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Cleanup.
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@@ -533,7 +533,7 @@ namespace bgfx { namespace hlsl
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if (end.isEmpty())
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end = bx::strFind(bindDesc.Name, "Texture");
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if (!end.isEmpty())
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if (!end.isEmpty() )
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{
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Uniform un;
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un.name.assign(bindDesc.Name, (end.getPtr() - bindDesc.Name) );
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