diff --git a/scripts/bgfx.natvis b/scripts/bgfx.natvis
index 19051bb23..b82280af2 100644
--- a/scripts/bgfx.natvis
+++ b/scripts/bgfx.natvis
@@ -120,4 +120,10 @@
(bgfx::EncoderImpl *)this
+
+
+
+ (DebugDrawEncoderImpl *)this
+
+
diff --git a/src/renderer_d3d11.cpp b/src/renderer_d3d11.cpp
index e291fa738..6bfc54bb0 100644
--- a/src/renderer_d3d11.cpp
+++ b/src/renderer_d3d11.cpp
@@ -641,10 +641,10 @@ namespace bgfx { namespace d3d11
struct RendererContextD3D11 : public RendererContextI
{
RendererContextD3D11()
- : m_d3d9dll(NULL)
- , m_d3d11dll(NULL)
- , m_renderdocdll(NULL)
- , m_agsdll(NULL)
+ : m_d3d9Dll(NULL)
+ , m_d3d11Dll(NULL)
+ , m_renderDocDll(NULL)
+ , m_agsDll(NULL)
, m_ags(NULL)
, m_featureLevel(D3D_FEATURE_LEVEL(0) )
, m_swapChain(NULL)
@@ -696,7 +696,7 @@ namespace bgfx { namespace d3d11
if (_init.debug
|| _init.profile)
{
- m_renderdocdll = loadRenderDoc();
+ m_renderDocDll = loadRenderDoc();
}
m_fbh.idx = kInvalidHandle;
@@ -704,25 +704,25 @@ namespace bgfx { namespace d3d11
bx::memSet(&m_resolution, 0, sizeof(m_resolution) );
m_ags = NULL;
- m_agsdll = bx::dlopen(
+ m_agsDll = bx::dlopen(
#if BX_ARCH_32BIT
"amd_ags_x86.dll"
#else
"amd_ags_x64.dll"
#endif // BX_ARCH_32BIT
);
- if (NULL != m_agsdll)
+ if (NULL != m_agsDll)
{
- agsInit = (PFN_AGS_INIT )bx::dlsym(m_agsdll, "agsInit");
- agsDeInit = (PFN_AGS_DEINIT)bx::dlsym(m_agsdll, "agsDeInit");
- agsGetCrossfireGPUCount = (PFN_AGS_GET_CROSSFIRE_GPU_COUNT )bx::dlsym(m_agsdll, "agsGetCrossfireGPUCount");
- agsGetTotalGPUCount = (PFN_AGS_GET_TOTAL_GPU_COUNT )bx::dlsym(m_agsdll, "agsGetTotalGPUCount");
- agsGetGPUMemorySize = (PFN_AGS_GET_GPU_MEMORY_SIZE )bx::dlsym(m_agsdll, "agsGetGPUMemorySize");
- agsGetDriverVersionInfo = (PFN_AGS_GET_DRIVER_VERSION_INFO )bx::dlsym(m_agsdll, "agsGetDriverVersionInfo");
- agsDriverExtensions_Init = (PFN_AGS_DRIVER_EXTENSIONS_INIT )bx::dlsym(m_agsdll, "agsDriverExtensions_Init");
- agsDriverExtensions_DeInit = (PFN_AGS_DRIVER_EXTENSIONS_DEINIT)bx::dlsym(m_agsdll, "agsDriverExtensions_DeInit");
- agsDriverExtensions_MultiDrawInstancedIndirect = (PFN_AGS_DRIVER_EXTENSIONS_MULTIDRAW_INSTANCED_INDIRECT )bx::dlsym(m_agsdll, "agsDriverExtensions_MultiDrawInstancedIndirect");
- agsDriverExtensions_MultiDrawIndexedInstancedIndirect = (PFN_AGS_DRIVER_EXTENSIONS_MULTIDRAW_INDEXED_INSTANCED_INDIRECT)bx::dlsym(m_agsdll, "agsDriverExtensions_MultiDrawIndexedInstancedIndirect");
+ agsInit = (PFN_AGS_INIT )bx::dlsym(m_agsDll, "agsInit");
+ agsDeInit = (PFN_AGS_DEINIT)bx::dlsym(m_agsDll, "agsDeInit");
+ agsGetCrossfireGPUCount = (PFN_AGS_GET_CROSSFIRE_GPU_COUNT )bx::dlsym(m_agsDll, "agsGetCrossfireGPUCount");
+ agsGetTotalGPUCount = (PFN_AGS_GET_TOTAL_GPU_COUNT )bx::dlsym(m_agsDll, "agsGetTotalGPUCount");
+ agsGetGPUMemorySize = (PFN_AGS_GET_GPU_MEMORY_SIZE )bx::dlsym(m_agsDll, "agsGetGPUMemorySize");
+ agsGetDriverVersionInfo = (PFN_AGS_GET_DRIVER_VERSION_INFO )bx::dlsym(m_agsDll, "agsGetDriverVersionInfo");
+ agsDriverExtensions_Init = (PFN_AGS_DRIVER_EXTENSIONS_INIT )bx::dlsym(m_agsDll, "agsDriverExtensions_Init");
+ agsDriverExtensions_DeInit = (PFN_AGS_DRIVER_EXTENSIONS_DEINIT)bx::dlsym(m_agsDll, "agsDriverExtensions_DeInit");
+ agsDriverExtensions_MultiDrawInstancedIndirect = (PFN_AGS_DRIVER_EXTENSIONS_MULTIDRAW_INSTANCED_INDIRECT )bx::dlsym(m_agsDll, "agsDriverExtensions_MultiDrawInstancedIndirect");
+ agsDriverExtensions_MultiDrawIndexedInstancedIndirect = (PFN_AGS_DRIVER_EXTENSIONS_MULTIDRAW_INDEXED_INSTANCED_INDIRECT)bx::dlsym(m_agsDll, "agsDriverExtensions_MultiDrawIndexedInstancedIndirect");
bool agsSupported = true
&& NULL != agsInit
@@ -778,17 +778,17 @@ namespace bgfx { namespace d3d11
m_ags = NULL;
}
- bx::dlclose(m_agsdll);
- m_agsdll = NULL;
+ bx::dlclose(m_agsDll);
+ m_agsDll = NULL;
}
}
m_nvapi.init();
#if USE_D3D11_DYNAMIC_LIB
- m_d3d11dll = bx::dlopen("d3d11.dll");
+ m_d3d11Dll = bx::dlopen("d3d11.dll");
- if (NULL == m_d3d11dll)
+ if (NULL == m_d3d11Dll)
{
BX_TRACE("Init error: Failed to load d3d11.dll.");
goto error;
@@ -796,18 +796,18 @@ namespace bgfx { namespace d3d11
errorState = ErrorState::LoadedD3D11;
- m_d3d9dll = NULL;
+ m_d3d9Dll = NULL;
if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
{
// D3D11_1.h has ID3DUserDefinedAnnotation
// http://msdn.microsoft.com/en-us/library/windows/desktop/hh446881%28v=vs.85%29.aspx
- m_d3d9dll = bx::dlopen("d3d9.dll");
- if (NULL != m_d3d9dll)
+ m_d3d9Dll = bx::dlopen("d3d9.dll");
+ if (NULL != m_d3d9Dll)
{
- D3DPERF_SetMarker = (PFN_D3DPERF_SET_MARKER )bx::dlsym(m_d3d9dll, "D3DPERF_SetMarker" );
- D3DPERF_BeginEvent = (PFN_D3DPERF_BEGIN_EVENT)bx::dlsym(m_d3d9dll, "D3DPERF_BeginEvent");
- D3DPERF_EndEvent = (PFN_D3DPERF_END_EVENT )bx::dlsym(m_d3d9dll, "D3DPERF_EndEvent" );
+ D3DPERF_SetMarker = (PFN_D3DPERF_SET_MARKER )bx::dlsym(m_d3d9Dll, "D3DPERF_SetMarker" );
+ D3DPERF_BeginEvent = (PFN_D3DPERF_BEGIN_EVENT)bx::dlsym(m_d3d9Dll, "D3DPERF_BeginEvent");
+ D3DPERF_EndEvent = (PFN_D3DPERF_END_EVENT )bx::dlsym(m_d3d9Dll, "D3DPERF_EndEvent" );
BX_CHECK(NULL != D3DPERF_SetMarker
&& NULL != D3DPERF_BeginEvent
&& NULL != D3DPERF_EndEvent
@@ -816,7 +816,7 @@ namespace bgfx { namespace d3d11
}
}
- D3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE)bx::dlsym(m_d3d11dll, "D3D11CreateDevice");
+ D3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE)bx::dlsym(m_d3d11Dll, "D3D11CreateDevice");
if (NULL == D3D11CreateDevice)
{
BX_TRACE("Init error: Function D3D11CreateDevice not found.");
@@ -824,7 +824,6 @@ namespace bgfx { namespace d3d11
}
#endif // USE_D3D11_DYNAMIC_LIB
- HRESULT hr;
m_device = (ID3D11Device*)g_platformData.context;
if (!m_dxgi.init(g_caps) )
@@ -836,7 +835,7 @@ namespace bgfx { namespace d3d11
if (NULL == m_device)
{
- if (NULL != m_renderdocdll)
+ if (NULL != m_renderDocDll)
{
setGraphicsDebuggerPresent(true);
}
@@ -855,6 +854,8 @@ namespace bgfx { namespace d3d11
#endif // BX_PLATFORM_WINRT
};
+ HRESULT hr = S_OK;
+
for (;;)
{
uint32_t flags = 0
@@ -933,7 +934,7 @@ namespace bgfx { namespace d3d11
for (uint32_t ii = 0; ii < BX_COUNTOF(s_d3dDeviceIIDs); ++ii)
{
ID3D11Device* device;
- hr = m_device->QueryInterface(s_d3dDeviceIIDs[ii], (void**)&device);
+ HRESULT hr = m_device->QueryInterface(s_d3dDeviceIIDs[ii], (void**)&device);
if (SUCCEEDED(hr) )
{
device->Release(); // BK - ignore ref count.
@@ -942,18 +943,19 @@ namespace bgfx { namespace d3d11
}
}
- ///
- IDXGIDevice* renderdoc;
- hr = m_device->QueryInterface(IID_IDXGIDeviceRenderDoc, (void**)&renderdoc);
- if (SUCCEEDED(hr) )
- {
- setGraphicsDebuggerPresent(true);
- DX_RELEASE(renderdoc, 2);
- }
- else
- {
- IUnknown* device = m_device;
- setGraphicsDebuggerPresent(2 != getRefCount(device) );
+ { ///
+ IDXGIDevice* renderdoc;
+ HRESULT hr = m_device->QueryInterface(IID_IDXGIDeviceRenderDoc, (void**)&renderdoc);
+ if (SUCCEEDED(hr) )
+ {
+ setGraphicsDebuggerPresent(true);
+ DX_RELEASE(renderdoc, 2);
+ }
+ else
+ {
+ IUnknown* device = m_device;
+ setGraphicsDebuggerPresent(2 != getRefCount(device) );
+ }
}
if (BGFX_PCI_ID_NVIDIA != m_dxgi.m_adapterDesc.VendorId)
@@ -963,6 +965,8 @@ namespace bgfx { namespace d3d11
if (NULL == g_platformData.backBuffer)
{
+ HRESULT hr = S_OK;
+
#if BX_PLATFORM_WINDOWS
m_swapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
m_swapBufferCount = 2;
@@ -1071,7 +1075,7 @@ namespace bgfx { namespace d3d11
#if USE_D3D11_DYNAMIC_LIB
if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
{
- hr = m_deviceCtx->QueryInterface(IID_ID3DUserDefinedAnnotation, (void**)&m_annotation);
+ HRESULT hr = m_deviceCtx->QueryInterface(IID_ID3DUserDefinedAnnotation, (void**)&m_annotation);
if (SUCCEEDED(hr) )
{
@@ -1084,7 +1088,7 @@ namespace bgfx { namespace d3d11
if (_init.debug)
{
- hr = m_device->QueryInterface(IID_ID3D11InfoQueue, (void**)&m_infoQueue);
+ HRESULT hr = m_device->QueryInterface(IID_ID3D11InfoQueue, (void**)&m_infoQueue);
if (SUCCEEDED(hr) )
{
@@ -1210,7 +1214,7 @@ namespace bgfx { namespace d3d11
};
D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS data;
- hr = m_device->CheckFeatureSupport(D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS, &data, sizeof(data) );
+ HRESULT hr = m_device->CheckFeatureSupport(D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS, &data, sizeof(data) );
if (SUCCEEDED(hr)
&& data.ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x)
{
@@ -1235,7 +1239,7 @@ namespace bgfx { namespace d3d11
};
D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT data;
- hr = m_device->CheckFeatureSupport(D3D11_FEATURE(11) /*D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT*/, &data, sizeof(data) );
+ HRESULT hr = m_device->CheckFeatureSupport(D3D11_FEATURE(11) /*D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT*/, &data, sizeof(data) );
if (SUCCEEDED(hr)
&& data.SimpleInstancingSupported)
{
@@ -1252,7 +1256,7 @@ namespace bgfx { namespace d3d11
};
D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT data;
- hr = m_device->CheckFeatureSupport(D3D11_FEATURE(9) /*D3D11_FEATURE_D3D9_SHADOW_SUPPORT*/, &data, sizeof(data) );
+ HRESULT hr = m_device->CheckFeatureSupport(D3D11_FEATURE(9) /*D3D11_FEATURE_D3D9_SHADOW_SUPPORT*/, &data, sizeof(data) );
if (SUCCEEDED(hr)
&& data.SupportsDepthAsTextureWithLessEqualComparisonFilter)
{
@@ -1282,7 +1286,7 @@ namespace bgfx { namespace d3d11
D3D11_FEATURE_DATA_FORMAT_SUPPORT data; // D3D11_FEATURE_DATA_FORMAT_SUPPORT2
data.InFormat = fmt;
- hr = m_device->CheckFeatureSupport(D3D11_FEATURE_FORMAT_SUPPORT, &data, sizeof(data) );
+ HRESULT hr = m_device->CheckFeatureSupport(D3D11_FEATURE_FORMAT_SUPPORT, &data, sizeof(data) );
if (SUCCEEDED(hr) )
{
support |= 0 != (data.OutFormatSupport & (0
@@ -1405,7 +1409,7 @@ namespace bgfx { namespace d3d11
D3D11_FEATURE_DATA_FORMAT_SUPPORT data; // D3D11_FEATURE_DATA_FORMAT_SUPPORT2
data.InFormat = fmtSrgb;
- hr = m_device->CheckFeatureSupport(D3D11_FEATURE_FORMAT_SUPPORT, &data, sizeof(data) );
+ HRESULT hr = m_device->CheckFeatureSupport(D3D11_FEATURE_FORMAT_SUPPORT, &data, sizeof(data) );
if (SUCCEEDED(hr) )
{
support |= 0 != (data.OutFormatSupport & (0
@@ -1513,10 +1517,10 @@ namespace bgfx { namespace d3d11
DX_RELEASE(m_device, 0);
#if USE_D3D11_DYNAMIC_LIB
- if (NULL != m_d3d9dll)
+ if (NULL != m_d3d9Dll)
{
- bx::dlclose(m_d3d9dll);
- m_d3d9dll = NULL;
+ bx::dlclose(m_d3d9Dll);
+ m_d3d9Dll = NULL;
}
#endif // USE_D3D11_DYNAMIC_LIB
@@ -1525,8 +1529,8 @@ namespace bgfx { namespace d3d11
#if USE_D3D11_DYNAMIC_LIB
case ErrorState::LoadedD3D11:
- bx::dlclose(m_d3d11dll);
- m_d3d11dll = NULL;
+ bx::dlclose(m_d3d11Dll);
+ m_d3d11Dll = NULL;
BX_FALLTHROUGH;
#endif // USE_D3D11_DYNAMIC_LIB
@@ -1540,10 +1544,10 @@ namespace bgfx { namespace d3d11
m_ags = NULL;
}
- bx::dlclose(m_agsdll);
- m_agsdll = NULL;
+ bx::dlclose(m_agsDll);
+ m_agsDll = NULL;
- unloadRenderDoc(m_renderdocdll);
+ unloadRenderDoc(m_renderDocDll);
break;
}
@@ -1560,8 +1564,8 @@ namespace bgfx { namespace d3d11
m_ags = NULL;
}
- bx::dlclose(m_agsdll);
- m_agsdll = NULL;
+ bx::dlclose(m_agsDll);
+ m_agsDll = NULL;
m_deviceCtx->ClearState();
@@ -1601,17 +1605,17 @@ namespace bgfx { namespace d3d11
m_nvapi.shutdown();
m_dxgi.shutdown();
- unloadRenderDoc(m_renderdocdll);
+ unloadRenderDoc(m_renderDocDll);
#if USE_D3D11_DYNAMIC_LIB
- if (NULL != m_d3d9dll)
+ if (NULL != m_d3d9Dll)
{
- bx::dlclose(m_d3d9dll);
- m_d3d9dll = NULL;
+ bx::dlclose(m_d3d9Dll);
+ m_d3d9Dll = NULL;
}
- bx::dlclose(m_d3d11dll);
- m_d3d11dll = NULL;
+ bx::dlclose(m_d3d11Dll);
+ m_d3d11Dll = NULL;
#endif // USE_D3D11_DYNAMIC_LIB
}
@@ -2354,11 +2358,10 @@ namespace bgfx { namespace d3d11
DX_RELEASE(m_swapChain, 0);
- HRESULT hr;
- hr = m_dxgi.createSwapChain(m_device
- , m_scd
- , &m_swapChain
- );
+ HRESULT hr = m_dxgi.createSwapChain(m_device
+ , m_scd
+ , &m_swapChain
+ );
BGFX_FATAL(SUCCEEDED(hr), bgfx::Fatal::UnableToInitialize, "Failed to create swap chain.");
}
@@ -3356,10 +3359,10 @@ namespace bgfx { namespace d3d11
}
}
- void* m_d3d9dll;
- void* m_d3d11dll;
- void* m_renderdocdll;
- void* m_agsdll;
+ void* m_d3d9Dll;
+ void* m_d3d11Dll;
+ void* m_renderDocDll;
+ void* m_agsDll;
Dxgi m_dxgi;
AGSContext* m_ags;
@@ -4547,8 +4550,7 @@ namespace bgfx { namespace d3d11
ID3D11Device* device = s_renderD3D11->m_device;
- HRESULT hr;
- hr = s_renderD3D11->m_dxgi.createSwapChain(device
+ HRESULT hr = s_renderD3D11->m_dxgi.createSwapChain(device
, scd
, &m_swapChain
);
@@ -6213,7 +6215,7 @@ namespace bgfx { namespace d3d11
);
}
- if (NULL != m_renderdocdll)
+ if (NULL != m_renderDocDll)
{
tvm.printf(tvm.m_width-27, 0, 0x4f, " [F11 - RenderDoc capture] ");
}
diff --git a/src/renderer_d3d12.cpp b/src/renderer_d3d12.cpp
index f2be7ea3c..ec8fdbebe 100644
--- a/src/renderer_d3d12.cpp
+++ b/src/renderer_d3d12.cpp
@@ -611,8 +611,8 @@ namespace bgfx { namespace d3d12
struct RendererContextD3D12 : public RendererContextI
{
RendererContextD3D12()
- : m_d3d12dll(NULL)
- , m_renderdocdll(NULL)
+ : m_d3d12Dll(NULL)
+ , m_renderDocDll(NULL)
, m_winPixEvent(NULL)
, m_featureLevel(D3D_FEATURE_LEVEL(0) )
, m_swapChain(NULL)
@@ -670,24 +670,24 @@ namespace bgfx { namespace d3d12
if (_init.debug
|| _init.profile)
{
- m_renderdocdll = loadRenderDoc();
+ m_renderDocDll = loadRenderDoc();
}
- setGraphicsDebuggerPresent(NULL != m_renderdocdll || NULL != m_winPixEvent);
+ setGraphicsDebuggerPresent(NULL != m_renderDocDll || NULL != m_winPixEvent);
m_fbh.idx = kInvalidHandle;
bx::memSet(m_uniforms, 0, sizeof(m_uniforms) );
bx::memSet(&m_resolution, 0, sizeof(m_resolution) );
#if USE_D3D12_DYNAMIC_LIB
- m_kernel32dll = bx::dlopen("kernel32.dll");
- if (NULL == m_kernel32dll)
+ m_kernel32Dll = bx::dlopen("kernel32.dll");
+ if (NULL == m_kernel32Dll)
{
BX_TRACE("Init error: Failed to load kernel32.dll.");
goto error;
}
- CreateEventExA = (PFN_CREATE_EVENT_EX_A)bx::dlsym(m_kernel32dll, "CreateEventExA");
+ CreateEventExA = (PFN_CREATE_EVENT_EX_A)bx::dlsym(m_kernel32Dll, "CreateEventExA");
if (NULL == CreateEventExA)
{
BX_TRACE("Init error: Function CreateEventExA not found.");
@@ -698,8 +698,8 @@ namespace bgfx { namespace d3d12
m_nvapi.init();
- m_d3d12dll = bx::dlopen("d3d12.dll");
- if (NULL == m_d3d12dll)
+ m_d3d12Dll = bx::dlopen("d3d12.dll");
+ if (NULL == m_d3d12Dll)
{
BX_TRACE("Init error: Failed to load d3d12.dll.");
goto error;
@@ -707,16 +707,16 @@ namespace bgfx { namespace d3d12
errorState = ErrorState::LoadedD3D12;
- D3D12EnableExperimentalFeatures = (PFN_D3D12_ENABLE_EXPERIMENTAL_FEATURES)bx::dlsym(m_d3d12dll, "D3D12EnableExperimentalFeatures");
+ D3D12EnableExperimentalFeatures = (PFN_D3D12_ENABLE_EXPERIMENTAL_FEATURES)bx::dlsym(m_d3d12Dll, "D3D12EnableExperimentalFeatures");
BX_WARN(NULL != D3D12EnableExperimentalFeatures, "Function D3D12EnableExperimentalFeatures not found.");
- D3D12CreateDevice = (PFN_D3D12_CREATE_DEVICE)bx::dlsym(m_d3d12dll, "D3D12CreateDevice");
+ D3D12CreateDevice = (PFN_D3D12_CREATE_DEVICE)bx::dlsym(m_d3d12Dll, "D3D12CreateDevice");
BX_WARN(NULL != D3D12CreateDevice, "Function D3D12CreateDevice not found.");
- D3D12GetDebugInterface = (PFN_D3D12_GET_DEBUG_INTERFACE)bx::dlsym(m_d3d12dll, "D3D12GetDebugInterface");
+ D3D12GetDebugInterface = (PFN_D3D12_GET_DEBUG_INTERFACE)bx::dlsym(m_d3d12Dll, "D3D12GetDebugInterface");
BX_WARN(NULL != D3D12GetDebugInterface, "Function D3D12GetDebugInterface not found.");
- D3D12SerializeRootSignature = (PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)bx::dlsym(m_d3d12dll, "D3D12SerializeRootSignature");
+ D3D12SerializeRootSignature = (PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)bx::dlsym(m_d3d12Dll, "D3D12SerializeRootSignature");
BX_WARN(NULL != D3D12SerializeRootSignature, "Function D3D12SerializeRootSignature not found.");
if (NULL == D3D12CreateDevice
@@ -1304,11 +1304,11 @@ namespace bgfx { namespace d3d12
#if USE_D3D12_DYNAMIC_LIB
case ErrorState::LoadedDXGI:
case ErrorState::LoadedD3D12:
- bx::dlclose(m_d3d12dll);
+ bx::dlclose(m_d3d12Dll);
BX_FALLTHROUGH;
case ErrorState::LoadedKernel32:
- bx::dlclose(m_kernel32dll);
+ bx::dlclose(m_kernel32Dll);
BX_FALLTHROUGH;
#endif // USE_D3D12_DYNAMIC_LIB
@@ -1316,7 +1316,7 @@ namespace bgfx { namespace d3d12
default:
m_nvapi.shutdown();
- unloadRenderDoc(m_renderdocdll);
+ unloadRenderDoc(m_renderDocDll);
bx::dlclose(m_winPixEvent);
m_winPixEvent = NULL;
break;
@@ -1383,14 +1383,14 @@ namespace bgfx { namespace d3d12
m_nvapi.shutdown();
m_dxgi.shutdown();
- unloadRenderDoc(m_renderdocdll);
+ unloadRenderDoc(m_renderDocDll);
bx::dlclose(m_winPixEvent);
m_winPixEvent = NULL;
#if USE_D3D12_DYNAMIC_LIB
- bx::dlclose(m_d3d12dll);
- bx::dlclose(m_kernel32dll);
+ bx::dlclose(m_d3d12Dll);
+ bx::dlclose(m_kernel32Dll);
#endif // USE_D3D12_DYNAMIC_LIB
}
@@ -3161,9 +3161,9 @@ namespace bgfx { namespace d3d12
Dxgi m_dxgi;
NvApi m_nvapi;
- void* m_kernel32dll;
- void* m_d3d12dll;
- void* m_renderdocdll;
+ void* m_kernel32Dll;
+ void* m_d3d12Dll;
+ void* m_renderDocDll;
void* m_winPixEvent;
D3D_FEATURE_LEVEL m_featureLevel;
@@ -6536,7 +6536,7 @@ namespace bgfx { namespace d3d12
, m_batch.m_stats.m_numImmediate[BatchD3D12::DrawIndexed]
);
- if (NULL != m_renderdocdll)
+ if (NULL != m_renderDocDll)
{
tvm.printf(tvm.m_width-27, 0, 0x4f, " [F11 - RenderDoc capture] ");
}
diff --git a/src/renderer_d3d9.cpp b/src/renderer_d3d9.cpp
index 789cb214e..c3712728a 100644
--- a/src/renderer_d3d9.cpp
+++ b/src/renderer_d3d9.cpp
@@ -443,9 +443,9 @@ namespace bgfx { namespace d3d9
m_params.BackBufferWidth = rect.right-rect.left;
m_params.BackBufferHeight = rect.bottom-rect.top;
- m_d3d9dll = bx::dlopen("d3d9.dll");
+ m_d3d9Dll = bx::dlopen("d3d9.dll");
- if (NULL == m_d3d9dll)
+ if (NULL == m_d3d9Dll)
{
BX_TRACE("Init error: Failed to load d3d9.dll.");
goto error;
@@ -457,9 +457,9 @@ namespace bgfx { namespace d3d9
if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
{
- D3DPERF_SetMarker = (PFN_D3DPERF_SET_MARKER )bx::dlsym(m_d3d9dll, "D3DPERF_SetMarker");
- D3DPERF_BeginEvent = (PFN_D3DPERF_BEGIN_EVENT)bx::dlsym(m_d3d9dll, "D3DPERF_BeginEvent");
- D3DPERF_EndEvent = (PFN_D3DPERF_END_EVENT )bx::dlsym(m_d3d9dll, "D3DPERF_EndEvent");
+ D3DPERF_SetMarker = (PFN_D3DPERF_SET_MARKER )bx::dlsym(m_d3d9Dll, "D3DPERF_SetMarker");
+ D3DPERF_BeginEvent = (PFN_D3DPERF_BEGIN_EVENT)bx::dlsym(m_d3d9Dll, "D3DPERF_BeginEvent");
+ D3DPERF_EndEvent = (PFN_D3DPERF_END_EVENT )bx::dlsym(m_d3d9Dll, "D3DPERF_EndEvent");
BX_CHECK(NULL != D3DPERF_SetMarker
&& NULL != D3DPERF_BeginEvent
@@ -471,7 +471,7 @@ namespace bgfx { namespace d3d9
m_d3d9ex = NULL;
m_deviceEx = NULL;
- Direct3DCreate9Ex = (Direct3DCreate9ExFn)bx::dlsym(m_d3d9dll, "Direct3DCreate9Ex");
+ Direct3DCreate9Ex = (Direct3DCreate9ExFn)bx::dlsym(m_d3d9Dll, "Direct3DCreate9Ex");
if (BX_ENABLED(BGFX_CONFIG_RENDERER_DIRECT3D9EX)
&& NULL != Direct3DCreate9Ex)
{
@@ -493,7 +493,7 @@ namespace bgfx { namespace d3d9
if (NULL == m_d3d9)
{
- Direct3DCreate9 = (Direct3DCreate9Fn)bx::dlsym(m_d3d9dll, "Direct3DCreate9");
+ Direct3DCreate9 = (Direct3DCreate9Fn)bx::dlsym(m_d3d9Dll, "Direct3DCreate9");
if (NULL == Direct3DCreate9)
{
@@ -885,7 +885,7 @@ namespace bgfx { namespace d3d9
case ErrorState::LoadedD3D9:
m_nvapi.shutdown();
- bx::dlclose(m_d3d9dll);
+ bx::dlclose(m_d3d9Dll);
BX_FALLTHROUGH;
case ErrorState::Default:
@@ -933,7 +933,7 @@ namespace bgfx { namespace d3d9
}
m_nvapi.shutdown();
- bx::dlclose(m_d3d9dll);
+ bx::dlclose(m_d3d9Dll);
m_initialized = false;
}
@@ -2206,7 +2206,7 @@ namespace bgfx { namespace d3d9
IDirect3DVertexDeclaration9* m_instanceDataDecls[BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT];
- void* m_d3d9dll;
+ void* m_d3d9Dll;
NvApi m_nvapi;
uint32_t m_adapter;
D3DDEVTYPE m_deviceType;
diff --git a/src/renderer_vk.cpp b/src/renderer_vk.cpp
index 2973448e9..e1e0992ef 100644
--- a/src/renderer_vk.cpp
+++ b/src/renderer_vk.cpp
@@ -700,8 +700,8 @@ VK_IMPORT_DEVICE
{
RendererContextVK()
: m_allocatorCb(NULL)
- , m_renderdocdll(NULL)
- , m_vulkan1dll(NULL)
+ , m_renderDocDll(NULL)
+ , m_vulkan1Dll(NULL)
, m_maxAnisotropy(1)
, m_depthClamp(false)
, m_wireframe(false)
@@ -746,10 +746,10 @@ VK_IMPORT_DEVICE
if (_init.debug
|| _init.profile)
{
- m_renderdocdll = loadRenderDoc();
+ m_renderDocDll = loadRenderDoc();
}
- m_vulkan1dll = bx::dlopen(
+ m_vulkan1Dll = bx::dlopen(
#if BX_PLATFORM_WINDOWS
"vulkan-1.dll"
#elif BX_PLATFORM_ANDROID
@@ -759,7 +759,7 @@ VK_IMPORT_DEVICE
#endif // BX_PLATFORM_*
);
- if (NULL == m_vulkan1dll)
+ if (NULL == m_vulkan1Dll)
{
BX_TRACE("Init error: Failed to load vulkan dynamic library.");
goto error;
@@ -768,10 +768,10 @@ VK_IMPORT_DEVICE
errorState = ErrorState::LoadedVulkan1;
BX_TRACE("Shared library functions:");
-#define VK_IMPORT_FUNC(_optional, _func) \
- _func = (PFN_##_func)bx::dlsym(m_vulkan1dll, #_func); \
- BX_TRACE("\t%p " #_func, _func); \
- imported &= _optional || NULL != _func
+#define VK_IMPORT_FUNC(_optional, _func) \
+ _func = (PFN_##_func)bx::dlsym(m_vulkan1Dll, #_func); \
+ BX_TRACE("\t%p " #_func, _func); \
+ imported &= _optional || NULL != _func
VK_IMPORT
#undef VK_IMPORT_FUNC
@@ -1842,10 +1842,10 @@ VK_IMPORT_DEVICE
BX_FALLTHROUGH;
case ErrorState::LoadedVulkan1:
- bx::dlclose(m_vulkan1dll);
- m_vulkan1dll = NULL;
+ bx::dlclose(m_vulkan1Dll);
+ m_vulkan1Dll = NULL;
m_allocatorCb = NULL;
- unloadRenderDoc(m_renderdocdll);
+ unloadRenderDoc(m_renderDocDll);
BX_FALLTHROUGH;
case ErrorState::Default:
@@ -1938,10 +1938,10 @@ VK_IMPORT_DEVICE
vkDestroyInstance(m_instance, m_allocatorCb);
- bx::dlclose(m_vulkan1dll);
- m_vulkan1dll = NULL;
+ bx::dlclose(m_vulkan1Dll);
+ m_vulkan1Dll = NULL;
m_allocatorCb = NULL;
- unloadRenderDoc(m_renderdocdll);
+ unloadRenderDoc(m_renderDocDll);
}
RendererType::Enum getRendererType() const override
@@ -3051,8 +3051,8 @@ VK_IMPORT_DEVICE
VkPipelineCache m_pipelineCache;
VkCommandPool m_commandPool;
- void* m_renderdocdll;
- void* m_vulkan1dll;
+ void* m_renderDocDll;
+ void* m_vulkan1Dll;
IndexBufferVK m_indexBuffers[BGFX_CONFIG_MAX_INDEX_BUFFERS];
VertexBufferVK m_vertexBuffers[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
@@ -4528,7 +4528,7 @@ BX_UNUSED(presentMin, presentMax);
// , m_batch.m_stats.m_numImmediate[BatchD3D12::DrawIndexed]
// );
- if (NULL != m_renderdocdll)
+ if (NULL != m_renderDocDll)
{
tvm.printf(tvm.m_width-27, 0, 0x4f, " [F11 - RenderDoc capture] ");
}