API change: Simplified destroy functions to use overload resolution.

This commit is contained in:
Branimir Karadžić
2017-07-17 22:29:43 -07:00
parent a247d29298
commit 7c9b2b7257
38 changed files with 407 additions and 407 deletions

View File

@@ -740,15 +740,15 @@ struct DebugDraw
void shutdown()
{
bgfx::destroyIndexBuffer(m_ibh);
bgfx::destroyVertexBuffer(m_vbh);
bgfx::destroy(m_ibh);
bgfx::destroy(m_vbh);
for (uint32_t ii = 0; ii < Program::Count; ++ii)
{
bgfx::destroyProgram(m_program[ii]);
bgfx::destroy(m_program[ii]);
}
bgfx::destroyUniform(u_params);
bgfx::destroyUniform(s_texColor);
bgfx::destroyTexture(m_texture);
bgfx::destroy(u_params);
bgfx::destroy(s_texColor);
bgfx::destroy(m_texture);
}
SpriteHandle createSprite(uint16_t _width, uint16_t _height, const void* _data)