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Added GL 3.1 core profile shader patching.
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@@ -1,6 +1,4 @@
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FSHƒòá#version 120
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uniform vec3 u_lightDir;
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FSHƒòáuniform vec3 u_lightDir;
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uniform mat4 u_mtx;
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varying vec2 v_texcoord0;
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varying vec4 v_color0;
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