mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-02-21 14:23:02 +01:00
Cleanup.
This commit is contained in:
@@ -14,6 +14,7 @@
|
||||
#include <bx/readerwriter.h>
|
||||
#include <bx/fpumath.h>
|
||||
#include "entry/entry.h"
|
||||
#include "bgfx_utils.h"
|
||||
|
||||
#define RENDER_SHADOW_PASS_ID 0
|
||||
#define RENDER_SCENE_PASS_ID 1
|
||||
@@ -65,323 +66,6 @@ static const uint16_t s_planeIndices[] =
|
||||
1, 3, 2,
|
||||
};
|
||||
|
||||
static const char* s_shaderPath = NULL;
|
||||
static bool s_flipV = false;
|
||||
static float s_texelHalf = 0.0f;
|
||||
bgfx::FrameBufferHandle s_shadowMapFB;
|
||||
static bgfx::UniformHandle u_shadowMap;
|
||||
|
||||
inline void mtxProj(float* _result, float _fovy, float _aspect, float _near, float _far)
|
||||
{
|
||||
bx::mtxProj(_result, _fovy, _aspect, _near, _far, s_flipV);
|
||||
}
|
||||
|
||||
static void shaderFilePath(char* _out, const char* _name)
|
||||
{
|
||||
strcpy(_out, s_shaderPath);
|
||||
strcat(_out, _name);
|
||||
strcat(_out, ".bin");
|
||||
}
|
||||
|
||||
long int fsize(FILE* _file)
|
||||
{
|
||||
long int pos = ftell(_file);
|
||||
fseek(_file, 0L, SEEK_END);
|
||||
long int size = ftell(_file);
|
||||
fseek(_file, pos, SEEK_SET);
|
||||
return size;
|
||||
}
|
||||
|
||||
static const bgfx::Memory* load(const char* _filePath)
|
||||
{
|
||||
FILE* file = fopen(_filePath, "rb");
|
||||
if (NULL != file)
|
||||
{
|
||||
uint32_t size = (uint32_t)fsize(file);
|
||||
const bgfx::Memory* mem = bgfx::alloc(size+1);
|
||||
size_t ignore = fread(mem->data, 1, size, file);
|
||||
BX_UNUSED(ignore);
|
||||
fclose(file);
|
||||
mem->data[mem->size-1] = '\0';
|
||||
return mem;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static const bgfx::Memory* loadShader(const char* _name)
|
||||
{
|
||||
char filePath[512];
|
||||
shaderFilePath(filePath, _name);
|
||||
return load(filePath);
|
||||
}
|
||||
|
||||
static bgfx::ProgramHandle loadProgram(const char* _vsName, const char* _fsName)
|
||||
{
|
||||
const bgfx::Memory* mem;
|
||||
|
||||
// Load vertex shader.
|
||||
mem = loadShader(_vsName);
|
||||
bgfx::ShaderHandle vsh = bgfx::createShader(mem);
|
||||
|
||||
// Load fragment shader.
|
||||
mem = loadShader(_fsName);
|
||||
bgfx::ShaderHandle fsh = bgfx::createShader(mem);
|
||||
|
||||
// Create program from shaders.
|
||||
return bgfx::createProgram(vsh, fsh, true /* destroy shaders when program is destroyed */);
|
||||
}
|
||||
|
||||
struct Aabb
|
||||
{
|
||||
float m_min[3];
|
||||
float m_max[3];
|
||||
};
|
||||
|
||||
struct Obb
|
||||
{
|
||||
float m_mtx[16];
|
||||
};
|
||||
|
||||
struct Sphere
|
||||
{
|
||||
float m_center[3];
|
||||
float m_radius;
|
||||
};
|
||||
|
||||
struct Primitive
|
||||
{
|
||||
uint32_t m_startIndex;
|
||||
uint32_t m_numIndices;
|
||||
uint32_t m_startVertex;
|
||||
uint32_t m_numVertices;
|
||||
|
||||
Sphere m_sphere;
|
||||
Aabb m_aabb;
|
||||
Obb m_obb;
|
||||
};
|
||||
|
||||
typedef std::vector<Primitive> PrimitiveArray;
|
||||
|
||||
struct Group
|
||||
{
|
||||
Group()
|
||||
{
|
||||
reset();
|
||||
}
|
||||
|
||||
void reset()
|
||||
{
|
||||
m_vbh.idx = bgfx::invalidHandle;
|
||||
m_ibh.idx = bgfx::invalidHandle;
|
||||
m_prims.clear();
|
||||
}
|
||||
|
||||
bgfx::VertexBufferHandle m_vbh;
|
||||
bgfx::IndexBufferHandle m_ibh;
|
||||
Sphere m_sphere;
|
||||
Aabb m_aabb;
|
||||
Obb m_obb;
|
||||
PrimitiveArray m_prims;
|
||||
};
|
||||
|
||||
namespace bgfx
|
||||
{
|
||||
int32_t read(bx::ReaderI* _reader, bgfx::VertexDecl& _decl);
|
||||
}
|
||||
|
||||
struct Mesh
|
||||
{
|
||||
void load(const void* _vertices, uint32_t _numVertices, const bgfx::VertexDecl _decl, const uint16_t* _indices, uint32_t _numIndices)
|
||||
{
|
||||
Group group;
|
||||
const bgfx::Memory* mem;
|
||||
uint32_t size;
|
||||
|
||||
size = _numVertices*_decl.getStride();
|
||||
mem = bgfx::makeRef(_vertices, size);
|
||||
group.m_vbh = bgfx::createVertexBuffer(mem, _decl);
|
||||
|
||||
size = _numIndices*2;
|
||||
mem = bgfx::makeRef(_indices, size);
|
||||
group.m_ibh = bgfx::createIndexBuffer(mem);
|
||||
|
||||
//TODO:
|
||||
// group.m_sphere = ...
|
||||
// group.m_aabb = ...
|
||||
// group.m_obb = ...
|
||||
// group.m_prims = ...
|
||||
|
||||
m_groups.push_back(group);
|
||||
}
|
||||
|
||||
void load(const char* _filePath)
|
||||
{
|
||||
#define BGFX_CHUNK_MAGIC_VB BX_MAKEFOURCC('V', 'B', ' ', 0x1)
|
||||
#define BGFX_CHUNK_MAGIC_IB BX_MAKEFOURCC('I', 'B', ' ', 0x0)
|
||||
#define BGFX_CHUNK_MAGIC_PRI BX_MAKEFOURCC('P', 'R', 'I', 0x0)
|
||||
|
||||
bx::CrtFileReader reader;
|
||||
reader.open(_filePath);
|
||||
|
||||
Group group;
|
||||
|
||||
uint32_t chunk;
|
||||
while (4 == bx::read(&reader, chunk) )
|
||||
{
|
||||
switch (chunk)
|
||||
{
|
||||
case BGFX_CHUNK_MAGIC_VB:
|
||||
{
|
||||
bx::read(&reader, group.m_sphere);
|
||||
bx::read(&reader, group.m_aabb);
|
||||
bx::read(&reader, group.m_obb);
|
||||
|
||||
bgfx::read(&reader, m_decl);
|
||||
uint16_t stride = m_decl.getStride();
|
||||
|
||||
uint16_t numVertices;
|
||||
bx::read(&reader, numVertices);
|
||||
const bgfx::Memory* mem = bgfx::alloc(numVertices*stride);
|
||||
bx::read(&reader, mem->data, mem->size);
|
||||
|
||||
group.m_vbh = bgfx::createVertexBuffer(mem, m_decl);
|
||||
}
|
||||
break;
|
||||
|
||||
case BGFX_CHUNK_MAGIC_IB:
|
||||
{
|
||||
uint32_t numIndices;
|
||||
bx::read(&reader, numIndices);
|
||||
const bgfx::Memory* mem = bgfx::alloc(numIndices*2);
|
||||
bx::read(&reader, mem->data, mem->size);
|
||||
group.m_ibh = bgfx::createIndexBuffer(mem);
|
||||
}
|
||||
break;
|
||||
|
||||
case BGFX_CHUNK_MAGIC_PRI:
|
||||
{
|
||||
uint16_t len;
|
||||
bx::read(&reader, len);
|
||||
|
||||
std::string material;
|
||||
material.resize(len);
|
||||
bx::read(&reader, const_cast<char*>(material.c_str() ), len);
|
||||
|
||||
uint16_t num;
|
||||
bx::read(&reader, num);
|
||||
|
||||
for (uint32_t ii = 0; ii < num; ++ii)
|
||||
{
|
||||
bx::read(&reader, len);
|
||||
|
||||
std::string name;
|
||||
name.resize(len);
|
||||
bx::read(&reader, const_cast<char*>(name.c_str() ), len);
|
||||
|
||||
Primitive prim;
|
||||
bx::read(&reader, prim.m_startIndex);
|
||||
bx::read(&reader, prim.m_numIndices);
|
||||
bx::read(&reader, prim.m_startVertex);
|
||||
bx::read(&reader, prim.m_numVertices);
|
||||
bx::read(&reader, prim.m_sphere);
|
||||
bx::read(&reader, prim.m_aabb);
|
||||
bx::read(&reader, prim.m_obb);
|
||||
|
||||
group.m_prims.push_back(prim);
|
||||
}
|
||||
|
||||
m_groups.push_back(group);
|
||||
group.reset();
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
DBG("%08x at %d", chunk, reader.seek() );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
reader.close();
|
||||
}
|
||||
|
||||
void unload()
|
||||
{
|
||||
for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
|
||||
{
|
||||
const Group& group = *it;
|
||||
bgfx::destroyVertexBuffer(group.m_vbh);
|
||||
|
||||
if (bgfx::isValid(group.m_ibh) )
|
||||
{
|
||||
bgfx::destroyIndexBuffer(group.m_ibh);
|
||||
}
|
||||
}
|
||||
m_groups.clear();
|
||||
}
|
||||
|
||||
void submit(uint8_t _view, float* _mtx, bgfx::ProgramHandle _program)
|
||||
{
|
||||
for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
|
||||
{
|
||||
const Group& group = *it;
|
||||
|
||||
// Set model matrix for rendering.
|
||||
bgfx::setTransform(_mtx);
|
||||
bgfx::setProgram(_program);
|
||||
bgfx::setIndexBuffer(group.m_ibh);
|
||||
bgfx::setVertexBuffer(group.m_vbh);
|
||||
|
||||
// Set shadow map.
|
||||
bgfx::setTexture(4, u_shadowMap, s_shadowMapFB);
|
||||
|
||||
// Set render states.
|
||||
bgfx::setState(0
|
||||
| BGFX_STATE_RGB_WRITE
|
||||
| BGFX_STATE_ALPHA_WRITE
|
||||
| BGFX_STATE_DEPTH_WRITE
|
||||
| BGFX_STATE_DEPTH_TEST_LESS
|
||||
| BGFX_STATE_CULL_CCW
|
||||
| BGFX_STATE_MSAA
|
||||
);
|
||||
|
||||
// Submit primitive for rendering.
|
||||
bgfx::submit(_view);
|
||||
}
|
||||
}
|
||||
|
||||
void submitShadow(uint8_t _view, float* _mtx, bgfx::ProgramHandle _program)
|
||||
{
|
||||
for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
|
||||
{
|
||||
const Group& group = *it;
|
||||
|
||||
// Set model matrix for rendering.
|
||||
bgfx::setTransform(_mtx);
|
||||
bgfx::setProgram(_program);
|
||||
bgfx::setIndexBuffer(group.m_ibh);
|
||||
bgfx::setVertexBuffer(group.m_vbh);
|
||||
|
||||
// Set render states.
|
||||
bgfx::setState(0
|
||||
| BGFX_STATE_RGB_WRITE
|
||||
| BGFX_STATE_ALPHA_WRITE
|
||||
| BGFX_STATE_DEPTH_WRITE
|
||||
| BGFX_STATE_DEPTH_TEST_LESS
|
||||
| BGFX_STATE_CULL_CCW
|
||||
| BGFX_STATE_MSAA
|
||||
);
|
||||
|
||||
// Submit primitive for rendering.
|
||||
bgfx::submit(_view);
|
||||
}
|
||||
}
|
||||
|
||||
bgfx::VertexDecl m_decl;
|
||||
typedef std::vector<Group> GroupArray;
|
||||
GroupArray m_groups;
|
||||
};
|
||||
|
||||
int _main_(int /*_argc*/, char** /*_argv*/)
|
||||
{
|
||||
uint32_t width = 1280;
|
||||
@@ -392,39 +76,19 @@ int _main_(int /*_argc*/, char** /*_argv*/)
|
||||
bgfx::init();
|
||||
bgfx::reset(width, height, reset);
|
||||
|
||||
bgfx::RendererType::Enum renderer = bgfx::getRendererType();
|
||||
bool flipV = false
|
||||
|| renderer == bgfx::RendererType::OpenGL
|
||||
|| renderer == bgfx::RendererType::OpenGLES
|
||||
;
|
||||
|
||||
// Enable debug text.
|
||||
bgfx::setDebug(debug);
|
||||
|
||||
// Setup root path for binary shaders. Shader binaries are different
|
||||
// for each renderer.
|
||||
switch (bgfx::getRendererType() )
|
||||
{
|
||||
default:
|
||||
case bgfx::RendererType::Direct3D9:
|
||||
s_shaderPath = "shaders/dx9/";
|
||||
s_texelHalf = 0.5f;
|
||||
break;
|
||||
|
||||
case bgfx::RendererType::Direct3D11:
|
||||
s_shaderPath = "shaders/dx11/";
|
||||
break;
|
||||
|
||||
case bgfx::RendererType::OpenGL:
|
||||
s_shaderPath = "shaders/glsl/";
|
||||
s_flipV = true;
|
||||
break;
|
||||
|
||||
case bgfx::RendererType::OpenGLES:
|
||||
s_shaderPath = "shaders/gles/";
|
||||
s_flipV = true;
|
||||
break;
|
||||
}
|
||||
|
||||
// Uniforms.
|
||||
u_shadowMap = bgfx::createUniform("u_shadowMap", bgfx::UniformType::Uniform1iv);
|
||||
|
||||
bgfx::UniformHandle u_lightPos = bgfx::createUniform("u_lightPos", bgfx::UniformType::Uniform4fv);
|
||||
bgfx::UniformHandle u_lightMtx = bgfx::createUniform("u_lightMtx", bgfx::UniformType::Uniform4x4fv);
|
||||
bgfx::UniformHandle u_shadowMap = bgfx::createUniform("u_shadowMap", bgfx::UniformType::Uniform1iv);
|
||||
bgfx::UniformHandle u_lightPos = bgfx::createUniform("u_lightPos", bgfx::UniformType::Uniform4fv);
|
||||
bgfx::UniformHandle u_lightMtx = bgfx::createUniform("u_lightMtx", bgfx::UniformType::Uniform4x4fv);
|
||||
|
||||
// Vertex declarations.
|
||||
bgfx::VertexDecl PosNormalDecl;
|
||||
@@ -434,14 +98,18 @@ int _main_(int /*_argc*/, char** /*_argv*/)
|
||||
.end();
|
||||
|
||||
// Meshes.
|
||||
Mesh bunnyMesh;
|
||||
Mesh cubeMesh;
|
||||
Mesh hollowcubeMesh;
|
||||
Mesh hplaneMesh;
|
||||
bunnyMesh.load("meshes/bunny.bin");
|
||||
cubeMesh.load("meshes/cube.bin");
|
||||
hollowcubeMesh.load("meshes/hollowcube.bin");
|
||||
hplaneMesh.load(s_hplaneVertices, BX_COUNTOF(s_hplaneVertices), PosNormalDecl, s_planeIndices, BX_COUNTOF(s_planeIndices) );
|
||||
Mesh* bunny = meshLoad("meshes/bunny.bin");
|
||||
Mesh* cube = meshLoad("meshes/cube.bin");
|
||||
Mesh* hollowcube = meshLoad("meshes/hollowcube.bin");
|
||||
|
||||
bgfx::VertexBufferHandle vbh = bgfx::createVertexBuffer(
|
||||
bgfx::makeRef(s_hplaneVertices, sizeof(s_hplaneVertices) )
|
||||
, PosNormalDecl
|
||||
);
|
||||
|
||||
bgfx::IndexBufferHandle ibh = bgfx::createIndexBuffer(
|
||||
bgfx::makeRef(s_planeIndices, sizeof(s_planeIndices) )
|
||||
);
|
||||
|
||||
// Render targets.
|
||||
uint16_t shadowMapSize = 512;
|
||||
@@ -454,6 +122,8 @@ int _main_(int /*_argc*/, char** /*_argv*/)
|
||||
|
||||
bgfx::ProgramHandle progShadow;
|
||||
bgfx::ProgramHandle progMesh;
|
||||
bgfx::TextureHandle shadowMapTexture;
|
||||
bgfx::FrameBufferHandle shadowMapFB;
|
||||
|
||||
if (shadowSamplerSupported)
|
||||
{
|
||||
@@ -461,11 +131,9 @@ int _main_(int /*_argc*/, char** /*_argv*/)
|
||||
progShadow = loadProgram("vs_sms_shadow", "fs_sms_shadow");
|
||||
progMesh = loadProgram("vs_sms_mesh", "fs_sms_mesh");
|
||||
|
||||
bgfx::TextureHandle fbtextures[] =
|
||||
{
|
||||
bgfx::createTexture2D(shadowMapSize, shadowMapSize, 1, bgfx::TextureFormat::D16, BGFX_TEXTURE_COMPARE_LEQUAL),
|
||||
};
|
||||
s_shadowMapFB = bgfx::createFrameBuffer(BX_COUNTOF(fbtextures), fbtextures, true);
|
||||
shadowMapTexture = bgfx::createTexture2D(shadowMapSize, shadowMapSize, 1, bgfx::TextureFormat::D16, BGFX_TEXTURE_COMPARE_LEQUAL);
|
||||
bgfx::TextureHandle fbtextures[] = { shadowMapTexture };
|
||||
shadowMapFB = bgfx::createFrameBuffer(BX_COUNTOF(fbtextures), fbtextures, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -474,14 +142,46 @@ int _main_(int /*_argc*/, char** /*_argv*/)
|
||||
progShadow = loadProgram("vs_sms_shadow_pd", "fs_sms_shadow_pd");
|
||||
progMesh = loadProgram("vs_sms_mesh", "fs_sms_mesh_pd");
|
||||
|
||||
shadowMapTexture = bgfx::createTexture2D(shadowMapSize, shadowMapSize, 1, bgfx::TextureFormat::BGRA8, BGFX_TEXTURE_RT);
|
||||
bgfx::TextureHandle fbtextures[] =
|
||||
{
|
||||
bgfx::createTexture2D(shadowMapSize, shadowMapSize, 1, bgfx::TextureFormat::BGRA8, BGFX_TEXTURE_RT),
|
||||
shadowMapTexture,
|
||||
bgfx::createTexture2D(shadowMapSize, shadowMapSize, 1, bgfx::TextureFormat::D16, BGFX_TEXTURE_RT_BUFFER_ONLY),
|
||||
};
|
||||
s_shadowMapFB = bgfx::createFrameBuffer(BX_COUNTOF(fbtextures), fbtextures, true);
|
||||
shadowMapFB = bgfx::createFrameBuffer(BX_COUNTOF(fbtextures), fbtextures, true);
|
||||
}
|
||||
|
||||
MeshState* state[2];
|
||||
state[0] = meshStateCreate();
|
||||
state[0]->m_state = 0
|
||||
| BGFX_STATE_RGB_WRITE
|
||||
| BGFX_STATE_ALPHA_WRITE
|
||||
| BGFX_STATE_DEPTH_WRITE
|
||||
| BGFX_STATE_DEPTH_TEST_LESS
|
||||
| BGFX_STATE_CULL_CCW
|
||||
| BGFX_STATE_MSAA
|
||||
;
|
||||
state[0]->m_program = progShadow;
|
||||
state[0]->m_viewId = RENDER_SHADOW_PASS_ID;
|
||||
state[0]->m_numTextures = 0;
|
||||
|
||||
state[1] = meshStateCreate();
|
||||
state[1]->m_state = 0
|
||||
| BGFX_STATE_RGB_WRITE
|
||||
| BGFX_STATE_ALPHA_WRITE
|
||||
| BGFX_STATE_DEPTH_WRITE
|
||||
| BGFX_STATE_DEPTH_TEST_LESS
|
||||
| BGFX_STATE_CULL_CCW
|
||||
| BGFX_STATE_MSAA
|
||||
;
|
||||
state[1]->m_program = progMesh;
|
||||
state[1]->m_viewId = RENDER_SCENE_PASS_ID;
|
||||
state[1]->m_numTextures = 1;
|
||||
state[1]->m_textures[0].m_flags = UINT32_MAX;
|
||||
state[1]->m_textures[0].m_stage = 4;
|
||||
state[1]->m_textures[0].m_sampler = u_shadowMap;
|
||||
state[1]->m_textures[0].m_texture = shadowMapTexture;
|
||||
|
||||
// Set view and projection matrices.
|
||||
float view[16];
|
||||
float proj[16];
|
||||
@@ -491,7 +191,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
|
||||
bx::mtxLookAt(view, eye, at);
|
||||
|
||||
const float aspect = float(int32_t(width) ) / float(int32_t(height) );
|
||||
mtxProj(proj, 60.0f, aspect, 0.1f, 1000.0f);
|
||||
bx::mtxProj(proj, 60.0f, aspect, 0.1f, 1000.0f, flipV);
|
||||
|
||||
// Time acumulators.
|
||||
float timeAccumulatorLight = 0.0f;
|
||||
@@ -574,7 +274,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
|
||||
bx::mtxOrtho(lightProj, -area, area, -area, area, -100.0f, 100.0f);
|
||||
|
||||
bgfx::setViewRect(RENDER_SHADOW_PASS_ID, 0, 0, shadowMapSize, shadowMapSize);
|
||||
bgfx::setViewFrameBuffer(RENDER_SHADOW_PASS_ID, s_shadowMapFB);
|
||||
bgfx::setViewFrameBuffer(RENDER_SHADOW_PASS_ID, shadowMapFB);
|
||||
bgfx::setViewTransform(RENDER_SHADOW_PASS_ID, lightView, lightProj);
|
||||
|
||||
bgfx::setViewRect(RENDER_SCENE_PASS_ID, 0, 0, width, height);
|
||||
@@ -595,7 +295,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
|
||||
float mtxShadow[16];
|
||||
float lightMtx[16];
|
||||
|
||||
const float sy = s_flipV ? 0.5f : -0.5f;
|
||||
const float sy = flipV ? 0.5f : -0.5f;
|
||||
const float mtxCrop[16] =
|
||||
{
|
||||
0.5f, 0.0f, 0.0f, 0.0f,
|
||||
@@ -605,47 +305,71 @@ int _main_(int /*_argc*/, char** /*_argv*/)
|
||||
};
|
||||
|
||||
float mtxTmp[16];
|
||||
bx::mtxMul(mtxTmp, lightProj, mtxCrop);
|
||||
bx::mtxMul(mtxTmp, lightProj, mtxCrop);
|
||||
bx::mtxMul(mtxShadow, lightView, mtxTmp);
|
||||
|
||||
// Floor.
|
||||
bx::mtxMul(lightMtx, mtxFloor, mtxShadow);
|
||||
bgfx::setUniform(u_lightMtx, lightMtx);
|
||||
hplaneMesh.submit(RENDER_SCENE_PASS_ID, mtxFloor, progMesh);
|
||||
hplaneMesh.submitShadow(RENDER_SHADOW_PASS_ID, mtxFloor, progShadow);
|
||||
uint32_t cached = bgfx::setTransform(mtxFloor);
|
||||
for (uint32_t pass = 0; pass < 2; ++pass)
|
||||
{
|
||||
const MeshState& st = *state[pass];
|
||||
bgfx::setTransform(cached);
|
||||
for (uint8_t tex = 0; tex < st.m_numTextures; ++tex)
|
||||
{
|
||||
const MeshState::Texture& texture = st.m_textures[tex];
|
||||
bgfx::setTexture(texture.m_stage
|
||||
, texture.m_sampler
|
||||
, texture.m_texture
|
||||
, texture.m_flags
|
||||
);
|
||||
}
|
||||
bgfx::setUniform(u_lightMtx, lightMtx);
|
||||
bgfx::setProgram(st.m_program);
|
||||
bgfx::setIndexBuffer(ibh);
|
||||
bgfx::setVertexBuffer(vbh);
|
||||
bgfx::setState(st.m_state);
|
||||
bgfx::submit(st.m_viewId);
|
||||
}
|
||||
|
||||
// Bunny.
|
||||
bx::mtxMul(lightMtx, mtxBunny, mtxShadow);
|
||||
bgfx::setUniform(u_lightMtx, lightMtx);
|
||||
bunnyMesh.submit(RENDER_SCENE_PASS_ID, mtxBunny, progMesh);
|
||||
bunnyMesh.submitShadow(RENDER_SHADOW_PASS_ID, mtxBunny, progShadow);
|
||||
meshSubmit(bunny, &state[0], 1, mtxBunny);
|
||||
meshSubmit(bunny, &state[1], 1, mtxBunny);
|
||||
|
||||
// Hollow cube.
|
||||
bx::mtxMul(lightMtx, mtxHollowcube, mtxShadow);
|
||||
bgfx::setUniform(u_lightMtx, lightMtx);
|
||||
hollowcubeMesh.submit(RENDER_SCENE_PASS_ID, mtxHollowcube, progMesh);
|
||||
hollowcubeMesh.submitShadow(RENDER_SHADOW_PASS_ID, mtxHollowcube, progShadow);
|
||||
meshSubmit(hollowcube, &state[0], 1, mtxHollowcube);
|
||||
meshSubmit(hollowcube, &state[1], 1, mtxHollowcube);
|
||||
|
||||
// Cube.
|
||||
bx::mtxMul(lightMtx, mtxCube, mtxShadow);
|
||||
bgfx::setUniform(u_lightMtx, lightMtx);
|
||||
cubeMesh.submit(RENDER_SCENE_PASS_ID, mtxCube, progMesh);
|
||||
cubeMesh.submitShadow(RENDER_SHADOW_PASS_ID, mtxCube, progShadow);
|
||||
meshSubmit(cube, &state[0], 1, mtxCube);
|
||||
meshSubmit(cube, &state[1], 1, mtxCube);
|
||||
|
||||
// Advance to next frame. Rendering thread will be kicked to
|
||||
// process submitted rendering primitives.
|
||||
bgfx::frame();
|
||||
}
|
||||
|
||||
bunnyMesh.unload();
|
||||
cubeMesh.unload();
|
||||
hollowcubeMesh.unload();
|
||||
hplaneMesh.unload();
|
||||
meshUnload(bunny);
|
||||
meshUnload(cube);
|
||||
meshUnload(hollowcube);
|
||||
|
||||
meshStateDestroy(state[0]);
|
||||
meshStateDestroy(state[1]);
|
||||
|
||||
bgfx::destroyVertexBuffer(vbh);
|
||||
bgfx::destroyIndexBuffer(ibh);
|
||||
|
||||
bgfx::destroyProgram(progShadow);
|
||||
bgfx::destroyProgram(progMesh);
|
||||
|
||||
bgfx::destroyFrameBuffer(s_shadowMapFB);
|
||||
bgfx::destroyFrameBuffer(shadowMapFB);
|
||||
|
||||
bgfx::destroyUniform(u_shadowMap);
|
||||
bgfx::destroyUniform(u_lightPos);
|
||||
|
||||
Reference in New Issue
Block a user