdparty/glslang/Test/baseResults/spv.register.noautoassign.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.register.noautoassign.frag.out @@ -1,6 +1,6 @@ spv.register.noautoassign.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 155 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.register.subpass.frag.out b/3rdparty/glslang/Test/baseResults/spv.register.subpass.frag.out index defc69b55..8b7c29234 100644 --- a/3rdparty/glslang/Test/baseResults/spv.register.subpass.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.register.subpass.frag.out @@ -1,6 +1,6 @@ spv.register.subpass.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 40 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.rw.autoassign.frag.out b/3rdparty/glslang/Test/baseResults/spv.rw.autoassign.frag.out index 6121b9b9a..ecca76178 100644 --- a/3rdparty/glslang/Test/baseResults/spv.rw.autoassign.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.rw.autoassign.frag.out @@ -1,6 +1,6 @@ spv.rw.autoassign.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 42 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.sampleMaskOverrideCoverage.frag.out b/3rdparty/glslang/Test/baseResults/spv.sampleMaskOverrideCoverage.frag.out index 315a60d01..3a974fb49 100644 --- a/3rdparty/glslang/Test/baseResults/spv.sampleMaskOverrideCoverage.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.sampleMaskOverrideCoverage.frag.out @@ -1,6 +1,6 @@ spv.sampleMaskOverrideCoverage.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 20 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.separate.frag.out b/3rdparty/glslang/Test/baseResults/spv.separate.frag.out index 38072426d..0e6243be9 100644 --- a/3rdparty/glslang/Test/baseResults/spv.separate.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.separate.frag.out @@ -1,6 +1,6 @@ spv.separate.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 319 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.set.vert.out b/3rdparty/glslang/Test/baseResults/spv.set.vert.out index 681487922..530b5546b 100755 --- a/3rdparty/glslang/Test/baseResults/spv.set.vert.out +++ b/3rdparty/glslang/Test/baseResults/spv.set.vert.out @@ -1,6 +1,6 @@ spv.set.vert // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 22 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.shaderBallot.comp.out b/3rdparty/glslang/Test/baseResults/spv.shaderBallot.comp.out index 45c21d90d..8be7a06f2 100644 --- a/3rdparty/glslang/Test/baseResults/spv.shaderBallot.comp.out +++ b/3rdparty/glslang/Test/baseResults/spv.shaderBallot.comp.out @@ -1,6 +1,6 @@ spv.shaderBallot.comp // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 298 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.shaderBallotAMD.comp.out b/3rdparty/glslang/Test/baseResults/spv.shaderBallotAMD.comp.out index b6b57ec43..51a52f300 100644 --- a/3rdparty/glslang/Test/baseResults/spv.shaderBallotAMD.comp.out +++ b/3rdparty/glslang/Test/baseResults/spv.shaderBallotAMD.comp.out @@ -1,6 +1,6 @@ spv.shaderBallotAMD.comp // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 1048 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.shaderDrawParams.vert.out b/3rdparty/glslang/Test/baseResults/spv.shaderDrawParams.vert.out index fbce2d29c..36c5ca591 100644 --- a/3rdparty/glslang/Test/baseResults/spv.shaderDrawParams.vert.out +++ b/3rdparty/glslang/Test/baseResults/spv.shaderDrawParams.vert.out @@ -1,6 +1,6 @@ spv.shaderDrawParams.vert // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 53 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.shaderFragMaskAMD.frag.out b/3rdparty/glslang/Test/baseResults/spv.shaderFragMaskAMD.frag.out index 84dbcd528..dc3eb0d7e 100644 --- a/3rdparty/glslang/Test/baseResults/spv.shaderFragMaskAMD.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.shaderFragMaskAMD.frag.out @@ -1,6 +1,6 @@ spv.shaderFragMaskAMD.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 80 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.shaderGroupVote.comp.out b/3rdparty/glslang/Test/baseResults/spv.shaderGroupVote.comp.out index ed76187c2..abd180468 100644 --- a/3rdparty/glslang/Test/baseResults/spv.shaderGroupVote.comp.out +++ b/3rdparty/glslang/Test/baseResults/spv.shaderGroupVote.comp.out @@ -1,6 +1,6 @@ spv.shaderGroupVote.comp // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 33 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.shaderStencilExport.frag.out b/3rdparty/glslang/Test/baseResults/spv.shaderStencilExport.frag.out index b0774de92..a126e96eb 100644 --- a/3rdparty/glslang/Test/baseResults/spv.shaderStencilExport.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.shaderStencilExport.frag.out @@ -1,6 +1,6 @@ spv.shaderStencilExport.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 10 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.shiftOps.frag.out b/3rdparty/glslang/Test/baseResults/spv.shiftOps.frag.out index 1381ea991..b2bfcad12 100644 --- a/3rdparty/glslang/Test/baseResults/spv.shiftOps.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.shiftOps.frag.out @@ -1,6 +1,6 @@ spv.shiftOps.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 38 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.shortCircuit.frag.out b/3rdparty/glslang/Test/baseResults/spv.shortCircuit.frag.out index 9318785a1..33eec7722 100644 --- a/3rdparty/glslang/Test/baseResults/spv.shortCircuit.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.shortCircuit.frag.out @@ -1,6 +1,6 @@ spv.shortCircuit.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 147 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.simpleFunctionCall.frag.out b/3rdparty/glslang/Test/baseResults/spv.simpleFunctionCall.frag.out index 857c2c2a0..62b425501 100755 --- a/3rdparty/glslang/Test/baseResults/spv.simpleFunctionCall.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.simpleFunctionCall.frag.out @@ -1,6 +1,6 @@ spv.simpleFunctionCall.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 19 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.simpleMat.vert.out b/3rdparty/glslang/Test/baseResults/spv.simpleMat.vert.out index 2cad63137..56933e4c4 100755 --- a/3rdparty/glslang/Test/baseResults/spv.simpleMat.vert.out +++ b/3rdparty/glslang/Test/baseResults/spv.simpleMat.vert.out @@ -2,7 +2,7 @@ spv.simpleMat.vert WARNING: 0:3: varying deprecated in version 130; may be removed in future release // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 39 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.sparseTexture.frag.out b/3rdparty/glslang/Test/baseResults/spv.sparseTexture.frag.out index b57b87ca7..376a87475 100644 --- a/3rdparty/glslang/Test/baseResults/spv.sparseTexture.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.sparseTexture.frag.out @@ -1,6 +1,6 @@ spv.sparseTexture.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 438 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.sparseTextureClamp.frag.out b/3rdparty/glslang/Test/baseResults/spv.sparseTextureClamp.frag.out index c716efd38..21f9583ca 100644 --- a/3rdparty/glslang/Test/baseResults/spv.sparseTextureClamp.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.sparseTextureClamp.frag.out @@ -1,6 +1,6 @@ spv.sparseTextureClamp.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 360 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.specConst.vert.out b/3rdparty/glslang/Test/baseResults/spv.specConst.vert.out index 720d0a9ed..766bdaf78 100755 --- a/3rdparty/glslang/Test/baseResults/spv.specConst.vert.out +++ b/3rdparty/glslang/Test/baseResults/spv.specConst.vert.out @@ -1,6 +1,6 @@ spv.specConst.vert // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 27 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.specConstant.comp.out b/3rdparty/glslang/Test/baseResults/spv.specConstant.comp.out index 8db9ebe23..de8411be7 100644 --- a/3rdparty/glslang/Test/baseResults/spv.specConstant.comp.out +++ b/3rdparty/glslang/Test/baseResults/spv.specConstant.comp.out @@ -1,6 +1,6 @@ spv.specConstant.comp // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 27 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.specConstant.vert.out b/3rdparty/glslang/Test/baseResults/spv.specConstant.vert.out index bcaa9fec4..156497b6f 100644 --- a/3rdparty/glslang/Test/baseResults/spv.specConstant.vert.out +++ b/3rdparty/glslang/Test/baseResults/spv.specConstant.vert.out @@ -1,6 +1,6 @@ spv.specConstant.vert // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 81 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.specConstantComposite.vert.out b/3rdparty/glslang/Test/baseResults/spv.specConstantComposite.vert.out index ec0dc4f87..194f567f8 100644 --- a/3rdparty/glslang/Test/baseResults/spv.specConstantComposite.vert.out +++ b/3rdparty/glslang/Test/baseResults/spv.specConstantComposite.vert.out @@ -1,6 +1,6 @@ spv.specConstantComposite.vert // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 43 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.specConstantOperations.vert.out b/3rdparty/glslang/Test/baseResults/spv.specConstantOperations.vert.out index 3fb61d4cd..429e06825 100644 --- a/3rdparty/glslang/Test/baseResults/spv.specConstantOperations.vert.out +++ b/3rdparty/glslang/Test/baseResults/spv.specConstantOperations.vert.out @@ -1,6 +1,6 @@ spv.specConstantOperations.vert // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 162 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.ssbo.autoassign.frag.out b/3rdparty/glslang/Test/baseResults/spv.ssbo.autoassign.frag.out index 6b7c723e2..02de2cb25 100644 --- a/3rdparty/glslang/Test/baseResults/spv.ssbo.autoassign.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.ssbo.autoassign.frag.out @@ -1,6 +1,6 @@ spv.ssbo.autoassign.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 99 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.ssboAlias.frag.out b/3rdparty/glslang/Test/baseResults/spv.ssboAlias.frag.out index 22915d736..876646d8e 100755 --- a/3rdparty/glslang/Test/baseResults/spv.ssboAlias.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.ssboAlias.frag.out @@ -1,6 +1,6 @@ spv.ssboAlias.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 46 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.stereoViewRendering.tesc.out b/3rdparty/glslang/Test/baseResults/spv.stereoViewRendering.tesc.out index 9ce031dcd..b2c9b39b2 100644 --- a/3rdparty/glslang/Test/baseResults/spv.stereoViewRendering.tesc.out +++ b/3rdparty/glslang/Test/baseResults/spv.stereoViewRendering.tesc.out @@ -1,6 +1,6 @@ spv.stereoViewRendering.tesc // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 38 Capability Geometry diff --git a/3rdparty/glslang/Test/baseResults/spv.stereoViewRendering.vert.out b/3rdparty/glslang/Test/baseResults/spv.stereoViewRendering.vert.out index fbbdf173b..f2b22d5f5 100644 --- a/3rdparty/glslang/Test/baseResults/spv.stereoViewRendering.vert.out +++ b/3rdparty/glslang/Test/baseResults/spv.stereoViewRendering.vert.out @@ -1,6 +1,6 @@ spv.stereoViewRendering.vert // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 27 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.storageBuffer.vert.out b/3rdparty/glslang/Test/baseResults/spv.storageBuffer.vert.out index f9a7161e7..b8b7e9410 100755 --- a/3rdparty/glslang/Test/baseResults/spv.storageBuffer.vert.out +++ b/3rdparty/glslang/Test/baseResults/spv.storageBuffer.vert.out @@ -1,6 +1,6 @@ spv.storageBuffer.vert // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 31 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.structAssignment.frag.out b/3rdparty/glslang/Test/baseResults/spv.structAssignment.frag.out index 4f5633622..b107de2bd 100755 --- a/3rdparty/glslang/Test/baseResults/spv.structAssignment.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.structAssignment.frag.out @@ -3,7 +3,7 @@ WARNING: 0:6: '' : all default precisions are highp; use precision statements to "precision mediump int; precision highp float;" // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 50 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.structDeref.frag.out b/3rdparty/glslang/Test/baseResults/spv.structDeref.frag.out index 164641bda..fb55c71ac 100755 --- a/3rdparty/glslang/Test/baseResults/spv.structDeref.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.structDeref.frag.out @@ -1,6 +1,6 @@ spv.structDeref.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 123 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.structure.frag.out b/3rdparty/glslang/Test/baseResults/spv.structure.frag.out index d9d3133e9..5672196e9 100755 --- a/3rdparty/glslang/Test/baseResults/spv.structure.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.structure.frag.out @@ -1,6 +1,6 @@ spv.structure.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 60 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.subpass.frag.out b/3rdparty/glslang/Test/baseResults/spv.subpass.frag.out index 7db9e39d4..8233653e2 100644 --- a/3rdparty/glslang/Test/baseResults/spv.subpass.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.subpass.frag.out @@ -1,6 +1,6 @@ spv.subpass.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 67 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.switch.frag.out b/3rdparty/glslang/Test/baseResults/spv.switch.frag.out index f7427560f..0a3515553 100755 --- a/3rdparty/glslang/Test/baseResults/spv.switch.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.switch.frag.out @@ -4,7 +4,7 @@ WARNING: 0:134: 'switch' : last case/default label not followed by statements WARNING: 0:139: 'switch' : last case/default label not followed by statements // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 269 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.swizzle.frag.out b/3rdparty/glslang/Test/baseResults/spv.swizzle.frag.out index 79b4387ce..b194d2721 100755 --- a/3rdparty/glslang/Test/baseResults/spv.swizzle.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.swizzle.frag.out @@ -1,6 +1,6 @@ spv.swizzle.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 108 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.swizzleInversion.frag.out b/3rdparty/glslang/Test/baseResults/spv.swizzleInversion.frag.out index 573bd6d47..dd910f7cb 100755 --- a/3rdparty/glslang/Test/baseResults/spv.swizzleInversion.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.swizzleInversion.frag.out @@ -1,6 +1,6 @@ spv.swizzleInversion.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 46 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.test.frag.out b/3rdparty/glslang/Test/baseResults/spv.test.frag.out index 0e5deebea..e61785ce0 100644 --- a/3rdparty/glslang/Test/baseResults/spv.test.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.test.frag.out @@ -1,6 +1,6 @@ spv.test.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 55 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.test.vert.out b/3rdparty/glslang/Test/baseResults/spv.test.vert.out index 623d16ba6..5f3d41edd 100644 --- a/3rdparty/glslang/Test/baseResults/spv.test.vert.out +++ b/3rdparty/glslang/Test/baseResults/spv.test.vert.out @@ -2,7 +2,7 @@ spv.test.vert WARNING: 0:5: attribute deprecated in version 130; may be removed in future release // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 24 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.texture.frag.out b/3rdparty/glslang/Test/baseResults/spv.texture.frag.out index c2de2ea29..99bb381ae 100755 --- a/3rdparty/glslang/Test/baseResults/spv.texture.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.texture.frag.out @@ -4,7 +4,7 @@ WARNING: 0:11: varying deprecated in version 130; may be removed in future relea WARNING: 0:12: varying deprecated in version 130; may be removed in future release // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 305 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.texture.sampler.transform.frag.out b/3rdparty/glslang/Test/baseResults/spv.texture.sampler.transform.frag.out index ffa664e0e..6af2b4fb7 100644 --- a/3rdparty/glslang/Test/baseResults/spv.texture.sampler.transform.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.texture.sampler.transform.frag.out @@ -1,6 +1,6 @@ spv.texture.sampler.transform.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 20 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.texture.vert.out b/3rdparty/glslang/Test/baseResults/spv.texture.vert.out index c36154995..c704f9fa0 100755 --- a/3rdparty/glslang/Test/baseResults/spv.texture.vert.out +++ b/3rdparty/glslang/Test/baseResults/spv.texture.vert.out @@ -1,6 +1,6 @@ spv.texture.vert // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 150 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.textureBuffer.vert.out b/3rdparty/glslang/Test/baseResults/spv.textureBuffer.vert.out index 606e566eb..2a9432dc3 100755 --- a/3rdparty/glslang/Test/baseResults/spv.textureBuffer.vert.out +++ b/3rdparty/glslang/Test/baseResults/spv.textureBuffer.vert.out @@ -1,6 +1,6 @@ spv.textureBuffer.vert // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 42 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.textureGatherBiasLod.frag.out b/3rdparty/glslang/Test/baseResults/spv.textureGatherBiasLod.frag.out index 6d0c3e879..3a416687d 100644 --- a/3rdparty/glslang/Test/baseResults/spv.textureGatherBiasLod.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.textureGatherBiasLod.frag.out @@ -1,6 +1,6 @@ spv.textureGatherBiasLod.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 298 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.types.frag.out b/3rdparty/glslang/Test/baseResults/spv.types.frag.out index be5f1bf3f..87264868b 100755 --- a/3rdparty/glslang/Test/baseResults/spv.types.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.types.frag.out @@ -1,6 +1,6 @@ spv.types.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 260 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.uint.frag.out b/3rdparty/glslang/Test/baseResults/spv.uint.frag.out index 9ede2608d..92c4ce7ba 100755 --- a/3rdparty/glslang/Test/baseResults/spv.uint.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.uint.frag.out @@ -1,6 +1,6 @@ spv.uint.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 213 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.uniformArray.frag.out b/3rdparty/glslang/Test/baseResults/spv.uniformArray.frag.out index c6fb0ffc9..87aa2f26b 100644 --- a/3rdparty/glslang/Test/baseResults/spv.uniformArray.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.uniformArray.frag.out @@ -1,6 +1,6 @@ spv.uniformArray.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 53 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.variableArrayIndex.frag.out b/3rdparty/glslang/Test/baseResults/spv.variableArrayIndex.frag.out index 184c01db8..fa682cd92 100755 --- a/3rdparty/glslang/Test/baseResults/spv.variableArrayIndex.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.variableArrayIndex.frag.out @@ -1,6 +1,6 @@ spv.variableArrayIndex.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 93 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.varyingArray.frag.out b/3rdparty/glslang/Test/baseResults/spv.varyingArray.frag.out index 33eaf2b71..22748ac5a 100755 --- a/3rdparty/glslang/Test/baseResults/spv.varyingArray.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.varyingArray.frag.out @@ -1,6 +1,6 @@ spv.varyingArray.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 61 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.varyingArrayIndirect.frag.out b/3rdparty/glslang/Test/baseResults/spv.varyingArrayIndirect.frag.out index c36efd005..701f9d198 100755 --- a/3rdparty/glslang/Test/baseResults/spv.varyingArrayIndirect.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.varyingArrayIndirect.frag.out @@ -1,6 +1,6 @@ spv.varyingArrayIndirect.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 70 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.viewportArray2.tesc.out b/3rdparty/glslang/Test/baseResults/spv.viewportArray2.tesc.out index d5c2c8231..d62455cbd 100644 --- a/3rdparty/glslang/Test/baseResults/spv.viewportArray2.tesc.out +++ b/3rdparty/glslang/Test/baseResults/spv.viewportArray2.tesc.out @@ -1,6 +1,6 @@ spv.viewportArray2.tesc // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 25 Capability Geometry diff --git a/3rdparty/glslang/Test/baseResults/spv.viewportArray2.vert.out b/3rdparty/glslang/Test/baseResults/spv.viewportArray2.vert.out index cc52905b2..b627b4680 100644 --- a/3rdparty/glslang/Test/baseResults/spv.viewportArray2.vert.out +++ b/3rdparty/glslang/Test/baseResults/spv.viewportArray2.vert.out @@ -1,6 +1,6 @@ spv.viewportArray2.vert // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 19 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.voidFunction.frag.out b/3rdparty/glslang/Test/baseResults/spv.voidFunction.frag.out index 80a6d0afc..1fbd69f92 100755 --- a/3rdparty/glslang/Test/baseResults/spv.voidFunction.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.voidFunction.frag.out @@ -1,6 +1,6 @@ spv.voidFunction.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 43 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.while-continue-break.vert.out b/3rdparty/glslang/Test/baseResults/spv.while-continue-break.vert.out index 415f3b964..1d343ed26 100644 --- a/3rdparty/glslang/Test/baseResults/spv.while-continue-break.vert.out +++ b/3rdparty/glslang/Test/baseResults/spv.while-continue-break.vert.out @@ -1,6 +1,6 @@ spv.while-continue-break.vert // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 41 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.while-simple.vert.out b/3rdparty/glslang/Test/baseResults/spv.while-simple.vert.out index 7e5586b69..d956c6c3f 100755 --- a/3rdparty/glslang/Test/baseResults/spv.while-simple.vert.out +++ b/3rdparty/glslang/Test/baseResults/spv.while-simple.vert.out @@ -1,6 +1,6 @@ spv.while-simple.vert // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 22 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/spv.whileLoop.frag.out b/3rdparty/glslang/Test/baseResults/spv.whileLoop.frag.out index 8a5453867..e58fb043c 100755 --- a/3rdparty/glslang/Test/baseResults/spv.whileLoop.frag.out +++ b/3rdparty/glslang/Test/baseResults/spv.whileLoop.frag.out @@ -1,6 +1,6 @@ spv.whileLoop.frag // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 35 Capability Shader diff --git a/3rdparty/glslang/Test/baseResults/vulkan.ast.vert.out b/3rdparty/glslang/Test/baseResults/vulkan.ast.vert.out index 0487a4f96..0712e0710 100755 --- a/3rdparty/glslang/Test/baseResults/vulkan.ast.vert.out +++ b/3rdparty/glslang/Test/baseResults/vulkan.ast.vert.out @@ -258,7 +258,7 @@ Shader version: 450 0:? 2 (const int) // Module Version 10000 -// Generated by (magic number): 80001 +// Generated by (magic number): 80002 // Id's are bound by 50 Capability Shader diff --git a/3rdparty/glslang/Test/cppDeepNest.frag b/3rdparty/glslang/Test/cppDeepNest.frag new file mode 100644 index 000000000..51c436e4f --- /dev/null +++ b/3rdparty/glslang/Test/cppDeepNest.frag @@ -0,0 +1,117 @@ +#ifdef O +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#if +#endif diff --git a/3rdparty/glslang/Test/cppIntMinOverNegativeOne.frag b/3rdparty/glslang/Test/cppIntMinOverNegativeOne.frag new file mode 100644 index 000000000..1cdaaeb78 --- /dev/null +++ b/3rdparty/glslang/Test/cppIntMinOverNegativeOne.frag @@ -0,0 +1,3 @@ +#if (-2147483648 / -1) != 0 +#error INT_MIN / -1 should yield 0, something went wrong. +#endif \ No newline at end of file diff --git a/3rdparty/glslang/Test/hlsl.attributeGlobalBuffer.frag b/3rdparty/glslang/Test/hlsl.attributeGlobalBuffer.frag new file mode 100644 index 000000000..a1177dab2 --- /dev/null +++ b/3rdparty/glslang/Test/hlsl.attributeGlobalBuffer.frag @@ -0,0 +1,8 @@ +[[vk::global_cbuffer_binding(5, 2)]] +float4 u1; +float4 u2; + +float4 main() : SV_Target0 +{ + return u1 + u2; +} \ No newline at end of file diff --git a/3rdparty/glslang/Test/hlsl.intrinsics.frag b/3rdparty/glslang/Test/hlsl.intrinsics.frag index 029b156ff..9343f6d8c 100644 --- a/3rdparty/glslang/Test/hlsl.intrinsics.frag +++ b/3rdparty/glslang/Test/hlsl.intrinsics.frag @@ -31,6 +31,7 @@ float PixelShaderFunctionS(float inF0, float inF1, float inF2, uint inU0, uint i float r011 = ceil(inF0); float r012 = clamp(inF0, inF1, inF2); clip(inF0); + clip(r005); float r014 = cos(inF0); float r015 = cosh(inF0); int r016 = countbits(7); @@ -108,6 +109,7 @@ float2 PixelShaderFunction2(float2 inF0, float2 inF1, float2 inF2, uint2 inU0, u float2 r011 = ceil(inF0); float2 r012 = clamp(inF0, inF1, inF2); clip(inF0); + clip(inU0); float2 r013 = cos(inF0); float2 r015 = cosh(inF0); int2 r016 = countbits(int2(7,3)); @@ -190,6 +192,7 @@ float3 PixelShaderFunction3(float3 inF0, float3 inF1, float3 inF2, uint3 inU0, u float3 r011 = ceil(inF0); float3 r012 = clamp(inF0, inF1, inF2); clip(inF0); + clip(inU0); float3 r013 = cos(inF0); float3 r014 = cosh(inF0); uint3 r015 = countbits(uint3(7,3,5)); @@ -271,6 +274,7 @@ float4 PixelShaderFunction(float4 inF0, float4 inF1, float4 inF2, uint4 inU0, ui float4 r011 = ceil(inF0); float4 r012 = clamp(inF0, inF1, inF2); clip(inF0); + clip(inU0); float4 r013 = cos(inF0); float4 r014 = cosh(inF0); uint4 r015 = countbits(uint4(7,3,5,2)); diff --git a/3rdparty/glslang/Test/hlsl.partialFlattenLocal.vert b/3rdparty/glslang/Test/hlsl.partialFlattenLocal.vert new file mode 100644 index 000000000..9d6cdc900 --- /dev/null +++ b/3rdparty/glslang/Test/hlsl.partialFlattenLocal.vert @@ -0,0 +1,27 @@ +Texture2D tex; + +struct Packed { + Texture2D tex; + float3 pos[3]; + float2 uv[2]; + float x; + int n; +}; + +float4 main(float4 pos : POSITION) : SV_POSITION +{ + Packed packed; + packed.tex = tex; + packed.pos[0] = float3(0, 0, 0); + packed.uv[0] = float2(0, 1); + packed.x = 1.0; + packed.n = 3; + + for (int i = 0; i < 1; ++i) { + packed.pos[i].xy += packed.uv[i]; + } + + Packed packed2 = packed; + + return pos + float4(packed2.pos[0], 0); +} \ No newline at end of file diff --git a/3rdparty/glslang/Test/hlsl.partialFlattenMixed.vert b/3rdparty/glslang/Test/hlsl.partialFlattenMixed.vert new file mode 100644 index 000000000..3fc9d68e2 --- /dev/null +++ b/3rdparty/glslang/Test/hlsl.partialFlattenMixed.vert @@ -0,0 +1,16 @@ +Texture2D tex[2]; + +struct Packed { + int a; + Texture2D membTex[2]; + int b; +}; + +float4 main(float4 pos : POSITION) : SV_POSITION +{ + Packed packed; + + packed.membTex = tex; + + return pos; +} \ No newline at end of file diff --git a/3rdparty/glslang/Test/invalidSwizzle.vert b/3rdparty/glslang/Test/invalidSwizzle.vert new file mode 100644 index 000000000..00b5625fb --- /dev/null +++ b/3rdparty/glslang/Test/invalidSwizzle.vert @@ -0,0 +1,8 @@ +#version 420 + +void f(); + +void main() { + f().xx; // Scalar swizzle does not apply to void + f().xy; // Vector swizzle does not apply either +} \ No newline at end of file diff --git a/3rdparty/glslang/Test/spv.precisionNonESSamp.frag b/3rdparty/glslang/Test/spv.precisionNonESSamp.frag new file mode 100644 index 000000000..8abf839eb --- /dev/null +++ b/3rdparty/glslang/Test/spv.precisionNonESSamp.frag @@ -0,0 +1,24 @@ +#version 450 + +precision lowp sampler2D; +precision lowp int; +precision lowp float; + +uniform lowp sampler2D s; +uniform highp sampler3D t; +layout(rgba32f) uniform lowp image2D i1; +layout(rgba32f) uniform highp image2D i2; + +layout(location = 0) in lowp vec2 v2; +layout(location = 1) in lowp vec3 v3; +layout(location = 3) flat in lowp ivec2 iv2; + +layout(location = 0) out lowp vec4 color; + +void main() +{ + color = texture(s, v2); + color = texture(t, v3); + lowp vec4 vi1 = imageLoad(i1, iv2); + lowp vec4 vi2 = imageLoad(i2, iv2); +} diff --git a/3rdparty/glslang/glslang/Include/intermediate.h b/3rdparty/glslang/glslang/Include/intermediate.h index 12f17e3df..7f78a594e 100644 --- a/3rdparty/glslang/glslang/Include/intermediate.h +++ b/3rdparty/glslang/glslang/Include/intermediate.h @@ -790,6 +790,7 @@ class TIntermBranch; class TIntermTyped; class TIntermMethod; class TIntermSymbol; +class TIntermLoop; } // end namespace glslang @@ -817,6 +818,7 @@ public: virtual glslang::TIntermMethod* getAsMethodNode() { return 0; } virtual glslang::TIntermSymbol* getAsSymbolNode() { return 0; } virtual glslang::TIntermBranch* getAsBranchNode() { return 0; } + virtual glslang::TIntermLoop* getAsLoopNode() { return 0; } virtual const glslang::TIntermTyped* getAsTyped() const { return 0; } virtual const glslang::TIntermOperator* getAsOperator() const { return 0; } @@ -829,6 +831,7 @@ public: virtual const glslang::TIntermMethod* getAsMethodNode() const { return 0; } virtual const glslang::TIntermSymbol* getAsSymbolNode() const { return 0; } virtual const glslang::TIntermBranch* getAsBranchNode() const { return 0; } + virtual const glslang::TIntermLoop* getAsLoopNode() const { return 0; } virtual ~TIntermNode() { } protected: @@ -910,6 +913,8 @@ public: control(ELoopControlNone) { } + virtual TIntermLoop* getAsLoopNode() { return this; } + virtual const TIntermLoop* getAsLoopNode() const { return this; } virtual void traverse(TIntermTraverser*); TIntermNode* getBody() const { return body; } TIntermTyped* getTest() const { return test; } @@ -979,7 +984,6 @@ public: constSubtree(nullptr) { name = n; } virtual int getId() const { return id; } - virtual void setId(int newId) { id = newId; } virtual const TString& getName() const { return name; } virtual void traverse(TIntermTraverser*); virtual TIntermSymbol* getAsSymbolNode() { return this; } @@ -993,6 +997,10 @@ public: int getFlattenSubset() const { return flattenSubset; } // -1 means full object #endif + // This is meant for cases where a node has already been constructed, and + // later on, it becomes necessary to switch to a different symbol. + virtual void switchId(int newId) { id = newId; } + protected: int id; // the unique id of the symbol this node represents #ifdef ENABLE_HLSL diff --git a/3rdparty/glslang/glslang/MachineIndependent/ParseContextBase.cpp b/3rdparty/glslang/glslang/MachineIndependent/ParseContextBase.cpp index 447c038f3..bbc3cac08 100644 --- a/3rdparty/glslang/glslang/MachineIndependent/ParseContextBase.cpp +++ b/3rdparty/glslang/glslang/MachineIndependent/ParseContextBase.cpp @@ -569,6 +569,10 @@ void TParseContextBase::growGlobalUniformBlock(const TSourceLoc& loc, TType& mem firstNewMember = 0; } + // Update with binding and set + globalUniformBlock->getWritableType().getQualifier().layoutBinding = globalUniformBinding; + globalUniformBlock->getWritableType().getQualifier().layoutSet = globalUniformSet; + // Add the requested member as a member to the global block. TType* type = new TType; type->shallowCopy(memberType); diff --git a/3rdparty/glslang/glslang/MachineIndependent/ParseHelper.cpp b/3rdparty/glslang/glslang/MachineIndependent/ParseHelper.cpp index 33e35e875..65a72cb4c 100644 --- a/3rdparty/glslang/glslang/MachineIndependent/ParseHelper.cpp +++ b/3rdparty/glslang/glslang/MachineIndependent/ParseHelper.cpp @@ -126,11 +126,6 @@ void TParseContext::setPrecisionDefaults() sampler.set(EbtFloat, Esd2D); sampler.external = true; defaultSamplerPrecision[computeSamplerTypeIndex(sampler)] = EpqLow; - } else { - // Non-ES profile - // All default to highp. - for (int type = 0; type < maxSamplerIndex; ++type) - defaultSamplerPrecision[type] = EpqHigh; } // If we are parsing built-in computational variables/functions, it is meaningful to record @@ -146,6 +141,13 @@ void TParseContext::setPrecisionDefaults() defaultPrecision[EbtUint] = EpqHigh; defaultPrecision[EbtFloat] = EpqHigh; } + + if (profile != EEsProfile) { + // Non-ES profile + // All sampler precisions default to highp. + for (int type = 0; type < maxSamplerIndex; ++type) + defaultSamplerPrecision[type] = EpqHigh; + } } defaultPrecision[EbtSampler] = EpqLow; @@ -663,7 +665,7 @@ TIntermTyped* TParseContext::handleDotDereference(const TSourceLoc& loc, TInterm // leaving swizzles and struct/block dereferences. TIntermTyped* result = base; - if (base->isVector() || base->isScalar()) { + if (base->getBasicType() != EbtVoid && (base->isVector() || base->isScalar())) { if (base->isScalar()) { const char* dotFeature = "scalar swizzle"; requireProfile(loc, ~EEsProfile, dotFeature); diff --git a/3rdparty/glslang/glslang/MachineIndependent/ParseHelper.h b/3rdparty/glslang/glslang/MachineIndependent/ParseHelper.h index 2a054c1c1..62b1e8e08 100644 --- a/3rdparty/glslang/glslang/MachineIndependent/ParseHelper.h +++ b/3rdparty/glslang/glslang/MachineIndependent/ParseHelper.h @@ -84,7 +84,9 @@ public: contextPragma(true, false), parsingBuiltins(parsingBuiltins), scanContext(nullptr), ppContext(nullptr), limits(resources.limits), - globalUniformBlock(nullptr) + globalUniformBlock(nullptr), + globalUniformBinding(TQualifier::layoutBindingEnd), + globalUniformSet(TQualifier::layoutSetEnd) { if (entryPoint != nullptr) sourceEntryPointName = *entryPoint; @@ -209,6 +211,8 @@ protected: // Manage the global uniform block (default uniforms in GLSL, $Global in HLSL) TVariable* globalUniformBlock; // the actual block, inserted into the symbol table + unsigned int globalUniformBinding; + unsigned int globalUniformSet; int firstNewMember; // the index of the first member not yet inserted into the symbol table // override this to set the language-specific name virtual const char* getGlobalUniformBlockName() const { return ""; } diff --git a/3rdparty/glslang/glslang/MachineIndependent/preprocessor/Pp.cpp b/3rdparty/glslang/glslang/MachineIndependent/preprocessor/Pp.cpp index ecda34cd6..0cb560cc8 100644 --- a/3rdparty/glslang/glslang/MachineIndependent/preprocessor/Pp.cpp +++ b/3rdparty/glslang/glslang/MachineIndependent/preprocessor/Pp.cpp @@ -84,6 +84,7 @@ NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include #include #include +#include #include "PpContext.h" #include "PpTokens.h" @@ -241,15 +242,20 @@ int TPpContext::CPPelse(int matchelse, TPpToken* ppToken) int nextAtom = atomStrings.getAtom(ppToken->name); if (nextAtom == PpAtomIf || nextAtom == PpAtomIfdef || nextAtom == PpAtomIfndef) { depth++; - ifdepth++; - elsetracker++; + if (ifdepth >= maxIfNesting || elsetracker >= maxIfNesting) { + parseContext.ppError(ppToken->loc, "maximum nesting depth exceeded", "#if/#ifdef/#ifndef", ""); + return EndOfInput; + } else { + ifdepth++; + elsetracker++; + } } else if (nextAtom == PpAtomEndif) { token = extraTokenCheck(nextAtom, ppToken, scanToken(ppToken)); elseSeen[elsetracker] = false; --elsetracker; if (depth == 0) { // found the #endif we are looking for - if (ifdepth) + if (ifdepth > 0) --ifdepth; break; } @@ -266,7 +272,7 @@ int TPpContext::CPPelse(int matchelse, TPpToken* ppToken) parseContext.ppError(ppToken->loc, "#elif after #else", "#elif", ""); /* we decrement ifdepth here, because CPPif will increment * it and we really want to leave it alone */ - if (ifdepth) { + if (ifdepth > 0) { --ifdepth; elseSeen[elsetracker] = false; --elsetracker; @@ -345,7 +351,7 @@ namespace { int op_add(int a, int b) { return a + b; } int op_sub(int a, int b) { return a - b; } int op_mul(int a, int b) { return a * b; } - int op_div(int a, int b) { return a / b; } + int op_div(int a, int b) { return a == INT_MIN && b == -1 ? 0 : a / b; } int op_mod(int a, int b) { return a % b; } int op_pos(int a) { return a; } int op_neg(int a) { return -a; } @@ -536,11 +542,12 @@ int TPpContext::evalToToken(int token, bool shortCircuit, int& res, bool& err, T int TPpContext::CPPif(TPpToken* ppToken) { int token = scanToken(ppToken); - elsetracker++; - ifdepth++; - if (ifdepth > maxIfNesting) { + if (ifdepth >= maxIfNesting || elsetracker >= maxIfNesting) { parseContext.ppError(ppToken->loc, "maximum nesting depth exceeded", "#if", ""); - return 0; + return EndOfInput; + } else { + elsetracker++; + ifdepth++; } int res = 0; bool err = false; @@ -556,11 +563,14 @@ int TPpContext::CPPif(TPpToken* ppToken) int TPpContext::CPPifdef(int defined, TPpToken* ppToken) { int token = scanToken(ppToken); - if (++ifdepth > maxIfNesting) { + if (ifdepth > maxIfNesting || elsetracker > maxIfNesting) { parseContext.ppError(ppToken->loc, "maximum nesting depth exceeded", "#ifdef", ""); - return 0; + return EndOfInput; + } else { + elsetracker++; + ifdepth++; } - elsetracker++; + if (token != PpAtomIdentifier) { if (defined) parseContext.ppError(ppToken->loc, "must be followed by macro name", "#ifdef", ""); @@ -886,16 +896,16 @@ int TPpContext::readCPPline(TPpToken* ppToken) token = CPPdefine(ppToken); break; case PpAtomElse: - if (elsetracker[elseSeen]) + if (elseSeen[elsetracker]) parseContext.ppError(ppToken->loc, "#else after #else", "#else", ""); - elsetracker[elseSeen] = true; - if (! ifdepth) + elseSeen[elsetracker] = true; + if (ifdepth == 0) parseContext.ppError(ppToken->loc, "mismatched statements", "#else", ""); token = extraTokenCheck(PpAtomElse, ppToken, scanToken(ppToken)); token = CPPelse(0, ppToken); break; case PpAtomElif: - if (! ifdepth) + if (ifdepth == 0) parseContext.ppError(ppToken->loc, "mismatched statements", "#elif", ""); if (elseSeen[elsetracker]) parseContext.ppError(ppToken->loc, "#elif after #else", "#elif", ""); @@ -906,7 +916,7 @@ int TPpContext::readCPPline(TPpToken* ppToken) token = CPPelse(0, ppToken); break; case PpAtomEndif: - if (! ifdepth) + if (ifdepth == 0) parseContext.ppError(ppToken->loc, "mismatched statements", "#endif", ""); else { elseSeen[elsetracker] = false; diff --git a/3rdparty/glslang/glslang/MachineIndependent/preprocessor/PpContext.h b/3rdparty/glslang/glslang/MachineIndependent/preprocessor/PpContext.h index de48e2794..854bbbad2 100644 --- a/3rdparty/glslang/glslang/MachineIndependent/preprocessor/PpContext.h +++ b/3rdparty/glslang/glslang/MachineIndependent/preprocessor/PpContext.h @@ -309,7 +309,7 @@ protected: bool endOfReplacementList() { return inputStack.empty() || inputStack.back()->endOfReplacementList(); } bool isMacroInput() { return inputStack.size() > 0 && inputStack.back()->isMacroInput(); } - static const int maxIfNesting = 64; + static const int maxIfNesting = 65; int ifdepth; // current #if-#else-#endif nesting in the cpp.c file (pre-processor) bool elseSeen[maxIfNesting]; // Keep a track of whether an else has been seen at a particular depth diff --git a/3rdparty/glslang/glslang/Public/ShaderLang.h b/3rdparty/glslang/glslang/Public/ShaderLang.h index b36e384fa..a531072e2 100644 --- a/3rdparty/glslang/glslang/Public/ShaderLang.h +++ b/3rdparty/glslang/glslang/Public/ShaderLang.h @@ -493,8 +493,8 @@ public: const char* getInfoLog(); const char* getInfoDebugLog(); - EShLanguage getStage() const { return stage; } + TIntermediate* getIntermediate() const { return intermediate; } protected: TPoolAllocator* pool; diff --git a/3rdparty/glslang/gtests/AST.FromFile.cpp b/3rdparty/glslang/gtests/AST.FromFile.cpp index fbbf81b51..d8510aa52 100644 --- a/3rdparty/glslang/gtests/AST.FromFile.cpp +++ b/3rdparty/glslang/gtests/AST.FromFile.cpp @@ -78,10 +78,12 @@ INSTANTIATE_TEST_CASE_P( "matrixError.vert", "cppSimple.vert", "cppIndent.vert", + "cppIntMinOverNegativeOne.frag", "cppNest.vert", "cppBad.vert", "cppBad2.vert", "cppComplexExpr.vert", + "cppDeepNest.frag", "badChars.frag", "pointCoord.frag", "array.frag", @@ -187,6 +189,7 @@ INSTANTIATE_TEST_CASE_P( "structDeref.frag", "structure.frag", "swizzle.frag", + "invalidSwizzle.vert", "syntaxError.frag", "test.frag", "texture.frag", diff --git a/3rdparty/glslang/gtests/Hlsl.FromFile.cpp b/3rdparty/glslang/gtests/Hlsl.FromFile.cpp index 8a64991e5..9d97fdf09 100644 --- a/3rdparty/glslang/gtests/Hlsl.FromFile.cpp +++ b/3rdparty/glslang/gtests/Hlsl.FromFile.cpp @@ -100,6 +100,7 @@ INSTANTIATE_TEST_CASE_P( {"hlsl.attribute.frag", "PixelShaderFunction"}, {"hlsl.attribute.expression.comp", "main"}, {"hlsl.attributeC11.frag", "main"}, + {"hlsl.attributeGlobalBuffer.frag", "main"}, {"hlsl.basic.comp", "main"}, {"hlsl.basic.geom", "main"}, {"hlsl.boolConv.vert", "main"}, @@ -247,6 +248,7 @@ INSTANTIATE_TEST_CASE_P( {"hlsl.params.default.frag", "main"}, {"hlsl.params.default.negative.frag", "main"}, {"hlsl.partialInit.frag", "PixelShaderFunction"}, + {"hlsl.partialFlattenLocal.vert", "main"}, {"hlsl.pp.vert", "main"}, {"hlsl.pp.line.frag", "main"}, {"hlsl.precise.frag", "main"}, @@ -367,6 +369,7 @@ INSTANTIATE_TEST_CASE_P( ToSpirv, HlslCompileAndFlattenTest, ::testing::ValuesIn(std::vector{ {"hlsl.array.flatten.frag", "main"}, + {"hlsl.partialFlattenMixed.vert", "main"}, }), FileNameAsCustomTestSuffix ); diff --git a/3rdparty/glslang/gtests/Spv.FromFile.cpp b/3rdparty/glslang/gtests/Spv.FromFile.cpp index 63992f196..9e1f068a5 100644 --- a/3rdparty/glslang/gtests/Spv.FromFile.cpp +++ b/3rdparty/glslang/gtests/Spv.FromFile.cpp @@ -277,6 +277,7 @@ INSTANTIATE_TEST_CASE_P( "spv.Operations.frag", "spv.paramMemory.frag", "spv.precision.frag", + "spv.precisionNonESSamp.frag", "spv.prepost.frag", "spv.qualifiers.vert", "spv.sampleMaskOverrideCoverage.frag", diff --git a/3rdparty/glslang/hlsl/hlslAttributes.cpp b/3rdparty/glslang/hlsl/hlslAttributes.cpp index 61ef8055d..fccf6c187 100644 --- a/3rdparty/glslang/hlsl/hlslAttributes.cpp +++ b/3rdparty/glslang/hlsl/hlslAttributes.cpp @@ -36,6 +36,7 @@ #include "hlslAttributes.h" #include #include +#include namespace glslang { // Map the given string to an attribute enum from TAttributeType, @@ -57,6 +58,8 @@ namespace glslang { return EatLocation; else if (lowername == "binding") return EatBinding; + else if (lowername == "global_cbuffer_binding") + return EatGlobalBinding; } else if (lowernameSpace.size() > 0) return EatNone; @@ -131,4 +134,51 @@ namespace glslang { return attributes.find(attr) != attributes.end(); } + // extract integers out of attribute arguments stored in attribute aggregate + bool TAttributeMap::getInt(TAttributeType attr, int& value, int argNum) const + { + const TConstUnion* intConst = getConstUnion(attr, EbtInt, argNum); + + if (intConst == nullptr) + return false; + + value = intConst->getIConst(); + return true; + }; + + // extract strings out of attribute arguments stored in attribute aggregate. + // convert to lower case if converToLower is true (for case-insensitive compare convenience) + bool TAttributeMap::getString(TAttributeType attr, TString& value, int argNum, bool convertToLower) const + { + const TConstUnion* stringConst = getConstUnion(attr, EbtString, argNum); + + if (stringConst == nullptr) + return false; + + value = *stringConst->getSConst(); + + // Convenience. + if (convertToLower) + std::transform(value.begin(), value.end(), value.begin(), ::tolower); + + return true; + }; + + // Helper to get attribute const union. Returns nullptr on failure. + const TConstUnion* TAttributeMap::getConstUnion(TAttributeType attr, TBasicType basicType, int argNum) const + { + const TIntermAggregate* attrAgg = (*this)[attr]; + if (attrAgg == nullptr) + return nullptr; + + if (argNum >= int(attrAgg->getSequence().size())) + return nullptr; + + const TConstUnion* constVal = &attrAgg->getSequence()[argNum]->getAsConstantUnion()->getConstArray()[0]; + if (constVal == nullptr || constVal->getType() != basicType) + return nullptr; + + return constVal; + } + } // end namespace glslang diff --git a/3rdparty/glslang/hlsl/hlslAttributes.h b/3rdparty/glslang/hlsl/hlslAttributes.h index 16ec31dad..1fdb4ba04 100644 --- a/3rdparty/glslang/hlsl/hlslAttributes.h +++ b/3rdparty/glslang/hlsl/hlslAttributes.h @@ -64,6 +64,7 @@ namespace glslang { EatUnroll, EatLoop, EatBinding, + EatGlobalBinding, EatLocation, EatInputAttachment }; @@ -93,7 +94,16 @@ namespace glslang { // True if entry exists in map (even if value is nullptr) bool contains(TAttributeType) const; + // Obtain attribute as integer + bool getInt(TAttributeType attr, int& value, int argNum = 0) const; + + // Obtain attribute as string, with optional to-lower transform + bool getString(TAttributeType attr, TString& value, int argNum = 0, bool convertToLower = true) const; + protected: + // Helper to get attribute const union + const TConstUnion* getConstUnion(TAttributeType attr, TBasicType, int argNum) const; + // Find an attribute enum given its name. static TAttributeType attributeFromName(const TString& nameSpace, const TString& name); diff --git a/3rdparty/glslang/hlsl/hlslGrammar.cpp b/3rdparty/glslang/hlsl/hlslGrammar.cpp index 88eacd9c5..515922e03 100755 --- a/3rdparty/glslang/hlsl/hlslGrammar.cpp +++ b/3rdparty/glslang/hlsl/hlslGrammar.cpp @@ -2426,6 +2426,9 @@ bool HlslGrammar::acceptDefaultParameterDeclaration(const TType& type, TIntermTy node = parseContext.handleFunctionCall(token.loc, constructor, node); } + if (node == nullptr) + return false; + // If this is simply a constant, we can use it directly. if (node->getAsConstantUnion()) return true; @@ -2862,7 +2865,7 @@ bool HlslGrammar::acceptUnaryExpression(TIntermTyped*& node) parseContext.handleFunctionArgument(constructorFunction, arguments, node); node = parseContext.handleFunctionCall(loc, constructorFunction, arguments); - return true; + return node != nullptr; } else { // This could be a parenthesized constructor, ala (int(3)), and we just accepted // the '(int' part. We must back up twice. @@ -3072,7 +3075,7 @@ bool HlslGrammar::acceptConstructor(TIntermTyped*& node) // hook it up node = parseContext.handleFunctionCall(arguments->getLoc(), constructorFunction, arguments); - return true; + return node != nullptr; } return false; @@ -3120,7 +3123,7 @@ bool HlslGrammar::acceptFunctionCall(const TSourceLoc& loc, TString& name, TInte // call node = parseContext.handleFunctionCall(loc, function, arguments); - return true; + return node != nullptr; } // arguments diff --git a/3rdparty/glslang/hlsl/hlslParseHelper.cpp b/3rdparty/glslang/hlsl/hlslParseHelper.cpp index a336bd708..b3fc1165a 100755 --- a/3rdparty/glslang/hlsl/hlslParseHelper.cpp +++ b/3rdparty/glslang/hlsl/hlslParseHelper.cpp @@ -1146,13 +1146,22 @@ const TType& HlslParseContext::split(const TType& type, const TString& name, con return type; } -// Is this a uniform array or structure which should be flattened? -bool HlslParseContext::shouldFlatten(const TType& type) const +// Is this an aggregate that should be flattened? +// Can be applied to intermediate levels of type in a hierarchy. +// Some things like flattening uniform arrays are only about the top level +// of the aggregate, triggered on 'topLevel'. +bool HlslParseContext::shouldFlatten(const TType& type, TStorageQualifier qualifier, bool topLevel) const { - const TStorageQualifier qualifier = type.getQualifier().storage; - - return (qualifier == EvqUniform && type.isArray() && intermediate.getFlattenUniformArrays()) || - (type.isStruct() && type.containsOpaque()); + switch (qualifier) { + case EvqVaryingIn: + case EvqVaryingOut: + return type.isStruct() || type.isArray(); + case EvqUniform: + return type.isArray() && intermediate.getFlattenUniformArrays() && topLevel || + type.isStruct() && type.containsOpaque(); + default: + return type.isStruct() && type.containsOpaque(); + }; } // Top level variable flattening: construct data @@ -1223,7 +1232,7 @@ int HlslParseContext::addFlattenedMember(const TVariable& variable, const TType& const TQualifier& outerQualifier, const TArraySizes* builtInArraySizes) { - if (isFinalFlattening(type)) { + if (!shouldFlatten(type, outerQualifier.storage, false)) { // This is as far as we flatten. Insert the variable. TVariable* memberVariable = makeInternalVariable(memberName, type); mergeQualifiers(memberVariable->getWritableType().getQualifier(), variable.getType().getQualifier()); @@ -1347,11 +1356,13 @@ TIntermTyped* HlslParseContext::flattenAccess(TIntermTyped* base, int member) { const TType dereferencedType(base->getType(), member); // dereferenced type const TIntermSymbol& symbolNode = *base->getAsSymbolNode(); - TIntermTyped* flattened = flattenAccess(symbolNode.getId(), member, dereferencedType, symbolNode.getFlattenSubset()); + TIntermTyped* flattened = flattenAccess(symbolNode.getId(), member, base->getQualifier().storage, + dereferencedType, symbolNode.getFlattenSubset()); return flattened ? flattened : base; } -TIntermTyped* HlslParseContext::flattenAccess(int uniqueId, int member, const TType& dereferencedType, int subset) +TIntermTyped* HlslParseContext::flattenAccess(int uniqueId, int member, TStorageQualifier outerStorage, + const TType& dereferencedType, int subset) { const auto flattenData = flattenMap.find(uniqueId); @@ -1362,7 +1373,7 @@ TIntermTyped* HlslParseContext::flattenAccess(int uniqueId, int member, const TT int newSubset = flattenData->second.offsets[subset >= 0 ? subset + member : member]; TIntermSymbol* subsetSymbol; - if (isFinalFlattening(dereferencedType)) { + if (!shouldFlatten(dereferencedType, outerStorage, false)) { // Finished flattening: create symbol for variable member = flattenData->second.offsets[newSubset]; const TVariable* memberVariable = flattenData->second.members[member]; @@ -1670,7 +1681,7 @@ TIntermAggregate* HlslParseContext::handleFunctionDefinition(const TSourceLoc& l error(loc, "redefinition", variable->getName().c_str(), ""); // Add parameters to the AST list. - if (shouldFlatten(variable->getType())) { + if (shouldFlatten(variable->getType(), variable->getType().getQualifier().storage, true)) { // Expand the AST parameter nodes (but not the name mangling or symbol table view) // for structures that need to be flattened. flatten(*variable, false); @@ -1678,7 +1689,8 @@ TIntermAggregate* HlslParseContext::handleFunctionDefinition(const TSourceLoc& l for (int mem = 0; mem < (int)structure->size(); ++mem) { paramNodes = intermediate.growAggregate(paramNodes, flattenAccess(variable->getUniqueId(), mem, - *(*structure)[mem].type), + variable->getType().getQualifier().storage, + *(*structure)[mem].type), loc); } } else { @@ -1717,36 +1729,33 @@ void HlslParseContext::handleEntryPointAttributes(const TSourceLoc& loc, const T } // MaxVertexCount - const TIntermAggregate* maxVertexCount = attributes[EatMaxVertexCount]; - if (maxVertexCount != nullptr) { - if (! intermediate.setVertices(maxVertexCount->getSequence()[0]->getAsConstantUnion()-> - getConstArray()[0].getIConst())) { - error(loc, "cannot change previously set maxvertexcount attribute", "", ""); + if (attributes.contains(EatMaxVertexCount)) { + int maxVertexCount; + + if (! attributes.getInt(EatMaxVertexCount, maxVertexCount)) { + error(loc, "invalid maxvertexcount", "", ""); + } else { + if (! intermediate.setVertices(maxVertexCount)) + error(loc, "cannot change previously set maxvertexcount attribute", "", ""); } } // Handle [patchconstantfunction("...")] - const TIntermAggregate* pcfAttr = attributes[EatPatchConstantFunc]; - if (pcfAttr != nullptr) { - const TConstUnion& pcfName = pcfAttr->getSequence()[0]->getAsConstantUnion()->getConstArray()[0]; - - if (pcfName.getType() != EbtString) { + if (attributes.contains(EatPatchConstantFunc)) { + TString pcfName; + if (! attributes.getString(EatPatchConstantFunc, pcfName, 0, false)) { error(loc, "invalid patch constant function", "", ""); } else { - patchConstantFunctionName = *pcfName.getSConst(); + patchConstantFunctionName = pcfName; } } // Handle [domain("...")] - const TIntermAggregate* domainAttr = attributes[EatDomain]; - if (domainAttr != nullptr) { - const TConstUnion& domainType = domainAttr->getSequence()[0]->getAsConstantUnion()->getConstArray()[0]; - if (domainType.getType() != EbtString) { + if (attributes.contains(EatDomain)) { + TString domainStr; + if (! attributes.getString(EatDomain, domainStr)) { error(loc, "invalid domain", "", ""); } else { - TString domainStr = *domainType.getSConst(); - std::transform(domainStr.begin(), domainStr.end(), domainStr.begin(), ::tolower); - TLayoutGeometry domain = ElgNone; if (domainStr == "tri") { @@ -1770,15 +1779,11 @@ void HlslParseContext::handleEntryPointAttributes(const TSourceLoc& loc, const T } // Handle [outputtopology("...")] - const TIntermAggregate* topologyAttr = attributes[EatOutputTopology]; - if (topologyAttr != nullptr) { - const TConstUnion& topoType = topologyAttr->getSequence()[0]->getAsConstantUnion()->getConstArray()[0]; - if (topoType.getType() != EbtString) { + if (attributes.contains(EatOutputTopology)) { + TString topologyStr; + if (! attributes.getString(EatOutputTopology, topologyStr)) { error(loc, "invalid outputtopology", "", ""); } else { - TString topologyStr = *topoType.getSConst(); - std::transform(topologyStr.begin(), topologyStr.end(), topologyStr.begin(), ::tolower); - TVertexOrder vertexOrder = EvoNone; TLayoutGeometry primitive = ElgNone; @@ -1808,15 +1813,11 @@ void HlslParseContext::handleEntryPointAttributes(const TSourceLoc& loc, const T } // Handle [partitioning("...")] - const TIntermAggregate* partitionAttr = attributes[EatPartitioning]; - if (partitionAttr != nullptr) { - const TConstUnion& partType = partitionAttr->getSequence()[0]->getAsConstantUnion()->getConstArray()[0]; - if (partType.getType() != EbtString) { + if (attributes.contains(EatPartitioning)) { + TString partitionStr; + if (! attributes.getString(EatPartitioning, partitionStr)) { error(loc, "invalid partitioning", "", ""); } else { - TString partitionStr = *partType.getSConst(); - std::transform(partitionStr.begin(), partitionStr.end(), partitionStr.begin(), ::tolower); - TVertexSpacing partitioning = EvsNone; if (partitionStr == "integer") { @@ -1837,14 +1838,11 @@ void HlslParseContext::handleEntryPointAttributes(const TSourceLoc& loc, const T } // Handle [outputcontrolpoints("...")] - const TIntermAggregate* outputControlPoints = attributes[EatOutputControlPoints]; - if (outputControlPoints != nullptr) { - const TConstUnion& ctrlPointConst = - outputControlPoints->getSequence()[0]->getAsConstantUnion()->getConstArray()[0]; - if (ctrlPointConst.getType() != EbtInt) { + if (attributes.contains(EatOutputControlPoints)) { + int ctrlPoints; + if (! attributes.getInt(EatOutputControlPoints, ctrlPoints)) { error(loc, "invalid outputcontrolpoints", "", ""); } else { - const int ctrlPoints = ctrlPointConst.getIConst(); if (! intermediate.setVertices(ctrlPoints)) { error(loc, "cannot change previously set outputcontrolpoints attribute", "", ""); } @@ -1856,37 +1854,31 @@ void HlslParseContext::handleEntryPointAttributes(const TSourceLoc& loc, const T // attributes. void HlslParseContext::transferTypeAttributes(const TAttributeMap& attributes, TType& type) { - // extract integers out of attribute arguments stored in attribute aggregate - const auto getInt = [&](TAttributeType attr, int argNum, int& value) -> bool { - const TIntermAggregate* attrAgg = attributes[attr]; - if (attrAgg == nullptr) - return false; - if (argNum >= (int)attrAgg->getSequence().size()) - return false; - const TConstUnion& intConst = attrAgg->getSequence()[argNum]->getAsConstantUnion()->getConstArray()[0]; - if (intConst.getType() != EbtInt) - return false; - value = intConst.getIConst(); - return true; - }; - // location int value; - if (getInt(EatLocation, 0, value)) + if (attributes.getInt(EatLocation, value)) type.getQualifier().layoutLocation = value; // binding - if (getInt(EatBinding, 0, value)) { + if (attributes.getInt(EatBinding, value)) { type.getQualifier().layoutBinding = value; type.getQualifier().layoutSet = 0; } // set - if (getInt(EatBinding, 1, value)) + if (attributes.getInt(EatBinding, value, 1)) type.getQualifier().layoutSet = value; + // global cbuffer binding + if (attributes.getInt(EatGlobalBinding, value)) + globalUniformBinding = value; + + // global cbuffer binding + if (attributes.getInt(EatGlobalBinding, value, 1)) + globalUniformSet = value; + // input attachment - if (getInt(EatInputAttachment, 0, value)) + if (attributes.getInt(EatInputAttachment, value)) type.getQualifier().layoutAttachment = value; } @@ -1959,7 +1951,7 @@ TIntermNode* HlslParseContext::transformEntryPoint(const TSourceLoc& loc, TFunct if (variable.getType().getQualifier().isArrayedIo(language)) { if (variable.getType().containsBuiltIn()) split(variable); - } else + } else if (shouldFlatten(variable.getType(), EvqVaryingIn /* not assigned yet, but close enough */, true)) flatten(variable, false /* don't track linkage here, it will be tracked in assignToInterface() */); } // TODO: flatten arrays too @@ -2644,9 +2636,9 @@ TIntermTyped* HlslParseContext::handleAssign(const TSourceLoc& loc, TOperator op int leftOffset = findSubtreeOffset(*left); int rightOffset = findSubtreeOffset(*right); - const auto getMember = [&](bool isLeft, const TType& type, int member, TIntermTyped* splitNode, int splitMember) + const auto getMember = [&](bool isLeft, const TType& type, int member, TIntermTyped* splitNode, int splitMember, + bool flattened) -> TIntermTyped * { - const bool flattened = isLeft ? isFlattenLeft : isFlattenRight; const bool split = isLeft ? isSplitLeft : isSplitRight; TIntermTyped* subTree; @@ -2671,7 +2663,7 @@ TIntermTyped* HlslParseContext::handleAssign(const TSourceLoc& loc, TOperator op intermediate.addConstantUnion(arrayElement.back(), loc), loc); subTree->setType(splitDerefType); } - } else if (flattened && isFinalFlattening(derefType)) { + } else if (flattened && !shouldFlatten(derefType, isLeft ? leftStorage : rightStorage, false)) { if (isLeft) subTree = intermediate.addSymbol(*(*leftVariables)[leftOffset++]); else @@ -2702,12 +2694,19 @@ TIntermTyped* HlslParseContext::handleAssign(const TSourceLoc& loc, TOperator op // Cannot use auto here, because this is recursive, and auto can't work out the type without seeing the // whole thing. So, we'll resort to an explicit type via std::function. - const std::function - traverse = [&](TIntermTyped* left, TIntermTyped* right, TIntermTyped* splitLeft, TIntermTyped* splitRight) -> void { + const std::function + traverse = [&](TIntermTyped* left, TIntermTyped* right, TIntermTyped* splitLeft, TIntermTyped* splitRight, + bool topLevel) -> void { // If we get here, we are assigning to or from a whole array or struct that must be // flattened, so have to do member-by-member assignment: - if (left->getType().isArray() || right->getType().isArray()) { + bool shouldFlattenSubsetLeft = isFlattenLeft && shouldFlatten(left->getType(), leftStorage, topLevel); + bool shouldFlattenSubsetRight = isFlattenRight && shouldFlatten(right->getType(), rightStorage, topLevel); + + if ((left->getType().isArray() || right->getType().isArray()) && + (shouldFlattenSubsetLeft || isSplitLeft || + shouldFlattenSubsetRight || isSplitRight)) { const int elementsL = left->getType().isArray() ? left->getType().getOuterArraySize() : 1; const int elementsR = right->getType().isArray() ? right->getType().getOuterArraySize() : 1; @@ -2720,19 +2719,24 @@ TIntermTyped* HlslParseContext::handleAssign(const TSourceLoc& loc, TOperator op arrayElement.push_back(element); // Add a new AST symbol node if we have a temp variable holding a complex RHS. - TIntermTyped* subLeft = getMember(true, left->getType(), element, left, element); - TIntermTyped* subRight = getMember(false, right->getType(), element, right, element); + TIntermTyped* subLeft = getMember(true, left->getType(), element, left, element, + shouldFlattenSubsetLeft); + TIntermTyped* subRight = getMember(false, right->getType(), element, right, element, + shouldFlattenSubsetRight); - TIntermTyped* subSplitLeft = isSplitLeft ? getMember(true, left->getType(), element, splitLeft, element) + TIntermTyped* subSplitLeft = isSplitLeft ? getMember(true, left->getType(), element, splitLeft, + element, shouldFlattenSubsetLeft) : subLeft; - TIntermTyped* subSplitRight = isSplitRight ? getMember(false, right->getType(), element, splitRight, element) + TIntermTyped* subSplitRight = isSplitRight ? getMember(false, right->getType(), element, splitRight, + element, shouldFlattenSubsetRight) : subRight; - traverse(subLeft, subRight, subSplitLeft, subSplitRight); + traverse(subLeft, subRight, subSplitLeft, subSplitRight, false); arrayElement.pop_back(); } - } else if (left->getType().isStruct()) { + } else if (left->getType().isStruct() && (shouldFlattenSubsetLeft || isSplitLeft || + shouldFlattenSubsetRight || isSplitRight)) { // struct case const auto& membersL = *left->getType().getStruct(); const auto& membersR = *right->getType().getStruct(); @@ -2750,13 +2754,17 @@ TIntermTyped* HlslParseContext::handleAssign(const TSourceLoc& loc, TOperator op const TType& typeL = *membersL[member].type; const TType& typeR = *membersR[member].type; - TIntermTyped* subLeft = getMember(true, left->getType(), member, left, member); - TIntermTyped* subRight = getMember(false, right->getType(), member, right, member); + TIntermTyped* subLeft = getMember(true, left->getType(), member, left, member, + shouldFlattenSubsetLeft); + TIntermTyped* subRight = getMember(false, right->getType(), member, right, member, + shouldFlattenSubsetRight); // If there is no splitting, use the same values to avoid inefficiency. - TIntermTyped* subSplitLeft = isSplitLeft ? getMember(true, left->getType(), member, splitLeft, memberL) + TIntermTyped* subSplitLeft = isSplitLeft ? getMember(true, left->getType(), member, splitLeft, + memberL, shouldFlattenSubsetLeft) : subLeft; - TIntermTyped* subSplitRight = isSplitRight ? getMember(false, right->getType(), member, splitRight, memberR) + TIntermTyped* subSplitRight = isSplitRight ? getMember(false, right->getType(), member, splitRight, + memberR, shouldFlattenSubsetRight) : subRight; if (isClipOrCullDistance(subSplitLeft->getType()) || isClipOrCullDistance(subSplitRight->getType())) { @@ -2775,9 +2783,8 @@ TIntermTyped* HlslParseContext::handleAssign(const TSourceLoc& loc, TOperator op assignList = intermediate.growAggregate(assignList, clipCullAssign, loc); - } else if (!isFlattenLeft && !isFlattenRight && - !typeL.containsBuiltIn() && - !typeR.containsBuiltIn()) { + } else if (!shouldFlattenSubsetLeft && !shouldFlattenSubsetRight && + !typeL.containsBuiltIn() && !typeR.containsBuiltIn()) { // If this is the final flattening (no nested types below to flatten) // we'll copy the member, else recurse into the type hierarchy. // However, if splitting the struct, that means we can copy a whole @@ -2790,7 +2797,7 @@ TIntermTyped* HlslParseContext::handleAssign(const TSourceLoc& loc, TOperator op intermediate.addAssign(op, subSplitLeft, subSplitRight, loc), loc); } else { - traverse(subLeft, subRight, subSplitLeft, subSplitRight); + traverse(subLeft, subRight, subSplitLeft, subSplitRight, false); } memberL += (typeL.isBuiltIn() ? 0 : 1); @@ -2832,7 +2839,7 @@ TIntermTyped* HlslParseContext::handleAssign(const TSourceLoc& loc, TOperator op splitRight = intermediate.addSymbol(*getSplitNonIoVar(right->getAsSymbolNode()->getId()), loc); // This makes the whole assignment, recursing through subtypes as needed. - traverse(left, right, splitLeft, splitRight); + traverse(left, right, splitLeft, splitRight, true); assert(assignList != nullptr); assignList->setOperator(EOpSequence); @@ -2994,7 +3001,7 @@ TIntermAggregate* HlslParseContext::handleSamplerTextureCombine(const TSourceLoc argTex->getWritableType().getSampler().shadow = shadowMode; samplerType.shadow = shadowMode; - texSymbol->setId(newId); + texSymbol->switchId(newId); } txcombine->setType(TType(samplerType, EvqTemporary)); @@ -4531,14 +4538,21 @@ void HlslParseContext::decomposeIntrinsic(const TSourceLoc& loc, TIntermTyped*& std::max(arg0->getType().getMatrixRows(), 1); TConstUnion zero; - zero.setDConst(0.0); + if (arg0->getType().isIntegerDomain()) + zero.setDConst(0); + else + zero.setDConst(0.0); TConstUnionArray zeros(constComponentCount, zero); less->getSequence().push_back(intermediate.addConstantUnion(zeros, arg0->getType(), loc, true)); compareNode = intermediate.addBuiltInFunctionCall(loc, EOpAny, true, less, TType(EbtBool)); } else { - TIntermTyped* zero = intermediate.addConstantUnion(0, type0, loc, true); + TIntermTyped* zero; + if (arg0->getType().isIntegerDomain()) + zero = intermediate.addConstantUnion(0, loc, true); + else + zero = intermediate.addConstantUnion(0.0, type0, loc, true); compareNode = handleBinaryMath(loc, "clip", EOpLessThan, arg0, zero); } @@ -4981,8 +4995,10 @@ TIntermTyped* HlslParseContext::handleFunctionCall(const TSourceLoc& loc, TFunct // It's a constructor, of type 'type'. // result = handleConstructor(loc, arguments, type); - if (result == nullptr) + if (result == nullptr) { error(loc, "cannot construct with these arguments", type.getCompleteString().c_str(), ""); + return nullptr; + } } } else { // @@ -5109,7 +5125,8 @@ TIntermTyped* HlslParseContext::handleFunctionCall(const TSourceLoc& loc, TFunct // add buffer and counter buffer argument qualifier qualifierList.push_back(qual); qualifierList.push_back(qual); - } else if (shouldFlatten(*(*fnCandidate)[i].type)) { + } else if (shouldFlatten(*(*fnCandidate)[i].type, (*fnCandidate)[i].type->getQualifier().storage, + true)) { // add structure member expansion for (int memb = 0; memb < (int)(*fnCandidate)[i].type->getStruct()->size(); ++memb) qualifierList.push_back(qual); @@ -5198,7 +5215,7 @@ void HlslParseContext::addInputArgumentConversions(const TFunction& function, TI if (wasFlattened(arg)) { // If both formal and calling arg are to be flattened, leave that to argument // expansion, not conversion. - if (!shouldFlatten(*function[param].type)) { + if (!shouldFlatten(*function[param].type, function[param].type->getQualifier().storage, true)) { // Will make a two-level subtree. // The deepest will copy member-by-member to build the structure to pass. // The level above that will be a two-operand EOpComma sequence that follows the copy by the @@ -5275,7 +5292,7 @@ void HlslParseContext::expandArguments(const TSourceLoc& loc, const TFunction& f aggregate->getSequence()[param + functionParamNumberOffset]->getAsTyped() : arguments->getAsTyped()); - if (wasFlattened(arg) && shouldFlatten(*function[param].type)) { + if (wasFlattened(arg) && shouldFlatten(*function[param].type, function[param].type->getQualifier().storage, true)) { // Need to pass the structure members instead of the structure. TVector memberArgs; for (int memb = 0; memb < (int)arg->getType().getStruct()->size(); ++memb) @@ -7458,7 +7475,7 @@ TIntermNode* HlslParseContext::declareVariable(const TSourceLoc& loc, const TStr inheritGlobalDefaults(type.getQualifier()); - const bool flattenVar = shouldFlatten(type); + const bool flattenVar = shouldFlatten(type, type.getQualifier().storage, true); // correct IO in the type switch (type.getQualifier().storage) { @@ -7736,6 +7753,14 @@ TIntermTyped* HlslParseContext::convertInitializerList(const TSourceLoc& loc, co return addConstructor(loc, initList, arrayType); } else if (type.isStruct()) { + // do we have implicit assignments to opaques? + for (size_t i = initList->getSequence().size(); i < type.getStruct()->size(); ++i) { + if ((*type.getStruct())[i].type->containsOpaque()) { + error(loc, "cannot implicitly initialize opaque members", "initializer list", ""); + return nullptr; + } + } + // lengthen list to be long enough lengthenList(loc, initList->getSequence(), static_cast(type.getStruct()->size()), scalarInit); diff --git a/3rdparty/glslang/hlsl/hlslParseHelper.h b/3rdparty/glslang/hlsl/hlslParseHelper.h index e4c15a1af..c1752f129 100755 --- a/3rdparty/glslang/hlsl/hlslParseHelper.h +++ b/3rdparty/glslang/hlsl/hlslParseHelper.h @@ -187,7 +187,8 @@ public: void pushSwitchSequence(TIntermSequence* sequence) { switchSequenceStack.push_back(sequence); } void popSwitchSequence() { switchSequenceStack.pop_back(); } - virtual void growGlobalUniformBlock(const TSourceLoc&, TType&, const TString& memberName, TTypeList* typeList = nullptr) override; + virtual void growGlobalUniformBlock(const TSourceLoc&, TType&, const TString& memberName, + TTypeList* typeList = nullptr) override; // Apply L-value conversions. E.g, turning a write to a RWTexture into an ImageStore. TIntermTyped* handleLvalue(const TSourceLoc&, const char* op, TIntermTyped*& node); @@ -244,15 +245,14 @@ protected: // Array and struct flattening TIntermTyped* flattenAccess(TIntermTyped* base, int member); - TIntermTyped* flattenAccess(int uniqueId, int member, const TType&, int subset = -1); + TIntermTyped* flattenAccess(int uniqueId, int member, TStorageQualifier outerStorage, const TType&, int subset = -1); int findSubtreeOffset(const TIntermNode&) const; int findSubtreeOffset(const TType&, int subset, const TVector& offsets) const; - bool shouldFlatten(const TType&) const; + bool shouldFlatten(const TType&, TStorageQualifier, bool topLevel) const; bool wasFlattened(const TIntermTyped* node) const; bool wasFlattened(int id) const { return flattenMap.find(id) != flattenMap.end(); } int addFlattenedMember(const TVariable&, const TType&, TFlattenData&, const TString& name, bool linkage, const TQualifier& outerQualifier, const TArraySizes* builtInArraySizes); - bool isFinalFlattening(const TType& type) const { return !(type.isStruct() || type.isArray()); } // Structure splitting (splits interstage built-in types into its own struct) void split(const TVariable&); diff --git a/3rdparty/glslang/hlsl/hlslParseables.cpp b/3rdparty/glslang/hlsl/hlslParseables.cpp index 31f6801ff..bae9e6e8c 100755 --- a/3rdparty/glslang/hlsl/hlslParseables.cpp +++ b/3rdparty/glslang/hlsl/hlslParseables.cpp @@ -567,8 +567,8 @@ void TBuiltInParseablesHlsl::initialize(int /*version*/, EProfile /*profile*/, c unsigned int stage; // stage mask bool method; // true if it's a method. } hlslIntrinsics[] = { - // name retOrd retType argOrder argType stage mask - // ----------------------------------------------------------------------------------------------- + // name retOrd retType argOrder argType stage mask method + // ---------------------------------------------------------------------------------------------------------------- { "abort", nullptr, nullptr, "-", "-", EShLangAll, false }, { "abs", nullptr, nullptr, "SVM", "DFUI", EShLangAll, false }, { "acos", nullptr, nullptr, "SVM", "F", EShLangAll, false }, @@ -587,7 +587,7 @@ void TBuiltInParseablesHlsl::initialize(int /*version*/, EProfile /*profile*/, c { "ceil", nullptr, nullptr, "SVM", "F", EShLangAll, false }, { "CheckAccessFullyMapped", "S", "B" , "S", "U", EShLangPSCS, false }, { "clamp", nullptr, nullptr, "SVM,,", "FUI,,", EShLangAll, false }, - { "clip", "-", "-", "SVM", "F", EShLangPS, false }, + { "clip", "-", "-", "SVM", "FUI", EShLangPS, false }, { "cos", nullptr, nullptr, "SVM", "F", EShLangAll, false }, { "cosh", nullptr, nullptr, "SVM", "F", EShLangAll, false }, { "countbits", nullptr, nullptr, "SV", "UI", EShLangAll, false }, diff --git a/3rdparty/glslang/known_good.json b/3rdparty/glslang/known_good.json index 4e59cd344..ea3a80858 100644 --- a/3rdparty/glslang/known_good.json +++ b/3rdparty/glslang/known_good.json @@ -5,14 +5,14 @@ "site" : "github", "subrepo" : "KhronosGroup/SPIRV-Tools", "subdir" : "External/spirv-tools", - "commit" : "99cd25c4139e0dc914ab8a5a3b75e6fed0ad1329" + "commit" : "1a9061a2be884eed0e518ac19866246a5c9babc0" }, { "name" : "spirv-tools/external/spirv-headers", "site" : "github", "subrepo" : "KhronosGroup/SPIRV-Headers", "subdir" : "External/spirv-tools/external/spirv-headers", - "commit" : "2bb92e6fe2c6aa410152fc6c63443f452acb1a65" + "commit" : "061097878467b8e040fbf153a837d844ef9f9f96" } ] }