diff --git a/examples/44-sss/screen_space_shadows.cpp b/examples/44-sss/screen_space_shadows.cpp index 0cd7e3b0c..8657a03d2 100644 --- a/examples/44-sss/screen_space_shadows.cpp +++ b/examples/44-sss/screen_space_shadows.cpp @@ -233,14 +233,6 @@ void vec2Set(float* _v, float _x, float _y) _v[1] = _y; } -void vec4Set(float* _v, float _x, float _y, float _z, float _w) -{ - _v[0] = _x; - _v[1] = _y; - _v[2] = _z; - _v[3] = _w; -} - void mat4Set(float * _m, const float * _src) { const uint32_t MAT4_FLOATS = 16; @@ -703,9 +695,9 @@ public: | BGFX_SAMPLER_MIP_POINT ; - m_gbufferTex[GBUFFER_RT_COLOR] = bgfx::createTexture2D(uint16_t(m_size[0]), uint16_t(m_size[1]), false, 1, bgfx::TextureFormat::BGRA8, pointSampleFlags); - m_gbufferTex[GBUFFER_RT_NORMAL] = bgfx::createTexture2D(uint16_t(m_size[0]), uint16_t(m_size[1]), false, 1, bgfx::TextureFormat::BGRA8, pointSampleFlags); - m_gbufferTex[GBUFFER_RT_DEPTH] = bgfx::createTexture2D(uint16_t(m_size[0]), uint16_t(m_size[1]), false, 1, bgfx::TextureFormat::D24, pointSampleFlags); + m_gbufferTex[GBUFFER_RT_COLOR] = bgfx::createTexture2D(uint16_t(m_size[0]), uint16_t(m_size[1]), false, 1, bgfx::TextureFormat::BGRA8, pointSampleFlags); + m_gbufferTex[GBUFFER_RT_NORMAL] = bgfx::createTexture2D(uint16_t(m_size[0]), uint16_t(m_size[1]), false, 1, bgfx::TextureFormat::BGRA8, pointSampleFlags); + m_gbufferTex[GBUFFER_RT_DEPTH] = bgfx::createTexture2D(uint16_t(m_size[0]), uint16_t(m_size[1]), false, 1, bgfx::TextureFormat::D32F, pointSampleFlags); m_gbuffer = bgfx::createFrameBuffer(BX_COUNTOF(m_gbufferTex), m_gbufferTex, true); m_linearDepth.init(m_size[0], m_size[1], bgfx::TextureFormat::R16F, pointSampleFlags);