diff --git a/src/bgfx_shader.sh b/src/bgfx_shader.sh index b103ac4dd..6f87c405c 100644 --- a/src/bgfx_shader.sh +++ b/src/bgfx_shader.sh @@ -619,15 +619,15 @@ mat3 mtxFromCols(vec3 _0, vec3 _1, vec3 _2) } #if BGFX_SHADER_LANGUAGE_GLSL -#define mtxFromRows3(_0, _1, _2) transpose(mat3(_0, _1, _2)) -#define mtxFromRows4(_0, _1, _2, _3) transpose(mat4(_0, _1, _2, _3)) -#define mtxFromCols3(_0, _1, _2) mat3(_0, _1, _2) -#define mtxFromCols4(_0, _1, _2, _3) mat4(_0, _1, _2, _3) +#define mtxFromRows3(_0, _1, _2) transpose(mat3(_0, _1, _2) ) +#define mtxFromRows4(_0, _1, _2, _3) transpose(mat4(_0, _1, _2, _3) ) +#define mtxFromCols3(_0, _1, _2) mat3(_0, _1, _2) +#define mtxFromCols4(_0, _1, _2, _3) mat4(_0, _1, _2, _3) #else -#define mtxFromRows3(_0, _1, _2) mat3(_0, _1, _2) -#define mtxFromRows4(_0, _1, _2, _3) mat4(_0, _1, _2, _3) -#define mtxFromCols3(_0, _1, _2) transpose(mat3(_0, _1, _2)) -#define mtxFromCols4(_0, _1, _2, _3) transpose(mat4(_0, _1, _2, _3)) +#define mtxFromRows3(_0, _1, _2) mat3(_0, _1, _2) +#define mtxFromRows4(_0, _1, _2, _3) mat4(_0, _1, _2, _3) +#define mtxFromCols3(_0, _1, _2) transpose(mat3(_0, _1, _2) ) +#define mtxFromCols4(_0, _1, _2, _3) transpose(mat4(_0, _1, _2, _3) ) #endif // BGFX_SHADER_LANGUAGE_GLSL uniform vec4 u_viewRect;